Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.05 @ 19:31:46 Player: Plarzay Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (233) 1165 Value Destroyed (9661) 9661 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1339) 1339 TOTAL SCORE: 18765 Bonus ------- High Alert Combat Kills 1191 Follower Combat Kills 355 Friendly Fire -207 Cogmind --------- Core Integrity 0/1300 Matter 372/600 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (600) Ox11 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Experimental Coolant Injector High-capacity Storage Unit Improved Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Matter Pod (0) Terrain Scanner Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Improved Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Core Shielding Force Field > --- WEAPON ----------- Gamma Rifle Gauss Rifle Heavy Machine Gun KE Penetrator Linear Accelerator > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Tesla Rifle Heavy Laser Improved EM Pulse Cannon Heavy Neutron Cannon Heavy Machine Gun KE Penetrator Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 113] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Centrium Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Scatter Rocket Array Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Slots Evolved 14 | . . 2 2 . 2 . . 2 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . . . 1 1 . . . . . Utility 7 | . . 1 1 . 2 . . . 1 1 . . 1 . Weapon 3 | . . . 1 . . . . 1 . . . . 1 . Parts Attached 215 | 5 2 13 7 23 20 3 . 23 30 8 . 7 33 41 Power 23 | 1 . . 2 1 3 . . 2 4 1 . . 3 6 Engine 10 | 1 . . 2 1 3 . . 1 1 . . . . 1 Core 7 | . . . . . . . . 1 3 1 . . 1 1 Reactor 6 | . . . . . . . . . . . . . 2 4 Propulsion 51 | 2 . 4 1 4 4 1 . 7 11 . . 3 7 7 Treads . | . . . . . . . . . . . . . . . Leg 48 | 2 . 4 1 4 4 1 . 7 11 . . 3 7 4 Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . Utility 48 | 1 1 4 2 5 3 1 . 6 4 3 . 2 9 7 Device 22 | . 1 2 . 3 . 1 . 4 3 . . 1 6 1 Storage 7 | 1 . 2 1 . 1 . . . . . . . 1 1 Processor 7 | . . . . 1 1 . . . 1 . . . . 4 Hackware . | . . . . . . . . . . . . . . . Protection 12 | . . . 1 1 1 . . 2 . 3 . 1 2 1 Artifact . | . . . . . . . . . . . . . . . Weapon 93 | 1 1 5 2 13 10 1 . 8 11 4 . 2 14 21 Energy Gun 36 | . . 3 1 8 3 1 . 2 3 3 . . 3 9 Energy Cannon 15 | . . 2 1 . 3 . . 1 2 . . . 3 3 Ballistic Gun 28 | 1 1 . . 5 4 . . 3 2 . . 1 5 6 Ballistic Cannon 7 | . . . . . . . . 1 2 1 . . 1 2 Launcher 6 | . . . . . . . . 1 2 . . 1 2 . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . . 3 . . 2 1 . . . 2 3 Parts Lost 106 | . . . . 12 3 . . 4 12 1 . 3 17 54 Power 14 | . . . . . 1 . . 1 2 . . . 2 8 Propulsion 25 | . . . . 2 1 . . 1 2 . . 2 5 12 Utility 17 | . . . . 3 . . . 1 1 . . 1 3 8 Weapon 50 | . . . . 7 1 . . 1 7 1 . . 7 26 Highest Loss Streak 37 | . . . . 10 2 . . 2 3 1 . 2 8 37 Average Slot Usage (%) 96 | . 91 98 100 96 99 100 100 99 96 99 100 97 94 69 Engine 4 | . 14 11 9 9 7 7 7 4 3 . . . . . Core 2 | . . . . . . . . 1 1 10 10 10 4 1 Leg 24 | . 28 31 27 26 22 23 23 25 27 26 26 24 19 11 Device 9 | . 12 11 9 8 7 7 7 7 10 10 10 10 15 10 Storage 14 | . 14 22 18 18 15 15 15 13 11 10 10 10 14 14 Processor 9 | . . . . 3 15 15 15 13 11 10 10 5 4 6 Protection 5 | . . . 9 5 7 7 7 4 5 10 10 14 7 2 Energy Gun 6 | . . 2 9 7 7 13 15 5 5 9 10 8 3 4 Energy Cannon 4 | . . 15 18 9 6 . . 1 4 . . . 4 . Ballistic Gun 6 | . 21 3 . 7 7 8 7 12 4 1 . . 9 4 Ballistic Cannon 2 | . . . . . . . . 4 3 8 10 10 2 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 142 | 11 13 34 57 59 73 73 73 88 91 105 101 106 142 119 Greatest Support 105 | 20 20 30 37 47 42 40 40 70 95 85 85 105 100 100 Greatest Overweight (x) 28 | 1 . 1 1 1 2 1 1 1 1 1 1 1 3 28 Average Overweight (x) . | . . . 1 . 1 1 1 . . 1 1 . 1 2 Largest Inventory Capacity 24 | 6 6 12 16 16 18 18 18 18 18 18 18 18 24 24 Average Capacity 17 | 5 6 9 15 16 16 18 18 18 18 18 18 18 23 21 Most Carried 24 | 6 6 12 16 16 18 18 18 18 18 18 18 18 24 24 Average Carried 15 | 3 5 8 13 13 15 18 18 17 17 16 17 18 19 14 Final Capacity 24 | 6 6 12 16 16 18 18 18 18 18 18 18 18 24 12 Final Carried 24 | 5 6 12 16 13 18 18 18 18 18 17 18 18 24 5 Class Distribution -------------------- 48% | Scavenger-Gunner 28% | Scavenger-Tank 10% | Mutant 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Testing Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Matter Collected 6111 | 268 68 160 49 259 495 58 32 772 1023 533 96 327 1021 950 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10831 | 80 124 713 49 752 1460 171 86 754 1992 586 76 499 2155 1334 Parts 511 | . 12 37 2 46 61 6 8 55 75 26 3 20 102 58 Haulers Intercepted 9 | . . 3 . 1 2 . . 1 1 . . . . 1 Recyclers Shooed 7 | 1 . . . 1 . . . . . . . . 4 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 4 7 . . . 3 16 . . Prevented 7 | . . . . . . . . . . . . 7 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Combat Hostiles Destroyed 171 | . 2 12 1 13 24 3 4 17 34 10 2 8 24 17 Guns 90 | . 2 3 . 5 15 3 4 13 11 4 . 2 15 13 Cannons 62 | . . 9 1 4 9 . . 4 16 5 2 3 6 3 AOE 16 | . . . . 3 . . . . 7 1 . 3 2 . Classes Destroyed 15 | 1 2 4 . 3 2 . . . 2 . . 1 . . Worker 10 | . . 1 . . 2 . . . 5 . . . 2 . Builder 19 | . . . . 1 3 . . 1 3 . . . 10 1 Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 9 | . . 3 . 1 2 . . 1 1 . . . . 1 Recycler 9 | 1 1 . . . 1 . . . . 1 . . 3 2 Carrier 1 | . . . . . . . . . . . . 1 . . Operator 3 | . . . . 1 . . . . 1 . . . . 1 Watcher 10 | . 2 1 . 1 . . . 1 4 1 . . . . Swarmer 35 | . 2 . . 2 3 . 4 7 4 5 . 4 4 . Grunt 75 | . . 11 . 7 14 3 . 4 18 . . 2 11 5 Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 2 | . . . . . . . . . 1 . . . 1 . Sentry 21 | . . 1 1 4 3 . . 1 3 3 . . 2 3 Hunter 21 | . . . . . 2 . . 2 6 . . 2 4 5 Programmer 16 | . . . . . 2 . . 3 1 2 2 . 2 4 Best Kill Streak 21 | 1 4 7 1 5 4 3 4 7 8 3 2 4 21 4 Combat Bots Only 8 | . 2 7 1 4 3 3 4 7 5 3 2 4 8 4 Max Kills in Single Turn 3 | 1 1 2 1 1 2 1 2 1 3 1 1 1 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 2 | . . . . 1 . . . . 2 1 . 1 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Damage Taken 17135 | . 72 299 20 1539 1252 130 225 1026 2772 507 33 550 3113 5597 Core 2437 | . 6 101 . 306 220 30 26 135 290 . . 14 291 1018 Absorbed by Shields 153 | . . . . 24 . . . . . . . . 129 . Core Remaining (%) 78 | 100 97 74 . 44 . . 60 84 71 . . 98 . . Volleys Fired 515 | 6 13 38 1 46 81 5 5 42 92 28 6 16 65 71 Largest 5 | 1 2 2 3 3 3 3 3 4 4 4 3 4 5 5 Hottest 451 | 20 40 136 201 199 209 125 125 252 252 264 192 261 451 422 Shots Fired 1535 | 6 22 76 3 113 211 15 15 156 276 107 15 61 270 189 Gun 975 | 6 22 26 1 69 163 15 15 120 147 57 3 26 173 132 Cannon 542 | . . 50 2 44 48 . . 35 125 50 12 31 89 56 Launcher 17 | . . . . . . . . 1 4 . . 4 8 . Special 1 | . . . . . . . . . . . . . . 1 Kinetic 819 | 6 22 20 . 30 98 5 5 131 123 64 12 31 162 110 Thermal 545 | . . 50 3 57 94 10 10 22 123 19 . 15 70 72 Explosive 5 | . . . . . . . . 1 4 . . . . . Electromagnetic 165 | . . 6 . 26 19 . . 2 26 24 3 15 38 6 Robot Hit Streak 40 | 4 6 17 16 25 40 23 28 21 28 22 8 22 24 26 Robot Miss Streak 5 | 1 2 2 . 2 3 1 1 4 5 5 2 3 4 3 Penetration Max 1 | . . . . . 1 . . . . . 1 . 1 1 Secondary Targets 4 | . . . . . 1 . 2 . . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . . . 1 Shots Hit Robots 1080 | 4 14 54 2 91 169 15 14 98 194 64 10 36 168 147 Core Hits 524 | 2 6 21 3 41 67 8 7 40 134 33 3 14 82 63 Critical Hits 43 | 1 . 6 . 6 3 . . 2 2 8 3 4 6 2 Critical Kills 20 | . . 4 . 3 1 . . . . 4 1 3 2 2 Critical Parts Destroyed 21 | 1 . 2 . 2 2 . . 2 2 3 2 1 4 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 26205 | 62 148 1087 41 1774 3229 228 179 1977 5569 1136 243 792 6243 3497 Guns 13388 | 62 148 227 21 777 2314 228 179 1342 1686 644 9 456 3141 2154 Cannons 9660 | . . 620 20 606 893 . . 499 2614 448 234 184 2207 1335 Explosions 3084 | . . 240 . 391 . . . 136 1269 44 . 152 852 . Melee . | . . . . . . . . . . . . . . . Ramming 73 | . . . . . 22 . . . . . . . 43 8 Kinetic 10882 | 62 148 144 . 216 1403 73 48 1478 1473 529 234 184 2755 2135 Thermal 10804 | . . 860 41 1163 1367 155 131 331 2810 380 . 173 2102 1291 Explosive 1040 | . . . . . . . . 136 904 . . . . . Electromagnetic 3406 | . . 83 . 395 437 . . 32 382 227 9 435 1343 63 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . 1 3 3 3 1 . 2 2 2 4 19 Average Corruption 3 | . . . . 1 2 3 3 1 . 1 2 2 3 11 Corruption Purged . | . . . . . . . . . . . . . . . Effects 80 | . . . . 2 5 10 3 3 . 3 5 4 10 35 Message Errors 13 | . . . . . 1 2 1 . . . 3 1 2 3 Matter Fused 10 | . . . . . . 3 1 . . . . . 1 5 Heat Flow Errors 10 | . . . . . 1 3 . . . . 1 1 . 4 Energy Discharges 4 | . . . . . 1 . 1 . . 1 . . . 1 Data Loss (minor) 8 | . . . . . . 2 . 2 . . 1 1 . 2 Misfires 1 | . . . . . . . . . . . . . . 1 Targeting Errors 29 | . . . . 2 2 . . . . 2 . . 6 17 Weapon Failures 5 | . . . . . . . . 1 . . . 1 1 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 474 | . . 42 . 18 2 . . 6 77 9 . 22 270 28 Projectiles 258 | . . 5 . . 2 . . 6 35 9 . 22 151 28 Explosions 216 | . . 37 . 18 . . . . 42 . . . 119 . Melee . | . . . . . . . . . . . . . . . Knockbacks 37 | . . . . . . . . 1 13 7 1 . 8 7 Impact . | . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . 1 13 6 1 . 7 7 Secondary 2 | . . . . . . . . . . 1 . . 1 . Self-Inflicted Damage 254 | . . 66 . 108 . . . . 51 . . 20 9 . Shots 12 | . . 1 . 4 . . . . 2 . . 3 2 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . 2 . . . . . . . 1 1 Kicked 4 | . . . . . 2 . . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 642 | . . 516 105 642 382 249 30 111 300 93 191 201 419 260 Average Temperature 113 | . . 143 58 218 125 86 16 32 51 38 125 43 100 92 Received Heat Transfer 3003 | . . 168 9 773 486 90 . 150 624 45 . 36 385 237 Effects 32 | . . 6 . 22 3 . . . . . . . 1 . Shutdowns 6 | . . 1 . 4 . . . . . . . . 1 . Energy Bleed 8 | . . 2 . 5 1 . . . . . . . . . Interference 7 | . . 1 . 4 2 . . . . . . . . . Matter Decay 4 | . . 1 . 3 . . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . . Damage (minor) 3 | . . 1 . 2 . . . . . . . . . . Damage (core) 2 | . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Fried 5 | . . . . . 1 . . . . . . 1 3 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . 1 Parts Melted 15 | . . . . 1 . 1 1 . 4 2 . 2 2 2 Heat Transferred 15966 | . . 1260 67 2017 2812 349 287 592 3791 592 . 333 1913 1953 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 . 4 . . . . 1 1 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Peak Influence 887 | 5 91 313 108 783 525 . . 322 887 664 . . 557 453 Average Influence 351 | 1 46 142 80 488 322 . . 202 577 495 . . 341 271 Maximum Alert Level 3 | . . 1 . 3 2 . . 1 3 2 . . 2 2 Low Security (%) 28 | 100 100 95 100 24 7 . . 41 15 . . . 13 26 Level 1 38 | . . 4 . 12 79 . . 58 9 18 . . 58 54 Level 2 20 | . . . . 29 12 . . . 30 81 . . 28 19 Level 3 12 | . . . . 33 . . . . 44 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 44 | . . 3 . 5 10 . . 3 9 1 . . 3 10 Investigation 10 | . . 2 . . 3 . . 1 2 . . . 1 1 Extermination 7 | . . . . . 2 . . 1 2 1 . . . 1 Reinforcement 15 | . . 1 . 3 2 . . 1 4 . . . 2 2 Assault 2 | . . . . 1 . . . . 1 . . . . . Garrison 10 | . . . . 1 3 . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 2 . . . 2 . Haulers Reinforced 4 | . . . . . 1 . . 1 1 . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Distress Signals 8 | . . 2 . 1 . . . . 1 1 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 251 | . 7 26 1 31 28 3 4 19 52 16 2 9 29 24 Peak Tracking Total 8 | . 4 7 1 5 4 3 4 5 6 5 2 4 7 8 Tactical Retreats 20 | . 2 6 . 2 3 . . . 1 2 . 1 2 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Traps Triggered 3 | . . 1 . 1 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Machines Disabled 15 | . . 2 . 2 1 . . . 9 . . . . 1 Max in Single Turn 6 | . . 1 . . 1 . . . 6 . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Machines Accessed 24 | . . 3 . 2 5 . . 4 4 1 1 . 1 3 Terminals 14 | . . 3 . 2 2 . . 1 4 . . . . 2 Fabricators 3 | . . . . . 1 . . 2 . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 3 | . . . . . 1 . . . . 1 . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 62 | . . 7 . 8 15 . . 9 12 4 1 . 1 5 Successful 32 | . . 2 . 7 9 . . 6 4 2 1 . . 1 Failed 30 | . . 5 . 1 6 . . 3 8 2 . . 1 4 Catastrophic 8 | . . 2 . . 1 . . 1 2 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 9 | . . . . 5 3 . . . . . . . . 1 Terminals 42 | . . 7 . 8 8 . . 4 12 . . . . 3 Fabricators 4 | . . . . . 2 . . 2 . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . Recycling Units 8 | . . . . . 3 . . . . 4 . . 1 . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 17 | . . 2 . 3 3 . . 3 4 . 1 . . 1 Record 1 | . . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Alert Level 3 | . . 1 . . 1 . . . 1 . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . 1 . . . 1 1 . . . . . Fabricator Hacks 3 | . . . . . 2 . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Build 2 | . . . . . 1 . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . . 9 4 . . . . . . . . 1 Terminals 6 | . . . . 4 2 . . . . . . . . . Track 3 | . . . . 2 1 . . . . . . . . . Botnet 3 | . . . . 2 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . . 3 . 2 5 . . 3 4 1 . . 1 2 Full Trace Events 9 | . . 2 . . 3 . . 1 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . Matter 285 | . . . . . . . . 285 . . . . . . Time 152 | . . . . . . . . 152 . . . . . . Total Robot Build Rating 5 | . . . . . . . . 5 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . Matter 168 | . . . . . 168 . . . . . . . . . Time 28 | . . . . . 28 . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . Time 54 | . . . . . . . . 54 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Total Allies 2 | . . . . 1 . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . 1 . . . . . . Highest-Rated Group 99 | . . . . 99 . . . 23 . . . . . . Highest-Rated Ally 99 | . . . . 99 . . . 23 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . . . . . . . Total Damage 889 | . . . . 889 . . . . . . . . . . Kills 12 | . . . . 12 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . . . 1 1 . . Drone Launches 2 | . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Turns Passed 7572 | 80 128 471 165 517 1223 512 172 871 1303 409 424 187 568 542 Spaces Moved 3602 | 44 72 237 95 214 554 326 104 426 693 197 269 84 167 120 Core 10 | 4 . . . . . . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . Legs 3572 | 40 72 237 95 214 554 326 104 426 693 197 269 84 167 94 Wheels . | . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . 20 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 123 150 150 150 120 120 150 150 120 150 112 Average Speed 146 | 118 120 134 151 146 152 150 150 149 128 150 150 131 153 224 Slowest Speed 1450 | 150 120 150 153 155 180 150 150 150 150 150 150 150 210 1450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 3 18 19 8 47 16 61 17 11 26 8 44 22 5 12 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 319 | . . 29 . 23 4 . . 20 164 14 1 13 35 16 Melee . | . . . . . . . . . . . . . . . Projectile 83 | . . . . . 4 . . 6 13 4 1 13 26 16 AOE 236 | . . 29 . 23 . . . 14 151 10 . . 9 . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Tes Total 4843 | 66 93 313 113 340 772 339 110 584 898 243 277 120 314 261 Wait 276 | . 4 9 2 27 83 4 . 56 56 1 . 12 18 4 Move 3588 | 43 71 236 94 213 553 325 103 425 692 196 268 83 166 120 Hop . | . . . . . . . . . . . . . . . Pick Up 162 | 11 3 11 7 18 18 . 1 18 16 6 2 . 28 23 Fast Attach 16 | . . 2 . . 2 . . 3 7 . . 2 . . Attach 115 | 5 2 2 2 16 4 . . 6 10 6 . . 21 41 Detach . | . . . . . . . . . . . . . . . Swap 84 | . . 9 5 7 14 3 . 14 13 2 . 5 12 . Drop 83 | 1 . 6 2 13 15 2 1 20 12 4 1 2 3 1 Fire 515 | 6 13 38 1 46 81 5 5 42 92 28 6 16 65 71 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 4 | . . . . . 2 . . . . . . . 1 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 640 | -9/Materials | Destroyed 7 combat bots 656 | -9/Materials | Discovered new exit (range 16) 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 682 | -8/Materials | Discovered new exit (range 7) 845 | -8/Materials | Entered Storage 858 | -8/Storage | Met 01-MTF 1008 | -8/Storage | Garrison activated, responded to threat 1166 | -8/Storage | Core integrity fell below 50% 1215 | -8/Storage | Lost 10 parts (1n3u6w) 1351 | -8/Storage | Discovered new exit (range 8) 1362 | -8/Storage | Entered Factory 1362 | -7/Factory | Evolved 2 slots: Utility x2 1492 | -7/Factory | Fabricated Dynamic Insulation System (x2) 1593 | -7/Factory | Build established: Scavenger-Gunner 2275 | -7/Factory | Garrison activated, responded to threat 2526 | -7/Factory | Discovered new exit (range 19) 2585 | -7/Factory | Entered Lower Caves 2586 | -7/Lower Caves | Encountered a Warlord checkpoint 2954 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3074 | -7/Lower Caves | Discovered new exit (range 18) 3097 | -7/Lower Caves | Entered another Lower Caves area 3252 | -7/Lower Caves | Discovered new exit (range 12) 3269 | -7/Lower Caves | Entered Factory 3269 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3458 | -6/Factory | Fabricated A-15 Conveyor? 3548 | -6/Factory | Repaired Centrium Light Armor Plating 3756 | -6/Factory | Destroyed 7 combat bots 3771 | -6/Factory | Found Prototype Launcher 3782 | -6/Factory | Identified Scatter Rocket Array 3786 | -6/Factory | Found Scatter Rocket Array 4096 | -6/Factory | Discovered new exit (range 14) 4140 | -6/Factory | Entered another Factory area 4140 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4422 | -5/Factory | Lost 3 parts (1n2w) 4440 | -5/Factory | First assault squad dispatched 4986 | -5/Factory | Lost 3 parts (1p1n1w) 5395 | -5/Factory | Discovered new exit (range 13) 5443 | -5/Factory | Entered another Factory area 5443 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5731 | -4/Factory | Build established: Scavenger-Tank 5774 | -4/Factory | Discovered new exit (range 13) 5852 | -4/Factory | Entered Upper Caves 6138 | -4/Upper Caves | Learned Research trap positions 6250 | -4/Upper Caves | Discovered new exit (range 17) 6276 | -4/Upper Caves | Entered another Upper Caves area 6450 | -4/Upper Caves | Discovered new exit (range 9) 6453 | -4/Upper Caves | Learned 4 Research zone layouts 6463 | -4/Upper Caves | Entered Research 6463 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6465 | -3/Research | Loaded intel: 81 trap records 6606 | -3/Research | Lost 4 parts (1p1n1u1w) 6878 | -3/Research | Lost 8 parts (1p2n1u4w) 6882 | -3/Research | Destroyed 8 combat bots 6958 | -3/Research | Discovered new exit (range 16) 7031 | -3/Research | Entered Testing 7214 | -3/Testing | Lost 7 parts (1u6w) 7280 | -3/Testing | Garrison activated, responded to threat 7328 | -3/Testing | System corruption reached 10% 7349 | -3/Testing | Core integrity fell below 50% 7487 | -3/Testing | Lost 37 parts (6p10n6u15w) 7521 | -3/Testing | Core integrity fell below 20% 7573 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07561_ Slug penetrates H-77 Assassin. 07562_ A-15 Conveyor calls for reinforcements. 07562_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07562_ K-01 Serf collects debris. 07562_ U-05 Engineer destroyed. 07563_ System corrupted: Coil Gun targeting data glitched. 07563_ Slug penetrates H-77 Assassin. 07565_ K-01 Serf collects debris. 07565_ System corrupted: Coil Gun targeting data glitched. 07565_ Penetrated by Slug. 07567_ Slug penetrates Wall. 07568_ W-44 Eye distress signal alerts nearby ally. 07568_ Penetrated by Slug. 07568_ Myomer Leg destroyed. 07569_ K-01 Serf collects debris. 07570_ Coil Gun destroyed. 07572_ Critical hit. 07572_ Adv. Remote Datajack destroyed. 07572_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? """#??????????????????????? | | ?????????????????????? 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"""???????????????????????? | | "#??????????????????? #??????????????????????? | | "####???????????????? #????????? #???????????? | | #??????????????## ! ???????? ??????#??????? | | """ #???#######?########+########+#### #??????? | | """ #???#" T #?# !!=!*!%%%!k !%= w #??????? | | """ #???" #?# =*!%[@!*%%p #??????? | | """ #???" #?# !!!h%!*%!A= #??????? | | """ #???"T# #?# ==*!=!%%| #??????? | | #?###### #?# %###+#############+####??????? | | #?#""#?# #?# ## =! #?????????????????? | | ###+###T ### ###% ## #?????????????????? | | = == "#= !! #?????????????????? | | !% %=%! ## ! #?????????????????? | | =* !|*%|!## #?????????????????? | | %%=!= ## #?????????????????? | | #################/##### # ????????????????? | | ?????????????# %%% % # ###???????????????? | | ?????????????# ""G"" # #?????????????????? | | ?????????????# " " ##########?????????????????? | | ?????????????# " " #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# """""" #??????????????????????????? | | ?????????????# """""" #??????????????????????????? | | ?????????????# """""" #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 200 Energy Generation 42 Energy Capacity 500 Matter Stores 476 Matter Capacity 600 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 EM Shielding 2 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Utility Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dynamic Insulation System | x2 | -7/Factory | Preloaded A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Just What I Needed Preemptive Strike Challenges ------------ None Game ------ Seed TerrainGatlingLauncher Manual? 0 Play Time 02:15:13 Cumulative 19.1 hours Start 2020.04.05 @ 11:02:51 End 2020.04.05 @ 19:31:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 10 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b426ed29-c47e-4246-85b2-1e0458c4420f