Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.18 @ 03:04:50 Player: morimori Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (216) 1080 Value Destroyed (7029) 7029 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1739) 1739 TOTAL SCORE: 15348 Bonus ------- High Alert Combat Kills 998 Follower Combat Kills 163 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/1150 Matter 189/300 Energy 100/100 System Corruption 4% Temperature Cool (10) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Field Propulsion Array > --- UTILITY (8) ------ Advanced Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg Compact Matter Pod (150) Improved Remote Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Kinecellerator Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Wave Gun Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Micro Fission Core Micro Fission Core Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg Improved VSS Leg Advanced Heat Sink Medium Storage Unit Compact Matter Pod Advanced Drone Bay High-powered Shock Rifle Plasma Rifle [Rating: 89] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Gauss Cannon Energy Gun Tesla Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . 1 Utility 6 | . . . . 1 1 2 . . . 1 1 Weapon 3 | . . . . 1 1 . . . . 1 . Parts Attached 210 | 8 9 4 24 35 10 23 3 . 2 47 45 Power 20 | 1 2 1 2 2 . 1 . . 1 5 5 Engine 12 | 1 2 1 1 1 . 1 . . . 3 2 Core 8 | . . . 1 1 . . . . 1 2 3 Reactor . | . . . . . . . . . . . . Propulsion 69 | 2 2 3 9 11 . 7 . . 1 15 19 Treads . | . . . . . . . . . . . . Leg 64 | 2 2 3 9 11 . 7 . . 1 15 14 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . 5 Utility 50 | 2 3 . 3 7 3 10 2 . . 13 7 Device 29 | 1 . . 1 2 3 7 . . . 11 4 Storage 7 | 1 2 . 1 . . . 2 . . 1 . Processor 10 | . 1 . . 3 . 3 . . . 1 2 Hackware 1 | . . . . 1 . . . . . . . Protection 3 | . . . 1 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 71 | 3 2 . 10 15 7 5 1 . . 14 14 Energy Gun 9 | 2 . . . . . . . . . . 7 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 40 | 1 2 . 8 11 5 1 1 . . 7 4 Ballistic Cannon 9 | . . . . . 1 3 . . . 5 . Launcher 13 | . . . 2 4 1 1 . . . 2 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 69 | . 1 2 4 6 1 2 2 . 1 17 33 Power 10 | . 1 . 1 1 . . . . . 3 4 Propulsion 20 | . . 1 2 . . . . . 1 4 12 Utility 19 | . . 1 . 3 . 2 2 . . 3 8 Weapon 20 | . . . 1 2 1 . . . . 7 9 Highest Loss Streak 25 | . 1 2 1 3 1 1 2 . 1 6 25 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 97 | . 99 94 99 99 98 98 98 100 99 95 81 Engine 5 | . 14 11 4 1 7 6 6 6 4 1 3 Core 2 | . . . 6 7 . . . . 1 3 . Leg 29 | . 27 28 44 36 30 26 26 26 25 22 21 Device 8 | . 11 . 4 2 12 18 7 6 6 14 11 Storage 9 | . 14 14 11 9 7 6 9 13 13 5 4 Processor 11 | . 2 11 . 11 8 13 20 20 20 17 17 Protection 1 | . . . 5 2 . . . . . . 2 Ballistic Gun 18 | . 26 28 21 26 29 17 6 6 6 9 9 Ballistic Cannon 6 | . . . . . . 8 20 20 20 17 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 74 | 13 46 47 48 40 47 56 60 60 60 74 65 Greatest Support 80 | 20 20 20 43 60 59 62 62 62 62 67 80 Greatest Overweight (x) 3 | 3 2 2 1 . . . . . 1 1 1 Average Overweight (x) . | . . 2 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 15 15 15 15 15 15 15 15 Average Capacity 15 | 7 14 20 15 15 15 15 15 15 15 14 13 Most Carried 20 | 8 20 20 18 15 15 15 15 15 15 15 15 Average Carried 14 | 4 13 19 14 14 14 14 14 14 14 14 10 Final Capacity 20 | 8 20 20 15 15 15 15 15 15 15 15 5 Final Carried 20 | 8 20 19 15 15 15 15 14 15 15 13 3 Class Distribution -------------------- 38% | Scavenger-Gunner 21% | Gunner 18% | Scavenger-Mutant 14% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Matter Collected 7097 | 334 126 137 729 1404 479 535 78 54 82 2522 617 Remotely 1159 | . . . . . . 337 . . . 799 23 Salvage Created 8243 | 261 406 105 909 1604 416 550 49 . 5 2694 1244 Parts 485 | 24 36 4 71 69 24 26 1 . 2 147 81 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 18 | 1 2 . 4 1 1 . . . . 7 2 Parts Field Recycled 20 | . . . . . . . . . . 20 . Retrieved Matter 281 | . . . . . . . . . . 281 . Parts Self-Destructed 4 | . . . . . . . 1 . 3 . . Prevented 2 | . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 137 | . 12 2 18 26 9 10 2 . 1 41 16 Guns 87 | . 12 2 13 21 7 6 . . . 13 13 Cannons 28 | . . . . . 1 1 2 . 1 23 . AOE 22 | . . . 5 5 1 3 . . . 5 3 Classes Destroyed 16 | 3 3 . 4 2 1 . . . 1 2 . Worker 13 | 2 . . 1 1 . 1 . . . 6 2 Builder 20 | . . . 2 1 2 . . . . 11 4 Tunneler 8 | 6 . . . 2 . . . . . . . Recycler 19 | 1 1 . 3 4 1 1 . . . 6 2 Operator 5 | . . . 2 2 . . . . . . 1 Drone 1 | . . . . . . . . . 1 . . Watcher 14 | . 2 . 1 3 2 . . . . 4 2 Swarmer 31 | . 8 . 6 . 3 3 . . . 7 4 Grunt 55 | . 4 2 4 14 3 4 . . . 17 7 Brawler 2 | . . . 1 . . . . . . 1 . Duelist 5 | . . . . 2 1 1 . . . 1 . Protector 1 | . . . . . . . . . . 1 . Sentry 20 | . . . 7 8 . 1 . . . 2 2 Specialist 2 | . . . . . . . . . . 2 . Hunter 9 | . . . . 2 1 . 2 . . 4 . Programmer 11 | . . . . . 1 1 . . . 6 3 Best Kill Streak 10 | 3 4 2 8 5 4 4 2 . 1 9 10 Combat Bots Only 8 | . 4 2 4 4 3 4 2 . 1 6 8 Max Kills in Single Turn 3 | 1 1 1 2 2 2 2 1 . 1 3 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 2 2 1 2 . . . 3 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Damage Taken 12125 | . 351 388 1011 1295 403 724 605 . 28 3555 3765 Core 2458 | . 63 132 180 153 66 107 83 . . 506 1168 Absorbed by Shields 179 | . . . . . 118 10 . . . . 51 Redirected to Shielding 206 | . . . 86 120 . . . . . . . Regen/Repaired (Parts) 566 | . 119 . . . . . . . . 447 . Core Remaining (%) 66 | 100 . 22 55 72 90 . . . 77 49 . Volleys Fired 425 | 18 36 8 82 96 31 19 9 . 1 81 44 Largest 5 | 2 2 2 2 3 4 4 4 . 4 5 5 Hottest 252 | 70 70 40 50 83 124 157 169 . 172 234 252 Shots Fired 1352 | 35 72 16 164 283 125 76 36 . 4 396 145 Gun 1049 | 35 72 16 160 273 120 60 9 . 1 164 139 Cannon 277 | . . . . . 4 12 27 . 3 230 1 Launcher 26 | . . . 4 10 1 4 . . . 2 5 Special . | . . . . . . . . . . . . Kinetic 1245 | 18 57 16 160 273 124 72 36 . 4 394 91 Thermal 62 | 13 15 . . . . . . . . . 34 Explosive 26 | . . . 4 10 1 4 . . . 2 5 Electromagnetic 19 | 4 . . . . . . . . . . 15 Robot Hit Streak 15 | 6 8 3 14 15 9 11 3 . 1 15 13 Robot Miss Streak 15 | 4 6 3 5 5 4 9 15 . 1 8 3 Penetration Max 1 | . . . . 1 1 . . . . 1 1 Secondary Targets 6 | . 1 1 . . . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . 1 Shots Hit Robots 749 | 21 35 8 98 166 63 42 10 . 1 211 94 Core Hits 486 | 10 23 8 56 81 30 41 6 . 1 168 62 Critical Kills 11 | . . . . 1 . . . . . 5 5 Critical Parts Destroyed 13 | . . . 2 2 . . . . . 4 5 Critical Strikes 47 | 1 1 . 2 3 . 1 1 . . 21 17 Burn 7 | 1 1 . . . . . . . . . 5 Destroy 25 | . . . 2 3 . . . . . 10 10 Blast 13 | . . . . . . 1 1 . . 11 . Corrupt 2 | . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18594 | 286 362 66 1340 3500 1420 1237 216 . 52 7242 2873 Guns 11401 | 286 362 62 1057 2665 1141 758 . . 21 2646 2403 Cannons 4284 | . . . . . 108 67 216 . 31 3862 . Explosions 2718 | . . . 280 807 171 412 . . . 605 443 Melee . | . . . . . . . . . . . . Ramming 191 | . . 4 3 28 . . . . . 129 27 Kinetic 14633 | 110 238 62 1057 2665 1249 825 216 . 52 6508 1651 Thermal 1238 | 125 124 . . . . 256 . . . 174 559 Explosive 2288 | . . . 280 807 171 156 . . . 431 443 Electromagnetic 244 | 51 . . . . . . . . . . 193 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . 7 1 1 1 . 5 4 Average Corruption 3 | . . . . . 4 1 1 1 . 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . 8 . Effects 77 | . . . . . 28 2 2 . . 28 17 Message Errors 19 | . . . . . 8 . 1 . . 8 2 Matter Fused 18 | . . . . . 7 2 1 . . 4 4 Heat Flow Errors 11 | . . . . . 5 . . . . 4 2 Energy Discharges 5 | . . . . . 1 . . . . 3 1 Parts Rejected 2 | . . . . . . . . . . . 2 Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . . 3 . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 5 | . . . . . 2 . . . . 2 1 Alerts 2 | . . . . . . . . . . 2 . Weapon Failures 8 | . . . . . 1 . . . . 3 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 252 | . . . 5 . . 69 . . . 170 8 Projectiles 141 | . . . . . . . . . . 141 . Explosions 100 | . . . 5 . . 69 . . . 18 8 Melee 11 | . . . . . . . . . . 11 . Knockbacks 39 | . . . . . 2 . 1 . . 35 1 Impact 2 | . . . . . . . . . . 1 1 Kinetic 33 | . . . . . 1 . 1 . . 31 . Secondary 4 | . . . . . 1 . . . . 3 . Self-Inflicted Damage 109 | . . . 18 . . 91 . . . . . Shots 3 | . . . 1 . . 2 . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 24 | . . 2 1 4 . . . . . 12 5 Kicked 23 | . . 2 1 4 . . . . . 12 4 Crushed . | . . . . . . . . . . . . Highest Temperature 329 | 36 45 25 26 81 310 6 84 . 24 329 243 Average Temperature 49 | 15 16 11 5 21 74 4 32 . 16 77 49 Received Heat Transfer 2944 | . 12 183 369 558 74 125 . . . 819 804 Effects 3 | . . . . . 1 . . . . 2 . Energy Bleed 3 | . . . . . 1 . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 4 Heat Transferred 2589 | 444 444 . . . . 150 . . . 150 1401 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Peak Influence 1088 | 45 292 70 347 427 230 452 . . . 1088 891 Initial 518 | . 29 . . 146 86 70 . . . 4 518 Average 265 | 19 95 10 188 258 74 198 . . . 505 629 Maximum Alert Level 3 | . 1 . 1 2 1 2 . . . 3 3 Low Security (%) 47 | 100 83 100 36 27 95 35 . . . 23 . Level 1 28 | . 16 . 63 68 4 61 . . . 12 . Level 2 12 | . . . . 4 . 3 . . . 28 67 Level 3 10 | . . . . . . . . . . 35 32 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 2 2 2 2 . . . 20 8 Investigation 4 | . . . 1 1 1 . . . . 1 . Extermination 7 | . . . . . 1 1 . . . 3 2 Reinforcement 16 | . 1 . 1 1 . 1 . . . 8 4 Assault 3 | . . . . . . . . . . 1 2 Garrison 7 | . . . . . . . . . . 7 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . 4 2 Haulers Reinforced 2 | . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Distress Signals 17 | . 1 . 3 4 1 . . . . 5 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 244 | . 21 9 27 46 14 11 2 . 1 63 50 Peak Tracking Total 19 | . 6 5 4 5 4 4 2 . 1 7 19 Tactical Retreats 15 | . . 2 . 3 1 2 . . . 4 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Traps Triggered 9 | . . . . . 4 . . . . . 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . 3 . . 2 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Disabled 14 | . . . . 1 . 4 . . . 6 3 Max in Single Turn 3 | . . . . 1 . 3 . . . 2 2 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Accessed 42 | . 10 . 10 11 2 2 . . . 5 2 Terminals 25 | . 7 . 9 7 1 . . . . . 1 Fabricators 3 | . . . . . . 1 . . . 1 1 Repair Stations 5 | . 1 . . 1 1 . . . . 2 . Recycling Units 4 | . 2 . . 1 . . . . . 1 . Scanalyzers 3 | . . . 1 1 . 1 . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . Total Hacks 108 | . 23 . 31 30 5 3 . . . 14 2 Successful 56 | . 14 . 15 17 1 1 . . . 6 2 Failed 51 | . 8 . 16 13 4 2 . . . 8 . Catastrophic 12 | . 2 . 3 3 1 . . . . 3 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 25 | . 6 . 2 10 . . . . . 2 5 Terminals 67 | . 14 . 29 21 2 . . . . . 1 Fabricators 5 | . . . . . . 2 . . . 2 1 Repair Stations 21 | . 4 . . 4 3 . . . . 10 . Recycling Units 7 | . 5 . . 1 . . . . . 1 . Scanalyzers 5 | . . . 2 2 . 1 . . . . . Garrison Access 3 | . . . . 2 . . . . . 1 . Terminal Hacks 33 | . 7 . 13 12 . . . . . . 1 Record 1 | . . . 1 . . . . . . . . Prototype ID Bank 12 | . 5 . 4 3 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 Terminal Index 1 | . . . . 1 . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . Unreport Threat 4 | . . . 1 3 . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 5 | . . . 4 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 12 | . 4 . . 1 1 . . . . 6 . Scan Component 8 | . 2 . . 1 1 . . . . 4 . Repair 4 | . 2 . . . . . . . . 2 . Recycling Unit Hacks 4 | . 3 . . 1 . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . . . . Insert Component 2 | . . . 1 1 . . . . . . . Analyze 2 | . . . 1 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 36 | . 9 . 10 9 2 1 . . . 5 . Full Trace Events 4 | . . . 1 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . Robots Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 81 | . . . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . Part Schematics Acquired 16 | . . . 1 1 . . . 14 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 2 . . . . . . . . 2 . Time 97 | . 52 . . . . . . . . 45 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Total Allies 11 | . . 3 . . . 1 . 7 . . . Largest Group 7 | . . 3 . . . 1 . 7 7 6 . Highest-Rated Group 270 | . . 40 . . . 10 . 270 270 231 . Highest-Rated Ally 51 | . . 16 . . . 10 . 51 51 51 . Total Orders . | . . . . . . . . . . . . Ally Attacks 43 | . . 17 . . . . . . 3 23 . Total Damage 825 | . . 107 . . . . . . 84 634 . Kills 7 | . . 1 . . . . . . 1 5 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted 1 | . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Turns Passed 12299 | 240 1515 825 1135 2068 1053 531 176 1238 340 2332 846 Spaces Moved 7399 | 132 748 306 571 1349 691 360 119 998 215 1270 640 Core 37 | 13 . . . . . . . . . . 24 Treads . | . . . . . . . . . . . . Legs 7146 | 119 748 306 571 1349 691 360 119 998 215 1270 400 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 216 | . . . . . . . . . . . 216 Fastest Speed 35 | 50 120 260 120 115 115 115 122 122 122 100 35 Average Speed 133 | 125 176 260 126 119 115 119 122 122 123 143 91 Slowest Speed 260 | 200 260 260 190 122 115 122 122 122 193 193 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 9 99 54 50 80 13 8 19 91 50 23 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 6 | . . 1 . . . . . 2 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 351 | . . . 32 46 10 55 11 . 2 119 76 Melee . | . . . . . . . . . . . . Projectile 128 | . . . . 4 1 5 11 . 2 91 14 AOE 222 | . . . 32 41 9 50 . . . 28 62 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Zio Pro Fac Fac Total 8900 | 171 885 323 846 1598 885 424 130 1018 286 1552 782 Wait 633 | 1 65 . 133 82 135 1 . 19 69 94 34 Move 7378 | 131 747 305 570 1348 690 359 118 997 214 1269 630 Hop 5 | . . . . . . . . . . . 5 Pick Up 109 | 11 18 1 16 11 9 6 . 1 . 24 12 Fast Attach 49 | 6 3 . . 4 3 4 . . . 6 23 Attach 57 | 1 1 2 7 7 2 3 2 . 1 13 18 Detach 6 | . . . . 2 1 1 . . . 1 1 Swap 104 | 1 5 2 17 24 5 16 1 . 1 28 4 Drop 109 | 2 10 3 20 20 9 15 . . . 24 6 Fire 425 | 18 36 8 82 96 31 19 9 . 1 81 44 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 23 | . . 2 1 4 . . . . . 12 4 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / *Arm) History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 15) 241 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 7) 611 | -10/Materials | Central database locked down 666 | -10/Materials | Build established: Scavenger-Mutant 810 | -10/Materials | Discovered new exit (range 6) 877 | -10/Materials | Discovered new exit (range 16) 1124 | -10/Materials | Repaired Aluminum Leg 1152 | -10/Materials | Repaired Aluminum Leg 1219 | -10/Materials | Discovered new exit (range 4) 1470 | -10/Materials | Discovered new exit (range 9) 1726 | -10/Materials | Build established: Mutant 1756 | -10/Materials | Entered Mines 2058 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2058 | -10/Mines | Discovered new exit (range 5) 2107 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2144 | -10/Mines | Discovered new exit (range 5) 2350 | -10/Mines | Assembled infested the area 2415 | -10/Mines | Core integrity fell below 50% 2581 | -10/Mines | Entered Materials 2581 | -9/Materials | Evolved 2 slots: Propulsion x2 2722 | -9/Materials | Build established: Scavenger-Mutant 2963 | -9/Materials | Discovered new exit (range 20) 3441 | -9/Materials | Discovered new exit (range 11) 3576 | -9/Materials | Build established: Mutant 3716 | -9/Materials | Entered another Materials area 3716 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4004 | -8/Materials | Lost 3 parts (2u1w) 4248 | -8/Materials | Discovered new exit (range 14) 4281 | -8/Materials | Build established: Scavenger-Skirmisher 4312 | -8/Materials | Identified exit to Factory 4807 | -8/Materials | Build established: Scavenger-Gunner 5676 | -8/Materials | Build established: Gunner 5784 | -8/Materials | Entered Factory 5784 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5856 | -7/Factory | Discovered new exit (range 13) 6827 | -7/Factory | Discovered new exit (range 6) 6837 | -7/Factory | Entered another Factory area 6837 | -6/Factory | Evolved 2 slots: Utility x2 6984 | -6/Factory | Fabricated T-07 Excavator? 7252 | -6/Factory | Discovered new exit (range 9) 7257 | -6/Factory | Build established: Scavenger-Gunner 7368 | -6/Factory | Entered Lower Caves 7531 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7544 | -6/Lower Caves | Entered Zion 7602 | -6/Zion | System corruption cleaned by Quarantine Array 7795 | -6/Zion | Gained Derelict followers 8070 | -6/Zion | Learned location of Warlord (-4) 8109 | -6/Zion | Learned location of 1 exit from Proximity Caves 8385 | -6/Zion | Imprinted 8387 | -6/Zion | Declared Zion's savior 8718 | -6/Zion | Found Prototype Device 8749 | -6/Zion | Discovered new exit (range 10) 8782 | -6/Zion | Entered Proximity Caves 8782 | -5/Proximity Caves | Accompanied by 7 allies 8783 | -5/Proximity Caves | Identified exit to Factory 9022 | -5/Proximity Caves | Learned Factory trap positions 9071 | -5/Proximity Caves | Build established: Gunner 9122 | -5/Proximity Caves | Entered Factory 9122 | -5/Factory | Accompanied by 6 allies 9122 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9123 | -5/Factory | Loaded intel: 85 trap records 9190 | -5/Factory | Repaired Titanium Leg 9311 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 9526 | -5/Factory | Garrison activated, responded to threat 9836 | -5/Factory | Garrison activated, responded to threat 10157 | -5/Factory | Build established: Scavenger-Gunner 10185 | -5/Factory | Cargo convoy interrupted 10598 | -5/Factory | Terminal network hard line cut 10622 | -5/Factory | First assault squad dispatched 10839 | -5/Factory | Lost 6 parts (1p2n2u1w) 11117 | -5/Factory | Repaired Lrg. Storage Unit 11221 | -5/Factory | Garrison activated, responded to threat 11363 | -5/Factory | Lost 6 parts (1p5w) 11439 | -5/Factory | Discovered new exit (range 11) 11454 | -5/Factory | Entered another Factory area 11454 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11477 | -4/Factory | Lost 3 parts (1p2n) 11571 | -4/Factory | Lost 3 parts (2u1w) 11954 | -4/Factory | First assault squad dispatched 12027 | -4/Factory | Destroyed 8 combat bots 12196 | -4/Factory | Core integrity fell below 50% 12228 | -4/Factory | Lost 25 parts (4p10n5u6w) 12238 | -4/Factory | Core integrity fell below 20% 12249 | -4/Factory | Retrieved Zion intel report: Branch Access 12249 | -4/Factory | Identified exit to Upper Caves 12249 | -4/Factory | Identified exit to Extension 12249 | -4/Factory | Identified exit to Armory 12300 | -4/Factory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Stockpiles ] [ 2 : Unaware Schematics ] [ 3 : Prototype Schematics ] >>\\ZION-SEEK-3 [ Targeting Prototype Schematics... ] 12253_ Slug penetrates Wall. 12262_ System corrupted: Energy discharge (-30). 12263_ Penetrated by Slug. 12265_ Acquired Adv. Targeting Computer. 12267_ Adv. Targeting Computer destroyed. 12269_ Slug penetrates Wall. 12274_ Penetrated by Slug. 12285_ Slug penetrates Wall. 12289_ Penetrated by Slug. 12290_ Field Propulsion Array destroyed. 12293_ Penetrated by Slug. 12296_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #+##########?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #??????##????##???????????????????????? | | ##"### #??????? ? #???????????????????????? | | # #??????? #???????????????????????? | | " # #???????? """ #???????????????????????? | | " # #???????? """ #???????????????????????? | | "" # #?????????""" #???????????????????????? | | "" ! # #????????? #???????????????????????? | | "" # #?????????? ????????????????????????? | | # #?????????? ????????????????????????? | | " # ############+####?????????????????????? | | " # @ #?????????????????????? | | "" # / ??????????????????? | | "" ]# / Y >??????????????? | | "" # k/ #??????????? | | ? # # "# #??????????? | | ?##### ### "#? Y #??????????? | | ?????# t #??? "#??? #??????????? | | ???? #??? ""?????##??????????? | | ???### #???? ????????????????? | | ?????# #????? ????????????????? | | ?????# #????? ????????????????? | | ?????# #??????"????????????????? | | ?????#+##+#### #########???????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# +???????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 9 Core Analysis 9 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Arm. Medium Treads | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ T-07 Excavator | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeDroneLauncher Manual? 0 Play Time 02:13:17 Cumulative 90.3 hours Start 2023.09.18 @ 00:50:41 End 2023.09.18 @ 03:04:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30964338-e082-4f08-a310-f1404e659984