Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:17:50

Player: Ender

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (61)      305
Value Destroyed (2393)     2393
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (149)                149
              TOTAL SCORE: 7707

 Bonus
-------
High Alert Combat Kills    149

 Cogmind 
---------
Core Integrity             0/1150
Matter                     113/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
  Advanced ECM Suite
           Propulsion Shielding
  Improved Remote Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
      Micro Fission Core
      Micro Fission Core
>           --- PROPULSION -------
            Antigrav System
            Antigrav System
            Antigrav System
            Antigrav System
            Antigrav System
            Linear Gravjet
>           --- UTILITY ----------
   Improved Heat Sink
   Advanced Targeting Computer
            Target Analyzer
   Improved Target Analyzer
  Makeshift Hacking Suite
>           --- WEAPON -----------
            Autogun
            Autogun
            Mass Driver
>           --- INVENTORY --------
            Triangulator
   Improved Terrain Scanner
   Advanced ECM Suite
            Propulsion Shielding
   Improved Remote Datajack
[Rating: 82]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   2   
  Power                    4    | .   .   1   .   1   .   .   1   .   1   
  Propulsion               4    | .   .   1   1   1   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             149  | 6   9   3   29  23  .   2   48  23  6   
  Power                    33   | 1   1   1   7   6   .   1   12  4   .   
    Engine                 16   | 1   1   1   3   4   .   1   4   1   .   
    Core                   17   | .   .   .   4   2   .   .   8   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 2   2   1   9   10  .   .   17  8   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   1   1   .   .   .   10  .   .   
    Wheel                  8    | .   2   .   .   2   .   .   3   1   .   
    Hover                  7    | .   .   .   .   .   .   .   1   4   2   
    Flight                 23   | .   .   .   8   8   .   .   3   3   1   
  Utility                  31   | 1   3   1   5   2   .   .   13  3   3   
    Device                 14   | .   1   .   2   1   .   .   6   2   2   
    Storage                3    | 1   1   1   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   1   1   .   .   3   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             6    | .   .   .   2   .   .   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   3   .   8   5   .   1   6   8   .   
    Energy Gun             9    | 1   3   .   4   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   .   .   3   3   .   1   2   5   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   2   3   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   
    Special Weapon         2    | .   .   .   .   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 57   | .   .   .   8   3   .   .   31  1   14  
  Power                    14   | .   .   .   1   1   .   .   9   1   2   
  Propulsion               25   | .   .   .   3   1   .   .   15  .   6   
  Utility                  7    | .   .   .   1   .   .   .   2   .   4   
  Weapon                   11   | .   .   .   3   1   .   .   5   .   2   
  Highest Loss Streak      13   | .   .   .   7   2   .   .   8   1   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     78   | .   93  88  90  92  92  92  64  43  73  
  Engine                   6    | .   14  11  3   9   7   7   4   .   4   
  Core                     6    | .   .   .   12  7   7   7   6   2   9   
  Leg                      6    | .   26  11  6   .   .   .   13  .   .   
  Wheel                    3    | .   1   22  8   4   .   .   1   1   .   
  Hover                    3    | .   .   .   .   .   .   .   .   5   21  
  Flight                   14   | .   .   .   18  31  38  38  7   3   .   
  Device                   7    | .   6   .   7   14  15  15  2   2   5   
  Storage                  1    | .   14  11  3   .   .   .   .   .   .   
  Processor                10   | .   1   11  13  7   7   7   12  14  11  
  Protection               1    | .   .   .   1   .   .   .   3   .   .   
  Energy Gun               3    | .   23  22  5   .   .   .   .   .   .   
  Ballistic Gun            6    | .   4   .   6   12  7   7   3   2   9   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   2   3   4   
  Special Weapon           1    | .   .   .   .   .   7   7   1   .   .   
Naked Turns                21   | .   .   .   .   .   .   .   .   .   21  
Heaviest Build             56   | 11  21  21  22  26  26  26  56  35  36  
  Greatest Support         90   | 20  26  26  26  28  28  28  90  48  64  
  Greatest Overweight (x)  4    | .   .   .   3   1   1   .   1   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  8   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   8   6   5   5   5   5   5   5   
  Most Carried             8    | 4   8   8   8   5   5   5   5   5   5   
  Average Carried          4    | 1   5   7   5   4   4   4   4   4   4   
  Final Capacity           10   | 8   10  8   5   5   5   5   5   5   5   
  Final Carried            8    | 4   8   8   4   5   5   5   5   5   4   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 26% | Mutant
 20% | Scavenger-Sprinter
 11% | Scavenger-Gunner
  4% | Generator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
   Scavenger-Mutant | -6/Factory
             Mutant | -5/Factory
   Scavenger-Gunner | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Matter Collected           2383 | 260 21  53  305 359 71  86  703 290 235 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1938 | 72  91  73  327 388 .   .   489 233 265 
  Parts                    121  | 1   5   4   29  23  .   .   32  16  11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   6   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Combat Hostiles Destroyed  49   | .   2   1   12  10  .   .   11  7   6   
  Melee                    5    | .   .   .   5   .   .   .   .   .   .   
  Guns                     28   | .   1   1   7   10  .   .   5   1   3   
  Cannons                  12   | .   .   .   .   .   .   .   3   6   3   
  AOE                      4    | .   1   .   .   .   .   .   3   .   .   
Classes Destroyed          12   | 1   1   2   3   3   .   .   2   .   .   
  Worker                   3    | .   .   .   .   .   .   .   1   .   2   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   
  Recycler                 3    | 1   .   .   .   1   .   .   .   1   .   
  Operator                 3    | .   .   1   1   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  21   | .   .   .   6   6   .   .   .   5   4   
  Cutter                   3    | .   .   .   3   .   .   .   .   .   .   
  Grunt                    12   | .   2   .   2   2   .   .   6   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   .   .   3   .   .   
  Programmer               6    | .   .   .   .   1   .   .   1   2   2   
Best Kill Streak           6    | 1   2   1   6   3   .   .   4   4   6   
  Combat Bots Only         6    | .   2   1   6   3   .   .   3   4   4   
Max Kills in Single Turn   3    | 1   1   1   1   1   .   .   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   .   3   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Hostile Shots Fired        739  | .    9    4    133  74   5    12   310  30   162  
  Missed                   257  | .    4    .    49   37   1    6    89   6    65   
Damage Taken               8693 | .    108  94   1313 573  53   58   4041 423  2030 
  Core                     2625 | .    .    .    375  175  11   5    718  175  1166 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  100  100  31   .    .    72   15   82   .    
Volleys Fired              253  | 8    10   4    36   38   2    4    95   28   28   
  Largest                  3    | 1    2    2    2    2    1    1    2    3    2    
  Hottest                  122  | 40   80   90   90   85   5    28   122  103  80   
Shots Fired                330  | 8    18   8    49   63   2    4    114  30   34   
  Gun                      236  | 8    18   8    49   63   .    3    57   6    24   
  Cannon                   83   | .    .    .    .    .    .    .    49   24   10   
  Launcher                 3    | .    .    .    .    .    .    .    3    .    .    
  Special                  8    | .    .    .    .    .    2    1    5    .    .    
  Kinetic                  262  | .    1    .    38   55   .    3    101  30   34   
  Thermal                  13   | .    .    .    .    8    .    .    5    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          47   | 8    17   8    11   .    .    .    3    .    .    
  Robot Hit Streak         15   | 2    4    2    9    9    3    10   15   6    7    
  Robot Miss Streak        4    | 2    3    1    4    3    1    1    4    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           231  | 4    10   5    43   44   1    4    77   17   26   
  Core Hits                142  | 2    4    3    23   42   .    5    40   9    14   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    1    2    .    .    .    1    1    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    1    1    .    
    Corrupt                4    | .    2    1    1    .    .    .    .    .    .    
Melee Attacks              15   | .    .    .    15   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    15   .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5180 | 55   193  126  647  647  .    57   2124 673  658  
  Guns                     2489 | 55   132  99   341  647  .    57   836  18   304  
  Cannons                  1797 | .    .    .    .    .    .    .    873  655  269  
  Explosions               464  | .    61   27   .    .    .    .    376  .    .    
  Melee                    306  | .    .    .    306  .    .    .    .    .    .    
  Ramming                  124  | .    .    .    .    .    .    .    39   .    85   
  Kinetic                  3758 | .    10   .    217  577  .    57   1651 673  573  
  Thermal                  555  | .    61   27   .    70   .    .    397  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          437  | 55   122  99   124  .    .    .    37   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 306  | .    .    .    306  .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    3    3    3    4    .    .    
  Average Corruption       2    | .    .    .    .    3    3    3    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    14   7    2    13   .    .    
    Message Errors         11   | .    .    .    .    4    2    1    4    .    .    
    Matter Fused           5    | .    .    .    .    3    1    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    1    .    .    1    .    .    
    Energy Discharges      4    | .    .    .    .    2    1    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    .    .    1    1    1    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
    Misfires               4    | .    .    .    .    2    .    .    2    .    .    
    Alerts                 3    | .    .    .    .    1    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            158  | .    .    .    39   63   .    .    15   34   7    
  Projectiles              45   | .    .    .    .    .    .    .    15   30   .    
  Explosions               67   | .    .    .    .    63   .    .    .    4    .    
  Melee                    46   | .    .    .    39   .    .    .    .    .    7    
Knockbacks                 22   | .    .    .    .    .    .    .    12   7    3    
  Impact                   2    | .    .    .    .    .    .    .    1    .    1    
  Kinetic                  20   | .    .    .    .    .    .    .    11   7    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336  | .    40   42   .    101  .    .    64   48   41   
  Shots                    6    | .    1    1    .    1    .    .    2    1    .    
  Rammed                   14   | .    .    .    .    .    .    .    4    .    10   
Targets Rammed             16   | .    .    .    .    .    .    .    6    .    10   
  Kicked                   2    | .    .    .    .    .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        369  | .    126  42   144  310  303  5    364  38   369  
  Average Temperature      81   | .    61   20   39   76   117  2    94   9    111  
  Received Heat Transfer   1279 | .    39   18   171  84   27   6    603  .    331  
  Effects                  23   | .    .    .    .    6    6    .    3    .    8    
    Shutdowns              3    | .    .    .    .    .    .    .    1    .    2    
    Energy Bleed           5    | .    .    .    .    1    1    .    2    .    1    
    Interference           14   | .    .    .    .    5    5    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | 1    .    1    1    .    .    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         696  | .    100  50   .    185  .    .    361  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Peak Influence             687  | 5   111 140 332 392 .   .   687 515 243 
  Initial                  214  | .   3   46  59  157 .   .   182 214 154 
  Average                  264  | 3   73  77  148 280 .   .   437 334 159 
Maximum Alert Level        2    | .   .   .   1   1   .   .   2   2   1   
  Low Security (%)         41   | 100 100 100 82  8   .   .   10  .   86  
  Level 1                  37   | .   .   .   17  91  .   .   24  73  13  
  Level 2                  20   | .   .   .   .   .   .   .   64  26  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   3   3   .   .   10  1   8   
  Investigation            3    | .   .   .   .   1   .   .   .   .   2   
  Extermination            5    | .   .   .   .   2   .   .   1   1   1   
  Reinforcement            13   | .   .   .   3   .   .   .   8   .   2   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   3   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Distress Signals           7    | .   .   1   3   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   6   5   51  20  7   5   52  8   42  
  Peak Tracking Total      21   | .   3   3   10  4   4   4   11  5   21  
  Tactical Retreats        27   | .   .   .   5   5   3   1   8   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Traps Triggered            10   | .   .   .   .   .   .   .   8   1   1   
  Indirectly               3    | .   .   .   .   .   .   .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Disabled          29   | .   1   .   1   4   .   .   19  4   .   
  Max in Single Turn       10   | .   1   .   1   2   .   .   10  4   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Accessed          33   | .   3   5   8   9   1   1   2   1   3   
  Terminals                25   | .   2   4   7   8   .   1   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   1   .   .   .   1   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                81   | .   5   8   29  26  1   1   3   1   7   
  Successful               26   | .   3   3   4   11  1   1   1   .   2   
  Failed                   55   | .   2   5   25  15  .   .   2   1   5   
    Catastrophic           22   | .   1   3   6   8   .   .   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   2   6   24  18  .   2   1   .   4   
  Terminals                65   | .   4   6   25  24  .   1   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   4   .   .   .   2   .   .   
  Recycling Units          6    | .   .   .   .   2   .   .   .   1   3   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   2   1   3   9   1   1   .   .   1   
  Record                   4    | .   .   .   .   3   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   1   1   1   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   1   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   1   .   .   .   1   .   .   
  Scan Component           3    | .   1   .   1   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   .   .   .   2   .   .   .   .   1   
  Recycle Component        1    | .   .   .   .   1   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   1   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   2   5   8   8   .   1   2   1   3   
  Full Trace Events        4    | .   .   .   1   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   .   .   
  Recycled Matter          64   | .   .   .   .   64  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   1   2   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   2   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   1   4   .   .   
  parse_system             3    | .   .   .   .   .   .   1   2   .   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Turns Passed               5305 | 94   342  266  679  1011 375  140  1349 447  602  
Spaces Moved               6460 | 56   219  251  741  1452 859  337  1321 500  724  
  Core                     301  | 4    .    .    .    .    .    .    32   206  59   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     661  | 52   197  .    .    .    .    .    412  .    .    
  Wheels                   627  | .    22   251  197  9    .    .    127  21   .    
  Hover                    798  | .    .    .    .    .    .    .    .    134  664  
  Flight                   4073 | .    .    .    544  1443 859  337  750  139  1    
  Fastest Speed            24   | 50   90   90   29   24   24   24   24   35   36   
  Average Speed            49   | 115  116  90   50   31   35   24   64   55   43   
  Slowest Speed            295  | 120  120  90   295  114  104  24   190  250  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17   | .    .    .    5    3    4    2    2    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    32   27   55   29   81   30   50   8    19   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    .    .    2    6    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          129  | .    3    4    .    36   .    .    49   35   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    .    .    .    11   4    2    
  AOE                      112  | .    3    4    .    36   .    .    38   31   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Total                      8194 | 74   286  283  969  1947 928  391  1693 639  984  
  Wait                     1210 | 1    36   20   133  418  70   45   207  67   213  
  Move                     6417 | 55   218  250  730  1445 850  332  1316 497  724  
  Hop                      17   | .    .    .    5    3    4    2    2    1    .    
  Pick Up                  33   | 4    7    3    4    3    1    2    3    6    .    
  Fast Attach              79   | 6    1    .    14   9    .    1    31   13   4    
  Attach                   32   | .    1    2    7    5    .    .    6    9    2    
  Detach                   16   | .    .    1    2    4    .    .    3    5    1    
  Swap                     38   | .    7    1    8    9    .    1    11   1    .    
  Drop                     63   | .    6    2    15   13   1    4    13   7    2    
  Fire                     253  | 8    10   4    36   38   2    4    95   28   28   
  Melee                    15   | .    .    .    15   .    .    .    .    .    .    
  Ram                      14   | .    .    .    .    .    .    .    4    .    10   
  Kick                     2    | .    .    .    .    .    .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / Ext)
-4/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   95 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  362 | -10/Materials  | Discovered new exit (range 10)
  374 | -10/Materials  | Identified exit to Materials
  437 | -10/Materials  | Entered another Materials area
  437 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  688 | -9/Materials   | Discovered new exit (range 16)
  703 | -9/Materials   | Entered another Materials area
  703 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  970 | -8/Materials   | Lost 7 parts (1p2n1u3w)
 1323 | -8/Materials   | Core integrity fell below 50%
 1381 | -8/Materials   | Discovered new exit (range 4)
 1382 | -8/Materials   | Entered Factory
 1382 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1723 | -7/Factory     | Build established: Scavenger-Mutant
 2389 | -7/Factory     | Discovered new exit (range 16)
 2393 | -7/Factory     | Entered Lower Caves
 2446 | -7/Lower Caves | Build established: Scavenger-Sprinter
 2748 | -7/Lower Caves | Learned location of Extension (-5)
 2762 | -7/Lower Caves | Discovered new exit (range 8)
 2768 | -7/Lower Caves | Entered another Lower Caves area
 2770 | -7/Lower Caves | Encountered a Warlord checkpoint
 2825 | -7/Lower Caves | Discovered new exit (range 13)
 2908 | -7/Lower Caves | Entered Factory
 2908 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3128 | -6/Factory     | Lost 3 parts (3n)
 3407 | -6/Factory     | Lost 4 parts (2p2n)
 3609 | -6/Factory     | Lost 4 parts (1p2n1w)
 3975 | -6/Factory     | Core integrity fell below 50%
 4033 | -6/Factory     | Lost 7 parts (2p3n1u1w)
 4131 | -6/Factory     | Lost 4 parts (1p1n1u1w)
 4255 | -6/Factory     | Core integrity fell below 20%
 4255 | -6/Factory     | Discovered new exit (range 4)
 4257 | -6/Factory     | Entered another Factory area
 4257 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4258 | -5/Factory     | Identified exit to Extension
 4269 | -5/Factory     | Lost 8 parts (3p4n1w)
 4673 | -5/Factory     | Discovered new exit (range 14)
 4704 | -5/Factory     | Entered another Factory area
 4704 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 4905 | -4/Factory     | Assembled infested ambush trap array
 4925 | -4/Factory     | Garrison activated, responded to threat
 4928 | -4/Factory     | Build established: Scavenger-Gunner
 5292 | -4/Factory     | Core integrity fell below 50%
 5298 | -4/Factory     | Core integrity fell below 20%
 5306 | -4/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05274_ Penetrated by Slug.
05275_ Slug penetrates Wall.
05275_ Triangulator destroyed.
05276_ R-10 Processor collects Lgt. Quantum Reactor.
05277_ U-05 Engineer lays Concrete.
05277_ Penetrated by Slug.
05278_ Adv. Targeting Computer destroyed.
05278_ Penetrated by Slug.
05278_ Slug penetrates Wall.
05283_ Target Analyzer severed.
05291_ Construction Platform disabled.
05292_ Slammed into G-67 Veteran.
05293_ Slammed into C-35 Carver.
05297_ Slug penetrates Wall.
05297_ Knocked back. <x2>
05300_ Acquired Unknown Flight Unit.
05300_ Identified Field Propulsion Drive.
05302_ Field Propulsion Drive severed.
05304_ Slug penetrates C-35 Carver.
05305_ M-36 Artificer repairs Y-64 Sentinel.

 Map 
-----
+----------------------------------------------------+
|  """" #   #??????#        # !                      |
|       +   #??????#        /=%                   ^  |
|       #   #??????         #                     ^  |
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|       #   #               #     #  """" """" #???? |
|       #   #               #     /  """" """" #???? |
|       #   +               #     " %"""" """" #???? |
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| #######   #################    H#  """" """" #???? |
|                                 #  """" """" #???? |
|                                              #???? |
|                                 ##############???? |
|                                g#????????????????? |
|                                 #????????????????? |
| ###               #########   ########???????????? |
| ??#               #      @cc         #???????????? |
| ###+##            #       s#   =     #???????????? |
|      #            #                  #???????????? |
|   =  #            #        # c       #???????????? |
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|      +            #??????????????????????????????? |
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| ######            ###????????????????????????????? |
|                       ???????????????????????????? |
|                       ???????????????????????????? |
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|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          44
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       85
ECM Strength               2
Additional Mass Support    6
Armor Coverage             225
Power Shielding            33
Evasion (%)                65
Targeting Accuracy         14
Target Analysis            8
Offensive Hacking          11

 Item Schematics 
-----------------
 Weight Redist. System | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              RainbowPlasmaAnalyzer
  Manual?         0
Play Time         02:54:10
  Cumulative      73.8 hours
  Start           2024.04.07 @ 14:50:17
  End             2024.04.07 @ 19:17:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           2
  Adventurer      24
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42831cae-f6b6-4664-914f-dc56e2f00f3a