Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 20:48:49 Player: tthaar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1741) 1741 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3806 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 101/300 Energy 55/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Trap Scanner Targeting Computer ECM Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Trap Scanner Improved Sensor Array Signal Interpreter Hacking Suite > --- WEAPON ----------- EMP Blaster EMP Blaster > --- INVENTORY -------- Improved Ion Engine Medium Matter Pod Sensor Array Targeting Computer ECM Suite Light Armor Plating Hardened Light Armor Plating Grenade Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 51 | 7 8 12 24 Power 6 | 1 1 1 3 Engine 6 | 1 1 1 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 1 5 5 Treads 1 | . . . 1 Leg 11 | 2 1 5 3 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 14 | 1 3 2 8 Device 6 | . 1 1 4 Storage 3 | 1 1 1 . Processor 2 | . 1 . 1 Hackware 1 | . . . 1 Protection 2 | . . . 2 Artifact . | . . . . Weapon 18 | 3 3 4 8 Energy Gun 4 | 1 2 1 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . . 2 Ballistic Cannon 6 | . 1 1 4 Launcher 3 | . . 2 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . 1 . System Corruption 4 | . . 4 . Parts Lost 33 | . 1 7 25 Power 3 | . . . 3 Propulsion 9 | . . 3 6 Utility 8 | . . . 8 Weapon 13 | . 1 4 8 Highest Loss Streak 10 | . 1 5 10 To Critical Strikes . | . . . . Average Backups 6 | . 6 8 5 Power . | . 1 1 . Propulsion . | . . . . Utility 3 | . 2 4 3 Weapon 2 | . 2 2 1 Tool/Special . | . . . . Unused Backups 2 | . . 1 1 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 87 | . 97 94 73 Engine 9 | . 14 11 5 Treads 1 | . . . 5 Leg 21 | . 28 28 7 Device 9 | . 7 11 9 Storage 9 | . 14 11 5 Processor 9 | . 4 11 11 Hackware 3 | . . . 9 Protection 1 | . . . 5 Energy Gun 6 | . 14 7 . Ballistic Gun 2 | . . 3 2 Ballistic Cannon 8 | . 12 6 6 Launcher 3 | . . 3 4 Peak Build Rating 21 | 6 7 13 21 Average Rating 11 | 4 6 10 14 On Entrance 6 | . 6 7 11 Avg Prop Armor Cover (%) 14 | . . . 14 Naked Turns . | . . . . Heaviest Build 28 | 12 17 24 28 Greatest Support 33 | 20 20 33 30 Greatest Overweight (x) 7 | 1 1 2 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 9 7 Most Carried 10 | 3 8 10 9 Average Carried 6 | 1 6 8 5 Final Capacity 10 | 8 8 10 5 Final Carried 8 | 2 8 8 . Class Distribution -------------------- 88% | Mutant 7% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1611 | 159 377 452 623 Remotely . | . . . . Salvage Created 2135 | . 357 955 823 Parts 110 | . 23 56 31 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 4 | . . 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 50 | . 10 21 19 Melee 2 | . . . 2 Guns 14 | . 4 6 4 Cannons 21 | . 6 5 10 AOE 13 | . . 10 3 Classes Destroyed 14 | . 4 6 4 Worker 2 | . . 2 . Builder 2 | . . 1 1 Tunneler 1 | . . . 1 Hauler 3 | . . 2 1 Recycler 6 | . 1 3 2 Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . 1 1 1 Swarmer 19 | . 5 12 2 Grunt 23 | . 5 6 12 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Hunter 1 | . . . 1 Best Kill Streak 7 | . 4 5 7 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 382 | . 27 131 224 Missed 95 | . 8 31 56 Hits 287 | . 19 100 168 Melee 9 | . . . 9 Projectile 278 | . 19 100 159 Critical Strikes 13 | . . 2 11 Damage Taken 4016 | . 146 1259 2611 Core 849 | . . 299 550 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 106 | . . 106 . Core Remaining (%) 75 | 100 100 25 . Volleys Fired 172 | . 18 61 93 Largest 2 | . 2 2 2 Hottest 75 | . 70 75 74 Shots Fired 286 | . 37 119 130 Gun 117 | . 19 58 40 Cannon 135 | . 18 40 77 Launcher 34 | . . 21 13 Special . | . . . . Kinetic 195 | . 18 60 117 Thermal . | . . . . Explosive 12 | . . 7 5 Electromagnetic 79 | . 19 52 8 Robot Hit Streak 10 | . 5 10 10 Robot Miss Streak 7 | . 2 3 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 211 | . 20 74 117 Core Hits 163 | . 13 41 109 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 1 . Blast 2 | . 1 1 . Corrupt 1 | . 1 . . Melee Attacks 8 | . . . 8 Impact 8 | . . . 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4586 | . 323 1751 2512 Guns 1122 | . 131 478 513 Cannons 2101 | . 190 491 1420 Explosions 1222 | . . 779 443 Melee 128 | . . . 128 Ramming 13 | . 2 3 8 Kinetic 2748 | . 190 625 1933 Thermal 38 | . . 38 . Explosive 445 | . . 261 184 Electromagnetic 1214 | . 131 824 259 Impact 128 | . . . 128 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 3 4 . Average Corruption 1 | . 1 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 4 2 . Matter Fused 2 | . 1 1 . Energy Discharges 2 | . 2 . . Data Loss (minor) 1 | . . 1 . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 31 | . 5 26 . Projectiles 27 | . 5 22 . Explosions 4 | . . 4 . Melee . | . . . . Knockbacks 36 | . . 4 32 Impact . | . . . . Kinetic 33 | . . 3 30 Secondary 3 | . . 1 2 Self-Inflicted Damage 77 | . . 65 12 Shots 5 | . . 4 1 Rammed . | . . . . Targets Rammed 9 | . 1 1 7 Kicked 9 | . 1 1 7 Crushed . | . . . . Highest Temperature 196 | . 45 196 123 Average Temperature 36 | . 16 56 29 Received Heat Transfer 1575 | . 12 357 1206 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 4 | . . 4 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 3 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 91 | 100 100 80 100 Level 1 8 | . . 19 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 316 | . 111 316 141 Initial 123 | . . 36 123 Average 82 | . 23 100 100 Influence Increases 1593 | . 268 715 610 Destroy 0b10 Robot/C 1000 | . 200 420 380 Destroy 0b10 Robot/NC 95 | . 10 55 30 Destroy Leader 242 | . 32 106 104 Successful Hack 42 | . 10 23 9 Disable Machine 135 | . 15 60 60 Destroy Structure 64 | . 1 36 27 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 1544 | . 181 509 854 Entered New Map 221 | . . 51 170 Time Decay 993 | . 171 388 434 Lost Part 330 | . 10 70 250 Squads Dispatched 10 | . 2 3 5 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 16 29 41 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 4 | . 2 1 1 ECM-based Alert Blocks 4 | . 3 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 3 . Indirectly 3 | . . 3 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . 1 4 4 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 5 7 3 Terminals 13 | . 4 6 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 44 | . 14 22 8 Successful 22 | . 9 11 2 Failed 22 | . 5 11 6 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 10 | . 4 1 5 Terminals 36 | . 11 17 8 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 6 7 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 3 | . 1 1 1 Branch Access Points 2 | . 1 1 . Emergency Access Points 1 | . . 1 . Terminal Index 2 | . . 1 1 Locate Traps 3 | . 2 1 . Maintenance Status 1 | . 1 . . Patrol Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 13 | . 4 6 3 Full Trace Events 4 | . 2 1 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled 1 | . 1 . . Recycled Matter 7 | . 7 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2480 | . 358 1346 776 Sensors 1888 | . . 1346 542 Traps 480 | . . . 480 Seismic 51 | . . . 51 ECM 425 | . 358 . 67 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3160 | 73 672 1346 1069 Spaces Moved 1778 | 52 489 802 435 Core 26 | 9 . . 17 Treads 212 | . . . 212 Legs 1539 | 43 489 802 205 Wheels 1 | . . . 1 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 139 | 115 120 133 173 Slowest Speed 400 | 190 190 260 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 3 68 52 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 60 | . . 35 25 Melee . | . . . . Projectile . | . . . . AOE 60 | . . 35 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2163 | 62 537 955 609 Wait 72 | . 2 60 10 Move 1775 | 51 488 801 435 Hop . | . . . . Pick Up 43 | 4 13 13 13 Fast Attach 13 | 4 1 2 6 Attach 37 | 2 4 10 21 Detach 2 | . . . 2 Swap 17 | 1 5 2 9 Drop 15 | . 5 5 5 Fire 172 | . 18 61 93 Melee 8 | . . . 8 Ram . | . . . . Kick 9 | . 1 1 7 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 380 | -10/Materials | Identified exit to Mines 518 | -10/Materials | Discovered new exit (range 6) 525 | -10/Materials | Identified exit to Materials 732 | -10/Materials | Discovered exit to Materials (range 7) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 799 | -9/Materials | Identified exit to Mines 983 | -9/Materials | Repaired Lgt. Cannon 1011 | -9/Materials | Repaired ECM Suite 1281 | -9/Materials | Discovered new exit (range 8) 1299 | -9/Materials | Identified exit to Materials 1618 | -9/Materials | Core integrity fell below 50% 1657 | -9/Materials | Lost 5 parts (3n2w) 1806 | -9/Materials | Discovered exit to Materials (range 11) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Utility x2 2441 | -8/Materials | Lost 10 parts (2p3n2u3w) 2667 | -8/Materials | Core integrity fell below 50% 3008 | -8/Materials | Garrison activated, responded to threat 3087 | -8/Materials | Lost 3 parts (1n2u) 3149 | -8/Materials | Core integrity fell below 20% 3161 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03148_ K-01 Serf collects debris. 03149_ Kicked G-47 Trooper out of the way. 03149_ Critical hit (Burn: +37). 03149_ K-01 Serf collects debris. 03150_ Kicked G-47 Trooper. 03151_ Lgt. Cannon severed. 03151_ K-01 Serf collects debris. 03151_ Kicked G-47 Trooper. 03152_ Kicked L-31 Rogue. 03153_ K-01 Serf collects debris. 03153_ Aluminum Leg destroyed. 03154_ Kicked L-31 Rogue out of the way. 03154_ K-01 Serf collects debris. 03156_ U-05 Engineer lays Concrete. 03156_ Aluminum Leg destroyed. 03156_ K-01 Serf collects debris. 03157_ U-05 Engineer lays Concrete. 03160_ Seismic Detector destroyed. 03160_ Critical hit (Burn: +37). 03160_ K-01 Serf collects debris. 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" # + *#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 20% | -9/Materials ECM Suite | 45% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Dynamic Key More Dakka Please Challenges ------------ None Game ------ Seed ScanDeflectorClaw Manual? 0 Play Time 01:03:34 Cumulative 13.1 hours Start 2025.11.16 @ 18:43:11 End 2025.11.16 @ 20:48:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cc0abdc-f52f-48c3-9bff-6e09247cc15a