Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 12:29:00 Player: APerTAS Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3645) 3645 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (7485) 7485 TOTAL SCORE: 15140 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 212 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1450 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -70 Cogmind --------- Core Integrity 0/950 Matter 265/300 Energy 965/1200 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Compact Wheel Armor Integrity Analyzer Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Seismic Detector Core Shielding Improved Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Heavy Laser Autogun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Deuterium Engine Fission Core Aluminum Leg Carbon-fiber Leg Wheel Compact Wheel Cooling System Medium Matter Pod Improved Terrain Scanner Armor Integrity Analyzer Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Heavy] Relay Coupler [Behemoth] Drone Bay Beam Cannon Magnetic Acceleration Cannon Grenade Launcher Remote Datajack Plasma Cutter Heavy Flail Tiamat Bomb Trap [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Slots Evolved 8 | . . 2 . . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . 1 . . . . 3 Weapon 2 | . . 1 . . . . 1 Parts Attached 83 | 7 14 12 6 16 . 5 23 Power 11 | 1 3 1 2 2 . . 2 Engine 10 | 1 3 1 2 2 . . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 3 3 1 5 . 2 6 Treads 9 | 2 . 2 1 2 . 1 1 Leg 6 | . . . . 2 . . 4 Wheel 7 | . 3 1 . 1 . 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 4 4 . 4 . . 7 Device 12 | 1 1 3 . 3 . . 4 Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 5 | . 1 1 . 1 . . 2 Artifact . | . . . . . . . . Weapon 29 | 2 4 4 3 5 . 3 8 Energy Gun 11 | 2 1 1 . 1 . 1 5 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 12 | . 1 3 3 2 . 1 2 Ballistic Cannon 1 | . 1 . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 26 | . 1 1 . 11 . 1 12 Power 1 | . . . . 1 . . . Propulsion 8 | . 1 1 . 4 . . 2 Utility 8 | . . . . 3 . 1 4 Weapon 9 | . . . . 3 . . 6 Highest Loss Streak 8 | . 1 1 . 4 . 1 8 To Critical Strikes 1 | . . . . 1 . . . Average Backups 22 | 2 18 24 24 23 24 24 21 Power 3 | . 3 3 3 2 3 3 3 Propulsion 2 | . 3 3 3 2 2 2 1 Utility 10 | . 4 10 10 13 14 14 10 Weapon 4 | . 7 6 5 3 3 3 4 Tool/Special . | . . . . . . . . Unused Backups 34 | . 5 4 3 1 . 2 19 Power 6 | . 1 . 2 . . . 3 Propulsion 1 | . . . . . . . 1 Utility 17 | . 1 2 1 . . 2 11 Weapon 8 | . 3 2 . 1 . . 2 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 95 | . 100 99 100 96 88 95 84 Engine 9 | . 14 11 11 8 11 11 2 Treads 11 | . 15 11 11 12 11 11 8 Leg 1 | . . . . 2 . . 4 Wheel 8 | . 12 10 11 6 . 7 5 Device 18 | . 9 17 22 21 22 22 18 Storage 10 | . 14 11 11 11 11 11 5 Protection 2 | . 4 4 . . . . 10 Energy Gun 9 | . 8 3 11 11 11 11 6 Energy Cannon 2 | . 7 7 . . . . . Ballistic Gun 11 | . 7 10 21 12 11 11 11 Ballistic Cannon 1 | . 4 11 . . . . . Impact Weapon 5 | . . . . 8 11 11 4 Peak Build Rating 58 | 7 11 28 30 32 32 37 58 Average Rating 28 | 5 8 26 29 30 32 34 41 On Entrance 21 | . 7 11 28 30 32 32 34 Avg Prop Armor Cover (%) 11 | . 11 9 9 10 . 12 12 Naked Turns 41 | . . . . . . . 41 Heaviest Build 113 | 15 92 99 99 101 98 101 113 Greatest Support 40 | 40 40 10 10 40 20 20 16 Greatest Overweight (x) 11 | . 9 9 9 9 4 6 11 Average Overweight (x) 6 | . 7 9 9 4 4 5 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 25 24 Most Carried 25 | 5 25 25 25 25 25 25 25 Average Carried 23 | 2 18 24 24 24 25 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 5 25 25 25 25 25 25 5 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Mutant 10% | Bothacker-Tank 9% | Gunner 8% | Bothacker-Mutant 6% | Commander-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Commander-Gunner | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Bothacker-Mutant | -9/Scraptown Bothacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Matter Collected 2843 | 270 180 426 751 484 . 18 714 Remotely . | . . . . . . . . Salvage Created 3575 | 119 475 508 416 1174 . . 883 Parts 181 | 5 24 31 25 64 . . 32 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Combat Hostiles Destroyed 78 | . 9 14 8 29 . . 18 Melee 1 | . . . . 1 . . . Guns 57 | . 5 3 8 28 . . 13 Cannons 14 | . 3 11 . . . . . AOE 4 | . . . . . . . 4 Classes Destroyed 13 | 2 4 2 2 2 . . 1 Worker 2 | . 1 . . . . . 1 Builder 3 | . . 1 . . . . 2 Tunneler 1 | 1 . . . . . . . Recycler 3 | 1 1 1 . . . . . Mechanic 1 | . . . 1 . . . . Operator 2 | . . . 2 . . . . Watcher 3 | . 2 1 . . . . . Swarmer 22 | . 3 6 . 11 . . 2 Grunt 42 | . 6 5 5 12 . . 14 Brawler 1 | . . . . . . . 1 Sentry 8 | . . 3 3 2 . . . Programmer 5 | . . . . 4 . . 1 Butcher 1 | . . . . 1 . . . Best Kill Streak 9 | 2 4 6 3 7 . . 9 Combat Bots Only 9 | . 3 6 2 7 . . 9 Max Kills in Single Turn 3 | 1 1 2 1 2 . . 3 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Hostile Shots Fired 418 | . 58 52 10 162 . 8 128 Missed 119 | . 15 17 4 44 . 2 37 Hits 299 | . 43 35 6 118 . 6 91 Melee 1 | . . . . 1 . . . Projectile 298 | . 43 35 6 117 . 6 91 Critical Strikes 10 | . 1 1 . 7 . . 1 Damage Taken 4914 | . 515 474 109 1419 . 70 2327 Core 1383 | . 96 92 11 221 . 10 953 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 27 | . 1 2 . . . . 24 Ignored by Resistances 146 | . . . . 95 . 15 36 Regen/Repaired (Parts) 254 | . . 126 99 . . . 29 Core Remaining (%) 83 | 100 61 . . . . 88 . Volleys Fired 221 | 3 44 39 18 62 . . 55 Largest 4 | 2 2 3 3 3 . . 4 Hottest 230 | 100 100 113 102 102 . . 230 Shots Fired 567 | 6 87 110 52 141 1 . 170 Gun 487 | 6 76 46 52 141 1 . 165 Cannon 75 | . 11 64 . . . . . Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 323 | . 33 78 34 78 . . 100 Thermal 223 | 6 53 32 18 63 1 . 50 Explosive 5 | . . . . . . . 5 Electromagnetic 16 | . 1 . . . . . 15 Robot Hit Streak 15 | 5 8 9 7 15 . . 13 Robot Miss Streak 4 | 1 3 4 3 3 . . 4 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 2 . . 5 . . 5 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 369 | 5 59 41 30 120 . 1 113 Core Hits 174 | 3 20 20 17 46 . . 68 Critical Kills . | . . . . . . . . Critical Parts Destroyed 7 | . . . . 6 . . 1 Critical Strikes 26 | . 4 1 2 11 . . 8 Burn 16 | . 4 . 2 5 . . 5 Blast 1 | . . 1 . . . . . Corrupt 2 | . . . . . . . 2 Smash 7 | . . . . 6 . . 1 Melee Attacks 63 | . . . . 60 . 1 2 Impact 63 | . . . . 60 . 1 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 2 . 1 1 Combat Hostiles 2 | . . . . 1 . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 7759 | 62 839 822 463 2701 . 70 2802 Guns 4812 | 62 678 204 463 1472 . . 1933 Cannons 708 | . 161 505 . 42 . . . Explosions 622 | . . 113 . . . . 509 Melee 1381 | . . . . 1187 . 70 124 Ramming 236 | . . . . . . . 236 Kinetic 2983 | . 338 485 256 794 . . 1110 Thermal 2322 | 62 477 224 207 720 . . 632 Explosive 622 | . . 113 . . . . 509 Electromagnetic 215 | . 24 . . . . . 191 Impact 1381 | . . . . 1187 . 70 124 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . 1 8 8 . 30 Average Corruption 5 | . . . 1 6 8 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . . . 2 51 4 . 9 Message Errors 21 | . . . . 18 1 . 2 Matter Fused 16 | . . . . 13 . . 3 Heat Flow Errors 7 | . . . . 6 1 . . Energy Discharges 3 | . . . . 1 . . 2 Parts Rejected 1 | . . . . 1 . . . Parts Fused 4 | . . . 1 2 . . 1 Data Loss (minor) 3 | . . . . 3 . . . Data Loss (major) 2 | . . . . 1 . . 1 Misfires 7 | . . . 1 5 1 . . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 444 | . . 83 . 228 . . 133 Projectiles . | . . . . . . . . Explosions 92 | . . 83 . . . . 9 Melee 352 | . . . . 228 . . 124 Knockbacks 9 | . 2 1 . 4 . . 2 Impact 6 | . . . . 4 . . 2 Kinetic 3 | . 2 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 232 | . . . . . . . 232 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 474 | 117 375 373 30 474 264 . 132 Average Temperature 103 | 59 147 93 15 127 142 . 53 Received Heat Transfer 1197 | . 240 105 36 222 . . 594 Effects 4 | . 3 1 . . . . . Shutdowns 1 | . . 1 . . . . . Interference 3 | . 3 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . 3 . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 2 | . . . . 1 . . 1 Impact Corruptions 8 | . . . . 6 . . 2 Robots Melted 2 | . 1 . 1 . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 19 | . 4 . 5 8 . . 2 Heat Transferred 6697 | 185 1628 481 666 2035 . . 1702 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Maximum Alert Level 4 | . . 1 1 4 2 . 1 Low Security (%) 64 | 100 100 51 95 6 . . 98 Level 1 11 | . . 48 4 14 . . 1 Level 2 10 | . . . . 29 100 . . Level 3 9 | . . . . 36 . . . Level 4 3 | . . . . 12 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1117 | 10 66 254 286 1117 498 . 202 Initial 498 | . . 24 88 172 498 . . Average 237 | . 7 139 110 655 459 . 60 Influence Increases 3085 | 10 283 520 600 1045 1 . 626 Destroy 0b10 Robot/C 1760 | . 180 280 320 620 . . 360 Destroy 0b10 Robot/NC 90 | 10 20 15 15 15 . . 15 Destroy Leader 306 | . 34 72 100 30 . . 70 Allied During Kill 100 | . . . 94 6 . . . Successful Hack 137 | . 34 28 25 14 . . 36 Disable Machine 105 | . . 45 . . . . 60 Anti-Garrison Action 300 | . . . . 300 . . . Destroy Structure 47 | . . 20 1 15 1 . 10 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 225 | . . 60 45 45 . . 75 Influence Decreases 2905 | 10 225 368 544 204 689 419 446 Entered New Map 1278 | . . 34 122 94 609 419 . Time Decay 1307 | 10 215 324 342 . 80 . 336 Lost Part 240 | . 10 10 . 110 . . 110 Lost Ally 80 | . . . 80 . . . . Squads Dispatched 15 | . . 4 4 . . . 7 Investigation 6 | . . 2 2 . . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . 2 2 . . . 1 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 16 21 21 38 . 3 23 Peak Tracking Total 7 | . 4 7 3 5 . 4 6 Tactical Retreats 11 | . . 2 3 2 . . 4 Traps | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Traps Triggered 9 | . 1 2 1 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 Objects Rigged 1 | . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Machines Disabled 11 | . . 3 . 4 . . 4 Max in Single Turn 2 | . . 2 . 1 . . 1 Garrison Relay 4 | . . . . 4 . . . Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Machines Accessed 30 | . 10 4 9 2 . . 5 Terminals 20 | . 8 3 5 2 . . 2 Fabricators . | . . . . . . . . Repair Stations 5 | . . 1 2 . . . 2 Recycling Units 4 | . 2 . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 79 | . 30 14 18 5 . . 12 Successful 45 | . 17 9 14 2 . . 3 Failed 34 | . 13 5 4 3 . . 9 Catastrophic 11 | . 4 2 . 1 . . 4 Database Lockouts . | . . . . . . . . Manual 44 | . 21 10 5 . . . 8 Terminals 56 | . 24 11 11 5 . . 5 Fabricators . | . . . . . . . . Repair Stations 12 | . . 3 4 . . . 5 Recycling Units 10 | . 6 . 2 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 20 | . 10 3 5 2 . . . Part Schematic 2 | . 1 . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . 2 1 1 . . . . Open Door 2 | . . . 1 1 . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 3 | . 2 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . Registered Components 1 | . . . 1 . . . . Garrison Registry 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 2 4 . . . 2 Scan Component 4 | . . 1 2 . . . 1 Repair 4 | . . 1 2 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 15 | . 6 4 4 . . . 1 Terminals 9 | . 3 3 2 . . . 1 Track 1 | . 1 . . . . . . Botnet 6 | . 2 2 1 . . . 1 Detonate 1 | . . 1 . . . . . Sabotage 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Patch 1 | . . 1 . . . . . Recycling Units 5 | . 3 . 2 . . . . Reject 2 | . 1 . 1 . . . . Mask 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 10 4 6 2 . . 4 Full Trace Events 3 | . . 1 . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . . 1 2 . . . 1 Time 93 | . . 32 48 . . . 13 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Gar Rec Scr Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 19 | . . . . 19 . . . Machine Destruction 16 | . . . . 16 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . 2 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Total Allies 12 | . . . 10 2 . . . Largest Group 10 | . . . 10 2 1 1 . Highest-Rated Group 88 | . . . 88 56 31 31 . Highest-Rated Ally 31 | . . . 16 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 54 | . . . 45 6 . 3 . Total Damage 558 | . . . 342 153 . 63 . Kills 12 | . . . 10 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 157 | . 12 5 . 20 . 94 26 Good Acts 18 | . . 3 3 8 . . 4 Bad Acts 9 | . . 2 3 3 . . 1 Intel | -11 -10 -9 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Active Infowar (turns) 1209 | 39 62 . . . . . 1108 Seismic 1209 | 39 62 . . . . . 1108 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Turns Passed 8129 | 129 1431 806 778 1685 173 1976 1151 Spaces Moved 3041 | 65 597 282 291 551 37 809 409 Core 10 | 1 . . . . . . 9 Treads 474 | 64 79 . . 147 37 147 . Legs 1 | . . . . . . . 1 Wheels 2556 | . 518 282 291 404 . 662 399 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 215 215 175 480 190 50 Average Speed 220 | 158 201 215 215 226 480 242 193 Slowest Speed 540 | 160 215 215 215 480 480 480 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 92 27 51 82 10 59 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . 2 . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 45 | . . 25 . 10 . . 10 Melee 10 | . . . . 10 . . . Projectile . | . . . . . . . . AOE 35 | . . 25 . . . . 10 Terrain Rammed 36 | . . . . . . . 36 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Total 3898 | 82 743 404 410 756 36 824 643 Wait 291 | 2 50 46 80 10 . . 103 Move 3035 | 64 596 281 291 550 36 808 409 Hop . | . . . . . . . . Pick Up 68 | 6 27 10 5 10 . 3 7 Fast Attach 21 | 6 . 3 . 3 . 1 8 Attach 24 | 1 1 3 . 8 . . 11 Detach . | . . . . . . . . Swap 57 | . 13 10 7 14 . 4 9 Drop 46 | . 12 12 9 4 . 7 2 Fire 221 | 3 44 39 18 62 . . 55 Melee 63 | . . . . 60 . 1 2 Ram 37 | . . . . . . . 37 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . 4 . . . Rewire 31 | . . . . 31 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Garrison (discovered 3 exits: [*Rec x3]) -9/Recycling -9/Scraptown -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 11) 747 | -10/Materials | Discovered new exit (range 4) 975 | -10/Materials | Discovered new exit (range 16) 1217 | -10/Materials | Discovered new exit (range 12) 1424 | -10/Materials | Discovered new exit (range 11) 1467 | -10/Materials | Discovered new exit (range 6) 1483 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1561 | -10/Materials | Entered another Materials area 1561 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1775 | -9/Materials | Discovered new exit (range 16) 1851 | -9/Materials | Build established: Tank 1888 | -9/Materials | X0-1V1 sent hostile S-10 Pest (x3) 2146 | -9/Materials | Discovered new exit (range 5) 2307 | -9/Materials | Repaired Hvy. Assault Rifle 2357 | -9/Materials | Build established: Gunner 2367 | -9/Materials | Entered Storage 2467 | -9/Storage | X0-1V1 sent you into danger 2533 | -9/Storage | Repaired Mace 2541 | -9/Storage | X0-1V1 foreshadows a heat wave 2581 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2734 | -9/Storage | Ambient heat levels rising (+10) 2787 | -9/Storage | Repaired Hrd. Light Armor Plating 2792 | -9/Storage | KI resistance permanently improved by X0-1V1 (+15%; -150 max core) 2875 | -9/Storage | Build established: Commander-Gunner 2875 | -9/Storage | Core integrity permanently improved by X0-1V1 (+300) 3084 | -9/Storage | Ambient heat levels rising (+10) 3145 | -9/Storage | Identified exit to Garrison 3145 | -9/Storage | Entered Garrison 3145 | -9/Garrison | Accompanied by 2 allies 3202 | -9/Garrison | Lost 4 allies 3326 | -9/Garrison | X0-1V1 activates XOMVISION 3369 | -9/Garrison | Garrison Relay disabled 3416 | -9/Garrison | X0-1V1 destroyed Phase Generator 3416 | -9/Garrison | Phase Generator disabled 3470 | -9/Garrison | Lost 4 parts (1p1u2w) 3487 | -9/Garrison | Triggered checkpoint 3501 | -9/Garrison | Garrison Relay disabled 3773 | -9/Garrison | Triggered checkpoint 3817 | -9/Garrison | Destroyed 7 combat bots 3831 | -9/Garrison | Triggered checkpoint 3870 | -9/Garrison | Core integrity restored by X0-1V1 (+121) 3922 | -9/Garrison | Discovered new exit (range 7) 3951 | -9/Garrison | Triggered checkpoint 3999 | -9/Garrison | Garrison Relay disabled 4042 | -9/Garrison | Installed Relay Interface Framework 4087 | -9/Garrison | Build established: Scavenger-Mutant 4185 | -9/Garrison | Triggered checkpoint 4482 | -9/Garrison | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 4540 | -9/Garrison | Discovered new exit (range 12) 4553 | -9/Garrison | Triggered checkpoint 4613 | -9/Garrison | Garrison Relay disabled 4757 | -9/Garrison | Discovered new exit (range 56) 4757 | -9/Garrison | Discovered new exit (range 60) 4757 | -9/Garrison | Discovered new exit (range 13) 4757 | -9/Garrison | X0-1V1 rewrote 6S-CNC(l) IFF filter 4830 | -9/Garrison | Entered Recycling 4830 | -9/Recycling | Accompanied by 1 ally 4893 | -9/Recycling | Scanned before Scraplab entrance 4960 | -9/Recycling | Entered Scraplab 4998 | -9/Recycling | Discovered new exit (range 2) 5003 | -9/Recycling | Entered Scraptown 5003 | -9/Scraptown | Accompanied by 1 ally 5003 | -9/Scraptown | System corruption cleaned by C-Scrubber 5570 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5844 | -9/Scraptown | Turned away by UFD registrar 5861 | -9/Scraptown | Visited Junk Repository 5929 | -9/Scraptown | Visited Science Testing Area 5958 | -9/Scraptown | Visited Fellowship of the Rings 6000 | -9/Scraptown | Build established: Mutant 6045 | -9/Scraptown | Visited SPCMW 6081 | -9/Scraptown | Visited Awakened 6152 | -9/Scraptown | Visited Assassins FH 6247 | -9/Scraptown | Visited Red Mages 6596 | -9/Scraptown | Build established: Bothacker-Mutant 6874 | -9/Scraptown | Discovered new exit (range 11) 6970 | -9/Scraptown | Attacked by Scraptown defenders 6979 | -9/Scraptown | Entered Factory 6979 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 7305 | -6/Factory | Build established: Bothacker-Tank 7477 | -6/Factory | Repaired Com. Wheel 7795 | -6/Factory | Garrison activated, responded to threat 7871 | -6/Factory | Destroyed 9 combat bots 7904 | -6/Factory | Lost 8 parts (1n3u4w) 8074 | -6/Factory | Garrison activated, responded to threat 8089 | -6/Factory | Released all parts (14) 8103 | -6/Factory | System corruption reached 10% 8104 | -6/Factory | Core integrity fell below 50% 8120 | -6/Factory | Core integrity fell below 20% 8121 | -6/Factory | System corruption reached 30% 8130 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 08117_ Destabilizing: Core damaged (-28). 08118_ 5KUQ0HXF58063WTST &M1HXT< 08118_ Slammed into Wall. 08118_ Destabilizing: Core damaged (-38). 08118_ Destabilizing: Core damaged (-9). 08119_ Slammed into Wall. 08119_ Destabilizing: System corrupted (+1). 08119_ Destabilizing: Core damaged (-38). 08120_ Slammed into Wall. 08120_ Destabilizing: System corrupted (+2). 08121_ Slammed into Wall. 08121_ Destabilizing: Core damaged (-9). 08122_ Slammed into Wall. 08122_ Destabilizing: Core damaged (-9). 08123_ Slammed into Wall. 08124_ Destabilizing: Core damaged (-19). 08125_ Slammed into Wall. 08127_ Destabilizing: Core damaged (-19). 08128_ Slammed into Wall. 08130_ X0-1V1 cackles wildly! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????##/##?????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? % ?????????????? | | ??????????????????????????? *! ? ?????????? | | ??????????????????????????? *%= ???????? | | ??????????????????????????# = #??????? | | ??????????????????????????# #??????? | | ??????????????????????????# ######## | | ????????##############????# | | ????????# #????#]! ! | | ????????# #????#*!"""" ![ """" | | ????????# ######!!"""" ! """" | | ????????# # @#!&""""^ """" | | ????????# # #*!"""" """" | | ????????# #[ #[!"""" """" | | ????????# # #=/"""" """" | | ????????# # #*]=!= | | ????????# # g/]*!""" """" """" """" | | ?????!!=# # %#**"""" """" """" """" | | ?????!!=# # #! """ """" """" """" | | ?????!==# # #! """ """" """" """" | | ????????#######+###########%!"""" """" """" """" | | ??????????# % !% """"%*""" """" """" | | ??????????# | | ??????????# | | ??????????# * ! | | ??????????# ! !! | | ??????????### ###+####### | | ????????????# # # | | ????????????# + """"" # | | ????????????# # """"" # | | ????????????# # """ # | | ??????####+## T"" # + | | # % """ # # | | ??????#########+" ###### " ""######## # | | ??????# " #### #??????# # | | ??????# """ " " ##???###??????########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 1410 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 31 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Plasma Cannon | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 34% | -9/Materials Mace | 60% | -9/Storage Hrd. Light Armor Plating | 71% | -9/Storage Com. Wheel | 3% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed SpacefoldCloakingFrame Manual? 0 Play Time 01:04:09 Cumulative 70.3 hours Start 2026.07.01 @ 11:24:50 End 2026.07.01 @ 12:29:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 219 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74a1c89b-6908-4763-bcf9-982a2ff9956d