Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.05 @ 18:30:38

Player: Mordroc

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (31)      155
Value Destroyed (866)      866
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3721

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     241/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Light Ion Engine
         Light Ion Engine
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
               Recoil Stabilizer
      Improved Medium Armor Plating
>              --- WEAPON -----------
         Heavy Particle Cannon
               Minigun
  High-powered Shotgun
>              --- INVENTORY --------
               Trap Extractor
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Trap Extractor
  Device                   Trap Extractor
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             47   | 5   13  16  11  2   .   
  Power                    8    | 1   3   3   1   .   .   
    Engine                 7    | 1   2   3   1   .   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   3   3   3   .   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    4    | 2   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   1   3   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  11   | .   2   3   4   2   .   
    Device                 6    | .   .   3   1   2   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   5   7   3   .   .   
    Energy Gun             4    | .   2   1   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          10   | 2   2   4   2   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   6   3   11  .   4   
  Power                    5    | .   1   1   3   .   .   
  Propulsion               5    | .   2   1   2   .   .   
  Utility                  7    | .   1   1   2   .   3   
  Weapon                   7    | .   2   .   4   .   1   
  Highest Loss Streak      10   | .   6   2   10  .   4   
Average Slot Usage (%)     77   | .   73  88  80  30  16  
  Engine                   14   | .   10  17  15  .   .   
  Treads                   4    | .   .   .   10  .   .   
  Leg                      6    | .   24  1   .   .   .   
  Hover                    8    | .   3   17  5   .   .   
  Device                   11   | .   .   13  16  23  14  
  Protection               4    | .   .   4   7   .   .   
  Energy Gun               1    | .   3   1   .   .   .   
  Energy Cannon            2    | .   .   .   7   .   .   
  Ballistic Gun            18   | .   23  20  16  7   2   
  Ballistic Cannon         3    | .   .   10  .   .   .   
Naked Turns                24   | .   7   .   .   .   17  
Heaviest Build             32   | 6   13  23  32  7   7   
  Greatest Support         56   | 20  20  12  56  3   3   
  Greatest Overweight (x)  2    | .   2   2   2   2   2   
  Average Overweight (x)   .    | .   .   1   .   2   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 3   4   4   4   1   .   
  Average Carried          1    | .   1   2   1   .   .   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            2    | .   1   .   2   .   .   

 Class Distribution 
--------------------
 35% | Mutant
 23% | Tank
 18% | Scavenger-Gunner
 17% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Gar 
Matter Collected           1044 | 250 116 418 260 .   .   
  Remotely                 172  | .   .   172 .   .   .   
Salvage Created            986  | 36  201 418 331 .   .   
  Parts                    65   | .   13  30  22  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  24   | 1   5   9   9   .   .   
  Guns                     15   | 1   4   5   5   .   .   
  Cannons                  6    | .   .   3   3   .   .   
  AOE                      3    | .   1   1   1   .   .   
Classes Destroyed          6    | 1   1   3   1   .   .   
  Recycler                 3    | .   .   2   1   .   .   
  Watcher                  4    | .   1   2   1   .   .   
  Swarmer                  9    | .   .   3   6   .   .   
  Grunt                    12   | 1   5   5   1   .   .   
  Sentry                   2    | .   .   1   1   .   .   
  Hunter                   1    | .   .   .   1   .   .   
Best Kill Streak           6    | 1   2   5   6   .   .   
  Combat Bots Only         6    | 1   1   3   6   .   .   
Max Kills in Single Turn   2    | 1   1   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               3673 | 22   636  568  1592 .    855  
  Core                     1254 | .    175  80   293  .    706  
  Absorbed by Shields      59   | .    .    .    .    .    59   
Core Remaining (%)         64   | 100  30   80   46   .    .    
Volleys Fired              88   | 2    36   29   21   .    .    
  Largest                  3    | 2    2    3    3    .    .    
  Hottest                  125  | 40   85   75   125  .    .    
Shots Fired                212  | 4    64   87   57   .    .    
  Gun                      167  | 4    64   58   41   .    .    
  Cannon                   45   | .    .    29   16   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  184  | 4    53   87   40   .    .    
  Thermal                  28   | .    11   .    17   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         6    | 2    6    5    4    .    .    
  Robot Miss Streak        7    | 2    3    7    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           122  | 2    43   46   31   .    .    
  Core Hits                55   | 2    15   20   18   .    .    
  Critical Hits            1    | .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2351 | 33   611  824  873  .    10   
  Guns                     1392 | 33   497  339  523  .    .    
  Cannons                  413  | .    .    288  125  .    .    
  Explosions               536  | .    114  197  225  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    .    10   
  Kinetic                  1551 | 33   384  627  507  .    .    
  Thermal                  593  | .    227  .    366  .    .    
  Explosive                197  | .    .    197  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            249  | .    107  63   79   .    .    
  Projectiles              34   | .    .    11   23   .    .    
  Explosions               215  | .    107  52   56   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    5    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    5    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      354  | .    185  68   96   .    5    
  Shots                    4    | .    2    1    1    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        343  | 6    343  209  115  .    .    
  Average Temperature      77   | 6    128  64   44   .    .    
  Received Heat Transfer   1008 | 12   252  198  423  .    123  
  Effects                  3    | .    3    .    .    .    .    
    Interference           3    | .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         681  | .    309  .    372  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             243  | 20  212 243 214 89  62  
  Average Influence        128  | 3   150 163 111 85  53  
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         83   | 100 70  74  95  100 100 
  Level 1                  16   | .   29  25  4   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | 1   10  14  24  .   19  
  Peak Tracking Total      20   | 1   3   4   10  .   20  
  Tactical Retreats        3    | .   1   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            4    | .   1   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          8    | .   3   2   3   .   .   
  Max in Single Turn       3    | .   3   2   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          7    | .   1   3   2   1   .   
  Terminals                5    | .   1   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                14   | .   3   5   5   1   .   
  Successful               11   | .   2   4   4   1   .   
  Failed                   3    | .   1   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   
  Terminals                11   | .   3   3   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             8    | .   2   2   4   .   .   
  Record                   6    | .   2   1   3   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Gar 
Turns Passed               1718 | 78  368 556 624 20  72  
Spaces Moved               1036 | 70  191 319 351 13  92  
  Core                     199  | 31  9   .   54  13  92  
  Treads                   189  | .   .   .   189 .   .   
  Legs                     157  | 39  118 .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    491  | .   64  319 108 .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  116 50  150 50  
  Average Speed            127  | 89  122 130 151 150 69  
  Slowest Speed            190  | 120 190 190 176 150 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 5   35  27  25  1   42  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          123  | .   52  26  45  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               10   | .   .   .   10  .   .   
  AOE                      113  | .   52  26  35  .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Total                      1273 | 82  270 401 406 14  100 
  Wait                     23   | 1   9   8   5   .   .   
  Move                     1031 | 69  190 318 350 12  92  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  52   | 5   15  18  14  .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   47   | 5   13  16  11  2   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     24   | .   7   12  5   .   .   
  Fire                     88   | 2   36  29  21  .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
   79 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 16)
  342 | -10/Materials | Core integrity fell below 50%
  372 | -10/Materials | Lost 6 parts (1p2n1u2w)
  383 | -10/Materials | Discovered new exit (range 13)
  447 | -10/Materials | Entered another Materials area
  447 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  640 | -9/Materials  | Discovered new exit (range 6)
  799 | -9/Materials  | Repaired Hover Unit
  968 | -9/Materials  | Discovered new exit (range 16)
 1003 | -9/Materials  | Entered another Materials area
 1003 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1014 | -8/Materials  | Build established: Scavenger-Gunner
 1174 | -8/Materials  | Discovered new exit (range 20)
 1601 | -8/Materials  | Lost 10 parts (3p2n2u3w)
 1612 | -8/Materials  | Discovered new exit (range 16)
 1622 | -8/Materials  | Core integrity fell below 50%
 1627 | -8/Materials  | Entered Factory
 1627 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1644 | -7/Factory    | Identified exit to Garrison
 1647 | -7/Factory    | Entered Garrison
 1676 | -7/Garrison   | Triggered checkpoint
 1687 | -7/Garrison   | Core integrity fell below 50%
 1697 | -7/Garrison   | Core integrity fell below 20%
 1702 | -7/Garrison   | Triggered checkpoint
 1702 | -7/Garrison   | Triggered checkpoint
 1706 | -7/Garrison   | Triggered checkpoint
 1719 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
Field strength at 71.
Field strength at 60.
Field strength at 37.
Field strength at 31.
Field strength at 12.
Stasis field depleted.
Beams of light sweep through the air. An alarm sounds.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself. <x2>
Beams of light sweep through the air. An alarm sounds.
Trap Extractor destroyed.
Beams of light sweep through the air. An alarm sounds.
C-30 ARC bursts open, deploying its payload.
L-41 Fighter unfolds itself.
G-47 Trooper unfolds itself. <x3>
[Achievement: Hunted]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????###########  ######????????????????? |
| ??????????????#         s               ?????????? |
| ??????????????#                         ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          20
Energy Capacity            300
Matter Stores              292
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Made in Tau Ceti IV
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              WeldingSpikedRegenerator
  Manual?         0
Play Time         00:42:59
  Cumulative      3.4 hours
  Start           2020.08.05 @ 17:47:29
  End             2020.08.05 @ 18:30:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c3f3d80-0802-4e7b-b7d9-00476377037b