Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 11:54:37 Player: Llamageddon Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1257) 1257 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 3627 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Ion Cannon Flak Cannon > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Improved Treads Armored Treads Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Field Recycling Unit (0) Beam Rifle Ion Cannon Light Assault Rifle Heavy Assault Rifle Flak Cannon Mini Grenade Launcher Mining Laser Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Ion Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Improved Treads Armored Treads Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Recoil Stabilizer Beam Rifle Ion Cannon Light Assault Rifle Heavy Assault Rifle Flak Cannon Mini Grenade Launcher Maul [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Visual Processing Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 44 | 6 2 2 30 4 . Power 7 | 1 . . 5 1 . Engine 7 | 1 . . 5 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 1 . 10 . . Treads 8 | . . . 8 . . Leg 5 | 2 1 . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 . 4 1 . Device 1 | . . . 1 . . Storage 3 | 1 . . 2 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 17 | 2 . 2 11 2 . Energy Gun 7 | 1 . 2 4 . . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 5 | 1 . . 4 . . Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 5 8 . . Power 2 | . . 1 1 . . Propulsion 6 | . . 1 5 . . Utility . | . . . . . . Weapon 5 | . . 3 2 . . Highest Loss Streak 3 | . . 3 3 . . To Critical Strikes . | . . . . . . Average Backups 14 | 2 5 6 10 19 . Power 2 | . 1 2 2 3 . Propulsion 2 | 1 2 3 . 3 . Utility 4 | . . 1 3 5 . Weapon 5 | . 1 . 4 7 . Tool/Special . | . . . . . . Unused Backups 24 | . . . 7 1 16 Power 5 | . . . 2 . 3 Propulsion 3 | . . . . . 3 Utility 6 | . . . . 1 5 Weapon 10 | . . . 5 . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 89 91 100 . Engine 10 | . 14 7 10 11 . Treads 28 | . . . 27 33 . Leg 2 | . 28 26 1 . . Device 1 | . . . 3 . . Storage 11 | . 14 14 11 11 . Processor 11 | . 10 14 11 11 . Protection 7 | . . . 4 11 . Energy Gun 4 | . 14 20 6 . . Energy Cannon 6 | . . . 2 10 . Ballistic Gun 3 | . 14 5 4 . . Ballistic Cannon 5 | . . . . 10 . Launcher 2 | . . . 5 . . Peak Build Rating 24 | 6 8 8 22 24 . Average Rating 18 | 4 7 7 14 23 . On Entrance 10 | . 6 8 5 22 24 Avg Prop Armor Cover (%) 7 | . . . 7 . . Naked Turns . | . . . . . . Heaviest Build 62 | 14 14 14 56 62 . Greatest Support 60 | 20 20 20 60 60 . Greatest Overweight (x) 2 | . . . 2 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 . Average Capacity 17 | 7 8 8 16 20 . Most Carried 20 | 5 8 8 20 20 . Average Carried 14 | 2 5 6 10 19 . Final Capacity 20 | 8 8 8 20 20 20 Final Carried 20 | 4 8 6 18 20 20 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1280 | 269 49 . 652 310 . Remotely . | . . . . . . Salvage Created 1692 | 95 299 . 1038 260 . Parts 131 | 1 16 . 96 18 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 40 | . 4 . 29 7 . Guns 14 | . 3 . 11 . . Cannons 8 | . . . 1 7 . AOE 18 | . 1 . 17 . . Classes Destroyed 9 | 1 3 . 5 . . Worker 5 | . 1 . 4 . . Builder 5 | . . . 5 . . Recycler 6 | 1 1 . 2 2 . Operator 1 | . . . 1 . . Watcher 4 | . 1 . 3 . . Swarmer 17 | . . . 13 4 . Grunt 12 | . 4 . 8 . . Brawler 2 | . . . 1 1 . Sentry 9 | . . . 7 2 . Best Kill Streak 8 | 1 5 . 8 4 . Combat Bots Only 6 | . 4 . 6 4 . Max Kills in Single Turn 5 | 1 1 . 5 2 . Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 345 | . 20 85 211 29 . Missed 110 | . 10 26 70 4 . Hits 235 | . 10 59 141 25 . Melee 1 | . . . . 1 . Projectile 234 | . 10 59 141 24 . Critical Strikes 7 | . 3 . 3 1 . Damage Taken 2846 | . 137 664 1723 322 . Core 504 | . 29 144 315 16 . Absorbed by Shields . | . . . . . . Core Remaining (%) 49 | 100 . 30 . 17 . Volleys Fired 148 | 3 13 10 103 19 . Largest 2 | 2 2 2 2 2 . Hottest 97 | 60 60 80 86 97 . Shots Fired 251 | 6 26 16 163 40 . Gun 186 | 6 26 16 138 . . Cannon 49 | . . . 9 40 . Launcher 16 | . . . 16 . . Special . | . . . . . . Kinetic 107 | 3 13 1 70 20 . Thermal 103 | . . 15 68 20 . Explosive 16 | . . . 16 . . Electromagnetic 25 | 3 13 . 9 . . Robot Hit Streak 10 | 4 5 4 10 8 . Robot Miss Streak 12 | 2 2 3 5 12 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 155 | 4 16 9 100 26 . Core Hits 94 | 2 12 1 60 19 . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . 3 . . Burn 2 | . . . 2 . . Destroy 2 | . 1 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3576 | 104 263 110 2491 608 . Guns 1432 | 63 232 110 1027 . . Cannons 665 | . . . 78 587 . Explosions 1458 | 41 31 . 1386 . . Melee . | . . . . . . Ramming 21 | . . . . 21 . Kinetic 1018 | 38 81 13 547 339 . Thermal 897 | 41 31 97 480 248 . Explosive 1386 | . . . 1386 . . Electromagnetic 254 | 25 151 . 78 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . 7 29 . Message Errors 8 | . . . 1 7 . Matter Fused 12 | . . . 3 9 . Heat Flow Errors 4 | . . . 1 3 . Energy Discharges 7 | . . . 1 6 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 78 | . . . 68 10 . Projectiles 10 | . . . . 10 . Explosions 68 | . . . 68 . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 40 | . . . 40 . . Shots 2 | . . . 2 . . Rammed 4 | . . . . 4 . Targets Rammed 4 | . . . . 4 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 384 | . 99 152 261 384 . Average Temperature 84 | . 64 70 52 122 . Received Heat Transfer 1098 | . 132 249 627 90 . Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 2101 | 50 50 225 1369 407 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 78 | 100 100 100 48 100 . Level 1 21 | . . . 51 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 390 | 5 106 35 390 186 . Initial 147 | . . 35 . 147 . Average 98 | . 20 8 194 30 . Influence Increases 1368 | 5 147 . 1021 195 . Destroy 0b10 Robot/C 820 | . 80 . 580 160 . Destroy 0b10 Robot/NC 105 | 5 15 . 75 10 . Destroy Leader 198 | . 12 . 166 20 . Allied During Kill 3 | . . . . 3 . Successful Hack 36 | . 4 . 32 . . Disable Machine 45 | . . . 45 . . Destroy Structure 116 | . 6 . 108 2 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 1368 | 5 56 91 643 573 . Entered New Map 287 | . . 56 . 231 . Time Decay 1011 | 5 56 15 593 342 . Lost Part 70 | . . 20 50 . . Squads Dispatched 4 | . 1 . 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 11 15 44 8 . Peak Tracking Total 23 | . 4 23 7 4 . Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . 3 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 11 | . 3 . 8 . . Terminals 9 | . 3 . 6 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 44 | . 14 . 30 . . Successful 17 | . 5 . 12 . . Failed 26 | . 9 . 17 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts 1 | . . . 1 . . Manual 8 | . 1 . 7 . . Terminals 28 | . 14 . 14 . . Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units . | . . . . . . Scanalyzers 11 | . . . 11 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 5 . 2 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 2 | . . . 2 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 8 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 7 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 11 | . . . . 11 . Total Damage 84 | . . . . 84 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 4993 | . 201 103 2173 2516 . Optics 4993 | . 201 103 2173 2516 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5143 | 85 266 103 2173 2516 . Spaces Moved 2223 | 54 170 63 967 969 . Core 11 | 11 . . . . . Treads 1932 | . . . 963 969 . Legs 280 | 43 170 63 4 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 170 . Average Speed 204 | 105 120 120 184 249 . Slowest Speed 320 | 120 120 120 320 250 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 32 31 79 98 1 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 128 | . 7 . 118 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 125 | . 7 . 118 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2576 | 76 206 74 1201 1019 . Wait 60 | 4 15 . 22 19 . Move 2218 | 53 169 62 966 968 . Hop . | . . . . . . Pick Up 64 | 10 6 . 45 3 . Fast Attach 5 | . . . 4 1 . Attach 26 | 6 1 2 17 . . Detach 2 | . . . 2 . . Swap 21 | . 1 . 17 3 . Drop 28 | . 1 . 25 2 . Fire 148 | 3 13 10 103 19 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered Mines 353 | -10/Mines | Assembled infested the area 358 | -10/Mines | Assisted by a Guerilla fighting off Assembled 435 | -10/Mines | Lost 3 parts (1p2w) 442 | -10/Mines | Discovered new exit (range 9) 450 | -10/Mines | Core integrity fell below 50% 455 | -10/Mines | Entered Materials 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 557 | -9/Materials | Lost 3 parts (1p1n1w) 812 | -9/Materials | Core integrity fell below 50% 1036 | -9/Materials | Build established: Scavenger-Mutant 1377 | -9/Materials | Discovered new exit (range 9) 1693 | -9/Materials | Discovered new exit (range 12) 1840 | -9/Materials | Central database locked down 2070 | -9/Materials | Build established: Mutant 2273 | -9/Materials | Discovered new exit (range 17) 2364 | -9/Materials | Identified exit to Mines 2628 | -9/Materials | Entered Mines 2628 | -9/Mines | Discovered new exit (range 10) 2631 | -9/Mines | Received a Mining Laser from a helpful Derelict 2700 | -9/Mines | Learned location of Storage (-8) 3418 | -9/Mines | Discovered new exit (range 12) 3833 | -9/Mines | Core integrity fell below 20% 5144 | -9/Mines | Entered Materials 5144 | -8/Materials | Evolved 2 slots: Utility x2 5144 | -8/Materials | Self-destructed Last Messages --------------- 04309_ T-07 Excavator is excavating. 04312_ U-05 Engineer lays Concrete. 04313_ U-05 Engineer builds a Wall. 04429_ Acquired 8 matter. 04439_ Slammed into K-01 Serf. 04446_ Slammed into T-07 Excavator. 04531_ Slammed into K-01 Serf. 04556_ System corrupted: Matter fused (-9). 04596_ Acquired 5 matter. 04693_ System corrupted: Matter fused (-5). 04794_ System corrupted: Matter fused (-9). 04840_ System corrupted: Heat flow error (+288). 04895_ 7X#A02FVH4UE9SHQTOY AR0Y4I/B 04921_ System corrupted: Matter fused (-6). 04986_ System corrupted: Energy discharge (-74). 05073_ 0|:LEI R:HI#S3K5AEJG0AGKY 05134_ Acquired 24 matter. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????????????????#####????? | | ???????????????????????# #????? | | ???????????????????????# @ #????? | | ???????????????????????# T#???? | | ???????????????????????+ ##???? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????# #????? | | ???????????????????????? ?????? | | ???????????????????????? ?????? | | ???????????????????????? ?????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation Overwhelming Resistances Are Futile Challenges ------------ None Game ------ Seed Llamas Manual? 1 Play Time 01:04:02 Cumulative 20.2 hours Start 2026.06.09 @ 08:27:06 End 2026.06.09 @ 11:54:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36480128-ab9f-49eb-abbf-4e3c50aa47cd