Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 23:30:34 Player: monkeman Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (4137) 4137 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 8743 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 60 Entered Garrisons 200 Cogmind --------- Core Integrity 721/850 Matter 117/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Signal Interpreter Seismic Detector (fused) Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (25) --- Micro Nuclear Core Aluminum Leg Improved Heat Sink Compact Matter Pod (0) Experimental Sensor Array Advanced Signal Interpreter System Shield Relay Coupler [Sentry] (25) Component Analysis Suite Shock Rifle High-powered Shock Rifle Field Laser Field Laser Gatling Laser Light EM Pulse Cannon Minigun Minigun Flak Gun Assault Cannon Mini Grenade Launcher Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Seismic Detector Advanced Targeting Computer Core Analyzer Light Armor Plating > --- WEAPON ----------- Shock Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Improved Heat Sink Compact Matter Pod Experimental Sensor Array Advanced Signal Interpreter System Shield Relay Coupler [Sentry] Component Analysis Suite Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Field Laser Field Laser Gatling Laser Light EM Pulse Cannon Minigun Minigun Flak Gun Assault Cannon Mini Grenade Launcher Mini Grenade Launcher Remote Datajack Heavy Flail [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Cannon Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . . 1 . 1 1 . 2 Weapon 1 | . . . . . . 1 . . Parts Attached 98 | 4 3 4 28 4 14 17 19 5 Power 9 | 1 . . 1 2 1 1 2 1 Engine 7 | 1 . . 1 2 1 1 . 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 27 | . 2 2 7 1 5 2 7 1 Treads 18 | . . 2 5 1 5 2 2 1 Leg 6 | . 2 . . . . . 4 . Wheel 3 | . . . 2 . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 1 . 9 1 3 3 3 1 Device 7 | . . . 3 1 1 . 1 1 Storage 2 | 1 1 . . . . . . . Processor 3 | . . . 1 . . 1 1 . Hackware . | . . . . . . . . . Protection 10 | . . . 5 . 2 2 1 . Artifact . | . . . . . . . . . Weapon 40 | 2 . 2 11 . 5 11 7 2 Energy Gun 11 | 1 . . 3 . 3 1 2 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 10 | 1 . 1 5 . 1 2 . . Ballistic Cannon 8 | . . . . . 1 4 3 . Launcher 7 | . . 1 3 . . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 45 | . . . 9 1 8 5 13 9 Power 5 | . . . 1 1 1 . 2 . Propulsion 19 | . . . 4 . 3 3 5 4 Utility 9 | . . . 3 . 1 1 3 1 Weapon 12 | . . . 1 . 3 1 3 4 Highest Loss Streak 7 | . . . 2 1 3 3 5 7 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 95 100 97 99 95 93 80 59 Engine 7 | . 14 14 9 11 8 7 1 4 Treads 21 | . . 27 30 27 35 25 8 . Leg 4 | . 27 . . . . . 9 8 Wheel 1 | . . . 1 5 . . 1 . Device 6 | . . . 5 10 10 7 4 5 Storage 10 | . 24 28 12 11 9 7 7 6 Processor 11 | . . . 4 11 9 13 17 20 Protection 4 | . . . 9 . 5 6 3 1 Energy Gun 5 | . 14 2 9 11 5 1 2 2 Ballistic Gun 7 | . 14 17 10 11 9 8 . . Ballistic Cannon 6 | . . . . . 2 10 17 7 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 14 94 96 97 97 102 111 111 110 Greatest Support 80 | 3 20 40 60 60 80 80 60 45 Greatest Overweight (x) 32 | 4 4 4 9 9 1 1 29 32 Average Overweight (x) 2 | 2 1 2 1 5 1 1 4 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 25 Most Carried 25 | 8 13 18 25 23 25 25 25 25 Average Carried 21 | 6 9 15 23 20 23 23 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 8 13 18 21 23 25 25 23 22 Class Distribution -------------------- 44% | Scavenger-Mutant 24% | Mutant 17% | Scavenger-Skirmisher 9% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 2640 | 221 . 95 735 61 446 193 663 226 Remotely . | . . . . . . . . . Salvage Created 3623 | . . 158 1279 . 852 456 663 215 Parts 233 | . . 21 100 . 30 32 31 19 Haulers Intercepted 6 | . . . 3 . 2 1 . . Recyclers Shooed 3 | . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 82 | . . 11 25 . 14 10 18 4 Melee 1 | . . . . . . . . 1 Guns 40 | . . 4 20 . 11 2 1 2 Cannons 16 | . . . . . 1 3 11 1 AOE 24 | . . 7 5 . 1 5 6 . Classes Destroyed 12 | . . 3 7 . 1 1 . . Worker 3 | . . . 3 . . . . . Builder 8 | . . . 4 . . 3 . 1 Tunneler 3 | . . 1 . . . 1 . 1 Hauler 6 | . . . 3 . 2 1 . . Recycler 4 | . . . 2 . 1 1 . . Operator 4 | . . . 2 . 1 1 . . Watcher 2 | . . . 1 . 1 . . . Swarmer 17 | . . 9 4 . . 4 . . Grunt 38 | . . 2 13 . 10 3 10 . Sentry 18 | . . . 8 . 3 2 4 1 Hunter 2 | . . . . . 1 . 1 . Programmer 7 | . . . . . . 1 3 3 Best Kill Streak 9 | . . 4 9 . 4 7 5 2 Combat Bots Only 5 | . . 3 4 . 4 4 5 2 Max Kills in Single Turn 5 | . . 2 3 . 1 5 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . 2 3 . 1 2 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 707 | . 11 32 167 . 91 78 237 91 Missed 199 | . 4 7 49 . 18 29 61 31 Damage Taken 6488 | . 97 320 1450 4 1217 895 1678 827 Core 813 | . 14 38 199 . 62 63 308 129 Absorbed by Shields 276 | . . . . . . . 276 . Core Remaining (%) 72 | 100 . 79 . 50 88 . 47 . Volleys Fired 238 | . 1 18 71 . 68 21 43 16 Largest 3 | . 2 2 2 . 2 3 3 2 Hottest 172 | . 60 53 96 . 88 136 172 104 Shots Fired 482 | . 2 35 139 1 125 59 97 24 Gun 323 | . 2 26 131 1 114 32 4 13 Cannon 130 | . . . . . 11 24 84 11 Launcher 29 | . . 9 8 . . 3 9 . Special . | . . . . . . . . . Kinetic 316 | . 1 26 65 . 77 52 84 11 Thermal 79 | . . . 66 1 8 . 4 . Explosive 29 | . . 9 8 . . 3 9 . Electromagnetic 58 | . 1 . . . 40 4 . 13 Robot Hit Streak 30 | . 1 18 30 1 17 9 19 26 Robot Miss Streak 5 | . 1 4 3 . 3 5 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 6 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 320 | . 1 22 89 1 93 34 57 23 Core Hits 202 | . 1 18 49 . 44 38 43 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 Critical Strikes 7 | . . . . . 1 . 3 3 Destroy 1 | . . . . . 1 . . . Blast 4 | . . . . . . . 3 1 Corrupt 1 | . . . . . . . . 1 Smash 1 | . . . . . . . . 1 Melee Attacks 10 | . . . . . . 4 . 6 Impact 10 | . . . . . . 4 . 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9010 | . 10 756 2215 9 1717 1285 2473 545 Guns 3835 | . 10 249 1531 . 1516 274 124 131 Cannons 1924 | . . . . . 132 344 1250 198 Explosions 2957 | . . 507 640 . 52 667 1091 . Melee 216 | . . . . . . . . 216 Ramming 78 | . . . 44 9 17 . 8 . Kinetic 4102 | . 10 249 749 . 1044 602 1250 198 Thermal 1063 | . . . 782 . 157 . 124 . Explosive 2905 | . . 507 640 . . 667 1091 . Electromagnetic 646 | . . . . . 499 16 . 131 Impact 216 | . . . . . . . . 216 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 1 . 1 . 1 5 11 Average Corruption 3 | . 1 1 . 1 . 1 4 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 76 | . . 3 . 3 . 7 33 30 Message Errors 16 | . . . . 1 . 4 9 2 Matter Fused 19 | . . 2 . . . . 10 7 Heat Flow Errors 7 | . . . . 1 . . 5 1 Energy Discharges 9 | . . . . . . . 3 6 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 3 | . . 1 . . . . 1 1 Data Loss (minor) 6 | . . . . . . . 1 5 Data Loss (major) 3 | . . . . . . 1 . 2 Misfires 6 | . . . . 1 . 1 2 2 Alerts 3 | . . . . . . 1 1 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 318 | . . 26 6 . 12 185 . 89 Projectiles . | . . . . . . . . . Explosions 229 | . . 26 6 . 12 185 . . Melee 89 | . . . . . . . . 89 Knockbacks 16 | . . . . . 1 5 5 5 Impact 1 | . . . . . . . . 1 Kinetic 14 | . . . . . 1 5 5 3 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 616 | . . 73 48 4 32 399 60 . Shots 15 | . . 2 2 . 1 7 3 . Rammed 6 | . . . 2 1 1 . 2 . Targets Rammed 9 | . . . 4 1 2 . 2 . Kicked . | . . . . . . . . . Crushed 3 | . . . 2 . 1 . . . Highest Temperature 338 | . . 2 288 245 265 90 338 255 Average Temperature 71 | . . 2 71 114 76 31 87 44 Received Heat Transfer 1625 | . 60 57 435 . 459 81 494 39 Effects 5 | . . . . . 2 . 3 . Interference 5 | . . . . . 2 . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 3 | . . . . . 1 . . 2 Impact Corruptions 5 | . . . . . . . . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . 2 . . . 1 . Heat Transferred 2224 | . . . 1702 . 272 . 250 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Peak Influence 707 | . . 334 707 291 190 442 635 344 Initial 333 | . . . 130 267 . 86 65 333 Average 233 | . . 202 221 154 71 262 448 213 Maximum Alert Level 3 | . . 1 3 1 . 2 2 1 Low Security (%) 56 | 100 100 43 63 55 100 44 18 57 Level 1 22 | . . 56 21 44 . 35 9 42 Level 2 20 | . . . 14 . . 19 71 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 5 . 4 3 . 2 Investigation 3 | . . . 2 . . 1 . . Extermination 3 | . . . . . . 1 . 2 Reinforcement 7 | . . . 3 . 3 1 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 11 | . . . 6 . 4 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 3 11 44 1 25 15 18 10 Peak Tracking Total 9 | . 2 3 9 1 6 4 6 5 Tactical Retreats 5 | . . . 2 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 10 | . 1 . 2 . . . 7 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 27 | . . . 13 1 1 9 2 1 Max in Single Turn 7 | . . . 6 . 1 7 1 1 Garrison Relay 2 | . . . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 14 | . 1 . 4 1 3 5 . . Terminals 12 | . 1 . 3 1 3 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 37 | . 6 . 9 2 11 9 . . Successful 17 | . 3 . 6 1 5 2 . . Failed 20 | . 3 . 3 1 6 7 . . Catastrophic 2 | . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . Manual 22 | . 1 . 6 2 7 6 . . Terminals 33 | . 6 . 7 2 11 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 8 | . 2 . 2 . 3 1 . . Robot Analysis 2 | . . . . . 2 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 2 | . . . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 6 | . 1 . 2 1 2 . . . Terminals 6 | . 1 . 2 1 2 . . . Track 1 | . . . . 1 . . . . Botnet 5 | . 1 . 2 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 2 1 3 4 . . Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . . . . . 11 . Machine Destruction 7 | . . . . . . . 7 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies 5 | . . . . 5 . . . . Largest Group 5 | . . . . 5 2 . . . Highest-Rated Group 83 | . . . . 83 28 . . . Highest-Rated Ally 31 | . . . . 31 16 . . . Total Orders 1 | . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . Ally Attacks 26 | . . . . 23 3 . . . Total Damage 259 | . . . . 229 30 . . . Kills 4 | . . . . 3 1 . . . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total 2 | . . . . . 2 . . . Derelict Logs Recovered 3 | . . . . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 8796 | 88 382 324 1949 900 1171 1255 1782 945 Spaces Moved 2877 | 42 147 80 670 393 376 463 537 169 Core 72 | 42 . . . . . . 2 28 Treads 1899 | . . 76 611 167 376 463 172 34 Legs 501 | . 147 4 . . . . 243 107 Wheels 405 | . . . 59 226 . . 120 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 320 175 215 240 240 230 260 Average Speed 267 | 180 253 324 241 225 240 240 296 520 Slowest Speed 1650 | 250 400 400 480 240 240 240 1500 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 30 19 50 83 39 15 48 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 4 | . . . . . . 4 . . Terrain Destroyed 220 | . . 93 68 . 6 48 5 . Melee 4 | . . . . . . 4 . . Projectile 1 | . . . . . . 1 . . AOE 215 | . . 93 68 . 6 43 5 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 3525 | 54 157 110 875 406 522 557 641 203 Wait 149 | . . 4 46 4 44 34 13 4 Move 2869 | 41 146 79 669 392 375 463 535 169 Hop . | . . . . . . . . . Pick Up 92 | 9 7 5 31 4 15 11 8 2 Fast Attach 21 | 3 1 . 8 . . . 7 2 Attach 40 | 1 2 . 8 2 10 6 8 3 Detach 1 | . . . 1 . . . . . Swap 37 | . . 4 12 2 4 11 4 . Drop 41 | . . . 25 1 4 7 3 1 Fire 238 | . 1 18 71 . 68 21 43 16 Melee 10 | . . . . . . 4 . 6 Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush 8 | . . . 4 . 2 . 2 . Escape Stasis 18 | . . . . . . . 18 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 471 | -10/Materials | Entered Mines 712 | -10/Mines | Discovered new exit (range 13) 795 | -10/Mines | Entered Materials 795 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 885 | -9/Materials | Discovered new exit (range 15) 1353 | -9/Materials | Discovered new exit (range 5) 1414 | -9/Materials | Build established: Scavenger-Mutant 2036 | -9/Materials | Identified exit to Mines 2120 | -9/Materials | Identified exit to Materials 2595 | -9/Materials | Identified exit to Storage 2744 | -9/Materials | Entered Mines 2756 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2974 | -9/Mines | Identified exit to Exiles 3390 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3394 | -9/Mines | Found Prototype Device 3560 | -9/Mines | Learned location of 1 exit from Materials 3570 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3611 | -9/Mines | Discovered exit to Materials (range 15) 3644 | -9/Mines | Entered Materials 3644 | -8/Materials | Accompanied by 2 allies 3644 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3645 | -8/Materials | Identified exit to Factory 4491 | -8/Materials | Lost 3 parts (1p1n1w) 4580 | -8/Materials | Garrison activated, responded to threat 4815 | -8/Materials | Entered Factory 4815 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4947 | -7/Factory | Lost 3 parts (1n1u1w) 5522 | -7/Factory | Build established: Scavenger-Skirmisher 6070 | -7/Factory | Identified exit to Garrison 6070 | -7/Factory | Entered Garrison 6180 | -7/Garrison | Triggered checkpoint 6217 | -7/Garrison | Garrison Relay disabled 6356 | -7/Garrison | Triggered checkpoint 6541 | -7/Garrison | Lost 3 parts (2n1w) 6594 | -7/Garrison | Triggered checkpoint 6761 | -7/Garrison | Discovered new exit (range 8) 6816 | -7/Garrison | Triggered checkpoint 6848 | -7/Garrison | Garrison Relay disabled 6917 | -7/Garrison | Core integrity fell below 50% 6944 | -7/Garrison | Lost 5 parts (1p2n1u1w) 7172 | -7/Garrison | Identified exit to Factory 7176 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7195 | -7/Garrison | Build established: Mutant 7585 | -7/Garrison | Build established: Scavenger-Gunner 7828 | -7/Garrison | Discovered exit to Factory (range 10) 7852 | -7/Garrison | Entered Factory 7852 | -6/Factory | Evolved 2 slots: Utility x2 8176 | -6/Factory | System corruption reached 10% 8206 | -6/Factory | Lost 7 parts (4n1u2w) 8462 | -6/Factory | Build established: Mutant 8797 | -6/Factory | Self-destructed Last Messages --------------- System. 08688_ System corrupted: Component data lost. 08700_ K-01 Serf cleans the Nuclear Reactor. 08710_ HTM:VEOSM>O 4MC XXXEEIQDH2YC2RKDBSL 08736_ K-01 Serf collects debris. 08752_ System corrupted: Substantial component data lost. 08769_ System corrupted: Angular Momentum Engine rejected. 08788_ C-30 ARC bursts open, deploying its payload. 08788_ L-41 Fighter unfolds itself. 08788_ G-50 Soldier unfolds itself. 08789_ K-01 Serf collects debris. 08790_ R-10 Processor collects Angular Momentum Engine. 08792_ K-01 Serf collects debris. 08796_ System corrupted: IFF burst signal emitted. 08797_ K-01 Serf cleans the Nuclear Reactor. 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"??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed MeleePrecisionThrower Manual? 0 Play Time 00:43:58 Cumulative 33.7 hours Start 2024.04.17 @ 18:44:50 End 2024.04.17 @ 23:30:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc927efa-ea86-42cf-a854-d7eb474b1b3f