Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 05:52:29 Player: BlobtheGreat Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (310) 1550 Value Destroyed (10645) 10645 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2307) 2307 TOTAL SCORE: 21822 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 649 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -53 Cogmind --------- Core Integrity 0/1300 Matter 184/300 Energy 100/100 System Corruption 43% Temperature Cool (12) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Gravity Neutralizer Gamma Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Improved Targeting Computer Improved Target Analyzer Core Analyzer Improved Cloaking Device Force Field > --- WEAPON ----------- Variable Charge Gun Mass Driver Hypervelocity Gauss Cannon > --- INVENTORY -------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Compact Battery Energy Filter Quantum Capacitor Advanced ECM Suite Graphene Brace Advanced System Shield System Restoration Module Vortex Rifle Micro-nuke Launcher Improved Datajack Phasing Sabre Vortex Lance [Rating: 119] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Antigrav System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon Vortex Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 . . . 4 . . . . 2 2 . Power 2 | . . . . . . . . . 1 . . . . . 1 . Propulsion 4 | . . 1 . . 1 . . . 1 . . . . 1 . . Utility 7 | . . . . 2 1 . . . 2 . . . . 1 1 . Weapon 1 | . . 1 . . . . . . . . . . . . . . Parts Attached 200 | 7 9 24 13 16 11 . 1 2 38 5 10 9 5 19 21 10 Power 24 | 1 3 . . 1 1 . . 1 4 2 2 . 1 3 4 1 Engine 8 | 1 3 . . . 1 . . . 2 . . . . . . 1 Core 13 | . . . . 1 . . . 1 2 1 2 . 1 1 4 . Reactor 3 | . . . . . . . . . . 1 . . . 2 . . Propulsion 58 | 2 2 11 10 4 2 . . . 8 . 3 1 2 6 6 1 Treads 26 | 2 2 11 10 . . . . . . . 1 . . . . . Leg 31 | . . . . 4 2 . . . 8 . 2 1 2 6 5 1 Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . Utility 51 | 2 3 3 . 3 3 . . 1 13 2 3 3 1 5 7 2 Device 26 | 1 1 1 . 1 . . . 1 9 1 2 . . 3 5 1 Storage 4 | 1 1 . . 1 1 . . . . . . . . . . . Processor 12 | . . . . . 2 . . . 2 . . 3 1 2 1 1 Hackware 2 | . . . . . . . . . 1 . . . . . 1 . Protection 7 | . 1 2 . 1 . . . . 1 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 67 | 2 1 10 3 8 5 . 1 . 13 1 2 5 1 5 4 6 Energy Gun 29 | . . 3 2 5 2 . . . 9 . 1 1 . 1 3 2 Energy Cannon 9 | . . . . 1 . . . . 3 1 . 1 . 1 . 2 Ballistic Gun 17 | 2 . 6 1 1 3 . . . 1 . 1 . . 1 1 . Ballistic Cannon 4 | . . . . . . . . . . . . 1 1 2 . . Launcher 2 | . . 1 . . . . . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 19 | . 2 2 2 1 2 . . . 2 . . 3 . 1 2 2 Corrupted Parts 8 | . . . . 1 . . . . 4 . . 2 . . 1 . System Corruption 40 | . . . . 8 . . . . 20 . . 5 . . 7 . Parts Lost 103 | . 4 2 . 3 1 . . 1 13 3 23 . 4 13 16 20 Power 19 | . 2 1 . . . . . 1 3 1 2 . 1 2 3 3 Propulsion 29 | . 1 . . 1 . . . . 5 . 6 . . 6 3 7 Utility 25 | . 1 . . . 1 . . . . 1 8 . 3 1 5 5 Weapon 30 | . . 1 . 2 . . . . 5 1 7 . . 4 5 5 Highest Loss Streak 14 | . 1 1 . 2 1 . . 1 4 1 9 . 4 8 6 14 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Backups 17 | 4 13 19 20 19 19 20 20 19 19 18 13 16 17 17 16 13 Power . | . 1 1 1 1 1 2 2 1 . 1 . 1 . . . . Propulsion 2 | 2 6 5 4 2 2 2 2 2 1 2 1 . . 1 . . Utility 7 | . 2 5 6 9 8 9 9 9 7 8 6 6 4 6 10 7 Weapon 6 | . 3 8 7 6 6 7 7 7 9 6 3 8 12 7 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 43 | . 3 10 7 7 . . 1 . 4 . . . . 3 . 8 Power 3 | . . 1 . 1 . . . . . . . . . 1 . . Propulsion 10 | . 2 2 4 . . . . . 2 . . . . . . . Utility 12 | . . 1 2 2 . . 1 . 1 . . . . . . 5 Weapon 17 | . 1 6 1 4 . . . . 1 . . . . 2 . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 99 99 100 97 99 100 99 100 94 99 52 58 80 84 78 61 Engine 4 | . 13 11 11 5 4 7 7 4 2 3 . . . . . . Core 3 | . . . . 3 2 . . 2 6 5 5 11 10 6 2 10 Treads 8 | . 27 33 33 6 . . . . . . . 5 5 . . . Leg 17 | . . . . 19 29 30 30 30 27 28 11 11 22 27 23 13 Device 8 | . 4 9 11 17 7 7 7 7 13 11 6 . 3 10 10 7 Storage 7 | . 14 11 11 9 7 7 7 7 5 5 5 5 5 5 4 3 Processor 9 | . . . . . 14 15 15 15 19 17 5 6 11 15 18 11 Protection 4 | . 9 1 . 9 6 7 7 7 . 5 1 5 . . . . Energy Gun 5 | . . 8 14 18 7 . . . 7 8 4 2 . . 3 4 Energy Cannon 1 | . . . . 2 . . . . 2 5 2 1 5 5 . 1 Ballistic Gun 10 | . 24 24 18 2 13 23 17 22 3 . 1 . 4 1 . 2 Peak Build Rating 119 | 7 12 22 27 36 47 45 48 48 90 91 92 70 74 115 119 118 Average Rating 49 | 5 8 19 24 31 42 45 44 45 72 87 49 49 71 98 95 81 On Entrance 48 | . 7 11 22 27 33 45 45 46 45 87 89 48 70 72 80 101 Naked Turns 99 | . . . . . . . . . . . . . . . . 99 Heaviest Build 112 | 13 53 61 59 64 64 63 64 63 106 112 94 85 89 107 107 91 Greatest Support 136 | 40 40 60 66 66 58 58 58 58 98 98 98 35 70 125 136 128 Greatest Overweight (x) 24 | . 2 1 . 1 1 1 1 1 2 1 24 2 2 1 1 2 Average Overweight (x) . | . . . . . . 1 . . . . 2 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 13 19 19 19 19 20 20 19 19 18 15 16 17 17 17 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 18 20 20 20 20 20 20 20 19 20 12 20 17 16 15 4 Class Distribution -------------------- 34% | Scavenger-Gunner 21% | Mutant 12% | Scavenger-Mutant 11% | Gunner 7% | Tank 4% | Derelict-Mutant 3% | Commander-Mutant 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Skirmisher | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Gunner | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Matter Collected 6796 | 282 230 830 604 372 303 55 142 286 1306 177 300 . 332 806 471 300 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 13301 | 106 796 2017 1191 1633 701 . . 336 2394 376 353 . 207 1853 634 704 Parts 683 | 12 40 134 72 85 36 . . 17 109 17 13 . 7 87 27 27 Haulers Intercepted 19 | . 2 6 4 5 1 . . . 1 . . . . . . . Recyclers Shooed 22 | . 2 4 3 . . . . . 6 . . . . 4 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 17 . 11 8 . 23 . . . Prevented 12 | . . . . . . . . . . 11 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Combat Hostiles Destroyed 207 | . 14 34 23 22 10 . . 12 24 9 17 . 4 22 10 6 Guns 130 | . 14 31 21 18 9 . . 9 15 . 3 . . 1 5 4 Cannons 38 | . . . . 3 . . . . 1 2 3 . 4 20 5 . AOE 36 | . . 3 2 1 1 . . 3 7 7 11 . . . . 1 Classes Destroyed 19 | 2 6 3 1 2 1 . . 1 1 1 . . 1 . . . Worker 19 | . . 2 1 4 . . . . 4 . . . . 5 1 2 Builder 15 | . 1 1 1 . . . . . 3 . . . . 6 . 3 Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 19 | . 2 6 4 5 1 . . . 1 . . . . . . . Recycler 25 | 1 1 3 1 2 2 . . . 7 . . . . 5 1 2 Operator 7 | . 1 3 2 . . . . . . . . . . . 1 . Drone 3 | . . . . . . . . 2 . . . . 1 . . . Watcher 16 | . 1 5 2 3 1 . . . 4 . . . . . . . Swarmer 39 | . 3 7 6 3 . . . 5 4 4 6 . . 1 . . Saboteur 1 | . . . . . . . . . 1 . . . . . . . Grunt 81 | . 11 15 9 12 6 . . 4 6 . 5 . . 7 2 4 Brawler 10 | . . 2 1 . . . . . . 2 4 . 1 . . . Duelist 6 | . . . . 1 . . . . 1 1 1 . 2 . . . Protector 1 | . . . 1 . . . . . . . . . . . . . Sentry 32 | . . 10 6 4 1 . . 1 4 1 1 . . 4 . . Hunter 8 | . . . . 2 1 . . . 1 . . . . 2 2 . Programmer 25 | . . . . . 2 . . . 7 . . . . 8 6 2 Behemoth 1 | . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 13 | 3 3 9 6 5 3 . . 4 9 8 13 . 3 12 2 5 Combat Bots Only 13 | . 3 9 5 5 3 . . 4 8 8 13 . 3 7 2 3 Max Kills in Single Turn 7 | 1 1 2 2 2 2 . . 2 7 5 2 . 1 3 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 6 | . . 2 2 1 1 . . 2 6 5 2 . . . . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Hostile Shots Fired 1278 | . 79 96 90 85 53 . . 33 140 59 166 3 8 174 110 182 Missed 410 | . 20 28 24 21 22 . . 13 57 23 47 . 2 65 28 60 Hits 868 | . 59 68 66 64 31 . . 20 83 36 119 3 6 109 82 122 Melee 14 | . . . . . . . . . . . 8 . 6 . . . Projectile 854 | . 59 68 66 64 31 . . 20 83 36 111 3 . 109 82 122 AOE 1 | . . . . . . . . . . . . . . 1 . . Critical Strikes 50 | . 1 1 1 3 2 . . 1 4 1 12 . 1 8 6 9 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . Part Disruptions 2 | . . . . . . . . . . . . . . 1 . 1 Damage Taken 15952 | . 689 869 728 1017 421 . . 371 1604 704 2713 42 331 2060 1751 2652 Core 2737 | . 107 35 102 88 57 . . . 167 87 546 26 43 170 294 1015 Absorbed by Shields 118 | . . . . . . . . . . . . . . . 118 . Redirected to Shielding 99 | . . . . . . . . . . . . 10 89 . . . Ignored by Resistances 137 | . . . . . . . . . . 137 . . . . . . Core Remaining (%) 70 | 100 57 . 65 84 . . . 91 . . . . 13 85 . . Volleys Fired 787 | 6 90 115 68 74 36 . . 19 108 9 53 . 13 92 58 46 Largest 3 | 2 2 3 3 3 3 . . 3 3 3 3 . 3 3 3 3 Hottest 271 | 40 100 109 149 170 125 . . 75 240 271 203 . 174 176 225 193 Shots Fired 1745 | 12 163 313 197 204 102 . . 51 264 23 75 . 16 156 92 77 Gun 1390 | 12 146 311 196 177 102 . . 48 220 13 39 . 2 11 63 50 Cannon 310 | . . . . 27 . . . . 43 8 18 . 14 145 29 26 Launcher 28 | . . 2 1 . . . . 3 1 2 18 . . . . 1 Special 17 | . 17 . . . . . . . . . . . . . . . Kinetic 981 | 12 146 254 109 49 64 . . 48 133 . 8 . 3 87 34 34 Thermal 409 | . 17 57 85 63 . . . . 46 8 39 . 4 43 17 30 Explosive 28 | . . 2 1 . . . . 3 1 2 18 . . . . 1 Electromagnetic 281 | . . . 2 92 38 . . . 84 13 10 . . 8 22 12 Entropic 46 | . . . . . . . . . . . . . 9 18 19 . Robot Hit Streak 22 | 7 10 13 12 22 12 . . 11 15 9 16 . 2 9 8 6 Robot Miss Streak 6 | 1 4 6 5 5 4 . . 3 6 2 4 . 2 6 4 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 Secondary Targets 21 | . 1 3 5 5 1 . . 1 4 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 1 . . . . . . 1 Capacitor 70 | . . . . . . . . . . . . . . 58 . 12 Shots Hit Robots 1056 | 9 92 198 107 131 58 . . 32 173 20 45 7 5 84 52 43 Core Hits 576 | 5 48 86 47 59 25 . . 24 95 21 60 . 4 54 26 22 Critical Kills 24 | . . 1 . 1 . . . 1 1 . . . . 18 2 . Critical Parts Destroyed 21 | . . 1 . 1 1 . . . 2 . 2 . . 12 2 . Critical Strikes 81 | . . 5 3 6 2 . . 1 11 . 5 . . 40 5 3 Burn 16 | . . 3 3 3 . . . . 2 . 2 . . . . 3 Meltdown 1 | . . . . . . . . . . . . . . 1 . . Destroy 43 | . . 2 . . 1 . . 1 3 . 2 . . 30 4 . Blast 2 | . . . . . . . . . . . . . . 2 . . Corrupt 11 | . . . . 1 1 . . . 6 . 1 . . 1 1 . Smash 2 | . . . . 2 . . . . . . . . . . . . Sunder 6 | . . . . . . . . . . . . . . 6 . . Melee Attacks 46 | . . . . 10 7 . 2 . 20 . . 7 . . . . Impact 19 | . . . . 10 7 . 2 . . . . . . . . . Slashing 20 | . . . . . . . . . 20 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . 2 . . . . 6 . . 7 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 28339 | 67 785 2961 2105 2962 1523 . . 1045 5240 1019 2852 . 389 3829 1842 1720 Guns 15253 | 67 771 2753 1942 2121 1097 . . 502 2893 298 573 . . 157 1210 869 Cannons 6477 | . . . . 414 . . . . 604 173 393 . 375 3437 632 449 Explosions 5577 | . . 170 98 163 396 . . 543 1209 548 1886 . . 171 . 393 Melee 710 | . . . . 248 . . . . 462 . . . . . . . Ramming 322 | . 14 38 65 16 30 . . . 72 . . . 14 64 . 9 Kinetic 9926 | 67 771 2022 981 584 677 . . 502 1595 . 125 . . 1346 730 526 Thermal 7478 | . . 731 929 935 188 . . . 1979 276 669 . 35 1017 135 584 Explosive 4154 | . . 170 98 . 208 . . 543 137 548 1886 . . 171 . 393 Electromagnetic 3680 | . . . 32 1179 420 . . . 995 195 172 . . 137 342 208 Impact 248 | . . . . 248 . . . . . . . . . . . . Slashing 462 | . . . . . . . . . 462 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 2069 | . . . . . . . . . . . . . 340 1094 635 . Highest Corruption 43 | . . 2 3 8 3 3 3 . 11 7 15 13 8 8 28 43 Average Corruption 7 | . . 1 2 8 2 3 3 . 5 7 12 9 7 6 11 32 Corruption Purged 23 | . . . . . . . . . 16 . 3 2 . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 259 | . . 4 24 . 13 2 2 . 39 17 51 3 27 14 24 39 Message Errors 69 | . . . 5 . 5 1 2 . 12 3 18 1 7 5 6 4 Matter Fused 47 | . . 1 3 . 2 . . . 9 4 9 . 7 2 4 6 Heat Flow Errors 37 | . . . 4 . 1 . . . 5 3 5 1 4 3 4 7 Energy Discharges 27 | . . 2 3 . 1 . . . 2 2 8 . 1 1 4 3 Parts Rejected 3 | . . . 2 . . . . . . . . . . . . 1 Parts Fused 5 | . . . 1 . . . . . . . 2 . 1 . 1 . Data Loss (minor) 28 | . . 1 2 . 2 . . . 6 3 4 1 5 . . 4 Data Loss (major) 14 | . . . 2 . . 1 . . 2 1 4 . 1 . 2 1 Misfires 10 | . . . 2 . 2 . . . 3 1 1 . 1 . . . Alerts 2 | . . . . . . . . . . . . . . 2 . . Misdirections 3 | . . . . . . . . . . . . . . . . 3 Weapon Failures 14 | . . . . . . . . . . . . . . 1 3 10 Overload Shots 8 | . . . . . . . . . . . . . . . 8 . Overflow Damage 850 | . . 42 . 143 57 . . . 395 . . . 10 127 . 76 Projectiles 214 | . . . . 25 . . . . 60 . . . 2 127 . . Explosions 407 | . . 42 . . 57 . . . 235 . . . . . . 73 Melee 229 | . . . . 118 . . . . 100 . . . 8 . . 3 Knockbacks 18 | . . 1 . . . . . . 1 . . . . 8 6 2 Impact 3 | . . 1 . . . . . . 1 . . . . 1 . . Kinetic 15 | . . . . . . . . . . . . . . 7 6 2 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 419 | . . . . 67 . . . . . . 276 . . . . 76 Shots 10 | . . . . 2 . . . . . . 7 . . . . 1 Rammed 20 | . 2 5 11 . . . . . . . . . . . . 2 Targets Rammed 41 | . 2 6 11 3 5 . . . 5 . . . 3 4 . 2 Kicked 20 | . . . . 3 5 . . . 5 . . . 3 4 . . Crushed 1 | . . 1 . . . . . . . . . . . . . . Highest Temperature 569 | . 84 217 264 276 340 . . 120 520 453 405 147 263 283 360 569 Average Temperature 95 | . 23 34 86 62 83 . . 41 123 137 135 76 72 99 121 255 Received Heat Transfer 3495 | . 354 303 210 387 132 . . 96 210 129 970 . 9 291 . 404 Effects 25 | . . . 1 . . . . . 13 1 1 . . 1 1 7 Shutdowns 8 | . . . . . . . . . 4 1 1 . . . 1 1 Energy Bleed 4 | . . . 1 . . . . . 2 . . . . . . 1 Interference 6 | . . . . . . . . . 3 . . . . 1 . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . 4 . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . 3 . . . . 1 . . Combat Hostiles 4 | . . . . . . . . . 3 . . . . 1 . . Robots Corrupted 5 | . . . . 2 . . . . 1 . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . 1 Parts Fried 15 | . . . . 5 . . . . 4 1 . . 1 . 2 2 Impact Corruptions 6 | . . . . 3 . . . . . . . . 2 . . 1 Robots Melted 1 | . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Parts Melted 17 | . . 1 7 . . . . . 3 . 2 . . 3 . 1 Heat Transferred 11365 | . . 1776 2211 1913 150 . . . 1977 412 1076 . 37 999 185 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 2 3 . . . 2 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Maximum Alert Level 2 | . . 1 1 1 . . . . 2 . . . . 2 1 . Low Security (%) 64 | 100 100 60 87 14 100 . . . 21 . . . . 67 92 100 Level 1 21 | . . 39 12 85 . . . . 12 . . . . 14 7 . Level 2 14 | . . . . . . . . . 66 . . . . 17 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 693 | 10 122 353 248 350 171 . . . 693 . . . . 516 248 85 Initial 306 | . . 10 89 66 . . . . 306 . . . . 150 248 22 Average 189 | 1 25 162 154 252 89 . . . 453 . . . . 168 58 28 Influence Increases 8010 | 15 474 1096 765 821 485 . . 245 1545 190 350 225 176 1033 293 297 Destroy 0b10 Robot/C 4380 | . 280 680 500 440 200 . . 200 520 180 340 140 140 440 200 120 Destroy 0b10 Robot/NC 545 | 15 30 100 65 70 20 . . 10 95 . . . 10 80 15 35 Destroy Leader 930 | . 56 222 132 126 64 . . 20 110 10 10 . . 120 40 20 Allied During Kill 80 | . . . 10 . . . . . 4 . . 40 26 . . . Successful Hack 135 | . 18 37 14 5 13 . . . 48 . . . . . . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . Disable Machine 360 | . . . 15 45 60 . . . 150 . . . . 60 . 30 Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . . . Destroy Structure 410 | . 15 27 14 15 53 . . . 108 . . . . 78 38 62 Advance Influence 450 | . . . . . . . . . 300 . . . . 150 . . Partial Spotted 30 | . . . . . 30 . . . . . . . . . . . Lose Combat Pursuer 480 | . 15 30 15 120 45 . . 15 60 . . 45 . 105 . 30 Influence Decreases 7988 | 15 448 910 819 979 423 54 8 235 867 556 672 33 368 559 727 315 Entered New Map 1021 | . . 16 123 92 . 24 8 . 4 256 62 . 192 . 226 18 Time Decay 5279 | 15 438 574 506 610 413 30 . 235 713 270 342 6 116 409 403 199 Lost Part 804 | . 10 20 . 30 10 . . . 130 30 208 . 40 130 98 98 Lost Ally 187 | . . . 40 . . . . . 20 . 60 27 20 20 . . Purge Threat 697 | . . 300 150 247 . . . . . . . . . . . . Squads Dispatched 45 | . 4 5 4 5 4 . . . 7 . 1 . . 6 4 5 Investigation 6 | . 2 1 . 1 1 . . . . . . . . . . 1 Extermination 14 | . . . . . 2 . . . 4 . . . . 3 3 2 Reinforcement 15 | . 2 4 2 4 . . . . . . . . . . 1 2 Assault 6 | . . . 2 . . . . . 3 . 1 . . . . . Garrison 4 | . . . . . 1 . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Distress Signals 21 | . 3 7 . 1 1 . . 1 . . . 1 . 5 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 337 | . 30 52 28 37 14 . . 13 51 10 17 7 9 36 12 21 Peak Tracking Total 10 | . 5 6 6 6 4 . . 5 6 9 9 6 7 9 2 10 Tactical Retreats 18 | . 1 2 1 2 2 . . 1 4 . . 1 . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Traps Triggered 13 | . . 3 1 1 . . . . 7 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . 2 . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Most Traps Carried 2 | . . . . . . . . . . 2 2 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Machines Disabled 29 | . . . 1 3 4 . . . 11 1 2 . 1 4 . 2 Max in Single Turn 4 | . . . 1 1 2 . . . 4 1 1 . 1 3 . 1 Garrison Access 2 | . . . . . 1 . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Machines Accessed 47 | . 8 8 8 4 4 . . 1 6 . . 4 . . 1 3 Terminals 34 | . 6 8 7 3 3 . . 1 3 . . . . . 1 2 Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . 1 . . . . . . 1 Total Hacks 118 | . 26 32 16 10 7 . . 1 10 . . 10 . . 1 5 Successful 62 | . 15 19 5 4 3 . . 1 5 . . 10 . . . . Failed 56 | . 11 13 11 6 4 . . . 5 . . . . . 1 5 Catastrophic 11 | . 1 1 1 3 1 . . . . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 75 | . 17 31 8 7 4 . . . 4 . . . . . 1 3 Terminals 93 | . 22 32 15 8 6 . . 1 5 . . . . . 1 3 Fabricators 3 | . . . . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 6 | . 4 . 1 . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 1 . . . 1 . . . . . . 2 Terminal Hacks 32 | . 6 7 4 3 1 . . 1 . . . 10 . . . . Record 3 | . . . . . . . . 1 . . . 2 . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . Robot Schematic 2 | . . 2 . . . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . 6 . . . . Open Door 5 | . . . 3 . . . . . . . . 2 . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 5 | . . 2 1 2 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 24 | . 8 12 . 1 1 . . . 2 . . . . . . . Terminals 21 | . 6 12 . 1 1 . . . 1 . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . Botnet 7 | . 1 3 . 1 1 . . . 1 . . . . . . . Skim 12 | . 5 7 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 8 7 4 3 . . 1 5 . . . . . 1 3 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . 2 . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . 13 . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . . . Time 19 | . . . . . . . . . 19 . . . . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . 5 . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . 1 2 1 5 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Total Allies 11 | . . . 2 . . . . . 1 2 1 5 . . . . Largest Group 5 | . . . 2 . . . . . 1 2 2 5 3 1 . . Highest-Rated Group 256 | . . . 62 . . . . . 49 58 58 256 137 47 . . Highest-Rated Ally 68 | . . . 31 . . . . . 49 29 49 68 49 47 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . 22 . . . . . 7 . 2 16 23 . . . Total Damage 2094 | . . . 355 . . . . . 213 . 22 658 846 . . . Kills 19 | . . . 4 . . . . . 2 . . 7 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Active Infowar (turns) 15607 | 42 688 439 990 2096 1558 69 1759 1029 2384 343 460 . 768 1250 1387 345 Optics 3750 | . . . . . . . . . . . . . 768 1250 1387 345 Sensors 5565 | . . . . . . . . . 2180 343 460 . 618 931 1033 . Seismic 8874 | 42 688 439 990 2096 1558 69 1759 1029 204 . . . . . . . Cloaking 368 | . . . . . . . . . . . . . . . 368 . ECM 37 | . . . . . . . . . 37 . . . . . . . Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Turns Passed 23724 | 116 2434 2115 1377 2096 1760 69 1759 1048 3247 591 1304 1910 768 1250 1387 493 Spaces Moved 11836 | 55 914 1015 654 899 843 37 924 646 2002 325 447 824 363 714 797 377 Core 240 | 4 . . . . . . . . . . 43 . . . . 193 Treads 2845 | 51 914 1015 654 195 . . . . . . 16 . . . . . Legs 8751 | . . . . 704 843 37 924 646 2002 325 388 824 363 714 797 184 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 190 120 120 120 120 120 200 125 123 117 50 Average Speed 173 | 152 232 160 160 192 189 190 188 154 136 151 250 227 196 140 147 94 Slowest Speed 1250 | 160 320 240 160 240 190 190 190 190 260 186 1250 270 270 195 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 94 95 61 68 23 12 82 85 40 58 50 88 71 20 13 42 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . 3 . . . . . . . . . 1 . . . . . Known Exits Taken 7 | . . 1 1 . 1 . . . 1 1 . . 1 . 1 . Unknown Exits Taken 9 | 1 1 . . 1 . 1 1 1 . . 1 1 . 1 . . Scrap Searched 7 | . . . . . . 1 3 1 . 1 1 . . . . . Spaces Dug 70 | . 13 9 . 5 6 . . . 18 . 7 . 2 1 7 2 Terrain Destroyed 380 | . 17 21 15 15 54 . . 19 49 10 84 . 6 40 19 31 Melee 24 | . . . . 5 6 . . . 13 . . . . . . . Projectile 109 | . 17 . 6 4 . . . . 9 . 7 . 6 26 19 15 AOE 247 | . . 21 9 6 48 . . 19 27 10 77 . . 14 . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Total 13719 | 75 1060 1286 848 1093 936 36 941 674 2305 398 554 866 401 880 914 452 Wait 337 | . 22 70 69 47 10 . 4 4 34 7 18 4 13 15 20 . Move 11820 | 54 913 1014 653 898 842 36 923 645 2001 324 446 823 362 713 796 377 Hop . | . . . . . . . . . . . . . . . . . Pick Up 129 | 8 15 19 8 17 5 . 1 1 21 3 . 7 . 12 8 4 Fast Attach 105 | 6 4 4 4 5 4 . 4 . 26 2 8 7 3 8 13 7 Attach 80 | 1 2 4 . 6 5 . . 1 14 2 10 4 3 13 11 4 Detach 33 | . 2 1 . . 3 . . . 4 . 2 8 1 5 4 3 Swap 141 | . 4 22 15 12 10 . 2 4 38 8 7 . 2 8 2 7 Drop 127 | . 6 31 20 21 9 . 5 . 17 . . 4 1 10 2 1 Fire 787 | 6 90 115 68 74 36 . . 19 108 9 53 . 13 92 58 46 Melee 46 | . . . . 10 7 . 2 . 20 . . 7 . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick 20 | . . . . 3 5 . . . 5 . . . 3 4 . . Crush 19 | . 2 6 11 . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 10 . . . . . . 1 Rewire 60 | . . . . . . . . . 7 43 10 . . . . . Trap 2 | . . . . . . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 8) 530 | -10/Materials | Discovered new exit (range 7) 802 | -10/Materials | Discovered new exit (range 16) 1109 | -10/Materials | Discovered new exit (range 5) 2395 | -10/Materials | Loaded intel: 2 recycling unit locations 2435 | -10/Materials | Learned Storage stockpile data 2463 | -10/Materials | Learned Storage security intel 2507 | -10/Materials | Learned location of 1 exit from Storage 2551 | -10/Materials | Entered another Materials area 2551 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2552 | -9/Materials | Identified exit to Materials 2552 | -9/Materials | Identified exit to Mines 2819 | -9/Materials | Discovered new exit (range 6) 2820 | -9/Materials | Identified exit to Storage 3112 | -9/Materials | Destroyed 9 combat bots 3465 | -9/Materials | Build established: Scavenger-Gunner 4149 | -9/Materials | Discovered exit to Materials (range 16) 4666 | -9/Materials | Entered Storage 4667 | -9/Storage | Identified exit to Recycling 5592 | -9/Storage | Discovered exit to Materials (range 16) 5625 | -9/Storage | Met a pair of Derelict thieves 5684 | -9/Storage | Build established: Gunner 6043 | -9/Storage | Entered Materials 6043 | -8/Materials | Evolved 2 slots: Utility x2 6338 | -8/Materials | Build established: Tank 7821 | -8/Materials | Discovered new exit (range 8) 7852 | -8/Materials | Build established: Mutant 8139 | -8/Materials | Entered Factory 8139 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8414 | -7/Factory | Discovered new exit (range 15) 8449 | -7/Factory | Build established: Gunner 8748 | -7/Factory | Identified exit to Lower Caves 8767 | -7/Factory | Discovered new exit (range 13) 8787 | -7/Factory | Garrison activated, responded to threat 9227 | -7/Factory | Build established: Scavenger-Gunner 9758 | -7/Factory | Cargo convoy interrupted 9899 | -7/Factory | Entered Lower Caves 9938 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9968 | -7/Lower Caves | Entered Zion 10045 | -6/Zion | System corruption cleaned by Quarantine Array 10157 | -6/Zion | Discovered new exit (range 11) 10689 | -6/Zion | Build established: Scavenger-Mutant 11727 | -6/Zion | Entered Proximity Caves 11819 | -5/Proximity Caves | Build established: Scavenger-Gunner 12011 | -5/Proximity Caves | Learned location of 1 exit from Factory 12310 | -5/Proximity Caves | Spotter reported a threat 12376 | -5/Proximity Caves | Spotter reported a threat 12613 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12627 | -5/Proximity Caves | Build established: Gunner 12742 | -5/Proximity Caves | Learned Factory garrison access intel 12769 | -5/Proximity Caves | Discovered new exit (range 6) 12775 | -5/Proximity Caves | Entered Factory 12775 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 12776 | -5/Factory | Identified exit to Factory 12777 | -5/Factory | Loaded intel: 4 garrison access locations 13062 | -5/Factory | Build established: Mutant 13552 | -5/Factory | Fabricated Adv. Reaction Control System? 13788 | -5/Factory | Lost 4 parts (1p2n1w) 13867 | -5/Factory | Destroyed 8 combat bots 13975 | -5/Factory | First assault squad dispatched 14676 | -5/Factory | Build established: Scavenger-Gunner 14986 | -5/Factory | Discovered new exit (range 11) 15005 | -5/Factory | Identified exit to Upper Caves 15784 | -5/Factory | System corruption reached 10% 16022 | -5/Factory | Entered Upper Caves 16274 | -5/Upper Caves | Spotted B-75 Beast 16330 | -5/Upper Caves | Destroyed B-75 Beast 16414 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16427 | -5/Upper Caves | Encountered a Warlord checkpoint 16444 | -5/Upper Caves | Destroyed 8 combat bots 16510 | -5/Upper Caves | Learned 4 Factory zone layouts 16603 | -5/Upper Caves | Discovered new exit (range 6) 16607 | -5/Upper Caves | Identified exit to Upper Caves 16613 | -5/Upper Caves | Entered another Upper Caves area 16613 | -5/Upper Caves | Accompanied by 2 allies 16751 | -5/Upper Caves | Discovered exit to Factory (range 5) 16958 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17017 | -5/Upper Caves | Destroyed 13 combat bots 17026 | -5/Upper Caves | Lost 8 parts (3n4u1w) 17232 | -5/Upper Caves | Lost 6 parts (1p2n3w) 17234 | -5/Upper Caves | Core integrity fell below 50% 17337 | -5/Upper Caves | Lost 9 parts (1p1n4u3w) 17500 | -5/Upper Caves | Build established: Mutant 17707 | -5/Upper Caves | Discovered new exit (range 11) 17751 | -5/Upper Caves | Found DCF Scrap (15 items) 17917 | -5/Upper Caves | Entered Warlord 17986 | -5/Warlord | System corruption cleaned by Quarantine Array 18020 | -5/Warlord | System corruption cleaned by Quarantine Array 18237 | -5/Warlord | Build established: Derelict-Mutant 18430 | -5/Warlord | Opened side exit 19132 | -5/Warlord | Visited the Vortex Lab 19140 | -5/Warlord | Warlord's base attacked by MAIN.C 19141 | -5/Warlord | Found Prototype Energy Gun 19141 | -5/Warlord | Identified Vortex Rifle 19145 | -5/Warlord | Found Vortex Rifle 19153 | -5/Warlord | Found Prototype Piercing Weapon 19153 | -5/Warlord | Identified Vortex Lance 19162 | -5/Warlord | Found Prototype Energy Cannon 19162 | -5/Warlord | Identified Vortex Cannon 19183 | -5/Warlord | Build established: Commander-Mutant 19404 | -5/Warlord | Met Warlord 19490 | -5/Warlord | Warlord forces counterattacked 19790 | -5/Warlord | Spotted Executioner 19796 | -5/Warlord | Discovered new exit (range 10) 19797 | -5/Warlord | Core integrity fell below 20% 19815 | -5/Warlord | Warlord base infiltrated, sounded retreat 19827 | -5/Warlord | Entered Proximity Caves 19827 | -4/Proximity Caves | Accompanied by 3 allies 19835 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 19885 | -4/Proximity Caves | Lost 5 allies 19894 | -4/Proximity Caves | Lost 4 parts (1p3u) 19902 | -4/Proximity Caves | Spotter reported a threat 20283 | -4/Proximity Caves | Build established: Derelict-Skirmisher 20595 | -4/Proximity Caves | Entered Factory 20595 | -4/Factory | Accompanied by 1 ally 20595 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20922 | -4/Factory | Found Quantum Capacitor 21083 | -4/Factory | Discovered new exit (range 6) 21226 | -4/Factory | Build established: Scavenger-Gunner 21361 | -4/Factory | Garrison activated, responded to threat 21491 | -4/Factory | Destroyed 7 combat bots 21495 | -4/Factory | Lost 8 parts (1p3n1u3w) 21666 | -4/Factory | Lost 4 parts (1p3n) 21845 | -4/Factory | Entered Research 21845 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21846 | -3/Research | Identified exit to Testing 21952 | -3/Research | Build established: Scavenger-Mutant 22659 | -3/Research | Build established: Scavenger-Gunner 22703 | -3/Research | Lost 4 parts (1p1n2u) 22909 | -3/Research | Lost 6 parts (1p1n3u1w) 23084 | -3/Research | System corruption reached 10% 23138 | -3/Research | Lost 3 parts (1n2w) 23232 | -3/Research | Entered Testing 23328 | -3/Testing | System corruption reached 30% 23377 | -3/Testing | Lost 3 parts (2n1w) 23622 | -3/Testing | Released all parts (4) 23627 | -3/Testing | Core integrity fell below 50% 23653 | -3/Testing | Lost 14 parts (3p3n5u3w) 23709 | -3/Testing | Core integrity fell below 20% 23724 | -3/Testing | Scanned by Researcher 23725 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 23691_ ALERT: Alarm triggered, dispatching investigation squad. 23694_ C-55 Analyst calibrates the Field Warper. 23708_ System corrupted: Matter fused (-7). 23709_ Slammed into P-80 Master. 23709_ Destroyed Gamma Rifle. 23709_ P-80 Master system corrupted by crushing effect. 23711_ C-55 Analyst calibrates the Field Warper. 23717_ P-80 Master resets R-10 Processor, system corruption cleaned. 23717_ C-55 Analyst calibrates the Field Warper. 23723_ Slammed into C-55 Analyst. 23724_ C-55 Analyst calls for reinforcements. 23724_ ALERT: Hostile activity reported, dispatching reinforcements to area. 23724_ Held in stasis. 23724_ C-55 Analyst is analyzing... 23724_ ALERT: Encountered unknown unique technology, formulating response. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ?????#############?????? | | ????????????????????????? ?????# ??????? | | ????????????????????????? ?????# """ """" #????? | | ???????????????#?????#### ?????# "R """" #????? | | ???????????????# ?? #k#????# """ """" #????? | | ???????????????# ??" # #????# """ """" #????? | | ???????????????# """ # #????# #????? | | ???????????????# """ # #????# """" """" #????? | | ???????????????#| # #????# """" """" #????? | | ???????????????# """ # #????# """" """" #????? | | ???????????????# """ # ###### """" """" #????? | | ???????????????# """ #c##"""# #????? | | ???????????????# #@##"T"# #????? | | ???????????????#######+## ##" "#######/######????? | | ??????????????? """"" p #????????? | | ??????????????? "" F" #????????? | | ??????????????? "" "" g #????????? | | ??????????????? g""" """ """ #?????#### | | ??????????????# g""" """ """ #?????# | | ??????????????# """ """^""" ####### " | | ??????????????# # " | | ??????????????# # " | | ??????????????# # % | | ??????????????# + % | | ??????????????# ################### # | | ??????????????# k#??# # # # ! | | ??????????????# """" #??# # # % #### | | ??????????????# """" #### """# # | | ??????????????# """" #= """# # | | ??????????????# """" # """# %# !! | | ??????????????# + # + !!! | | ??????????????# # """# # % !!! | | ??????????????# " # """# #!! | | ??????????????# "" # """# #! % | | ??????????????# G # ####/##### | | ??????????????# "" # !#??# #???# "" "" | | ??????????????# " # #??# #???# ""R"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 41 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 8 Target Analysis 9 Core Analysis 9 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked IFF Parser | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked O-16 Technician | -9/Materials | Hacked M-14 Sweeper | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Adv. Reaction Control System | x2 | -5/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirectedBeamShearcannon Manual? 0 Play Time 02:24:00 Cumulative 95.2 hours Start 2025.07.31 @ 14:43:26 End 2025.08.04 @ 05:52:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 48 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 739536f9-2bdd-4720-8ed5-26fc096759b0