Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.09 @ 17:43:16 Player: Ender Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (118) 590 Value Destroyed (5490) 5490 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1313) 1313 TOTAL SCORE: 13613 Bonus ------- Follower Combat Kills 816 Met Imprinter 300 Was Imprinted 300 Friendly Fire -103 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 100/100 System Corruption 53% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Target Analyzer Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Advanced Component Analysis Suite Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Target Analyzer Advanced Target Analyzer Advanced Force Field Hacking Suite Phasing AFG > --- WEAPON ----------- Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array Nanosword > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Advanced Force Field Advanced Component Analysis Suite Advanced Component Analysis Suite Heavy Machine Gun Advanced Remote Datajack [Rating: 139] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Improved Target Analyzer Hackware Makeshift System Shield Protection Improved Powered Armor Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Nanosword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . 2 . . . 6 2 . . 2 2 . Power 2 | . . . . . . 1 . . . 1 . . Propulsion 3 | . . . . . . 3 . . . . . . Utility 6 | . . 2 . . . 1 . . . 1 2 . Weapon 3 | . . . . . . 1 2 . . . . . Parts Attached 246 | 7 20 27 5 4 9 10 34 13 3 20 83 11 Power 30 | 1 3 1 . . 1 2 5 . . 3 12 2 Engine 8 | 1 3 1 . . 1 1 . . . 1 . . Core 11 | . . . . . . 1 5 . . 2 3 . Reactor 11 | . . . . . . . . . . . 9 2 Propulsion 58 | 2 5 8 . . 4 5 1 5 1 4 22 1 Treads 24 | . 5 8 . . 4 4 1 . . 1 1 . Leg 27 | 2 . . . . . . . 5 1 3 15 1 Wheel 1 | . . . . . . . . . . . 1 . Hover 5 | . . . . . . . . . . . 5 . Flight 1 | . . . . . . 1 . . . . . . Utility 55 | 2 4 6 . 4 . 1 9 4 2 3 19 1 Device 32 | 1 2 1 . 2 . 1 6 1 1 2 14 1 Storage 4 | 1 . . . . . . . . . 1 2 . Processor 6 | . 2 . . . . . 3 . . . 1 . Hackware 3 | . . 1 . 1 . . . . . . 1 . Protection 10 | . . 4 . 1 . . . 3 1 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 103 | 2 8 12 5 . 4 2 19 4 . 10 30 7 Energy Gun 14 | . . 4 2 . . . . 2 . . 5 1 Energy Cannon 4 | . . . . . . . 2 . . 1 1 . Ballistic Gun 54 | 2 6 4 2 . 3 . 10 . . 8 18 1 Ballistic Cannon 5 | . . . . . . 1 2 . . 1 1 . Launcher 14 | . 2 4 1 . . . 1 2 . . . 4 Special Weapon 8 | . . . . . . 1 4 . . . 2 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 3 . Piercing Weapon 1 | . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 2 . 1 . . . . 5 . Parts Lost 75 | . 2 7 . . . . 6 1 . 1 36 22 Power 13 | . . . . . . . . . . . 8 5 Propulsion 17 | . . 1 . . . . . 1 . . 12 3 Utility 19 | . 1 3 . . . . 4 . . . 5 6 Weapon 26 | . 1 3 . . . . 2 . . 1 11 8 Highest Loss Streak 18 | . 2 4 . . . . 3 1 . 1 13 18 Average Slot Usage (%) 94 | . 95 95 99 100 100 92 91 96 98 94 85 70 Engine 8 | . 13 11 11 11 11 6 5 5 5 7 . . Core 2 | . . . . . . 5 5 5 5 7 4 3 Treads 17 | . 26 20 22 22 22 23 23 5 . 3 1 3 Leg 4 | . . . . . . . . 19 27 17 15 . Device 7 | . 3 1 . 8 11 12 7 2 3 7 12 16 Storage 8 | . 14 11 11 11 11 6 5 5 5 5 5 4 Processor 5 | . 7 11 11 2 . . 5 11 11 6 7 7 Hackware 6 | . . 4 11 10 11 6 5 . . . 3 4 Protection 7 | . . 12 11 11 11 6 1 7 6 10 2 . Energy Gun 1 | . . 5 5 . . . . 2 5 1 1 . Ballistic Gun 12 | . 26 14 10 11 11 10 15 14 11 10 12 1 Ballistic Cannon 1 | . . . . . . 5 4 5 5 4 1 1 Launcher 4 | . 1 1 5 11 6 . . 5 5 2 . 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 150 | 11 15 24 25 30 30 47 59 77 77 114 127 150 Greatest Support 146 | 20 40 43 40 40 48 118 146 146 94 94 114 70 Greatest Overweight (x) 9 | . . 1 . . . . . 4 1 4 7 9 Average Overweight (x) . | . . . . . . . . . . . 1 1 Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 6 6 6 12 12 12 Average Capacity 7 | 5 6 6 6 6 6 6 6 6 6 8 12 12 Most Carried 12 | 6 6 6 6 6 6 6 6 6 6 12 12 11 Average Carried 6 | 4 5 5 5 5 5 4 5 6 6 6 10 9 Final Capacity 12 | 6 6 6 6 6 6 6 6 6 6 12 12 12 Final Carried 12 | 6 6 6 6 6 6 5 6 6 6 12 9 6 Class Distribution -------------------- 38% | Scavenger-Mutant 24% | Mutant 21% | Scavenger-Gunner 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Matter Collected 5107 | 231 233 511 57 40 135 157 1040 416 10 751 1202 324 Remotely . | . . . . . . . . . . . . . Salvage Created 5669 | 21 248 689 46 . 61 42 767 189 . 1074 1823 709 Parts 313 | 4 21 41 4 . . 1 52 7 . 54 98 31 Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . 1 6 . . 20 . . . . Prevented 7 | . . . . . 3 . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 92 | . 10 15 3 . 1 1 16 2 . 11 24 9 Melee 23 | . . . . . 1 . . . . . 16 6 Guns 50 | . 10 12 3 . . . 12 . . 6 7 . Cannons 10 | . . . . . . 1 3 2 . 3 1 . AOE 6 | . . 3 . . . . . . . . . 3 Classes Destroyed 14 | 1 4 4 . . . . 3 1 . 1 . . Worker 4 | . 1 . . . . . 2 . . . 1 . Builder 9 | . . . . . . . 2 . . 5 2 . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . Recycler 1 | . . . . . . . . . . 1 . . Operator 1 | . . 1 . . . . . . . . . . Watcher 9 | . 1 2 . . . . 1 . . 3 2 . Swarmer 16 | . 8 . 3 . . . 5 . . . . . Grunt 33 | . 2 11 . . 1 . 4 1 . 3 6 5 Brawler 1 | . . 1 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 8 | . . 2 . . . 1 1 . . 1 3 . Hunter 12 | . . . . . . . 1 . . 5 4 2 Programmer 21 | . . . . . . . 5 1 . 2 11 2 Best Kill Streak 8 | 1 8 5 3 . 1 1 5 2 . 5 5 5 Combat Bots Only 7 | . 7 5 3 . 1 1 3 1 . 2 4 5 Max Kills in Single Turn 3 | 1 1 2 1 . 1 1 2 1 . 2 2 3 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 3 | . . 2 . . . . . . . . . 3 Melee 1 | . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Damage Taken 14631 | . 624 1040 48 . 404 265 1781 273 . 1291 5918 2987 Core 1977 | . 104 212 13 . 59 . 215 . . 63 510 801 Absorbed by Shields 1103 | . . . . . . . . . . 428 482 193 Reduced by Siege Mode 45 | . . . . . . . . . . 22 23 . Core Remaining (%) 76 | 100 58 . . . 29 100 . . 78 94 . . Volleys Fired 301 | 7 43 58 3 . 10 5 56 9 . 46 59 5 Largest 5 | 2 2 2 2 . 2 3 5 5 . 4 5 2 Hottest 312 | 40 50 121 121 . 62 186 312 226 . 258 185 160 Shots Fired 775 | 14 83 108 6 . 11 15 199 41 . 141 148 9 Gun 619 | 14 82 104 6 . 10 8 158 28 . 78 130 1 Cannon 114 | . . . . . . 5 28 9 . 54 18 . Launcher 27 | . 1 4 . . 1 . 2 4 . 9 . 6 Special 15 | . . . . . . 2 11 . . . . 2 Kinetic 649 | 14 82 75 . . 10 13 181 33 . 106 135 . Thermal 64 | . . 29 6 . . 2 10 1 . 6 10 . Explosive 5 | . 1 4 . . . . . . . . . . Electromagnetic 49 | . . . . . 1 . 2 7 . 29 3 7 Robot Hit Streak 33 | 8 9 33 4 . 3 5 9 9 . 10 15 14 Robot Miss Streak 6 | 2 4 2 2 . 2 3 3 3 . 6 4 2 Penetration Max 1 | . . . . . . . 1 1 . 1 1 . Secondary Targets 5 | . 2 1 . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . Shots Hit Robots 561 | 9 53 84 4 . 9 10 129 26 . 73 144 20 Core Hits 254 | 2 18 44 3 . 5 2 47 10 . 42 57 24 Critical Hits 38 | . . . . . . . 5 4 . 12 17 . Critical Kills 11 | . . . . . . . 1 . . 4 6 . Critical Parts Destroyed 24 | . . . . . . . 4 3 . 8 9 . Melee Attacks 89 | . . . . . 3 . . . . . 69 17 Impact . | . . . . . . . . . . . . . Slashing 86 | . . . . . . . . . . . 69 17 Piercing 3 | . . . . . 3 . . . . . . . Sneak Attacks 5 | . . . . . 1 . . . . . 1 3 Combat Hostiles 4 | . . . . . 1 . . . . . . 3 Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14235 | 86 481 1124 81 . 317 273 2172 938 . 2198 4967 1598 Guns 6983 | 86 448 892 81 . 138 152 1602 441 . 1040 2097 6 Cannons 1587 | . . . . . . 111 487 241 . 646 102 . Explosions 1662 | . 33 232 . . 52 . 51 256 . 512 . 526 Melee 3961 | . . . . . 127 . . . . . 2768 1066 Ramming . | . . . . . . . . . . . . . Kinetic 7457 | 86 448 486 . . 138 263 2021 623 . 1373 2019 . Thermal 1206 | . . 406 81 . . 10 100 68 . 194 180 167 Explosive 265 | . 33 232 . . . . . . . . . . Electromagnetic 1346 | . . . . . 52 . 51 247 . 631 . 365 Impact . | . . . . . . . . . . . . . Slashing 3834 | . . . . . . . . . . . 2768 1066 Piercing 127 | . . . . . 127 . . . . . . . Highest Corruption 52 | . . 1 1 1 . . 8 8 7 . 29 52 Average Corruption 7 | . . 1 1 1 . . 5 7 6 . 15 31 Corruption Purged 3 | . . . . . . . . 1 2 . . . Effects 165 | . . 5 4 1 . . 31 18 2 . 69 35 Message Errors 29 | . . 2 3 . . . 7 5 . . 8 4 Matter Fused 23 | . . . . . . . 7 2 1 . 8 5 Heat Flow Errors 15 | . . . . . . . 2 1 1 . 8 3 Energy Discharges 14 | . . 2 . 1 . . 3 2 . . 5 1 Parts Rejected 2 | . . . . . . . . . . . 2 . Data Loss (minor) 20 | . . 1 . . . . 4 2 . . 10 3 Data Loss (major) 10 | . . . . . . . 1 4 . . 2 3 Misfires 6 | . . . . . . . 3 1 . . 1 1 Misdirections 12 | . . . . . . . . . . . 6 6 Targeting Errors 32 | . . . 1 . . . 4 1 . . 17 9 Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots 2 | . . . . . . . . . . 2 . . Overflow Damage 301 | . . . . . . 3 . 12 . . 180 106 Projectiles 15 | . . . . . . 3 . 12 . . . . Explosions . | . . . . . . . . . . . . . Melee 286 | . . . . . . . . . . . 180 106 Knockbacks 10 | . . . . . . 1 1 . . 6 2 . Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . . . . 1 1 . . 4 2 . Secondary 2 | . . . . . . . . . . 2 . . Self-Inflicted Damage 40 | . . 11 . . . . . . . 14 . 15 Shots 5 | . . 1 . . . . . . . 1 . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 598 | . 16 207 189 . 43 150 455 290 247 598 376 222 Average Temperature 112 | . 3 54 97 . 18 71 165 117 213 169 82 79 Received Heat Transfer 1531 | . 60 435 . . 111 96 198 72 . 72 217 270 Effects 25 | . . . . . . . 8 . . 16 1 . Shutdowns 10 | . . . . . . . 4 . . 5 1 . Energy Bleed 2 | . . . . . . . 1 . . 1 . . Interference 7 | . . . . . . . . . . 7 . . Matter Decay 2 | . . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . 1 . . 1 . . Siege Activations 8 | . . . . . . . 2 . . 5 1 . Total Turns 119 | . . . . . . . 12 . . 77 30 . Longest Duration 46 | . . . . . . . 6 . . 46 30 . Robots Corrupted 2 | . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Parts Fried 13 | . . . . . . . . . . 6 . 7 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 8 | . . 5 . . . . 2 . . . 1 . Heat Transferred 2238 | . . 928 185 . . 80 314 87 . 211 333 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Peak Influence 361 | 5 246 262 135 . . 153 361 . . 348 338 268 Initial 141 | . 3 31 65 . . . 74 . . 88 141 88 Average 160 | . 115 113 60 . . 45 245 . . 200 198 134 Maximum Alert Level 1 | . 1 1 . . . . 1 . . 1 1 1 Low Security (%) 65 | 100 69 94 100 . . 100 30 . . 54 51 82 Level 1 34 | . 30 5 . . . . 69 . . 45 48 17 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 1 . . 1 4 . . 6 6 1 Investigation 4 | . . . 1 . . . 1 . . 2 . . Extermination 10 | . . . . . . 1 2 . . 2 4 1 Reinforcement 7 | . 1 1 . . . . 1 . . 2 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 2 1 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Distress Signals 7 | . . 2 . . . 1 . . . 1 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 171 | . 18 23 2 . 7 5 35 8 . 23 40 10 Peak Tracking Total 8 | . 6 6 2 . 4 4 6 5 . 5 8 5 Tactical Retreats 10 | . 1 1 . . . . . 1 . 4 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Traps Triggered 10 | . 2 . . . . . 1 . . 1 5 1 Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Machines Disabled 4 | . . . . . . 1 1 . . 1 1 . Max in Single Turn 1 | . . . . . . . 1 . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Machines Accessed 12 | . 1 4 1 . . . 2 . . 2 2 . Terminals 5 | . 1 4 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 35 | . 3 17 1 . . . 5 . . 5 4 . Successful 18 | . 1 9 1 . . . 3 . . 2 2 . Failed 17 | . 2 8 . . . . 2 . . 3 2 . Catastrophic 2 | . . 1 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 3 15 1 . . 8 6 . . 4 . . Terminals 20 | . 3 17 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . 2 . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers 6 | . . . . . . . . . . 4 2 . Garrison Access 3 | . . . . . . . 3 . . . . . Terminal Hacks 11 | . 1 9 1 . . . . . . . . . Record 1 | . . 1 . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . 1 1 . Insert Component 2 | . . . . . . . . . . 1 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 4 . . . . . . . 2 2 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter 278 | . . . . . . . . . . 278 . . Time 139 | . . . . . . . . . . 139 . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 181 | . . . . . . . 181 . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 1 1 . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 5 . . . . . Non-combat 3 | . . . . . . . 3 . . . . . Combat 2 | . . . . . . . 2 . . . . . Robot Hacks Applied 5 | . . . . . . . 5 . . . . . parse_system 2 | . . . . . . . 2 . . . . . find_chute 1 | . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . 1 . . . . . check_alert 1 | . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Total Allies 6 | . . . . 4 . . 2 . . . . . Largest Group 4 | . . . . 4 4 3 3 1 1 1 . . Highest-Rated Group 170 | . . . . 155 155 116 170 85 85 85 . . Highest-Rated Ally 85 | . . . . 40 40 40 85 85 85 85 . . Zionite Dispatches 1 | . . . . . . . 1 . . . . . Heavy 1 | . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 125 | . . . . . 33 13 62 12 . 5 . . Total Damage 3506 | . . . . . 937 379 1237 791 . 162 . . Kills 29 | . . . . . 5 4 14 5 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Turns Passed 12070 | 147 579 965 887 3057 1230 316 1588 497 102 1050 1299 353 Spaces Moved 5687 | 85 233 432 371 1525 724 170 761 310 48 433 455 140 Core 11 | 11 . . . . . . . . . . . . Treads 4482 | . 226 432 371 1525 724 170 761 13 . 105 35 120 Legs 1177 | 74 7 . . . . . . 297 48 328 417 6 Wheels 15 | . . . . . . . . . . . 1 14 Hover 2 | . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 152 158 159 117 122 122 115 165 Average Speed 158 | 110 158 160 160 160 155 158 161 141 128 159 166 169 Slowest Speed 460 | 120 160 180 160 160 165 165 162 240 154 240 460 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 35 38 66 91 77 6 20 50 11 11 7 10 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 8 | . . . 1 2 2 . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 124 | . 8 35 . . . 1 12 18 . 32 4 14 Melee . | . . . . . . . . . . . . . Projectile 47 | . . . . . . 1 12 6 . 24 4 . AOE 77 | . 8 35 . . . . . 12 . 8 . 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Total 8064 | 121 370 613 664 2141 817 200 1008 345 87 697 778 223 Wait 1566 | 17 58 71 274 609 60 13 132 4 37 179 67 45 Move 5673 | 84 232 431 370 1522 723 169 760 309 47 432 454 140 Hop 1 | . . . . 1 . . . . . . . . Pick Up 64 | 6 5 12 3 1 2 1 5 1 . 7 19 2 Fast Attach 99 | 7 10 5 3 3 1 6 11 6 1 5 35 6 Attach 46 | . 2 5 1 . . 2 3 . . 3 25 5 Detach 6 | . 1 . 2 . . . . . . . 3 . Swap 101 | . 8 17 1 1 8 2 20 7 2 12 23 . Drop 118 | . 11 14 7 4 10 2 21 9 . 13 24 3 Fire 301 | 7 43 58 3 . 10 5 56 9 . 46 59 5 Melee 89 | . . . . . 3 . . . . . 69 17 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 413 | -10/Materials | Destroyed 7 combat bots 567 | -10/Materials | Discovered new exit (range 15) 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Utility x2 1179 | -9/Materials | Build established: Scavenger-Mutant 1272 | -9/Materials | Identified exit to Materials 1323 | -9/Materials | Identified exit to Mines 1511 | -9/Materials | Lost 4 parts (1n1u2w) 1547 | -9/Materials | Core integrity fell below 50% 1692 | -9/Materials | Entered Mines 1741 | -9/Mines | Learned 8 Materials zone layouts 2017 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2101 | -9/Mines | Met a Derelict shopkeep closing up shop 2572 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2579 | -9/Mines | Entered Zion 2612 | -7/Zion | Found CR-A16's Pointy Stick 2651 | -7/Zion | System corruption cleaned by Quarantine Array 2684 | -7/Zion | Learned location of 1 exit from Factory 2694 | -7/Zion | Learned Factory scanalyzer intel 3245 | -7/Zion | Learned Factory recycling unit intel 3341 | -7/Zion | Given the Hacking Drone Bay 3342 | -7/Zion | Found Prototype Device 3342 | -7/Zion | Identified Hacking Drone Bay 4028 | -7/Zion | Imprinted 4030 | -7/Zion | Declared Zion's savior 4510 | -7/Zion | Found Prototype Device 4510 | -7/Zion | Identified Phasing AFG 4818 | -7/Zion | Build established: Mutant 5550 | -7/Zion | Given A8's code to call for help 5603 | -7/Zion | Discovered new exit (range 9) 5636 | -7/Zion | Entered Proximity Caves 5636 | -6/Proximity Caves | Accompanied by 4 allies 5638 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6742 | -6/Proximity Caves | Discovered new exit (range 12) 6762 | -6/Proximity Caves | Learned 12 Factory zone layouts 6771 | -6/Proximity Caves | Learned Factory stockpile data 6863 | -6/Proximity Caves | Build established: Scavenger-Mutant 6866 | -6/Proximity Caves | Entered Factory 6866 | -6/Factory | Accompanied by 3 allies 6866 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 6867 | -6/Factory | Identified exit to Lower Caves 6868 | -6/Factory | Identified exit to Factory 6870 | -6/Factory | Loaded intel: 6 recycling unit locations 6871 | -6/Factory | Loaded intel: 4 scanalyzer locations 7015 | -6/Factory | Retrieved Zion intel report: Guard Positions 7182 | -6/Factory | Entered another Factory area 7182 | -5/Factory | Accompanied by 3 allies 7182 | -5/Factory | Evolved 2 slots: Weapon x2 7200 | -5/Factory | Build established: Scavenger-Tank 7441 | -5/Factory | Discovered new exit (range 5) 7668 | -5/Factory | Lost 3 parts (2u1w) 8337 | -5/Factory | Build established: Scavenger-Gunner 8339 | -5/Factory | Zion Heavy squad teleported in 8643 | -5/Factory | Terminal network hard line cut 8770 | -5/Factory | Entered Upper Caves 8770 | -5/Upper Caves | Accompanied by 2 allies 8798 | -5/Upper Caves | Found Imp. Powered Armor 8803 | -5/Upper Caves | Found Imp. Powered Armor 8978 | -5/Upper Caves | Encountered a Warlord checkpoint 9047 | -5/Upper Caves | Spotted B-75 Beast 9059 | -5/Upper Caves | Allies destroyed B-75 Beast 9255 | -5/Upper Caves | Discovered new exit (range 9) 9267 | -5/Upper Caves | Entered another Upper Caves area 9267 | -5/Upper Caves | Accompanied by 1 ally 9315 | -5/Upper Caves | Discovered new exit (range 13) 9369 | -5/Upper Caves | Entered Factory 9369 | -4/Factory | Accompanied by 1 ally 9369 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10053 | -4/Factory | Build established: Scavenger-Tank 10164 | -4/Factory | Spotted B-86 Titan 10311 | -4/Factory | Discovered new exit (range 13) 10419 | -4/Factory | Entered Research 10419 | -3/Research | Evolved 2 slots: Utility x2 10730 | -3/Research | Found Prototype Slashing Weapon 10730 | -3/Research | Identified Nanosword 10813 | -3/Research | Found Prototype Slashing Weapon 10813 | -3/Research | Identified Molecular Scythe 10822 | -3/Research | Lost 10 parts (3p2n2u3w) 10921 | -3/Research | System corruption reached 10% 10996 | -3/Research | Lost 4 parts (1p2n1u) 11057 | -3/Research | Build established: Scavenger-Gunner 11133 | -3/Research | Lost 3 parts (1p1n1w) 11391 | -3/Research | Discovered new exit (range 15) 11551 | -3/Research | Lost 13 parts (2p5n1u5w) 11673 | -3/Research | Terminal network hard line cut 11718 | -3/Research | Entered Armory 11864 | -3/Armory | Found Gamma Bomb Array 11867 | -3/Armory | Found Gamma Bomb Array 11870 | -3/Armory | Found Gamma Bomb Array 11873 | -3/Armory | Found Gamma Bomb Array 11930 | -3/Armory | System corruption reached 30% 11973 | -3/Armory | Lost 4 parts (1p2u1w) 12028 | -3/Armory | Core integrity fell below 50% 12065 | -3/Armory | Core integrity fell below 20% 12071 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12038_ Critical hit. 12038_ Adv. Heavy Treads destroyed. 12040_ Gamma Bomb Array destroyed. 12040_ Lgt. Antimatter Reactor destroyed. 12040_ Critical hit. 12040_ Hvy. Machine Gun destroyed. 12043_ P-80 Master repels hacking attempt. 12044_ Lgt. Antimatter Reactor destroyed. 12047_ Critical hit. 12047_ Adv. Force Field destroyed. 12047_ Critical hit. 12047_ Adv. Remote Datajack destroyed. 12049_ TYTX2=%V&7S#IQ%MS3XH 12050_ P-80 Master resets P-80 Master, system corruption cleaned. 12052_ Adv. Heat Sink destroyed. 12056_ Myomer Leg destroyed. 12058_ Phasing AFG destroyed. [Achievement: Z1$+NX3F=JRE3_ZNQR] 12064_ System corrupted: Substantial component data lost. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ##????????????????????? | | ????????????????????? ???? ???????????????????? | | ??????????????????? ???? ???????????????????? | | ??????????????????? ???? ???????????????????? | | ???????????????????? ???? #???????????????????? | | ???????????????????? ??? #???????????????????? | | ???????????????????? ??# #???????????????????? | | ???????????????????? ??# #???????????????????? | | ????????????????????? ??# #??????????? ???????? | | ????????????????????? ??# #??????????? ??????? | | ????????????????????? ??# #######+#### ?????? | | ????????????????######/### ??????? | | ???????????????? ## ???????? | | ???????????????# """ ##pp /// ???????? | | ???????????????# """ =#=![ // !! ???????? | | ???????????????# """ %*#@%|=// !! #????????? | | ???????????????# %[p%[=! #????????? | | ???????????????# """ ! #!*! #????????? | | ???????????????# """ !#* ##+### ^^ #????????? | | ???????????????# """ # #[ # #????????? | | ???????????????# # #% + +????????? | | ????????????????######### +[ # #????????? | | ????????????????????????# ## + #????????? | | ????????????????????????# # ]]]### #????????? | | ????????????????????##### ! ]] #?# ######???? | | ????????????????????# = =*! ]] #?# #???? | | ????????????????????# = * ]] #?# ##### #???? | | ????????????????????# m #?# #???# #???? | | ????????????????????# #####?# #???# ##??? | | ????????????????????###### #######+##### #??? | | ?????????????????????????## # #??? | | ??????????????????????????# """"""" # #??? | | ??????????????????????????# = """"""" # #??? | | ??????????????????????????# """"""" # #??? | | ??????????????????????????# + #??? | | ??????????????????????????# # #??? | | ??????????????????????????# "" "" # #??? | | ??????????????????????????# ""R"" # #??? | | ??????????????????????????# """" + #??? | | ??????????????????????????##################/##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 69 Energy Capacity 1390 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 1600 Core Shielding 20 Reclamation Efficiency 20 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 11 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look No Signal Tank The One This Is Interesting... Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SpikedDamperSource Manual? 0 Play Time 02:17:00 Cumulative 45.7 hours Start 2021.08.09 @ 11:32:03 End 2021.08.09 @ 17:43:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 1 Adventurer 11 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e885a5c9-03a7-4fbf-97e8-f84d48678949