Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 06:46:07

Player: Dadrick

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (160)     800
Value Destroyed (4992)     4992
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (543)                543
              TOTAL SCORE: 11615

 Bonus
-------
High Alert Combat Kills    105
Follower Combat Kills      165
Registered with UFD        300
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/1000
Matter                     295/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
           Visual Processing Unit
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Salvage Targeting Computer
  Advanced Targeting Computer
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Improved Transmission Jammer
  Improved Trap Extractor (0/6)
     Heavy Plasma Cannon
           Antimatter Cannon

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
       Micro Fission Core
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
             Wheel
             Wheel
>            --- UTILITY ----------
             Scrap Suit
       Large Storage Unit
    Improved Signal Interpreter
    Advanced Targeting Computer
    Improved Transmission Jammer
     Layered Light Armor Plating
     Layered Light Armor Plating
    Improved Shock Absorption System
>            --- WEAPON -----------
    Advanced Plasma Cannon
>            --- INVENTORY --------
      Medium Treads
             Xenon Bombardment Thruster
    Improved Heat Sink
    Improved Heat Sink
     Layered Light Armor Plating
     Layered Light Armor Plating
    Improved Trap Extractor
  Long-range Proton Cannon
  Long-range Proton Cannon
      Cooled Particle Cannon
       Heavy Plasma Cannon
    Enhanced Gauss Cannon
    Improved Datajack
             Chainsword
[Rating: 66]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Small Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   .   4   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   2   1   .   .   .   3   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             169  | 8   10  12  26  1   16  15  8   7   2   26  .   38  
  Power                    15   | 1   1   2   2   .   2   .   1   .   .   2   .   4   
    Engine                 10   | 1   1   2   2   .   1   .   .   .   .   1   .   2   
    Core                   5    | .   .   .   .   .   1   .   1   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   5   8   .   3   6   4   3   .   8   .   9   
    Treads                 11   | 2   .   .   .   .   .   .   .   .   .   4   .   5   
    Leg                    25   | .   .   5   4   .   3   6   4   3   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Hover                  6    | .   .   .   4   .   .   .   .   .   .   1   .   1   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   1   .   3   
  Utility                  58   | 3   1   .   6   1   9   5   1   2   2   12  .   16  
    Device                 25   | 2   .   .   3   1   4   2   .   1   1   5   .   6   
    Storage                4    | 1   1   .   1   .   .   .   .   .   1   .   .   .   
    Processor              8    | .   .   .   .   .   1   1   .   .   .   1   .   5   
    Hackware               3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
    Protection             18   | .   .   .   2   .   3   2   1   1   .   6   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   8   5   10  .   2   4   2   2   .   4   .   9   
    Energy Gun             5    | 1   2   1   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   2   .   1   1   2   .   .   1   .   4   
    Ballistic Gun          9    | 1   2   2   4   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   3   2   3   .   1   1   .   1   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   2   .   1   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Unidentified Prototypes  9    | .   .   .   2   .   1   .   3   .   .   1   .   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   .   11  
Parts Lost                 53   | .   .   1   4   .   2   1   1   3   .   16  3   22  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   1   1   2   
  Propulsion               20   | .   .   1   1   .   .   .   .   1   .   6   1   10  
  Utility                  20   | .   .   .   3   .   2   1   1   2   .   6   .   5   
  Weapon                   9    | .   .   .   .   .   .   .   .   .   .   3   1   5   
  Highest Loss Streak      9    | .   .   1   2   .   1   1   1   1   .   9   3   6   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 99  98  100 98  99  99  99  99  79  79  61  
  Engine                   5    | .   14  14  11  11  5   7   4   .   .   3   5   1   
  Core                     2    | .   .   .   .   .   3   .   2   7   7   2   4   1   
  Treads                   4    | .   28  6   .   .   .   .   .   .   .   7   8   5   
  Leg                      18   | .   .   21  12  33  27  30  30  29  30  8   .   .   
  Hover                    2    | .   .   .   20  .   .   .   .   .   .   .   .   .   
  Device                   12   | .   14  14  16  21  17  15  11  5   7   12  15  8   
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   5   5   1   
  Processor                8    | .   .   .   .   .   6   8   15  15  14  10  11  21  
  Hackware                 1    | .   .   .   .   .   1   5   .   .   .   .   .   3   
  Protection               7    | .   .   .   4   .   8   7   10  16  14  12  8   3   
  Energy Gun               1    | .   10  6   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   10  11  9   6   7   7   7   4   4   1   
  Ballistic Gun            3    | .   16  18  4   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   2   6   11  9   1   .   1   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   5   7   5   7   1   .   2   
Peak Build Rating          66   | 7   9   12  26  26  34  43  51  51  50  66  66  62  
  Average Rating           35   | 5   8   9   24  24  31  40  44  48  49  56  58  44  
  On Entrance              30   | .   7   8   12  26  24  33  39  51  49  50  66  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 13  18  21  42  39  41  49  58  61  53  60  60  66  
  Greatest Support         84   | 40  40  40  45  45  45  60  60  60  60  84  20  56  
  Greatest Overweight (x)  19   | .   .   1   2   .   .   .   .   1   .   5   2   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   9   10  13  15  15  15  15  15  15  15  15  7   
  Most Carried             15   | 7   10  10  15  15  15  15  15  15  15  15  15  14  
  Average Carried          12   | 3   8   9   12  15  14  14  14  13  15  12  15  6   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 7   10  9   15  15  15  15  14  15  15  15  15  5   

 Class Distribution 
--------------------
 82% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
           Mutant | -7/Recycling
           Mutant | -7/Scraptown
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Matter Collected           2476 | 292 179 210 408 33  265 190 70  129 .   326 .   374 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            6369 | 116 478 551 937 .   808 351 414 849 .   973 .   892 
  Parts                    304  | 6   32  32  46  .   58  22  16  30  .   30  .   32  
Haulers Intercepted        10   | .   .   .   2   .   3   .   .   1   .   1   .   3   
Recyclers Shooed           14   | .   .   2   .   .   1   .   2   3   .   5   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Combat Hostiles Destroyed  108  | .   11  17  22  .   15  6   6   9   .   12  .   10  
  Guns                     15   | .   7   8   .   .   .   .   .   .   .   .   .   .   
  Cannons                  37   | .   .   .   9   .   9   3   6   3   .   4   .   3   
  AOE                      50   | .   4   9   12  .   6   2   .   5   .   5   .   7   
Classes Destroyed          16   | 2   5   2   2   .   .   2   .   2   .   1   .   .   
  Worker                   11   | .   1   2   2   .   1   .   .   .   .   3   .   2   
  Builder                  8    | .   .   1   .   .   4   .   .   .   .   2   .   1   
  Tunneler                 3    | 2   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   2   .   3   .   .   1   .   1   .   3   
  Recycler                 13   | 1   1   1   1   .   1   1   1   4   .   1   .   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Operator                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   2   .   1   .   .   .   .   2   .   2   
  Swarmer                  19   | .   3   3   7   .   2   .   .   .   .   .   .   4   
  Grunt                    53   | .   8   8   9   .   10  3   3   1   .   6   .   5   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   18   | .   .   .   6   .   3   1   2   3   .   3   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Programmer               7    | .   .   .   .   .   .   1   1   2   .   2   .   1   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 3   5   7   7   .   7   4   5   9   .   7   .   8   
  Combat Bots Only         7    | .   3   7   6   .   5   4   4   7   .   4   .   6   
Max Kills in Single Turn   8    | 1   3   2   3   .   3   1   1   3   .   3   .   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   2   3   .   1   1   .   2   .   2   .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  
Hostile Shots Fired        935   | .    38   53   99   .    50   109  105  121  .    168  4    188  
  Missed                   321   | .    10   14   28   .    20   52   38   52   .    44   .    63   
Damage Taken               9909  | .    272  701  989  .    433  566  722  607  .    2664 162  2793 
  Core                     1685  | .    40   137  203  .    103  80   63   56   .    165  51   787  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  183   | .    .    .    .    .    72   .    .    .    .    111  .    .    
  Ignored by Resistances   90    | .    .    .    7    .    10   .    .    .    .    73   .    .    
  Regen/Repaired (Parts)   7     | .    .    .    .    .    .    .    .    .    7    .    .    .    
Core Remaining (%)         66    | 100  .    29   .    49   81   .    .    .    71   .    .    .    
Volleys Fired              480   | 12   37   46   90   .    71   37   44   32   .    76   .    35   
  Largest                  2     | 2    2    2    1    .    1    1    1    1    .    1    .    2    
  Hottest                  171   | 60   60   60   75   .    75   75   65   36   .    98   .    171  
Shots Fired                549   | 24   70   74   90   .    71   37   44   31   .    73   .    35   
  Gun                      155   | 24   66   65   .    .    .    .    .    .    .    .    .    .    
  Cannon                   342   | .    .    .    80   .    59   34   44   27   .    63   .    35   
  Launcher                 52    | .    4    9    10   .    12   3    .    4    .    10   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  88    | 12   39   37   .    .    .    .    .    .    .    .    .    .    
  Thermal                  388   | 12   27   28   80   .    59   34   44   27   .    63   .    14   
  Explosive                52    | .    4    9    10   .    12   3    .    4    .    10   .    .    
  Electromagnetic          21    | .    .    .    .    .    .    .    .    .    .    .    .    21   
  Robot Hit Streak         17    | 4    10   14   10   .    6    16   17   6    .    13   .    6    
  Robot Miss Streak        3     | 3    3    3    3    .    3    3    1    3    .    2    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           359   | 14   41   49   52   .    40   20   34   22   .    56   .    31   
  Core Hits                259   | 5    27   37   31   .    37   19   12   32   .    37   .    22   
  Critical Kills           7     | .    .    1    2    .    .    .    .    1    .    3    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    .    1    2    .    .    .    .    1    .    3    .    2    
    Meltdown               6     | .    .    .    2    .    .    .    .    1    .    3    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              27    | .    3    .    .    .    .    3    1    .    .    .    .    20   
  Impact                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 24    | .    .    .    .    .    .    3    1    .    .    .    .    20   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15425 | 133  810  1260 2067 .    2066 748  947  1480 .    2927 .    2987 
  Guns                     1053  | 133  387  533  .    .    .    .    .    .    .    .    .    .    
  Cannons                  6754  | .    .    .    1291 .    964  517  947  617  .    1702 .    716  
  Explosions               6850  | .    423  725  776  .    1102 231  .    863  .    1221 .    1509 
  Melee                    762   | .    .    .    .    .    .    .    .    .    .    .    .    762  
  Ramming                  6     | .    .    2    .    .    .    .    .    .    .    4    .    .    
  Kinetic                  574   | 56   201  317  .    .    .    .    .    .    .    .    .    .    
  Thermal                  8515  | 77   186  216  1291 .    964  517  947  617  .    1900 .    1800 
  Explosive                5143  | .    423  725  776  .    1102 231  .    863  .    1023 .    .    
  Electromagnetic          425   | .    .    .    .    .    .    .    .    .    .    .    .    425  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 762   | .    .    .    .    .    .    .    .    .    .    .    .    762  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    3    3    .    .    .    1    .    4    8    24   
  Average Corruption       8     | .    .    .    2    3    .    .    .    1    .    1    8    17   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  85    | .    .    .    7    5    .    .    .    9    .    5    1    58   
    Message Errors         20    | .    .    .    1    1    .    .    .    4    .    1    .    13   
    Matter Fused           20    | .    .    .    3    2    .    .    .    1    .    1    .    13   
    Heat Flow Errors       8     | .    .    .    1    .    .    .    .    2    .    .    1    4    
    Energy Discharges      8     | .    .    .    1    .    .    .    .    1    .    .    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      9     | .    .    .    1    1    .    .    .    .    .    .    .    7    
    Data Loss (major)      3     | .    .    .    .    1    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    1    .    3    .    2    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            552   | .    1    18   55   .    34   .    3    90   .    86   .    265  
  Projectiles              115   | .    .    .    25   .    15   .    3    29   .    42   .    1    
  Explosions               362   | .    1    18   30   .    19   .    .    61   .    44   .    189  
  Melee                    75    | .    .    .    .    .    .    .    .    .    .    .    .    75   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      439   | .    .    188  83   .    27   .    .    .    .    34   .    107  
  Shots                    13    | .    .    5    4    .    1    .    .    .    .    1    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Kicked                   2     | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        316   | 40   82   127  240  .    10   129  .    152  .    316  199  183  
  Average Temperature      50    | 18   26   34   29   .    5    69   .    49   .    91   103  67   
  Received Heat Transfer   2597  | .    120  284  267  .    225  198  249  144  .    621  .    489  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    .    2    .    .    1    .    1    .    5    .    .    
  Combat Hostiles          6     | .    .    .    1    .    .    1    .    1    .    3    .    .    
  Parts Melted             29    | .    .    .    9    .    1    4    2    6    .    7    .    .    
  Heat Transferred         11315 | 175  400  475  1887 .    1406 703  1310 950  .    2650 .    1359 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Peak Influence             757  | 15  305 313 507 153 757 282 273 331 .   525 99  490 
  Initial                  275  | .   9   118 58  153 59  275 34  106 .   .   84  48  
  Average                  196  | 7   116 206 214 153 382 134 133 225 .   213 85  196 
Maximum Alert Level        3    | .   1   1   2   .   3   1   1   1   .   2   .   2   
  Low Security (%)         57   | 100 79  48  45  100 30  64  69  45  .   41  100 64  
  Level 1                  36   | .   20  51  51  .   29  35  30  54  .   57  .   22  
  Level 2                  5    | .   .   .   2   .   32  .   .   .   .   .   .   12  
  Level 3                  .    | .   .   .   .   .   7   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   1   2   .   2   2   2   .   .   7   .   5   
  Investigation            7    | .   2   .   .   .   .   1   .   .   .   2   .   2   
  Extermination            4    | .   .   .   .   .   .   1   1   .   .   1   .   1   
  Reinforcement            8    | .   1   .   2   .   1   .   1   .   .   1   .   2   
  Assault                  3    | .   .   1   .   .   .   .   .   .   .   2   .   .   
  Garrison                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   1   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Distress Signals           13   | .   1   .   1   .   4   .   2   .   .   3   .   2   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              202  | .   17  23  30  .   28  8   14  7   .   20  6   49  
  Peak Tracking Total      12   | .   5   5   5   .   5   4   6   5   .   7   6   12  
  Tactical Retreats        20   | .   2   2   1   .   3   .   .   .   .   .   .   12  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Traps Triggered            11   | .   2   .   3   .   .   .   .   .   .   3   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Machines Disabled          22   | .   1   1   .   .   4   .   1   .   .   3   .   12  
  Max in Single Turn       12   | .   1   .   .   .   2   .   1   .   .   3   .   12  
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Machines Accessed          59   | .   6   .   3   .   8   7   7   8   4   7   .   9   
  Terminals                40   | .   5   .   3   .   7   4   7   6   .   4   .   4   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   1   .   2   .   1   .   3   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   1   .   2   
Total Hacks                154  | .   20  .   10  .   23  20  13  18  14  14  .   22  
  Successful               82   | .   11  .   8   .   11  10  6   8   14  2   .   12  
  Failed                   72   | .   9   .   2   .   12  10  7   10  .   12  .   10  
    Catastrophic           17   | .   3   .   .   .   2   2   1   3   .   3   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   15  .   4   .   6   6   1   5   .   4   .   12  
  Terminals                113  | .   19  .   10  .   21  13  13  15  .   7   .   15  
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   1   .   .   .   .   2   .   3   .   4   .   5   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   .   .   .   .   1   .   2   
Terminal Hacks             63   | .   8   .   7   .   9   5   6   6   14  1   .   7   
  Record                   14   | .   .   .   .   .   .   1   .   .   13  .   .   .   
  Robot Analysis           5    | .   2   .   1   .   1   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   1   1   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   1   .   1   .   .   .   1   
  Alert Level              4    | .   .   .   .   .   1   .   1   1   .   .   .   1   
  Unreport Threat          4    | .   .   .   1   .   .   1   .   .   .   .   .   2   
  Locate Traps             7    | .   2   .   .   .   3   1   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              11   | .   1   .   1   .   2   .   1   3   .   1   .   2   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   1   .   1   .   .   .   1   
  Report Inventory         4    | .   1   .   .   .   .   1   .   1   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         11   | .   2   .   1   .   2   2   .   1   .   .   .   3   
  Terminals                9    | .   2   .   1   .   2   1   .   1   .   .   .   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 8    | .   2   .   1   .   2   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   5   .   2   .   7   7   6   7   .   6   .   7   
  Full Trace Events        6    | .   .   .   .   .   1   1   .   2   .   1   .   1   
  Feedback Events          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Total Allies               12   | .   .   3   .   3   .   .   .   3   .   .   .   3   
  Largest Group            3    | .   .   3   .   3   3   .   .   3   .   .   .   3   
  Highest-Rated Group      93   | .   .   69  .   40  40  .   .   83  .   .   .   93  
  Highest-Rated Ally       32   | .   .   31  .   16  16  .   .   32  .   .   .   31  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               105  | .   .   30  .   .   49  .   .   6   .   .   .   20  
  Total Damage             1425 | .   .   376 .   .   529 .   .   160 .   .   .   360 
  Kills                    13   | .   .   4   .   .   7   .   .   1   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Was Fac 
Robot Analysis Total       5    | .   2   .   1   .   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  
Turns Passed               9696 | 165  751  871  1046 311  817  1124 393  712  1374 886  105  1141 
Spaces Moved               6637 | 72   379  454  707  254  478  777  222  467  1141 524  77   1085 
  Core                     337  | 1    .    .    .    .    .    .    .    .    .    .    .    336  
  Treads                   617  | 71   379  72   .    .    .    .    .    .    .    61   .    34   
  Legs                     4156 | .    .    382  243  254  478  777  222  467  1141 192  .    .    
  Wheels                   398  | .    .    .    .    .    .    .    .    .    .    271  77   50   
  Hover                    464  | .    .    .    464  .    .    .    .    .    .    .    .    .    
  Flight                   665  | .    .    .    .    .    .    .    .    .    .    .    .    665  
  Fastest Speed            42   | 50   160  120  42   120  120  120  120  120  120  110  95   45   
  Average Speed            117  | 158  160  149  109  120  122  121  120  124  120  129  105  76   
  Slowest Speed            1000 | 160  160  190  260  120  123  122  120  190  120  190  110  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 5    85   80   56   46   65   22   35   80   84   17   77   37   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    .    .    1    1    1    .    .    .    
Scrap Searched             6    | .    .    .    .    1    .    .    .    .    5    .    .    .    
Spaces Dug                 38   | .    3    .    11   .    9    4    5    .    .    4    .    2    
Terrain Destroyed          471  | .    29   82   108  .    84   14   8    26   .    85   .    35   
  Melee                    8    | .    3    .    .    .    .    3    .    .    .    .    .    2    
  Projectile               80   | .    .    3    27   .    19   2    8    8    .    11   .    2    
  AOE                      383  | .    26   79   81   .    65   9    .    18   .    74   .    31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  Scr  Fac  Was  Fac  
Total                      7931 | 97   454  577  892  259  642  919  307  563  1147 649  100  1325 
  Wait                     385  | .    19   52   35   5    51   59   18   .    .    3    24   119  
  Move                     6626 | 71   378  453  706  253  477  776  221  466  1140 524  76   1085 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 6    4    3    14   .    9    12   4    1    1    12   .    7    
  Fast Attach              79   | 7    .    3    13   .    9    6    5    2    1    13   .    20   
  Attach                   38   | .    .    1    5    .    1    2    1    1    .    9    .    18   
  Detach                   10   | .    .    .    3    .    .    .    .    .    .    .    .    7    
  Swap                     52   | 1    10   8    8    1    6    7    2    4    1    4    .    .    
  Drop                     103  | .    3    10   18   .    18   17   11   1    4    7    .    14   
  Fire                     480  | 12   37   46   90   .    71   37   44   32   .    76   .    35   
  Melee                    27   | .    3    .    .    .    .    3    1    .    .    .    .    20   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   56   | .    .    .    .    .    .    .    .    56   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  166 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Discovered new exit (range 3)
  675 | -10/Materials | Discovered new exit (range 11)
  746 | -10/Materials | Discovered new exit (range 15)
  904 | -10/Materials | Discovered new exit (range 7)
  917 | -10/Materials | Entered Mines
 1038 | -10/Mines     | Discovered new exit (range 5)
 1232 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1296 | -10/Mines     | Discovered new exit (range 6)
 1335 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1416 | -10/Mines     | Build established: Scavenger-Mutant
 1441 | -10/Mines     | Met a Derelict testing a Signal Generator
 1579 | -10/Mines     | Assembled infested the area
 1584 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1616 | -10/Mines     | Core integrity fell below 50%
 1644 | -10/Mines     | Lost 3 allies
 1682 | -10/Mines     | Destroyed 7 combat bots
 1788 | -10/Mines     | Entered Materials
 1788 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1938 | -9/Materials  | Build established: Mutant
 2002 | -9/Materials  | Discovered new exit (range 15)
 2285 | -9/Materials  | Discovered new exit (range 3)
 2344 | -9/Materials  | Identified exit to Mines
 2605 | -9/Materials  | Core integrity fell below 50%
 2834 | -9/Materials  | Entered Mines
 2838 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3051 | -9/Mines      | Learned Materials non-interactive machine intel
 3070 | -9/Mines      | Discovered new exit (range 6)
 3145 | -9/Mines      | Entered Materials
 3145 | -8/Materials  | Accompanied by 3 allies
 3145 | -8/Materials  | Evolved 2 slots: Utility x2
 3146 | -8/Materials  | Loaded intel: 25 non-interactive machine locations
 3189 | -8/Materials  | Garrison activated, responded to threat
 3341 | -8/Materials  | Identified exit to Factory
 3962 | -8/Materials  | Entered Factory
 3962 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3963 | -7/Factory    | Identified exit to Storage
 4116 | -7/Factory    | Build established: Scavenger-Mutant
 4363 | -7/Factory    | Identified exit to Lower Caves
 4896 | -7/Factory    | Found Powered Armor
 4908 | -7/Factory    | Hacking Suite fried by hacking feedback
 4957 | -7/Factory    | Build established: Mutant
 5086 | -7/Factory    | Entered Storage
 5143 | -7/Storage    | Learned location of Armory (-4)
 5474 | -7/Storage    | Used back door to open Recycling access
 5474 | -7/Storage    | Discovered new exit (range 5)
 5479 | -7/Storage    | Entered Recycling
 5532 | -7/Recycling  | Destroyed 7 combat bots
 5974 | -7/Recycling  | Discovered new exit (range 15)
 6161 | -7/Recycling  | Scanned before Scraplab entrance
 6178 | -7/Recycling  | Entered Scraplab
 6189 | -7/Recycling  | Discovered new exit (range 2)
 6191 | -7/Recycling  | Entered Scraptown
 6191 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 6336 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 6343 | -7/Scraptown  | Visited Supply Room
 6367 | -7/Scraptown  | Visited Spacefarers
 6524 | -7/Scraptown  | Discovered new exit (range 11)
 6618 | -7/Scraptown  | Visited Symbiants
 6636 | -7/Scraptown  | Visited TADAMA
 6715 | -7/Scraptown  | Visited Red Mages
 6771 | -7/Scraptown  | Visited UFD Registry
 6771 | -7/Scraptown  | Registered with UFD as "Zeroslicer"
 6801 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 6833 | -7/Scraptown  | Visited Chapter 10
 6867 | -7/Scraptown  | Visited Derelict Rescue Squad
 6887 | -7/Scraptown  | Visited Scrapoid Pod Storage
 6914 | -7/Scraptown  | Visited Supply Room
 6983 | -7/Scraptown  | Visited Junk Repository
 7008 | -7/Scraptown  | Visited Scrap Suit Storage
 7075 | -7/Scraptown  | Visited Junk Repository
 7094 | -7/Scraptown  | Visited Science Guys
 7139 | -7/Scraptown  | Visited Science Testing Area
 7403 | -7/Scraptown  | Found Scrap Suit
 7491 | -7/Scraptown  | Discovered new exit (range 3)
 7565 | -7/Scraptown  | Entered Factory
 7565 | -5/Factory    | Evolved 4 slots: Power x1, Utility x3
 7736 | -5/Factory    | Garrison activated, responded to threat
 7950 | -5/Factory    | Lost 9 parts (1p4n2u2w)
 8013 | -5/Factory    | Lost 6 parts (2n3u1w)
 8377 | -5/Factory    | Discovered new exit (range 14)
 8407 | -5/Factory    | Identified exit to Upper Caves
 8451 | -5/Factory    | Sucked down chute
 8451 | -5/Factory    | Entered Waste
 8459 | -5/Waste      | Spotted C-40 Crusher
 8461 | -5/Waste      | Spotted C-40 Crusher
 8466 | -5/Waste      | EMP discharged
 8470 | -5/Waste      | Spotted C-40 Crusher
 8510 | -5/Waste      | Spotted C-40 Crusher
 8521 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8522 | -5/Waste      | Spotted C-40 Crusher
 8533 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8534 | -5/Waste      | Spotted C-40 Crusher
 8536 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
 8542 | -5/Waste      | Discovered new exit (range 16)
 8544 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 8555 | -5/Waste      | Identified exit to Factory
 8556 | -5/Waste      | Entered Factory
 8568 | -5/Factory    | Discovered new exit (range 11)
 8575 | -5/Factory    | Lost 3 parts (1p1n1w)
 8677 | -5/Factory    | Lost 5 parts (1p3n1w)
 8753 | -5/Factory    | System corruption reached 10%
 8786 | -5/Factory    | Discovered exit to Upper Caves (range 15)
 8793 | -5/Factory    | Identified exit to Factory
 8909 | -5/Factory    | Lost 4 parts (1p1n1u1w)
 8980 | -5/Factory    | Lost 4 parts (2n1u1w)
 8990 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 9060 | -5/Factory    | Discovered exit to Factory (range 11)
 9174 | -5/Factory    | Core integrity fell below 50%
 9640 | -5/Factory    | Lost 6 parts (4n2u)
 9660 | -5/Factory    | Core integrity fell below 20%
 9697 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09605_ Penetrated by Slug.
09609_ Field Propulsion Drive destroyed.
09614_ System corrupted: Component data lost.
09629_ =I<K%GE06SI=N,DOMWXV7DJT DX,T2B
09643_ Sneak attack on T-07 Excavator.
09643_ Destroyed Mining Laser.
09643_ Destroyed Wheel.
09645_ System corrupted: IFF burst signal emitted.
09653_ T-07 Excavator destroyed.
09653_ Penetrated by Slug.
09654_ Acquired 12 matter.
09656_ Penetrated by Slug. <x2>
09661_ JGE&8K4D#IB1OW 3 KUYVFLGR
09662_ Penetrated by Slug.
09669_ Acquired 56 matter.
09670_ Acquired 33 matter.
09676_ Z<BTD KK /EKP7XDUQR>U3&IVZEPMTJ
09689_ Acquired Hacking Suite.
09692_ System corrupted: IFF burst signal emitted.
09695_ Power Sword destroyed.

 Map 
-----
+----------------------------------------------------+
|     ###############   #??????????????????########? |
|                       #??????????????????       #? |
| ##+##                 #????"?????????????       #? |
|     #                 #??""""???????????#       #? |
| ""  +                 #? """""??????????#       #? |
| ""  ####              #  """""""   #????#       #? |
| ""  #??#              +            "????#       #? |
|     #??#              #######    """#####       #? |
| ""  #??#                                #       #? |
| ""  #??#                                #       #? |
| ""  ####                           "    #       #? |
|     ##               k             "    #       #? |
| ""  ##                                  +       #? |
| ""  ##                                  #       #? |
| ""  ##                                  #       #? |
| ?   ##                                  #       #? |
| ?#####     #######                   =  #       #? |
| ?????#     #     #                   %  #       #? |
| ?????#     #     #     g            %=  #########? |
| ######     #     #       g                      #? |
|            #     #     gg                       #? |
|            + ""  #    =%/!!                     #? |
|            # ""  #      !        [              #? |
|            # """ ##        %                    #? |
|            # """ ##                             #? |
|            # """ ##      @               """" ""#? |
|            #     +    ##########         """" Y"#? |
|   ##########     ##   #????????#  !!!    """"  "#? |
|   ?????????#     ######????????#  !!     """"   #? |
|  ??????????#######?????????????#  !!     """"   #? |
| ???????????????????????????????#         """"   #? |
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| ???????????????????????????????#                #? |
| ???????????????????????????????#               *## |
| ???????????????????????????????                    |
| ????????????????????????????????###+############## |
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| ?????????????????????????????????????????????###?? |
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| ?????????????????????????????????????????????  ### |
| ?????????????????????????????????????????????  +   |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Coolant Potential          65
Energy Generation          31
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             775
Resistance: TH             10
Resistance: EX             50
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                61
Targeting Accuracy         8
Recoil Reduction           3
Salvage Targeting          4
Offensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixThrowingPlating
  Manual?         0
Play Time         02:06:58
  Cumulative      146.7 hours
  Start           2024.10.16 @ 20:08:53
  End             2024.10.17 @ 06:46:07
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           63
  Adventurer      21
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             39
Gallery%          58
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a224ed2d-ea3c-49d7-87b0-8bee4907d9c6