Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 16:42:00 Player: Somberlain Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (2341) 2341 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1003) 1003 TOTAL SCORE: 7179 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 444 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Gravity Neutralizer Authchip [Weapon] > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Improved Melee Analysis Suite Authchip [Processor] Thermic Laser Cooled Particle Cannon PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Trap Scanner Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Power Amplifier Gravity Neutralizer Makeshift ECM Suite Authchip [Device] Authchip [Processor] Authchip [Weapon] System Restoration Module Mobile Refinery Mk. CCLXVII Gatling Laser Thermic Laser Thermic Laser Thermic Laser Heavy Missile Launcher Axe [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon . | . . . . . . . . Parts Attached 63 | 8 5 . 10 1 5 9 25 Power 10 | 1 1 . 2 . 1 1 4 Engine 9 | 1 1 . 2 . 1 1 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 18 | 4 1 . 2 1 . 4 6 Treads 8 | 2 1 . 2 1 . 2 . Leg 9 | 2 . . . . . 2 5 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 19 | 1 2 . 2 . 2 2 10 Device 10 | . . . 1 . 2 1 6 Storage 3 | 1 1 . . . . . 1 Processor 2 | . 1 . . . . . 1 Hackware 4 | . . . 1 . . 1 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 2 1 . 4 . 2 2 5 Energy Gun 10 | 2 . . 3 . 2 1 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 . 2 Parts Lost 26 | . . . 1 . . 3 22 Power 3 | . . . . . . . 3 Propulsion 7 | . . . . . . 2 5 Utility 9 | . . . . . . . 9 Weapon 7 | . . . 1 . . 1 5 Highest Loss Streak 17 | . . . 1 . . 2 17 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 3 5 6 10 14 13 11 Power . | . . 1 1 1 1 1 . Propulsion 2 | 1 2 2 3 5 4 1 . Utility 5 | . . 1 1 2 7 8 8 Weapon 1 | . . 1 . 1 2 2 3 Tool/Special . | . . . . . . . . Unused Backups 7 | . . . 1 . 1 . 5 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . . . . . 5 Weapon 2 | . . . 1 . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 86 100 94 100 99 98 74 Engine 10 | . 14 14 11 11 11 11 7 Treads 15 | . 27 28 21 22 22 8 . Leg 5 | . . . . . . 11 18 Device 12 | . . . 6 11 11 21 15 Storage 10 | . 14 14 11 11 11 11 5 Processor 10 | . 1 14 11 11 11 11 10 Hackware 5 | . . . 11 11 11 . 1 Energy Gun 19 | . 24 28 19 22 21 21 5 Peak Build Rating 64 | 6 7 7 18 18 27 34 64 Average Rating 25 | 5 6 7 15 18 23 31 43 On Entrance 14 | . 6 7 7 18 18 27 30 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 33 28 34 34 38 46 60 Greatest Support 65 | 40 40 40 40 40 40 48 65 Greatest Overweight (x) 8 | . . . . . . 2 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 14 Most Carried 15 | 2 6 5 11 11 15 15 15 Average Carried 11 | . 3 5 6 10 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 2 5 5 9 11 15 12 5 Class Distribution -------------------- 46% | Scavenger-Mutant 38% | Mutant 15% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1036 | 228 182 20 115 30 50 80 331 Remotely . | . . . . . . . . Salvage Created 2546 | . 347 18 500 . . 440 1241 Parts 128 | . 25 3 16 . . 25 59 Haulers Intercepted 4 | . 1 . 1 . . . 2 Recyclers Shooed 3 | . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 . Prevented 11 | . . . . . . 11 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 50 | . 9 1 11 . . 10 19 Melee 2 | . . . 1 . . . 1 Guns 37 | . 9 1 10 . . 10 7 Cannons 9 | . . . . . . . 9 Classes Destroyed 12 | . 4 . 2 . . 1 5 Worker 2 | . . . . . . . 2 Builder 1 | . . . . . . . 1 Hauler 4 | . 1 . 1 . . . 2 Operator 1 | . 1 . . . . . . Swarmer 11 | . 3 1 2 . . 5 . Grunt 21 | . 6 . 5 . . 4 6 Duelist 2 | . . . 1 . . . 1 Sentry 5 | . . . 3 . . . 2 Specialist 3 | . . . . . . . 3 Hunter 3 | . . . . . . . 3 Programmer 5 | . . . . . . . 5 Behemoth 1 | . . . . . . 1 . Best Kill Streak 7 | . 5 1 3 . . 3 7 Combat Bots Only 5 | . 5 1 3 . . 3 5 Max Kills in Single Turn 2 | . 1 1 1 . . 2 2 Gunslinging 1 | . . . . . . 1 . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 503 | . 54 8 78 . . 108 255 Missed 173 | . 17 1 18 . . 48 89 Hits 330 | . 37 7 60 . . 60 166 Melee 2 | . . . 2 . . . . Projectile 328 | . 37 7 58 . . 60 166 Critical Strikes 11 | . 1 . 1 . . 5 4 Part Disruptions 3 | . . . . . . . 3 Damage Taken 4903 | . 386 57 860 . . 764 2836 Core 1296 | . 95 8 206 . . 113 874 Absorbed by Shields 262 | . . . . . . 165 97 Regen/Repaired (Parts) 237 | . 134 . 103 . . . . Core Remaining (%) 59 | 100 . 58 . . . 20 . Volleys Fired 192 | . 49 4 47 . . 34 58 Largest 2 | . 2 2 2 . . 2 2 Hottest 180 | . 100 90 115 . . 165 180 Shots Fired 338 | . 69 8 83 . . 65 113 Gun 275 | . 62 8 83 . . 63 59 Cannon 52 | . . . . . . . 52 Launcher 4 | . . . . . . 2 2 Special 7 | . 7 . . . . . . Kinetic . | . . . . . . . . Thermal 334 | . 69 8 83 . . 63 111 Explosive 4 | . . . . . . 2 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 17 2 13 . . 8 19 Robot Miss Streak 6 | . 4 2 4 . . 6 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . 1 . . 2 3 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 Shots Hit Robots 221 | . 43 2 55 . . 39 82 Core Hits 125 | . 21 1 23 . . 30 50 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 16 | . 1 . 7 . . 1 7 Burn 16 | . 1 . 7 . . 1 7 Melee Attacks 17 | . . . 2 . . . 15 Impact 5 | . . . 2 . . . 3 Slashing 12 | . . . . . . . 12 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5485 | . 530 39 872 . . 912 3132 Guns 3286 | . 530 39 776 . . 912 1029 Cannons 1299 | . . . . . . . 1299 Explosions 597 | . . . . . . . 597 Melee 303 | . . . 96 . . . 207 Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 4732 | . 530 39 776 . . 912 2475 Explosive 450 | . . . . . . . 450 Electromagnetic . | . . . . . . . . Impact 96 | . . . 96 . . . . Slashing 207 | . . . . . . . 207 Piercing . | . . . . . . . . Highest Corruption 8 | . 2 2 . . . . 8 Average Corruption 3 | . 2 2 . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . 7 2 . . . . 11 Message Errors 2 | . . . . . . . 2 Matter Fused 5 | . 2 . . . . . 3 Heat Flow Errors 4 | . 2 . . . . . 2 Energy Discharges 3 | . 1 1 . . . . 1 Parts Rejected 1 | . 1 . . . . . . Data Loss (minor) 4 | . 1 . . . . . 3 Data Loss (major) 1 | . . 1 . . . . . Overload Shots 38 | . . . . . . . 38 Effects 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Heat Surge 2 | . . . . . . . 2 Overflow Damage 95 | . . . . . . . 95 Projectiles 88 | . . . . . . . 88 Explosions 7 | . . . . . . . 7 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 51 | . . . . . . . 51 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 265 | . 242 120 240 . . 265 184 Average Temperature 70 | . 51 61 75 . . 87 83 Received Heat Transfer 1063 | . 156 . 318 . . 240 349 Effects 3 | . . . 3 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 31 | . 2 . 10 . . 3 16 Heat Transferred 10108 | . 1378 99 2505 . . 2016 4110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 85 | 100 100 100 86 100 . . 62 Level 1 14 | . . . 13 . . . 37 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 403 | . 100 64 232 39 . . 403 Initial 39 | . . 6 24 39 . . . Average 86 | . 42 9 140 2 . . 139 Influence Increases 2064 | . 269 74 501 . . 410 810 Destroy 0b10 Robot/C 1320 | . 180 60 320 . . 320 440 Destroy 0b10 Robot/NC 55 | . 10 . 15 . . . 30 Destroy Leader 272 | . 52 10 74 . . 50 86 Allied During Kill 92 | . . 4 23 . . 40 25 Successful Hack 57 | . 8 . 21 . . . 28 Disable Machine 150 | . 15 . 15 . . . 120 Destroy Structure 58 | . 4 . 3 . . . 51 Lose Combat Pursuer 60 | . . . 30 . . . 30 Influence Decreases 1782 | . 251 28 464 101 . 410 528 Entered New Map 114 | . . 12 40 62 . . . Time Decay 1353 | . 251 16 374 39 . 370 303 Lost Part 235 | . . . 10 . . 20 205 Lost Ally 80 | . . . 40 . . 20 20 Squads Dispatched 8 | . 2 1 1 . . . 4 Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . 1 . 1 . . . 2 Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 14 3 20 . . 16 43 Peak Tracking Total 11 | . 6 3 3 . . 4 11 Tactical Retreats 3 | . . . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 1 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 10 | . 1 . 1 . . . 8 Max in Single Turn 3 | . 1 . . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 15 | . 3 . 8 1 . . 3 Terminals 10 | . 2 . 7 1 . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Total Hacks 45 | . 11 . 22 4 . . 8 Successful 24 | . 6 . 13 . . . 5 Failed 20 | . 5 . 8 4 . . 3 Catastrophic 3 | . . . 2 . . . 1 Database Lockouts 1 | . . . 1 . . . . Manual 25 | . 6 . 12 4 . . 3 Terminals 29 | . 6 . 19 4 . . . Fabricators 3 | . . . . . . . 3 Repair Stations 8 | . 5 . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 2 . 11 . . . . Record 1 | . . . 1 . . . . Robot Analysis 6 | . 2 . 4 . . . . Prototype ID Bank 2 | . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 6 | . 4 . 2 . . . . Scan Component 3 | . 2 . 1 . . . . Repair 3 | . 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . . 4 Retrieve Study 4 | . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 14 | . 3 . 8 1 . . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 76 | . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . 10 Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . . . . 4 Parts Repaired 3 | . 2 . 1 . . . . Time 78 | . 52 . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . 2 . . 6 . 2 Largest Group 6 | . . 2 2 . 6 5 2 Highest-Rated Group 245 | . . 62 62 . 245 204 86 Highest-Rated Ally 51 | . . 31 31 . 51 51 43 Total Orders . | . . . . . . . . Ally Attacks 99 | . . 6 20 . . 42 31 Total Damage 2211 | . . 62 334 . . 986 829 Kills 19 | . . 2 7 . . 6 4 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 177 | . . . . . . . 177 Traps 177 | . . . . . . . 177 Robot Analysis Total 6 | . 2 . 4 . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7933 | 76 740 137 874 676 2069 2269 1092 Spaces Moved 4131 | 48 315 78 411 393 1243 1136 507 Core 63 | 4 . . . . . . 59 Treads 2964 | 21 315 78 411 393 1243 503 . Legs 1101 | 23 . . . . . 633 445 Wheels . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 164 | 131 160 160 160 160 160 188 131 Slowest Speed 450 | 160 160 160 160 160 160 330 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 29 32 42 63 90 97 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 6 | . . 1 . 1 2 2 . Spaces Dug 9 | . 4 . . . . . 5 Terrain Destroyed 98 | . 4 . . . . 41 53 Melee 4 | . . . . . . . 4 Projectile 12 | . 4 . . . . . 8 AOE 82 | . . . . . . 41 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4883 | 57 463 82 541 440 1325 1189 786 Wait 394 | . 83 1 47 46 62 7 148 Move 4124 | 47 314 77 410 392 1242 1135 507 Hop . | . . . . . . . . Pick Up 34 | 2 2 . 11 1 8 1 9 Fast Attach 36 | 6 5 . 7 . 4 . 14 Attach 21 | . . . 4 . . 3 14 Detach 5 | . . . 1 . . . 4 Swap 29 | 2 8 . 3 1 1 6 8 Drop 31 | . 2 . 9 . 8 3 9 Fire 192 | . 49 4 47 . . 34 58 Melee 17 | . . . 2 . . . 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Repaired Lgt. Treads 467 | -10/Materials | Repaired Med. Laser 517 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Identified exit to Mines 817 | -10/Materials | Entered Mines 921 | -10/Mines | Met a Derelict testing a Signal Generator 926 | -10/Mines | Discovered new exit (range 10) 949 | -10/Mines | Escorted by a lone wolf Derelict 952 | -10/Mines | Identified exit to Materials 954 | -10/Mines | Entered Materials 954 | -9/Materials | Accompanied by 2 allies 954 | -9/Materials | Evolved 2 slots: Utility x2 1184 | -9/Materials | Central database locked down 1184 | -9/Materials | Identified exit to Mines 1184 | -9/Materials | Identified exit to Storage 1269 | -9/Materials | Repaired Lgt. Treads 1463 | -9/Materials | Core integrity fell below 50% 1532 | -9/Materials | Discovered new exit (range 3) 1542 | -9/Materials | Identified exit to Materials 1569 | -9/Materials | Build established: Scavenger-Mutant 1828 | -9/Materials | Entered Mines 1931 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1941 | -9/Mines | Learned Materials trap positions 1949 | -9/Mines | Identified exit to Zion 2010 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2281 | -9/Mines | Build established: Mutant 2293 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2504 | -9/Mines | Entered Zion 2871 | -7/Zion | Learned Factory fabricator intel 2903 | -7/Zion | Found Prototype Device 2903 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3026 | -7/Zion | Gained Derelict followers 3027 | -7/Zion | Learned Factory stockpile data 3134 | -7/Zion | Learned Factory emergency access door positions 3155 | -7/Zion | Given the Hacking Drone Bay 3254 | -7/Zion | Learned location of Data Miner (-6) 3702 | -7/Zion | Build established: Derelict-Mutant 3780 | -7/Zion | Met Imprinter 3809 | -7/Zion | Imprinted 3812 | -7/Zion | Declared Zion's savior 4528 | -7/Zion | Discovered new exit (range 10) 4541 | -7/Zion | Identified exit to Proximity Caves 4573 | -7/Zion | Entered Proximity Caves 4573 | -6/Proximity Caves | Accompanied by 6 allies 4573 | -6/Proximity Caves | Spotted B-75 Beast 4596 | -6/Proximity Caves | Destroyed B-75 Beast 4623 | -6/Proximity Caves | Lost 4 allies 4904 | -6/Proximity Caves | Build established: Scavenger-Mutant 5263 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5603 | -6/Proximity Caves | Discovered new exit (range 15) 5638 | -6/Proximity Caves | Identified exit to Factory 6842 | -6/Proximity Caves | Entered Factory 6842 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6845 | -6/Factory | Loaded intel: 6 fabricator locations 7368 | -6/Factory | Fabricated X-67 Chaingunner (x2) 7578 | -6/Factory | Cargo convoy interrupted 7647 | -6/Factory | Core integrity fell below 50% 7667 | -6/Factory | Core integrity fell below 20% 7701 | -6/Factory | Lost 17 parts (2p5n6u4w) 7805 | -6/Factory | Found PL-3XN's Ring of Power 7934 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- dispatching Specialist reinforcements to area. 07867_ Gatling Laser+ destroyed. 07867_ Signal Interpreter destroyed. 07867_ Critical hit (Blast). 07869_ Penetrated by Slug. 07877_ System corrupted: Component data lost. 07884_ Dropped Lrg. Storage Unit. 07884_ Dropped Imp. Carbon-fiber Leg. 07886_ Acquired Cld. Particle Cannon. 07888_ Acquired Authchip [Weapon]. 07894_ System corrupted: Heat flow error (+146). 07913_ C-30 ARC bursts open, deploying its payload. 07913_ G-67 Veteran unfolds itself. 07913_ G-50 Soldier unfolds itself. 07913_ Critical hit (Burn: +37). 07919_ U-05 Engineer builds a Wall. 07925_ System corrupted: Matter fused (-7). 07928_ U-05 Engineer builds a Wall. 07931_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# = #?????????????????????????????????? | | ??# ! ! #?????????????????????????????????? | | ??# !!! ##????????????????????????????????? | | ??######+#+##########????????????????????????????? | | ???????# ######???????????????????????? | | ???????# ### #???????????????????? | | ???????# ????????????????????? | | ???????# %% #???????????????????????? | | ???????# #???????????????????????? | | ???????######## #???????????????????????? | | ????????# # ##########??????????????? | | ????????# # ! +??????????????? | | ????????# # #??????????????? | | ????????# / " +??????????????? | | ????????# #"%""" """ """ """ #??????????????? | | ????????# # """" """ """ """ #??????????????? | | ????????# # """ """ """ """ #??????????????? | | ????????# # """ """ """ """ #??????????????? | | ????????# # x #??????????????? | | ????????# # """ """ """%""" #??????????????? | | ????!???# # """ """^""" %" % ##############?? | | ????????# # """ """ "%%%% % k# #?? | | ????????####### "" """ "%% %%" # #?? | | ??????????## ## k x @ % # ### | | ###############% """ %%% """%"%% k# """ "" + | | %%% %"" %"" "%% # """ """ ### | | %%" """ # """ """ #?# | | "T" % H %%"!%"% + "" "" #?# | | %% % % %% % # "" "" #?# | | % # ! %| ### | | ^ ##########+############ # = # " | | """ #?????# "####?# # ##" | | """ #?????# """ # ????# # ## | | """ #?????# """"" #! ????# ##+############ | | ??????+ ?"""" # ????# | | [????????? ?# ????# ##+??+######"" | | ????????? """ ?# ???# #??????????# ! | | ######???+?????""""??# ???# #??????????# | | ????????????????""???? ???# #??????????##" | | ?????????????????????? ] ???# #???????+?? | | ?????????????????????? ??+ #?????????####" | | ?????????????????????? ??# #??+?????????## | | ??????????????????????####??# #?????????????# | | ????????????????????????????? ??????????????# | | ????????????????????????????? ????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 33 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 100 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 12 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ X-67 Chaingunner | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 21% | -10/Materials Med. Laser | 65% | -10/Materials Lgt. Treads | 26% | -9/Materials Studied --------- Flexi-carbon Leg | -6/Factory | Hacked Gatling Laser | -6/Factory | Hacked Thermic Laser | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletUltimateSegregator Manual? 0 Play Time 00:39:22 Cumulative 142.5 hours Start 2026.09.19 @ 16:02:38 End 2026.09.19 @ 16:42:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c396e61-f5e5-4915-8f66-0568c0acca76