Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 15:39:02 Player: Goofy__J Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1750) 1750 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4785 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 58/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- High-capacity Matter Pod Advanced Weight Redist. System Trap Scanner Kinecellerator > --- WEAPON ----------- Backup Laser III Flak Gun Flak Gun > --- INVENTORY -------- Advanced Weight Redist. System Backup Laser III [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility High-capacity Matter Pod Device Advanced Weight Redist. System Storage High-capacity Matter Pod Protection Heavy Armor Plating Weapon Improved Grenade Launcher Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 2 | . . . 1 . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . 2 . Weapon 1 | . . . 1 . . . Parts Attached 61 | 5 8 . 18 4 8 18 Power 11 | 1 1 . 4 1 1 3 Engine 8 | 1 1 . 3 1 1 1 Core 3 | . . . 1 . . 2 Reactor . | . . . . . . . Propulsion 14 | 2 2 . 3 . 1 6 Treads 5 | 2 . . 2 . 1 . Leg 1 | . . . . . . 1 Wheel 4 | . 2 . 1 . . 1 Hover 1 | . . . . . . 1 Flight 3 | . . . . . . 3 Utility 16 | 1 2 . 3 . 4 6 Device 7 | . . . . . 2 5 Storage 5 | 1 2 . 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . 1 . 2 1 Artifact . | . . . . . . . Weapon 20 | 1 3 . 8 3 2 3 Energy Gun 5 | 1 1 . 1 . 1 1 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 8 | . 1 . 3 2 . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 1 1 . Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 39 | . 3 . 5 2 12 17 Power 10 | . . . 2 1 2 5 Propulsion 10 | . 2 . 1 . 3 4 Utility 7 | . . . . . 3 4 Weapon 12 | . 1 . 2 1 4 4 Highest Loss Streak 10 | . 3 . 3 2 10 5 To Critical Strikes . | . . . . . . . Average Backups 3 | 1 3 2 4 3 1 2 Power . | . 1 1 . . . . Propulsion . | 1 1 . . . . . Utility 1 | . . . . 3 1 1 Weapon . | . . 1 1 . . . Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 72 | . 76 71 90 80 56 58 Engine 10 | . 13 14 14 18 5 4 Core 3 | . . . 2 . . 7 Treads 10 | . 21 . 9 22 10 . Wheel 3 | . 4 28 11 . . 1 Flight 2 | . . . . . . 6 Device 7 | . . . . . 7 18 Storage 8 | . 18 . 17 . 7 6 Protection 3 | . . . 1 11 9 . Energy Gun 5 | . 14 28 11 . . 4 Ballistic Gun 6 | . 1 . 8 7 6 5 Launcher 6 | . . . 3 22 8 . Impact Weapon 1 | . . . 7 . . . Peak Build Rating 38 | 5 7 5 19 20 20 38 Average Rating 16 | 4 5 5 12 17 14 23 On Entrance 7 | . 5 5 5 19 15 3 Naked Turns . | . . . . . . . Heaviest Build 44 | 11 16 7 42 44 40 28 Greatest Support 40 | 40 40 32 40 40 40 37 Greatest Overweight (x) 6 | 1 2 . 1 1 6 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 5 5 5 Average Capacity 6 | 7 6 5 9 5 5 5 Most Carried 8 | 3 5 2 8 4 4 5 Average Carried 3 | 1 3 2 4 4 2 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 4 | 3 2 2 4 4 1 2 Class Distribution -------------------- 60% | Mutant 14% | Scavenger-Tank 7% | Scavenger-Mutant 6% | Skirmisher 3% | Gunner 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1345 | 208 282 . 396 76 32 351 Remotely . | . . . . . . . Salvage Created 1742 | . 266 . 669 146 314 347 Parts 117 | . 11 . 50 16 23 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 46 | . 6 . 18 7 8 7 Guns 31 | . 3 . 18 1 2 7 Cannons 3 | . 3 . . . . . AOE 12 | . . . . 6 6 . Classes Destroyed 9 | . 1 . 4 1 2 1 Worker 5 | . . . . 2 2 1 Builder 4 | . . . . . 3 1 Recycler 1 | . . . . . 1 . Watcher 3 | . . . 2 . 1 . Swarmer 11 | . . . 8 3 . . Grunt 23 | . 6 . 5 2 5 5 Brawler 1 | . . . 1 . . . Sentry 10 | . . . 4 2 3 1 Programmer 1 | . . . . . . 1 Best Kill Streak 14 | . 4 . 5 3 14 4 Combat Bots Only 7 | . 4 . 5 3 7 3 Max Kills in Single Turn 4 | . 1 . 2 3 4 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . 3 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 513 | . 55 . 123 17 98 220 Missed 150 | . 9 . 38 3 31 69 Hits 363 | . 46 . 85 14 67 151 Melee 3 | . . . 2 . 1 . Projectile 360 | . 46 . 83 14 66 151 AOE 3 | . . . . . 1 2 Critical Strikes 5 | . . . 2 . 2 1 Damage Taken 5558 | . 579 . 993 527 1499 1960 Core 1336 | . 102 . 204 57 272 701 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 46 | . . . . . . 46 Core Remaining (%) 60 | 100 . 59 . 34 50 . Volleys Fired 162 | . 32 . 60 6 21 43 Largest 3 | . 2 . 2 3 3 3 Hottest 102 | . 100 . 85 102 89 96 Shots Fired 280 | . 43 . 109 16 36 76 Gun 239 | . 28 . 109 5 21 76 Cannon 15 | . 15 . . . . . Launcher 26 | . . . . 11 15 . Special . | . . . . . . . Kinetic 105 | . 7 . 52 5 17 24 Thermal 123 | . 36 . 31 . 4 52 Explosive 26 | . . . . 11 15 . Electromagnetic 26 | . . . 26 . . . Robot Hit Streak 13 | . 10 . 12 5 7 13 Robot Miss Streak 15 | . 4 . 15 2 6 9 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 188 | . 29 . 76 9 24 50 Core Hits 143 | . 13 . 42 10 32 46 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 3 | . 1 . 1 . 1 . Burn 1 | . . . . . 1 . Destroy 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3793 | . 367 . 902 433 1259 832 Guns 2159 | . 208 . 848 24 266 813 Cannons 159 | . 159 . . . . . Explosions 1456 | . . . 54 409 993 . Melee . | . . . . . . . Ramming 19 | . . . . . . 19 Kinetic 1023 | . 57 . 361 24 214 367 Thermal 1171 | . 310 . 263 . 152 446 Explosive 1302 | . . . . 409 893 . Electromagnetic 278 | . . . 278 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 4 4 4 10 12 4 Average Corruption 4 | . 3 4 2 6 12 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . 3 . 7 16 2 9 Message Errors 3 | . 1 . 1 . . 1 Matter Fused 9 | . . . . 4 2 3 Heat Flow Errors 7 | . . . 2 4 . 1 Energy Discharges 3 | . . . . 2 . 1 Parts Rejected 2 | . 1 . 1 . . . Data Loss (minor) 7 | . 1 . 2 1 . 3 Data Loss (major) 3 | . . . . 3 . . Misfires 2 | . . . 1 1 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 18 | . . . . . 18 . Projectiles . | . . . . . . . Explosions 18 | . . . . . 18 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 113 | . . . 12 92 . 9 Shots 4 | . . . 1 3 . . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 518 | . 518 . 315 285 30 157 Average Temperature 91 | . 192 . 73 85 13 59 Received Heat Transfer 1509 | . 324 . 273 90 408 414 Effects 12 | . 6 . 3 3 . . Shutdowns 1 | . 1 . . . . . Energy Bleed 3 | . 3 . . . . . Interference 7 | . 1 . 3 3 . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 4 . . . . 4 Heat Transferred 2664 | . 683 . 525 . 235 1221 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 94 | 100 100 100 82 100 81 100 Level 1 5 | . . . 17 . 18 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 240 | . 50 4 240 124 240 85 Initial 68 | . . 4 1 68 27 56 Average 48 | . 14 4 114 44 111 10 Influence Increases 1413 | . 141 . 480 277 315 200 Destroy 0b10 Robot/C 920 | . 120 . 360 140 160 140 Destroy 0b10 Robot/NC 65 | . . . 10 10 35 10 Destroy Leader 216 | . 20 . 104 20 42 30 Successful Hack 20 | . . . . . . 20 Disable Machine 60 | . . . . 30 30 . Destroy Structure 132 | . 1 . 6 77 48 . Influence Decreases 1413 | . 130 7 308 382 261 325 Entered New Map 231 | . . 7 3 108 44 69 Time Decay 922 | . 100 . 255 254 97 216 Lost Part 260 | . 30 . 50 20 120 40 Squads Dispatched 6 | . . . 4 . . 2 Investigation 1 | . . . 1 . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . . . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 7 . 24 6 15 19 Peak Tracking Total 7 | . 4 . 6 2 6 7 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 5 | . 3 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 6 | . . . . 4 2 . Max in Single Turn 2 | . . . . 2 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 9 | . 1 . 2 . 1 5 Terminals 5 | . 1 . 2 . . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 1 . 4 . 3 12 Successful 8 | . . . . . 3 5 Failed 12 | . 1 . 4 . . 7 Catastrophic 5 | . 1 . 1 . . 3 Database Lockouts . | . . . . . . . Manual 4 | . 1 . 2 . . 1 Terminals 7 | . 1 . 4 . . 2 Fabricators . | . . . . . . . Repair Stations 10 | . . . . . . 10 Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . . 5 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Refit 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Retrieve Matter 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 2 . 1 4 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 76 | . . . . . . 76 Parts Recycled . | . . . . . . . Recycled Matter 11 | . . . . . 11 . Retrieved Matter 11 | . . . . . 11 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 757 | . . . . . . 757 Traps 757 | . . . . . . 757 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3358 | 95 326 11 744 721 239 1222 Spaces Moved 1898 | 55 141 12 384 280 109 917 Core 205 | 3 2 . . . 44 156 Treads 644 | 52 119 . 128 280 65 . Legs 33 | . . . . . . 33 Wheels 510 | . 20 12 256 . . 222 Hover 132 | . . . . . . 132 Flight 374 | . . . . . . 374 Fastest Speed 34 | 50 100 100 100 160 50 34 Average Speed 129 | 154 151 100 130 200 149 100 Slowest Speed 350 | 160 160 100 240 240 350 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 6 | . . . . 6 . . Cave-ins Triggered 2 | . . . . 1 1 . Exploration Rate (%) 28 | 4 26 9 45 68 22 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 195 | . . . 5 126 64 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 195 | . . . 5 126 64 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2541 | 62 211 11 526 429 151 1151 Wait 328 | . 22 . 39 136 7 124 Move 1891 | 54 140 11 383 278 108 917 Hop . | . . . . . . . Pick Up 28 | 3 3 . 10 . 3 9 Fast Attach 37 | 5 4 . 8 4 3 13 Attach 30 | . 4 . 10 . 6 10 Detach 8 | . 1 . 3 . 1 3 Swap 9 | . 1 . 5 . 1 2 Drop 25 | . 4 . 8 4 1 8 Fire 162 | . 32 . 60 6 21 43 Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 19 | . . . . 1 . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 399 | -10/Materials | Lost 3 parts (2n1w) 422 | -10/Materials | Entered Mines 424 | -10/Mines | Discovered new exit (range 10) 433 | -10/Mines | Entered Materials 433 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1007 | -9/Materials | Core integrity fell below 50% 1028 | -9/Materials | Lost 3 parts (1p2w) 1153 | -9/Materials | Discovered new exit (range 11) 1177 | -9/Materials | Entered Mines 1265 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1354 | -9/Mines | Build established: Scavenger-Tank 1654 | -9/Mines | Crushed by falling debris 1655 | -9/Mines | System corruption reached 10% 1851 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1873 | -9/Mines | Discovered new exit (range 11) 1898 | -9/Mines | Entered Materials 1898 | -8/Materials | Evolved 2 slots: Utility x2 2049 | -8/Materials | Destroyed 7 combat bots 2067 | -8/Materials | Crushed by falling debris 2067 | -8/Materials | System corruption reached 10% 2099 | -8/Materials | Lost 10 parts (2p3n2u3w) 2132 | -8/Materials | Discovered new exit (range 9) 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2138 | -7/Factory | Identified exit to Storage 2310 | -7/Factory | Build established: Mutant 2367 | -7/Factory | Lost 3 parts (2p1n) 2708 | -7/Factory | Repaired Adv. Weight Redist. System 2748 | -7/Factory | Repaired Lgt. Nuclear Core 2880 | -7/Factory | Lost 4 parts (1n3w) 3111 | -7/Factory | Core integrity fell below 50% 3147 | -7/Factory | Lost 5 parts (2p1n1u1w) 3354 | -7/Factory | Core integrity fell below 20% 3359 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Connecting with Repair Station... K-01 Serf cleans the Pressure Siphon. System corrupted: Heat flow error (+122). System corrupted: Component data lost. K-01 Serf cleans the Fabricator. K-01 Serf cleans the Nuclear Reactor. System corrupted: Matter fused (-8). Arm. Huge Wheel destroyed. Hcp. Matter Pod destroyed. Mic. Nuclear Core destroyed. Slammed into K-01 Serf. Matter Filter destroyed. Slammed into R-06 Scavenger. Hpw. Tractor Beam broken. Destabilizing: Short circuit. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5I. Broken Hpw. Tractor Beam destroyed. Slammed into W-25 Informer. Destabilizing: Core damaged (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ????????????????????????????????? | | ???????????? ???????????????????????????????? | | ???????????? ############################### | | ???????????? s uu | | ???????????# k s | | ???????????# | | ???????????# u s | | ???????????# | | ???????????# @ | | ???????????# | | ?????????????##############################+#### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 430 Matter Stores 490 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Power Shielding 33 Evasion (%) 63 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Weight Redist. System | 37% | -7/Factory Lgt. Nuclear Core | 38% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed GravityScatterSubcomponent Manual? 0 Play Time 00:39:54 Cumulative 10.0 hours Start 2025.05.30 @ 14:05:12 End 2025.05.30 @ 15:39:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 3 Adventurer 5 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 25x24 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 06e4ded0-85a8-4b49-87c6-daf472cbfd08