Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 14:17:27 Player: moonlol Result: Destroyed by B2-QUW(x) with Makeshift Spear Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (314) 314 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2094 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 136/300 Energy 135/140 System Corruption 0% Temperature Cool (3) Movement Walking (190) Ox1 Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (2) ------ Medium Storage Unit Medium Armor Plating > --- WEAPON (2) ------- High-powered Shock Rifle Proton Cannon > --- INVENTORY (10) --- Advanced Treads Signal Interpreter A0-MCA's Component Scanner Field Laser Heavy Machine Gun Flak Cannon Improved Proton Missile Launcher Mining Laser CPS Tube (2) Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Proton Cannon > --- INVENTORY -------- Advanced Treads Signal Interpreter A0-MCA's Component Scanner Field Laser Heavy Machine Gun Flak Cannon Improved Proton Missile Launcher Mining Laser Hammer [Rating: 25] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Proton Cannon Energy Gun High-powered Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 28 | 7 2 12 1 6 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 4 . 1 Treads 2 | . . 2 . . Leg 3 | . . 2 . 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 3 . 2 Device 4 | 1 . 3 . . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 1 4 1 2 Energy Gun 4 | 2 . 1 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | . . 1 . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon 1 | . . 1 . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 10 . . Power 1 | . . 1 . . Propulsion 4 | . . 4 . . Utility 2 | . . 2 . . Weapon 3 | . . 3 . . Highest Loss Streak 5 | . . 5 . . To Critical Strikes 2 | . . 2 . . Average Backups 8 | 3 9 8 8 8 Power . | . 1 . 1 . Propulsion 2 | 2 4 3 1 1 Utility 1 | . 1 1 2 1 Weapon 4 | . 3 3 4 5 Tool/Special . | . . . . . Unused Backups 11 | . 1 . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 3 | . 1 . . 2 Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 100 85 71 95 Engine 14 | . 14 14 14 14 Treads 2 | . . 12 . . Leg 18 | . . 2 28 28 Wheel 6 | . 28 11 . . Device 3 | . 14 6 . . Storage 14 | . 14 14 14 14 Processor 4 | . . . . 9 Protection 1 | . . . . 3 Energy Gun 9 | . 16 10 . 10 Energy Cannon 5 | . . . . 10 Ballistic Cannon 3 | . . . 13 3 Impact Weapon 3 | . 11 7 . . Peak Build Rating 25 | 7 8 10 11 25 Average Rating 14 | 5 7 7 10 19 On Entrance 6 | . 7 8 7 11 Naked Turns . | . . . . . Heaviest Build 35 | 13 18 21 27 35 Greatest Support 40 | 20 20 40 20 30 Greatest Overweight (x) 6 | . . 6 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 9 | 3 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 7 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 604 | 210 14 190 . 190 Remotely . | . . . . . Salvage Created 323 | 19 14 290 . . Parts 19 | 3 1 15 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented 2 | . . 2 . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 10 | . . 10 . . Melee 1 | . . 1 . . Guns 3 | . . 3 . . AOE 6 | . . 6 . . Classes Destroyed 5 | 1 1 3 . . Tunneler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 4 | . . 4 . . Grunt 2 | . . 2 . . Subdweller 4 | . . 4 . . Best Kill Streak 4 | 1 1 4 . . Combat Bots Only 4 | . . 4 . . Max Kills in Single Turn 2 | 1 1 2 . . Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 102 | . . 101 . 1 Missed 31 | . . 31 . . Hits 71 | . . 70 . 1 Melee 1 | . . . . 1 Projectile 70 | . . 70 . . Critical Strikes 2 | . . 2 . . Damage Taken 1095 | 12 . 1056 . 27 Core 260 | . . 233 . 27 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 62 | 1 2 49 10 . Largest 2 | 2 2 2 1 . Hottest 100 | 90 90 100 50 . Shots Fired 82 | 2 3 67 10 . Gun 56 | 2 3 51 . . Cannon 10 | . . . 10 . Launcher 14 | . . 14 . . Special 2 | . . 2 . . Kinetic 24 | . . 14 10 . Thermal 23 | 1 1 21 . . Explosive 14 | . . 14 . . Electromagnetic 21 | 1 2 18 . . Robot Hit Streak 11 | 2 3 11 . . Robot Miss Streak 5 | . . 5 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 45 | 2 1 42 . . Core Hits 26 | 1 1 24 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 3 . . Burn 1 | . . 1 . . Destroy 1 | . . 1 . . Smash 1 | . . 1 . . Melee Attacks 21 | . 8 13 . . Impact 21 | . 8 13 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1084 | 50 24 1010 . . Guns 497 | 13 24 460 . . Cannons . | . . . . . Explosions 447 | 37 . 410 . . Melee 140 | . . 140 . . Ramming . | . . . . . Kinetic 203 | . . 203 . . Thermal 237 | 37 . 200 . . Explosive 359 | . . 359 . . Electromagnetic 145 | 13 24 108 . . Impact 140 | . . 140 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 19 | . . 19 . . Projectiles . | . . . . . Explosions 19 | . . 19 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 118 | 13 . 105 . . Shots 5 | 1 . 4 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 42 | 42 30 . 20 . Average Temperature 12 | 24 17 . 8 . Received Heat Transfer 222 | . . 222 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 668 | 50 . 618 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 . 2 . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 17 | 5 17 . 14 . Initial 3 | . 3 . . . Average . | . . . . . Influence Increases 474 | 5 46 400 23 . Destroy 0b10 Robot/C 120 | . . 120 . . Destroy 0b10 Robot/NC 10 | 5 5 . . . Destroy Leader 12 | . 2 10 . . Successful Hack 34 | . 20 . 14 . Disable Machine 15 | . 15 . . . Destroy Structure 13 | . 4 . 9 . Lose Combat Pursuer 270 | . . 270 . . Influence Decreases 474 | . 51 398 25 . Entered New Map 4 | . 2 . 2 . Time Decay 390 | . 49 318 23 . Lost Part 80 | . . 80 . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 2 17 . 3 Peak Tracking Total 3 | . 1 3 . . Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 3 | . 1 2 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 16 | . 6 . 2 8 Terminals 8 | . 6 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 67 | . 25 . 3 39 Successful 58 | . 17 . 2 39 Failed 9 | . 8 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 21 | . 21 . . . Terminals 28 | . 25 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 46 | . 5 . 2 39 Record 38 | . . . . 38 Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . . 2 . Proto ID Catalog 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 12 . . . Terminals 12 | . 12 . . . Track 2 | . 2 . . . Botnet 5 | . 5 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 1045 | 7 821 217 . . Optics 53 | . . 53 . . Seismic 992 | 7 821 164 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 6013 | 56 821 1287 851 2998 Spaces Moved 3077 | 46 228 806 436 1561 Core 3 | 1 . 2 . . Treads 339 | . . 339 . . Legs 2096 | . . 99 436 1561 Wheels 639 | 45 228 366 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 120 Average Speed 161 | 79 80 120 189 189 Slowest Speed 350 | 80 80 350 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 3 49 40 75 86 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 4 | . 2 1 . 1 Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 4 | . . . . 4 Spaces Dug 14 | . 4 1 9 . Terrain Destroyed 94 | 6 4 74 10 . Melee 5 | . 4 1 . . Projectile 11 | . . 1 10 . AOE 78 | 6 . 72 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 3981 | 59 848 1026 449 1599 Wait 751 | . 600 135 . 16 Move 3073 | 45 227 805 435 1561 Hop . | . . . . . Pick Up 23 | 6 5 4 1 7 Fast Attach 13 | 7 . 2 1 3 Attach 8 | . . 8 . . Detach 3 | . . 1 2 . Swap 16 | . 4 9 . 3 Drop 11 | . 2 . . 9 Fire 62 | 1 2 49 10 . Melee 21 | . 8 13 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 13) 280 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 5) 424 | -10/Materials | Learned 4 Recycling zone layouts 484 | -10/Materials | Learned location of Recycling (-8) 578 | -10/Materials | Learned location of 1 exit from Recycling 608 | -10/Materials | Identified exit to Materials 629 | -10/Materials | Learned 2 Mines zone layouts 662 | -10/Materials | Loaded intel: 17 trap records 757 | -10/Materials | Learned location of 2 exits from Subcaves 819 | -10/Materials | Learned Storage stockpile data 878 | -10/Materials | Entered Subcaves 879 | -10/Subcaves | Approached by a straggling Scientist 879 | -10/Subcaves | Identified exit to Materials 880 | -10/Subcaves | Identified exit to Recycling 1068 | -10/Subcaves | Learned location of Zion (-7) 1077 | -10/Subcaves | Learned Materials emergency access door positions 1158 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1441 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 1564 | -10/Subcaves | Core integrity fell below 50% 2029 | -10/Subcaves | Core integrity fell below 20% 2165 | -10/Subcaves | Entered Recycling 2166 | -8/Recycling | Identified exit to Scraptown 2331 | -8/Recycling | Discovered new exit (range 3) 2969 | -8/Recycling | Scanned before Scraplab entrance 2997 | -8/Recycling | Entered Scraplab 3016 | -8/Recycling | Entered Scraptown 3329 | -8/Scraptown | Visited Assassins FH 3380 | -8/Scraptown | Visited Red Mages 3468 | -8/Scraptown | Visited Spacefarers 3979 | -8/Scraptown | Discovered new exit (range 13) 4093 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 4098 | -8/Scraptown | Learned location of Warlord (-4) 4100 | -8/Scraptown | Learned Factory emergency access door positions 4335 | -8/Scraptown | Visited Cyclists 4385 | -8/Scraptown | Visited Fellowship of the Rings 4465 | -8/Scraptown | Visited Comm Corps 4569 | -8/Scraptown | Visited The Evicted 4665 | -8/Scraptown | Visited UFD Registry 4665 | -8/Scraptown | Registered with UFD as "Autocircuit" 4802 | -8/Scraptown | Entered Cyclist Reading Room 4979 | -8/Scraptown | Visited Chapter 10 5043 | -8/Scraptown | Visited Supply Room 5085 | -8/Scraptown | Visited Botcube Research 5125 | -8/Scraptown | Visited A0-MCA Data Center 5138 | -8/Scraptown | Given a D+ rating by A0-MCA 5143 | -8/Scraptown | Found A0-MCA's Component Scanner 5182 | -8/Scraptown | Visited Scrap Suit Storage 5250 | -8/Scraptown | Visited Junk Repository 5339 | -8/Scraptown | Visited Science Guys 5420 | -8/Scraptown | Visited Derelict Rescue Squad 5481 | -8/Scraptown | Visited LU-1G1's Boring Crew 5574 | -8/Scraptown | Visited Observation Area 5818 | -8/Scraptown | Met Optimus 5818 | -8/Scraptown | Accepted into 0bPrime 5989 | -8/Scraptown | Civil war broke out across Scraptown 6011 | -8/Scraptown | Discovered new exit (range 4) 6014 | -8/Scraptown | Destroyed by B2-QUW(x) with Makeshift Spear Last Messages --------------- 05989_ 0BP_ANNOUNCE: There is another choice, join 0bPrime! Our vision ensures independence and glory for all Derelicts! 05989_ ANNOUNCEMENT: Sever that connection! 05989_ 0BP_ANNOUNCE: We are one. To vict-- 05989_ ANNOUNCEMENT: Reinforcements are on the way. Do not resist and we may be able to reach an agreement. 05991_ Optimus: "Bah, right when we're so close. Don't worry Autocircuit, they can't stop us now. Get out of here and do your job, we'll deal with this." 05993_ Optimus: "No holds barred, if they're hostile, they are an enemy of the people and we must shoot to kill. Collateral damage is to be expected!" 06002_ 5Q-N59(c): "It's really too bad I left my Metacruncher at home. That would scare a few away." 06006_ FO-B0K(j) destroyed. 06011_ EXIT=FOUND 06011_ XO-L90(E) suffers critical hit (Burn). 06012_ 0K-FQD(g) destroyed. 06012_ XV-S9N(E) destroyed. 06013_ XO-L90(E) heat damages Ovr. Treads. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????#"""#????????????????????? | | ???#########???####?????#"%"#????????????????????? | | ??#""|##"""#??## ##???##x<*#????????????????????? | | !##"" ##!!"#### #####*@g!##???????????????????? | | ![cc=[! #???????????????????? | | [!%E #???????????????????? | | ############### ###########???????????????????? | | ??????????????## ##?????????????????????????????? | | ????##########?# #############??????????????????? | | #####""""""""#?# #"""""""""""#??????????????????? | | # ##" " & "#?# #""" X """""#??????????????????? | | # ##" "#?# #"""" """#??????????????????? | | # ##"" ""#?# #""!" "#??????????????????? | | # ##" "#?# #"""" """#??????????????????? | | ##"" ""#?# #"" """"#??????????????????? | | ## ##" & "#?# # ""#??????????????????? | | # ##"" ""#?# # " "" ""#??????????????????? | | # ## #?# "&" "" ""#??????????????????? | | # ## #?# #" #??????????????????? | | ## #?# # "#??????????????????? | | ########## ###?# ## ##########??????????????????? | | ########## ##### ## #########???????????????????? | | """""""""" """"" "" "## !]#???????????????????? | | "## !=#???????????????????? | | "## ####???????????????????? | | "## !#???????????????????? | | "## ]!#???????????????????? | | [!#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravMyomerArray Manual? 0 Play Time 00:26:20 Cumulative 103.1 hours Start 2025.05.07 @ 13:51:41 End 2025.05.07 @ 14:17:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 78 Adventurer 47 Explorer 1 Win Type - Total 10 Types 7/0/0/1/0/0/2/0/0/0 Lore% 55 Gallery% 55 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8094278-06e7-45b2-90cc-cebbc1c8c373