Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 18:33:36 Player: Flerik Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (749) 749 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 5749 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 597/1000 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Small Storage Unit Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Improved Ion Engine Micro Nuclear Core Medium Storage Unit Structural Scanner Advanced Sensor Array Heavy Mace Vibroblade Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Small Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Melee Analysis Suite Transmission Jammer > --- WEAPON ----------- Vibroblade > --- INVENTORY -------- Medium Storage Unit Shock Bomb Launcher Heavy Mace [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Flight Unit Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Vibroblade Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 2 . . . . . . . Utility 6 | . . 1 . 2 . . 2 . . 1 Weapon . | . . . . . . . . . . . Parts Attached 80 | 7 3 3 9 6 1 5 16 3 16 11 Power 9 | 1 1 . 1 1 1 . 1 . 2 1 Engine 5 | 1 . . 1 1 . . . . 1 1 Core 3 | . 1 . . . . . 1 . 1 . Reactor 1 | . . . . . 1 . . . . . Propulsion 28 | 2 . . 7 2 . 1 4 1 4 7 Treads 3 | . . . . . . . 3 . . . Leg 2 | 2 . . . . . . . . . . Wheel 2 | . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . 1 Flight 20 | . . . 7 2 . 1 1 1 4 4 Utility 30 | 2 1 2 . 2 . 4 7 1 9 2 Device 16 | 1 . 1 . 1 . 2 4 1 4 2 Storage 3 | 1 . . . 1 . . . . 1 . Processor 9 | . . 1 . . . 2 2 . 4 . Hackware 1 | . . . . . . . 1 . . . Protection 1 | . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 1 1 1 1 . . 4 1 1 1 Energy Gun 3 | 2 . . . . . . . . 1 . Energy Cannon 2 | . . . . 1 . . 1 . . . Ballistic Gun 1 | . . 1 . . . . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 3 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 . 1 1 2 . Parts Lost 35 | . . 5 1 4 . 2 11 . 1 11 Power 4 | . . 1 1 . . . 1 . . 1 Propulsion 21 | . . 2 . 4 . 1 5 . 1 8 Utility 5 | . . . . . . 1 3 . . 1 Weapon 5 | . . 2 . . . . 2 . . 1 Highest Loss Streak 11 | . . 5 1 4 . 2 11 . 1 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 70 | . 100 80 82 66 46 47 75 45 63 48 Engine 1 | . 5 . 7 2 . . . . . 2 Core 3 | . 8 8 . . . . 3 . 2 . Treads 3 | . . . . . . . 12 . . . Leg 5 | . 28 19 . . . . . . . . Flight 12 | . . . 42 34 23 15 11 6 13 8 Device 9 | . 13 11 9 9 7 5 6 6 13 4 Storage 6 | . 14 11 9 7 7 7 5 . 3 5 Processor 16 | . . 4 9 7 7 18 25 20 20 17 Hackware 1 | . . . . . . . 4 6 1 . Energy Gun 2 | . 16 9 . . . . . . . . Ballistic Cannon 2 | . 11 5 5 3 . . . . . . Slashing Weapon 2 | . . . . . . . . 5 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 21 | 15 19 20 13 17 6 8 21 5 18 16 Greatest Support 66 | 20 20 20 20 20 12 12 66 5 18 20 Greatest Overweight (x) 3 | 2 . 2 . 1 . . 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 5 6 8 Most Carried 8 | 2 8 8 8 8 7 8 8 4 6 8 Average Carried 6 | 1 6 7 4 7 7 7 7 2 3 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 8 8 Final Carried 8 | 2 8 8 8 7 7 8 4 3 6 8 Class Distribution -------------------- 70% | Mutant 11% | Infiltrator-Mutant 5% | Infiltrator-Ninja 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Infiltrator-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Matter Collected 984 | 144 214 58 . . . 61 281 . 186 40 Remotely . | . . . . . . . . . . . Salvage Created 1214 | 43 168 112 25 6 . . 266 . 341 253 Parts 82 | 1 19 7 1 1 . . 10 . 22 21 Haulers Intercepted 4 | . 1 1 . . . . 1 . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Combat Hostiles Destroyed 18 | . 6 2 . . . . 4 . 3 3 Melee 11 | . . 1 . . . . 4 . 3 3 Guns 3 | . 2 1 . . . . . . . . Cannons 4 | . 4 . . . . . . . . . Classes Destroyed 11 | 1 4 1 1 . . . 1 . 3 . Worker 3 | . . . . . . . . . 2 1 Builder 4 | . . . 1 . . . . . 1 2 Tunneler 5 | 2 . . 1 1 . . . . . 1 Hauler 4 | . 1 1 . . . . 1 . . 1 Recycler 1 | . . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . . Swarmer 9 | . 3 1 . . . . 2 . . 3 Grunt 4 | . 3 . . . . . . . 1 . Sentry 2 | . . 1 . . . . . . 1 . Hunter 2 | . . . . . . . 2 . . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 3 | 1 3 2 2 1 . . 2 . 2 3 Combat Bots Only 3 | . 3 1 . . . . 2 . 1 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Damage Taken 4045 | . 327 586 87 206 . 172 1544 . 144 979 Core 1395 | . 75 213 . 54 . 71 525 . 54 403 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 37 | . . . . . . 17 . . 20 . Core Remaining (%) 71 | 100 70 46 100 . . 82 . . 31 . Volleys Fired 42 | 6 17 9 4 5 . . 1 . . . Largest 2 | 1 2 2 1 1 . . 1 . . . Hottest 89 | 50 89 89 39 75 . . 75 . . . Shots Fired 66 | 6 32 18 4 5 . . 1 . . . Gun 34 | 6 15 13 . . . . . . . . Cannon 32 | . 17 5 4 5 . . 1 . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 33 | . 17 9 4 3 . . . . . . Thermal 33 | 6 15 9 . 2 . . 1 . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 8 | 3 7 7 5 8 . . . . . . Robot Miss Streak 3 | 1 3 1 . . . . 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 81 | 5 18 8 4 3 . . 21 . 10 12 Core Hits 37 | 2 9 5 2 1 . . 7 . 5 6 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . . . 1 . . 6 . 1 . Blast 1 | . . . . 1 . . . . . . Sever 7 | . . . . . . . 6 . 1 . Melee Attacks 81 | . . . . . . . 28 . 31 22 Impact . | . . . . . . . . . . . Slashing 81 | . . . . . . . 28 . 31 22 Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 3 . 4 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3234 | 61 316 145 84 61 . . 891 . 756 920 Guns 285 | 61 124 100 . . . . . . . . Cannons 359 | . 192 22 84 61 . . . . . . Explosions . | . . . . . . . . . . . Melee 2566 | . . . . . . . 890 . 756 920 Ramming 24 | . . 23 . . . . 1 . . . Kinetic 422 | . 192 85 84 61 . . . . . . Thermal 222 | 61 124 37 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2566 | . . . . . . . 890 . 756 920 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 . Average Corruption 5 | . . . . . . . . . 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . . . . 9 . Message Errors 1 | . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 444 | . 16 . . . . . 53 . 198 177 Projectiles 16 | . 16 . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 428 | . . . . . . . 53 . 198 177 Knockbacks 4 | . 1 . 1 2 . . . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . 1 . 1 2 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 8 | . . 7 . . . . 1 . . . Kicked 7 | . . 7 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 132 | 30 132 132 . 60 . . 14 . 92 . Average Temperature 41 | 16 45 47 . 27 . . 10 . 54 . Received Heat Transfer 558 | . 114 54 18 . . 24 213 . 36 99 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | 4 . . . . . . . . . . Heat Transferred 666 | 185 370 111 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Peak Influence 285 | 10 238 231 154 150 82 189 214 77 254 285 Initial 105 | . 6 100 89 65 52 53 92 32 53 105 Average 123 | 2 131 149 115 89 65 122 121 61 131 156 Maximum Alert Level 1 | . 1 1 . . . . 1 . 1 1 Low Security (%) 83 | 100 94 73 100 100 100 100 64 100 85 83 Level 1 16 | . 5 26 . . . . 35 . 14 16 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 4 1 1 . . . 2 . 4 2 Investigation 5 | . 3 . . . . . . . 1 1 Extermination 1 | . . . . . . . . . 1 . Reinforcement 8 | . 1 1 1 . . . 2 . 2 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Distress Signals 8 | . . 1 1 . . 2 . . 2 2 Communications Jammed 5 | . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . 5 . Times Spotted 116 | . 13 15 2 10 6 10 18 6 18 18 Peak Tracking Total 9 | . 5 9 2 4 6 7 5 6 4 9 Tactical Retreats 22 | . . 2 1 3 1 1 5 . 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Traps Triggered 5 | . 1 . . 1 . 1 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Machines Accessed 27 | . 4 3 1 1 . 3 2 . 10 3 Terminals 13 | . 3 2 1 1 . 1 1 . 3 1 Fabricators 3 | . . . . . . 1 . . 2 . Repair Stations 3 | . . . . . . 1 . . 2 . Recycling Units 5 | . 1 1 . . . . 1 . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 1 Total Hacks 84 | . 12 15 6 1 . 6 4 . 30 10 Successful 52 | . 7 11 2 . . 4 1 . 23 4 Failed 32 | . 5 4 4 1 . 2 3 . 7 6 Catastrophic 3 | . 2 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 48 | . 7 8 3 1 . 2 4 . 17 6 Terminals 41 | . 9 6 6 1 . 2 1 . 13 3 Fabricators 7 | . . . . . . 1 . . 6 . Repair Stations 6 | . . . . . . 3 . . 3 . Recycling Units 23 | . 3 9 . . . . 3 . 2 6 Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 6 1 Terminal Hacks 11 | . 3 2 1 . . . . . 4 1 Record 3 | . . . . . . . . . 3 . Prototype ID Bank 5 | . 2 1 1 . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . Recall Investigation 2 | . 1 . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . 1 . . 4 . Network Status 2 | . . . . . . . . . 2 . Build 3 | . . . . . . 1 . . 2 . Repair Station Hacks 4 | . . . . . . 2 . . 2 . Scan Component 2 | . . . . . . 1 . . 1 . Repair 2 | . . . . . . 1 . . 1 . Recycling Unit Hacks 6 | . 1 2 . . . . . . 2 1 Report Inventory 4 | . 1 1 . . . . . . 1 1 Retrieve Components 2 | . . 1 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 26 | . 3 7 1 . . 1 1 . 11 2 Terminals 12 | . 1 3 1 . . 1 . . 6 . Track 3 | . . 1 . . . . . . 2 . Assimilate 1 | . . . . . . . . . 1 . Botnet 7 | . 1 2 1 . . 1 . . 2 . Operators 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 2 4 . . . . 1 . . 2 Monitor 1 | . . 1 . . . . . . . . Reject 1 | . . 1 . . . . . . . . Recyclers 4 | . 1 1 . . . . 1 . . 1 Mask 2 | . . 1 . . . . . . . 1 Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 5 . Broadcast 1 | . . . . . . . . . 1 . Redirect 1 | . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . 1 . Intercept 1 | . . . . . . . . . 1 . Watchers 1 | . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 2 1 1 . 2 1 . 8 3 Full Trace Events 2 | . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 81 | . . . . . . . . . 81 . Total Robot Build Rating 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . . . 2 . . 2 . Authchips . | . . . . . . . . . . . Time 179 | . . . . . . 84 . . 95 . Total Part Build Rating 18 | . . . . . . 8 . . 10 . Parts Repaired 2 | . . . . . . 1 . . 1 . Time 99 | . . . . . . 13 . . 86 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . 3 . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Total Allies 6 | . . . . . 1 . . . 5 . Largest Group 3 | . . . . . 1 . . . 3 . Highest-Rated Group 87 | . . . . . 31 . . . 87 . Highest-Rated Ally 31 | . . . . . 31 . . . 29 . Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . . . 13 . . . 18 . Total Damage 457 | . . . . . 209 . . . 248 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Turns Passed 2868 | 91 338 245 149 108 61 149 711 61 688 267 Spaces Moved 3670 | 55 228 164 206 230 134 341 619 111 1214 368 Core 66 | 16 . 15 . 1 . . 24 . 2 8 Treads 266 | . . . . . . . 266 . . . Legs 416 | 39 228 149 . . . . . . . . Wheels 24 | . . . . . . . . . . 24 Hover 17 | . . . . . . . . . . 17 Flight 2881 | . . . 206 229 134 341 329 111 1212 319 Fastest Speed 25 | 50 120 100 25 25 34 34 37 35 32 37 Average Speed 54 | 121 120 122 27 28 34 36 85 35 34 50 Slowest Speed 200 | 150 120 190 31 100 34 37 145 35 117 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 16 | . . . 3 3 . 6 4 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 44 19 17 7 80 14 14 81 31 18 Regions Visited 10 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . . . 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 23 | . . . . . . . . . 18 5 Terrain Destroyed 23 | . . . . . . . . . 18 5 Melee 23 | . . . . . . . . . 18 5 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Fac Total 4320 | 69 261 187 288 267 148 358 755 132 1439 416 Wait 394 | . 2 1 69 23 13 13 80 17 167 9 Move 3632 | 54 227 163 199 225 133 329 611 110 1213 368 Hop 14 | . . . 3 2 . 5 4 . . . Pick Up 30 | 2 8 2 4 1 . 3 5 1 3 1 Fast Attach 48 | 7 2 1 1 2 1 5 8 1 12 8 Attach 26 | . . 1 6 4 . . 7 2 3 3 Detach 13 | . . . . 2 . . 3 . 4 4 Swap 6 | . 1 1 2 . . . 1 . 1 . Drop 26 | . 4 2 . 3 1 3 6 1 5 1 Fire 42 | 6 17 9 4 5 . . 1 . . . Melee 81 | . . . . . . . 28 . 31 22 Ram . | . . . . . . . . . . . Kick 7 | . . 7 . . . . . . . . Crush 1 | . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 15) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 590 | -9/Materials | Identified exit to Materials 640 | -9/Materials | Discovered new exit (range 16) 674 | -9/Materials | Core integrity fell below 50% 675 | -9/Materials | Entered another Materials area 675 | -8/Materials | Evolved 2 slots: Propulsion x2 704 | -8/Materials | Lost 5 parts (1p2n2w) 811 | -8/Materials | Discovered new exit (range 10) 824 | -8/Materials | Identified exit to Factory 824 | -8/Materials | Entered Factory 824 | -7/Factory | Evolved 2 slots: Utility x2 932 | -7/Factory | Sucked down chute 932 | -7/Factory | Entered Waste 933 | -7/Waste | Met a frightened Derelict 939 | -7/Waste | Spotted C-40 Crusher 944 | -7/Waste | Spotted C-40 Crusher 948 | -7/Waste | Spotted C-40 Crusher 949 | -7/Waste | Lost 4 parts (4n) 951 | -7/Waste | Spotted C-40 Crusher 956 | -7/Waste | Spotted C-40 Crusher 977 | -7/Waste | Spotted C-40 Crusher 989 | -7/Waste | Discovered new exit (range 11) 992 | -7/Waste | Identified exit to Factory 993 | -7/Waste | Entered Factory 1079 | -7/Factory | Discovered new exit (range 16) 1102 | -7/Factory | Repaired Flight Unit 1119 | -7/Factory | Fabricated Mic. Nuclear Core? 1142 | -7/Factory | Entered another Factory area 1142 | -6/Factory | Evolved 2 slots: Utility x2 1266 | -6/Factory | Discovered new exit (range 13) 1270 | -6/Factory | Identified exit to Factory 1625 | -6/Factory | Spotted B-75 Beast 1847 | -6/Factory | Core integrity fell below 50% 1853 | -6/Factory | Sucked down chute 1853 | -6/Factory | Entered Waste 1857 | -6/Waste | Spotted C-40 Crusher 1860 | -6/Waste | Spotted C-40 Crusher 1864 | -6/Waste | Found Prototype Slashing Weapon 1864 | -6/Waste | Identified Vibroblade 1868 | -6/Waste | Spotted C-40 Crusher 1879 | -6/Waste | Lost 11 parts (1p5n3u2w) 1883 | -6/Waste | Spotted C-40 Crusher 1894 | -6/Waste | Spotted C-40 Crusher 1898 | -6/Waste | Spotted C-40 Crusher 1911 | -6/Waste | Discovered new exit (range 10) 1914 | -6/Waste | Identified exit to Factory 1914 | -6/Waste | Entered Factory 1921 | -6/Factory | Discovered exit to Factory (range 5) 2020 | -6/Factory | Fabricated Adv. Heat Sink? 2330 | -6/Factory | Build established: Infiltrator-Mutant 2337 | -6/Factory | Fabricated R-06 Scavenger (x1) 2347 | -6/Factory | Repaired Broken Impulse Thruster 2601 | -6/Factory | Discovered exit to Factory (range 5) 2602 | -6/Factory | Entered another Factory area 2602 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2771 | -5/Factory | Lost 3 parts (1p1n1u) 2843 | -5/Factory | Lost 6 parts (5n1w) 2869 | -5/Factory | Self-destructed Last Messages --------------- 02834_ R-10 Processor collects Lgt. Ion Engine. 02836_ Acquired VTOL Module. 02838_ R-10 Processor collects Lgt. Nuclear Core. 02841_ W-25 Informer sends out distress signal. 02853_ Acquired Antigrav System. 02857_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Biomechanical Wings Exp. Cooling System Force Rifle 02857_ ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. 02860_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02864_ Critical hit (Burn: +37). 02864_ W-25 Informer sends out distress signal. 02865_ Antigrav System destroyed. 02869_ VTOL Module destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????## | | ??????????????????????????????????????????## | | ??????????????????????????????????????????## | | ??????????????????????????????????????????## | | ??????????????????????????????????????????## | | ??????????????????????????????????????????## | | ?????????????????????????????????????????### | | ?????????????????????????????????????????#######"# | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## """" " | | ?????????? ????????????????????#????????## """" " | | ?????????? ???????????????????!#???????## """" " | | ??????????? ??????????#?????? #???????## """" " | | ???????????? ?????????# ???"" #???????## """" " | | ?????????????# ????H???# ??"" ????????## """" " | | ?????????????# ???????# ?? ????????## | | ?????????????# ??????# ?"" ?????????## | | ?????????????# ?????? """ ?????????## | | ?????????????# ?????? """??????????## | | ?????????????# #### ########## | | ?????????????# w ########+#################### | | ?????????????# u u k # | | ?????????????# # | | ?????????????# wR k g # | | ?????????????+ g # | | ?????????????# c@c Ru g # | | ?????????????# ###+#############+##### # | | ????????????????????????????? # ## # | | ????????????????????????????????#! ! ## # | | ????????????????????????????????# ## # | | ????????????????????????????????# """ ## " | | ????????????????????????????????# """ ## # | | ????????????????????????????????# """ ""## # | | ????????????????????????????????# ""## # | | ????????????????????????????????# """ T"## # | | ????????????????????????????????# """ ""## # | | ????????????????????????????????# """ ""## # | | ????????????????????????????????# ## + | | ????????????????????????????????########## ### | | ????????????????????????????????????????## ### | | ????????????????????????????????????????## ##? | | ???????????????????????????????????????? # ##? | | ???????????????????????????????????????? # ? | | ???????????????????????????????????????? + ?? | | ???????????????????????????????????????? # ?? | | ?????????R?????????????????????????????? # ? | | ???????????????????????????????????????? # ? | | ???????????????????????????????????????? ####### ? | | ???????????????????????????????????????? ####### ? | | ???????????????????????????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Evasion (%) 65 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory | Preloaded Adv. Heat Sink | x2 | -6/Factory | Preloaded R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed PoweredBoreLance Manual? 0 Play Time 00:47:07 Cumulative 59.0 hours Start 2022.10.09 @ 17:47:45 End 2022.10.09 @ 18:33:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 91 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 50 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 396f047c-560f-43f9-b061-cd5435bc17ee