Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 21:42:05 // Halloween2020/ForbiddenLore Player: Vagkalis Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (67) 335 Value Destroyed (3121) 3121 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 8912 Bonus ------- Follower Combat Kills 236 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Improved Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armored Treads Large Storage Unit Advanced Signal Interpreter Transmission Jammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Transmission Jammer Layered Heavy Armor Plating Phasing AFG > --- WEAPON ----------- Heavy Beamcaster Heavy Ion Cannon Battle Rifle > --- INVENTORY -------- Armored Treads Improved Carbon-fiber Leg Biometal Leg Large Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Improved Core Analyzer Transmission Jammer Layered Heavy Armor Plating Heavy Beamcaster Gauss Rifle Mini Grenade Launcher [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Biometal Leg Treads Armored Treads Leg Biometal Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Heavy Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 7 | . . 2 1 1 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 82 | 6 4 18 9 13 9 1 6 3 1 2 5 5 Power 13 | 1 . 2 1 3 3 1 1 . 1 . . . Engine 7 | 1 . 2 1 1 . 1 1 . . . . . Core 5 | . . . . 2 2 . . . 1 . . . Reactor 1 | . . . . . 1 . . . . . . . Propulsion 23 | 2 2 6 3 2 2 . 4 . . . . 2 Treads 13 | . 2 6 3 2 . . . . . . . . Leg 10 | 2 . . . . 2 . 4 . . . . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 18 | 1 2 3 2 3 2 . 1 1 . . 2 1 Device 9 | . 1 1 2 2 1 . . 1 . . . 1 Storage 3 | 1 1 1 . . . . . . . . . . Processor 2 | . . 1 . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . 1 1 . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 . 7 3 5 2 . . 2 . 2 3 2 Energy Gun 10 | 1 . 5 1 1 . . . 1 . . . 1 Energy Cannon 4 | . . . . 1 . . . . . 1 1 1 Ballistic Gun 11 | 1 . 2 1 3 1 . . 1 . . 2 . Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 2 | . . . 1 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . Parts Lost 43 | . . 6 6 9 1 . 3 . . . 4 14 Power 6 | . . . 1 3 . . 1 . . . 1 . Propulsion 11 | . . 3 2 1 . . . . . . . 5 Utility 10 | . . 1 1 2 . . 1 . . . 1 4 Weapon 16 | . . 2 2 3 1 . 1 . . . 2 5 Highest Loss Streak 8 | . . 3 6 6 1 . 2 . . . 2 8 Average Slot Usage (%) 84 | . 97 71 81 81 91 100 95 80 93 84 78 37 Engine 5 | . 14 9 8 4 . 5 6 6 6 5 2 . Core 3 | . . . . 5 8 6 5 . 6 5 1 . Treads 9 | . 23 18 18 19 14 13 11 . . . . . Leg 9 | . 3 . . . 4 6 6 20 20 17 17 4 Device 15 | . 11 3 9 11 20 26 22 16 20 17 11 6 Storage 13 | . 14 17 18 15 13 13 13 13 13 11 11 8 Processor 6 | . . 1 9 7 6 6 6 6 6 5 9 11 Protection 4 | . . . . 1 5 6 5 6 6 5 5 . Energy Gun 3 | . 14 12 10 . . . . 3 6 5 . . Ballistic Gun 6 | . 14 8 6 6 6 6 5 3 6 5 8 . Ballistic Cannon 2 | . . . . . 3 6 6 2 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 107 | 13 26 45 47 58 75 76 86 90 100 107 100 60 Greatest Support 84 | 20 46 46 66 60 60 40 84 84 84 84 84 28 Greatest Overweight (x) 4 | 2 . 2 1 2 1 1 4 1 1 1 1 2 Average Overweight (x) . | . . . . . . 1 1 . 1 1 . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 9 13 16 16 16 16 16 16 16 16 16 13 Most Carried 16 | 4 7 15 15 12 14 13 16 16 14 14 14 9 Average Carried 11 | 1 5 9 9 8 11 12 13 14 13 13 10 6 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 4 Final Carried 15 | 1 7 15 10 10 12 12 14 15 14 14 9 4 Class Distribution -------------------- 92% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Matter Collected 2104 | 171 192 215 74 415 227 168 95 59 97 44 183 164 Remotely 192 | . 192 . . . . . . . . . . . Salvage Created 2647 | . 192 377 147 178 340 111 115 . 184 90 649 264 Parts 115 | . 13 25 6 10 12 4 4 . 13 3 12 13 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 4 3 . 14 . 12 11 Prevented 4 | . . . . . . . . . 4 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 63 | . 6 6 7 4 6 2 3 . 3 2 18 6 Guns 30 | . 6 6 2 3 1 1 1 . 3 1 4 2 Cannons 10 | . . . . 1 5 1 2 . . . . 1 AOE 23 | . . . 5 . . . . . . 1 14 3 Classes Destroyed 9 | . 3 2 1 1 . . . . 1 1 . . Recycler 2 | . . 1 1 . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 7 | . 3 . 3 . . . . . . . 1 . Grunt 28 | . 3 2 2 1 4 1 1 . . 1 9 4 Brawler 5 | . . . . . . . . . . 1 4 . Duelist 6 | . . . 1 2 . . . . . . 3 . Sentry 10 | . . 4 1 . 2 1 1 . . . 1 . Hunter 1 | . . . . . . . . . 1 . . . Programmer 5 | . . . . 1 . . 1 . 1 . . 2 Butcher 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 3 8 2 3 1 1 . 3 2 9 5 Combat Bots Only 9 | . 3 2 6 2 3 1 1 . 3 2 9 5 Max Kills in Single Turn 4 | . 1 1 3 1 1 1 1 . 1 1 4 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . . . 1 4 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Damage Taken 9520 | . 241 743 798 1473 683 223 842 . 145 128 1749 2495 Core 1540 | . 25 84 122 88 95 33 71 . 22 . 108 892 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 90 79 77 87 . . . . 74 . . . Volleys Fired 210 | . 21 26 18 37 22 10 15 . 7 11 23 20 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 3 2 Hottest 136 | . 70 106 106 98 98 81 81 . 106 106 136 109 Shots Fired 367 | . 42 47 31 47 42 20 26 . 14 14 52 32 Gun 270 | . 42 47 25 40 20 10 11 . 14 6 33 22 Cannon 65 | . . . . 7 22 10 15 . . 4 2 5 Launcher 32 | . . . 6 . . . . . . 4 17 5 Special . | . . . . . . . . . . . . . Kinetic 214 | . 21 22 7 35 29 20 26 . 7 3 28 16 Thermal 121 | . 21 25 18 12 13 . . . 7 7 7 11 Explosive 32 | . . . 6 . . . . . . 4 17 5 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | . 4 17 15 13 14 10 13 . 10 7 7 5 Robot Miss Streak 4 | . 2 2 1 2 3 4 3 . 1 1 4 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . 1 Shots Hit Robots 259 | . 28 35 26 37 30 18 25 . 11 6 24 19 Core Hits 202 | . 11 13 18 14 20 14 14 . 6 7 66 19 Critical Hits 2 | . . . . . 2 . . . . . . . Critical Kills 2 | . . . . . 2 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8469 | . 323 483 1255 722 700 359 584 . 232 395 2455 961 Guns 3448 | . 323 483 281 604 269 214 267 . 232 74 388 313 Cannons 1110 | . . . . 118 431 145 317 . . . . 99 Explosions 3911 | . . . 974 . . . . . . 321 2067 549 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2980 | . 126 261 72 546 425 359 584 . 56 28 318 205 Thermal 1578 | . 197 222 209 176 275 . . . 176 46 70 207 Explosive 3911 | . . . 974 . . . . . . 321 2067 549 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 1 1 . . 2 6 Average Corruption 2 | . . . . . . . 1 1 . . 2 5 Corruption Purged . | . . . . . . . . . . . . . Effects 19 | . . . . . . . 2 . . . 7 10 Message Errors 6 | . . . . . . . . . . . 3 3 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . . 2 . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 102 | . . . 67 . . . . . . . 14 21 Projectiles 20 | . . . . . . . . . . . . 20 Explosions 82 | . . . 67 . . . . . . . 14 1 Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . 2 1 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . 2 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 214 | . . . 75 . . . . . . . 97 42 Shots 9 | . . . 3 . . . . . . . 4 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 337 | . 99 167 85 32 249 14 110 . 248 95 337 238 Average Temperature 70 | . 35 37 29 11 97 7 50 . 122 34 147 57 Received Heat Transfer 1674 | . 84 216 225 132 279 72 138 . . 45 369 114 Effects 3 | . . . . . . . . . . . 3 . Interference 2 | . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 1 . . 1 . . . . 1 . . 1 Heat Transferred 3145 | . 592 592 555 296 407 . . . 259 74 111 259 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Peak Influence 232 | . 232 188 223 128 102 . . . . 202 . . Initial 86 | . . 13 . 53 25 . . . . 86 . . Average 69 | . 85 74 127 47 51 . . . . 104 . . Maximum Alert Level 1 | . 1 . 1 . . . . . . 1 . . Low Security (%) 94 | 100 83 100 79 100 100 . . . . 87 . . Level 1 5 | . 16 . 20 . . . . . . 12 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . 2 1 . 1 . . . . . . . . Investigation . | . . . . . . . . . . . . . Extermination 1 | . . . . 1 . . . . . . . . Reinforcement 3 | . 2 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Distress Signals 6 | . 1 2 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 101 | . 11 10 13 5 7 2 8 . 3 3 18 21 Peak Tracking Total 12 | . 6 3 7 3 4 1 4 . 3 3 9 12 Tactical Retreats 10 | . 1 . . . 1 . 1 . . . 2 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 5 | . . 3 . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 7 | . . 1 2 2 . . . . . . 2 . Max in Single Turn 1 | . . 1 1 . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 7 | . . . 1 2 2 . 1 . . 1 . . Terminals 3 | . . . 1 1 . . . . . 1 . . Fabricators 3 | . . . . 1 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 10 | . . . 1 4 3 . 1 . . 1 . . Successful 6 | . . . 1 2 2 . 1 . . . . . Failed 4 | . . . . 2 1 . . . . 1 . . Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . 1 . . . . . 1 . . Terminals 4 | . . . 1 2 . . . . . 1 . . Fabricators 5 | . . . . 2 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . . . 1 1 . . 1 . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . 1 2 . . . . . . . Build 3 | . . . . 1 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 2 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . 2 . . . . . . . . Matter 252 | . . . . 252 . . . . . . . . Time 67 | . . . . 67 . . . . . . . . Total Robot Build Rating 8 | . . . . 8 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built 4 | . . . . . 4 . . . . . . . Matter 512 | . . . . . 512 . . . . . . . Time 256 | . . . . . 256 . . . . . . . Total Part Build Rating 32 | . . . . . 32 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total Allies 4 | . . . . 2 . . . 2 . . . . Largest Group 2 | . . . . 2 1 . . 2 2 1 . . Highest-Rated Group 67 | . . . . 64 32 . . 67 67 35 . . Highest-Rated Ally 42 | . . . . 32 32 . . 42 42 35 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . . 7 2 . . . 16 4 . . Total Damage 1709 | . . . . 977 12 . . . 611 109 . . Kills 7 | . . . . 4 . . . . 2 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Turns Passed 7279 | 61 402 447 326 869 590 934 670 1426 329 183 742 300 Spaces Moved 4101 | 45 198 182 143 392 194 473 315 1145 212 96 480 226 Core 130 | 20 . . . . . . . . . . . 110 Treads 1816 | . 154 182 143 392 194 473 278 . . . . . Legs 2155 | 25 44 . . . . . 37 1145 212 96 480 116 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 170 170 190 110 110 140 140 110 50 Average Speed 151 | 110 151 170 183 175 186 190 187 123 140 140 138 106 Slowest Speed 250 | 150 160 200 190 210 190 190 250 140 140 140 140 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 48 32 20 12 5 72 48 83 38 3 64 40 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 10 | . . . . . . 2 . 3 1 . 1 3 Spaces Dug 2 | . . . . . 2 . . . . . . . Terrain Destroyed 209 | . . . 29 . 3 3 5 . . 35 80 54 Melee . | . . . . . . . . . . . . . Projectile 15 | . . . . . 3 3 5 . . . . 4 AOE 194 | . . . 29 . . . . . . 35 80 50 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total 4842 | 55 260 271 176 529 393 494 375 1158 231 130 516 254 Wait 354 | . 25 20 4 72 149 9 32 6 9 21 7 . Move 4089 | 44 197 181 142 391 193 472 314 1144 211 95 479 226 Hop . | . . . . . . . . . . . . . Pick Up 81 | 5 10 24 3 14 12 1 5 4 1 1 . 1 Fast Attach 4 | 2 . 2 . . . . . . . . . . Attach 70 | 4 3 15 8 13 7 1 5 3 1 1 4 5 Detach 1 | . . . . . . . 1 . . . . . Swap 8 | . 1 1 1 . 2 . 1 . . 1 1 . Drop 21 | . 3 2 . 1 6 1 2 1 1 . 2 2 Fire 210 | . 21 26 18 37 22 10 15 . 7 11 23 20 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . Rewire 2 | . . . . 1 . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 855 | -9/Materials | Lost 3 parts (1n2w) 857 | -9/Materials | Discovered new exit (range 16) 909 | -9/Materials | Identified exit to Materials 911 | -9/Materials | Entered another Materials area 911 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -8/Materials | Lost 6 parts (1p2n1u2w) 1204 | -8/Materials | Discovered new exit (range 16) 1235 | -8/Materials | Identified exit to Factory 1237 | -8/Materials | Entered Factory 1237 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1434 | -7/Factory | Lost 6 parts (1p1n1u3w) 1647 | -7/Factory | Fabricated Y-54 Guardian (x2) 2054 | -7/Factory | P-60 Hacker assimilated allied Guardian 4b 2084 | -7/Factory | Discovered new exit (range 7) 2096 | -7/Factory | Identified exit to Factory 2106 | -7/Factory | Entered another Factory area 2106 | -6/Factory | Accompanied by 1 ally 2106 | -6/Factory | Evolved 2 slots: Utility x2 2350 | -6/Factory | Fabricated Biometal Leg (x2) 2483 | -6/Factory | Fabricated Biometal Leg (x2) 2591 | -6/Factory | Discovered new exit (range 16) 2694 | -6/Factory | Identified exit to Lower Caves 2696 | -6/Factory | Entered Lower Caves 2697 | -6/Lower Caves | Encountered a Warlord checkpoint 2924 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2935 | -6/Lower Caves | Learned Factory stockpile data 3554 | -6/Lower Caves | Discovered new exit (range 9) 3568 | -6/Lower Caves | Identified exit to Lower Caves 3630 | -6/Lower Caves | Entered another Lower Caves area 3661 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3709 | -6/Lower Caves | Learned 4 Factory zone layouts 4281 | -6/Lower Caves | Discovered new exit (range 16) 4299 | -6/Lower Caves | Identified exit to Zion 4300 | -6/Lower Caves | Entered Zion 4337 | -6/Zion | System corruption cleaned by Quarantine Array 4608 | -6/Zion | Gained Derelict followers 4937 | -6/Zion | Learned location of Warlord (-5) 5001 | -6/Zion | Found Prototype Device 5002 | -6/Zion | Identified Phasing AFG 5702 | -6/Zion | Discovered new exit (range 13) 5719 | -6/Zion | Identified exit to Proximity Caves 5726 | -6/Zion | Entered Proximity Caves 5726 | -5/Proximity Caves | Accompanied by 2 allies 5869 | -5/Proximity Caves | Learned Factory emergency access door positions 5928 | -5/Proximity Caves | P-70 Sage assimilated allied MW-M69(l) 6022 | -5/Proximity Caves | Discovered new exit (range 14) 6043 | -5/Proximity Caves | Identified exit to Factory 6055 | -5/Proximity Caves | Entered Factory 6055 | -5/Factory | Accompanied by 1 ally 6055 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6056 | -5/Factory | Identified exit to Upper Caves 6238 | -5/Factory | Entered Upper Caves 6238 | -5/Upper Caves | Accompanied by 1 ally 6240 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6275 | -5/Upper Caves | Destroyed 9 combat bots 6679 | -5/Upper Caves | Destroyed 8 combat bots 6963 | -5/Upper Caves | Discovered new exit (range 12) 6975 | -5/Upper Caves | Identified exit to Upper Caves 6980 | -5/Upper Caves | Entered another Upper Caves area 7073 | -5/Upper Caves | Lost 8 parts (3n1u4w) 7073 | -5/Upper Caves | Discovered new exit (range 13) 7095 | -5/Upper Caves | Identified exit to Factory 7105 | -5/Upper Caves | Identified exit to Warlord 7183 | -5/Upper Caves | Core integrity fell below 50% 7229 | -5/Upper Caves | Core integrity fell below 20% 7254 | -5/Upper Caves | Lost 6 parts (2n3u1w) 7278 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7280 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Found Microactuators. Found 19 Matter. Acquired 19 matter. 7XTYI7LNV|CX>9AWVUKKOQKXD=|#J91 Hvy. Ion Cannon destroyed. Critical hit. Imp. Heat Sink destroyed. System corrupted: Heat flow error (+276). Imp. Heat Sink destroyed. Phasing AFG destroyed. Biometal Leg destroyed. S-27 Virus destroyed. Imp. Carbon-fiber Leg destroyed. Dropped Lrg. Storage Unit. Slug penetrates Wall. Penetrated by Slug. :ZNJ>INZOV/D9CH:XMTY5|K HR/Q/GPHFH>HEE3F System corrupted: Energy discharge (-40). Slug penetrates Wall. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | ???????????????????????????????## #### ##?#???? | | ??????????????????????????????## ##??# #??? | | ??????????????????????????????# #### ?? | | ??????????????????????????????# ? | | ??????????????????????????????# ? | | ??????????????????????????????## ? | | ???????????????????????????????# ## ? | | ??????????????????????????????## ##? ? | | ??????????????????????????##### ## ?? | | ?????????????????????????## ?? | | ?????????????????????????# !! ? | | ?????????????????????????# ! ? | | ??????????????????? ???###### ###???? | | ???????????????????# ????????## ##?????? | | ???????????????????? #????????# ##??????? | | ???????????????????? #???????## #???????? | | ????????????????????? #???????## ##??????? | | ???????????????????? ###?????# #??????? | | ???????????????????? ?????# ### #??????? | | ???????????????????? #?????# ##??# #?????? | | ????????????????????? #?????# #????? #?????? | | ?????????????????????? ##????# #??????#?????? | | ???????????????????????# #????# #????????????? | | ??????????????????????## #????# #????????????? | | ?????????????????????## #????# #????????????? | | ?????????????????????# @ ##???# #????????????? | | ?????????????????????## ##### #????? ???? | | ?????????????????????## ## ## ?? | | ?????????????#####???# Y ?? | | ?????????????# ##### ?? | | ??????????????# ### ## ?? | | ???########???# #######?# ?? | | #### ##?## ## #????? ??? | | ### ## #????? ??? | | ## ## ##????# ??? | | #### ### #?????# ??? | | #### ## #?## #?## ##????? ???? | | #??# ### #### ##?## #?????? ## ???? | | ? ### ### ##?# #?????? ##??????? | | ### ## ### #???????#???????? | | #?# ## #???????????????? | | ###?# ##???????????????? | | ######???# #### #####????????????????? | | #?????????## #??## ##????????????????????? | | ???????????# #???# #?????????????????????? | | ???????????## ##???#####?????????????????????? | | ????????????#######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 34 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 50 Core Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Biometal Leg | x2 | -6/Factory | Preloaded Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyDroneBox Manual? 0 Play Time 00:47:33 Cumulative 40.5 hours Start 2020.10.31 @ 20:41:09 End 2020.10.31 @ 21:42:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/X11 Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fd38d754-e18d-4d1a-9098-f7fbb1cad341