Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 15:49:19 Player: Oldman Pu Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (179) 895 Value Destroyed (5698) 5698 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1390) 1390 TOTAL SCORE: 10783 Bonus ------- High Alert Combat Kills 1299 Follower Combat Kills 100 Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 107/160 System Corruption 9% Temperature Cool (0) Movement Rolling (155) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (20) --- Wheel Improved Cooling System Heavy Particle Gun Heavy Particle Cannon Ion Cannon Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Field Laser Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Compact Wheel Improved Cooling System Improved Cooling System Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Field Laser Field Laser Field Laser Heavy Particle Cannon Ion Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Improved Light Cannon Assault Cannon [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 4 | . . . 2 1 . 1 Weapon 1 | . . . . 1 . . Parts Attached 166 | 7 16 10 39 32 29 33 Power 21 | 2 1 2 4 3 2 7 Engine 17 | 2 1 2 4 1 1 6 Core 4 | . . . . 2 1 1 Reactor . | . . . . . . . Propulsion 37 | 2 3 3 10 6 6 7 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 37 | 2 3 3 10 6 6 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 56 | 1 5 3 18 14 9 6 Device 9 | . 2 1 . 4 1 1 Storage 7 | 1 2 . 2 1 1 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 39 | . 1 2 16 8 7 5 Artifact . | . . . . . . . Weapon 52 | 2 7 2 7 9 12 13 Energy Gun 15 | 1 . . . . 9 5 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 29 | 1 7 2 7 6 1 5 Ballistic Cannon 5 | . . . . 3 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 50 | . . . 13 9 2 26 Power 6 | . . . 1 . . 5 Propulsion 12 | . . . 4 1 2 5 Utility 16 | . . . 5 4 . 7 Weapon 16 | . . . 3 4 . 9 Highest Loss Streak 23 | . . . 4 2 1 23 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 100 97 91 98 97 Engine 9 | . 13 14 10 6 4 14 Core 1 | . . . . 2 4 . Wheel 19 | . 28 28 21 17 17 14 Device 6 | . 10 6 . 8 9 6 Storage 16 | . 14 14 21 17 12 14 Processor 2 | . . . . . 9 7 Protection 13 | . 2 7 21 12 13 14 Energy Gun 6 | . 2 . . . 21 19 Ballistic Gun 15 | . 25 28 21 20 2 1 Ballistic Cannon 2 | . . . . 6 2 . Naked Turns . | . . . . . . . Heaviest Build 81 | 13 30 36 70 77 76 81 Greatest Support 32 | 20 26 26 32 32 28 28 Greatest Overweight (x) 6 | . 2 1 6 4 6 5 Average Overweight (x) 2 | . . 1 2 2 2 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 18 | 7 13 15 19 20 20 20 Most Carried 20 | 1 14 15 20 20 20 20 Average Carried 17 | . 7 14 18 18 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 1 12 15 18 17 20 7 Class Distribution -------------------- 42% | Tank 26% | Mutant 19% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 4706 | 162 366 347 1423 1423 797 188 Remotely . | . . . . . . . Salvage Created 6954 | . 452 121 2179 1878 1460 864 Parts 404 | . 33 14 149 93 79 36 Haulers Intercepted 17 | . 2 . 5 5 5 . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 135 | . 8 2 45 35 26 19 Guns 109 | . 8 2 45 22 19 13 Cannons 20 | . . . . 13 6 1 AOE 1 | . . . . . . 1 Classes Destroyed 16 | . 5 2 6 . 1 2 Worker 7 | . . 1 3 1 2 . Builder 3 | . . 1 . . 1 1 Hauler 17 | . 2 . 5 5 5 . Recycler 2 | . 1 . . 1 . . Mechanic 3 | . . . 1 1 . 1 Operator 4 | . . . 2 1 1 . Watcher 10 | . 2 . 4 . 2 2 Swarmer 22 | . 3 . 10 . 3 6 Grunt 67 | . 5 2 22 25 10 3 Brawler 5 | . . . 2 2 1 . Duelist 2 | . . . 1 1 . . Protector 1 | . . . 1 . . . Sentry 31 | . . . 9 7 11 4 Specialist 1 | . . . . . . 1 Hunter 5 | . . . . . 1 4 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 4 2 5 4 4 7 Combat Bots Only 5 | . 4 2 5 3 4 5 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 956 | . 30 18 244 174 111 379 Missed 273 | . 8 6 64 51 38 106 Damage Taken 10232 | . 282 162 2508 1962 1196 4122 Core 1573 | . 81 56 367 240 119 710 Absorbed by Shields . | . . . . . . . Redirected to Shielding 53 | . 15 . 38 . . . Regen/Repaired (Parts) 321 | . . . 73 88 160 . Core Remaining (%) 46 | 100 . 45 8 . 34 . Volleys Fired 524 | . 42 10 172 139 105 56 Largest 3 | . 2 2 2 3 3 3 Hottest 206 | . 70 40 46 106 181 206 Shots Fired 1312 | . 84 20 341 411 297 159 Gun 1138 | . 84 20 341 312 235 146 Cannon 174 | . . . . 99 62 13 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 930 | . 74 20 341 411 68 16 Thermal 382 | . 10 . . . 229 143 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 10 5 16 16 24 11 Robot Miss Streak 5 | . 3 2 3 5 4 4 Penetration Max . | . . . . . . . Secondary Targets 13 | . 2 1 3 4 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 826 | . 56 12 230 267 158 103 Core Hits 332 | . 26 7 92 105 57 45 Critical Kills 5 | . . . . 4 . 1 Critical Parts Destroyed 3 | . 1 . 1 1 . . Critical Strikes 31 | . 1 . 1 12 12 5 Burn 13 | . . . . . 9 4 Meltdown 1 | . . . . . . 1 Destroy 7 | . 1 . 1 5 . . Blast 10 | . . . . 7 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13357 | . 572 148 3508 3804 2803 2522 Guns 10400 | . 572 148 3483 2483 1953 1761 Cannons 2418 | . . . . 1321 850 247 Explosions 503 | . . . . . . 503 Melee . | . . . . . . . Ramming 36 | . . . 25 . . 11 Kinetic 8947 | . 487 148 3483 3804 813 212 Thermal 4374 | . 85 . . . 1990 2299 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 5 4 10 9 Average Corruption 4 | . . . 3 3 6 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 94 | . . . 14 9 61 10 Message Errors 24 | . . . . 3 18 3 Matter Fused 20 | . . . 5 2 11 2 Heat Flow Errors 11 | . . . 1 . 10 . Energy Discharges 17 | . . . 4 2 10 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . 1 . . . Data Loss (minor) 5 | . . . 1 . 3 1 Data Loss (major) 3 | . . . 1 1 1 . Misfires 4 | . . . 1 . 3 . Alerts 4 | . . . . 1 2 1 Weapon Failures 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage 44 | . . . . 12 . 32 Projectiles 12 | . . . . 12 . . Explosions 32 | . . . . . . 32 Melee . | . . . . . . . Knockbacks 19 | . . . . 17 1 1 Impact . | . . . . . . . Kinetic 19 | . . . . 17 1 1 Secondary . | . . . . . . . Self-Inflicted Damage 259 | . . . 12 . . 247 Shots 3 | . . . . . . 3 Rammed 2 | . . . 1 . . 1 Targets Rammed 2 | . . . 1 . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 364 | . 60 . 273 27 245 364 Average Temperature 50 | . 25 . 28 9 62 86 Received Heat Transfer 3009 | . 141 93 882 1062 396 435 Effects 2 | . . . 1 . . 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . . 1 4 Combat Hostiles 5 | . . . . . 1 4 Parts Melted 33 | . 2 . . 2 11 18 Heat Transferred 9340 | . 259 . . . 4958 4123 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 935 | . 198 60 884 813 935 707 Initial 409 | . . . 5 353 343 409 Average 481 | . 79 36 479 527 715 579 Maximum Alert Level 3 | . . . 3 3 3 3 Low Security (%) 21 | 100 100 100 18 . . . Level 1 12 | . . . 23 14 10 . Level 2 42 | . . . 31 73 27 98 Level 3 23 | . . . 27 11 61 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 2 . 11 7 3 8 Investigation 13 | . 1 . 5 3 1 3 Extermination 1 | . . . . . . 1 Reinforcement 11 | . 1 . 4 3 2 1 Assault 3 | . . . 2 1 . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 13 | . 2 . 3 4 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 210 | . 11 4 72 51 34 38 Peak Tracking Total 12 | . 5 2 5 5 6 12 Tactical Retreats 12 | . . . 1 3 4 4 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 19 | . 4 . 4 2 7 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 8 | . . . . . 8 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 12 | . . . 1 1 5 5 Max in Single Turn 4 | . . . 1 1 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 40 | . 6 . 8 10 11 5 Terminals 28 | . 5 . 6 6 8 3 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . 1 1 2 . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 3 | . . . 1 2 . . Garrison Access 1 | . . . . . . 1 Total Hacks 99 | . 10 . 22 28 26 13 Successful 70 | . 9 . 16 21 21 3 Failed 28 | . 1 . 5 7 5 10 Catastrophic 6 | . . . . 1 2 3 Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 54 | . 9 . 13 12 16 4 Fabricators 3 | . . . . . . 3 Repair Stations 18 | . . . 3 6 9 . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 15 | . . . 6 9 . . Garrison Access 6 | . . . . . . 6 Terminal Hacks 37 | . 8 . 7 10 11 1 Record 12 | . 2 . 2 5 2 1 Prototype ID Bank 1 | . . . . 1 . . Open Door 3 | . . . . . 3 . Level Access Points 1 | . . . 1 . . . Branch Access Points 3 | . . . 1 1 1 . Emergency Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . . . 1 . Locate Traps 6 | . 2 . 1 2 1 . Disarm Traps 3 | . . . . . 3 . Dispatch Records 1 | . . . . 1 . . Patrol Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 15 | . . . 3 3 9 . Scan Component 9 | . . . 2 2 5 . Repair 6 | . . . 1 1 4 . Recycling Unit Hacks 3 | . 1 . . 1 1 . Report Inventory 3 | . 1 . . 1 1 . Scanalyzer 13 | . . . 6 7 . . Insert Component 6 | . . . 3 3 . . Analyze 7 | . . . 3 4 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used . | . . . . . . . Hacking Detections 27 | . 2 . 6 7 7 5 Full Trace Events 10 | . . . 3 3 2 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 3 3 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 31 | . . . . . . 31 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 6 | . . . 1 1 4 . Time 232 | . . . 26 32 174 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . 3 3 . . Part Schematics Acquired 6 | . . . 3 3 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 43 | . . 43 43 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 26 | . . . 26 . . . Total Damage 276 | . . . 276 . . . Kills 5 | . . . 5 . . . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 9319 | 43 899 606 2512 2373 1965 921 Spaces Moved 5505 | 42 713 522 1326 1359 1063 480 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 5503 | 40 713 522 1326 1359 1063 480 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 115 120 120 Average Speed 119 | 78 96 97 124 127 125 134 Slowest Speed 180 | 80 110 105 170 160 180 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 3 95 98 91 96 94 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . . . . 8 15 Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 15 | . . . . . . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 7187 | 48 845 606 1854 1727 1475 632 Wait 804 | . 65 44 274 143 229 49 Move 5499 | 41 712 521 1325 1358 1062 480 Hop . | . . . . . . . Pick Up 93 | . 8 8 22 24 23 8 Fast Attach 26 | 6 4 . 5 3 6 2 Attach 52 | . 2 . 16 11 3 20 Detach . | . . . . . . . Swap 88 | 1 10 10 18 18 20 11 Drop 99 | . 2 13 21 31 27 5 Fire 524 | . 42 10 172 139 105 56 Melee . | . . . . . . . Ram 2 | . . . 1 . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 750 | -10/Materials | Discovered new exit (range 10) 865 | -10/Materials | Discovered new exit (range 10) 943 | -10/Materials | Entered Mines 988 | -10/Mines | Core integrity fell below 50% 1034 | -10/Mines | Met a Derelict bent on vengeance 1081 | -10/Mines | Discovered new exit (range 7) 1300 | -10/Mines | Learned 8 Materials zone layouts 1374 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1529 | -10/Mines | Discovered new exit (range 13) 1549 | -10/Mines | Entered Materials 1549 | -9/Materials | Accompanied by 2 allies 1549 | -9/Materials | Evolved 2 slots: Utility x2 1550 | -9/Materials | Identified exit to Materials 1550 | -9/Materials | Identified exit to Mines 1555 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1597 | -9/Materials | Central database locked down 1690 | -9/Materials | Build established: Scavenger-Mutant 2240 | -9/Materials | Repaired Lgt. Armor Plating 2617 | -9/Materials | Discovered exit to Materials (range 3) 3129 | -9/Materials | Discovered exit to Mines (range 12) 3452 | -9/Materials | Core integrity fell below 50% 3549 | -9/Materials | First assault squad dispatched 3556 | -9/Materials | Build established: Mutant 3621 | -9/Materials | Core integrity fell below 20% 3644 | -9/Materials | Lost 4 parts (1p2n1w) 4061 | -9/Materials | Entered another Materials area 4061 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4429 | -8/Materials | Met 7R-MNS 4429 | -8/Materials | Discovered new exit (range 14) 4481 | -8/Materials | Build established: Tank 4812 | -8/Materials | Discovered new exit (range 14) 4915 | -8/Materials | Repaired Hrd. Light Armor Plating 5029 | -8/Materials | Identified exit to Storage 5661 | -8/Materials | First assault squad dispatched 5757 | -8/Materials | Discovered new exit (range 16) 6039 | -8/Materials | Discovered new exit (range 16) 6434 | -8/Materials | Entered Storage 6656 | -8/Storage | Build established: Gunner 6963 | -8/Storage | Build established: Tank 7016 | -8/Storage | Core integrity fell below 50% 7141 | -8/Storage | Discovered new exit (range 15) 7288 | -8/Storage | Repaired Broken Arm. Wheel 7322 | -8/Storage | Repaired Arm. Wheel? 7434 | -8/Storage | Identified exit to Recycling 7721 | -8/Storage | Repaired Hvy. Particle Gun 7761 | -8/Storage | Repaired Assault Cannon 8037 | -8/Storage | Build established: Gunner 8064 | -8/Storage | System corruption reached 10% 8399 | -8/Storage | Entered Factory 8399 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8642 | -7/Factory | Garrison activated, responded to threat 8710 | -7/Factory | Build established: Tank 8848 | -7/Factory | Fabricated Arm. Wheel? 9251 | -7/Factory | Cargo convoy interrupted 9278 | -7/Factory | Core integrity fell below 50% 9302 | -7/Factory | Core integrity fell below 20% 9320 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09310_ Assembly Bed disabled. 09310_ X-62 Marksman knocked back. 09312_ Penetrated by Slug. 09312_ K-01 Serf collects debris. 09312_ U-05 Engineer lays Concrete. 09313_ Lgt. Deuterium Engine destroyed. 09313_ U-05 Engineer lays Concrete. 09315_ Penetrated by Slug. 09315_ U-05 Engineer lays Concrete. 09316_ K-01 Serf collects debris. 09316_ U-05 Engineer lays Concrete. 09316_ U-05 Engineer builds a Wall. 09316_ U-05 Engineer lays Concrete. 09317_ Ion Cannon destroyed. 09317_ U-05 Engineer builds a Wall. 09317_ U-05 Engineer lays Concrete. 09318_ Penetrated by Slug. 09318_ Com. Wheel destroyed. 09319_ K-01 Serf collects debris. 09319_ U-05 Engineer lays Concrete. 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" # #%%!"""" ? ??????????? | | ??????????? # u #mt """ ""????????? | | ??????????? # u =@!p= % ""????????? | | ??????????????## !#x%%"""" ""????????? | | ??????????????## %#[ """" ""????????? | | ??????????????## [# """ ????????????? | | ??????????????## # % """" ??????????????? | | ???????????????# # """" ??????????????? | | ???????????????# # """"???????????????? | | ???????????????############ ???????????????? | | ??????????????????????????? """"???????????????? | | ??????????????????????????? """" ??????????????? | | ??????????????????????????? """"???????????????? | | ??????????????????????????? """????????????????? | | ??????????????????????????? "??????????????????? | | ??????????????????????????? "??????????????????? | | ??????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 470 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningLauncherBlade Manual? 0 Play Time 01:40:18 Cumulative 188.7 hours Start 2024.03.22 @ 12:38:25 End 2024.03.22 @ 15:49:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 122 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4738d13d-4f08-4e10-9a15-0adf6f7a4aab