Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.29 @ 01:23:56 Player: Jiyva Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1064) 1064 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3589 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Trap Extractor (0/4) Storm Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- 0b10 Decoder Chip [Scout] Layered Light Armor Plating Trap Extractor > --- WEAPON ----------- Advanced Beam Cannon Autogun Improved Proton Missile Launcher > --- INVENTORY -------- Storm Laser [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 49 | 6 15 3 16 . 5 4 Power 7 | 1 4 . 1 . . 1 Engine 6 | 1 4 . 1 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 5 . 2 . . . Treads . | . . . . . . . Leg 4 | . 2 . 2 . . . Wheel 5 | 2 3 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 . 4 . 3 . Device 5 | . 1 . 3 . 1 . Storage 1 | 1 . . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 23 | 2 4 3 9 . 2 3 Energy Gun 6 | . 2 1 2 . 1 . Energy Cannon 3 | . . . 1 . 1 1 Ballistic Gun 9 | 2 2 1 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . . 1 3 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 10 | . 3 . 3 . . 4 Power 2 | . . . 1 . . 1 Propulsion 4 | . 1 . 1 . . 2 Utility . | . . . . . . . Weapon 4 | . 2 . 1 . . 1 Highest Loss Streak 3 | . 3 . 1 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 100 90 100 93 58 Engine 10 | . 14 14 10 11 11 3 Leg 18 | . 5 28 21 22 22 14 Wheel 3 | . 22 . . . . . Device 10 | . 13 14 11 11 9 5 Storage 1 | . 7 . . . . . Processor 10 | . 6 14 11 11 12 9 Protection 6 | . . . 4 11 11 5 Energy Gun 8 | . 2 2 10 11 10 3 Energy Cannon 7 | . . . 1 11 12 5 Ballistic Gun 7 | . 23 24 10 . . 6 Launcher 3 | . . 1 9 11 4 . Naked Turns 62 | . . . . . . 62 Heaviest Build 21 | 11 14 12 21 21 21 18 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 1 1 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 5 5 Class Distribution -------------------- 49% | Scavenger-Mutant 38% | Mutant 8% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 890 | 189 297 35 230 . 36 103 Remotely . | . . . . . . . Salvage Created 1322 | . 544 84 532 . . 162 Parts 89 | . 43 5 33 . . 8 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 14 2 13 . . 6 Guns 26 | . 12 1 13 . . . Cannons 4 | . . . . . . 4 AOE 5 | . 2 1 . . . 2 Classes Destroyed 7 | . 5 . 2 . . . Worker 2 | . 1 . 1 . . . Hauler 3 | . 2 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 14 | . 6 . 2 . . 6 Grunt 18 | . 8 2 8 . . . Duelist 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 5 | . 5 2 4 . . 3 Combat Bots Only 4 | . 4 2 3 . . 3 Max Kills in Single Turn 2 | . 1 1 2 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2145 | . 460 16 609 . . 1060 Core 479 | . 77 . 98 . . 304 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 144 | . . . . . 144 . Core Remaining (%) 84 | 100 . 69 . . . . Volleys Fired 104 | . 45 3 35 . . 21 Largest 3 | . 2 2 3 . . 2 Hottest 124 | . 60 40 124 . . 124 Shots Fired 174 | . 75 5 70 . . 24 Gun 152 | . 75 4 67 . . 6 Cannon 17 | . . . 1 . . 16 Launcher 5 | . . 1 2 . . 2 Special . | . . . . . . . Kinetic 105 | . 60 4 38 . . 3 Thermal 49 | . . . 30 . . 19 Explosive 3 | . . 1 2 . . . Electromagnetic 17 | . 15 . . . . 2 Robot Hit Streak 21 | . 8 2 21 . . 5 Robot Miss Streak 3 | . 2 3 2 . . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 122 | . 52 2 51 . . 17 Core Hits 65 | . 30 4 25 . . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 4 | . . . 3 . . 1 Burn 3 | . . . 2 . . 1 Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2141 | . 729 105 885 . . 422 Guns 1296 | . 577 7 654 . . 58 Cannons 224 | . . . . . . 224 Explosions 621 | . 152 98 231 . . 140 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 778 | . 394 7 348 . . 29 Thermal 711 | . 152 . 306 . . 253 Explosive 329 | . . 98 231 . . . Electromagnetic 323 | . 183 . . . . 140 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 21 | . 4 . . . . 17 Projectiles 17 | . . . . . . 17 Explosions 4 | . 4 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 56 | . 7 . 33 . . 16 Shots 3 | . 1 . 1 . . 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 321 | . 75 . 261 . . 321 Average Temperature 89 | . 25 . 69 . . 163 Received Heat Transfer 468 | . 165 9 258 . . 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1717 | . 200 . 962 . . 555 Parts Sabotaged 1 | . . . . . . 1 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 331 | . 257 177 331 129 . . Initial 129 | . . 100 68 129 . . Average 124 | . 94 127 169 129 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 79 | 100 76 100 71 100 . . Level 1 20 | . 23 . 28 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 3 . 3 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 26 2 17 . . 22 Peak Tracking Total 9 | . 5 2 5 . . 9 Tactical Retreats 12 | . 3 . 1 . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 6 | . 4 . 1 . 1 . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 8 . 6 . 6 . Successful 14 | . 2 . 6 . 6 . Failed 6 | . 6 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 2 . . . 2 . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . . . 6 . Part Schematic 6 | . . . . . 6 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 23 | . . . 2 . 21 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 153 | . . . . . 153 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 4640 | 82 796 273 727 5 2322 435 Spaces Moved 2991 | 105 555 217 255 3 1503 353 Core 163 | 50 . . . . . 113 Treads . | . . . . . . . Legs 2346 | . 128 217 255 3 1503 240 Wheels 482 | 55 427 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 120 190 120 50 Average Speed 125 | 65 89 120 132 190 149 97 Slowest Speed 190 | 80 120 120 190 190 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 80 63 33 5 91 37 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 36 | . 4 14 18 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 36 | . 4 14 18 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3702 | 114 787 224 579 3 1574 421 Wait 509 | 2 158 1 261 1 51 35 Move 2985 | 104 554 216 254 2 1502 353 Hop . | . . . . . . . Pick Up 11 | 2 4 . 3 . 1 1 Fast Attach 27 | 6 6 1 7 . 5 2 Attach 7 | . 2 . 4 . . 1 Detach 13 | . 4 1 4 . 3 1 Swap 15 | . 7 2 5 . . 1 Drop 27 | . 6 . 6 . 9 6 Fire 104 | . 45 3 35 . . 21 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 83 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 585 | -10/Materials | Lost 3 parts (1n2w) 725 | -10/Materials | Discovered new exit (range 6) 855 | -10/Materials | Discovered new exit (range 11) 879 | -10/Materials | Entered Mines 885 | -10/Mines | Build established: Scavenger-Mutant 920 | -10/Mines | Assembled infested the area 926 | -10/Mines | Learned Materials trap positions 1088 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1097 | -10/Mines | Learned Materials trap positions 1135 | -10/Mines | Discovered new exit (range 11) 1152 | -10/Mines | Entered Materials 1152 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1153 | -9/Materials | Loaded intel: 13 trap records 1847 | -9/Materials | Discovered new exit (range 13) 1879 | -9/Materials | Entered Mines 1880 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1884 | -9/Mines | Entered Zion 1992 | -7/Zion | Learned location of Quarantine (-2) 2209 | -7/Zion | Learned location of Warlord (-4) 2834 | -7/Zion | Found Prototype Energy Gun 3097 | -7/Zion | Build established: Scavenger-Tank 3431 | -7/Zion | Build established: Scavenger-Mutant 3710 | -7/Zion | Imprinted 3712 | -7/Zion | Declared Zion's savior 3744 | -7/Zion | Build established: Mutant 4076 | -7/Zion | Visited the Megawrench Repair Shop 4079 | -7/Zion | Megawrench repaired 6 parts 4193 | -7/Zion | Discovered new exit (range 12) 4206 | -7/Zion | Entered Proximity Caves 4416 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4502 | -6/Proximity Caves | Core integrity fell below 50% 4533 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4619 | -6/Proximity Caves | Core integrity fell below 20% 4641 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04505_ Lgt. Nuclear Core destroyed. 04517_ Slug penetrates Wall. 04518_ Penetrated by Slug. 04533_ Acquired derelict log, extracted data. Data stored: Lower Caves exits (x1). 04571_ Slug penetrates Wall. 04573_ C-30 ARC bursts open, deploying its payload. 04573_ G-67 Veteran unfolds itself. 04573_ L-41 Fighter unfolds itself. 04573_ G-50 Soldier unfolds itself. 04573_ L-41 Fighter unfolds itself. 04573_ E-15 Imp unfolds itself. 04573_ Autogun destroyed. 04574_ Penetrated by Slug. 04575_ Aluminum Leg destroyed. 04576_ Penetrated by Slug. 04579_ 0b10 Decoder Chip [Scout] blown off. 04579_ E-15 Imp destroyed. 04641_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????######??###??????? | | ????????????????########## #### ####???? | | ????????????????# @ h ## ##??? | | ????????????????# ######## #??? | | ????????????????# #??????## #???? | | ????????????????# #???????### #???? | | ????????????????# #?????????# ### ##### | | ????????????????# #?????????#" #?## /%! | | ????????????????# ##????????#%"##### | | ???????????????## ##????####" # ######## | | ???????????##### ##??## ##????# | | ???????????# #### #????# | | ???????????# """" | | ???????????# " # | | ???????????# "" # #### ### | | ???????????# #?# | | ???????????####### # ##? | | ????????????????# ### ## #?# | | ????????????????###### " "" #? #?### | | ??????????????????# """" "" "## #???## | | ??????????????????## #"" """ "# ##???# | | ???????????????????## ## "" " #???# | | ????????????????????## ##" """"" #???## | | ?????????????????????# ##" " #???# | | ?????????????????????# #???# | | ?????????????????????# #???# | | ?????????????????????####### ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Trap Extractor Capacity 4 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Trap Scanner | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Ripper | -7/Zion | Free Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed DefenseGammaBiocell Manual? 0 Play Time 01:27:49 Cumulative 130.7 hours Start 2024.01.28 @ 21:43:19 End 2024.01.29 @ 01:23:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcb1d618-c5fd-46c9-8a98-1fb8b92d87c7