Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 10:57:09 Player: SUBSUB Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4038) 4038 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (500) 500 TOTAL SCORE: 9353 Bonus ------- Follower Combat Kills 200 Met Data Miner 300 Cogmind --------- Core Integrity 92/850 Matter 218/300 Energy 22/100 System Corruption 1% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Core Analyzer Force Field Hacking Suite Makeshift Hacking Suite > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Compact Matter Pod (150) Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Hardened Medium Armor Plating Improved Light Armor Plating System Restoration Module Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Titanium Leg Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Assault Cannon Molecular Deconstructor > --- INVENTORY -------- Reinforced Ion Engine Improved Deuterium Engine Improved Carbon-fiber Leg Improved Heat Sink Compact Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Hardened Medium Armor Plating Improved Light Armor Plating Makeshift Hacking Suite System Restoration Module Minigun Gauss Cannon Missile Launcher Datajack Great Maul [Rating: 52] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Spread Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 1 . . . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 99 | 7 9 13 19 21 2 3 . 9 16 Power 13 | . 1 1 1 4 1 . . 2 3 Engine 12 | . 1 1 1 3 1 . . 2 3 Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 1 7 6 6 . 2 . 2 5 Treads 12 | . . 4 3 5 . . . . . Leg 6 | . . . . . . 1 . 1 4 Wheel 13 | 2 1 3 3 1 . 1 . 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 3 2 3 7 4 1 . . 1 4 Device 13 | 2 . 3 4 2 1 . . . 1 Storage 5 | 1 2 . 1 1 . . . . . Processor 2 | . . . 1 . . . . . 1 Hackware 2 | . . . . 1 . . . . 1 Protection 3 | . . . 1 . . . . 1 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 5 2 5 7 . 1 . 4 4 Energy Gun 10 | . 3 1 . 2 . 1 . 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 1 1 4 . . . . . 1 Ballistic Cannon 6 | . . . . 4 . . . 2 . Launcher 2 | . . . . 1 . . . . 1 Special Weapon 2 | . 1 . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 49 | . . . 3 11 2 . . 14 19 Power 10 | . . . . 2 . . . 3 5 Propulsion 19 | . . . 2 5 1 . . 5 6 Utility 3 | . . . 1 . . . . . 2 Weapon 17 | . . . . 4 1 . . 6 6 Highest Loss Streak 7 | . . . 1 7 2 . . 7 7 To Critical Strikes . | . . . . . . . . . . Average Backups 21 | 4 14 24 24 23 24 22 24 21 16 Power 1 | 1 2 3 2 1 2 2 2 1 . Propulsion 1 | 1 2 5 4 1 1 1 1 . . Utility 12 | . 4 6 9 12 15 14 15 15 14 Weapon 4 | . 4 6 6 6 5 4 5 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 31 | 2 2 2 10 . 1 . . . 14 Power 2 | . 2 . . . . . . . . Propulsion 6 | . . 2 4 . . . . . . Utility 20 | 2 . . 4 . 1 . . . 13 Weapon 2 | . . . 2 . . . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 89 99 98 96 92 99 100 71 66 Engine 9 | . 4 11 9 11 7 15 15 8 8 Treads 13 | . . 13 19 25 23 15 15 6 . Leg 2 | . . . . . . 7 7 4 6 Wheel 8 | . 28 19 15 3 7 7 7 3 4 Device 10 | . 14 21 17 11 7 7 7 5 4 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 6 | . . . 8 7 7 7 7 7 12 Hackware 4 | . . . . 3 7 7 7 7 10 Energy Gun 6 | . 11 11 8 6 7 6 7 4 3 Ballistic Gun 5 | . 14 11 9 6 . . . 2 2 Ballistic Cannon 6 | . . . . 7 15 15 15 8 . Peak Build Rating 52 | 6 12 22 33 43 41 42 42 52 49 Average Rating 32 | 5 9 19 30 39 37 40 42 34 37 On Entrance 26 | . 6 12 22 32 37 35 42 42 33 Naked Turns . | . . . . . . . . . . Heaviest Build 120 | 9 92 98 106 117 120 120 120 120 110 Greatest Support 82 | 20 20 60 80 82 10 16 16 18 51 Greatest Overweight (x) 33 | . 4 4 8 11 11 11 7 33 28 Average Overweight (x) 6 | . 3 3 4 4 10 10 7 8 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 25 Most Carried 25 | 6 23 25 25 25 25 25 25 25 21 Average Carried 22 | 4 14 24 24 23 24 22 25 22 17 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 23 25 24 25 24 25 25 22 17 Class Distribution -------------------- 49% | Mutant 41% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 3643 | 334 214 300 979 708 204 121 . 563 220 Remotely . | . . . . . . . . . . Salvage Created 4452 | 193 445 656 1085 607 107 . . 911 448 Parts 235 | 20 35 50 59 32 3 . . 17 19 Haulers Intercepted 9 | . 2 3 4 . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 3 . . 24 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 88 | . 10 16 21 17 3 . . 12 9 Melee 2 | . . . . . . . . . 2 Guns 57 | . 10 16 21 3 . . . 4 3 Cannons 18 | . . . . 8 3 . . 7 . AOE 10 | . . . . 6 . . . 1 3 Classes Destroyed 15 | 2 6 1 3 2 . . . 1 . Worker 3 | . 1 . . 2 . . . . . Builder 6 | . 2 . 1 2 . . . . 1 Tunneler 6 | 5 1 . . . . . . . . Hauler 9 | . 2 3 4 . . . . . . Recycler 2 | 1 . 1 . . . . . . . Drone 2 | . . . . . . . . 2 . Watcher 5 | . 1 1 2 1 . . . . . Swarmer 13 | . 3 7 . . . . . 3 . Grunt 44 | . 7 6 12 8 2 . . 4 5 Brawler 5 | . . . 1 2 1 . . 1 . Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . 3 3 2 . . . 1 1 Specialist 4 | . . . 4 . . . . . . Hunter 5 | . . . 1 2 . . . . 2 Programmer 4 | . . . . 2 . . . 1 1 Best Kill Streak 5 | 4 3 5 3 4 3 . . 4 5 Combat Bots Only 4 | . 3 4 3 3 3 . . 4 4 Max Kills in Single Turn 3 | 1 1 2 1 3 1 . . 2 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 3 | . . . . 3 . . . 1 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 903 | . 23 88 112 292 30 . . 112 246 Missed 250 | . 10 28 25 85 9 . . 22 71 Hits 653 | . 13 60 87 207 21 . . 90 175 Melee 5 | . . . . 5 . . . . . Projectile 648 | . 13 60 87 202 21 . . 90 175 AOE 1 | . . . . 1 . . . . . Critical Strikes 16 | . . . 5 6 1 . . 1 3 Damage Taken 9924 | . 134 646 1554 2698 314 . . 1943 2635 Core 1519 | . 23 80 132 142 28 . . 356 758 Absorbed by Shields 9 | . . . . . . . . . 9 Regen/Repaired (Parts) 50 | . . . 50 . . . . . . Core Remaining (%) 74 | 100 90 80 76 . . . . 24 . Volleys Fired 368 | 16 43 40 99 67 12 1 . 45 45 Largest 3 | 2 2 2 2 3 3 3 . 3 2 Hottest 155 | 40 100 88 100 143 127 127 . 155 97 Shots Fired 708 | 32 72 79 181 153 36 3 . 94 58 Gun 527 | 32 65 79 180 71 12 1 . 34 53 Cannon 151 | . . . . 72 24 2 . 53 . Launcher 14 | . . . . 10 . . . . 4 Special 16 | . 7 . 1 . . . . 7 1 Kinetic 435 | 32 36 40 110 91 24 2 . 70 30 Thermal 224 | . 36 39 71 49 . . . 7 22 Explosive 14 | . . . . 10 . . . . 4 Electromagnetic 27 | . . . . 3 12 1 . 10 1 Robot Hit Streak 15 | 5 15 7 14 9 4 . . 8 7 Robot Miss Streak 8 | 2 5 5 8 5 2 . . 4 6 Penetration Max 1 | . . . 1 . . . . . 1 Secondary Targets 7 | . 1 4 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 469 | 18 50 64 141 98 14 . . 46 38 Core Hits 338 | 9 52 59 116 47 5 . . 25 25 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 . . . . . 2 Critical Strikes 16 | . . . 2 7 2 . . 3 2 Burn 2 | . . . . 2 . . . . . Destroy 3 | . . . 2 . . . . . 1 Blast 10 | . . . . 5 2 . . 3 . Smash 1 | . . . . . . . . . 1 Melee Attacks 11 | . . . 4 . . . . . 7 Impact 11 | . . . 4 . . . . . 7 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9878 | 207 639 852 2262 2904 345 . . 1345 1324 Guns 5767 | 207 639 852 2150 840 80 . . 317 682 Cannons 2065 | . . . . 1108 265 . . 692 . Explosions 1847 | . . . 112 956 . . . 336 443 Melee 196 | . . . . . . . . . 196 Ramming 3 | . . . . . . . . . 3 Kinetic 4845 | 207 272 368 1201 1268 265 . . 798 466 Thermal 3575 | . 367 484 1061 997 . . . 468 198 Explosive 1082 | . . . . 639 . . . . 443 Electromagnetic 177 | . . . . . 80 . . 79 18 Impact 196 | . . . . . . . . . 196 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . 1 Average Corruption 1 | . . 2 . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . 1 . . . . . . 1 Message Errors 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 283 | . . . 7 83 . . . 110 83 Projectiles 61 | . . . . 16 . . . 45 . Explosions 164 | . . . 7 67 . . . 65 25 Melee 58 | . . . . . . . . . 58 Knockbacks 24 | . . . . 13 1 . . 9 1 Impact 1 | . . . . . . . . . 1 Kinetic 22 | . . . . 13 1 . . 8 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 413 | . . . 114 165 . . . 50 84 Shots 7 | . . . 1 3 . . . 1 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 381 | . 104 246 357 381 200 72 . 358 216 Average Temperature 82 | . 22 27 76 113 123 42 . 103 96 Received Heat Transfer 3070 | . 48 174 657 789 180 . . 495 727 Effects 2 | . . . 1 . . . . 1 . Interference 1 | . . . . . . . . 1 . Matter Decay 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 5106 | . 450 590 1290 1791 . . . 600 385 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . 1 . . . . 2 Low Security (%) 78 | 100 100 100 100 73 . . . . 15 Level 1 18 | . . . . 26 . . . . 66 Level 2 2 | . . . . . . . . . 17 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 499 | 10 88 196 179 311 . . . . 499 Initial 499 | . . 13 39 78 . . . . 499 Average 112 | 1 35 109 52 107 . . . . 289 Influence Increases 3441 | 30 341 473 692 637 70 . . 419 779 Destroy 0b10 Robot/C 1840 | . 200 320 420 340 60 . . 320 180 Destroy 0b10 Robot/NC 170 | 30 35 25 35 25 . . . 15 5 Destroy Leader 448 | . 56 88 112 92 10 . . 30 60 Allied During Kill 54 | . . . . . . . . 54 . Trap Triggered on 0b10 10 | . . . . . . . . . 10 Successful Hack 29 | . . 9 14 . . . . . 6 Disable Machine 165 | . 15 . 30 90 . . . . 30 Destroy Structure 125 | . 5 1 36 60 . . . . 23 Advance Influence 450 | . . . . . . . . . 450 Lose Combat Pursuer 150 | . 30 30 45 30 . . . . 15 Influence Decreases 3267 | 30 308 413 612 523 343 14 . 341 683 Entered New Map 309 | . . 20 54 95 107 4 . . 29 Time Decay 2518 | 30 308 393 538 318 216 10 . 241 464 Lost Part 420 | . . . 20 110 20 . . 80 190 Lost Ally 20 | . . . . . . . . 20 . Squads Dispatched 21 | . 2 2 4 6 . . . 1 6 Investigation 5 | . 1 . 1 1 . . . 1 1 Extermination 4 | . . . . 2 . . . . 2 Reinforcement 9 | . 1 2 3 . . . . . 3 Assault 2 | . . . . 2 . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 9 | . 2 3 3 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 17 31 31 26 9 . . 19 14 Peak Tracking Total 8 | . 4 7 4 8 7 . . 7 4 Tactical Retreats 8 | . 1 2 3 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . . 1 Triggered 1 | . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 15 | . 1 . 2 6 . 2 . 2 2 Max in Single Turn 4 | . 1 . 1 4 . 2 . 1 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 22 | . 1 5 6 1 . . 4 2 3 Terminals 14 | . 1 5 4 1 . . . 1 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 80 | . 2 11 18 3 . . 31 5 10 Successful 60 | . . 4 12 3 . . 31 5 5 Failed 20 | . 2 7 6 . . . . . 5 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . . 7 9 2 . 1 . . 6 Terminals 40 | . 2 11 13 3 . . . 4 7 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . 3 . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 47 | . . 2 4 2 . . 31 5 3 Record 20 | . . . 1 . . . 11 5 3 Part Schematic 13 | . . . . . . . 13 . . Robot Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . 3 . . Alert Level 3 | . . 1 1 1 . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . 1 Scan Component 2 | . . . 1 . . . . . 1 Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . . 2 4 1 . . . . 1 Terminals 8 | . . 2 4 1 . . . . 1 Botnet 7 | . . 2 4 1 . . . . . Detonate 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 5 5 1 . . . 1 3 Full Trace Events 4 | . . . 1 1 . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . 13 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 44 | . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . Machine Destruction 4 | . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . . . 27 . Total Damage 975 | . . . . . . . . 975 . Kills 6 | . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 10564 | 74 838 999 1725 1364 1102 921 187 2582 772 Sensors 8594 | . . . 1666 1364 1102 921 187 2582 772 Seismic 1970 | 74 838 999 59 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 12740 | 154 838 999 1912 1890 1174 921 187 3501 1164 Spaces Moved 4775 | 111 392 503 846 681 479 360 92 928 383 Core 77 | 2 . . . . . . . 69 6 Treads 471 | . . 39 40 392 . . . . . Legs 238 | . . . . . . . . 154 84 Wheels 3989 | 109 392 464 806 289 479 360 92 705 293 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 135 116 155 230 205 205 175 185 Average Speed 223 | 79 131 152 157 235 230 243 205 353 237 Slowest Speed 1700 | 80 140 240 250 325 245 245 205 1700 1450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 56 36 41 17 64 48 73 87 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . 1 1 . 3 . Spaces Dug 10 | . 4 . 3 . 3 . . . . Terrain Destroyed 171 | . 4 . 38 76 8 . . 17 28 Melee 3 | . . . 3 . . . . . . Projectile 36 | . 4 . . 14 8 . . 9 1 AOE 131 | . . . 34 62 . . . 8 27 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 6169 | 146 630 674 1252 834 521 401 91 1064 556 Wait 715 | . 161 91 224 36 25 34 . 56 88 Move 4766 | 110 391 502 845 680 478 359 91 927 383 Hop . | . . . . . . . . . . Pick Up 96 | 10 19 13 21 16 1 3 . 6 7 Fast Attach 26 | 4 1 . 2 3 1 . . 4 11 Attach 47 | 2 . 2 8 11 . 2 . 13 9 Detach 6 | . . . 2 . . . . 4 . Swap 71 | 1 9 12 26 12 2 1 . 6 2 Drop 61 | 3 6 14 21 9 2 1 . 3 2 Fire 368 | 16 43 40 99 67 12 1 . 45 45 Melee 11 | . . . 4 . . . . . 7 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 966 | -10/Materials | Discovered new exit (range 4) 993 | -10/Materials | Entered another Materials area 993 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1639 | -9/Materials | Discovered new exit (range 5) 1739 | -9/Materials | Discovered new exit (range 16) 1992 | -9/Materials | Entered another Materials area 1992 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2784 | -8/Materials | Repaired Gauss Rifle 3630 | -8/Materials | Discovered new exit (range 14) 3711 | -8/Materials | Identified exit to Factory 3904 | -8/Materials | Entered Factory 3904 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4258 | -7/Factory | Build established: Skirmisher 4939 | -7/Factory | Garrison activated, responded to threat 5035 | -7/Factory | Lost 7 parts (2p3n2w) 5113 | -7/Factory | Lost 3 parts (2n1w) 5730 | -7/Factory | Discovered new exit (range 6) 5776 | -7/Factory | Identified exit to Lower Caves 5794 | -7/Factory | Entered Lower Caves 6926 | -7/Lower Caves | Discovered new exit (range 7) 6957 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6965 | -7/Lower Caves | Identified exit to Lower Caves 6968 | -7/Lower Caves | Entered another Lower Caves area 7122 | -7/Lower Caves | Discovered new exit (range 14) 7154 | -7/Lower Caves | Identified exit to Factory 7534 | -7/Lower Caves | Identified exit to Data Miner 7756 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7770 | -7/Lower Caves | Found Prototype Special Weapon 7889 | -7/Lower Caves | Entered Data Miner 7889 | -7/Data Miner | Discovered new exit (range 6) 7904 | -7/Data Miner | Identified exit to Proximity Caves 7937 | -7/Data Miner | Met Data Miner 7994 | -7/Data Miner | Learned location of Section 7 (-2) 7994 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8033 | -7/Data Miner | Received God Mode back door access code from Data Miner 8076 | -7/Data Miner | Entered Proximity Caves 8079 | -6/Proximity Caves | Spotter reported a threat 8079 | -6/Proximity Caves | Spotter reported a threat 8336 | -6/Proximity Caves | Identified Molecular Deconstructor 8354 | -6/Proximity Caves | Spotter reported a threat 8814 | -6/Proximity Caves | Found Alien Artifact 8854 | -6/Proximity Caves | Identified Dimensional Node Initializer 8854 | -6/Proximity Caves | Initialized slip node 8928 | -6/Proximity Caves | Lost 3 parts (2p1w) 9444 | -6/Proximity Caves | Learned Factory terminal intel 9553 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9580 | -6/Proximity Caves | Core integrity fell below 50% 9598 | -6/Proximity Caves | Escorted by Enhanced Grunt 9615 | -6/Proximity Caves | Lost 7 parts (1p4n2w) 9719 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 9719 | -6/Proximity Caves | Learned location of 1 exit from Research 9719 | -6/Proximity Caves | Learned Extension trap positions 9873 | -6/Proximity Caves | Build established: Mutant 10226 | -6/Proximity Caves | Build established: Skirmisher 10384 | -6/Proximity Caves | Lost 3 parts (1n2w) 10648 | -6/Proximity Caves | Build established: Mutant 11549 | -6/Proximity Caves | Spotted B-75 Beast 11552 | -6/Proximity Caves | Discovered exit to Factory (range 9) 11577 | -6/Proximity Caves | Entered Factory 11577 | -6/Factory | Evolved 2 slots: Utility x2 11578 | -6/Factory | Loaded intel: 26 terminal locations 11929 | -6/Factory | Lost 4 parts (2p1n1w) 12146 | -6/Factory | Lost 7 parts (1p3n1u2w) 12176 | -6/Factory | Core integrity fell below 50% 12549 | -6/Factory | Build established: Scavenger-Mutant 12671 | -6/Factory | Core integrity fell below 20% 12713 | -6/Factory | Lost 5 parts (2p2n1w) 12741 | -6/Factory | Self-destructed Last Messages --------------- 12682_ Deuterium Engine destroyed. 12684_ Slug penetrates G-50 Soldier. 12684_ G-50 Soldier destroyed. 12689_ R-10 Processor collects Hvy. Laser. 12698_ R-10 Processor collects Carbon-fiber Leg. 12701_ R-10 Processor collects Hvy. Laser. 12705_ R-10 Processor collects Adv. Heat Sink. 12707_ R-10 Processor collects Lgt. Angular Momentum Engine. 12715_ Slug penetrates Construction Platform. 12715_ Construction Platform disabled. 12716_ Imp. Sensor Array destroyed. 12717_ Slug penetrates Construction Platform. 12721_ Slug penetrates G-50 Soldier. 12724_ RPXTNBIOF XY2=QIZO9&NHZX 12727_ Slug penetrates G-50 Soldier. 12727_ A-15 Conveyor calls for reinforcements. 12727_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12728_ Gauss Rifle destroyed. 12741_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????????????????? #??????????????####### | | ??????????????????????????? #??????????????# | | ?????????????????""T""??###+####???????????# """" | | ?????????????????"""""??#@u #???????????# """" | | ????????????????????????# % " #???????????# """" | | ????????????????????????# g " #???????????# """" | | ????????????????????????# g " #???????????# | | ????????????????????????# #???????????# | | ????????????????????????#"" " #???????????# | | ????????????????????????#"""" #???????????# | | ????????????????????????#"""" ##################+ | | ????????????????????????#"""" # | | ????????????????????????#""""R # | | ????????????????????????#"""" # | | ????????????????????????#"""" # | | ?????????????????# ?????# # | | ?????????????????# ???# # ############+ | | ?????????????????# #####/### T#??????# | | ?????????????????# #??????# | | ?????????????????# ! ##??????# | | ?????????????????# T #???????# | | ?????????????? #???????# | | ?????????????? """" #???????# | | ?????????????? """" ########???????# | | ???????????????### """" #??????????????# | | ?????????????????????"""" #??????????????# | | ?????????????????????"""" #??????????????##### | | ??????????????????????""" ! #?"""""????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 21 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Gauss Rifle | 64% | -8/Materials Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Deconstruction The Oracle Challenges ------------ None Game ------ Seed MassLightpackDatajack Manual? 0 Play Time 01:27:47 Cumulative 43.0 hours Start 2025.05.24 @ 08:39:37 End 2025.05.24 @ 10:57:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16070acf-1fbe-48dc-a31a-9916408a0f0e