Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 12:31:46 Player: Anting Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2075) 2075 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4725 Bonus ------- None Cogmind --------- Core Integrity 463/550 Matter 130/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Advanced Treads Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Improved Medium Laser Light Assault Rifle Heavy Assault Rifle Autogun Gauss Rifle Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Combat Airjet Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Shield Generator Hacking Suite Improved Medium Laser Light EM Pulse Cannon Light Assault Rifle Autogun Gauss Rifle Makeshift Sword [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Parts Attached 49 | 7 14 9 3 . 3 13 Power 5 | 1 2 1 . . 1 . Engine 5 | 1 2 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 5 2 2 . . 7 Treads 10 | . . 1 2 . . 7 Leg 8 | 2 5 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 3 3 1 . . 3 Device 5 | 1 2 . . . . 2 Storage 3 | 1 1 1 . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 3 | . . 1 1 . . 1 Artifact . | . . . . . . . Weapon 14 | 2 4 3 . . 2 3 Energy Gun 3 | . 2 1 . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 10 | 2 2 2 . . 1 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 23 | . 13 . . . 2 8 Power 4 | . 2 . . . 1 1 Propulsion 9 | . 5 . . . . 4 Utility 4 | . 2 . . . . 2 Weapon 6 | . 4 . . . 1 1 Highest Loss Streak 5 | . 5 . . . 1 4 To Critical Strikes . | . . . . . . . Average Backups 16 | 2 6 16 20 20 19 18 Power . | . . . . . . . Propulsion 7 | 1 3 6 8 8 8 6 Utility 5 | . . 5 6 7 7 6 Weapon 3 | . 1 3 4 5 4 5 Tool/Special . | . . . . . . . Unused Backups 23 | . . 3 4 . 2 14 Power . | . . . . . . . Propulsion 4 | . . . . . . 4 Utility 12 | . . 3 3 . 1 5 Weapon 7 | . . . 1 . 1 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 85 97 99 100 94 95 Engine 9 | . 6 11 11 11 5 8 Treads 14 | . . 1 14 33 33 34 Leg 16 | . 23 30 18 . . . Device 3 | . 13 1 . . . 8 Storage 11 | . 14 11 11 11 11 9 Processor 8 | . . 10 11 11 11 9 Protection 8 | . . 9 10 11 11 8 Energy Gun 2 | . 8 4 . . . . Ballistic Gun 19 | . 16 16 22 22 20 17 Peak Build Rating 26 | 7 9 20 21 21 21 26 Average Rating 17 | 5 7 17 20 21 19 23 On Entrance 13 | . 7 7 20 21 21 19 Naked Turns . | . . . . . . . Heaviest Build 59 | 12 16 58 58 58 59 59 Greatest Support 80 | 20 20 33 60 60 60 80 Greatest Overweight (x) 2 | 1 2 2 2 . . 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 Average Capacity 17 | 7 9 18 20 20 20 20 Most Carried 20 | 4 8 20 20 20 20 20 Average Carried 16 | 2 6 16 19 20 19 18 Final Capacity 20 | 8 10 20 20 20 20 20 Final Carried 20 | 4 6 20 20 20 20 16 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1473 | 294 323 277 83 . 202 294 Remotely . | . . . . . . . Salvage Created 3178 | 83 754 1128 142 . 477 594 Parts 187 | 5 50 67 11 . 23 31 Haulers Intercepted 7 | . 2 3 . . . 2 Recyclers Shooed 4 | . . 4 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 60 | . 16 15 5 . 13 11 Melee 1 | . . . . . . 1 Guns 57 | . 16 15 5 . 11 10 Cannons 2 | . . . . . 2 . Classes Destroyed 12 | 2 5 3 1 . 1 . Worker 3 | . . 1 . . . 2 Tunneler 2 | 1 1 . . . . . Hauler 7 | . 2 3 . . . 2 Recycler 5 | 1 . 3 . . 1 . Operator 2 | . 1 1 . . . . Watcher 3 | . 2 1 . . . . Swarmer 17 | . 3 . 4 . 7 3 Grunt 32 | . 13 10 . . 3 6 Duelist 2 | . . 1 . . 1 . Sentry 6 | . . 4 . . . 2 Demolisher 1 | . . . 1 . . . Hunter 2 | . . . . . 2 . Best Kill Streak 6 | 2 3 6 4 . 3 4 Combat Bots Only 4 | . 3 4 4 . 3 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 2 Gunslinging 1 | . . . 1 . . 1 Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 330 | . 132 40 10 . 60 88 Missed 80 | . 27 13 4 . 15 21 Hits 250 | . 105 27 6 . 45 67 Projectile 250 | . 105 27 6 . 45 67 AOE 5 | . . . 5 . . . Critical Strikes 4 | . 3 . . . 1 . Damage Taken 3403 | . 1218 352 174 . 561 1098 Core 432 | . 221 37 20 . 67 87 Absorbed by Shields 22 | . . . . . . 22 Core Remaining (%) 60 | 100 11 . . . 69 . Volleys Fired 256 | 6 122 51 8 . 29 40 Largest 2 | 2 2 2 2 . 2 2 Hottest 76 | 40 60 76 46 . 56 46 Shots Fired 469 | 12 208 101 16 . 52 80 Gun 464 | 12 208 101 16 . 47 80 Cannon 5 | . . . . . 5 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 390 | 12 154 81 16 . 47 80 Thermal 74 | . 54 20 . . . . Explosive . | . . . . . . . Electromagnetic 5 | . . . . . 5 . Robot Hit Streak 20 | 6 14 17 17 . 15 20 Robot Miss Streak 3 | 2 3 2 1 . 1 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 4 . 2 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 338 | 9 141 75 14 . 40 59 Core Hits 153 | 4 49 41 11 . 23 25 Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed 3 | . 2 . . . . 1 Critical Strikes 7 | . 3 3 . . . 1 Burn 2 | . . 2 . . . . Destroy 5 | . 3 1 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4372 | 97 1347 1149 217 . 632 930 Guns 4191 | 97 1346 1101 217 . 505 925 Cannons 114 | . . . . . 114 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 67 | . 1 48 . . 13 5 Kinetic 3599 | 97 962 893 217 . 505 925 Thermal 592 | . 384 208 . . . . Explosive . | . . . . . . . Electromagnetic 114 | . . . . . 114 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . . 1 1 Targets Rammed 20 | . 1 13 2 . 2 2 Kicked 16 | . 1 13 2 . . . Crushed 2 | . . . . . 1 1 Highest Temperature 192 | . 48 192 . . 66 24 Average Temperature 25 | . 11 48 . . 23 9 Received Heat Transfer 1410 | . 669 135 . . 171 435 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1455 | . 850 605 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | 100 100 100 100 . 99 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 204 | 5 130 157 90 . 204 149 Initial 72 | . . 29 50 . . 72 Average 46 | . 68 49 8 . 65 101 Influence Increases 1787 | 10 524 413 120 . 415 305 Destroy 0b10 Robot/C 1200 | . 320 300 100 . 260 220 Destroy 0b10 Robot/NC 110 | 10 30 45 . . 5 20 Destroy Leader 280 | . 68 68 20 . 60 64 Destroy Structure 2 | . 1 . . . . 1 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 180 | . 90 . . . 90 . Influence Decreases 1688 | 10 454 353 250 . 227 394 Entered New Map 237 | . . 41 80 . . 116 Time Decay 1231 | 10 324 312 170 . 217 198 Lost Part 220 | . 130 . . . 10 80 Squads Dispatched 8 | . 3 1 . . . 4 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 1 . . . 1 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 8 | . 4 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 30 26 6 . 20 17 Peak Tracking Total 6 | . 6 3 2 . 6 6 Tactical Retreats 8 | . 4 . . . 4 . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 5 | . 1 . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 11 | . 4 4 1 1 . 1 Terminals 8 | . 4 4 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 26 | . 9 12 1 1 . 3 Successful 8 | . 2 1 1 1 . 3 Failed 17 | . 6 11 . . . . Catastrophic 3 | . 1 2 . . . . Database Lockouts 1 | . 1 . . . . . Manual 8 | . 7 1 . . . . Terminals 21 | . 9 12 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 1 1 1 . . Record 1 | . . . . 1 . . Robot Analysis 2 | . 1 1 . . . . Open Door 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . . 3 Insert Component 1 | . . . . . . 1 Analyze 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 4 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 45 | . . . 45 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 1 | . . . 1 . . . Total Damage 21 | . . . 21 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 658 | 29 629 . . . . . Terrain 520 | . 520 . . . . . Seismic 138 | 29 109 . . . . . Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 4660 | 85 877 862 1468 200 767 401 Spaces Moved 2027 | 52 369 351 598 126 393 138 Core 17 | 16 1 . . . . . Treads 788 | . . . 131 126 393 138 Legs 1222 | 36 368 351 467 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 Average Speed 180 | 105 136 175 238 160 160 164 Slowest Speed 320 | 120 190 260 260 160 160 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 52 28 98 48 77 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2580 | 68 554 490 629 125 478 236 Wait 140 | . 41 37 . . 41 21 Move 2021 | 51 368 350 597 125 392 138 Hop . | . . . . . . . Pick Up 49 | 4 6 19 7 . 4 9 Fast Attach 30 | 7 6 6 1 . 1 9 Attach 21 | . 7 . 2 . 1 11 Detach 1 | . . 1 . . . . Swap 14 | . 3 3 1 . 5 2 Drop 26 | . . 10 9 . 3 4 Fire 256 | 6 122 51 8 . 29 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick 16 | . 1 13 2 . . . Crush 4 | . . . . . 2 2 Escape Stasis . | . . . . . . . Rewire 2 | . . . 2 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 405 | -10/Materials | Lost 5 parts (1p2n2w) 447 | -10/Materials | Core integrity fell below 50% 629 | -10/Materials | Discovered new exit (range 12) 672 | -10/Materials | Discovered new exit (range 10) 826 | -10/Materials | Central database locked down 859 | -10/Materials | Core integrity fell below 20% 901 | -10/Materials | Discovered new exit (range 7) 905 | -10/Materials | Lost 3 parts (2n1w) 928 | -10/Materials | Build established: Scavenger-Mutant 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1422 | -9/Materials | Build established: Mutant 1467 | -9/Materials | Discovered new exit (range 9) 1670 | -9/Materials | Discovered new exit (range 14) 1825 | -9/Materials | Entered Mines 1826 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2013 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2018 | -9/Mines | Found Prototype Device 2065 | -9/Mines | Learned Materials stockpile data 2109 | -9/Mines | Learned Materials stockpile data 2193 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2447 | -9/Mines | Discovered new exit (range 10) 2508 | -9/Mines | Learned location of Storage (-7) 2821 | -9/Mines | Assembled infested the area 3091 | -9/Mines | Found the Drone Emporium 3174 | -9/Mines | Learned Materials terminal intel 3269 | -9/Mines | Discovered new exit (range 8) 3286 | -9/Mines | Discovered new exit (range 5) 3293 | -9/Mines | Entered Exiles 3332 | -9/Exiles | Met 8R-AWN 3359 | -9/Exiles | Met EX-HEX 3421 | -9/Exiles | Met EX-DEC 3429 | -9/Exiles | Learned location of Zion (-7) 3479 | -9/Exiles | Discovered new exit (range 10) 3493 | -9/Exiles | Entered Mines 4251 | -8/Mines | Discovered new exit (range 5) 4260 | -8/Mines | Entered Materials 4260 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4262 | -8/Materials | Loaded intel: 12 terminal locations 4517 | -8/Materials | Garrison activated, responded to threat 4570 | -8/Materials | Build established: Scavenger-Mutant 4661 | -8/Materials | Self-destructed Last Messages --------------- 04630_ K-01 Serf cleans the Garrison Access. 04631_ G-47 Trooper suffers critical hit (Burn). 04633_ Adv. Heat Sink destroyed. 04635_ G-47 Trooper destroyed. 04638_ K-01 Serf collects debris. 04639_ K-01 Serf destroyed. 04641_ Shield Generator destroyed. 04649_ Acquired Lgt. Treads. 04650_ Slug penetrates U-05 Engineer. 04650_ U-05 Engineer knocked back. 04653_ Acquired Autogun. 04654_ Slammed into G-50 Soldier. 04655_ Lgt. Treads destroyed. 04656_ Crushed G-50 Soldier. 04656_ G-50 Soldier destroyed. 04657_ Acquired 40 matter. 04657_ Imp. Ion Engine destroyed. 04658_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 04660_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????!??????????????????????????????!??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????] "????????????????????? | | ???????????????????????# """ ????????????????? | | ???????????????????????/ #??????????????? | | ????/??????????????????# ??????????????? | | ???????????????????????# #??????????????? | | ???????##############?## /u!#??????????????? | | ???????? 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"#???????????????????? | | ????????????# #??????????"!#???????????????????? | | ?############ = #??#####???###???????????????????? | | =%!#? ! #?????????????????????????? | | * # #?????????????????????????? | | # """ #?????????????????????????? | | ?############= + """ T?????????????????????????? | | ????????????#% # """ #?????????????????????????? | | ??"""???????#= #?? #?????????????????????????? | | ??"T"???????# #????###?????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# ############?????????????????????? | | ????????????# # """?????????????????????? | | ????????????# / ! """ "???????????????????????? | | ????????????# # """ ???????????????????????? | | ????????????# # """ !????????????????????????? | | ????????????# #? ????????????????????????? | | ????????????# #? #######???????????????????????? | | ????????????# #??#?????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????##??????????????????????????? | | ????????????# ##### ###????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatImprinterDeflector Manual? 0 Play Time 00:25:20 Cumulative 262.9 hours Start 2025.05.13 @ 11:50:51 End 2025.05.13 @ 12:31:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 15 Types 6/0/5/1/1/0/0/1/0/1 Lore% 78 Gallery% 72 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b7d002c-9420-4367-b892-366294433182