Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 18:13:26 Player: Lolterzard Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (765) 765 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (645) 645 TOTAL SCORE: 3120 Bonus ------- Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 198/300 Energy 250/250 System Corruption 0% Temperature Cool (43) Movement Rolling (200) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Huge Storage Unit Propulsion Shielding Tractor Beam > --- WEAPON (2) ------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (25) --- Improved Ion Engine Wheel Compact Wheel Heat Sink Medium Matter Pod (100) Medium Matter Pod (100) Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Improved Light Cannon Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Targeting Computer Phasing AFG > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Wheel Wheel Wheel Compact Wheel Heat Sink Medium Matter Pod Medium Matter Pod Improved Terrain Scanner Propulsion Shielding Tractor Beam Tractor Beam Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Improved Light Cannon Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Mini Grenade Launcher Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 40 | 8 5 12 5 1 9 Power 4 | 1 1 1 . . 1 Engine 4 | 1 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 3 4 2 . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 9 | . 3 4 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 5 1 1 3 Device 7 | 1 . 2 1 1 2 Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 12 | 3 . 2 2 . 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 3 . 2 . . 3 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 18 | . . 6 . . 12 Power 1 | . . . . . 1 Propulsion 5 | . . 2 . . 3 Utility 8 | . . 3 . . 5 Weapon 4 | . . 1 . . 3 Highest Loss Streak 8 | . . 3 . . 8 To Critical Strikes . | . . . . . . Average Backups 20 | 3 9 15 24 25 21 Power 1 | . 1 2 2 2 1 Propulsion 2 | 1 1 1 3 4 3 Utility 5 | . 4 5 6 7 5 Weapon 9 | . 2 6 12 12 11 Tool/Special . | . . . . . . Unused Backups 13 | . . 2 1 1 9 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 7 | . . 2 1 1 3 Weapon 5 | . . . . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 91 100 99 94 Engine 11 | . 14 11 11 11 10 Treads 1 | . 11 . . . . Wheel 20 | . 16 19 22 22 19 Device 10 | . 14 8 9 11 11 Storage 11 | . 14 11 11 11 11 Processor 7 | . . 4 11 11 2 Protection 10 | . . 14 12 10 16 Ballistic Gun 14 | . 27 22 17 . 13 Launcher 8 | . . . 4 22 8 Peak Build Rating 35 | 7 8 15 23 35 23 Average Rating 17 | 5 7 9 22 23 20 On Entrance 12 | . 7 8 15 23 23 Avg Prop Armor Cover (%) 18 | 28 . 4 4 . . Naked Turns . | . . . . . . Heaviest Build 97 | 15 90 97 97 93 96 Greatest Support 40 | 40 40 32 26 20 20 Greatest Overweight (x) 29 | 4 4 29 6 4 4 Average Overweight (x) 3 | . 2 3 3 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 Most Carried 25 | 5 16 23 25 25 25 Average Carried 20 | 3 9 15 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 5 16 23 25 25 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1680 | 334 154 477 322 128 265 Remotely 243 | . . 121 . . 122 Salvage Created 1159 | 141 190 482 177 . 169 Parts 74 | 13 15 29 7 . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 7 | . 3 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 5 4 10 . 7 Guns 17 | . 5 4 5 . 3 AOE 9 | . . . 5 . 4 Classes Destroyed 11 | 2 4 2 2 . 1 Worker 5 | . 2 3 . . . Builder 1 | . . . 1 . . Tunneler 4 | 4 . . . . . Hauler 1 | . . 1 . . . Recycler 3 | 1 . 2 . . . Watcher 2 | . 1 1 . . . Swarmer 6 | . 3 . . . 3 Grunt 7 | . 2 1 2 . 2 Sentry 3 | . . 3 . . . Programmer 1 | . . . . . 1 Assembled 8 | . . . 8 . . Thug 1 | . . . . . 1 Best Kill Streak 6 | 5 4 4 6 . 3 Combat Bots Only 5 | . 3 1 5 . 3 Max Kills in Single Turn 4 | 1 1 1 4 . 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 185 | . 31 50 17 . 87 Missed 38 | . 4 12 2 . 20 Hits 147 | . 27 38 15 . 67 Melee 1 | . . . 1 . . Projectile 146 | . 27 38 14 . 67 Critical Strikes 5 | . . 4 . . 1 Damage Taken 2202 | . 272 571 218 . 1141 Core 427 | . 14 98 49 . 266 Absorbed by Shields . | . . . . . . Redirected to Shielding 112 | . . 32 6 . 74 Regen/Repaired (Parts) 118 | . 87 31 . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 133 | 9 33 45 18 . 28 Largest 2 | 2 2 2 2 . 2 Hottest 60 | 40 40 46 60 . 60 Shots Fired 263 | 18 66 89 36 . 54 Gun 241 | 18 66 89 30 . 38 Cannon . | . . . . . . Launcher 22 | . . . 6 . 16 Special . | . . . . . . Kinetic 241 | 18 66 89 30 . 38 Thermal . | . . . . . . Explosive 22 | . . . 6 . 16 Electromagnetic . | . . . . . . Robot Hit Streak 11 | 6 11 8 6 . 4 Robot Miss Streak 6 | 4 3 4 3 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 150 | 11 43 52 21 . 23 Core Hits 79 | 6 13 21 18 . 21 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 2 | . . . 1 . 1 Destroy 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3128 | 141 511 679 729 . 1068 Guns 1919 | 141 511 667 304 . 296 Cannons . | . . . . . . Explosions 1197 | . . . 425 . 772 Melee . | . . . . . . Ramming 12 | . . 12 . . . Kinetic 1919 | 141 511 667 304 . 296 Thermal . | . . . . . . Explosive 1197 | . . . 425 . 772 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . 22 . . Projectiles . | . . . . . . Explosions 22 | . . . 22 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 84 | . . 6 . . 78 Shots 4 | . . . . . 4 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 24 | . 8 17 24 . 24 Average Temperature 8 | . 2 8 10 . 7 Received Heat Transfer 621 | . 57 270 155 . 139 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 71 | 15 71 45 50 . . Initial . | . . . . . . Average 9 | 2 21 12 2 . . Influence Increases 688 | 25 193 175 67 . 228 Destroy 0b10 Robot/C 380 | . 100 80 40 . 160 Destroy 0b10 Robot/NC 80 | 25 15 35 5 . . Destroy Leader 106 | . 22 44 10 . 30 Allied During Kill 8 | . . . . . 8 Successful Hack 26 | . 26 . . . . Disable Machine 15 | . 15 . . . . Destroy Structure 13 | . . 1 12 . . Lose Combat Pursuer 60 | . 15 15 . . 30 Influence Decreases 648 | 25 193 175 67 . 188 Time Decay 548 | 25 193 130 67 . 133 Lost Part 85 | . . 45 . . 40 Lost Ally 15 | . . . . . 15 Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 11 11 13 . 12 Peak Tracking Total 5 | . 3 3 5 . 4 Tactical Retreats 8 | . 1 1 4 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 11 4 . . . Successful 7 | . 5 2 . . . Failed 8 | . 6 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations 8 | . 4 4 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 3 2 . . . Scan Component 3 | . 2 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 3 | . . . . . 3 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 207 | . . . . 207 207 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 305 | . . . . . 305 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3615 | 49 619 232 1142 1039 534 Sensors 2631 | . . . 1142 1039 450 Terrain 84 | . . . . . 84 Seismic 900 | 49 619 232 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4160 | 119 619 514 1259 1039 610 Spaces Moved 2138 | 60 314 191 482 725 366 Core 31 | 28 . 3 . . . Treads 164 | 32 132 . . . . Legs . | . . . . . . Wheels 1943 | . 182 188 482 725 366 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 140 130 135 140 140 Average Speed 142 | 127 150 159 139 140 140 Slowest Speed 1500 | 250 320 1500 190 140 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 65 22 70 87 53 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . . . 23 . 84 Melee . | . . . . . . Projectile . | . . . . . . AOE 107 | . . . 23 . 84 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2976 | 80 393 314 1031 749 409 Wait 608 | . 28 40 522 17 1 Move 2133 | 59 313 190 481 724 366 Hop . | . . . . . . Pick Up 34 | 4 10 17 2 1 . Fast Attach 16 | 7 2 3 1 3 . Attach 20 | . 2 8 . . 10 Detach . | . . . . . . Swap 15 | 1 3 3 4 . 4 Drop 16 | . 2 7 3 4 . Fire 133 | 9 33 45 18 . 28 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 592 | -10/Materials | Repaired Assault Rifle 698 | -10/Materials | Discovered new exit (range 14) 739 | -10/Materials | Entered another Materials area 739 | -9/Materials | Evolved 2 slots: Utility x2 782 | -9/Materials | Discovered new exit (range 14) 1002 | -9/Materials | Lost 3 parts (1n1u1w) 1107 | -9/Materials | Discovered new exit (range 9) 1215 | -9/Materials | Repaired Propulsion Shielding 1253 | -9/Materials | Entered Mines 1318 | -9/Mines | Assembled infested the area 1366 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1369 | -9/Mines | Found Prototype Device 1369 | -9/Mines | Identified Exp. Sensor Array 2427 | -9/Mines | Discovered new exit (range 14) 2441 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2512 | -9/Mines | Entered Zion 2678 | -7/Zion | Found Prototype Device 2678 | -7/Zion | Identified Phasing AFG 2721 | -7/Zion | Learned location of Extension (-6) 2962 | -7/Zion | Met Imprinter 2991 | -7/Zion | Imprinted 2994 | -7/Zion | Declared Zion's savior 3308 | -7/Zion | Gained Derelict followers 3490 | -7/Zion | Given A8's code to call for help 3515 | -7/Zion | Discovered new exit (range 12) 3551 | -7/Zion | Entered Proximity Caves 3551 | -6/Proximity Caves | Accompanied by 6 allies 3756 | -6/Proximity Caves | Identified exit to Factory 3813 | -6/Proximity Caves | Spotted B-75 Beast 3994 | -6/Proximity Caves | Core integrity fell below 50% 4055 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 4152 | -6/Proximity Caves | Core integrity fell below 20% 4161 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04027_ S-27 Virus destroyed. 04040_ VTOL Module fries itself beyond repair. 04043_ Autogun fries itself beyond repair. 04043_ VTOL Module fries itself beyond repair. 04044_ Autogun fries itself beyond repair. 04044_ Acquired 20 matter. 04045_ Acquired 21 matter. 04045_ Acquired 25 matter. 04045_ Acquired 26 matter. 04048_ Lgt. Nuclear Core fries itself beyond repair. 04052_ VTOL Module fries itself beyond repair. 04128_ Imp. Terrain Scanner destroyed. 04142_ G-50 Soldier suffers critical hit (Destroy). 04142_ Destroyed Lgt. Angular Momentum Engine. 04148_ Wheel destroyed. 04151_ G-50 Soldier destroyed. 04152_ Acquired 41 matter. 04157_ G-50 Soldier destroyed. 04158_ Acquired 9 matter. 04161_ Critical hit (Burn: +50). 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