Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 01:05:56

Player: Drosophila

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (81)      405
Value Destroyed (3002)     3002
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1063)               1063
              TOTAL SCORE: 10230

 Bonus
-------
High Alert Combat Kills    61
Follower Combat Kills      74
Entered DSFs               1000
Friendly Fire              -72

 Cogmind 
---------
Core Integrity             0/1150
Matter                     247/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
           HERF Cannon
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Improved Cooling System
  Advanced Signal Interpreter
           Graphene Brace
  Improved Force Field

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Cooled Gravmag System
>              --- UTILITY ----------
  Experimental Heat Sink
        Medium Storage Unit
      Advanced Energy Well
    Long-range Sensor Array
      Advanced Targeting Computer
               Weapon Cycler
      Hardened Heavy Armor Plating
               Focal Shield
>              --- WEAPON -----------
        Cooled Particle Cannon
        Cooled Particle Cannon
>              --- INVENTORY --------
        Combat Airjet
      Advanced Targeting Computer
               Particle Charger
       Layered Light Armor Plating
       Layered Light Armor Plating
      Advanced Shield Generator
               Drone Bay
               Wave Gun
               Wave Gun
               Missile Launcher
[Rating: 89]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aerolev Unit
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     01-MTF's Shockpuncher
  Energy Gun               01-MTF's Shockpuncher
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   2   .   2   2   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Utility                  8    | .   .   .   1   2   .   1   2   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 6   .   5   17  3   35  13  6   7   3   2   3   25  13  
  Power                    12   | 1   .   1   1   .   4   1   .   .   .   .   .   3   1   
    Engine                 8    | 1   .   .   1   .   4   1   .   .   .   .   .   1   .   
    Core                   3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               33   | 2   .   .   8   .   12  1   .   3   1   .   1   5   .   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   .   2   .   .   .   .   .   .   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  17   | .   .   .   .   .   11  1   .   3   1   .   1   .   .   
    Flight                 8    | .   .   .   6   .   .   .   .   .   .   .   .   2   .   
  Utility                  57   | 1   .   1   4   1   13  9   6   2   2   2   .   9   7   
    Device                 32   | .   .   .   4   1   4   4   5   1   2   1   .   3   7   
    Storage                10   | 1   .   .   .   .   5   2   1   .   .   .   .   1   .   
    Processor              4    | .   .   1   .   .   .   2   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   4   1   .   1   .   1   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   3   4   2   6   2   .   2   .   .   2   8   5   
    Energy Gun             14   | .   .   1   3   .   3   1   .   .   .   .   2   4   .   
    Energy Cannon          11   | .   .   .   .   2   1   1   .   2   .   .   .   .   5   
    Ballistic Gun          7    | 2   .   1   1   .   .   .   .   .   .   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   1   6   .   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      12   | .   .   10  .   .   .   .   .   .   .   .   .   2   .   
Parts Lost                 38   | .   .   .   2   .   5   1   .   4   .   5   .   14  7   
  Power                    4    | .   .   .   1   .   1   .   .   .   .   .   .   1   1   
  Propulsion               8    | .   .   .   .   .   1   .   .   .   .   2   .   3   2   
  Utility                  16   | .   .   .   .   .   2   1   .   3   .   2   .   6   2   
  Weapon                   10   | .   .   .   1   .   1   .   .   1   .   1   .   4   2   
  Highest Loss Streak      9    | .   .   .   1   .   2   1   .   3   .   3   .   9   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  95  89  85  90  90  93  89  89  69  24  47  30  
  Engine                   5    | .   14  3   1   9   8   6   6   6   5   3   .   1   .   
  Core                     2    | .   .   10  9   .   .   .   .   .   .   .   .   .   4   
  Leg                      3    | .   28  28  10  .   .   .   .   .   .   .   .   4   .   
  Hover                    15   | .   .   .   .   .   22  30  26  26  29  22  5   5   .   
  Flight                   3    | .   .   .   20  27  2   .   .   .   .   .   .   .   7   
  Device                   13   | .   .   .   11  18  23  7   20  14  18  14  .   6   13  
  Storage                  12   | .   14  14  11  9   15  15  13  13  11  10  5   8   .   
  Processor                5    | .   .   9   11  9   .   14  13  7   5   5   5   3   .   
  Protection               3    | .   .   .   .   .   4   6   6   11  5   3   .   3   .   
  Energy Gun               5    | .   .   2   11  4   6   7   6   3   .   .   5   4   .   
  Energy Cannon            2    | .   .   .   .   4   3   .   .   5   11  7   .   .   3   
  Ballistic Gun            2    | .   28  25  2   4   .   .   .   .   .   .   .   3   .   
Peak Build Rating          89   | 6   6   13  21  21  56  63  69  77  84  89  29  68  75  
  Average Rating           43   | 2   6   9   18  18  45  57  68  74  81  65  20  37  45  
  On Entrance              33   | .   6   6   13  16  20  51  61  69  77  82  13  29  30  
Naked Turns                97   | .   .   .   .   .   .   .   .   .   .   .   .   21  76  
Heaviest Build             64   | 12  12  16  17  16  38  40  35  61  58  59  19  64  49  
  Greatest Support         59   | 20  20  20  33  20  33  41  35  47  59  59  24  55  26  
  Greatest Overweight (x)  11   | 1   .   .   3   .   7   1   .   1   .   1   1   11  3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   10  15  10  10  10  10  10  10  5   
  Average Capacity         9    | 6   8   8   8   8   9   10  10  10  10  10  10  9   5   
  Most Carried             11   | 6   3   8   8   8   10  11  10  10  10  10  10  10  5   
  Average Carried          8    | 4   2   6   7   6   8   9   9   9   9   10  9   7   3   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 2   3   8   6   8   9   10  10  10  10  10  10  5   5   

 Class Distribution 
--------------------
 52% | Mutant
 41% | Scavenger-Mutant
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/DSF
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
           Mutant | -5/Factory
           Mutant | -5/DSF
           Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  DSF  Fac  
Matter Collected           1668 | 171  .    122  200  .    380  134  .    115  .    .    .    330  216  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4201 | .    .    68   480  .    2151 231  .    568  .    .    .    292  411  
  Parts                    228  | .    .    5    36   .    114  12   .    21   .    .    .    15   25   
Haulers Intercepted        9    | .    .    .    3    .    6    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Combat Hostiles Destroyed  59   | .   .   2   8   .   24  2   .   8   .   .   .   9   6   
  Guns                     30   | .   .   2   8   .   15  2   .   .   .   .   .   3   .   
  Cannons                  9    | .   .   .   .   .   3   .   .   1   .   .   .   .   5   
  AOE                      10   | .   .   .   .   .   1   .   .   2   .   .   .   6   1   
Classes Destroyed          13   | .   .   1   3   .   5   1   .   2   .   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   .   .   3   .   6   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Swarmer                  7    | .   .   .   4   .   .   .   .   .   .   .   .   3   .   
  Grunt                    28   | .   .   2   3   .   11  .   .   6   .   .   .   3   3   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   1   .   11  1   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Programmer               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   .   2   4   .   5   2   .   4   .   .   .   6   6   
  Combat Bots Only         6    | .   .   2   4   .   4   1   .   4   .   .   .   6   3   
Max Kills in Single Turn   4    | .   .   1   1   .   2   1   .   2   .   .   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   .   .   2   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  01-MTF (-8/Storage)

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  DSF  Fac  
Hostile Shots Fired        564  | .    .    17   52   .    72   11   .    37   .    8    .    223  144  
  Missed                   173  | .    .    4    22   .    13   4    .    15   .    1    .    63   51   
Damage Taken               7203 | .    .    181  296  .    908  167  .    584  .    334  .    2822 1911 
  Core                     2248 | .    .    41   71   .    190  28   .    19   .    33   .    711  1155 
  Absorbed by Shields      38   | .    .    .    .    .    .    .    .    .    .    .    .    17   21   
  Ignored by Resistances   338  | .    .    .    .    .    .    .    .    42   .    .    .    263  33   
  Regen/Repaired (Parts)   246  | .    .    .    49   .    152  45   .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    83   82   .    65   96   .    97   .    .    .    25   .    
Volleys Fired              247  | .    .    12   43   .    79   16   .    24   .    18   .    35   20   
  Largest                  2    | .    .    2    1    .    2    1    .    2    .    2    .    2    1    
  Hottest                  180  | .    .    50   75   .    180  50   .    60   .    90   .    156  120  
Shots Fired                298  | .    .    24   43   .    88   16   .    26   .    29   .    52   20   
  Gun                      202  | .    .    23   43   .    54   16   .    22   .    .    .    44   .    
  Cannon                   80   | .    .    .    .    .    27   .    .    4    .    29   .    .    20   
  Launcher                 9    | .    .    1    .    .    .    .    .    .    .    .    .    8    .    
  Special                  7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Kinetic                  55   | .    .    23   .    .    .    .    .    .    .    .    .    32   .    
  Thermal                  142  | .    .    .    43   .    34   .    .    4    .    29   .    12   20   
  Explosive                9    | .    .    1    .    .    .    .    .    .    .    .    .    8    .    
  Electromagnetic          92   | .    .    .    .    .    54   16   .    22   .    .    .    .    .    
  Robot Hit Streak         23   | .    .    6    10   .    18   23   .    18   .    23   .    10   7    
  Robot Miss Streak        3    | .    .    2    3    .    3    1    .    1    .    1    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           232  | .    .    14   27   .    73   16   .    25   .    27   .    38   12   
  Core Hits                126  | .    .    8    12   .    46   12   .    12   .    1    .    21   14   
  Critical Kills           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20   | .    .    .    2    .    12   1    .    4    .    .    .    1    .    
    Burn                   3    | .    .    .    2    .    .    .    .    .    .    .    .    1    .    
    Meltdown               3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Corrupt                14   | .    .    .    .    .    9    1    .    4    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8441 | .    .    123  559  .    2468 326  .    1133 .    927  .    1681 1224 
  Guns                     4312 | .    .    109  559  .    1814 256  .    789  .    .    .    785  .    
  Cannons                  2247 | .    .    .    .    .    561  .    .    104  .    927  .    .    655  
  Explosions               1845 | .    .    14   .    .    56   70   .    240  .    .    .    896  569  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26   | .    .    .    .    .    26   .    .    .    .    .    .    .    .    
  Kinetic                  689  | .    .    109  .    .    .    .    .    .    .    .    .    580  .    
  Thermal                  3388 | .    .    .    559  .    628  70   .    344  .    927  .    205  655  
  Explosive                1479 | .    .    14   .    .    .    .    .    .    .    .    .    896  569  
  Electromagnetic          2859 | .    .    .    .    .    1814 256  .    789  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    10   2    .    .    1    .    .    .    .    .    8    2    
  Average Corruption       2    | .    .    10   2    .    .    1    .    .    .    .    .    5    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    2    5    .    .    3    .    .    .    .    .    6    1    
    Message Errors         7    | .    .    2    3    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           3    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    1    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             9    | .    .    .    .    .    2    .    .    .    .    7    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            62   | .    .    .    .    .    2    3    .    .    .    .    .    10   47   
  Projectiles              2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Explosions               60   | .    .    .    .    .    .    3    .    .    .    .    .    10   47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      276  | .    .    .    .    .    27   34   .    63   .    .    .    103  49   
  Shots                    8    | .    .    .    .    .    1    1    .    2    .    .    .    3    1    
  Rammed                   3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329  | .    .    43   329  .    48   217  .    .    .    82   .    46   81   
  Average Temperature      85   | .    .    13   124  .    9    72   .    .    .    46   .    32   27   
  Received Heat Transfer   1028 | .    .    117  72   .    414  .    .    126  .    .    .    27   272  
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9    | .    .    .    .    .    4    .    .    5    .    .    .    .    .    
  Combat Hostiles          8    | .    .    .    .    .    3    .    .    5    .    .    .    .    .    
  Parts Fried              23   | .    .    .    .    .    7    8    .    8    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Parts Melted             13   | .    .    .    3    .    10   .    .    .    .    .    .    .    .    
  Heat Transferred         4578 | .    .    .    1147 .    914  100  .    298  .    1090 .    511  518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    1    1    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Peak Influence             552  | .   .   103 359 151 552 250 83  211 110 53  12  291 454 
  Initial                  250  | .   .   .   39  151 63  250 78  58  110 38  12  8   152 
  Average                  178  | .   .   76  157 151 273 172 82  140 110 37  12  91  225 
Maximum Alert Level        2    | .   .   .   1   .   2   1   .   1   .   .   .   1   2   
  Low Security (%)         56   | 100 100 100 69  100 23  49  100 60  100 100 100 80  60  
  Level 1                  38   | .   .   .   30  .   64  50  .   39  .   .   .   19  30  
  Level 2                  4    | .   .   .   .   .   11  .   .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Squads Dispatched          17   | .   .   .   2   .   3   3   .   1   .   .   1   3   4   
  Investigation            4    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Reinforcement            10   | .   .   .   .   .   2   2   .   1   .   .   .   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Distress Signals           7    | .   .   .   1   .   3   1   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   .   3   24  .   33  7   .   10  .   9   .   19  21  
  Peak Tracking Total      12   | .   .   2   6   .   4   3   .   4   .   6   .   7   12  
  Tactical Retreats        17   | .   .   1   3   .   5   .   .   2   .   1   .   4   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Traps Triggered            3    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Machines Disabled          8    | .   .   1   .   .   1   .   .   .   .   .   .   .   6   
  Max in Single Turn       6    | .   .   1   .   .   1   .   .   .   .   .   .   .   6   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Machines Accessed          24   | .   .   1   8   .   9   2   1   .   .   .   1   .   2   
  Terminals                13   | .   .   1   4   .   6   .   1   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                54   | .   .   4   19  .   22  4   1   .   .   .   2   .   2   
  Successful               34   | .   .   1   13  .   13  3   1   .   .   .   1   .   2   
  Failed                   20   | .   .   3   6   .   9   1   .   .   .   .   1   .   .   
    Catastrophic           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   1   5   .   8   .   .   .   .   .   .   .   .   
  Terminals                23   | .   .   4   6   .   10  .   1   .   .   .   2   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Repair Stations          16   | .   .   .   5   .   9   2   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             5    | .   .   1   1   .   1   .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Repair Station Hacks       12   | .   .   .   4   .   6   2   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   2   .   3   1   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   2   .   3   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         9    | .   .   .   4   .   5   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   3   .   4   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   3   .   4   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   1   5   .   6   2   .   .   .   .   1   .   .   
  Full Trace Events        5    | .   .   .   3   .   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   139 
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Parts Repaired             6    | .   .   .   2   .   3   1   .   .   .   .   .   .   .   
  Time                     298  | .   .   .   83  .   165 50  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Total Allies               4    | .   .   .   .   .   1   2   .   .   .   .   .   1   .   
  Largest Group            2    | .   .   .   .   .   1   2   2   2   .   .   .   1   .   
  Highest-Rated Group      64   | .   .   .   .   .   16  64  64  64  .   .   .   46  .   
  Highest-Rated Ally       46   | .   .   .   .   .   16  32  32  32  .   .   .   46  .   
Total Orders               6    | .   .   .   .   .   .   4   .   .   .   .   .   .   2   
  EXPLORE                  5    | .   .   .   .   .   .   3   .   .   .   .   .   .   2   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   2   3   .   1   .   .   .   6   .   
  Total Damage             405  | .   .   .   .   .   27  140 .   48  .   .   .   190 .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Was Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   3   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  DSF  Fac  
Turns Passed               4643 | 45   51   321  500  21   1486 793  69   249  41   190  121  344  412  
Spaces Moved               3047 | 41   42   229  506  36   802  358  100  145  59   209  84   184  252  
  Core                     223  | 35   .    .    .    .    4    .    .    .    .    .    .    39   145  
  Treads                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Legs                     390  | 6    42   229  83   .    .    .    .    .    .    .    .    30   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1678 | .    .    .    .    .    659  358  100  145  59   209  84   64   .    
  Flight                   755  | .    .    .    423  36   138  .    .    .    .    .    .    51   107  
  Fastest Speed            32   | 50   120  120  32   32   32   38   38   38   61   61   77   37   37   
  Average Speed            68   | 80   120  120  54   32   64   38   38   109  61   64   135  84   55   
  Slowest Speed            600  | 120  120  120  270  32   400  95   38   127  61   126  150  600  280  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    6    .    3    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    11   66   44   6    83   20   2    86   2    78   3    97   15   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    
Terrain Destroyed          80   | .    .    8    .    .    7    4    .    6    .    .    .    33   22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    4    .    .    .    .    .    .    .    5    
  AOE                      71   | .    .    8    .    .    3    4    .    6    .    .    .    33   17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  DSF  Fac  Was  Fac  DSF  Fac  
Total                      5317 | 52   42   254  680  45   1678 1002 128  212  65   242  91   318  508  
  Wait                     1711 | .    .    3    100  .    694  597  21   20   .    10   .    56   210  
  Move                     3019 | 40   41   228  494  35   795  357  99   144  59   208  84   183  252  
  Hop                      8    | .    .    .    5    .    3    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 6    1    5    9    4    32   9    2    7    1    .    3    10   4    
  Fast Attach              31   | 2    .    2    5    .    7    3    .    .    .    2    1    7    2    
  Attach                   66   | 4    .    .    8    2    10   5    2    4    3    .    2    15   11   
  Detach                   23   | .    .    .    2    1    5    2    .    .    2    2    .    1    8    
  Swap                     41   | .    .    3    4    1    18   5    4    3    .    .    .    3    .    
  Drop                     58   | .    .    1    10   2    25   8    .    6    .    2    1    2    1    
  Fire                     247  | .    .    12   43   .    79   16   .    24   .    18   .    35   20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   17   | .    .    .    .    .    7    .    .    4    .    .    .    6    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Discovered new exit (range 13)
   97 | -10/Materials | Entered Mines
  119 | -10/Mines     | Met a Derelict bent on vengeance
  227 | -10/Mines     | Found a hidden stash of uninstalled traps
  309 | -10/Mines     | Build established: Mutant
  340 | -10/Mines     | Discovered new exit (range 12)
  363 | -10/Mines     | System corruption reached 10%
  411 | -10/Mines     | Learned location of Zion (-6)
  418 | -10/Mines     | Entered Materials
  418 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  815 | -9/Materials  | Repaired Imp. Flight Unit?
  862 | -9/Materials  | Repaired VTOL Module
  913 | -9/Materials  | Identified exit to Materials
  918 | -9/Materials  | Entered another Materials area
  918 | -8/Materials  | Evolved 2 slots: Utility x2
  930 | -8/Materials  | Discovered new exit (range 15)
  939 | -8/Materials  | Entered Storage
  980 | -8/Storage    | Met 01-MTF
 1016 | -8/Storage    | Found Prototype Energy Gun
 1019 | -8/Storage    | Identified 01-MTF's Shockpuncher
 1254 | -8/Storage    | Destroyed 01-MTF
 1439 | -8/Storage    | Build established: Scavenger-Mutant
 1541 | -8/Storage    | Repaired Corrupted Lgt. Angular Momentum Engine
 1615 | -8/Storage    | Repaired Cld. Particle Cannon
 1960 | -8/Storage    | Learned location of Armory (-4)
 2197 | -8/Storage    | Repaired Mak. Cloaking Device
 2229 | -8/Storage    | Discovered new exit (range 8)
 2425 | -8/Storage    | Entered Factory
 2425 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2712 | -7/Factory    | Build established: Mutant
 2917 | -7/Factory    | Repaired Lgt. Angular Momentum Engine
 3079 | -7/Factory    | Fabricated Y-54 Guardian?
 3165 | -7/Factory    | Discovered new exit (range 4)
 3218 | -7/Factory    | Entered another Factory area
 3218 | -6/Factory    | Accompanied by 2 allies
 3218 | -6/Factory    | Evolved 2 slots: Utility x2
 3221 | -6/Factory    | Identified exit to DSF
 3287 | -6/Factory    | Entered DSF
 3287 | -6/DSF        | Accompanied by 2 allies
 3309 | -6/DSF        | Additional patrols routed to DSF
 3362 | -6/DSF        | Lost 3 parts (3u)
 3380 | -6/DSF        | Discovered new exit (range 15)
 3459 | -6/DSF        | Sterilization system engaged
 3479 | -6/DSF        | Ambient heat levels rising (+10)
 3494 | -6/DSF        | Ambient heat levels rising (+10)
 3509 | -6/DSF        | Ambient heat levels rising (+10)
 3524 | -6/DSF        | Ambient heat levels rising (+10)
 3536 | -6/DSF        | Entered Factory
 3536 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3577 | -5/Factory    | Sucked down chute
 3577 | -5/Factory    | Entered Waste
 3589 | -5/Waste      | Spotted C-40 Crusher
 3627 | -5/Waste      | Build established: Scavenger-Mutant
 3635 | -5/Waste      | Spotted C-40 Crusher
 3656 | -5/Waste      | Spotted C-40 Crusher
 3657 | -5/Waste      | Spotted C-40 Crusher
 3665 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3691 | -5/Waste      | Spotted C-40 Crusher
 3695 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3697 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3720 | -5/Waste      | Spotted C-40 Crusher
 3728 | -5/Waste      | Discovered new exit (range 16)
 3730 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3733 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3736 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3747 | -5/Waste      | Found Adv. Powered Armor
 3767 | -5/Waste      | Lost 3 parts (1n1u1w)
 3767 | -5/Waste      | Entered Factory
 3888 | -5/Factory    | Identified exit to DSF
 3888 | -5/Factory    | Entered DSF
 3986 | -5/DSF        | Additional patrols routed to DSF
 4002 | -5/DSF        | Build established: Mutant
 4038 | -5/DSF        | Lost 5 parts (1n2u2w)
 4179 | -5/DSF        | Sterilization system engaged
 4181 | -5/DSF        | Core integrity fell below 50%
 4188 | -5/DSF        | Released all parts (6)
 4199 | -5/DSF        | Ambient heat levels rising (+10)
 4213 | -5/DSF        | Discovered new exit (range 14)
 4214 | -5/DSF        | Ambient heat levels rising (+10)
 4218 | -5/DSF        | Lost 9 parts (1p2n4u2w)
 4229 | -5/DSF        | Ambient heat levels rising (+10)
 4232 | -5/DSF        | Entered Factory
 4232 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4382 | -4/Factory    | Fabricated Enh. Nova Cannon (x2)
 4571 | -4/Factory    | Core integrity fell below 50%
 4592 | -4/Factory    | Lost 7 parts (1p2n2u2w)
 4593 | -4/Factory    | Core integrity fell below 20%
 4644 | -4/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
04592_ Backup Plating I tumbles out of repair
  station.
04592_ Backup Power I tumbles out of repair
  station.
04592_ U-05 Engineer lays Concrete. <x2>
04593_ U-05 Engineer builds a Wall.
04593_ K-01 Serf collects debris.
04594_ U-05 Engineer lays Concrete.
04595_ K-01 Serf collects debris.
04595_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
04597_ U-05 Engineer builds a Wall.
04597_ Penetrated by Slug.
04597_ K-01 Serf collects debris. <x2>
04606_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F013.
04609_ ALERT: Security rotation in progress.
04616_ FGCVKNGZ7HOSSJS5>0LWWCAOT09DC#XMIFT2
04634_ Penetrated by Slug.
04639_ Acquired HERF Cannon.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????#            + ???????????????????????????? |
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| ????????  """"""""" # #?#        ????????????????? |
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| "         ?#     #??# #?# """        ????????????? |
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| "   =    ??#     #     !      #??????????????????? |
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|           ?#     #            #??????????????????? |
|            #     #            #??????????????????? |
|            #     +            #??????????????????? |
|            +     #            #??????????????????? |
|            #     #            +??????????????????? |
| ]   ]      #     #            #??????????????????? |
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| ???        #  """ """ """????????????????????????? |
| ?#########?#  """ """ """ ???????????????????????? |
| ?#        ?#                ?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          31
Energy Capacity            765
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Cloak Strength             3
Additional Mass Support    6
Armor Coverage             750
Resistance: KI             25
Resistance: TH             30
Resistance: EM             15
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         16
Recoil Reduction           1
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
    Y-54 Guardian | x2 | -7/Factory | Preloaded
 Enh. Nova Cannon | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AblativeBiometalFacilitator
  Manual?         0
Play Time         01:29:33
  Cumulative      55.8 hours
  Start           2025.02.04 @ 23:31:05
  End             2025.02.05 @ 01:05:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           54
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97ca8cc5-a7fa-4312-a746-97e1e68ae2ac