Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.16 @ 23:53:16 Player: Heavyrisk Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (238) 1190 Value Destroyed (10359) 10359 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1187) 1187 TOTAL SCORE: 19776 Bonus ------- High Alert Combat Kills 487 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1600 Matter 272/300 Energy 31/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizing Apparatus Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Energy Well Gravity Neutralizing Apparatus Long-range Terrain Scanner Improved Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Thermal Shield Advanced Force Field Relay Coupler [NC] > --- WEAPON ----------- Compact HERF Cannon Heavy Neutron Cannon Advanced Remote Datajack > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Improved Heavy Treads Advanced Power Amplifier Gravity Neutralizing Apparatus Long-range Terrain Scanner Relay Coupler [NC] Advanced Reclamation Unit Enhanced Quantum Rifle Gamma Bomb Array [Rating: 162] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 2 . . 1 . . . . 1 . Utility 12 | . . . 2 . . 1 2 2 2 1 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 289 | 7 11 14 38 2 45 16 38 46 20 7 45 Power 34 | 1 1 1 6 . 3 3 6 6 1 . 6 Engine 14 | 1 1 1 6 . 2 3 . . . . . Core 3 | . . . . . 1 . 2 . . . . Reactor 17 | . . . . . . . 4 6 1 . 6 Propulsion 53 | 2 1 6 5 2 13 . 7 6 1 1 9 Treads 2 | . . . . . . . . . . . 2 Leg 50 | 2 1 5 5 2 13 . 7 6 1 1 7 Wheel 1 | . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 117 | 2 5 2 12 . 18 4 18 22 14 5 15 Device 68 | 1 2 . 8 . 10 1 12 13 9 1 11 Storage 11 | 1 1 1 . . 2 . 1 1 2 2 . Processor 2 | . . . . . . . . 2 . . . Hackware 3 | . . . . . . . . 2 . . 1 Protection 33 | . 2 1 4 . 6 3 5 4 3 2 3 Artifact . | . . . . . . . . . . . . Weapon 85 | 2 4 5 15 . 11 9 7 12 4 1 15 Energy Gun 9 | 1 1 . . . . 1 1 2 1 . 2 Energy Cannon 50 | . . 1 12 . 10 6 5 5 3 1 7 Ballistic Gun 5 | 1 1 3 . . . . . . . . . Ballistic Cannon 5 | . 1 1 . . . . . 2 . . 1 Launcher 9 | . . . 3 . . 1 1 2 . . 2 Special Weapon 5 | . . . . . 1 . . 1 . . 3 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 13 | . . 2 2 . 3 1 2 1 1 1 . Corrupted Parts 7 | . 3 . . . . . . . . . 4 System Corruption 34 | . 7 . . . . . . . . . 27 Parts Lost 80 | . 4 4 1 2 4 1 10 13 1 1 39 Power 10 | . . 1 . . . . 2 3 . . 4 Propulsion 24 | . 1 1 1 2 1 . 3 3 . 1 11 Utility 30 | . 1 1 . . 1 . 4 5 1 . 17 Weapon 16 | . 2 1 . . 2 1 1 2 . . 7 Highest Loss Streak 25 | . 3 3 1 1 2 1 3 7 1 1 25 Average Slot Usage (%) 98 | . 97 92 98 100 99 99 99 98 96 100 91 Engine 4 | . 14 11 8 9 4 6 . . . . . Core 1 | . . . . . 2 6 5 . . . . Reactor 2 | . . . . . . . 4 8 9 8 7 Leg 31 | . 27 39 35 36 37 33 28 25 23 26 21 Device 19 | . 4 6 17 18 14 13 21 27 25 29 32 Storage 8 | . 14 11 9 9 7 6 5 6 13 13 10 Protection 9 | . 7 4 8 9 7 13 12 12 9 8 5 Energy Cannon 15 | . . . 17 18 22 19 16 13 9 12 9 Naked Turns 5 | . . . . . . . . . . . 5 Heaviest Build 146 | 14 21 34 50 50 72 84 96 106 124 136 146 Greatest Support 155 | 20 20 40 53 66 96 96 104 116 118 150 155 Greatest Overweight (x) 3 | 1 1 . 1 1 1 . 1 . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 15 15 15 15 15 15 15 25 15 Average Capacity 14 | 7 9 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 10 12 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 7 9 14 14 14 14 14 14 14 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 12 15 15 14 14 15 15 15 15 1 Class Distribution -------------------- 31% | Scavenger-Tank 25% | Tank 21% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Matter Collected 3728 | 272 311 318 444 20 389 180 447 551 215 66 515 Remotely 117 | 90 27 . . . . . . . . . . Salvage Created 11485 | 79 433 513 1727 370 1376 587 1532 2086 580 65 2137 Parts 507 | 2 23 26 125 27 61 24 65 62 18 1 73 Haulers Intercepted 9 | . 2 2 4 . . . . . . . 1 Recyclers Shooed 20 | . . 1 2 . 4 . 5 3 . 1 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 188 | . 8 7 32 16 21 14 29 30 7 1 23 Guns 9 | . 8 . . . . . . 1 . . . Cannons 126 | . . 7 23 16 16 7 24 15 6 1 11 AOE 28 | . . . 7 . . 4 4 5 . . 8 Classes Destroyed 15 | 1 5 2 4 . 2 . 1 . . . . Worker 12 | . . . 2 . 2 2 . 3 1 . 2 Builder 8 | . 2 1 1 . 2 . . 2 . . . Tunneler 3 | . 1 . 1 . . . . . 1 . . Hauler 9 | . 2 2 4 . . . . . . . 1 Recycler 15 | 1 . 3 . . 4 . 1 1 1 . 4 Operator 1 | . . . 1 . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . Swarmer 56 | . 3 . 10 12 4 7 9 5 . . 6 Grunt 58 | . 5 3 6 2 6 6 8 13 . . 9 Brawler 3 | . . . . . 1 1 . 1 . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 29 | . . 3 10 2 3 . 2 3 4 1 1 Specialist 7 | . . . 6 . 1 . . . . . . Hunter 9 | . . . . . . . 2 3 2 . 2 Programmer 25 | . . . . . 6 . 8 5 1 . 5 Best Kill Streak 9 | 1 4 4 6 4 4 5 5 9 3 1 8 Combat Bots Only 7 | . 3 2 4 4 4 4 5 7 3 1 7 Max Kills in Single Turn 5 | 1 2 2 4 1 3 3 4 5 1 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 3 . . 3 4 4 . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Damage Taken 16673 | . 547 454 1345 533 1761 665 2109 2673 679 80 5827 Core 2561 | . 117 38 145 75 140 53 147 204 40 . 1602 Absorbed by Shields 1316 | . . . . . . . . . 477 84 755 Core Remaining (%) 83 | 100 53 90 . 60 80 93 85 82 96 100 . Volleys Fired 532 | 2 34 40 80 42 60 27 66 83 37 3 58 Largest 3 | 1 2 2 2 2 3 3 3 3 3 3 3 Hottest 333 | 20 80 75 143 135 240 240 268 330 330 333 333 Shots Fired 1174 | 2 68 67 157 84 168 73 187 181 64 7 116 Gun 79 | 2 68 3 . . . . . 3 . 1 2 Cannon 1063 | . . 64 154 84 168 71 186 162 64 6 104 Launcher 26 | . . . 3 . . 2 1 12 . . 8 Special 6 | . . . . . . . . 4 . . 2 Kinetic 103 | 2 30 64 . . . . . 1 . . 6 Thermal 998 | . . . 154 84 168 71 186 164 64 7 100 Explosive 3 | . . . . . . 2 1 . . . . Electromagnetic 64 | . 38 3 3 . . . . 12 . . 8 Robot Hit Streak 19 | 2 16 12 10 6 11 8 19 16 17 7 13 Robot Miss Streak 7 | . 1 4 4 3 5 2 6 3 1 . 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 708 | 2 46 45 98 39 95 42 122 107 42 6 64 Core Hits 371 | 2 19 16 55 18 37 21 50 57 19 3 74 Critical Kills 8 | . . . 2 . 1 1 1 2 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . 1 2 2 . 1 1 1 2 1 . . Meltdown 8 | . . . 2 . 1 1 1 2 1 . . Blast 2 | . . 2 . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks 1 | . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26002 | 16 734 858 2995 1011 2789 1716 4504 4890 1724 250 4515 Guns 625 | 16 512 21 . . . . . 48 . 28 . Cannons 20190 | . . 820 2231 1011 2664 1169 4011 3628 1717 200 2739 Explosions 4443 | . 222 . 633 . . 468 296 1072 . . 1752 Melee . | . . . . . . . . . . . . Ramming 744 | . . 17 131 . 125 79 197 142 7 22 24 Kinetic 1101 | 16 145 820 . . . . . . . . 120 Thermal 19787 | . 222 . 2231 1011 2664 1169 4011 3785 1717 228 2749 Explosive 1465 | . . . 411 . . 468 296 . . . 290 Electromagnetic 2905 | . 367 21 222 . . . . 963 . . 1332 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 39 | . 8 . . . 4 . 9 5 1 . 39 Average Corruption 4 | . 7 . . . 1 . 4 4 1 . 20 Corruption Purged . | . . . . . . . . . . . . Effects 117 | . 5 . . . 19 . 33 33 4 . 23 Message Errors 25 | . 3 . . . 2 . 9 7 . . 4 Matter Fused 23 | . . . . . 3 . 6 10 . . 4 Heat Flow Errors 16 | . 1 . . . 2 . 6 4 . . 3 Energy Discharges 15 | . . . . . 3 . 5 1 3 . 3 Parts Rejected 6 | . . . . . 1 . 2 3 . . . Data Loss (minor) 15 | . 1 . . . 6 . 3 4 . . 1 Data Loss (major) 5 | . . . . . . . 1 2 . . 2 Alerts 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 8 | . . . . . 2 . 1 2 1 . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 610 | . 17 8 19 36 51 45 83 179 37 2 133 Projectiles 426 | . . 8 . 36 51 18 71 87 37 . 118 Explosions 148 | . 17 . 19 . . 12 . 85 . . 15 Melee 36 | . . . . . . 15 12 7 . 2 . Knockbacks 8 | . . 2 1 . . 1 1 1 . . 2 Impact 4 | . . . 1 . . 1 1 1 . . . Kinetic 4 | . . 2 . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 366 | . 107 . . . . . 104 149 . . 6 Shots 13 | . 3 . . . . . 3 6 . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 58 | . . 3 14 . 11 3 15 9 1 1 1 Kicked 58 | . . 3 14 . 11 3 15 9 1 1 1 Crushed . | . . . . . . . . . . . . Highest Temperature 303 | . 184 72 199 36 269 90 252 303 234 106 183 Average Temperature 57 | . 57 30 60 18 42 27 77 76 56 57 44 Received Heat Transfer 2104 | . 201 177 342 126 372 135 318 294 36 12 91 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 5 . . 4 Combat Hostiles 9 | . . . . . . . . 5 . . 4 Parts Fried 26 | . . . 1 . . . . 10 . . 15 Impact Corruptions 5 | . . . . . . 1 2 1 . 1 . Robots Melted 16 | . . . 2 . 5 3 1 4 1 . . Combat Hostiles 16 | . . . 2 . 5 3 1 4 1 . . Parts Melted 79 | . 1 . 10 5 15 5 19 22 2 . . Heat Transferred 25273 | . 350 . 3737 1554 4287 2055 5433 4625 1242 174 1816 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Peak Influence 963 | 5 214 196 454 963 651 301 443 751 350 160 500 Initial 505 | . 3 1 16 297 505 217 147 211 240 112 12 Average 268 | 2 66 56 190 680 276 202 315 408 251 137 231 Maximum Alert Level 3 | . 1 . 2 3 2 1 2 3 1 . 2 Low Security (%) 37 | 100 93 100 44 . 42 56 8 . 19 100 51 Level 1 45 | . 6 . 49 16 36 43 86 58 80 . 20 Level 2 12 | . . . 5 26 21 . 5 30 . . 28 Level 3 4 | . . . . 56 . . . 11 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 1 1 8 . 7 2 8 6 . . 2 Investigation 5 | . 1 . 1 . . 1 1 1 . . . Extermination 13 | . . . . . 4 . 4 3 . . 2 Reinforcement 13 | . . 1 4 . 3 1 2 2 . . . Assault 1 | . . . . . . . 1 . . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Distress Signals 15 | . 1 3 4 . 3 . . 2 1 . 1 Communications Jammed 113 | . . . . . 2 . 14 41 4 1 51 Distress Signals 112 | . . . . . 2 . 14 40 4 1 51 Times Spotted 311 | . 9 15 55 18 46 25 46 46 10 3 38 Peak Tracking Total 9 | . 3 4 6 4 7 7 5 9 3 2 8 Tactical Retreats 24 | . . 1 2 2 5 1 3 7 . . 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Traps Triggered 16 | . 3 . 3 2 1 3 . . . 1 3 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . 1 . . 2 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Machines Disabled 26 | . . . 6 5 4 1 3 3 2 . 2 Max in Single Turn 2 | . . . 2 2 2 1 2 2 1 . 1 Garrison Access 10 | . . . . . 2 2 3 . 1 1 1 Garrison Relay 3 | . . . . 3 . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Machines Accessed 45 | . . 1 9 . 8 5 11 5 3 2 1 Terminals 18 | . . . 6 . 4 1 4 1 1 1 . Fabricators 3 | . . . . . 1 1 1 . . . . Repair Stations 7 | . . . 1 . 1 1 2 2 . . . Recycling Units 4 | . . . 1 . . . 1 1 1 . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 12 | . . . 1 . 2 2 3 1 1 1 1 Total Hacks 111 | . . 2 25 . 26 13 24 10 7 3 1 Successful 54 | . . . 10 . 14 8 12 3 4 2 1 Failed 57 | . . 2 15 . 12 5 12 7 3 1 . Catastrophic 10 | . . . 1 . 1 1 3 2 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 33 | . . . 12 . 10 1 6 3 . 1 . Terminals 53 | . . . 20 . 17 4 7 2 2 1 . Fabricators 7 | . . . . . 2 2 3 . . . . Repair Stations 18 | . . . 3 . 3 3 6 3 . . . Recycling Units 9 | . . . 1 . . . 2 3 3 . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 22 | . . . 1 . 4 4 6 2 2 2 1 Terminal Hacks 13 | . . . 6 . 6 . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Unreport Threat 5 | . . . 2 . 2 . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . Fabricator Hacks 4 | . . . . . 2 1 1 . . . . Load Schematic 2 | . . . . . 1 . 1 . . . . Build 2 | . . . . . 1 1 . . . . . Repair Station Hacks 9 | . . . 2 . 2 2 3 . . . . Scan Component 5 | . . . 1 . 1 1 2 . . . . Repair 4 | . . . 1 . 1 1 1 . . . . Recycling Unit Hacks 5 | . . . 1 . . . 1 1 2 . . Report Inventory 4 | . . . 1 . . . 1 1 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 19 | . . . 1 . 3 4 5 1 2 2 1 Unlock Access 1 | . . . 1 . . . . . . . . Seal Access 9 | . . . . . 2 2 2 . 1 1 1 Coupler Status 9 | . . . . . 1 2 3 1 1 1 . Unauthorized Hacks 4 | . . . . . 1 1 1 1 . . . Terminals 1 | . . . . . . 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 1 . . . Restock 1 | . . . . . 1 . . . . . . Eject 2 | . . . . . . . 1 1 . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . . 1 6 . 5 3 10 4 3 2 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built 3 | . . . . . 2 1 . . . . . Matter 380 | . . . . . 146 234 . . . . . Time 131 | . . . . . 73 58 . . . . . Total Part Build Rating 13 | . . . . . 6 7 . . . . . Parts Repaired 4 | . . . 1 . 1 1 1 . . . . Time 148 | . . . 38 . 44 44 22 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked 4 | . . . . . . . . 2 . . 2 Non-combat 4 | . . . . . . . . 2 . . 2 Combat . | . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 4 . . 2 map_walls 1 | . . . . . . . . . . . 1 purge_threat 3 | . . . . . . . . 3 . . . map_route 2 | . . . . . . . . 1 . . 1 Relay Couplers Released 28 | . . . . 11 6 1 7 3 . . . Ejected 5 | . . . . . . . 2 3 . . . Machine Destruction 15 | . . . . 11 2 1 1 . . . . Programmers 8 | . . . . . 4 . 4 . . . . Attached 3 | . . . . . . . . 2 . . 1 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Turns Passed 14049 | 69 483 710 2444 692 2882 1017 2111 1588 803 435 815 Spaces Moved 8627 | 49 250 438 1411 448 1895 591 1305 946 493 335 466 Core 28 | 10 . . . . . . . . . . 18 Treads . | . . . . . . . . . . . . Legs 8599 | 39 250 438 1411 448 1895 591 1305 946 493 335 448 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 126 124 120 120 120 50 Average Speed 123 | 108 138 120 121 122 123 126 124 122 124 120 118 Slowest Speed 205 | 120 200 120 203 203 200 126 205 124 200 200 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 5 34 34 95 85 46 19 31 23 12 7 12 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 70 | . . . 3 . . 16 18 9 10 . 14 Terrain Destroyed 340 | . 14 1 51 53 . 34 55 74 18 1 39 Melee 1 | . . . . . . 1 . . . . . Projectile 152 | . . 1 14 . . 3 38 46 18 1 31 AOE 187 | . 14 . 37 53 . 30 17 28 . . 8 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Gar Fac Fac Fac Fac Res Res Acc Total 11064 | 60 321 559 1985 508 2330 805 1659 1228 621 363 625 Wait 1177 | . 20 36 376 6 243 149 176 96 36 9 30 Move 8616 | 48 249 437 1411 446 1894 590 1304 945 492 334 466 Hop . | . . . . . . . . . . . . Pick Up 167 | 3 5 14 25 2 25 10 28 24 13 4 14 Fast Attach 94 | 6 5 4 10 . 17 3 11 14 8 4 12 Attach 74 | 1 1 6 2 2 7 4 12 17 4 2 16 Detach 11 | . 2 2 . . 2 . 1 1 3 . . Swap 121 | . 5 4 26 . 21 9 15 15 8 1 17 Drop 203 | . . 13 41 . 50 9 31 24 19 5 11 Fire 532 | 2 34 40 80 42 60 27 66 83 37 3 58 Melee 1 | . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . Kick 58 | . . 3 14 . 11 3 15 9 1 1 1 Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Res / [Upp] / [Arm]) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 13) 483 | -10/Materials | Lost 3 parts (1n2w) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x2 558 | -9/Materials | Discovered new exit (range 12) 664 | -9/Materials | Lost 3 parts (1p1n1w) 753 | -9/Materials | Build established: Scavenger-Mutant 859 | -9/Materials | Discovered new exit (range 11) 1000 | -9/Materials | Discovered new exit (range 16) 1226 | -9/Materials | Discovered new exit (range 13) 1263 | -9/Materials | Entered another Materials area 1263 | -8/Materials | Evolved 2 slots: Utility x2 1740 | -8/Materials | Discovered new exit (range 3) 2644 | -8/Materials | Discovered new exit (range 7) 2824 | -8/Materials | Discovered new exit (range 15) 2869 | -8/Materials | Build established: Mutant 3246 | -8/Materials | Repaired Hvy. Particle Cannon 3485 | -8/Materials | Garrison activated, responded to threat 3707 | -8/Materials | Identified exit to Garrison 3707 | -8/Materials | Entered Garrison 3714 | -8/Garrison | Installed Relay Interface Framework 3820 | -8/Garrison | Triggered checkpoint 3868 | -8/Garrison | Garrison Relay disabled 3896 | -8/Garrison | Phase Generator disabled 3974 | -8/Garrison | Triggered checkpoint 3988 | -8/Garrison | Triggered checkpoint 4129 | -8/Garrison | Discovered new exit (range 14) 4172 | -8/Garrison | Triggered checkpoint 4212 | -8/Garrison | Garrison Relay disabled 4304 | -8/Garrison | Garrison Relay disabled 4336 | -8/Garrison | Discovered new exit (range 14) 4399 | -8/Garrison | Entered Factory 4399 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4699 | -7/Factory | Build established: Scavenger-Tank 4820 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 5540 | -7/Factory | Cargo convoy interrupted 5774 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6530 | -7/Factory | Identified exit to Lower Caves 6701 | -7/Factory | Build established: Tank 7267 | -7/Factory | Discovered new exit (range 11) 7281 | -7/Factory | Entered another Factory area 7281 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7913 | -6/Factory | Build established: Scavenger-Tank 7983 | -6/Factory | Fabricated Hvy. Disruptor Cannon (x1) 8211 | -6/Factory | Repaired Plasma Cannon 8292 | -6/Factory | Discovered new exit (range 4) 8298 | -6/Factory | Entered another Factory area 8298 | -5/Factory | Evolved 2 slots: Utility x2 8477 | -5/Factory | Lost 3 parts (1p1n1u) 8770 | -5/Factory | Build established: Tank 9052 | -5/Factory | Lost 3 parts (1p1n1u) 9951 | -5/Factory | Build established: Scavenger-Tank 10240 | -5/Factory | Repaired Imp. Titanium Leg 10286 | -5/Factory | Discovered new exit (range 9) 10409 | -5/Factory | Entered another Factory area 10409 | -4/Factory | Evolved 2 slots: Utility x2 11300 | -4/Factory | Destroyed 7 combat bots 11304 | -4/Factory | Lost 7 parts (1p4u2w) 11390 | -4/Factory | Discovered new exit (range 60) 11390 | -4/Factory | Discovered new exit (range 71) 11731 | -4/Factory | Found Prototype Processor 11731 | -4/Factory | Identified Exp. Signal Interpreter 11734 | -4/Factory | Found Exp. Signal Interpreter 11792 | -4/Factory | Build established: Tank 11903 | -4/Factory | Discovered new exit (range 11) 11992 | -4/Factory | Identified exit to Research 11997 | -4/Factory | Entered Research 11997 | -3/Research | Evolved 2 slots: Utility x2 12213 | -3/Research | Found Gamma Bomb Array 12236 | -3/Research | Spotted B-86 Titan 12706 | -3/Research | Discovered new exit (range 11) 12724 | -3/Research | Build established: Scavenger-Mutant 12800 | -3/Research | Entered another Research area 12800 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13093 | -2/Research | Build established: Scavenger-Tank 13231 | -2/Research | Discovered new exit (range 3) 13235 | -2/Research | Entered Access 13235 | -1/Access | Evolved 2 slots: Utility x2 13686 | -1/Access | Destroyed 7 combat bots 13701 | -1/Access | System corruption reached 10% 13808 | -1/Access | System corruption reached 30% 13844 | -1/Access | Lost 12 parts (1p4n4u3w) 14010 | -1/Access | Spotted B-99 Colossus 14024 | -1/Access | Spotted B-99 Colossus 14034 | -1/Access | Core integrity fell below 50% 14044 | -1/Access | Core integrity fell below 20% 14050 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 14043_ Slug penetrates Sealed Heavy Doors. 14044_ Acquired Enh. Quantum Rifle. 14046_ Penetrated by Slug. 14046_ Slug penetrates Sealed Heavy Doors. 14047_ Knocked back. 14047_ Penetrated by Slug. 14047_ Slug penetrates B-99 Colossus. 14047_ Critical hit (Destroy). 14047_ Enh. Quantum Rifle destroyed. 14047_ Slug penetrates H-88 Terminator. 14047_ Penetrated by Slug. 14048_ B-99 Colossus activates siege mode. 14048_ Penetrated by Slug. 14049_ Critical hit (Destroy). 14049_ Imp. Heavy Treads destroyed. 14050_ Knocked back. 14050_ Slug penetrates Wall. 14050_ Penetrated by Slug. 14050_ Slug penetrates B-99 Colossus. 14050_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """" #???## #?????????????????????????? | | """" #????# ! #??????????????? ?????????? | | ??" #????# #??#??#???????????????????? | | ??? #??###################???????????????????? | | ??? #??# # #???#???????????????? | | #########??# # #???#???????????????? | | ???????????# # #???????????????????? | | ???????????# + +????????? ?????????? | | ???????? ?# # #????????? ??? ?????? | | ???????? / # # ? ????????????????? | | ?????? # "" "" # #???????????????????? | | ??#????????# ""G"" # #???????????????????? | | ???????????###################??????????????? ???? | | ??#???? ????? ???????#;;;###?????????????????????? | | ????????????? ???????## %B #????????#????????????? | | ??????????????????????#% B #?????????????????????? | | ?? ??? ??? ??????????#%!%]#?????????????????????? | | ???????????????#?????##%*!##?#????????????? ?????? | | ??????????????????????# !!##????#????????????????? | | ??????????????????????# !;#?????????????????????? | | ?????? ??????????????## h ;#?????????????????????? | | ??????????????????????#% #??????????????????????? | | ??????????????????????" ""?????????????????????? | | ??????????????????????" h %"???????????#?????????? | | ???????????? ?????????"%% ""?????????????????????? | | ??????????????????????# @;#?????????????????????? | | ??????????????????#???# ;#???????????#?????????? | | ??????????????????????# ;#?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# #???#???????#??????????? | | ??????????????????????# BB??????????????????????? | | ??????????????????????# BB??????????????????????? | | ??????????????????????# ???????????#??????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#??#??#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 50 Energy Generation 58 Energy Capacity 970 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Additional Mass Support 12 Heat Shielding 100 Armor Coverage 750 Resistance: KI 25 Resistance: TH 30 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 70 Energy Filtering 50 Particle Charging 30 Relay Coupler Types 1 Relay Coupler Value 24 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Hvy. Disruptor Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionGravityAmplifier Manual? 0 Play Time 03:52:24 Cumulative 278.2 hours Start 2021.10.15 @ 22:28:31 End 2021.10.16 @ 23:53:16 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 201 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db51016f-3930-4ed8-b3e6-3b0da841ba5c