Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 20:08:17 Player: poison Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1133) 1133 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 3959 Bonus ------- Follower Combat Kills 41 Cogmind --------- Core Integrity 475/700 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Wheel Improved Heat Sink Medium Battery (150) Power Shielding Hardened Medium Armor Plating Hardlight Generator Beamcaster Remote Datajack Mining Laser Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Wheel Improved Heat Sink Medium Battery Power Shielding Hardened Medium Armor Plating Hardlight Generator Improved Medium Laser Beamcaster Remote Datajack Mining Laser Mining Claw [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 59 | 9 5 9 1 18 17 Power 8 | 1 1 1 1 1 3 Engine 6 | 1 1 1 1 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 21 | 4 2 6 . 3 6 Treads 1 | 1 . . . . . Leg 12 | 2 . 4 . 2 4 Wheel 1 | 1 . . . . . Hover 7 | . 2 2 . 1 2 Flight . | . . . . . . Utility 16 | 2 1 2 . 5 6 Device 5 | 1 . . . 2 2 Storage 4 | 1 . 2 . 1 . Processor 4 | . 1 . . . 3 Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 14 | 2 1 . . 9 2 Energy Gun 8 | 1 1 . . 5 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 20 | . . 2 . 3 15 Power 3 | . . 1 . . 2 Propulsion 7 | . . 1 . . 6 Utility 5 | . . . . 1 4 Weapon 5 | . . . . 2 3 Highest Loss Streak 6 | . . 2 . 2 6 To Critical Strikes . | . . . . . . Average Backups 11 | 1 5 7 11 14 14 Power 1 | . . . . 1 1 Propulsion 1 | . 1 1 2 1 2 Utility 5 | . 1 2 5 8 5 Weapon 2 | . 1 2 2 2 3 Tool/Special . | . . . . . . Unused Backups 10 | . . 1 . 3 6 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . . 1 . 1 3 Weapon 2 | . . . . 1 1 Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 93 | . 99 95 100 97 84 Engine 8 | . 14 10 11 9 3 Core 1 | . . . . . 3 Leg 30 | . 25 22 44 35 22 Hover 3 | . 2 17 . . 5 Device 9 | . 13 . . 10 12 Storage 9 | . 14 11 11 9 7 Processor 9 | . . 11 11 9 12 Protection 3 | . . . . 5 3 Energy Gun 11 | . 14 11 11 11 10 Ballistic Gun 5 | . 14 11 11 5 . Peak Build Rating 43 | 7 8 15 16 29 43 Average Rating 23 | 5 7 12 15 25 33 On Entrance 12 | . 7 8 15 16 28 Avg Prop Armor Cover (%) 16 | . . . . . 16 Naked Turns . | . . . . . . Heaviest Build 48 | 12 13 47 31 46 48 Greatest Support 68 | 20 20 52 52 54 68 Greatest Overweight (x) 4 | . 2 3 . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 20 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 Most Carried 15 | 2 8 10 12 15 15 Average Carried 12 | 1 5 7 11 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 8 10 12 15 14 Class Distribution -------------------- 76% | Mutant 17% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1192 | 239 58 226 31 298 340 Remotely . | . . . . . . Salvage Created 1662 | 103 132 250 24 504 649 Parts 93 | 7 18 10 2 20 36 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 27 | . 6 3 . 8 10 Guns 27 | . 6 3 . 8 10 Classes Destroyed 12 | 2 3 3 . 1 3 Worker 9 | . 1 . 1 2 5 Builder 1 | . . 1 . . . Tunneler 4 | 2 . . 1 1 . Recycler 2 | 1 . 1 . . . Watcher 2 | . 1 . . . 1 Swarmer 7 | . 6 . . . 1 Grunt 12 | . . 2 . 5 5 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 1 . 2 . Hunter 2 | . . . . 1 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 1 7 3 1 3 7 Combat Bots Only 6 | . 6 3 . 3 4 Max Kills in Single Turn 2 | 1 2 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 261 | . 31 20 2 86 122 Missed 70 | . 5 6 2 31 26 Hits 191 | . 26 14 . 55 96 Melee 15 | . . . . . 15 Projectile 176 | . 26 14 . 55 81 Critical Strikes 8 | . . . . 2 6 Damage Taken 2987 | . 216 180 . 873 1718 Core 331 | . 34 24 . 48 225 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 70 | . . . . 70 . Core Remaining (%) 92 | 100 86 . 94 91 . Volleys Fired 164 | 11 11 17 7 42 76 Largest 2 | 2 2 2 2 2 2 Hottest 156 | 60 70 70 70 138 156 Shots Fired 269 | 22 22 34 14 67 110 Gun 263 | 22 22 34 14 62 109 Cannon . | . . . . . . Launcher . | . . . . . . Special 6 | . . . . 5 1 Kinetic 92 | 11 11 17 7 20 26 Thermal 166 | 11 11 17 7 36 84 Explosive . | . . . . . . Electromagnetic 11 | . . . . 11 . Robot Hit Streak 24 | 5 4 24 4 9 8 Robot Miss Streak 6 | 3 3 1 2 2 6 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 3 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 165 | 10 13 28 9 46 59 Core Hits 73 | 5 8 9 3 19 29 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 1 1 4 3 Burn 7 | . . 1 1 3 2 Destroy 1 | . . . . . 1 Corrupt 1 | . . . . 1 . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2752 | 133 170 353 118 870 1108 Guns 2695 | 125 170 353 117 822 1108 Cannons . | . . . . . . Explosions 37 | . . . . 37 . Melee . | . . . . . . Ramming 20 | 8 . . 1 11 . Kinetic 889 | 81 74 155 79 202 298 Thermal 1661 | 44 96 198 38 475 810 Explosive . | . . . . . . Electromagnetic 182 | . . . . 182 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . . 23 Message Errors 4 | . . . . . 4 Matter Fused 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . . . . 56 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 9 | 5 . . 1 3 . Kicked 9 | 5 . . 1 3 . Crushed . | . . . . . . Highest Temperature 489 | . 63 140 6 375 489 Average Temperature 149 | . 25 81 2 124 206 Received Heat Transfer 789 | . . 78 . 324 387 Effects 14 | . . . . 4 10 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . 2 1 Interference 7 | . . . . 2 5 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 1 . . 4 4 Heat Transferred 4134 | 100 284 666 185 1123 1776 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 165 | 5 165 64 5 95 59 Initial 48 | . . 48 . . 25 Average 22 | 1 46 36 . 28 14 Influence Increases 948 | 15 187 96 10 336 304 Destroy 0b10 Robot/C 560 | . 120 60 . 180 200 Destroy 0b10 Robot/NC 90 | 15 10 10 10 15 30 Destroy Leader 124 | . 22 10 . 50 42 Allied During Kill 2 | . . . . 2 . Successful Hack 11 | . 5 . . 6 . Disable Machine 15 | . . . . . 15 Destroy Structure 11 | . . 1 . 8 2 Partial Spotted 45 | . . 15 . 30 . Lose Combat Pursuer 90 | . 30 . . 45 15 Influence Decreases 948 | 15 72 211 10 280 360 Entered New Map 98 | . . 67 . . 31 Time Decay 681 | 15 72 124 10 258 202 Lost Part 167 | . . 20 . 20 127 Lost Ally 2 | . . . . 2 . Squads Dispatched 6 | . . . . 1 5 Investigation 3 | . . . . . 3 Extermination 2 | . . . . . 2 Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 13 3 3 17 22 Peak Tracking Total 6 | . 6 3 1 4 5 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 16 | . 2 2 . 5 7 Terminals 8 | . 2 1 . 4 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . 1 1 Recycling Units 2 | . . 1 . . 1 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Total Hacks 28 | . 4 2 . 9 13 Successful 11 | . 2 2 . 3 4 Failed 17 | . 2 . . 6 9 Catastrophic 5 | . . . . 3 2 Database Lockouts . | . . . . . . Manual 5 | . 2 . . 3 . Terminals 11 | . 4 1 . 5 1 Fabricators 1 | . . . . . 1 Repair Stations 6 | . . . . 4 2 Recycling Units 4 | . . 1 . . 3 Scanalyzers 6 | . . . . . 6 Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 1 . 1 . Record 1 | . . . . 1 . Scanalyzer Index 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . . 1 . . 2 Report Inventory 2 | . . 1 . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . . 3 7 Full Trace Events 3 | . . . . . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 8 | . . . . 8 . Total Damage 151 | . . . . 151 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3026 | 64 325 268 352 1135 882 Optics 2146 | . 17 268 352 1135 374 Sensors 503 | . . . . . 503 Terrain 536 | . . . . . 536 Structural 1490 | . . . . 1005 485 Seismic 696 | 64 308 . . 324 . Machine Analysis 879 | . . . . . 879 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3258 | 134 325 268 352 1135 1044 Spaces Moved 2114 | 72 239 251 272 744 536 Core 11 | 10 . 1 . . . Treads 7 | 7 . . . . . Legs 1733 | 50 214 101 272 744 352 Wheels 5 | 5 . . . . . Hover 358 | . 25 149 . . 184 Flight . | . . . . . . Fastest Speed 48 | 50 56 48 120 120 120 Average Speed 121 | 111 114 78 120 120 149 Slowest Speed 320 | 160 180 200 120 120 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 30 17 43 38 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 10 | . . . . 9 1 Melee . | . . . . . . Projectile 6 | . . . . 5 1 AOE 4 | . . . . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2505 | 99 268 288 283 908 659 Wait 77 | . 2 1 2 62 10 Move 2110 | 71 238 250 271 744 536 Hop . | . . . . . . Pick Up 32 | 1 7 7 1 13 3 Fast Attach 34 | 9 3 5 . 8 9 Attach 13 | . . 3 . 5 5 Detach 3 | 1 . . . 1 1 Swap 28 | . 2 1 1 14 10 Drop 35 | 1 5 4 . 16 9 Fire 164 | 11 11 17 7 42 76 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick 8 | 5 . . 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x2 482 | -9/Materials | Discovered new exit (range 5) 728 | -9/Materials | Entered Mines 922 | -9/Mines | Found a hidden stash of uninstalled traps 1050 | -9/Mines | Discovered new exit (range 9) 1056 | -9/Mines | Escorted by a lone wolf Derelict 1076 | -9/Mines | Learned location of Storage (-7) 1080 | -9/Mines | Entered Materials 1080 | -8/Materials | Accompanied by 1 ally 1080 | -8/Materials | Evolved 2 slots: Utility x2 1146 | -8/Materials | Repaired Assault Rifle 2139 | -8/Materials | Discovered new exit (range 3) 2215 | -8/Materials | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Utility x2 2512 | -7/Factory | Build established: Skirmisher 2711 | -7/Factory | System corruption reached 10% 2863 | -7/Factory | Lost 6 parts (1p1n2u2w) 3091 | -7/Factory | Build established: Mutant 3259 | -7/Factory | Self-destructed Last Messages --------------- Extracted 82 matter. G-47 Trooper destroyed. G-47 Trooper suffers critical hit (Burn). Lgt. Nuclear Core melted. Particle Gun melted. G-47 Trooper destroyed. System corrupted: Energy discharge (-38). K-01 Serf cleans the Scanalyzer. System corrupted: Matter fused (-8). Connecting with Scanalyzer... ALERT: Suspicious activity at Scanalyzer F003. Dispatching Investigation squad. K-01 Serf cleans the Scanalyzer. >> Machine Analyzer network decryption results: DSF Access x1 Imp. Medium Laser destroyed. Imp. Hover Unit destroyed. Lgt. Nuclear Core destroyed. Imp. Titanium Leg destroyed. Imp. Hover Unit destroyed. 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Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ImpactSensorNanoactuators Manual? 0 Play Time 00:33:06 Cumulative 8.7 hours Start 2026.09.11 @ 19:37:06 End 2026.09.11 @ 20:08:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 343b44c9-2679-4088-8af8-ba5e49d16ee2