Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 00:16:57 Player: SALT Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (83) 415 Value Destroyed (3152) 3152 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1031) 1031 TOTAL SCORE: 8938 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 134 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 164/300 Energy 23/100 System Corruption 6% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Tactical Coordination Suite Improved Melee Analysis Suite > --- WEAPON (3) ------- Makeshift Shrapnel Gun Magnetic Acceleration Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Melee Analysis Suite Particle Charger Improved Actuator Array Insulated Plating Heavy Ion Cannon Remote Datajack Makeshift Hammer Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Great Axe Greatsword > --- INVENTORY -------- Light Nuclear Core Medium Treads Improved Melee Analysis Suite Kinecellerator Improved Actuator Array Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Heavy Ion Cannon Makeshift Shrapnel Gun Magnetic Acceleration Cannon Remote Datajack Katana [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Authchip [R/Combat] Protection Improved Medium Armor Plating Weapon Katana Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . Utility 3 | . . . 1 . 1 . . 1 . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . Parts Attached 93 | 8 1 . 5 4 1 13 13 3 9 17 9 8 2 . Power 10 | 1 . . 1 . . 2 1 . 2 1 1 1 . . Engine 8 | 1 . . 1 . . 2 1 . 1 1 . 1 . . Core 2 | . . . . . . . . . 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 26 | 4 . . 1 1 . 4 5 . 1 6 2 1 1 . Treads 6 | 2 . . . 1 . . . . . 2 . 1 . . Leg 19 | 2 . . 1 . . 4 5 . 1 3 2 . 1 . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . Utility 28 | 1 1 . 1 1 1 2 3 2 2 6 5 3 . . Device 11 | . 1 . . 1 . 2 . 1 . 1 3 2 . . Storage 2 | 1 . . . . . . 1 . . . . . . . Processor 5 | . . . 1 . . . 1 . . 1 1 1 . . Hackware 1 | . . . . . . . . . . 1 . . . . Protection 9 | . . . . . 1 . 1 1 2 3 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 2 . . 2 2 . 5 4 1 4 4 1 3 1 . Energy Gun 2 | . . . 1 . . . . . 1 . . . . . Energy Cannon 2 | . . . . . . . . 1 . 1 . . . . Ballistic Gun 15 | 2 . . 1 1 . 4 1 . 2 1 . 2 1 . Ballistic Cannon 4 | . . . . . . . 3 . . . . 1 . . Launcher 2 | . . . . 1 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . Slashing Weapon 3 | . . . . . . 1 . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . . . . . Parts Lost 39 | . . . . . . 6 . . 9 1 12 8 . 3 Power 4 | . . . . . . . . . 1 . 1 1 . 1 Propulsion 15 | . . . . . . 3 . . 4 1 4 3 . . Utility 12 | . . . . . . 2 . . 2 . 5 2 . 1 Weapon 8 | . . . . . . 1 . . 2 . 2 2 . 1 Highest Loss Streak 8 | . . . . . . 5 . . 6 1 7 8 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 11 | 2 6 7 7 7 6 6 10 12 13 12 11 11 14 15 Power 2 | . 1 1 1 1 1 1 1 2 2 1 2 4 4 4 Propulsion . | 1 4 4 3 1 . . 1 1 . . . . . . Utility 3 | . . 1 1 2 2 2 2 3 5 6 3 4 6 7 Weapon 3 | . 1 1 1 2 3 3 4 5 5 4 3 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . . . 2 2 . . 2 1 . 2 1 . 1 13 Power 5 | . . . 1 . . . . . . 1 . . . 3 Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 10 | . . . . . . . 2 . . 1 1 . . 6 Weapon 4 | . . . . . . . . . . . . . 1 3 Tool/Special 3 | . . . . 1 . . . 1 . . . . . 1 Average Slot Usage (%) 85 | . 94 100 90 100 90 93 99 99 88 79 88 71 76 79 Engine 5 | . 14 14 11 11 9 9 9 7 4 . 2 4 7 4 Core 2 | . . . . . . . . . 1 6 4 2 . . Treads 8 | . 28 28 22 28 27 18 . . . 3 6 4 7 7 Leg 12 | . . . 3 4 . 12 36 30 24 15 14 . . 7 Device 9 | . 8 14 11 11 9 12 4 6 5 1 10 12 15 12 Storage 7 | . 14 14 11 11 9 9 9 7 7 7 7 7 7 7 Processor 13 | . . . 9 11 9 9 14 15 15 15 14 15 15 15 Protection 3 | . . . . . 9 5 7 7 7 10 3 . . . Ballistic Gun 8 | . 28 28 19 17 18 17 . . 7 3 . 14 15 15 Ballistic Cannon 3 | . . . . . . . 17 15 2 . . 6 7 7 Impact Weapon 1 | . . . . . . . . . . . 4 . . . Slashing Weapon 4 | . . . . . . . . . . 8 13 . . . Peak Build Rating 50 | 6 8 8 13 19 20 25 38 43 45 49 50 44 41 41 Average Rating 33 | 5 7 8 10 14 20 20 36 42 36 34 44 34 36 36 On Entrance 24 | . 6 8 8 13 19 20 25 38 43 24 49 44 36 41 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 57 | 13 15 15 21 29 30 31 50 57 57 55 52 55 53 . Greatest Support 72 | 40 40 40 40 60 60 60 72 66 66 56 50 28 20 . Greatest Overweight (x) 14 | 3 . . 2 . . 2 1 . 1 4 4 14 3 . Average Overweight (x) . | . . . . . . . . . . . . 3 2 . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 8 8 11 15 15 15 15 15 15 15 Most Carried 15 | 6 7 7 8 8 7 8 15 14 15 15 15 14 15 15 Average Carried 11 | 3 6 7 7 7 7 7 10 12 13 13 12 11 14 15 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 7 7 8 8 7 8 15 13 13 14 13 14 15 15 Class Distribution -------------------- 31% | Mutant 24% | Gladiator 17% | Derelict-Gunner 12% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Gladiator | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Matter Collected 2718 | 262 . 21 112 38 . 332 480 309 265 290 275 248 86 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3307 | 64 12 35 99 49 . 406 454 173 538 469 661 255 49 43 Parts 162 | . 1 . 8 2 . 26 34 8 27 21 25 7 1 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . 23 12 . 2 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 72 | . 1 3 2 . . 8 13 6 12 6 14 5 1 1 Melee 15 | . . . . . . . . . . 5 10 . . . Guns 19 | . 1 3 2 . . 8 . . 3 . . 1 . 1 Cannons 30 | . . . . . . . 13 6 5 1 . 4 1 . AOE 8 | . . . . . . . . . 4 . 4 . . . Classes Destroyed 14 | 1 1 1 2 . . 2 4 1 1 . 1 . . . Worker 5 | . . . 1 . . . 2 1 . 1 . . . . Builder 1 | . . . . . . . 1 . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . Recycler 4 | 1 . . . 1 . . . . . 2 . . . . Watcher 3 | . . . . . . . 2 1 . . . . . . Swarmer 16 | . 1 . . . . 1 3 2 4 . 5 . . . Grunt 20 | . . . 2 . . 2 4 2 2 1 4 3 . . Brawler 3 | . . . . . . . . 1 . . 1 1 . . Duelist 2 | . . . . . . . . . . . 2 . . . Sentry 17 | . . . . . . 3 5 1 4 1 2 1 . . Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 4 | . . . . . . . 1 . 1 1 . . . 1 Programmer 4 | . . . . . . . . . 1 3 . . . . Assembled 3 | . . 3 . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 1 1 3 2 1 . 3 4 3 9 3 5 3 1 1 Combat Bots Only 9 | . 1 3 1 . . 3 3 3 9 1 5 3 1 1 Max Kills in Single Turn 3 | 1 1 1 1 1 . 2 2 1 3 1 3 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 3 | . . . . . . . . . 3 . 3 . . . Melee 1 | . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 868 | . 3 22 10 . 2 103 75 39 161 72 198 150 1 32 Missed 281 | . . 5 7 . 2 34 16 17 56 19 56 63 . 6 Hits 587 | . 3 17 3 . . 69 59 22 105 53 142 87 1 26 Melee 16 | . . 1 . . . . . 1 . . 13 . 1 . Projectile 571 | . 3 16 3 . . 69 59 21 105 53 129 87 . 26 Critical Strikes 13 | . . . . . . . . 1 3 2 4 2 . 1 Part Disruptions 1 | . . 1 . . . . . . . . . . . . Damage Taken 8188 | . 21 267 30 . . 993 806 227 1687 611 2159 900 35 452 Core 943 | . . 10 10 . . 173 46 11 272 63 159 166 . 33 Absorbed by Shields 188 | . . . . . . . . . . . 188 . . . Redirected to Shielding 43 | . . . . . . 43 . . . . . . . . Core Remaining (%) 88 | 100 . 96 . 97 . . 60 . . . . . . . Volleys Fired 153 | 4 4 7 14 1 . 23 34 20 19 3 5 9 1 9 Largest 3 | 2 2 2 2 1 . 2 2 3 3 3 1 3 3 3 Hottest 152 | 40 40 40 43 30 . 46 80 152 152 145 30 93 96 96 Shots Fired 342 | 8 8 14 28 1 . 41 68 56 48 7 5 27 4 27 Gun 163 | 8 8 14 28 . . 41 . . 21 4 . 18 3 18 Cannon 167 | . . . . . . . 68 56 21 3 . 9 1 9 Launcher 12 | . . . . 1 . . . . 6 . 5 . . . Special . | . . . . . . . . . . . . . . . Kinetic 290 | 8 8 14 28 . . 41 68 36 23 6 . 27 4 27 Thermal 40 | . . . . . . . . 20 19 1 . . . . Explosive 6 | . . . . 1 . . . . . . 5 . . . Electromagnetic 6 | . . . . . . . . . 6 . . . . . Robot Hit Streak 21 | 7 2 9 4 . . 21 5 9 9 18 8 9 5 7 Robot Miss Streak 8 | . 3 2 2 . . 1 6 8 7 3 . 4 1 6 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . Shots Hit Robots 295 | 7 3 10 18 . . 36 46 39 28 29 42 18 4 15 Core Hits 192 | 2 3 7 7 2 . 15 34 21 39 16 22 13 4 7 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . Critical Strikes 8 | . . . . . . . 2 . . 2 3 1 . . Destroy 1 | . . . . . . . . . . . . 1 . . Blast 2 | . . . . . . . 2 . . . . . . . Sever 5 | . . . . . . . . . . 2 3 . . . Melee Attacks 82 | . . . . . . . . . . 32 47 3 . . Impact 6 | . . . . . . . . . . . 6 . . . Slashing 76 | . . . . . . . . . . 32 41 3 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . 9 . . . Damage Inflicted 7813 | 71 39 102 213 34 . 568 1114 943 844 1032 1973 506 112 262 Guns 1825 | 71 39 102 213 . . 568 . . 266 68 . 226 77 195 Cannons 2721 | . . . . . . . 1092 943 315 73 . 196 35 67 Explosions 690 | . . . . 29 . . . . 263 . 398 . . . Melee 2550 | . . . . . . . . . . 891 1575 84 . . Ramming 27 | . . . . 5 . . 22 . . . . . . . Kinetic 3926 | 71 39 102 213 . . 568 1092 643 295 107 . 422 112 262 Thermal 655 | . . . . . . . . 300 321 34 . . . . Explosive 427 | . . . . 29 . . . . . . 398 . . . Electromagnetic 228 | . . . . . . . . . 228 . . . . . Impact 147 | . . . . . . . . . . . 147 . . . Slashing 2403 | . . . . . . . . . . 891 1428 84 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 1 . . . . 2 3 6 6 6 6 Average Corruption 4 | . . . 1 1 . . . . 1 2 5 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 122 | . . . 5 3 . . . . 2 11 43 43 15 . Message Errors 28 | . . . 2 . . . . . . 5 8 11 2 . Matter Fused 29 | . . . . . . . . . 1 2 13 9 4 . Heat Flow Errors 18 | . . . 1 1 . . . . . 1 7 7 1 . Energy Discharges 18 | . . . 1 . . . . . . 2 6 7 2 . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . 1 1 . . . . 1 . 6 5 3 . Data Loss (major) 9 | . . . . 1 . . . . . . 3 4 1 . Misfires 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 319 | . . . . . . . 5 15 . 66 233 . . . Projectiles 20 | . . . . . . . 5 15 . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 299 | . . . . . . . . . . 66 233 . . . Knockbacks 23 | . . . . . . . 13 8 . . . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . 11 8 . . . . . 2 Secondary 2 | . . . . . . . 2 . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . 5 . . . . . Shots 1 | . . . . . . . . . 1 . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . . . . . . . Kicked 1 | . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 256 | . . . 256 256 . 13 239 174 99 180 216 238 81 21 Average Temperature 71 | . . . 146 137 . 6 68 63 48 79 91 91 31 17 Received Heat Transfer 1997 | . . 100 18 . . 198 279 63 249 54 628 408 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . Heat Transferred 1027 | . . . . . . . . 444 508 75 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . . 1 1 . 2 . . . . . Low Security (%) 87 | 100 100 100 100 100 100 80 90 100 24 100 . . . . Level 1 9 | . . . . . . 19 9 . 52 . . . . . Level 2 2 | . . . . . . . . . 23 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 400 | 5 20 . 20 10 44 219 214 198 400 180 . . . . Initial 180 | . . . . . . 28 106 77 131 180 . . . . Average 83 | . 1 . 2 . 11 150 143 91 317 13 . . . . Influence Increases 2073 | 5 20 . 51 10 44 331 407 211 304 220 340 110 . 20 Destroy 0b10 Robot/C 1480 | . 20 . 40 . 20 260 260 120 240 120 280 100 . 20 Destroy 0b10 Robot/NC 75 | 5 . . 5 5 . . 30 10 . 15 5 . . . Destroy Leader 236 | . . . . . 10 10 94 32 20 50 10 10 . . Allied During Kill 41 | . . . . . 10 31 . . . . . . . . Successful Hack 18 | . . . 6 . 4 . 4 . . 4 . . . . Disable Machine 60 | . . . . . . . . 30 . 30 . . . . Destroy Structure 43 | . . . . 5 . . 19 4 14 1 . . . . Partial Spotted 15 | . . . . . . . . . 15 . . . . . Lose Combat Pursuer 105 | . . . . . . 30 . 15 15 . 45 . . . Influence Decreases 2073 | 5 20 . 51 8 2 156 455 194 147 547 358 99 11 20 Entered New Map 466 | . . . . . 2 16 113 94 57 165 8 . 11 . Time Decay 1109 | 5 20 . 51 8 . . 342 100 . 232 252 99 . . Lost Part 268 | . . . . . . 60 . . 90 . 98 . . 20 Lost Ally 80 | . . . . . . 80 . . . . . . . . Purge Threat 150 | . . . . . . . . . . 150 . . . . Squads Dispatched 8 | . 2 . 2 . . . 2 1 . 1 . . . . Investigation 1 | . . . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 4 | . 2 . 1 . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Distress Signals 4 | . 1 . 2 . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 141 | . 3 17 13 . 2 23 22 9 14 9 17 9 1 2 Peak Tracking Total 19 | . 1 19 7 . 2 6 4 4 6 2 9 5 1 2 Tactical Retreats 8 | . . 1 . . . 2 . 1 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 5 | . . 1 . . . 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 4 | . . . . . . . . 2 . 2 . . . . Max in Single Turn 1 | . . . . . . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 20 | . 1 1 1 1 1 . 2 3 1 6 1 1 1 . Terminals 8 | . . . 1 . . . 1 1 1 4 . . . . Fabricators 2 | . . . . . . . . 1 . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . 1 . . . . Total Hacks 36 | . 5 1 3 1 1 . 3 4 1 11 1 1 4 . Successful 21 | . 3 1 1 1 1 . 2 1 . 5 1 1 4 . Failed 15 | . 2 . 2 . . . 1 3 1 6 . . . . Catastrophic 4 | . . . . . . . 1 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . 1 . . . . 2 . . . . . . Terminals 16 | . . . 3 . . . 2 2 1 8 . . . . Fabricators 3 | . . . . . . . . 1 . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 . 1 . . . . Terminal Hacks 11 | . . 1 . 1 . . 1 . . 2 1 1 4 . Record 1 | . . . . . . . . . . . . 1 . . Part Schematic 4 | . . . . . . . . . . . . . 4 . Open Door 3 | . . 1 . 1 . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 1 . 1 . . . . Unlock Access 2 | . . . . . 1 . . 1 . . . . . . Seal Access 2 | . . . . . . . 1 . . 1 . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 . . . 1 2 1 3 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Parts Built 2 | . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 20 | . 20 . . . . . . . . . . . . . Retrieved Matter 20 | . 20 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Total Allies 7 | . . . . 3 . 4 . . . . . . . . Largest Group 4 | . . . . 3 3 4 . . . . . . . . Highest-Rated Group 69 | . . . . 40 40 69 . . . . . . . . Highest-Rated Ally 29 | . . . . 16 16 29 . . . . . . . . Total Orders 6 | . . . . . 6 . . . . . . . . . RETURN 6 | . . . . . 6 . . . . . . . . . Ally Attacks 49 | . . . . . 1 48 . . . . . . . . Total Damage 434 | . . . . . 2 432 . . . . . . . . Kills 7 | . . . . . 1 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Active Infowar (turns) 4369 | . . . . . . . 495 211 487 1121 580 915 534 26 Optics 4369 | . . . . . . . 495 211 487 1121 580 915 534 26 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . . 3 1 1 . Drone Launches 29 | . . . . . 9 20 . . . . . . . . Drone Recoveries 24 | . . . . . 6 18 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Turns Passed 8328 | 125 123 150 329 536 56 400 762 211 487 1121 1855 1613 534 26 Spaces Moved 3811 | 60 69 82 157 323 35 221 519 119 270 499 891 402 164 . Core 69 | 6 . . . . . . . . . . . 63 . . Treads 1855 | 46 69 82 121 323 35 129 . . . 91 470 339 150 . Legs 1887 | 8 . . 36 . . 92 519 119 270 408 421 . 14 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 90 90 112 100 110 123 240 320 . Average Speed 190 | 159 160 160 178 160 160 144 113 112 144 176 187 384 320 . Slowest Speed 750 | 200 160 160 260 160 160 260 180 112 185 450 400 750 330 . Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 23 41 21 60 8 41 44 5 41 16 90 42 11 . Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . 1 . . 1 1 1 1 . Scrap Searched 8 | . . . . 1 . . . . . . 4 2 1 . Spaces Dug 6 | . . . . 5 . . . . . 1 . . . . Terrain Destroyed 72 | . . . . 5 . . 17 4 4 1 33 3 . 5 Melee 1 | . . . . . . . . . . 1 . . . . Projectile 29 | . . . . . . . 17 4 . . . 3 . 5 AOE 42 | . . . . 5 . . . . 4 . 33 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Total 4488 | 79 74 88 183 343 35 260 626 154 325 692 1004 443 173 9 Wait 194 | . . . . . . 1 22 9 10 107 39 6 . . Move 3795 | 59 68 81 156 322 34 219 518 118 268 498 890 401 163 . Hop . | . . . . . . . . . . . . . . . Pick Up 70 | 6 1 . 3 4 . 2 15 1 4 12 12 6 4 . Fast Attach 47 | 6 1 . 3 3 . 6 9 . 2 9 5 2 1 . Attach 37 | 1 . . . . 1 2 2 3 4 8 10 5 1 . Detach 4 | 1 . . . . . . . . . 2 1 . . . Swap 36 | 2 . . 2 3 . 5 7 1 4 7 2 3 . . Drop 65 | . . . 5 9 . 2 18 2 4 16 5 1 3 . Fire 153 | 4 4 7 14 1 . 23 34 20 19 3 5 9 1 9 Melee 68 | . . . . . . . . . . 30 35 3 . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . . . . Rewire 7 | . . . . . . . . . . . . 7 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 249 | -10/Materials | Entered Mines 262 | -10/Mines | Assembled infested the area 267 | -10/Mines | Assisted by a Guerilla fighting off Assembled 317 | -10/Mines | Build established: Mutant 334 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 387 | -10/Mines | Discovered new exit (range 8) 388 | -10/Mines | Learned location of Storage (-8) 399 | -10/Mines | Entered Materials 399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -9/Materials | Discovered new exit (range 16) 728 | -9/Materials | Entered Mines 732 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 735 | -9/Mines | Met a Derelict bent on vengeance 884 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 888 | -9/Mines | Found Scrap Suit 1098 | -9/Mines | Identified exit to Materials 1195 | -9/Mines | Found the Drone Emporium 1206 | -9/Mines | Found Prototype Device 1206 | -9/Mines | Identified Splice Drone Bay 1264 | -9/Mines | Entered Materials 1264 | -8/Materials | Accompanied by 3 allies 1264 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -8/Materials | Identified exit to Garrison 1320 | -8/Materials | Entered Garrison 1320 | -8/Garrison | Accompanied by 4 allies 1343 | -8/Garrison | Installed Relay Interface Framework 1405 | -8/Garrison | Triggered checkpoint 1430 | -8/Garrison | Triggered checkpoint 1452 | -8/Garrison | Triggered checkpoint 1469 | -8/Garrison | Lost 3 allies 1553 | -8/Garrison | Discovered new exit (range 12) 1570 | -8/Garrison | Triggered checkpoint 1572 | -8/Garrison | Lost 3 allies 1641 | -8/Garrison | Lost 5 parts (3n1u1w) 1720 | -8/Garrison | Entered Materials 2428 | -8/Materials | Garrison activated, responded to threat 2454 | -8/Materials | Discovered new exit (range 7) 2482 | -8/Materials | Entered Factory 2482 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2654 | -7/Factory | Garrison activated, responded to threat 2692 | -7/Factory | Identified exit to Garrison 2693 | -7/Factory | Entered Garrison 2713 | -7/Garrison | Triggered checkpoint 2783 | -7/Garrison | Build established: Gunner 2812 | -7/Garrison | Triggered checkpoint 2868 | -7/Garrison | Destroyed 9 combat bots 2977 | -7/Garrison | Spotted B-75 Beast 2977 | -7/Garrison | Spotted B-75 Beast 3077 | -7/Garrison | Triggered checkpoint 3118 | -7/Garrison | Lost 6 parts (1p1n2u2w) 3159 | -7/Garrison | Discovered new exit (range 11) 3180 | -7/Garrison | Entered Factory 3375 | -7/Factory | Build established: Scavenger-Mutant 4235 | -7/Factory | Fabricated Greatsword (x2) 4292 | -7/Factory | Discovered new exit (range 5) 4301 | -7/Factory | Entered Lower Caves 4431 | -7/Lower Caves | Build established: Gladiator 4583 | -7/Lower Caves | Learned location of 1 exit from Factory 4698 | -7/Lower Caves | Core integrity fell below 50% 4819 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4862 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4937 | -7/Lower Caves | Lost 7 parts (1p2n3u1w) 4978 | -7/Lower Caves | Lost 3 parts (1n2u) 5082 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5083 | -7/Lower Caves | Encountered a Warlord checkpoint 5305 | -7/Lower Caves | Learned Factory trap positions 5472 | -7/Lower Caves | Spotted B-75 Beast 6137 | -7/Lower Caves | Discovered new exit (range 7) 6156 | -7/Lower Caves | Entered another Lower Caves area 6158 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6201 | -7/Lower Caves | Core integrity fell below 20% 6233 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 6427 | -7/Lower Caves | Learned Factory terminal intel 6512 | -7/Lower Caves | Build established: Gunner 6593 | -7/Lower Caves | Entered a destroyed Warlord outpost 7165 | -7/Lower Caves | Build established: Derelict-Gunner 7737 | -7/Lower Caves | Discovered new exit (range 9) 7769 | -7/Lower Caves | Entered Zion 7923 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8210 | -7/Zion | Discovered new exit (range 13) 8246 | -7/Zion | RIF detected upon attempting to enter Zion 8246 | -7/Zion | Attacked by Zionites 8303 | -7/Zion | Entered Proximity Caves 8304 | -6/Proximity Caves | Identified exit to Factory 8329 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates H-66 Slayer. H-66 Slayer destroyed. Penetrated by Slug. Imp. Deuterium Engine destroyed. Slug penetrates H-66 Slayer. Penetrated by Slug. Kinecellerator destroyed. Gauss Rifle fries itself beyond repair. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. H-66 Slayer knocked back. Slug penetrates Wall. Penetrated by Slug. Flexi-carbon Leg fries itself beyond repair. Slug penetrates H-66 Slayer. Slug penetrates Wall. Penetrated by Slug. Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????###????????????????????? | | ????????????????## ###??????????????????? | | ???????????????## ;#??????????????????? | | ???????????????# @ #???????????????????? | | ???????????????# h% #??????????????? | | ???????????????## ### #??????????????? | | ????????????????## %; ?????????????????? | | ??????????????????# %;##????????????????? | | ???????????????????# ##?????????????????? | | ???????????????????? ;#??????????????????? | | ?????????????????????##??????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 12 Recoil Reduction 3 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicVampiricCleaver Manual? 0 Play Time 01:10:45 Cumulative 73.2 hours Start 2025.06.17 @ 21:58:17 End 2025.06.21 @ 00:16:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d17a55df-a114-465d-8e50-1abb567cae3f