Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 18:47:40

Player: Connor

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (367)      367
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 882

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (20)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         Wheel
         Wheel
         ECM Suite
  Medium Laser
         Proton Bomb Trap

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
  Experimental Sensor Array
               ECM Suite
>              --- WEAPON -----------
               Beam Rifle
               Grenade Launcher
>              --- INVENTORY --------
               Wheel
               Wheel
        Medium Laser
               Proton Bomb Trap
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Matter Pod
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 7   7   1   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   4   1   
    Device                 4    | 1   2   1   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   1   1   
Parts Lost                 2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   94  83  
  Engine                   14   | .   14  14  
  Leg                      28   | .   28  28  
  Device                   19   | .   20  13  
  Storage                  2    | .   2   .   
  Energy Gun               14   | .   14  14  
  Ballistic Gun            6    | .   7   .   
  Launcher                 7    | .   6   13  
Peak Build Rating          18   | 7   10  18  
  Average Rating           7    | 4   8   9   
  On Entrance              5    | .   7   9   
Naked Turns                6    | .   .   6   
Heaviest Build             36   | 9   36  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 3   5   5   
  Average Carried          3    | 1   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 3   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           487  | 300 170 17  
  Remotely                 .    | .   .   .   
Salvage Created            380  | 132 248 .   
  Parts                    32   | 11  21  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | 1   7   .   
  Guns                     4    | 1   3   .   
  AOE                      4    | .   4   .   
Classes Destroyed          5    | 3   2   .   
  Worker                   1    | 1   .   .   
  Builder                  1    | .   1   .   
  Tunneler                 3    | 3   .   .   
  Watcher                  2    | .   2   .   
  Grunt                    8    | 1   7   .   
Best Kill Streak           5    | 5   4   .   
  Combat Bots Only         3    | 1   3   .   
Max Kills in Single Turn   2    | 1   2   .   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        46   | 2   28  16  
  Missed                   12   | 1   8   3   
Damage Taken               621  | 11  283 327 
  Core                     268  | .   50  218 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              39   | 10  27  2   
  Largest                  2    | 2   2   1   
  Hottest                  86   | 70  86  56  
Shots Fired                73   | 20  50  3   
  Gun                      64   | 20  42  2   
  Cannon                   .    | .   .   .   
  Launcher                 9    | .   8   1   
  Special                  .    | .   .   .   
  Kinetic                  25   | 10  15  .   
  Thermal                  39   | 10  27  2   
  Explosive                9    | .   8   1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | 6   9   1   
  Robot Miss Streak        2    | 2   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           43   | 14  28  1   
  Core Hits                25   | 5   18  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   
  Critical Strikes         3    | 3   .   .   
    Burn                   2    | 2   .   .   
    Destroy                1    | 1   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           802  | 178 568 56  
  Guns                     511  | 178 319 14  
  Cannons                  .    | .   .   .   
  Explosions               280  | .   241 39  
  Melee                    .    | .   .   .   
  Ramming                  11   | .   8   3   
  Kinetic                  223  | 102 121 .   
  Thermal                  288  | 76  198 14  
  Explosive                280  | .   241 39  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  3    | .   2   1   
    Heat Flow Errors       1    | .   1   .   
    Misfires               2    | .   1   1   
Overload Shots             .    | .   .   .   
Overflow Damage            13   | .   .   13  
  Projectiles              .    | .   .   .   
  Explosions               13   | .   .   13  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      48   | .   16  32  
  Shots                    2    | .   1   1   
  Rammed                   .    | .   .   .   
Targets Rammed             2    | .   1   1   
  Kicked                   2    | .   1   1   
  Crushed                  .    | .   .   .   
Highest Temperature        217  | 78  217 44  
  Average Temperature      49   | 36  55  23  
  Received Heat Transfer   199  | 6   153 40  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | 3   .   .   
  Heat Transferred         925  | 370 518 37  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             220  | 40  220 50  
  Initial                  36   | .   26  36  
  Average                  54   | 19  70  36  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 98  100 
  Level 1                  .    | .   1   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | 1   12  6   
  Peak Tracking Total      6    | 1   3   6   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               2    | .   2   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Record                   2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1015 | 225 636 154 
Spaces Moved               728  | 163 441 124 
  Core                     34   | 21  .   13  
  Treads                   .    | .   .   .   
  Legs                     694  | 142 441 111 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            116  | 110 120 112 
  Slowest Speed            190  | 120 190 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 6   45  33  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          32   | .   23  9   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      32   | .   23  9   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      820  | 184 498 138 
  Wait                     19   | 1   15  3   
  Move                     726  | 162 440 124 
  Hop                      .    | .   .   .   
  Pick Up                  7    | 4   1   2   
  Fast Attach              12   | 6   5   1   
  Attach                   1    | 1   .   .   
  Detach                   2    | .   1   1   
  Swap                     2    | .   2   .   
  Drop                     10   | .   6   4   
  Fire                     39   | 10  27  2   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   1   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   72 | -11/Scrapyard | Discovered new exit (range 8)
  226 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  734 | -10/Materials | Discovered new exit (range 12)
  862 | -10/Materials | Entered Mines
  883 | -10/Mines     | Met a Derelict bent on vengeance
  925 | -10/Mines     | Learned 2 Materials zone layouts
  946 | -10/Mines     | Found a hidden stash of uninstalled traps
  959 | -10/Mines     | Assembled infested the area
  980 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  983 | -10/Mines     | Found Prototype Device
  984 | -10/Mines     | Identified Exp. Sensor Array
 1010 | -10/Mines     | Released all parts (3)
 1014 | -10/Mines     | Core integrity fell below 50%
 1016 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Acquired Prototype Device.
Dropped Prototype Device.
Acquired Prototype Device.
Identified Exp. Sensor Array.
System corrupted: FCS attempts to trigger
  Grenade Launcher.
System corrupted: Grenade Launcher misfires.
Grenade Launcher destroyed.
Destroyed Grenade Launcher.
Dropped Exp. Sensor Array.
Beam Rifle destroyed.
Released Aluminum Leg. <x2>
Released Cld. Ion Engine.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
U-05 Engineer system terminally corrupted.
as-78793 destroyed.
as-24280 destroyed.
as-47168 destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Maybe Next Time I'll Detach My Launcher
One Hack Too Far
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              ImpulseSpreadStick
  Manual?         0
Play Time         00:47:26
  Cumulative      0.7 hours
  Start           2024.09.24 @ 17:52:43
  End             2024.09.24 @ 18:47:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          8%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3b13f2b-04f7-469c-a2c5-bba1b2eb8ec6