Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 00:12:00 Player: HMaeght Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2310) 2310 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 5806 Bonus ------- Follower Combat Kills 70 Entered Garrisons 200 Friendly Fire -144 Cogmind --------- Core Integrity 0/700 Matter 275/450 Energy 325/325 System Corruption 16% Temperature Cool (6) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (3) --- Improved Treads Heavy Treads > --- UTILITY (6) ------ Large Matter Pod Launcher Guidance Computer Advanced ECM Suite Utility Shielding Hacking Suite > --- WEAPON (2) ------- Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY (5) ---- Nuclear Core Layered Light Armor Plating Mini Assault Cannon Improved Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- Large Matter Pod Launcher Guidance Computer Advanced ECM Suite Utility Shielding Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Core Layered Light Armor Plating Mini Assault Cannon Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Minigun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 2 . 2 . . . Weapon . | . . . . . . . . Parts Attached 96 | 7 14 36 7 21 8 3 . Power 17 | 1 2 6 3 2 3 . . Engine 9 | 1 2 5 1 . . . . Core 5 | . . 1 2 2 . . . Reactor 3 | . . . . . 3 . . Propulsion 24 | 2 2 12 1 3 2 2 . Treads 8 | 2 . 3 . . 1 2 . Leg 3 | . . 3 . . . . . Wheel 5 | . 2 1 . 2 . . . Hover 1 | . . . . . 1 . . Flight 7 | . . 5 1 1 . . . Utility 30 | 2 4 9 2 10 2 1 . Device 14 | 1 2 3 2 5 1 . . Storage 4 | 1 2 . . 1 . . . Processor 2 | . . 1 . . . 1 . Hackware 4 | . . 3 . 1 . . . Protection 6 | . . 2 . 3 1 . . Artifact . | . . . . . . . . Weapon 25 | 2 6 9 1 6 1 . . Energy Gun 7 | 1 2 4 . . . . . Energy Cannon 3 | . 3 . . . . . . Ballistic Gun 8 | 1 1 5 1 . . . . Ballistic Cannon 2 | . . . . 2 . . . Launcher 3 | . . . . 2 1 . . Special Weapon 2 | . . . . 2 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 37 | . 6 16 . 12 . 1 2 Power 8 | . 1 4 . 2 . . 1 Propulsion 9 | . 2 3 . 4 . . . Utility 10 | . 1 3 . 4 . 1 1 Weapon 10 | . 2 6 . 2 . . . Highest Loss Streak 4 | . 4 4 . 4 . 1 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 97 81 58 78 86 92 Engine 9 | . 14 10 . . . . . Core 1 | . . . 17 4 5 . . Treads 11 | . 24 7 . . 3 9 15 Leg 2 | . . 5 . . . . . Wheel 5 | . 3 6 . 4 3 . . Flight 1 | . . 1 27 3 . . . Device 10 | . 13 9 9 7 1 7 7 Storage 10 | . 14 10 . . 7 7 7 Processor 3 | . . 6 . . . 5 7 Hackware 7 | . . 7 27 16 15 9 7 Protection 6 | . . 8 . 11 21 15 15 Energy Gun 3 | . 4 5 . . . . . Energy Cannon 4 | . 11 2 . . . . . Ballistic Gun 10 | . 11 13 . . . . . Launcher 1 | . . . . 6 15 15 15 Peak Build Rating 54 | 9 13 23 24 36 51 54 54 Average Rating 18 | 6 10 17 22 26 41 52 53 On Entrance 25 | . 9 13 18 22 36 51 54 Naked Turns . | . . . . . . . . Heaviest Build 96 | 15 96 96 15 32 58 57 57 Greatest Support 93 | 40 40 40 12 28 70 93 93 Greatest Overweight (x) 11 | . 3 11 1 2 1 . . Average Overweight (x) 1 | . 1 2 . . . . . Largest Inventory Capacity 25 | 8 25 25 5 5 5 5 5 Average Capacity 18 | 7 19 24 5 5 5 5 5 Most Carried 25 | 8 25 25 5 5 5 5 5 Average Carried 16 | 5 17 22 4 3 4 4 5 Final Capacity 25 | 8 25 5 5 5 5 5 5 Final Carried 25 | 8 25 5 5 5 5 5 5 Class Distribution -------------------- 68% | Mutant 21% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Matter Collected 2305 | 270 351 611 . 220 826 27 . Remotely . | . . . . . . . . Salvage Created 3750 | 143 958 1189 . 116 1232 112 . Parts 174 | 11 56 84 . 6 13 4 . Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 62 | . 18 34 . 4 5 1 . Guns 38 | . 9 29 . . . . . Cannons 12 | . 6 3 . 3 . . . AOE 12 | . 3 2 . 1 5 1 . Classes Destroyed 10 | 3 4 1 . . 1 1 . Worker 6 | 2 . . . . . 4 . Builder 5 | . 3 . . . . 2 . Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . . . . 1 . Recycler 4 | 1 3 . . . . . . Watcher 6 | . 2 3 . 1 . . . Swarmer 18 | . 3 15 . . . . . Grunt 30 | . 15 12 . 2 . 1 . Sentry 9 | . . 7 . 2 . . . Compactor 5 | . . . . . 5 . . Best Kill Streak 6 | 2 6 4 . 1 3 6 . Combat Bots Only 5 | . 5 4 . 1 3 1 . Max Kills in Single Turn 6 | 1 4 2 . 1 1 6 . Gunslinging 1 | . . 1 . . . . . Exploded 2 | . 2 2 . 1 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Hostile Shots Fired 622 | . 92 245 7 197 . 36 45 Missed 235 | . 31 81 5 84 . 18 16 Damage Taken 5042 | . 1010 1767 32 1660 36 233 304 Core 1239 | . 144 345 32 618 26 22 52 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 59 | . . 51 . 3 . 2 3 Regen/Repaired (Parts) 102 | . 40 62 . . . . . Core Remaining (%) 62 | 100 42 13 94 . . . . Volleys Fired 214 | 17 60 83 1 31 14 6 2 Largest 2 | 1 2 2 1 2 2 2 2 Hottest 112 | 40 112 101 25 84 78 78 78 Shots Fired 328 | 17 82 156 1 36 26 8 2 Gun 198 | 17 41 139 1 . . . . Cannon 82 | . 41 17 . 24 . . . Launcher 44 | . . . . 8 26 8 2 Special 4 | . . . . 4 . . . Kinetic 116 | . 12 79 1 24 . . . Thermal . | . . . . . . . . Explosive 44 | . . . . 8 26 8 2 Electromagnetic 164 | 17 70 77 . . . . . Robot Hit Streak 23 | 3 10 23 7 8 10 2 3 Robot Miss Streak 5 | 2 5 5 . 1 2 2 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 6 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 227 | 11 48 116 1 28 17 4 2 Core Hits 129 | 6 33 56 . 16 11 4 3 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . 1 . . . . . Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8403 | 144 1645 2052 20 814 2369 1248 111 Guns 2114 | 144 389 1561 20 . . . . Cannons 1330 | . 549 237 . 544 . . . Explosions 4928 | . 707 254 . 239 2369 1248 111 Melee . | . . . . . . . . Ramming 31 | . . . . 31 . . . Kinetic 1520 | . 87 869 20 544 . . . Thermal 1257 | . 218 254 . . . 785 . Explosive 3671 | . 489 . . 239 2369 463 111 Electromagnetic 1924 | 144 851 929 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . 1 . . . 16 16 16 Average Corruption 12 | . 1 . . . 12 16 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . 1 . . . 10 15 1 Message Errors 7 | . . . . . 3 4 . Matter Fused 5 | . 1 . . . . 4 . Heat Flow Errors 3 | . . . . . 1 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . 1 3 1 Data Loss (major) 2 | . . . . . 1 1 . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 562 | . 123 38 . 5 . 396 . Projectiles 30 | . 25 . . 5 . . . Explosions 532 | . 98 38 . . . 396 . Melee . | . . . . . . . . Knockbacks 4 | . . . . 4 . . . Impact . | . . . . . . . . Kinetic 4 | . . . . 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 842 | . 313 127 . 259 16 49 78 Shots 16 | . 5 2 . 4 1 2 2 Rammed 8 | . . . . 8 . . . Targets Rammed 8 | . . . . 8 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 307 | . 258 222 11 84 175 307 25 Average Temperature 54 | . 65 41 6 17 55 89 12 Received Heat Transfer 1674 | . 354 408 9 753 27 51 72 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 11 | . 5 6 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 950 | . 250 150 . . . 550 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Peak Influence 507 | 25 262 333 274 393 196 507 369 Initial 354 | . 16 110 79 124 85 137 354 Average 147 | 8 57 178 153 240 157 239 356 Maximum Alert Level 2 | . 1 1 1 1 . 2 1 Low Security (%) 68 | 100 87 62 70 47 100 27 . Level 1 30 | . 12 37 29 52 . 58 100 Level 2 . | . . . . . . 13 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 3 4 2 5 . . . Investigation 6 | . 2 2 . 2 . . . Extermination 1 | . . . . 1 . . . Reinforcement 7 | . 1 2 2 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Distress Signals 7 | . 2 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 37 44 12 30 5 5 2 Peak Tracking Total 10 | . 7 4 8 10 2 1 2 Tactical Retreats 16 | . 1 2 3 10 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Traps Triggered 2 | . 1 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Disabled 22 | . 5 2 . 4 . 11 . Max in Single Turn 8 | . 2 2 . 2 . 8 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Machines Accessed 37 | . 10 14 5 7 . 1 . Terminals 26 | . 7 10 5 4 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 5 | . 2 2 . 1 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 104 | . 28 40 15 20 . 1 . Successful 62 | . 15 25 9 12 . 1 . Failed 42 | . 13 15 6 8 . . . Catastrophic 2 | . . 1 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 79 | . 20 31 15 13 . . . Fabricators 5 | . . . . 5 . . . Repair Stations 8 | . 6 2 . . . . . Recycling Units 9 | . 2 5 . 2 . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 44 | . 10 17 9 8 . . . Record 10 | . 2 3 4 1 . . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . . . Machine Index 1 | . . 1 . . . . . Fabricator Index 1 | . . . . 1 . . . Alert Level 6 | . 1 4 . 1 . . . Unreport Threat 2 | . 1 1 . . . . . Dispatch Records 2 | . 1 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . Investigation Status 2 | . . 1 1 . . . . Reinforcement Status 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Recall Extermination 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . 1 . . . Recall Assault 1 | . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 4 | . 2 1 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 5 | . 3 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 8 | . 2 4 . 2 . . . Process 1 | . . 1 . . . . . Report Inventory 5 | . 2 2 . 1 . . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 7 13 5 5 . 1 . Full Trace Events 5 | . 2 1 . 2 . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 53 | . . . . 53 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired 2 | . 1 1 . . . . . Time 42 | . 26 16 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 10 | . . 10 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . 1 . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . 2 . . . Non-combat . | . . . . . . . . Combat 2 | . . . . 2 . . . Robot Hacks Applied 2 | . . . . 2 . . . parse_system 2 | . . . . 2 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 1 Highest-Rated Group 31 | . . . . . 31 31 26 Highest-Rated Ally 31 | . . . . . 31 31 26 Total Orders . | . . . . . . . . Ally Attacks 33 | . . . . . 24 9 . Total Damage 464 | . . . . . 337 127 . Kills 3 | . . . . . 1 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Turns Passed 8938 | 210 2635 4365 171 933 213 373 38 Spaces Moved 4041 | 101 1084 1341 339 834 111 209 22 Core 109 | 3 . . . 106 . . . Treads 1734 | 98 844 496 . . 65 209 22 Legs 72 | . . 72 . . . . . Wheels 1116 | . 240 368 . 462 46 . . Hover . | . . . . . . . . Flight 1010 | . . 405 339 266 . . . Fastest Speed 30 | 50 135 32 30 30 115 160 160 Average Speed 162 | 156 210 210 30 79 141 160 160 Slowest Speed 914 | 160 320 914 110 150 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . 4 3 4 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 6 99 98 26 21 91 7 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 438 | . 37 44 . 84 169 85 19 Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 437 | . 37 44 . 83 169 85 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Total 6113 | 133 1353 2752 399 1071 142 239 24 Wait 1607 | . 151 1231 53 152 . 20 . Move 4013 | 100 1083 1332 332 826 110 208 22 Hop 11 | . . 4 3 4 . . . Pick Up 84 | 9 32 25 2 13 2 1 . Fast Attach 32 | 6 1 7 . 11 5 2 . Attach 37 | 1 5 18 3 9 . 1 . Detach 11 | . . 4 1 5 1 . . Swap 27 | . 8 11 4 1 3 . . Drop 69 | . 13 37 . 11 7 1 . Fire 214 | 17 60 83 1 31 14 6 2 Melee . | . . . . . . . . Ram 8 | . . . . 8 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Low x2) -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 15) 747 | -10/Materials | Discovered new exit (range 7) 844 | -10/Materials | Repaired EM Pulse Gun 1009 | -10/Materials | Discovered new exit (range 6) 2518 | -10/Materials | Lost 4 parts (2n2w) 2529 | -10/Materials | Core integrity fell below 50% 2846 | -10/Materials | Entered another Materials area 2846 | -9/Materials | Evolved 2 slots: Utility x2 3613 | -9/Materials | Lost 4 parts (2p1n1u) 4115 | -9/Materials | Discovered new exit (range 15) 4277 | -9/Materials | Lost 4 parts (1p2n1w) 5217 | -9/Materials | Core integrity fell below 50% 5288 | -9/Materials | Discovered new exit (range 8) 5385 | -9/Materials | Identified exit to Materials 5702 | -9/Materials | Repaired Imp. Ion Engine 6140 | -9/Materials | Build established: Scavenger-Mutant 6352 | -9/Materials | Lost 4 parts (2u2w) 6612 | -9/Materials | Build established: Hacker-Mutant 6963 | -9/Materials | Core integrity fell below 20% 7211 | -9/Materials | Entered another Materials area 7211 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 7375 | -8/Materials | Discovered new exit (range 15) 7382 | -8/Materials | Entered Factory 7382 | -7/Factory | Evolved 2 slots: Utility x2 7472 | -7/Factory | Build established: Hacker-Sprinter 7651 | -7/Factory | Lost 4 parts (1p1n1u1w) 7658 | -7/Factory | Core integrity fell below 50% 7838 | -7/Factory | Build established: Hacker-Mutant 8002 | -7/Factory | Core integrity fell below 20% 8095 | -7/Factory | Identified exit to Lower Caves 8190 | -7/Factory | Fabricated Imp. Remote Datajack? 8276 | -7/Factory | Discovered new exit (range 10) 8315 | -7/Factory | Sucked down chute 8315 | -7/Factory | Entered Waste 8316 | -7/Waste | Met a frightened Derelict 8330 | -7/Waste | EMP discharged 8330 | -7/Waste | System corruption reached 10% 8337 | -7/Waste | Spotted C-40 Crusher 8345 | -7/Waste | Destroyed C-40 Crusher 8355 | -7/Waste | Spotted C-40 Crusher 8371 | -7/Waste | Spotted C-40 Crusher 8373 | -7/Waste | Spotted C-40 Crusher 8373 | -7/Waste | Allies destroyed C-40 Crusher 8382 | -7/Waste | Destroyed C-40 Crusher 8385 | -7/Waste | Destroyed C-40 Crusher 8390 | -7/Waste | Spotted C-40 Crusher 8403 | -7/Waste | Destroyed C-40 Crusher 8430 | -7/Waste | EMP discharged 8445 | -7/Waste | Spotted C-40 Crusher 8447 | -7/Waste | Destroyed C-40 Crusher 8504 | -7/Waste | Discovered new exit (range 16) 8528 | -7/Waste | Entered Factory 8528 | -7/Factory | Accompanied by 1 ally 8896 | -7/Factory | Identified exit to Garrison 8901 | -7/Factory | Entered Garrison 8901 | -7/Garrison | Accompanied by 1 ally 8931 | -7/Garrison | Triggered checkpoint 8935 | -7/Garrison | Build established: Mutant 8939 | -7/Garrison | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 08894_ U-05 Engineer lays Concrete. 08894_ K-01 Serf collects debris. 08896_ Connecting with Garrison Access... >>Unlock Access door unlocked. 08896_ EXIT=UNLOCKED: GARRISON 08896_ Connecting with Garrison Access... 08897_ U-05 Engineer lays Concrete. 08898_ K-01 Serf collects debris. 08898_ U-05 Engineer lays Concrete. 08898_ K-01 Serf collects debris. 08899_ U-05 Engineer lays Concrete. LOCATION=GARRISON GOAL=ESCAPE 08931_ Beams of light sweep through the air. An alarm sounds. 08931_ System corrupted: Component data lost. 08935_ Antimatter Reactor destroyed. 08937_ Lyr. Light Armor Plating destroyed. 08937_ Destroyed Lyr. Light Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????### #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ????????????????????????####### #???????????????? | | ????????????????????????# ^ ^#???????????????? | | ??????????????????????###g##### ^ ????????? | | ??????????????????????# ###?# ????? | | ??????????????????????# ################ ????? | | ??????????????????????# Y # # ?????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# Y #???????????????????? | | ??????????????????????### #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????## ####???????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 37 Energy Capacity 550 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Imp. Remote Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Remote Datajack | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Oops Challenges ------------ None Game ------ Seed ColdHardcellScreen Manual? 0 Play Time 02:02:13 Cumulative 5.4 hours Start 2025.04.08 @ 22:02:11 End 2025.04.09 @ 00:12:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 518dbe6c-8375-4852-a787-c64b674102e9