Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.05 @ 18:30:38 Player: Mordroc Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (866) 866 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3721 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Minigun High-powered Shotgun > --- INVENTORY -------- Trap Extractor [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Trap Extractor Device Trap Extractor Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 1 . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 47 | 5 13 16 11 2 . Power 8 | 1 3 3 1 . . Engine 7 | 1 2 3 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 11 | 2 3 3 3 . . Treads 2 | . . . 2 . . Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover 4 | . 1 3 . . . Flight 1 | . . . 1 . . Utility 11 | . 2 3 4 2 . Device 6 | . . 3 1 2 . Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . 1 . 3 . . Artifact . | . . . . . . Weapon 17 | 2 5 7 3 . . Energy Gun 4 | . 2 1 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 10 | 2 2 4 2 . . Ballistic Cannon 2 | . 1 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 6 3 11 . 4 Power 5 | . 1 1 3 . . Propulsion 5 | . 2 1 2 . . Utility 7 | . 1 1 2 . 3 Weapon 7 | . 2 . 4 . 1 Highest Loss Streak 10 | . 6 2 10 . 4 Average Slot Usage (%) 77 | . 73 88 80 30 16 Engine 14 | . 10 17 15 . . Treads 4 | . . . 10 . . Leg 6 | . 24 1 . . . Hover 8 | . 3 17 5 . . Device 11 | . . 13 16 23 14 Protection 4 | . . 4 7 . . Energy Gun 1 | . 3 1 . . . Energy Cannon 2 | . . . 7 . . Ballistic Gun 18 | . 23 20 16 7 2 Ballistic Cannon 3 | . . 10 . . . Naked Turns 24 | . 7 . . . 17 Heaviest Build 32 | 6 13 23 32 7 7 Greatest Support 56 | 20 20 12 56 3 3 Greatest Overweight (x) 2 | . 2 2 2 2 2 Average Overweight (x) . | . . 1 . 2 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 1 . Average Carried 1 | . 1 2 1 . . Final Capacity 4 | 4 4 4 4 4 4 Final Carried 2 | . 1 . 2 . . Class Distribution -------------------- 35% | Mutant 23% | Tank 18% | Scavenger-Gunner 17% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1044 | 250 116 418 260 . . Remotely 172 | . . 172 . . . Salvage Created 986 | 36 201 418 331 . . Parts 65 | . 13 30 22 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 24 | 1 5 9 9 . . Guns 15 | 1 4 5 5 . . Cannons 6 | . . 3 3 . . AOE 3 | . 1 1 1 . . Classes Destroyed 6 | 1 1 3 1 . . Recycler 3 | . . 2 1 . . Watcher 4 | . 1 2 1 . . Swarmer 9 | . . 3 6 . . Grunt 12 | 1 5 5 1 . . Sentry 2 | . . 1 1 . . Hunter 1 | . . . 1 . . Best Kill Streak 6 | 1 2 5 6 . . Combat Bots Only 6 | 1 1 3 6 . . Max Kills in Single Turn 2 | 1 1 2 2 . . Gunslinging . | . . . . . . Exploded 1 | . 1 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3673 | 22 636 568 1592 . 855 Core 1254 | . 175 80 293 . 706 Absorbed by Shields 59 | . . . . . 59 Core Remaining (%) 64 | 100 30 80 46 . . Volleys Fired 88 | 2 36 29 21 . . Largest 3 | 2 2 3 3 . . Hottest 125 | 40 85 75 125 . . Shots Fired 212 | 4 64 87 57 . . Gun 167 | 4 64 58 41 . . Cannon 45 | . . 29 16 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 184 | 4 53 87 40 . . Thermal 28 | . 11 . 17 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | 2 6 5 4 . . Robot Miss Streak 7 | 2 3 7 4 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 122 | 2 43 46 31 . . Core Hits 55 | 2 15 20 18 . . Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2351 | 33 611 824 873 . 10 Guns 1392 | 33 497 339 523 . . Cannons 413 | . . 288 125 . . Explosions 536 | . 114 197 225 . . Melee . | . . . . . . Ramming 10 | . . . . . 10 Kinetic 1551 | 33 384 627 507 . . Thermal 593 | . 227 . 366 . . Explosive 197 | . . 197 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 249 | . 107 63 79 . . Projectiles 34 | . . 11 23 . . Explosions 215 | . 107 52 56 . . Melee . | . . . . . . Knockbacks 5 | . . 5 . . . Impact . | . . . . . . Kinetic 5 | . . 5 . . . Secondary . | . . . . . . Self-Inflicted Damage 354 | . 185 68 96 . 5 Shots 4 | . 2 1 1 . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 343 | 6 343 209 115 . . Average Temperature 77 | 6 128 64 44 . . Received Heat Transfer 1008 | 12 252 198 423 . 123 Effects 3 | . 3 . . . . Interference 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 681 | . 309 . 372 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 243 | 20 212 243 214 89 62 Average Influence 128 | 3 150 163 111 85 53 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 83 | 100 70 74 95 100 100 Level 1 16 | . 29 25 4 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | 1 10 14 24 . 19 Peak Tracking Total 20 | 1 3 4 10 . 20 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 4 | . 1 . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 8 | . 3 2 3 . . Max in Single Turn 3 | . 3 2 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 7 | . 1 3 2 1 . Terminals 5 | . 1 2 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 14 | . 3 5 5 1 . Successful 11 | . 2 4 4 1 . Failed 3 | . 1 1 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 11 | . 3 3 5 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 2 2 4 . . Record 6 | . 2 1 3 . . Alert Level 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1718 | 78 368 556 624 20 72 Spaces Moved 1036 | 70 191 319 351 13 92 Core 199 | 31 9 . 54 13 92 Treads 189 | . . . 189 . . Legs 157 | 39 118 . . . . Wheels . | . . . . . . Hover 491 | . 64 319 108 . . Flight . | . . . . . . Fastest Speed 50 | 50 50 116 50 150 50 Average Speed 127 | 89 122 130 151 150 69 Slowest Speed 190 | 120 190 190 176 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 5 35 27 25 1 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 123 | . 52 26 45 . . Melee . | . . . . . . Projectile 10 | . . . 10 . . AOE 113 | . 52 26 35 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1273 | 82 270 401 406 14 100 Wait 23 | 1 9 8 5 . . Move 1031 | 69 190 318 350 12 92 Hop . | . . . . . . Pick Up 52 | 5 15 18 14 . . Fast Attach . | . . . . . . Attach 47 | 5 13 16 11 2 . Detach . | . . . . . . Swap . | . . . . . . Drop 24 | . 7 12 5 . . Fire 88 | 2 36 29 21 . . Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Core integrity fell below 50% 372 | -10/Materials | Lost 6 parts (1p2n1u2w) 383 | -10/Materials | Discovered new exit (range 13) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 640 | -9/Materials | Discovered new exit (range 6) 799 | -9/Materials | Repaired Hover Unit 968 | -9/Materials | Discovered new exit (range 16) 1003 | -9/Materials | Entered another Materials area 1003 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1014 | -8/Materials | Build established: Scavenger-Gunner 1174 | -8/Materials | Discovered new exit (range 20) 1601 | -8/Materials | Lost 10 parts (3p2n2u3w) 1612 | -8/Materials | Discovered new exit (range 16) 1622 | -8/Materials | Core integrity fell below 50% 1627 | -8/Materials | Entered Factory 1627 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -7/Factory | Identified exit to Garrison 1647 | -7/Factory | Entered Garrison 1676 | -7/Garrison | Triggered checkpoint 1687 | -7/Garrison | Core integrity fell below 50% 1697 | -7/Garrison | Core integrity fell below 20% 1702 | -7/Garrison | Triggered checkpoint 1702 | -7/Garrison | Triggered checkpoint 1706 | -7/Garrison | Triggered checkpoint 1719 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 71. Field strength at 60. Field strength at 37. Field strength at 31. Field strength at 12. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Beams of light sweep through the air. An alarm sounds. Trap Extractor destroyed. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. [Achievement: Hunted] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????" #?????????????????????? | | ????????????????????????" #?????????????????????? | | ????????????????????????" #?????????????????????? | | ????????????????????????#s #?????????????????????? | | ??????????????########### ######????????????????? | | ??????????????# s ?????????? | | ??????????????# ?????????? | | ??????????????# ?????????? | | ??????????????# ######################?????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ????#?????????# #??????????????????????????????? | | ????# ??####### #??????????????????????????????? | | ????# ?# "%"## #??????????????????????????????? | | ???## ## " ## #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# ## ## #??????????????????????????????? | | ???# ## ## ###????????????????????????????? | | ???" #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 20 Energy Capacity 300 Matter Stores 292 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Made in Tau Ceti IV Use The Force Challenges ------------ None Game ------ Seed WeldingSpikedRegenerator Manual? 0 Play Time 00:42:59 Cumulative 3.4 hours Start 2020.08.05 @ 17:47:29 End 2020.08.05 @ 18:30:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c3f3d80-0802-4e7b-b7d9-00476377037b