Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 01:59:30 Player: 0Z-4NL Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (112) 560 Value Destroyed (2371) 2371 Prototype IDs (71) 1420 Alien Tech Used (0) 0 Bonus (12460) 12460 TOTAL SCORE: 25311 Bonus ------- Trapped 1750 Follower Combat Kills 33 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Friendly Fire -123 Cogmind --------- Core Integrity 1600/1600 Matter 81/300 Energy 274/280 System Corruption 0% Temperature Cool (32) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY (11) ----- Experimental Power Amplifier Quantum Shading Machine Advanced Transmission Jammer Improved Cloaking Device Layered Light Armor Plating Graphene Brace Experimental Thermal Shield Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON (2) ------- Fusion Bomb Launcher Molecular Scythe > --- INVENTORY (5) ---- Micro Antimatter Reactor Medium Storage Unit Improved Utility Shielding Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Quantum Shading Machine Advanced Transmission Jammer Improved Cloaking Device Layered Light Armor Plating Graphene Brace Experimental Thermal Shield Improved Hacking Suite Improved Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Fusion Bomb Launcher Molecular Scythe > --- INVENTORY -------- Micro Antimatter Reactor Medium Storage Unit Improved Utility Shielding Matter Neutralizer [Rating: 185] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved Flight Unit Utility Hacking Suite Device Transmission Jammer Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Powered Hammer Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 2 . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 8 | . . . 2 . . . 1 . 1 . . . 1 . 1 . . 1 1 . Utility 9 | . . . . . . . 1 . 1 . . 1 1 . 1 . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 177 | 4 8 . 27 2 . 2 8 3 10 1 11 9 4 1 8 3 32 20 12 12 Power 25 | . . . 3 . . 1 1 1 2 . 3 2 . . 1 . 6 1 3 1 Engine 12 | . . . 3 . . 1 1 1 1 . 1 1 . . . . 2 . 1 . Core 4 | . . . . . . . . . 1 . 2 1 . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . 1 . 4 1 2 1 Propulsion 54 | 2 4 . 11 1 . . 1 1 3 . 2 . 2 1 3 1 12 5 2 3 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg 8 | . 3 . 5 . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . Hover 14 | . . . 1 . . . . . . . . . 1 1 . . 9 1 1 . Flight 29 | . . . 5 1 . . 1 1 3 . 2 . 1 . 3 1 3 4 1 3 Utility 69 | 1 1 . 7 1 . . 4 . 3 1 4 5 2 . 2 2 13 10 6 7 Device 33 | 1 . . 2 . . . 1 . 1 . 2 4 1 . 1 2 10 4 1 3 Storage 4 | . . . 1 . . . . . . . . . . . . . . 1 1 1 Processor 11 | . . . 2 . . . 3 . . . . 1 . . 1 . 2 . 2 . Hackware 11 | . . . . . . . . . 1 . 1 . 1 . . . . 4 2 2 Protection 10 | . 1 . 2 1 . . . . 1 1 1 . . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 1 3 . 6 . . 1 2 1 2 . 2 2 . . 2 . 1 4 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . 1 1 . . . . . 1 . . Ballistic Gun 7 | 1 3 . 3 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . Launcher 6 | . . . 1 . . 1 . 1 1 . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . 2 . . . 2 . 1 . . 1 . . . . 1 . 1 . Slashing Weapon 4 | . . . . . . . . . . . . . . . 2 . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . . . . 2 2 . . . . . 1 2 4 6 2 . Corrupted Parts 3 | . . . . . . . . . . . 3 . . . . . . . . . System Corruption 20 | . . . . . . . . . . . 20 . . . . . . . . . Parts Lost 45 | . 2 1 5 . . . 1 . 1 . 8 2 2 2 . . 18 1 2 . Power 10 | . . . 1 . . . . . 1 . 3 1 . . . . 3 . 1 . Propulsion 22 | . 1 1 2 . . . 1 . . . 2 1 . 1 . . 11 1 1 . Utility 11 | . 1 . 2 . . . . . . . 2 . 2 . . . 4 . . . Weapon 2 | . . . . . . . . . . . 1 . . 1 . . . . . . Highest Loss Streak 6 | . 2 1 3 . . . 1 . 1 . 3 2 2 2 . . 6 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 5 | . 2 5 4 4 4 4 3 4 4 5 4 4 3 1 4 5 4 9 9 9 Power . | . . . . . . . . 1 1 2 1 . . . 1 1 . 1 1 1 Propulsion . | . 1 2 2 1 1 1 . 1 . 1 . . . . . . . . . . Utility 2 | . . 1 . . . . . 1 1 2 2 2 2 . . 1 1 4 6 4 Weapon 1 | . 1 2 2 2 3 3 2 1 1 . . 1 1 1 2 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . 2 . 1 . 1 . 1 1 1 1 . 1 . . 3 . . 4 . 1 Power 6 | . 1 . . . . . . . 1 . . . . . . . . 3 . 1 Propulsion 1 | . 1 . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . 1 . . . . 1 . 1 . . 1 . . 1 . . Weapon 5 | . . . 1 . . . 1 1 . . . . . . 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 60 57 83 98 100 100 98 99 97 100 97 95 95 97 89 100 77 81 72 85 Engine 4 | . . . 6 11 11 11 9 9 7 7 3 7 5 5 . . 3 . 1 3 Core 1 | . . . . . . . . . . . 3 3 5 5 5 5 2 . . . Reactor 2 | . . . . . . . . . . . . . . . 5 5 1 9 4 4 Treads 1 | . 21 14 . . . . . . . . . . . . . . . . . . Leg 3 | . 3 14 26 . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 3 6 8 . 9 8 . 1 Flight 26 | . . . 12 42 44 44 45 45 44 46 45 37 34 33 27 42 16 18 18 25 Device 10 | . 7 . 3 . . . 7 9 7 7 10 16 15 17 17 18 17 10 10 12 Storage 1 | . . . 4 . . . . . . . . . . . . . . 3 4 4 Processor 4 | . . . 4 11 11 11 9 9 3 . . 3 5 5 6 7 5 3 3 1 Hackware 7 | . . . . . . . . . 6 7 7 11 9 11 10 10 6 12 14 18 Protection 4 | . 1 . 2 11 11 11 9 9 11 15 11 . . . . . 2 3 3 6 Ballistic Gun 4 | . 22 28 17 . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . 3 22 22 16 17 17 14 7 7 8 5 5 3 . 2 2 4 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . 3 10 5 4 4 4 Peak Build Rating 185 | 4 6 4 22 24 25 25 36 41 50 51 53 62 76 73 96 111 109 144 142 185 Average Rating 65 | 2 4 3 15 23 24 24 32 34 43 49 49 59 72 70 80 102 79 125 122 158 On Entrance 52 | . 4 4 3 19 24 25 24 34 35 50 49 52 60 72 70 96 102 109 127 142 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 2 3 2 18 16 16 16 19 19 26 27 27 31 30 29 33 34 38 54 51 60 Greatest Support 90 | 3 3 3 52 19 19 19 25 25 34 27 41 41 35 35 59 63 59 71 67 90 Greatest Overweight (x) 4 | . . . 1 . . . . . 3 . . 4 . 2 . . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Average Capacity 6 | 5 5 5 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 9 Most Carried 10 | . 5 5 8 5 5 5 5 5 5 5 5 5 3 4 5 5 5 10 10 10 Average Carried 5 | . 2 5 4 4 4 5 4 4 4 4 4 4 2 2 4 4 4 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 5 Final Carried 10 | . 5 5 4 5 5 5 5 5 5 5 4 3 1 4 5 5 5 10 10 4 Class Distribution -------------------- 28% | Sprinter 20% | Mutant 16% | Hacker-Sprinter 15% | Hacker-Ninja 8% | Infiltrator-Ninja 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Infiltrator-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Matter Collected 3191 | 249 170 21 541 20 . 3 132 70 118 40 184 169 146 7 61 . 476 428 115 241 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5377 | 123 274 . 886 48 . 26 274 40 265 364 472 95 158 . 99 . 641 1040 331 241 Parts 194 | 4 26 . 56 5 . 7 6 3 3 . 5 5 . . 1 . 24 34 7 8 Haulers Intercepted 16 | . . . 4 . . . 3 . . . 1 . . . 1 . 3 4 . . Recyclers Shooed 5 | . 1 . 3 . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Combat Hostiles Destroyed 40 | . 10 . 11 . . 4 . . 3 . 6 . . . . . 1 5 . . Melee 4 | . . . . . . . . . 1 . 1 . . . . . 1 1 . . Guns 21 | . 10 . 11 . . . . . . . . . . . . . . . . . AOE 11 | . . . . . . 4 . . . . 3 . . . . . . 4 . . Classes Destroyed 11 | 2 2 . 3 2 . . . . . . 1 1 . . . . . . . . Worker 4 | . . . . 1 . . 1 . 1 . . 1 . . . . . . . . Builder 8 | . . . . 1 . . 1 1 . . 3 . . . . . 1 1 . . Tunneler 5 | 1 . . 1 1 . 1 . . . . . . . . . . 1 . . . Hauler 16 | . . . 4 . . . 3 . . . 1 . . . 1 . 3 4 . . Recycler 17 | 1 . . 2 . . . 1 . 1 . 3 . 1 . . . 1 3 2 2 Operator 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . Watcher 19 | . . . 3 . . . 1 1 2 . 1 2 1 . . . 3 4 1 . Swarmer 20 | . 5 . . . . 4 . . 1 . 4 . . . . . 1 5 . . Grunt 16 | . 5 . 8 . . . . . 2 . 1 . . . . . . . . . Duelist 3 | . . . 3 . . . . . . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | 2 3 . 9 3 . 5 2 2 3 . 3 2 2 . 1 . 2 6 1 1 Combat Bots Only 6 | . 3 . 6 . . 4 . . 2 . 3 . . . . . 1 5 . . Max Kills in Single Turn 3 | 1 1 . 2 1 . 3 1 1 1 . 2 1 1 . 1 . 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . . . 2 . . . . . . 3 . . Melee 1 | . . . . . . . . . 1 . 1 . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Hostile Shots Fired 432 | . 81 9 93 4 . 15 1 2 30 . 122 . . 4 2 . 14 53 2 . Missed 180 | . 23 4 25 3 . 9 . 2 18 . 57 . . 2 1 . 5 31 . . Hits 252 | . 58 5 68 1 . 6 1 . 12 . 65 . . 2 1 . 9 22 2 . Melee 8 | . . . 8 . . . . . . . . . . . . . . . . . Projectile 244 | . 58 5 60 1 . 6 1 . 12 . 65 . . 2 1 . 9 22 2 . Critical Strikes 2 | . . . 2 . . . . . . . . . . . . . . . . . Damage Taken 6155 | . 604 53 994 17 . 51 75 . 250 . 1204 57 181 160 18 . 1604 567 320 . Core 1160 | . 116 . 229 . . . . . 27 . 247 . . 32 . . 412 22 75 . Absorbed by Shields 42 | . . . 42 . . . . . . . . . . . . . . . . . Redirected to Shielding 144 | . . . . . . . . . . . 144 . . . . . . . . . Regen/Repaired (Parts) 67 | . . . . . . . . . . . . 40 . . 22 . . 5 . . Core Remaining (%) 82 | 100 . 53 . . . 42 . 100 . . 60 100 . 96 . . 64 98 94 100 Volleys Fired 143 | 9 50 . 46 . . 3 . . . . 10 8 . . . . . 7 . 10 Largest 2 | 1 2 . 2 . . 1 . . . . 1 1 . . . . . 1 . 1 Hottest 105 | 20 40 . 46 . . 30 . . . . 80 85 . . . . . 105 . 105 Shots Fired 214 | 9 77 . 90 . . 3 . . . . 10 8 . . . . . 7 . 10 Gun 176 | 9 77 . 90 . . . . . . . . . . . . . . . . . Cannon 31 | . . . . . . . . . . . 8 8 . . . . . 5 . 10 Launcher 7 | . . . . . . 3 . . . . 2 . . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 183 | 9 77 . 90 . . . . . . . 7 . . . . . . . . . Thermal 24 | . . . . . . . . . . . 1 8 . . . . . 5 . 10 Explosive 7 | . . . . . . 3 . . . . 2 . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 7 8 . 12 . . 1 . . . . . . . . . . . . . . Robot Miss Streak 4 | 1 4 . 3 . . 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 234 | 8 50 . 71 3 . 1 10 2 11 5 30 5 2 . 1 . 11 18 4 2 Core Hits 94 | 4 19 . 30 2 . 5 2 1 1 . 5 2 1 . . . 6 13 2 1 Critical Kills 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Critical Parts Destroyed 13 | . . . . . . . 2 . . 1 6 . 1 . . . . 2 1 . Critical Strikes 16 | . . . . . . . 3 . 1 1 6 . 1 . . . . 3 1 . Smash 15 | . . . . . . . 3 . 1 1 6 . 1 . . . . 2 1 . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 290 | . . . 10 3 . . 21 7 32 5 44 18 4 . 1 . 37 65 31 12 Impact 177 | . . . 10 3 . . 21 7 32 5 44 18 4 . 1 . 8 16 6 2 Slashing 113 | . . . . . . . . . . . . . . . . . 29 49 25 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 49 | . . . . 3 . . 8 1 5 . 8 3 1 . 1 . 6 9 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . 1 2 . Damage Inflicted 10510 | 66 425 3 1097 279 . 422 709 161 845 437 1802 411 319 . 105 . 1000 1907 312 210 Guns 1481 | 66 425 . 990 . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 1177 | . . . . . . 422 . . . . 187 . 97 . . . . 471 . . Melee 7831 | . . . 95 279 . . 709 161 845 437 1615 411 222 . 105 . 1000 1430 312 210 Ramming 21 | . . 3 12 . . . . . . . . . . . . . . 6 . . Kinetic 1481 | 66 425 . 990 . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 1177 | . . . . . . 422 . . . . 187 . 97 . . . . 471 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 5768 | . . . 95 279 . . 709 161 845 437 1615 411 222 . 105 . 362 491 36 . Slashing 2063 | . . . . . . . . . . . . . . . . . 638 939 276 210 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 1 1 3 3 3 3 1 1 . . 23 2 4 3 . 6 7 1 4 . Average Corruption 2 | . 1 1 2 3 3 3 1 1 . . 2 1 3 3 . 6 3 1 3 . Corruption Purged 14 | . . . . . . . . . . . . . 1 . . . 13 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . 1 9 1 2 . . 2 . . 2 3 . 2 . 1 7 . 3 . Message Errors 9 | . . . 1 . 1 . . 1 . . . 1 . . . . 3 . 2 . Matter Fused 8 | . . 1 2 . . . . 1 . . 1 . . 1 . 1 1 . . . Heat Flow Errors 5 | . . . 3 1 . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Data Loss (major) 3 | . . . . . . . . . . . 1 1 . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3349 | . . . 43 55 . 11 364 64 402 167 764 124 233 . 81 . 316 534 93 98 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 108 | . . . . . . 11 . . . . . . 33 . . . . 64 . . Melee 3241 | . . . 43 55 . . 364 64 402 167 764 124 200 . 81 . 316 470 93 98 Knockbacks 16 | . . . 1 . . . 3 . 4 . 3 2 2 . . . . 1 . . Impact 16 | . . . 1 . . . 3 . 4 . 3 2 2 . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 203 | . . . . . . . . . . . . . 181 . . . . 22 . . Shots 3 | . . . . . . . . . . . . . 2 . . . . 1 . . Rammed 4 | . 2 1 . . . . . . . . . . . . . . . 1 . . Targets Rammed 8 | . 2 1 4 . . . . . . . . . . . . . . 1 . . Kicked 4 | . . . 4 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 271 | . 7 . 259 252 3 20 35 105 57 136 68 56 . . 11 69 108 268 224 271 Average Temperature 52 | . 2 . 94 89 2 12 14 31 15 51 22 26 . . 6 32 51 87 66 49 Received Heat Transfer 731 | . 123 30 350 9 . . 9 . 9 . 162 . . . 9 . 21 . 9 . Effects 2 | . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . . . . 3 . 6 2 7 1 1 . 1 . 2 3 . . Combat Hostiles 5 | . . . . . . . . . 2 1 2 . . . . . . . . . Parts Fried 46 | . . . 1 1 . . 7 2 3 1 13 3 4 . 1 . 3 6 1 . Impact Corruptions 87 | . . . 3 1 . . 12 2 15 6 24 5 6 . 2 . 5 5 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . 1 1 . . Low Security (%) 83 | 100 100 100 97 100 . 100 100 100 100 100 100 100 100 100 100 100 38 39 100 100 Level 1 16 | . . . 2 . . . . . . . . . . . . . 61 60 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 324 | 5 190 70 249 128 . 108 44 31 88 29 70 28 86 68 47 10 309 324 166 130 Initial 166 | . . 70 3 93 . . 37 . 3 29 . 28 . 53 32 10 . 94 166 60 Average 95 | . 76 46 97 110 . 57 18 14 25 17 23 5 13 53 35 6 189 224 109 108 Influence Increases 3425 | 10 350 . 570 60 . 108 109 78 213 . 278 84 121 30 37 . 557 538 116 166 Destroy 0b10 Robot/C 820 | . 200 . 240 . . 80 . . 60 . 120 . . . . . 20 100 . . Destroy 0b10 Robot/NC 360 | 10 . . 50 15 . 5 35 10 20 . 40 20 10 . 5 . 50 65 15 10 Destroy Leader 218 | . 60 . 64 . . 10 8 2 4 . 24 4 2 . 2 . 12 24 2 . Allied During Kill 4 | . . . 4 . . . . . . . . . . . . . . . . . Successful Hack 420 | . . . 21 . . . 14 19 54 . 42 34 23 . . . 20 70 21 102 Disable Machine 120 | . . . . . . . . 15 . . . 15 30 . . . 30 15 15 . Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . 200 . . . Destroy Structure 338 | . . . 11 . . 13 7 2 15 . 7 11 56 . . . 30 114 33 39 Partial Spotted 270 | . 15 . 30 . . . 30 . 30 . . . . . 30 . 30 75 15 15 Lose Combat Pursuer 675 | . 75 . 150 45 . . 15 30 30 . 45 . . 30 . . 165 75 15 . Influence Decreases 3319 | 10 170 170 339 188 113 10 207 70 137 84 220 141 46 43 71 29 377 422 310 162 Entered New Map 861 | . . 110 7 148 113 . 61 . 5 55 . 30 1 23 31 19 . 86 130 42 Time Decay 2056 | 10 150 50 262 40 . 10 136 70 123 29 156 101 25 . 30 10 248 326 160 120 Lost Part 372 | . 20 10 50 . . . 10 . 9 . 64 10 20 20 . . 129 10 20 . Lost Ally 30 | . . . 20 . . . . . . . . . . . 10 . . . . . Squads Dispatched 38 | . 9 1 5 1 . . 1 . 2 . . 3 . . 1 . 5 7 2 1 Investigation 16 | . 6 . 4 1 . . 1 . . . . . . . 1 . 2 1 . . Extermination 13 | . . . . . . . . . 2 . . 2 . . . . 2 4 2 1 Reinforcement 8 | . 3 . 1 . . . . . . . . 1 . . . . 1 2 . . Assault 1 | . . 1 . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Distress Signals 11 | . 2 . 6 . . . . . . . . 1 . . . . 1 1 . . Communications Jammed 14 | . . . . . . . 3 . . . . . . . . . 6 5 . . Distress Signals 14 | . . . . . . . 3 . . . . . . . . . 6 5 . . Times Spotted 161 | . 19 5 35 3 . 4 3 4 7 . 13 2 2 2 4 6 25 22 5 . Peak Tracking Total 10 | . 5 4 10 3 . 4 2 2 3 . 3 2 1 1 4 6 8 8 1 1 Tactical Retreats 27 | . 3 . 5 1 . . 1 2 2 . 1 . . 2 . . 6 3 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Traps Triggered 105 | . 8 . 10 . . . 6 2 7 . 12 9 1 4 3 . 17 10 9 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Machines Disabled 8 | . . . . . . . . 1 . . . 1 2 . . . 2 1 1 . Max in Single Turn 2 | . . . . . . . . 1 . . . 1 2 . . . 1 1 1 . Garrison Access 6 | . . . . . . . . 1 1 . . . 1 . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Machines Accessed 88 | . 4 . 5 1 2 . 7 7 11 . 4 8 4 . 2 . 8 8 8 9 Terminals 59 | . 4 . 5 . . . 7 5 8 . 3 6 3 . . . 4 3 5 6 Fabricators 6 | . . . . . . . . . . . . 1 . . 1 . 1 1 1 1 Repair Stations 8 | . . . . . . . . 1 1 . . 1 . . 1 . 1 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 1 . 1 . . . . . . . . 1 Garrison Access 9 | . . . . . . . . 1 1 . . . 1 . . . 2 1 2 1 Total Hacks 232 | . 11 . 20 1 2 . 19 17 23 . 7 22 8 . 5 . 24 23 23 27 Successful 93 | . 2 . 10 1 2 . 3 10 10 . 4 7 5 . 2 . 6 6 7 18 Failed 139 | . 9 . 10 . . . 16 7 13 . 3 15 3 . 3 . 18 17 16 9 Catastrophic 19 | . 2 . . . . . 1 . 1 . . 2 . . . . 8 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 8 . 12 . 1 . 11 10 9 . 3 7 2 . 3 . 8 3 3 12 Terminals 167 | . 11 . 20 . . . 19 15 19 . 6 13 7 . . . 11 9 16 21 Fabricators 19 | . . . . . . . . . . . . 3 . . 4 . 3 5 2 2 Repair Stations 17 | . . . . . . . . 1 2 . . 6 . . 1 . 2 5 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . 1 . . . . . . . . 2 Garrison Access 22 | . . . . . . . . 1 1 . . . 1 . . . 8 4 5 2 Terminal Hacks 47 | . 1 . 8 1 2 . 2 4 5 . 2 1 2 . . . 1 2 5 11 Record 1 | . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . 3 . . . . 1 2 . . 1 . . . . . . . 3 Open Door 3 | . . . . 1 . . . 1 . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Level Access Points 4 | . . . . . . . . . 1 . . . 1 . . . . . 1 1 Branch Access Points 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 . Machine Index 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 6 | . . . 2 . . . 1 1 1 . . . . . . . . . 1 . Registered Components 6 | . . . . . . . . . 1 . 1 . . . . . 1 1 1 1 Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . 1 . . 1 . 1 1 1 1 Network Status 6 | . . . . . . . . . . . . 1 . . 1 . 1 1 1 1 Repair Station Hacks 5 | . . . . . . . . . . . . 3 . . . . 1 1 . . Scan Component 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 2 Garrison Access Hacks 5 | . . . . . . . . 1 1 . . . 1 . . . . . 1 1 Seal Access 5 | . . . . . . . . 1 1 . . . 1 . . . . . 1 1 Unauthorized Hacks 28 | . 1 . 2 . . . 1 5 4 . 2 2 2 . 1 . 3 2 . 3 Terminals 23 | . 1 . 2 . . . 1 5 4 . 2 1 2 . . . 2 . . 3 Track 1 | . . . . . . . . 1 . . . . . . . . . . . . Assimilate 4 | . . . . . . . . 1 1 . 1 . 1 . . . . . . . Botnet 15 | . 1 . 1 . . . 1 3 3 . 1 1 1 . . . 1 . . 2 Operators 3 | . . . 1 . . . . . . . . . . . . . 1 . . 1 Fabricators 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Haulers 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Patch 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 4 . 5 . . . 7 5 10 . 3 7 2 . 1 . 8 7 8 7 Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . Time 35 | . . . . . . . . . . . . 35 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Total Allies 6 | . . 1 . . . . . 1 1 . 1 . 1 . . 1 . . . . Largest Group 2 | . . 1 1 . . . . 1 2 . 1 . 1 1 1 1 . . . . Highest-Rated Group 52 | . . 31 31 . . . . 26 52 . 26 . 10 10 10 46 . . . . Highest-Rated Ally 46 | . . 31 31 . . . . 26 26 . 26 . 10 10 10 46 . . . . Total Orders 7 | . . . . . . . . 3 2 . . . . 2 . . . . . . STAY 4 | . . . . . . . . 2 1 . . . . 1 . . . . . . FOLLOW 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . Ally Attacks 16 | . . . 16 . . . . . . . . . . . . . . . . . Total Damage 208 | . . . 208 . . . . . . . . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Active Infowar (turns) 4112 | 3 186 . 120 . . . 276 164 347 64 326 379 82 77 74 28 661 732 338 255 Optics 1805 | . . . . . . . . . . . . 259 82 77 74 28 661 624 . . Structural 1791 | . . . . . . . . . . . . . . . . . 585 634 329 243 Seismic 189 | 3 186 . . . . . . . . . . . . . . . . . . . T.N.C. 552 | . . . 120 . . . 102 164 166 . . . . . . . . . . . Triangulation 283 | . . . . . . . . . . . . . . . . . . 75 190 18 Cloaking 47 | . . . . . . . . . . . . . . . . . . . . 47 Jamming 3683 | . . . . . . . 264 150 260 64 326 379 82 77 74 28 657 729 338 255 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Turns Passed 5197 | 42 355 110 563 96 70 23 323 164 370 64 376 394 82 77 74 28 661 732 338 255 Spaces Moved 9514 | 40 313 217 529 266 219 43 540 354 830 195 607 882 261 140 211 106 1261 1263 749 488 Core 635 | 40 313 217 55 . . . . . . . . 1 . 8 . . 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 136 | . . . 136 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 227 | . . . 3 . . . . . . . . . . . . . 111 113 . . Flight 8516 | . . . 335 266 219 43 540 354 830 195 607 881 261 132 211 106 1149 1150 749 488 Fastest Speed 19 | 50 50 50 31 31 31 31 27 26 20 24 20 20 21 21 19 19 21 28 28 21 Average Speed 31 | 50 50 50 56 31 31 31 29 27 28 24 24 25 21 29 24 19 31 33 29 27 Slowest Speed 250 | 50 50 50 120 34 31 31 31 31 250 24 32 250 23 150 25 19 150 52 33 32 Overloaded Moves 8 | . . . . . . . . . . . . . . . . . . . . 8 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . 5 . . . 8 1 3 . 4 2 . . . . 3 1 2 3 Potential Cave-ins 10 | . . . . . . . . . . . 2 3 . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 42 | 3 71 49 57 69 60 13 44 54 26 95 16 25 6 95 10 91 43 37 22 14 Regions Visited 20 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . . . . . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 . . . 1 . . . . . 1 . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . . . . . . . Spaces Dug 125 | . . . 8 . . . 7 2 15 . 4 8 . . . . 15 44 11 11 Terrain Destroyed 218 | . . . 8 . . 15 7 2 15 . 10 16 38 . . . 15 63 11 18 Melee 109 | . . . 8 . . . 7 2 15 . 4 8 . . . . 15 31 11 8 Projectile 29 | . . . . . . . . . . . 6 8 . . . . . 5 . 10 AOE 80 | . . . . . . 15 . . . . . . 38 . . . . 27 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Fac DSF Fac Was Fac Res Res Acc Total 10978 | 52 454 217 676 274 221 48 659 412 913 203 737 1007 278 174 232 114 1463 1463 814 567 Wait 483 | . 56 . 40 . . . 90 37 20 . 41 36 8 31 . . 58 42 7 17 Move 9435 | 39 312 216 518 265 218 42 526 351 824 194 598 877 260 139 211 105 1254 1260 744 482 Hop 27 | . . . 5 . . . 5 1 3 . 3 2 . . . . 3 1 2 2 Pick Up 70 | . 9 . 3 2 1 . 2 3 7 1 4 6 . 3 3 2 6 15 1 2 Fast Attach 160 | 4 5 . 23 1 . 1 5 6 4 . 5 13 3 1 7 1 30 22 13 16 Attach 54 | . 5 . 4 1 . . 1 . 5 . 6 4 2 . . 1 9 7 2 7 Detach 48 | . 4 . 6 1 . . 2 1 2 . 2 2 . . 3 1 9 8 4 3 Swap 72 | . 2 . 5 . . 1 5 . 4 1 6 9 1 . 1 1 6 13 6 11 Drop 117 | . 9 . 12 1 2 1 5 8 9 2 1 12 . . 6 3 15 21 5 5 Fire 143 | 9 50 . 46 . . 3 . . . . 10 8 . . . . . 7 . 10 Melee 258 | . . . 10 3 . . 18 5 27 5 44 15 4 . 1 . 31 59 26 10 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . Kick 4 | . . . 4 . . . . . . . . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . . . . . . . . . . . . Escape Stasis 103 | . . . . . . . . . 8 . 17 23 . . . . 42 7 4 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory -6/Factory -5/Factory (discovered 5 exits: Fac x4 / DSF) -5/DSF -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 8) 332 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 7) 398 | -10/Materials | Discovered new exit (range 15) 398 | -10/Materials | Entered Mines 463 | -10/Mines | Discovered new exit (range 12) 473 | -10/Mines | Met a Derelict testing a Signal Generator 475 | -10/Mines | Discovered new exit (range 5) 508 | -10/Mines | Entered Materials 508 | -9/Materials | Accompanied by 1 ally 508 | -9/Materials | Evolved 2 slots: Propulsion x2 783 | -9/Materials | Lost 3 parts (1p1n1u) 1002 | -9/Materials | Core integrity fell below 50% 1015 | -9/Materials | Discovered new exit (range 11) 1023 | -9/Materials | Identified exit to Mines 1071 | -9/Materials | Entered Mines 1078 | -9/Mines | Learned Materials security intel 1080 | -9/Mines | Met a Derelict shopkeep closing up shop 1088 | -9/Mines | Discovered new exit (range 14) 1127 | -9/Mines | Discovered new exit (range 12) 1165 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1165 | -9/Mines | Discovered new exit (range 5) 1167 | -9/Mines | Entered Exiles 1175 | -9/Exiles | Met 8R-AWN 1181 | -9/Exiles | Met EX-HEX 1191 | -9/Exiles | Met EX-BIN 1194 | -9/Exiles | Aligned with FarCom system 1194 | -9/Exiles | Given EX-Vault access code 1202 | -9/Exiles | Opened EX-Vault 1205 | -9/Exiles | Found YOLO Cannon 1212 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1223 | -9/Exiles | Met EX-DEC 1224 | -9/Exiles | Learned location of Zion (-6) 1233 | -9/Exiles | Discovered new exit (range 12) 1237 | -9/Exiles | Left Exiles lab with YOLO Cannon 1237 | -9/Exiles | Entered Mines 1242 | -8/Mines | Discovered new exit (range 11) 1260 | -8/Mines | Entered Materials 1260 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1358 | -8/Materials | Build established: Sprinter 1541 | -8/Materials | Discovered new exit (range 15) 1583 | -8/Materials | Entered Storage 1691 | -8/Storage | Identified exit to Recycling 1710 | -8/Storage | Discovered new exit (range 16) 1747 | -8/Storage | Entered Factory 1747 | -7/Factory | Accompanied by 1 ally 1747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1844 | -7/Factory | Identified exit to Factory 2117 | -7/Factory | Sucked down chute 2117 | -7/Factory | Entered Waste 2117 | -7/Waste | The area was eerily silent 2170 | -7/Waste | Discovered new exit (range 16) 2181 | -7/Waste | Entered Factory 2443 | -7/Factory | Crushed by falling debris 2474 | -7/Factory | Lost 3 parts (1p1n1u) 2538 | -7/Factory | System corruption reached 10% 2543 | -7/Factory | Discovered exit to Factory (range 16) 2557 | -7/Factory | Entered another Factory area 2557 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2677 | -6/Factory | Repaired Imp. Cesium-ion Thruster 2934 | -6/Factory | Discovered new exit (range 10) 2951 | -6/Factory | Entered another Factory area 2951 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2992 | -5/Factory | Identified exit to Factory 3033 | -5/Factory | Identified exit to DSF 3033 | -5/Factory | Entered DSF 3033 | -5/DSF | Accompanied by 1 ally 3073 | -5/DSF | Additional patrols routed to DSF 3088 | -5/DSF | Discovered exit to Factory (range 14) 3110 | -5/DSF | Entered Factory 3110 | -4/Factory | Accompanied by 1 ally 3110 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3149 | -4/Factory | Discovered new exit (range 16) 3184 | -4/Factory | Sucked down chute 3184 | -4/Factory | Entered Waste 3185 | -4/Waste | Met a frightened Derelict 3186 | -4/Waste | Spotted C-40 Crusher 3188 | -4/Waste | Found Prototype Device 3197 | -4/Waste | Spotted C-40 Crusher 3198 | -4/Waste | Spotted C-40 Crusher 3199 | -4/Waste | EMP discharged 3200 | -4/Waste | Spotted C-40 Crusher 3205 | -4/Waste | Spotted C-40 Crusher 3208 | -4/Waste | Spotted C-40 Crusher 3209 | -4/Waste | Discovered new exit (range 10) 3210 | -4/Waste | Identified Exp. Sensor Array 3212 | -4/Waste | Entered Factory 3275 | -4/Factory | Lost 6 parts (5n1u) 3425 | -4/Factory | Discovered new exit (range 3) 3458 | -4/Factory | Spotted B-86 Titan 3460 | -4/Factory | Discovered new exit (range 10) 3490 | -4/Factory | Lost 4 parts (1p2n1u) 3553 | -4/Factory | Discovered new exit (range 7) 3654 | -4/Factory | Identified exit to Research 3723 | -4/Factory | Build established: Infiltrator-Ninja 3754 | -4/Factory | Lost 3 parts (1p2n) 3831 | -4/Factory | Lost 3 parts (1p1n1u) 3873 | -4/Factory | Entered Research 3873 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3923 | -3/Research | Spotted B-86 Titan 4229 | -3/Research | Found Fusion Bomb Launcher 4262 | -3/Research | Allied Derelicts emerged from ambush trap array 4347 | -3/Research | Build established: Hacker-Ninja 4387 | -3/Research | Found Prototype Hackware 4601 | -3/Research | Discovered new exit (range 10) 4605 | -3/Research | Entered another Research area 4605 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4793 | -2/Research | Identified Exp. Hacking Suite 4796 | -2/Research | Identified exit to Testing 4818 | -2/Research | Build established: Hacker-Sprinter 4834 | -2/Research | Identified exit to Access 4943 | -2/Research | Entered Access 4943 | -1/Access | Evolved 2 slots: Utility x2 5004 | -1/Access | Found Prototype Device 5011 | -1/Access | Identified exit to Surface 5164 | -1/Access | Identified Exp. Thermal Shield 5198 | *** | Escaped! Last Messages --------------- 05172_ Acquired Impulse Thruster. 05173_ Triggered Segregator Trap. 05173_ Arcs of energy rise from the floor. 05173_ Impulse Thruster blown off. 05173_ Triangulator blown off. 05173_ Imp. Diametric Drive blown off. 05173_ Acquired Lgt. Quantum Reactor. 05175_ Acquired Lyr. Light Armor Plating. 05177_ Acquired Imp. Diametric Drive. 05181_ K-01 Serf cleans the Terminal. 05183_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05183_ The Access Shell folds into the floor. 05184_ K-01 Serf cleans the Terminal. 05191_ Dropped Powered Hammer. 05192_ Dropped Structural Scanner. 05192_ Dropped Imp. Ion Engine. 05192_ K-01 Serf cleans the Terminal. [Achievement: Master Trapper] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # ################# ???????????? | | #+######+###########################+#???????????? | | ! ???????????? | | == k k ????????????? | | #"################### ""##????????????????? | | #################### ""##????????????????? | | ###???????????????## ""##????????????????? | | ##????????????????## T##????????????????? | | ##????????????????## ""##????????????????? | | "##???????????????### ""###???????????????? | | "##???????????????### ""###???????????????? | | "##???????????????## ##???????????????? | | "##???????????????### ###???????????????? | | "##???????????????### ###???????????????? | | "##????????????????## ##????????????????? | | ##????????????????## */! ##????????????????? | | ##????????????????## @" ##????????????????? | | ###????????????????## "" ##????????????????? | | ###????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????##""""""""""##????????????????? | | ???????????????????##"????????"##??????o?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 61 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 20 Corruption Containment 12 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 30 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Cesium-ion Thruster | 33% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Master Trapper Challenges ------------ Trapped Game ------ Seed AutogunNetworkEngine Manual? 0 Play Time 02:36:31 Cumulative 649.5 hours Start 2025.06.25 @ 23:25:29 End 2025.06.26 @ 01:59:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 113 Adventurer 4 Explorer 36 Win Type 0 Total 56 Types 33/6/5/2/2/3/2/1/1/1 Lore% 79 Gallery% 82 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac4f8e28-4c08-4d99-a653-33630b721ad8