Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 10:21:23 Player: Quad Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2341) 2341 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7916 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 132/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Gravmag Array Long-range Proton Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Triangulator Advanced Melee Analysis Suite > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Centrium Leg Gravmag Array Long-range Proton Cannon Shock Bomb Launcher [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 1 . . 1 . . . 1 . Utility 5 | . . 1 2 2 . . . . . . Weapon 3 | . . . . . 1 . . 1 1 . Parts Attached 107 | 6 9 15 10 24 14 2 1 9 5 12 Power 13 | 1 2 2 1 2 4 . . 1 . . Engine 8 | 1 2 2 . 1 2 . . . . . Core 5 | . . . 1 1 2 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 3 5 3 7 2 . . 3 5 10 Treads 9 | . . . 3 5 1 . . . . . Leg 24 | 2 3 4 . 2 . . . 1 5 7 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 5 | . . 1 . . 1 . . 2 . 1 Utility 32 | 1 2 4 4 10 5 2 1 2 . 1 Device 17 | 1 . 1 2 5 4 1 1 1 . 1 Storage 4 | . . 3 . 1 . . . . . . Processor 5 | . 2 . 2 . . 1 . . . . Hackware 6 | . . . . 4 1 . . 1 . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 2 4 2 5 3 . . 3 . 1 Energy Gun 6 | . . . 2 3 1 . . . . . Energy Cannon 2 | . . 1 . . . . . 1 . . Ballistic Gun 3 | 2 . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 2 1 . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 3 | . . 2 . . . . . 1 . . Slashing Weapon 3 | . . . . 1 1 . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 2 2 1 . . 1 . . Parts Lost 50 | . 2 3 3 15 12 1 . 5 7 2 Power 7 | . 1 . 1 3 1 . . . 1 . Propulsion 20 | . . 2 1 5 3 1 . 2 5 1 Utility 14 | . . . . 6 6 . . 2 . . Weapon 9 | . 1 1 1 1 2 . . 1 1 1 Highest Loss Streak 7 | . 2 3 1 4 4 1 . 3 7 1 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 7 | . 3 6 12 10 9 4 4 4 4 3 Power . | . . . 3 1 . . . . . . Propulsion . | . . 1 . . . . . . . 1 Utility 2 | . . 4 5 3 3 . . . . . Weapon 3 | . 2 . 2 4 5 4 4 4 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 6 | . 2 . . . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . 1 . . . . . . . . 1 Utility 1 | . . . . . 1 . . . . . Weapon 3 | . 1 . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 72 | . 89 96 94 86 59 13 24 24 43 25 Engine 5 | . 13 11 4 3 3 . . . . . Core 1 | . . . 1 2 1 . . . 4 . Treads 5 | . . . 12 16 1 . . . . . Leg 14 | . 28 31 13 . 8 . . 1 23 11 Device 8 | . 11 5 9 12 6 4 10 7 . 3 Storage 3 | . . 4 9 7 5 . . . . . Processor 10 | . 7 22 26 11 . 1 6 5 5 3 Hackware 5 | . . . . 15 16 . . . . . Energy Gun 1 | . . . 1 6 2 . . . . . Ballistic Gun 6 | . 26 1 . . 1 . . . . . Launcher 2 | . . 14 6 . . . . . . . Impact Weapon 3 | . . 4 9 6 . . . . 5 3 Slashing Weapon 1 | . . . . . 5 1 6 3 . . Peak Build Rating 60 | 6 8 16 32 42 48 14 19 38 51 60 Average Rating 22 | 3 6 12 24 32 31 8 18 21 47 34 On Entrance 15 | . 6 8 16 32 32 18 14 19 21 9 Avg Prop Armor Cover (%) 17 | . . 18 16 23 . . . . 7 26 Naked Turns 39 | . . . . . . 37 . . . 2 Heaviest Build 40 | 8 11 32 34 39 40 5 4 7 21 4 Greatest Support 150 | 20 20 33 60 68 40 9 3 20 115 150 Greatest Overweight (x) 12 | . . 1 1 1 12 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 5 5 5 5 5 Average Capacity 9 | 5 5 7 15 15 14 5 5 5 5 5 Most Carried 15 | 1 5 13 15 15 13 5 4 5 5 5 Average Carried 7 | . 3 6 12 10 9 4 4 4 4 4 Final Capacity 15 | 5 5 15 15 15 5 5 5 5 5 5 Final Carried 14 | 1 5 13 14 11 4 4 4 5 4 5 Class Distribution -------------------- 49% | Mutant 27% | Hacker-Mutant 11% | Scavenger-Mutant 9% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Assassin | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Matter Collected 1874 | 284 293 361 336 276 152 50 30 20 72 . Remotely . | . . . . . . . . . . . Salvage Created 2668 | 47 486 430 445 833 320 . . 25 82 . Parts 126 | 1 29 26 17 33 6 . . 4 10 . Haulers Intercepted 6 | . 1 2 1 1 1 . . . . . Recyclers Shooed 4 | . 2 . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . Prevented 3 | . . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Combat Hostiles Destroyed 52 | 1 11 8 12 16 3 . . . 1 . Melee 19 | . . . 7 8 3 . . . 1 . Guns 15 | 1 9 . . 5 . . . . . . AOE 10 | . 2 7 1 . . . . . . . Classes Destroyed 13 | 1 5 2 2 2 . . . . 1 . Worker 2 | . . . . . . . . . 2 . Builder 6 | . 1 2 . 2 . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . Hauler 6 | . 1 2 1 1 1 . . . . . Recycler 2 | . 1 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 5 | . 1 1 1 1 . . . 1 . . Swarmer 10 | . 3 . 3 4 . . . . . . Grunt 27 | 1 8 6 4 8 . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 10 | . . 2 3 2 3 . . . . . Hunter 2 | . . . 1 1 . . . . . . Programmer 2 | . . . . 1 . . . . 1 . Best Kill Streak 9 | 1 4 9 7 7 1 . . 1 2 . Combat Bots Only 7 | 1 3 6 7 6 1 . . . 1 . Max Kills in Single Turn 2 | 1 2 2 1 1 1 . . 1 1 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . 2 2 1 . . . . . . . Melee 1 | . . . 1 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Hostile Shots Fired 1009 | 5 61 11 86 212 253 27 . 66 121 167 Missed 396 | 1 22 4 27 56 110 15 . 31 60 70 Hits 613 | 4 39 7 59 156 143 12 . 35 61 97 Melee 11 | . . . 5 . . 2 . . . 4 Projectile 602 | 4 39 7 54 156 143 10 . 35 61 93 AOE 1 | . . . . . . . . . 1 . Critical Strikes 24 | . 1 . 5 4 1 1 . 2 5 5 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 9389 | 44 466 329 881 2480 1612 225 . 669 1377 1306 Core 2902 | . 78 27 93 508 480 196 . 352 294 874 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 66 | . 66 . . . . . . . . . Core Remaining (%) 65 | 100 68 93 83 27 . . 20 64 . . Volleys Fired 124 | 4 48 16 13 31 8 . . 1 3 . Largest 2 | 2 2 2 1 1 2 . . 1 1 . Hottest 118 | 40 50 68 50 60 118 . . 7 7 . Shots Fired 188 | 8 94 24 13 34 11 . . 1 3 . Gun 144 | 8 91 2 1 34 8 . . . . . Cannon 4 | . . 1 . . 3 . . . . . Launcher 36 | . 3 21 12 . . . . . . . Special 4 | . . . . . . . . 1 3 . Kinetic 109 | 8 91 2 . 3 5 . . . . . Thermal 29 | . . 1 . 25 3 . . . . . Explosive 36 | . 3 21 12 . . . . . . . Electromagnetic 10 | . . . 1 6 3 . . . . . Robot Hit Streak 34 | 3 8 15 20 34 4 . . . 2 . Robot Miss Streak 4 | 2 2 . . 2 4 . . 1 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 199 | 4 60 8 32 54 30 . . 2 6 3 Core Hits 99 | 2 28 18 13 21 8 . . 2 3 4 Critical Kills 3 | . . . 3 . . . . . . . Critical Parts Destroyed 14 | . . . 7 7 . . . . . . Critical Strikes 27 | . . . 11 8 7 . . . . 1 Burn 1 | . . . . 1 . . . . . . Smash 18 | . . . 11 7 . . . . . . Sever 8 | . . . . . 7 . . . . 1 Melee Attacks 199 | . . 3 41 74 35 . . 13 21 12 Impact 143 | . . 3 41 70 . . . 2 21 6 Slashing 56 | . . . . 4 35 . . 11 . 6 Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . 2 2 1 . . . 3 . Combat Hostiles 1 | . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6999 | 47 1072 977 1528 1941 901 . . 72 321 140 Guns 1339 | 47 750 14 . 458 70 . . . . . Cannons 41 | . . . . . 41 . . . . . Explosions 1475 | . 317 923 235 . . . . . . . Melee 4126 | . . 40 1293 1483 790 . . 71 321 128 Ramming 18 | . 5 . . . . . . 1 . 12 Kinetic 885 | 47 750 14 . 40 34 . . . . . Thermal 382 | . . . . 341 41 . . . . . Explosive 1475 | . 317 923 235 . . . . . . . Electromagnetic 113 | . . . . 77 36 . . . . . Impact 3041 | . . 40 1293 1387 . . . . 321 . Slashing 1085 | . . . . 96 790 . . 71 . 128 Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . 16 3 3 3 . 5 7 Average Corruption 6 | . . . . 10 3 3 3 . 4 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 44 | . . . . 22 9 3 1 . 3 6 Message Errors 11 | . . . . 5 3 1 . . 1 1 Matter Fused 7 | . . . . 2 2 1 . . 2 . Heat Flow Errors 6 | . . . . 2 2 . . . . 2 Energy Discharges 4 | . . . . 3 1 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . 3 . 1 1 . . 2 Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 4 | . . . . 4 . . . . . . Alerts 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots 4 | . . . . 4 . . . . . . Overflow Damage 1196 | . . 97 431 585 . . . . 83 . Projectiles . | . . . . . . . . . . . Explosions 87 | . . 87 . . . . . . . . Melee 1109 | . . 10 431 585 . . . . 83 . Knockbacks 6 | . . . 1 5 . . . . . . Impact 5 | . . . 1 4 . . . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 246 | . 7 235 . . . . . . . 4 Shots 8 | . 1 7 . . . . . . . . Rammed 4 | . . . . . . . . . . 4 Targets Rammed 11 | . 3 . . . . . . 1 . 7 Kicked 7 | . 3 . . . . . . 1 . 3 Crushed . | . . . . . . . . . . . Highest Temperature 257 | . 10 24 17 257 179 . . . 5 249 Average Temperature 51 | . 2 11 6 58 64 . . . 5 112 Received Heat Transfer 2137 | 24 243 39 306 612 387 81 . 174 193 78 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 9 | . . 1 4 4 . . . . . . Combat Hostiles 8 | . . 1 4 3 . . . . . . Parts Fried 19 | . . 1 6 9 . . . . 3 . Impact Corruptions 29 | . . 1 10 16 . . . . 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 766 | . . . . 692 74 . . . . . Parts Sabotaged 9 | . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 88 | 100 100 14 74 100 100 . . 100 100 100 Level 1 11 | . . 85 25 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 309 | 20 113 305 309 190 88 . . 162 160 59 Initial 129 | . 6 42 100 129 88 . . 60 74 30 Average 69 | 2 14 227 132 58 19 . . 81 90 21 Influence Increases 2852 | 20 343 463 494 500 174 225 . 282 240 111 Destroy 0b10 Robot/C 1040 | 20 220 160 240 320 60 . . . 20 . Destroy 0b10 Robot/NC 115 | . 20 35 10 25 5 . . 5 15 . Destroy Leader 302 | . 54 46 74 84 32 . . 2 10 . Successful Hack 87 | . 15 29 11 9 8 . . . 15 . Disable Machine 135 | . . 75 15 . 15 . . 15 . 15 Destroy Structure 243 | . 19 118 24 17 9 . . 20 30 6 Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 915 | . 15 . 120 45 45 225 . 225 150 90 Influence Decreases 2813 | 10 250 329 445 604 334 102 48 227 328 136 Entered New Map 639 | . 4 61 137 157 94 9 28 37 78 34 Time Decay 1795 | 10 226 238 278 331 207 83 20 140 180 82 Lost Part 379 | . 20 30 30 116 33 10 . 50 70 20 Squads Dispatched 19 | . 3 2 3 6 3 . . 1 1 . Investigation 7 | . 1 1 . 2 2 . . 1 . . Extermination 3 | . . . . 2 1 . . . . . Reinforcement 7 | . 2 1 1 2 . . . . 1 . Assault . | . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Distress Signals 11 | . 2 . 3 1 1 . . 1 . 3 Communications Jammed 6 | . . . . 6 . . . . . . Distress Signals 6 | . . . . 6 . . . . . . Times Spotted 174 | 1 14 10 23 23 24 12 . 24 25 18 Peak Tracking Total 15 | 1 4 3 5 7 12 10 . 11 14 15 Tactical Retreats 31 | . 1 . 6 3 3 4 . 6 6 2 ECM-based Alert Blocks 6 | . . . . . 6 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Traps Triggered 1 | . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Machines Disabled 9 | . . 5 1 . 1 . . 1 . 1 Max in Single Turn 3 | . . 3 1 . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Machines Accessed 25 | . 6 4 3 3 3 . . 4 1 1 Terminals 20 | . 4 4 3 3 2 . . 2 1 1 Fabricators 2 | . . . . . . . . 2 . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 88 | . 20 12 8 15 21 . . 10 1 1 Successful 49 | . 7 8 5 5 20 . . 3 1 . Failed 39 | . 13 4 3 10 1 . . 7 . 1 Catastrophic 10 | . 3 2 2 1 . . . 2 . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 9 4 5 4 3 . . . . 1 Terminals 70 | . 14 12 8 15 16 . . 3 1 1 Fabricators 7 | . . . . . . . . 7 . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . 4 8 4 5 15 . . 2 1 . Record 15 | . 1 3 2 3 3 . . 2 1 . Part Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Level Access Points 2 | . . 1 1 . . . . . . . Branch Access Points 5 | . 1 1 1 . 2 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 8 | . . . . . 8 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Transport Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . . 2 . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . Insert Component 1 | . . . . . 1 . . . . . Retrieve Study 4 | . . . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Track 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 4 3 2 3 3 . . 3 1 1 Full Trace Events 8 | . 1 2 . 2 2 . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . parse_system 1 | . . . . . . . . . 1 . check_alert 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Active Infowar (turns) 3250 | . 423 514 606 848 428 39 51 186 . 155 Sensors 1182 | . . . 215 847 119 . 1 . . . Terrain 1118 | . . 274 391 177 . 39 51 186 . . Traps 303 | . . . . . 303 . . . . . T.N.C. 1645 | . 423 514 606 102 . . . . . . Triangulation 155 | . . . . . . . . . . 155 Jamming 202 | . . . . 202 . . . . . . ECM 6 | . . . . . 6 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Turns Passed 5325 | 86 1201 514 606 1074 709 182 54 297 364 238 Spaces Moved 3123 | 62 443 325 233 426 483 305 60 365 247 174 Core 414 | 14 . . . . 2 253 60 50 4 31 Treads 567 | . . . 104 394 69 . . . . . Legs 1647 | 48 443 324 129 32 276 . . 75 243 77 Wheels . | . . . . . . . . . . . Hover 23 | . . . . . . . . . . 23 Flight 472 | . . 1 . . 136 52 . 240 . 43 Fastest Speed 32 | 50 120 120 120 130 32 32 50 40 50 35 Average Speed 113 | 104 120 120 151 169 117 57 89 66 118 78 Slowest Speed 650 | 120 120 130 250 250 650 100 100 120 120 120 Overloaded Moves 159 | . . . . . 107 52 . . . . Propulsion Burnouts 1 | . . . . . . 1 . . . . Robots Hopped 3 | . . . . . 1 . . 2 . . Potential Cave-ins 19 | . . . 3 16 . . . . . . Cave-ins Triggered 4 | . . . . 3 1 . . . . . Exploration Rate (%) 21 | 8 49 33 24 12 13 50 9 19 12 10 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 . . 1 . 1 1 . 1 . Scrap Searched 2 | . . . . . . 1 1 . . . Spaces Dug 71 | . . 1 5 28 8 . . 10 15 4 Terrain Destroyed 276 | . 22 123 64 30 8 . . 10 15 4 Melee 71 | . . 1 5 28 8 . . 10 15 4 Projectile 2 | . . . . 2 . . . . . . AOE 203 | . 22 122 59 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Arm Total 4384 | 73 1022 420 390 624 558 310 60 393 283 251 Wait 710 | . 502 30 82 41 10 . . . 6 39 Move 3107 | 61 442 324 232 425 480 304 59 360 246 174 Hop 3 | . . . . . 1 . . 2 . . Pick Up 47 | 2 10 11 6 12 2 2 . 1 . 1 Fast Attach 69 | 5 1 9 5 9 10 1 1 10 4 14 Attach 40 | 1 4 4 4 16 7 2 . 1 1 . Detach 9 | . . 1 . 3 2 . . 2 . 1 Swap 21 | . 5 8 2 3 2 . . . 1 . Drop 44 | . 7 14 5 10 1 1 . 2 1 3 Fire 124 | 4 48 16 13 31 8 . . 1 3 . Melee 199 | . . 3 41 74 35 . . 13 21 12 Ram 4 | . . . . . . . . . . 4 Kick 7 | . 3 . . . . . . 1 . 3 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 14) 1001 | -10/Materials | Repaired Assault Rifle? 1071 | -10/Materials | Identified exit to Mines 1288 | -10/Materials | Entered another Materials area 1288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1303 | -9/Materials | Identified exit to Mines 1372 | -9/Materials | Lost 3 parts (2n1w) 1633 | -9/Materials | Identified exit to Materials 1684 | -9/Materials | Build established: Scavenger-Mutant 1802 | -9/Materials | Entered another Materials area 1802 | -8/Materials | Evolved 2 slots: Utility x2 1810 | -8/Materials | Identified exit to Storage 1830 | -8/Materials | Identified exit to Factory 2258 | -8/Materials | Garrison activated, responded to threat 2295 | -8/Materials | Destroyed 7 combat bots 2338 | -8/Materials | Build established: Assassin 2408 | -8/Materials | Entered Factory 2408 | -7/Factory | Evolved 2 slots: Utility x2 2838 | -7/Factory | Lost 3 parts (1p2n) 2841 | -7/Factory | Build established: Hacker-Mutant 2932 | -7/Factory | Crushed by falling debris 2938 | -7/Factory | Crushed by falling debris 2938 | -7/Factory | System corruption reached 10% 2969 | -7/Factory | Lost 4 parts (3u1w) 3244 | -7/Factory | Core integrity fell below 50% 3256 | -7/Factory | Crushed by falling debris 3287 | -7/Factory | Lost 3 parts (1n2u) 3435 | -7/Factory | Discovered new exit (range 15) 3482 | -7/Factory | Entered another Factory area 3482 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3608 | -6/Factory | Identified exit to Lower Caves 3624 | -6/Factory | Crushed by falling debris 3719 | -6/Factory | Lost 4 parts (3u1w) 4137 | -6/Factory | Released all parts (6) 4162 | -6/Factory | Lost 4 parts (1n2u1w) 4169 | -6/Factory | Core integrity fell below 50% 4191 | -6/Factory | Entered Lower Caves 4216 | -6/Lower Caves | Learned 4 Factory zone layouts 4274 | -6/Lower Caves | Released all parts (2) 4335 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4338 | -6/Lower Caves | Learned location of 1 exit from Factory 4364 | -6/Lower Caves | Discovered new exit (range 12) 4373 | -6/Lower Caves | Entered another Lower Caves area 4418 | -6/Lower Caves | Discovered new exit (range 10) 4427 | -6/Lower Caves | Entered Factory 4427 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4428 | -5/Factory | Identified exit to Upper Caves 4429 | -5/Factory | Identified exit to Factory 4459 | -5/Factory | Build established: Mutant 4530 | -5/Factory | Spotted B-75 Beast 4662 | -5/Factory | Lost 3 parts (2u1w) 4724 | -5/Factory | Entered another Factory area 4724 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5064 | -4/Factory | Discovered new exit (range 11) 5088 | -4/Factory | Entered Armory 5117 | -4/Armory | Lost 7 parts (1p5n1w) 5258 | -4/Armory | Core integrity fell below 50% 5310 | -4/Armory | Core integrity fell below 20% 5325 | -4/Armory | Released all parts (3) 5326 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05312_ Penetrated by Slug. 05312_ Slug penetrates Reinforced Shell. 05315_ Penetrated by Slug. 05315_ Slug penetrates Reinforced Shell. 05319_ P-70 Sage Tesla Rifle severed. 05321_ Kicked P-70 Sage out of the way. 05322_ Critical hit (Burn: +37). 05323_ Slug penetrates Reinforced Shell. 05323_ Penetrated by Slug. 05323_ Critical hit (Destroy). 05323_ Cesium-ion Thruster destroyed. 05323_ Slug penetrates Reinforced Shell. 05325_ Released Centrium Leg. 05325_ Released Great Axe. 05325_ Released Centrium Leg. 05325_ Slug penetrates Wall. 05326_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 05326_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????##????????#######????? | | ???????????????# ##??????#"""""#????? | | ????????????????#"###????#"" F"#????? | | ?????##?????????# ######"" ""###??? | | ????? ?????????# ! ##?? | | ????? ?????????# ### "#?? | | ?? ????????##" ##?# "#?? | | ?? #########!#/#### "" "#?? | | """ # =%=# ! # """ T#?? | | """ # " "=# ] # "F "#?? | | "" # " " # + """ "#?? | | " " # " "=+ "" # "" "#?? | | "" # ! =# """ # ##?? | | # =% %# """ # #??? | | ""%+ / #######+##+##### #??? | | " # #?# # #??? | | "" =# #?# """""" # #??? | | """ #####+###### " "" " # #??? | | """ #??# + " "" " # #??? | | #??# ###### " Y "h # #??? | | ! #??# #????# """p""h # #??? | | #??# #????# p Yg= # #??? | | ########??# #????# /= + #??? | | ??????????# #????# # #??? | | ??????????# #????# # #??? | | ??????????# #????# @ # #??? | | ??????????# ?????# # #??? | | ??????????# ############+###### #??? | | ??????????+ #??? | | ??????????# #??? | | ???????????####+###### #??? | | ?????????????????????# != #??? | | ?????????????????????# != #??? | | ?????????????????????# = #??? | | ?????????????????????# ! #??? | | ?????????????????????# ! #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# ####??? | | ?????????????????????# #?????? | | ?????????????????????# #?????? | | ?????????????????????# ####?????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ????????????????????? #????????? | | ???????????????????? #????????? | | ??????????????????? #????????? | | ???????????????????? ?????????? | | ????????????????????? ?????????? | | ??????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 32 Defensive Hacking 14 Item Schematics ----------------- Imp. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 34% | -10/Materials Studied --------- Katana | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Hvy. EM Pulse Gun | -6/Factory | Hacked Imp. Ion Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% Ghost 'Em I Have A Map? Junior Dev Librarian Live, Flee, And Rebuild Made in Tau Ceti IV Maximum Efficiency Overwhelming Part-time Excavator Power Corrupts Remodeling Serviceable Loadout Shopping List Slippery One System Compromised Tourist Troublemaker True Hacker Unlikely Earthworm Challenges ------------ None Game ------ Seed FlakMyomerClaws Manual? 0 Play Time 01:59:49 Cumulative 3.0 hours Start 2026.09.19 @ 08:07:02 End 2026.09.19 @ 10:21:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d7429514-0f20-44b9-86c5-d58f2726f39e