Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 19:24:55 Player: Mathewnd Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1831) 1831 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3692 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 123/125 System Corruption 5% Temperature Cool (10) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (2) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Autogun Flail > --- INVENTORY (10) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Visual Processing Unit Sensor Array Light Armor Plating Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Visual Processing Unit Sensor Array Light Armor Plating Rocket Launcher Flail [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 55 | 4 12 1 7 28 3 Power 5 | 1 . 1 1 2 . Engine 3 | 1 . . . 2 . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 20 | 2 2 . 2 13 1 Treads 12 | 2 . . . 9 1 Leg 4 | . 2 . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . 4 . Utility 5 | 1 2 . . 2 . Device . | . . . . . . Storage 4 | 1 1 . . 2 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | . 8 . 4 11 2 Energy Gun 4 | . 4 . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | . 2 . 3 6 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon 7 | . 2 . . 4 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 4 . 6 7 6 Power 3 | . 1 . . 2 . Propulsion 12 | . 1 . 4 3 4 Utility . | . . . . . . Weapon 8 | . 2 . 2 2 2 Highest Loss Streak 6 | . 2 . 3 3 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 86 | . 81 100 83 95 69 Engine 7 | . 5 . . 9 11 Core 2 | . . 14 10 . . Treads 22 | . 17 . . 39 15 Leg 7 | . 10 28 29 . . Storage 11 | . 14 14 11 11 11 Processor 10 | . 6 14 11 11 11 Energy Gun 3 | . 19 . . . . Ballistic Gun 15 | . 5 28 21 19 9 Impact Weapon 2 | . . . . 1 9 Peak Build Rating 17 | 4 8 10 12 17 16 Average Rating 10 | 3 6 10 10 12 9 On Entrance 7 | . 4 7 10 8 16 Naked Turns . | . . . . . . Heaviest Build 29 | 10 29 27 27 23 20 Greatest Support 92 | 40 40 20 40 92 92 Greatest Overweight (x) 8 | . 1 1 8 1 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 Average Capacity 11 | 7 13 15 15 8 10 Most Carried 12 | 8 12 11 11 10 9 Average Carried 8 | 5 8 11 9 8 7 Final Capacity 15 | 8 15 15 15 10 10 Final Carried 12 | 8 12 11 9 9 7 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 1267 | 209 240 12 103 594 109 Remotely . | . . . . . . Salvage Created 2278 | . 576 . 177 1317 208 Parts 152 | . 34 . 16 97 5 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 53 | . 12 . 9 27 5 Melee 5 | . . . . 3 2 Guns 34 | . 10 . 6 18 . AOE 8 | . . . 3 4 1 Classes Destroyed 11 | . 6 . 2 2 1 Worker 1 | . . . 1 . . Builder 1 | . 1 . . . . Hauler 3 | . . . . 3 . Recycler 2 | . 1 . . 1 . Operator 1 | . 1 . . . . Watcher 3 | . 2 . . 1 . Swarmer 13 | . 3 . 7 3 . Grunt 23 | . 9 . . 13 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 15 | . . . 2 10 3 Best Kill Streak 5 | . 3 . 5 4 2 Combat Bots Only 4 | . 2 . 4 4 2 Max Kills in Single Turn 4 | . 1 . 4 2 1 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . 3 2 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 359 | . 104 . 69 127 59 Missed 103 | . 26 . 16 41 20 Damage Taken 3428 | . 876 . 613 1358 581 Core 599 | . 186 . 142 183 88 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 48 | . . . 48 . . Core Remaining (%) 62 | 100 . 25 . . . Volleys Fired 138 | . 51 . 27 53 7 Largest 2 | . 2 . 2 2 1 Hottest 100 | . 100 . 50 56 33 Shots Fired 253 | . 91 . 52 103 7 Gun 246 | . 91 . 50 101 4 Cannon . | . . . . . . Launcher 7 | . . . 2 2 3 Special . | . . . . . . Kinetic 195 | . 40 . 50 101 4 Thermal 51 | . 51 . . . . Explosive 7 | . . . 2 2 3 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 . 11 14 1 Robot Miss Streak 5 | . 3 . 3 5 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 194 | . 57 . 34 80 23 Core Hits 92 | . 28 . 18 43 3 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 4 | . . . . 2 2 Critical Strikes 9 | . 5 . . 2 2 Burn 4 | . 4 . . . . Destroy 2 | . 1 . . . 1 Smash 3 | . . . . 2 1 Melee Attacks 54 | . 2 . . 20 32 Impact 54 | . 2 . . 20 32 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3586 | . 706 . 499 1666 715 Guns 1874 | . 614 . 292 941 27 Cannons . | . . . . . . Explosions 566 | . . . 197 238 131 Melee 1136 | . 92 . . 487 557 Ramming 10 | . . . 10 . . Kinetic 1484 | . 224 . 292 941 27 Thermal 390 | . 390 . . . . Explosive 566 | . . . 197 238 131 Electromagnetic . | . . . . . . Impact 1136 | . 92 . . 487 557 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 2 5 Average Corruption 3 | . . . . 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . . . 14 13 Message Errors 6 | . . . . 3 3 Matter Fused 10 | . . . . 6 4 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 4 | . . . . 1 3 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 251 | . 25 . . 98 128 Projectiles . | . . . . . . Explosions 5 | . . . . 5 . Melee 246 | . 25 . . 93 128 Knockbacks 5 | . . . . 4 1 Impact 5 | . . . . 4 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 192 | . . . 40 152 . Shots 6 | . . . 2 4 . Rammed . | . . . . . . Targets Rammed 4 | . 1 . 3 . . Kicked 4 | . 1 . 3 . . Crushed . | . . . . . . Highest Temperature 348 | . 348 . 50 235 172 Average Temperature 77 | . 130 . 15 21 68 Received Heat Transfer 1275 | . 450 . 180 411 234 Effects 6 | . 5 . . 1 . Energy Bleed 2 | . 1 . . 1 . Interference 2 | . 2 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 5 | . 1 . . 2 2 Combat Hostiles 5 | . 1 . . 2 2 Parts Fried 6 | . . . . 4 2 Impact Corruptions 11 | . 2 . . 4 5 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1443 | . 1443 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Peak Influence 552 | . 232 100 212 552 259 Initial 182 | . . 90 39 15 182 Average 160 | . 81 92 95 249 131 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 64 | 100 89 100 94 34 69 Level 1 33 | . 10 . 5 59 30 Level 2 2 | . . . . 6 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 . . 2 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 3 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 6 | . 4 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 24 . 10 38 6 Peak Tracking Total 7 | . 7 . 4 6 3 Tactical Retreats 5 | . 3 . . 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 6 | . . . . 6 . Max in Single Turn 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 18 | . 2 . 3 6 7 Terminals 11 | . 1 . 1 5 4 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 5 | . 1 . 1 . 3 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 3 . 7 9 16 Successful 21 | . 1 . 4 6 10 Failed 14 | . 2 . 3 3 6 Catastrophic 4 | . 1 . 1 . 2 Database Lockouts . | . . . . . . Manual 10 | . . . 2 2 6 Terminals 22 | . 2 . 2 6 12 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 8 | . 1 . 3 . 4 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . 1 . . 4 4 Open Door 3 | . . . . 3 . Branch Access Points 2 | . . . . 1 1 Terminal Index 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 5 | . . . 1 . 4 Report Inventory 3 | . . . 1 . 2 Retrieve Components 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 4 | . . . 1 1 2 Terminals 4 | . . . 1 1 2 Botnet 4 | . . . 1 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 2 . 3 5 6 Full Trace Events 1 | . . . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . . . . 5 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 4065 | 87 731 292 471 1651 833 Spaces Moved 2003 | 47 269 154 232 852 449 Core 14 | 3 . . 11 . . Treads 1495 | 44 228 . . 774 449 Legs 416 | . 41 154 221 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 78 | . . . . 78 . Fastest Speed 31 | 50 160 190 120 31 160 Average Speed 159 | 152 195 190 139 148 160 Slowest Speed 450 | 160 240 190 450 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 56 31 30 75 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 67 | . . . 16 27 24 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 64 | . . . 16 27 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 2572 | 62 388 154 339 1119 510 Wait 250 | . 32 . 68 132 18 Move 1998 | 46 268 153 231 851 449 Hop . | . . . . . . Pick Up 51 | 12 16 . 3 19 1 Fast Attach . | . . . . . . Attach 34 | 4 7 1 5 14 3 Detach 3 | . . . . 3 . Swap 21 | . 5 . 2 14 . Drop 19 | . 6 . . 13 . Fire 138 | . 51 . 27 53 7 Melee 54 | . 2 . . 20 32 Ram . | . . . . . . Kick 4 | . 1 . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 13) 685 | -10/Materials | Core integrity fell below 50% 817 | -10/Materials | Identified exit to Mines 819 | -10/Materials | Entered Mines 1088 | -10/Mines | Discovered new exit (range 10) 1106 | -10/Mines | Build established: Scavenger-Mutant 1109 | -10/Mines | Identified exit to Materials 1111 | -10/Mines | Entered Materials 1111 | -9/Materials | Evolved 2 slots: Propulsion x2 1208 | -9/Materials | Lost 3 parts (1n2w) 1361 | -9/Materials | Repaired Lgt. Nuclear Core 1564 | -9/Materials | Discovered new exit (range 4) 1578 | -9/Materials | Identified exit to Storage 1582 | -9/Materials | Entered Storage 1705 | -9/Storage | Lost 3 parts (1p2n) 1768 | -9/Storage | Core integrity fell below 50% 2898 | -9/Storage | Discovered new exit (range 16) 3056 | -9/Storage | Identified exit to Recycling 3151 | -9/Storage | Core integrity fell below 20% 3186 | -9/Storage | Lost 3 parts (1p2w) 3227 | -9/Storage | Used back door to open Recycling access 3233 | -9/Storage | Entered Recycling 3234 | -9/Recycling | Met a Zionite searching for Scraptown 3249 | -9/Recycling | Build established: Mutant 3421 | -9/Recycling | Lost 6 parts (4n2w) 3615 | -9/Recycling | Discovered new exit (range 8) 3627 | -9/Recycling | Identified exit to Factory 4066 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Y-45 Defender system corrupted by crushing effect. Y-45 Defender system terminally corrupted. Beam Rifle fried. Acquired 22 matter. System corrupted: Energy discharge (-40). EXIT=FOUND EXIT=IDENTIFIED: FACTORY System corrupted: Matter fused (-8). System corrupted: Component data lost. Acquired 8 matter. System corrupted: Component data lost. System corrupted: Matter fused (-7). System corrupted: Matter fused (-9). Acquired 16 matter. System corrupted: Energy discharge (-36). U-05 Engineer builds a Wall. System corrupted: Energy discharge (-48). 2UER9HHH2%ER=Y8O3CB3J3WD/#X Y-45 Defender springs to life. 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""" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed BlastPropulsionBooster Manual? 0 Play Time 00:33:21 Cumulative 50.8 hours Start 2024.12.22 @ 18:56:19 End 2024.12.22 @ 19:24:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 34 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc3b2d8c-283c-4289-8862-86689f02ebc5