Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 16:26:59

Player: ffmpega

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (73)      365
Value Destroyed (2583)     2583
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (309)                309
              TOTAL SCORE: 6717

 Bonus
-------
High Alert Combat Kills    78
Follower Combat Kills      270
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/850
Matter                     222/300
Energy                     100/100
System Corruption          59%
Temperature                Warning (355)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Deuterium Engine
     Heavy Treads
  Improved Terrain Scanner

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
               Kinecellerator
       Layered Light Armor Plating
>              --- WEAPON -----------
               Particle Gun
         Heavy Particle Cannon
  High-powered Shotgun
  High-powered Shotgun
               Flak Gun
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Nuclear Core
         Light Nuclear Core
      Improved Deuterium Engine
      Improved Deuterium Engine
      Advanced Treads
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Terrain Scanner
      Advanced Targeting Computer
               Target Analyzer
               Core Analyzer
        Medium Laser
      Improved Medium Laser
      Improved EM Pulse Cannon
         Heavy Particle Cannon
         Heavy Assault Rifle
  High-powered Shotgun
               Shock Bomb Launcher
               Shock Bomb Launcher
               Proton Missile Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Layered Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Slots Evolved              8    | .   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   1   .   
  Weapon                   3    | .   .   .   1   1   .   1   .   
Parts Attached             109  | 6   6   27  17  5   31  4   13  
  Power                    19   | 1   .   5   4   2   5   .   2   
    Engine                 9    | 1   .   5   1   2   .   .   .   
    Core                   8    | .   .   .   3   .   5   .   .   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               36   | 2   4   10  .   1   14  1   4   
    Treads                 8    | .   2   5   .   1   .   .   .   
    Leg                    28   | 2   2   5   .   .   14  1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 1   2   3   6   1   5   1   2   
    Device                 7    | .   .   1   2   1   2   1   .   
    Storage                6    | 1   2   1   1   .   .   .   1   
    Processor              2    | .   .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   2   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   9   7   1   7   2   5   
    Energy Gun             8    | 1   .   5   1   .   1   .   .   
    Energy Cannon          8    | .   .   2   3   .   .   1   2   
    Ballistic Gun          14   | 1   .   1   3   1   6   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   1   
  Corrupted Parts          6    | .   .   .   .   .   .   .   6   
    System Corruption      36   | .   .   .   .   .   .   .   36  
Parts Lost                 30   | .   .   4   5   .   7   .   14  
  Power                    8    | .   .   .   3   .   2   .   3   
  Propulsion               6    | .   .   2   .   .   1   .   3   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   13   | .   .   2   1   .   4   .   6   
  Highest Loss Streak      8    | .   .   2   2   .   2   .   8   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   
Average Slot Usage (%)     93   | .   85  93  97  100 95  99  52  
  Engine                   4    | .   14  11  1   7   1   .   .   
  Core                     6    | .   .   .   7   7   13  13  3   
  Treads                   13   | .   1   5   36  30  3   .   .   
  Leg                      19   | .   26  33  .   .   25  26  16  
  Device                   6    | .   .   7   6   7   5   13  3   
  Storage                  8    | .   14  11  8   7   7   6   4   
  Protection               5    | .   .   2   7   7   7   6   1   
  Energy Gun               5    | .   14  15  .   .   2   6   1   
  Energy Cannon            4    | .   .   2   16  .   .   6   3   
  Ballistic Gun            15   | .   14  2   9   30  25  19  6   
Peak Build Rating          49   | 6   7   25  37  47  47  49  49  
  Average Rating           29   | 5   6   13  31  42  42  47  26  
  On Entrance              26   | .   6   6   25  37  47  42  48  
Naked Turns                49   | .   .   .   .   .   .   .   49  
Heaviest Build             142  | 12  87  104 114 114 114 119 142 
  Greatest Support         82   | 20  40  80  80  82  82  50  50  
  Greatest Overweight (x)  26   | 3   4   4   1   1   2   2   26  
  Average Overweight (x)   1    | .   .   1   .   1   1   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         23   | 7   8   24  24  25  25  25  20  
  Most Carried             25   | 4   8   25  25  25  25  25  25  
  Average Carried          19   | 2   5   18  17  24  24  23  11  
  Final Capacity           25   | 8   8   25  25  25  25  25  5   
  Final Carried            25   | 4   8   25  25  25  25  25  5   

 Class Distribution 
--------------------
 34% | Mutant
 31% | Tank
 23% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory
   Scavenger-Tank | -7/Storage
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Waste

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  
Matter Collected           2307 | 243  122  310  336  97   1098 .    101  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3159 | .    196  830  623  134  1026 .    350  
  Parts                    148  | .    5    39   36   10   48   .    10   
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    
Recyclers Shooed           4    | .    1    3    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Combat Hostiles Destroyed  59   | .   4   19  13  2   20  .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     41   | .   4   11  4   2   20  .   .   
  Cannons                  12   | .   .   4   8   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   
Classes Destroyed          13   | .   1   6   2   1   2   .   1   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  3    | .   .   .   2   1   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   
  Recycler                 2    | .   .   1   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  4    | .   .   1   1   .   2   .   .   
  Swarmer                  9    | .   .   3   3   .   3   .   .   
  Grunt                    27   | .   4   11  4   .   8   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   4   3   1   5   .   .   
  Hunter                   5    | .   .   .   3   1   1   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   
  Compactor                1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   2   4   6   2   4   .   1   
  Combat Bots Only         5    | .   2   4   5   1   3   .   1   
Max Kills in Single Turn   2    | .   1   2   2   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  
Hostile Shots Fired        618  | .    15   103  136  76   263  .    25   
  Missed                   181  | .    3    23   39   29   87   .    .    
Damage Taken               6059 | .    149  972  1370 472  1884 .    1212 
  Core                     1477 | .    16   113  211  49   218  .    870  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  12   | .    .    .    .    .    12   .    .    
  Ignored by Resistances   36   | .    .    .    .    .    36   .    .    
Core Remaining (%)         77   | 100  93   71   61   .    61   .    .    
Volleys Fired              164  | .    15   41   37   9    51   .    11   
  Largest                  5    | .    2    2    3    4    4    .    5    
  Hottest                  225  | .    70   150  225  100  143  .    215  
Shots Fired                440  | .    30   77   94   33   175  .    31   
  Gun                      354  | .    30   65   35   33   175  .    16   
  Cannon                   82   | .    .    12   59   .    .    .    11   
  Launcher                 4    | .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  287  | .    15   19   35   33   172  .    13   
  Thermal                  132  | .    15   46   59   .    3    .    9    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          21   | .    .    12   .    .    .    .    9    
  Robot Hit Streak         16   | .    10   16   10   5    8    .    4    
  Robot Miss Streak        11   | .    2    3    4    7    11   .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    .    .    5    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           273  | .    20   62   57   14   101  .    19   
  Core Hits                166  | .    9    29   26   8    68   .    26   
  Critical Kills           3    | .    .    .    1    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    .    .    
  Critical Strikes         8    | .    2    2    1    .    3    .    .    
    Burn                   3    | .    2    1    .    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    .    
    Destroy                3    | .    .    .    .    .    3    .    .    
    Smash                  1    | .    .    1    .    .    .    .    .    
Melee Attacks              15   | .    .    15   .    .    .    .    .    
  Impact                   15   | .    .    15   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5809 | .    259  1352 1441 286  1990 .    481  
  Guns                     3846 | .    257  611  437  286  1967 .    288  
  Cannons                  1160 | .    .    175  925  .    .    .    60   
  Explosions               69   | .    .    64   .    .    .    .    5    
  Melee                    434  | .    .    434  .    .    .    .    .    
  Ramming                  300  | .    2    68   79   .    23   .    128  
  Kinetic                  3185 | .    120  156  437  286  1928 .    258  
  Thermal                  1740 | .    137  559  925  .    39   .    80   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          150  | .    .    135  .    .    .    .    15   
  Impact                   434  | .    .    434  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         59   | .    3    .    .    1    4    .    59   
  Average Corruption       5    | .    2    .    .    1    2    .    25   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    .    .    28   .    13   
    Message Errors         10   | .    .    .    .    .    7    .    3    
    Matter Fused           9    | .    .    .    .    .    6    .    3    
    Heat Flow Errors       6    | .    .    .    .    .    5    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    4    .    2    
    Data Loss (major)      4    | .    .    .    .    .    3    .    1    
    Misfires               2    | .    .    .    .    .    1    .    1    
    Alerts                 1    | .    .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            124  | .    .    124  .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               16   | .    .    16   .    .    .    .    .    
  Melee                    108  | .    .    108  .    .    .    .    .    
Knockbacks                 2    | .    .    1    1    .    .    .    .    
  Impact                   2    | .    .    1    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      102  | .    .    31   .    .    .    .    71   
  Shots                    2    | .    .    1    .    .    .    .    1    
  Rammed                   59   | .    .    .    14   .    .    .    45   
Targets Rammed             74   | .    1    9    14   .    3    .    47   
  Kicked                   15   | .    1    9    .    .    3    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        645  | .    111  276  645  42   268  .    478  
  Average Temperature      100  | .    41   58   164  21   91   .    221  
  Received Heat Transfer   1281 | .    84   468  297  78   354  .    .    
  Effects                  19   | .    .    .    15   .    1    .    3    
    Shutdowns              4    | .    .    .    3    .    .    .    1    
    Energy Bleed           4    | .    .    .    2    .    1    .    1    
    Interference           4    | .    .    .    3    .    .    .    1    
    Matter Decay           2    | .    .    .    2    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    
    Damage (major)         2    | .    .    .    2    .    .    .    .    
    Damage (core)          1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    4    .    .    .    .    .    
  Combat Hostiles          3    | .    .    3    .    .    .    .    .    
  Parts Fried              4    | .    .    4    .    .    .    .    .    
  Impact Corruptions       8    | .    .    8    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Melted             8    | .    1    1    5    .    1    .    .    
  Heat Transferred         3467 | .    555  1321 1369 .    74   .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Peak Influence             488  | .   115 227 360 241 488 165 57  
  Initial                  165  | .   .   48  95  126 25  165 57  
  Average                  172  | .   50  86  204 141 289 165 13  
Maximum Alert Level        2    | .   .   1   1   1   2   .   .   
  Low Security (%)         66   | 100 100 96  48  87  31  100 100 
  Level 1                  27   | .   .   3   51  12  47  .   .   
  Level 2                  6    | .   .   .   .   .   21  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   3   1   1   4   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   1   3   .   .   
  Reinforcement            6    | .   1   3   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Distress Signals           3    | .   .   .   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              97   | .   6   30  21  6   31  .   3   
  Peak Tracking Total      8    | .   2   4   8   2   6   .   2   
  Tactical Retreats        6    | .   .   1   2   .   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Traps Triggered            7    | .   2   .   .   .   4   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Machines Disabled          3    | .   .   .   2   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Machines Accessed          2    | .   1   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                4    | .   1   .   .   3   .   .   .   
  Successful               2    | .   1   .   .   1   .   .   .   
  Failed                   2    | .   .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  
Total Allies               11   | .    .    .    .    .    10   .    1    
  Largest Group            10   | .    .    .    .    .    10   .    1    
  Highest-Rated Group      173  | .    .    .    .    .    173  .    31   
  Highest-Rated Ally       31   | .    .    .    .    .    29   .    31   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    .    .    93   .    5    
  Total Damage             1286 | .    .    .    .    .    1199 .    87   
  Kills                    8    | .    .    .    .    .    8    .    .    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Was  
Turns Passed               5803 | 99   271  1536 1177 575  1781 94   270  
Spaces Moved               1976 | 58   133  419  383  207  682  34   60   
  Core                     16   | 8    .    .    .    .    .    .    8    
  Treads                   720  | .    3    60   383  207  67   .    .    
  Legs                     1240 | 50   130  359  .    .    615  34   52   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  170  243  190  260  50   
  Average Speed            229  | 125  124  254  249  248  221  260  273  
  Slowest Speed            1350 | 200  400  490  250  250  260  260  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    27   38   32   7    79   1    15   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          25   | .    .    9    16   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    4    16   .    .    .    .    
  AOE                      5    | .    .    5    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Was 
Total                      2842 | 81  206 767 520 252 840 42  134 
  Wait                     339  | 14  45  217 10  21  32  .   .   
  Move                     1970 | 57  132 418 382 206 681 34  60  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  100  | 4   5   28  37  6   15  2   3   
  Fast Attach              44   | 6   2   6   6   .   11  .   13  
  Attach                   25   | .   .   5   6   2   9   3   .   
  Detach                   10   | .   1   .   5   .   3   1   .   
  Swap                     41   | .   4   16  6   3   11  1   .   
  Drop                     59   | .   1   12  17  5   23  1   .   
  Fire                     164  | .   15  41  37  9   51  .   11  
  Melee                    15   | .   .   15  .   .   .   .   .   
  Ram                      45   | .   .   .   .   .   .   .   45  
  Kick                     15   | .   1   9   .   .   3   .   2   
  Crush                    14   | .   .   .   14  .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  100 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 11)
  371 | -10/Materials | Entered another Materials area
  371 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1877 | -9/Materials  | Discovered new exit (range 14)
 1907 | -9/Materials  | Entered another Materials area
 1907 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2210 | -8/Materials  | Build established: Tank
 3055 | -8/Materials  | Discovered new exit (range 9)
 3084 | -8/Materials  | Entered Factory
 3084 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3620 | -7/Factory    | Discovered new exit (range 14)
 3659 | -7/Factory    | Entered Storage
 4237 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4689 | -7/Storage    | Build established: Scavenger-Tank
 4704 | -7/Storage    | Lost 5 allies
 5401 | -7/Storage    | Discovered new exit (range 16)
 5440 | -7/Storage    | Entered Factory
 5440 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5509 | -6/Factory    | Found Prototype Launcher
 5534 | -6/Factory    | Sucked down chute
 5534 | -6/Factory    | Entered Waste
 5535 | -6/Waste      | Met a frightened Derelict
 5549 | -6/Waste      | EMP discharged
 5578 | -6/Waste      | Spotted C-40 Crusher
 5597 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5605 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5608 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5611 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5614 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5615 | -6/Waste      | Spotted C-40 Crusher
 5616 | -6/Waste      | Spotted C-40 Crusher
 5617 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5632 | -6/Waste      | System corruption reached 10%
 5639 | -6/Waste      | Core integrity fell below 50%
 5648 | -6/Waste      | Lost 8 parts (2p3n1u2w)
 5649 | -6/Waste      | EMP discharged
 5654 | -6/Waste      | Core integrity fell below 20%
 5661 | -6/Waste      | Destroyed C-40 Crusher
 5673 | -6/Waste      | Spotted C-40 Crusher
 5711 | -6/Waste      | System corruption reached 30%
 5732 | -6/Waste      | Identified Scatter Rocket Array
 5749 | -6/Waste      | EMP discharged
 5772 | -6/Waste      | Spotted C-40 Crusher
 5792 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5795 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5798 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5801 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5804 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5804 | -6/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
05792_ Antimatter Reactor crushed.
05792_ Carbon-fiber Leg crushed.
05795_ Imp. EM Pulse Cannon crushed.
05795_ Aluminum Leg crushed.
05796_ Power failure, Antimatter Reactor
  shutdown.
05796_ Overheating: Energy bleed (-29).
05797_ System corrupted: Matter fused (-9).
05798_ Hvy. Particle Cannon crushed.
05798_ Carbon-fiber Leg crushed.
05798_ Faulty Scatter Rocket Array crushed.
05798_ Hpw. Shotgun destroyed.
05801_ Overheating: System interference.
05801_ Core Analyzer temporarily disabled.
05801_ Kicked C-40 Crusher.
05801_ Carbon-fiber Leg crushed.
05801_ Antimatter Reactor crushed.
05801_ Aluminum Leg crushed. <x2>
05804_ Core Analyzer crushed.
05804_ Huge Storage Unit crushed.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ?????????????############???????????????????? |
|      ?????????????#     *    #???????#???????????? |
|      ?????????????#          #?????  #???????????? |
|      ?????????????#     !]!  ####    ####????????? |
|      ?????????????#     =@CC                   ??? |
|      ?????????????#     ]=CC                   ??? |
|      ?????????????#      CC                    ??? |
|      ?????????????#      CC                   ???? |
|      ?????????????#          ####    ######## ???? |
|      ?????????????#          #???    #???????????? |
|      ?????????????#          #???    #???????????? |
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|      ???????????????????????????????   #?????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          65
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             15
Utility Shielding          66
Evasion (%)                55
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
It's Just You
Let's See Who's Tougher
The More The Merrier
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              DamperBombardmentShotgun
  Manual?         0
Play Time         01:09:05
  Cumulative      6.2 hours
  Start           2024.12.21 @ 22:51:34
  End             2024.12.22 @ 16:26:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d171547a-95a9-4129-adf5-65a3ddbb1b2e