Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 16:50:51 Player: obl-vn Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (3938) 3938 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 8039 Bonus ------- High Alert Combat Kills 256 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 119/480 System Corruption 6% Temperature Cool (12) Movement Treading (400) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (6) ------ Cryofiber Web Huge Storage Unit > --- WEAPON (3) ------- Mini Assault Cannon Powered Hammer > --- INVENTORY (25) --- Enhanced Nuclear Core Cryofiber Web Large Matter Pod (139) Energy Filter Energy Filter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Multireflex Exoskeleton Multireflex Exoskeleton > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Huge Storage Unit Particle Charger Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Improved Medium Treads Improved Medium Treads Cryofiber Web Improved Heat Sink Compact Battery Large Matter Pod Energy Filter Energy Filter Particle Charger Heavy Armor Plating Heavy Armor Plating Shock Absorption System Improved Shield Generator System Restoration Module Ion Cannon Mini Assault Cannon Grenade Launcher Grenade Launcher Grenade Launcher Powered Hammer [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Multireflex Exoskeleton Utility Cryofiber Web Device Cryofiber Web Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . . 1 Parts Attached 77 | 7 7 12 11 14 26 Power 10 | 1 1 1 1 1 5 Engine 9 | 1 1 1 1 1 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 1 5 1 5 5 Treads 16 | 2 1 5 1 5 2 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 3 2 5 3 10 Device 11 | 1 . . 1 1 8 Storage 5 | 1 2 . 1 . 1 Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection 6 | . 1 1 2 1 1 Artifact . | . . . . . . Weapon 23 | 2 2 4 4 5 6 Energy Gun 11 | 1 1 4 2 2 1 Energy Cannon 4 | . . . 1 2 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 5 | . 1 . 1 1 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 1 2 1 3 Parts Lost 30 | . 1 . 1 5 23 Power 2 | . . . . . 2 Propulsion 5 | . . . . 2 3 Utility 12 | . . . . 1 11 Weapon 11 | . 1 . 1 2 7 Highest Loss Streak 18 | . 1 . 1 2 18 To Critical Strikes . | . . . . . . Average Backups 17 | 3 10 18 18 21 20 Power 2 | 1 1 2 2 3 2 Propulsion 3 | 1 3 8 3 2 2 Utility 7 | . 3 4 8 8 9 Weapon 4 | . 1 3 4 7 5 Tool/Special . | . . . . . . Unused Backups 17 | . 4 3 5 1 4 Power 3 | . . . 2 . 1 Propulsion 4 | . 2 2 . . . Utility 7 | . 2 1 1 . 3 Weapon 3 | . . . 2 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 96 96 90 91 78 Engine 8 | . 11 7 9 7 7 Treads 24 | . 27 33 27 29 2 Leg 2 | . . . . . 11 Device 12 | . 11 2 8 14 18 Storage 9 | . 14 11 9 7 6 Processor 5 | . . 10 9 7 . Protection 6 | . 2 8 9 6 4 Energy Gun 11 | . 13 17 13 6 11 Energy Cannon 3 | . . . 4 7 4 Ballistic Gun 3 | . 13 3 . . . Peak Build Rating 70 | 7 8 17 31 38 70 Average Rating 29 | 5 7 13 25 35 61 On Entrance 16 | . 7 7 16 29 37 Avg Prop Armor Cover (%) 4 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 135 | 15 50 56 113 117 135 Greatest Support 80 | 40 40 60 60 80 80 Greatest Overweight (x) 14 | . 14 . 1 1 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 Average Capacity 21 | 7 13 20 21 25 25 Most Carried 25 | 6 17 20 25 25 25 Average Carried 19 | 3 10 19 21 24 22 Final Capacity 25 | 8 20 20 25 25 25 Final Carried 25 | 4 17 20 25 22 5 Class Distribution -------------------- 79% | Mutant 11% | Gunner 4% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2489 | 312 170 395 376 641 595 Remotely . | . . . . . . Salvage Created 3955 | 137 333 469 652 1509 855 Parts 230 | 10 24 35 50 69 42 Haulers Intercepted 3 | . 1 1 . 1 . Recyclers Shooed 8 | 1 1 . . 2 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 90 | . 8 10 20 34 18 Guns 30 | . 5 10 5 5 5 Cannons 14 | . . . 2 9 3 AOE 43 | . 3 . 12 19 9 Classes Destroyed 15 | 2 5 1 1 4 2 Worker 9 | . . . . 7 2 Builder 5 | . 1 . . 1 3 Tunneler 3 | 2 . . . 1 . Hauler 3 | . 1 1 . 1 . Recycler 4 | 1 1 . . 1 1 Watcher 3 | . 2 . . . 1 Swarmer 20 | . 5 3 7 3 2 Grunt 44 | . 3 4 5 25 7 Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 . 1 Protector 1 | . . . . . 1 Sentry 10 | . . 3 7 . . Hunter 4 | . . . . 3 1 Programmer 7 | . . . . 2 5 Behemoth 1 | . . . . . 1 Best Kill Streak 10 | 2 5 2 6 10 7 Combat Bots Only 7 | . 3 2 6 7 5 Max Kills in Single Turn 3 | 1 3 1 3 3 3 Gunslinging . | . . . . . . Exploded 3 | . 2 . 3 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 620 | . 39 28 65 144 344 Missed 156 | . 11 8 16 32 89 Hits 464 | . 28 20 49 112 255 Projectile 464 | . 28 20 49 112 255 Critical Strikes 18 | . . 1 1 4 12 Actively Blocked 1 | . . 1 . . . Part Disruptions 1 | . . . . 1 . Damage Taken 7783 | . 272 255 841 2136 4279 Core 1085 | . 44 39 32 107 863 Absorbed by Shields 34 | . . . . . 34 Redirected to Shielding 14 | . . 14 . . . Regen/Repaired (Parts) 951 | . . 14 267 393 277 Core Remaining (%) 90 | 100 82 90 94 84 . Volleys Fired 255 | 14 37 24 35 86 59 Largest 3 | 1 2 2 2 2 3 Hottest 205 | 20 70 90 113 131 205 Shots Fired 488 | 14 61 47 66 157 143 Gun 301 | 14 56 47 46 55 83 Cannon 127 | . . . 13 77 37 Launcher 60 | . 5 . 7 25 23 Special . | . . . . . . Kinetic 60 | 14 34 6 . . 6 Thermal 240 | . 7 2 13 104 114 Explosive 60 | . 5 . 7 25 23 Electromagnetic 128 | . 15 39 46 28 . Robot Hit Streak 19 | 3 11 19 13 11 15 Robot Miss Streak 4 | 3 2 3 2 4 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 314 | 7 36 36 51 98 86 Core Hits 273 | 4 22 19 30 99 99 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 2 4 3 Burn 2 | . . . . . 2 Blast 1 | . . . . . 1 Corrupt 6 | . . . 2 4 . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11407 | 91 659 537 1554 4432 4134 Guns 3385 | 91 440 537 505 706 1106 Cannons 2086 | . . . 203 1141 742 Explosions 5936 | . 219 . 846 2585 2286 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 490 | 91 210 53 . . 136 Thermal 3934 | . 61 25 256 1880 1712 Explosive 5282 | . 219 . 793 2056 2214 Electromagnetic 1701 | . 169 459 505 496 72 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 2 1 . 1 6 Average Corruption 1 | . 2 1 . 1 2 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 23 | . 6 1 . 13 3 Message Errors 5 | . 1 1 . 3 . Matter Fused 5 | . 2 . . 3 . Heat Flow Errors 2 | . 1 . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 6 | . 2 . . 2 2 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 182 | . . . . 129 53 Projectiles 24 | . . . . . 24 Explosions 158 | . . . . 129 29 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 818 | . 26 . 124 376 292 Shots 21 | . 2 . 2 8 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 239 | . 190 99 239 118 164 Average Temperature 56 | . 35 43 84 95 45 Received Heat Transfer 1347 | . 60 93 207 567 420 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 5 | . . 2 3 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 12 | . . . . 3 9 Heat Transferred 6437 | . 185 74 420 2931 2827 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 3 | . . . 1 3 2 Low Security (%) 58 | 100 100 100 51 31 31 Level 1 29 | . . . 48 39 48 Level 2 9 | . . . . 22 19 Level 3 1 | . . . . 6 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 730 | 5 114 145 305 730 466 Initial 350 | . . . 40 93 350 Average 187 | 1 24 55 182 325 265 Influence Increases 3074 | 15 282 288 629 1229 631 Destroy 0b10 Robot/C 1780 | . 160 200 400 680 340 Destroy 0b10 Robot/NC 140 | 15 25 5 . 55 40 Destroy Leader 422 | . 36 62 110 132 82 Successful Hack 146 | . 29 5 . 110 2 Disable Machine 195 | . . . 30 60 105 Destroy Structure 316 | . 32 1 89 132 62 Lose Combat Pursuer 75 | . . 15 . 60 . Influence Decreases 2739 | 15 282 191 521 718 1012 Entered New Map 535 | . . . 57 112 366 Time Decay 1904 | 15 272 191 454 556 416 Lost Part 300 | . 10 . 10 50 230 Squads Dispatched 17 | . 1 2 2 9 3 Investigation 6 | . 1 1 2 1 1 Extermination 3 | . . . . 2 1 Reinforcement 7 | . . 1 . 5 1 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 3 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 12 | . 2 2 1 4 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 17 14 20 49 32 Peak Tracking Total 12 | . 3 3 5 7 12 Tactical Retreats 4 | . . 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 4 1 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . . 2 4 7 Max in Single Turn 4 | . . . 2 2 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . 7 4 2 7 2 Terminals 10 | . 5 1 . 4 . Fabricators . | . . . . . . Repair Stations 6 | . 1 1 1 2 1 Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 74 | . 27 15 9 17 6 Successful 39 | . 13 9 3 10 4 Failed 35 | . 14 6 6 7 2 Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual 20 | . 12 2 . 6 . Terminals 36 | . 20 4 . 12 . Fabricators . | . . . . . . Repair Stations 20 | . 4 3 5 3 5 Recycling Units 3 | . 3 . . . . Scanalyzers 8 | . . 8 . . . Garrison Access 7 | . . . 4 2 1 Terminal Hacks 12 | . 5 1 . 6 . Record 1 | . . . . 1 . Part Schematic 1 | . . . . 1 . Prototype ID Bank 3 | . 1 . . 2 . Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 4 | . 2 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 1 2 3 2 3 Scan Component 7 | . 1 1 2 1 2 Repair 4 | . . 1 1 1 1 Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . 6 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 7 | . 5 . . 2 . Terminals 6 | . 5 . . 1 . Botnet 6 | . 5 . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Patch 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 5 4 2 6 1 Full Trace Events 7 | . 1 3 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 4 . . . Parts Repaired 4 | . . 1 1 1 1 Time 120 | . . 32 38 12 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2551 | 36 998 137 . 1268 112 Optics 1380 | . . . . 1268 112 Seismic 1171 | 36 998 137 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5709 | 132 1213 553 1169 1631 1011 Spaces Moved 2245 | 60 535 224 449 598 379 Core 12 | 11 1 . . . . Treads 1893 | 49 534 224 449 598 39 Legs 340 | . . . . . 340 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 200 200 180 Average Speed 189 | 139 189 160 200 200 183 Slowest Speed 750 | 160 750 160 200 200 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 79 28 42 20 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 383 | . 35 . 102 177 69 Melee 2 | . . . . . 2 Projectile 3 | . . . . 2 1 AOE 378 | . 35 . 102 175 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3250 | 95 674 374 655 873 579 Wait 423 | 2 52 69 122 123 55 Move 2240 | 59 534 223 448 597 379 Hop . | . . . . . . Pick Up 110 | 12 25 20 20 14 19 Fast Attach 7 | . . . 2 3 2 Attach 59 | 7 5 4 4 12 27 Detach 1 | . . . . . 1 Swap 81 | . 13 16 11 24 17 Drop 72 | 1 8 18 13 14 18 Fire 255 | 14 37 24 35 86 59 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Discovered new exit (range 13) 1339 | -10/Materials | Discovered new exit (range 4) 1346 | -10/Materials | Entered another Materials area 1346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1580 | -9/Materials | Repaired Hvy. EM Pulse Gun+ 1701 | -9/Materials | Discovered new exit (range 10) 1802 | -9/Materials | Discovered new exit (range 16) 1899 | -9/Materials | Entered another Materials area 1899 | -8/Materials | Evolved 2 slots: Utility x2 2955 | -8/Materials | Discovered new exit (range 16) 3031 | -8/Materials | Repaired Hvy. Armor Plating 3068 | -8/Materials | Entered Factory 3068 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3175 | -7/Factory | Repaired Hvy. Armor Plating 3678 | -7/Factory | Destroyed 7 combat bots 3968 | -7/Factory | Destroyed 7 combat bots 4661 | -7/Factory | Discovered new exit (range 13) 4668 | -7/Factory | First assault squad dispatched 4699 | -7/Factory | Entered another Factory area 4699 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5062 | -6/Factory | Spotted B-75 Beast 5094 | -6/Factory | Build established: Gunner 5163 | -6/Factory | Destroyed B-75 Beast 5405 | -6/Factory | Repaired Hvy. Armor Plating 5658 | -6/Factory | Cargo convoy interrupted 5672 | -6/Factory | Core integrity fell below 50% 5694 | -6/Factory | Core integrity fell below 20% 5710 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 05703_ Penetrated by Slug. 05703_ U-05 Engineer lays Concrete. 05704_ Wall collapses. 05704_ U-05 Engineer lays Concrete. 05704_ K-01 Serf collects debris. 05705_ U-05 Engineer lays Concrete. 05705_ Slug penetrates Wall. 05705_ Penetrated by Slug. 05705_ U-05 Engineer lays Concrete. 05706_ H-66 Slayer Gauss Rifle blasted off. 05706_ H-66 Slayer destroyed. 05706_ U-05 Engineer lays Concrete. 05707_ Penetrated by Slug. 05707_ U-05 Engineer lays Concrete. 05707_ K-01 Serf collects debris. 05708_ Penetrated by Slug. 05708_ Imp. Medium Treads destroyed. 05708_ Penetrated by Slug. [Achievement: Hydra] 05708_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????"" ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ????????????????????#######;#####????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #???????########?? | | ????????????????????# R #???????# #?? | | ????????????????????# @= #???????# #?? | | ?????????????+##########;[;######???????# #?? | | ???????? h[hp# ########?# ### | | ???????? k%%x # ### # | | ???????? # ## # | | ????????? u % # # ### | | ????????? #[ #### ## | | ??????????# % % # """""" + % + | | ?????????? uu +!"""""" ##### ## | | ??????????#########% # """"""" # ## # | | ????????????????## w # """"""" ### # | | ?????????????????# #+############# ### | | ?????????????????## k #???????????## #?# | | ??????????????????# u #????????????# #?# | | ????????????????? #????????????# #?# | | ????????????????### ???????????? #?### | | ??????????????????# ???????????? #???? | | ??????????????????# ???????????? ????? | | ??????????????????# ???????????? ????? | | ??????????????????# ########????????????#+????? | | ????????????????? ??????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 750 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Hvy. Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 72% | -9/Materials Hvy. Armor Plating | 11% | -8/Materials Hvy. Armor Plating | 29% | -7/Factory Hvy. Armor Plating | 7% | -6/Factory Studied --------- Grenade Launcher | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction DATA ERROR: Steam Global Achievement% DIY Cooler Hydra I Have A Map? Item+ Jackpot Organ Harvest Overwhelming Spot Them First That Tickles There's More Where That Came From Throw Away The Key Tune-up Challenges ------------ None Game ------ Seed VisualVampiricPurifier Manual? 0 Play Time 01:18:29 Cumulative 55.7 hours Start 2025.11.22 @ 15:30:50 End 2025.11.22 @ 16:50:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c386b8d8-04c0-4cd2-9b5e-501acfc22b11