Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.09 @ 17:43:16

Player: Ender

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (118)     590
Value Destroyed (5490)     5490
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1313)               1313
              TOTAL SCORE: 13613

 Bonus
-------
Follower Combat Kills      816
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -103

 Cogmind 
---------
Core Integrity             0/1300
Matter                     290/300
Energy                     100/100
System Corruption          53%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -3/Armory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Advanced Target Analyzer
                Hacking Suite
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (12) ---
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Target Analyzer
       Advanced Component Analysis Suite
       Advanced Component Analysis Suite

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Antimatter Reactor
          Light Particle Reactor
>               --- PROPULSION -------
       Advanced Heavy Treads
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Target Analyzer
       Advanced Target Analyzer
       Advanced Force Field
                Hacking Suite
                Phasing AFG
>               --- WEAPON -----------
                Gamma Bomb Array
                Gamma Bomb Array
                Gamma Bomb Array
                Gamma Bomb Array
                Nanosword
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Target Analyzer
       Advanced Force Field
       Advanced Component Analysis Suite
       Advanced Component Analysis Suite
          Heavy Machine Gun
       Advanced Remote Datajack
[Rating: 139]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Makeshift System Shield
  Protection               Improved Powered Armor
Weapon                     Autogun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Nanosword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Slots Evolved              14   | .   .   2   .   .   .   6   2   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   1   .   .   .   1   2   .   
  Weapon                   3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
Parts Attached             246  | 7   20  27  5   4   9   10  34  13  3   20  83  11  
  Power                    30   | 1   3   1   .   .   1   2   5   .   .   3   12  2   
    Engine                 8    | 1   3   1   .   .   1   1   .   .   .   1   .   .   
    Core                   11   | .   .   .   .   .   .   1   5   .   .   2   3   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   9   2   
  Propulsion               58   | 2   5   8   .   .   4   5   1   5   1   4   22  1   
    Treads                 24   | .   5   8   .   .   4   4   1   .   .   1   1   .   
    Leg                    27   | 2   .   .   .   .   .   .   .   5   1   3   15  1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  55   | 2   4   6   .   4   .   1   9   4   2   3   19  1   
    Device                 32   | 1   2   1   .   2   .   1   6   1   1   2   14  1   
    Storage                4    | 1   .   .   .   .   .   .   .   .   .   1   2   .   
    Processor              6    | .   2   .   .   .   .   .   3   .   .   .   1   .   
    Hackware               3    | .   .   1   .   1   .   .   .   .   .   .   1   .   
    Protection             10   | .   .   4   .   1   .   .   .   3   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   103  | 2   8   12  5   .   4   2   19  4   .   10  30  7   
    Energy Gun             14   | .   .   4   2   .   .   .   .   2   .   .   5   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   2   .   .   1   1   .   
    Ballistic Gun          54   | 2   6   4   2   .   3   .   10  .   .   8   18  1   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   2   .   .   1   1   .   
    Launcher               14   | .   2   4   1   .   .   .   1   2   .   .   .   4   
    Special Weapon         8    | .   .   .   .   .   .   1   4   .   .   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   2   .   1   .   .   .   .   5   .   
Parts Lost                 75   | .   2   7   .   .   .   .   6   1   .   1   36  22  
  Power                    13   | .   .   .   .   .   .   .   .   .   .   .   8   5   
  Propulsion               17   | .   .   1   .   .   .   .   .   1   .   .   12  3   
  Utility                  19   | .   1   3   .   .   .   .   4   .   .   .   5   6   
  Weapon                   26   | .   1   3   .   .   .   .   2   .   .   1   11  8   
  Highest Loss Streak      18   | .   2   4   .   .   .   .   3   1   .   1   13  18  
Average Slot Usage (%)     94   | .   95  95  99  100 100 92  91  96  98  94  85  70  
  Engine                   8    | .   13  11  11  11  11  6   5   5   5   7   .   .   
  Core                     2    | .   .   .   .   .   .   5   5   5   5   7   4   3   
  Treads                   17   | .   26  20  22  22  22  23  23  5   .   3   1   3   
  Leg                      4    | .   .   .   .   .   .   .   .   19  27  17  15  .   
  Device                   7    | .   3   1   .   8   11  12  7   2   3   7   12  16  
  Storage                  8    | .   14  11  11  11  11  6   5   5   5   5   5   4   
  Processor                5    | .   7   11  11  2   .   .   5   11  11  6   7   7   
  Hackware                 6    | .   .   4   11  10  11  6   5   .   .   .   3   4   
  Protection               7    | .   .   12  11  11  11  6   1   7   6   10  2   .   
  Energy Gun               1    | .   .   5   5   .   .   .   .   2   5   1   1   .   
  Ballistic Gun            12   | .   26  14  10  11  11  10  15  14  11  10  12  1   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   4   5   5   4   1   1   
  Launcher                 4    | .   1   1   5   11  6   .   .   5   5   2   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 11  15  24  25  30  30  47  59  77  77  114 127 150 
  Greatest Support         146  | 20  40  43  40  40  48  118 146 146 94  94  114 70  
  Greatest Overweight (x)  9    | .   .   1   .   .   .   .   .   4   1   4   7   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 12   | 6   6   6   6   6   6   6   6   6   6   12  12  12  
  Average Capacity         7    | 5   6   6   6   6   6   6   6   6   6   8   12  12  
  Most Carried             12   | 6   6   6   6   6   6   6   6   6   6   12  12  11  
  Average Carried          6    | 4   5   5   5   5   5   4   5   6   6   6   10  9   
  Final Capacity           12   | 6   6   6   6   6   6   6   6   6   6   12  12  12  
  Final Carried            12   | 6   6   6   6   6   6   5   6   6   6   12  9   6   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 24% | Mutant
 21% | Scavenger-Gunner
 12% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Mutant | -3/Armory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -3   -3   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Matter Collected           5107 | 231  233  511  57   40   135  157  1040 416  10   751  1202 324  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5669 | 21   248  689  46   .    61   42   767  189  .    1074 1823 709  
  Parts                    313  | 4    21   41   4    .    .    1    52   7    .    54   98   31   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    1    6    .    .    20   .    .    .    .    
  Prevented                7    | .    .    .    .    .    3    .    .    4    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Combat Hostiles Destroyed  92   | .   10  15  3   .   1   1   16  2   .   11  24  9   
  Melee                    23   | .   .   .   .   .   1   .   .   .   .   .   16  6   
  Guns                     50   | .   10  12  3   .   .   .   12  .   .   6   7   .   
  Cannons                  10   | .   .   .   .   .   .   1   3   2   .   3   1   .   
  AOE                      6    | .   .   3   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          14   | 1   4   4   .   .   .   .   3   1   .   1   .   .   
  Worker                   4    | .   1   .   .   .   .   .   2   .   .   .   1   .   
  Builder                  9    | .   .   .   .   .   .   .   2   .   .   5   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   2   .   .   .   .   1   .   .   3   2   .   
  Swarmer                  16   | .   8   .   3   .   .   .   5   .   .   .   .   .   
  Grunt                    33   | .   2   11  .   .   1   .   4   1   .   3   6   5   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   2   .   .   .   1   1   .   .   1   3   .   
  Hunter                   12   | .   .   .   .   .   .   .   1   .   .   5   4   2   
  Programmer               21   | .   .   .   .   .   .   .   5   1   .   2   11  2   
Best Kill Streak           8    | 1   8   5   3   .   1   1   5   2   .   5   5   5   
  Combat Bots Only         7    | .   7   5   3   .   1   1   3   1   .   2   4   5   
Max Kills in Single Turn   3    | 1   1   2   1   .   1   1   2   1   .   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Damage Taken               14631 | .    624  1040 48   .    404  265  1781 273  .    1291 5918 2987 
  Core                     1977  | .    104  212  13   .    59   .    215  .    .    63   510  801  
  Absorbed by Shields      1103  | .    .    .    .    .    .    .    .    .    .    428  482  193  
  Reduced by Siege Mode    45    | .    .    .    .    .    .    .    .    .    .    22   23   .    
Core Remaining (%)         76    | 100  58   .    .    .    29   100  .    .    78   94   .    .    
Volleys Fired              301   | 7    43   58   3    .    10   5    56   9    .    46   59   5    
  Largest                  5     | 2    2    2    2    .    2    3    5    5    .    4    5    2    
  Hottest                  312   | 40   50   121  121  .    62   186  312  226  .    258  185  160  
Shots Fired                775   | 14   83   108  6    .    11   15   199  41   .    141  148  9    
  Gun                      619   | 14   82   104  6    .    10   8    158  28   .    78   130  1    
  Cannon                   114   | .    .    .    .    .    .    5    28   9    .    54   18   .    
  Launcher                 27    | .    1    4    .    .    1    .    2    4    .    9    .    6    
  Special                  15    | .    .    .    .    .    .    2    11   .    .    .    .    2    
  Kinetic                  649   | 14   82   75   .    .    10   13   181  33   .    106  135  .    
  Thermal                  64    | .    .    29   6    .    .    2    10   1    .    6    10   .    
  Explosive                5     | .    1    4    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          49    | .    .    .    .    .    1    .    2    7    .    29   3    7    
  Robot Hit Streak         33    | 8    9    33   4    .    3    5    9    9    .    10   15   14   
  Robot Miss Streak        6     | 2    4    2    2    .    2    3    3    3    .    6    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    1    1    .    
  Secondary Targets        5     | .    2    1    .    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           561   | 9    53   84   4    .    9    10   129  26   .    73   144  20   
  Core Hits                254   | 2    18   44   3    .    5    2    47   10   .    42   57   24   
  Critical Hits            38    | .    .    .    .    .    .    .    5    4    .    12   17   .    
  Critical Kills           11    | .    .    .    .    .    .    .    1    .    .    4    6    .    
  Critical Parts Destroyed 24    | .    .    .    .    .    .    .    4    3    .    8    9    .    
Melee Attacks              89    | .    .    .    .    .    3    .    .    .    .    .    69   17   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 86    | .    .    .    .    .    .    .    .    .    .    .    69   17   
  Piercing                 3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    1    .    .    .    .    .    1    3    
    Combat Hostiles        4     | .    .    .    .    .    1    .    .    .    .    .    .    3    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14235 | 86   481  1124 81   .    317  273  2172 938  .    2198 4967 1598 
  Guns                     6983  | 86   448  892  81   .    138  152  1602 441  .    1040 2097 6    
  Cannons                  1587  | .    .    .    .    .    .    111  487  241  .    646  102  .    
  Explosions               1662  | .    33   232  .    .    52   .    51   256  .    512  .    526  
  Melee                    3961  | .    .    .    .    .    127  .    .    .    .    .    2768 1066 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7457  | 86   448  486  .    .    138  263  2021 623  .    1373 2019 .    
  Thermal                  1206  | .    .    406  81   .    .    10   100  68   .    194  180  167  
  Explosive                265   | .    33   232  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1346  | .    .    .    .    .    52   .    51   247  .    631  .    365  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3834  | .    .    .    .    .    .    .    .    .    .    .    2768 1066 
  Piercing                 127   | .    .    .    .    .    127  .    .    .    .    .    .    .    
Highest Corruption         52    | .    .    1    1    1    .    .    8    8    7    .    29   52   
  Average Corruption       7     | .    .    1    1    1    .    .    5    7    6    .    15   31   
  Corruption Purged        3     | .    .    .    .    .    .    .    .    1    2    .    .    .    
  Effects                  165   | .    .    5    4    1    .    .    31   18   2    .    69   35   
    Message Errors         29    | .    .    2    3    .    .    .    7    5    .    .    8    4    
    Matter Fused           23    | .    .    .    .    .    .    .    7    2    1    .    8    5    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    2    1    1    .    8    3    
    Energy Discharges      14    | .    .    2    .    1    .    .    3    2    .    .    5    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      20    | .    .    1    .    .    .    .    4    2    .    .    10   3    
    Data Loss (major)      10    | .    .    .    .    .    .    .    1    4    .    .    2    3    
    Misfires               6     | .    .    .    .    .    .    .    3    1    .    .    1    1    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    6    6    
    Targeting Errors       32    | .    .    .    1    .    .    .    4    1    .    .    17   9    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Overflow Damage            301   | .    .    .    .    .    .    3    .    12   .    .    180  106  
  Projectiles              15    | .    .    .    .    .    .    3    .    12   .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    286   | .    .    .    .    .    .    .    .    .    .    .    180  106  
Knockbacks                 10    | .    .    .    .    .    .    1    1    .    .    6    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    1    1    .    .    4    2    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      40    | .    .    11   .    .    .    .    .    .    .    14   .    15   
  Shots                    5     | .    .    1    .    .    .    .    .    .    .    1    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        598   | .    16   207  189  .    43   150  455  290  247  598  376  222  
  Average Temperature      112   | .    3    54   97   .    18   71   165  117  213  169  82   79   
  Received Heat Transfer   1531  | .    60   435  .    .    111  96   198  72   .    72   217  270  
  Effects                  25    | .    .    .    .    .    .    .    8    .    .    16   1    .    
    Shutdowns              10    | .    .    .    .    .    .    .    4    .    .    5    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    1    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    7    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    .    .    1    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    2    .    .    5    1    .    
  Total Turns              119   | .    .    .    .    .    .    .    12   .    .    77   30   .    
  Longest Duration         46    | .    .    .    .    .    .    .    6    .    .    46   30   .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Parts Fried              13    | .    .    .    .    .    .    .    .    .    .    6    .    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             8     | .    .    5    .    .    .    .    2    .    .    .    1    .    
  Heat Transferred         2238  | .    .    928  185  .    .    80   314  87   .    211  333  100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    1    .    1    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Peak Influence             361  | 5   246 262 135 .   .   153 361 .   .   348 338 268 
  Initial                  141  | .   3   31  65  .   .   .   74  .   .   88  141 88  
  Average                  160  | .   115 113 60  .   .   45  245 .   .   200 198 134 
Maximum Alert Level        1    | .   1   1   .   .   .   .   1   .   .   1   1   1   
  Low Security (%)         65   | 100 69  94  100 .   .   100 30  .   .   54  51  82  
  Level 1                  34   | .   30  5   .   .   .   .   69  .   .   45  48  17  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   1   1   .   .   1   4   .   .   6   6   1   
  Investigation            4    | .   .   .   1   .   .   .   1   .   .   2   .   .   
  Extermination            10   | .   .   .   .   .   .   1   2   .   .   2   4   1   
  Reinforcement            7    | .   1   1   .   .   .   .   1   .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Distress Signals           7    | .   .   2   .   .   .   1   .   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   18  23  2   .   7   5   35  8   .   23  40  10  
  Peak Tracking Total      8    | .   6   6   2   .   4   4   6   5   .   5   8   5   
  Tactical Retreats        10   | .   1   1   .   .   .   .   .   1   .   4   3   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Traps Triggered            10   | .   2   .   .   .   .   .   1   .   .   1   5   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Machines Disabled          4    | .   .   .   .   .   .   1   1   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Machines Accessed          12   | .   1   4   1   .   .   .   2   .   .   2   2   .   
  Terminals                5    | .   1   4   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                35   | .   3   17  1   .   .   .   5   .   .   5   4   .   
  Successful               18   | .   1   9   1   .   .   .   3   .   .   2   2   .   
  Failed                   17   | .   2   8   .   .   .   .   2   .   .   3   2   .   
    Catastrophic           2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   3   15  1   .   .   8   6   .   .   4   .   .   
  Terminals                20   | .   3   17  .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   4   2   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             11   | .   1   9   1   .   .   .   .   .   .   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   4   .   .   .   .   .   .   .   2   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 278  | .   .   .   .   .   .   .   .   .   .   278 .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   139 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         181  | .   .   .   .   .   .   .   181 .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Total Allies               6    | .    .    .    .    4    .    .    2    .    .    .    .    .    
  Largest Group            4    | .    .    .    .    4    4    3    3    1    1    1    .    .    
  Highest-Rated Group      170  | .    .    .    .    155  155  116  170  85   85   85   .    .    
  Highest-Rated Ally       85   | .    .    .    .    40   40   40   85   85   85   85   .    .    
Zionite Dispatches         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heavy                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               125  | .    .    .    .    .    33   13   62   12   .    5    .    .    
  Total Damage             3506 | .    .    .    .    .    937  379  1237 791  .    162  .    .    
  Kills                    29   | .    .    .    .    .    5    4    14   5    .    1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   1   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Turns Passed               12070 | 147  579  965  887  3057 1230 316  1588 497  102  1050 1299 353  
Spaces Moved               5687  | 85   233  432  371  1525 724  170  761  310  48   433  455  140  
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4482  | .    226  432  371  1525 724  170  761  13   .    105  35   120  
  Legs                     1177  | 74   7    .    .    .    .    .    .    297  48   328  417  6    
  Wheels                   15    | .    .    .    .    .    .    .    .    .    .    .    1    14   
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  152  158  159  117  122  122  115  165  
  Average Speed            158   | 110  158  160  160  160  155  158  161  141  128  159  166  169  
  Slowest Speed            460   | 120  160  180  160  160  165  165  162  240  154  240  460  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 4    35   38   66   91   77   6    20   50   11   11   7    10   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    .    1    1    1    .    1    1    1    1    1    .    
Scrap Searched             8     | .    .    .    1    2    2    .    .    2    1    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          124   | .    8    35   .    .    .    1    12   18   .    32   4    14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47    | .    .    .    .    .    .    1    12   6    .    24   4    .    
  AOE                      77    | .    8    35   .    .    .    .    .    12   .    8    .    14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Fac  Res  Arm  
Total                      8064 | 121  370  613  664  2141 817  200  1008 345  87   697  778  223  
  Wait                     1566 | 17   58   71   274  609  60   13   132  4    37   179  67   45   
  Move                     5673 | 84   232  431  370  1522 723  169  760  309  47   432  454  140  
  Hop                      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Pick Up                  64   | 6    5    12   3    1    2    1    5    1    .    7    19   2    
  Fast Attach              99   | 7    10   5    3    3    1    6    11   6    1    5    35   6    
  Attach                   46   | .    2    5    1    .    .    2    3    .    .    3    25   5    
  Detach                   6    | .    1    .    2    .    .    .    .    .    .    .    3    .    
  Swap                     101  | .    8    17   1    1    8    2    20   7    2    12   23   .    
  Drop                     118  | .    11   14   7    4    10   2    21   9    .    13   24   3    
  Fire                     301  | 7    43   58   3    .    10   5    56   9    .    46   59   5    
  Melee                    89   | .    .    .    .    .    3    .    .    .    .    .    69   17   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-3/Armory

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   148 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   413 | -10/Materials      | Destroyed 7 combat bots
   567 | -10/Materials      | Discovered new exit (range 15)
   727 | -10/Materials      | Entered another Materials area
   727 | -9/Materials       | Evolved 2 slots: Utility x2
  1179 | -9/Materials       | Build established: Scavenger-Mutant
  1272 | -9/Materials       | Identified exit to Materials
  1323 | -9/Materials       | Identified exit to Mines
  1511 | -9/Materials       | Lost 4 parts (1n1u2w)
  1547 | -9/Materials       | Core integrity fell below 50%
  1692 | -9/Materials       | Entered Mines
  1741 | -9/Mines           | Learned 8 Materials zone layouts
  2017 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2101 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2572 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2579 | -9/Mines           | Entered Zion
  2612 | -7/Zion            | Found CR-A16's Pointy Stick
  2651 | -7/Zion            | System corruption cleaned by Quarantine Array
  2684 | -7/Zion            | Learned location of 1 exit from Factory
  2694 | -7/Zion            | Learned Factory scanalyzer intel
  3245 | -7/Zion            | Learned Factory recycling unit intel
  3341 | -7/Zion            | Given the Hacking Drone Bay
  3342 | -7/Zion            | Found Prototype Device
  3342 | -7/Zion            | Identified Hacking Drone Bay
  4028 | -7/Zion            | Imprinted
  4030 | -7/Zion            | Declared Zion's savior
  4510 | -7/Zion            | Found Prototype Device
  4510 | -7/Zion            | Identified Phasing AFG
  4818 | -7/Zion            | Build established: Mutant
  5550 | -7/Zion            | Given A8's code to call for help
  5603 | -7/Zion            | Discovered new exit (range 9)
  5636 | -7/Zion            | Entered Proximity Caves
  5636 | -6/Proximity Caves | Accompanied by 4 allies
  5638 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6742 | -6/Proximity Caves | Discovered new exit (range 12)
  6762 | -6/Proximity Caves | Learned 12 Factory zone layouts
  6771 | -6/Proximity Caves | Learned Factory stockpile data
  6863 | -6/Proximity Caves | Build established: Scavenger-Mutant
  6866 | -6/Proximity Caves | Entered Factory
  6866 | -6/Factory         | Accompanied by 3 allies
  6866 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1
  6867 | -6/Factory         | Identified exit to Lower Caves
  6868 | -6/Factory         | Identified exit to Factory
  6870 | -6/Factory         | Loaded intel: 6 recycling unit locations
  6871 | -6/Factory         | Loaded intel: 4 scanalyzer locations
  7015 | -6/Factory         | Retrieved Zion intel report: Guard Positions
  7182 | -6/Factory         | Entered another Factory area
  7182 | -5/Factory         | Accompanied by 3 allies
  7182 | -5/Factory         | Evolved 2 slots: Weapon x2
  7200 | -5/Factory         | Build established: Scavenger-Tank
  7441 | -5/Factory         | Discovered new exit (range 5)
  7668 | -5/Factory         | Lost 3 parts (2u1w)
  8337 | -5/Factory         | Build established: Scavenger-Gunner
  8339 | -5/Factory         | Zion Heavy squad teleported in
  8643 | -5/Factory         | Terminal network hard line cut
  8770 | -5/Factory         | Entered Upper Caves
  8770 | -5/Upper Caves     | Accompanied by 2 allies
  8798 | -5/Upper Caves     | Found Imp. Powered Armor
  8803 | -5/Upper Caves     | Found Imp. Powered Armor
  8978 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9047 | -5/Upper Caves     | Spotted B-75 Beast
  9059 | -5/Upper Caves     | Allies destroyed B-75 Beast
  9255 | -5/Upper Caves     | Discovered new exit (range 9)
  9267 | -5/Upper Caves     | Entered another Upper Caves area
  9267 | -5/Upper Caves     | Accompanied by 1 ally
  9315 | -5/Upper Caves     | Discovered new exit (range 13)
  9369 | -5/Upper Caves     | Entered Factory
  9369 | -4/Factory         | Accompanied by 1 ally
  9369 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10053 | -4/Factory         | Build established: Scavenger-Tank
 10164 | -4/Factory         | Spotted B-86 Titan
 10311 | -4/Factory         | Discovered new exit (range 13)
 10419 | -4/Factory         | Entered Research
 10419 | -3/Research        | Evolved 2 slots: Utility x2
 10730 | -3/Research        | Found Prototype Slashing Weapon
 10730 | -3/Research        | Identified Nanosword
 10813 | -3/Research        | Found Prototype Slashing Weapon
 10813 | -3/Research        | Identified Molecular Scythe
 10822 | -3/Research        | Lost 10 parts (3p2n2u3w)
 10921 | -3/Research        | System corruption reached 10%
 10996 | -3/Research        | Lost 4 parts (1p2n1u)
 11057 | -3/Research        | Build established: Scavenger-Gunner
 11133 | -3/Research        | Lost 3 parts (1p1n1w)
 11391 | -3/Research        | Discovered new exit (range 15)
 11551 | -3/Research        | Lost 13 parts (2p5n1u5w)
 11673 | -3/Research        | Terminal network hard line cut
 11718 | -3/Research        | Entered Armory
 11864 | -3/Armory          | Found Gamma Bomb Array
 11867 | -3/Armory          | Found Gamma Bomb Array
 11870 | -3/Armory          | Found Gamma Bomb Array
 11873 | -3/Armory          | Found Gamma Bomb Array
 11930 | -3/Armory          | System corruption reached 30%
 11973 | -3/Armory          | Lost 4 parts (1p2u1w)
 12028 | -3/Armory          | Core integrity fell below 50%
 12065 | -3/Armory          | Core integrity fell below 20%
 12071 | -3/Armory          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
12038_ Critical hit.
12038_ Adv. Heavy Treads destroyed.
12040_ Gamma Bomb Array destroyed.
12040_ Lgt. Antimatter Reactor destroyed.
12040_ Critical hit.
12040_ Hvy. Machine Gun destroyed.
12043_ P-80 Master repels hacking attempt.
12044_ Lgt. Antimatter Reactor destroyed.
12047_ Critical hit.
12047_ Adv. Force Field destroyed.
12047_ Critical hit.
12047_ Adv. Remote Datajack destroyed.
12049_ TYTX2=%V&7S#IQ%MS3XH
12050_ P-80 Master resets P-80 Master, system corruption cleaned.
12052_ Adv. Heat Sink destroyed. <x2>
12056_ Myomer Leg destroyed.
12058_ Phasing AFG destroyed.
[Achievement: Z1$+NX3F=JRE3_ZNQR]
12064_ System corrupted: Substantial component data lost.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ????????????????######/###                 ??????? |
| ????????????????        ##                ???????? |
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| ???????????????#  """ ! #!*!            #????????? |
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| ???????????????#  """   #     #[   #    #????????? |
| ???????????????#        #     #%   +    +????????? |
| ????????????????#########     +[   #    #????????? |
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| ??????????????????????????##################/##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          69
Energy Capacity            1390
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              8
Armor Coverage             1600
Core Shielding             20
Reclamation Efficiency     20
Evasion (%)                40
Targeting Accuracy         5
Target Analysis            8
Recoil Reduction           11
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
No Signal
Tank
The One
This Is Interesting...
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              SpikedDamperSource
  Manual?         0
Play Time         02:17:00
  Cumulative      45.7 hours
  Start           2021.08.09 @ 11:32:03
  End             2021.08.09 @ 17:43:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           1
  Adventurer      11
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e885a5c9-03a7-4fbf-97e8-f84d48678949