Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 10:22:24

Player: Maydawn

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (1117)     1117
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (149)                149
              TOTAL SCORE: 3271

 Bonus
-------
Follower Combat Kills      149

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Heat Sink
  Improved Trap Extractor (0/6)
           Shock Rifle
           Beam Rifle
           Beam Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Small Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
           Beam Rifle
           Pulse Rifle
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Hacking Suite
  Improved Trap Extractor
           Beam Rifle
           Missile Launcher
           Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             38   | 8   2   2   6   20  
  Power                    12   | 2   .   .   1   9   
    Engine                 11   | 2   .   .   1   8   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   2   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   2   1   3   
    Device                 4    | .   1   1   1   1   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 3   .   .   2   7   
    Energy Gun             6    | 2   .   .   1   3   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 1   .   .   .   2   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   13  
  Power                    3    | .   .   .   .   3   
  Propulsion               3    | .   .   .   .   3   
  Utility                  3    | .   .   .   .   3   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      9    | .   .   .   .   9   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     95   | .   98  100 98  91  
  Engine                   14   | .   14  14  11  15  
  Leg                      21   | .   28  28  22  15  
  Device                   11   | .   12  14  10  9   
  Storage                  11   | .   14  14  11  9   
  Processor                6    | .   .   .   11  9   
  Protection               1    | .   .   .   .   3   
  Energy Gun               19   | .   28  28  22  10  
  Energy Cannon            5    | .   .   .   10  8   
  Ballistic Gun            2    | .   .   .   .   4   
Peak Build Rating          28   | 6   7   10  20  28  
  Average Rating           16   | 4   6   7   19  24  
  On Entrance              8    | .   6   7   9   20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 14  15  17  23  33  
  Greatest Support         30   | 20  20  20  30  30  
  Greatest Overweight (x)  5    | .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   
  Average Carried          7    | 2   7   8   7   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   8   8   8   6   

 Class Distribution 
--------------------
 42% | Mutant
 39% | Skirmisher
 16% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           776  | 263 54  .   85  374 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1258 | .   356 .   79  823 
  Parts                    82   | .   28  .   10  44  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  34   | .   10  .   5   19  
  Guns                     18   | .   7   .   3   8   
  Cannons                  11   | .   .   .   2   9   
  AOE                      4    | .   3   .   .   1   
Classes Destroyed          9    | .   4   .   .   5   
  Worker                   2    | .   1   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  14   | .   6   .   5   3   
  Grunt                    13   | .   4   .   .   9   
  Brawler                  2    | .   .   .   .   2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   .   .   4   
Best Kill Streak           7    | .   7   .   3   4   
  Combat Bots Only         6    | .   6   .   3   4   
Max Kills in Single Turn   4    | .   4   .   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        201  | .    27   .    17   157  
  Missed                   38   | .    6    .    4    28   
Damage Taken               2232 | .    217  19   120  1876 
  Core                     656  | .    84   .    18   554  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    .    50   
Core Remaining (%)         87   | 100  .    66   95   .    
Volleys Fired              88   | .    22   .    13   53   
  Largest                  3    | .    2    .    3    3    
  Hottest                  194  | .    80   .    165  194  
Shots Fired                212  | .    44   .    38   130  
  Gun                      144  | .    44   .    26   74   
  Cannon                   65   | .    .    .    12   53   
  Launcher                 3    | .    .    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  24   | .    .    .    .    24   
  Thermal                  116  | .    .    .    13   103  
  Explosive                3    | .    .    .    .    3    
  Electromagnetic          69   | .    44   .    25   .    
  Robot Hit Streak         11   | .    6    .    6    11   
  Robot Miss Streak        7    | .    6    .    7    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           114  | .    23   .    13   78   
  Core Hits                64   | .    18   .    6    40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    3    
    Burn                   3    | .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2551 | .    471  .    229  1851 
  Guns                     1258 | .    344  .    92   822  
  Cannons                  867  | .    .    .    125  742  
  Explosions               409  | .    122  .    .    287  
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    5    .    12   .    
  Kinetic                  171  | .    .    .    .    171  
  Thermal                  1652 | .    122  .    137  1393 
  Explosive                287  | .    .    .    .    287  
  Electromagnetic          424  | .    344  .    80   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    4    4    .    5    
  Average Corruption       4    | .    3    4    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    7    5    .    1    
    Message Errors         5    | .    2    2    .    1    
    Matter Fused           5    | .    3    2    .    .    
    Data Loss (minor)      3    | .    2    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    2    
  Projectiles              2    | .    .    .    .    2    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      31   | .    31   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | .    1    .    4    .    
  Kicked                   5    | .    1    .    4    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        416  | .    126  .    221  416  
  Average Temperature      127  | .    48   .    80   170  
  Received Heat Transfer   927  | .    36   .    36   855  
  Effects                  11   | .    .    .    .    11   
    Shutdowns              4    | .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           3    | .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    5    
  Heat Transferred         3084 | .    50   .    222  2812 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             351  | .   233 54  315 351 
  Initial                  132  | .   .   54  20  132 
  Average                  166  | .   121 54  196 218 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         57   | 100 61  100 42  46  
  Level 1                  42   | .   38  .   57  53  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   4   3   
  Investigation            3    | .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   13  .   14  28  
  Peak Tracking Total      6    | .   6   .   5   5   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            4    | .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          5    | .   4   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          10   | .   4   1   2   3   
  Terminals                8    | .   4   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                19   | .   9   1   4   5   
  Successful               7    | .   3   1   2   1   
  Failed                   12   | .   6   .   2   4   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   
  Terminals                15   | .   9   .   4   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             6    | .   3   1   2   .   
  Record                   2    | .   1   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   2   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      42   | .   .   42  42  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               20   | .   .   .   20  .   
  Total Damage             205  | .   .   .   205 .   
  Kills                    5    | .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2289 | 66   582  239  384  1018 
Spaces Moved               1451 | 46   408  196  271  530  
  Core                     12   | 5    .    .    .    7    
  Treads                   .    | .    .    .    .    .    
  Legs                     1439 | 41   408  196  271  523  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            126  | 112  120  120  120  138  
  Slowest Speed            300  | 120  120  120  120  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 4    61   67   32   42   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          48   | .    2    .    5    41   
  Melee                    .    | .    .    .    .    .    
  Projectile               22   | .    .    .    5    17   
  AOE                      26   | .    2    .    .    24   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1713 | 56  455 199 302 701 
  Wait                     106  | .   17  2   2   85  
  Move                     1447 | 45  407 195 270 530 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 3   5   .   2   5   
  Fast Attach              11   | 6   1   .   2   2   
  Attach                   5    | .   .   .   .   5   
  Detach                   1    | .   .   .   .   1   
  Swap                     22   | 2   1   2   4   13  
  Drop                     13   | .   1   .   5   7   
  Fire                     88   | .   22  .   13  53  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   1   .   4   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 16)
  649 | -10/Materials | Entered Mines
  849 | -10/Mines     | Discovered new exit (range 11)
  869 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  888 | -10/Mines     | Entered Materials
  888 | -9/Materials  | Accompanied by 2 allies
  888 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  893 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1196 | -9/Materials  | Build established: Skirmisher
 1245 | -9/Materials  | Discovered new exit (range 18)
 1272 | -9/Materials  | Entered another Materials area
 1272 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1586 | -8/Materials  | Build established: Tank
 1943 | -8/Materials  | Build established: Skirmisher
 2041 | -8/Materials  | Garrison activated, responded to threat
 2113 | -8/Materials  | Identified exit to Garrison
 2275 | -8/Materials  | Core integrity fell below 50%
 2285 | -8/Materials  | Core integrity fell below 20%
 2290 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02231_ Acquired 26 matter.
02235_ K-01 Serf cleans the Garrison Access.
  <x2>
02241_ G-47 Trooper emerges from the garrison.
  <x2>
02241_ Y-45 Defender destroyed.
02242_ K-01 Serf collects debris.
02245_ G-47 Trooper knocked back.
02250_ Lgt. Nuclear Core destroyed.
02251_ G-47 Trooper knocked back.
02253_ Carbon-fiber Leg destroyed.
02255_ Hvy. Particle Cannon destroyed.
02255_ U-05 Engineer builds a Wall.
02257_ Imp. Aluminum Leg destroyed.
02263_ Acquired 7 matter.
02266_ Imp. Ion Engine destroyed.
02269_ Acquired 29 matter.
02270_ R-06 Scavenger collects Imp. Heat Sink.
02278_ Assault Cannon destroyed.
02288_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| "???????????# #???#       +        #?????????????? |
|  ???????????# #####       #  """"" #?????????????? |
| /#??####????#             #  """"" #?????????????? |
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|  "??"  #????#            ###########?????????????? |
|  "??"  #????#            ###########?????????????? |
|  """"  ######            #         #?????????????? |
|                          #         #?????????????? |
|        ######%####       # """   ""#?????????????? |
|  """"  #??###/####       # """   ""#?????????????? |
|  """"  #??#  =[  #       # """   T"#?????????????? |
|  """"  #??#      #       #       ""#?????????????? |
|        #??# """  #       +       ""#?????????????? |
|        #??# """  #       #         #?????????????? |
|        #??# """  #       ###########?????????????? |
|        #??#      #       #!     #????????????????? |
|        ########+##       #    ] #????????????????? |
| ####                     #      #????????????????? |
|    #   ###########       #  " " #????????????????? |
|    #   #!]! #????#      %/  "T" #????????????????? |
|    #   #!]! #????#       #! """ #????????????????? |
|    #   #!   ######       ########????????????????? |
| ####   #    +*!          #???????????????????????? |
|        #    #%#########+#####????????????????????? |
|        #[   #!#???#    % @  ##???????????????????? |
|        #]   #*#???# """     ##???????????????????? |
| ########    #%#???# "G>      #???????????????????? |
| ???????#    #!#####*"""ggY  ##???????????????????? |
| ???????#+#### *! =+%    ]]! #????????????????????? |
| ???????# #??#######[[   ]!! #????????????????????? |
| ???????# #????????#     ]!! #????????????????????? |
| ???????# #????????#         #????????????????????? |
| ???????  /????????###########????????????????????? |
| ???????# #???????????????????????????????????????? |
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| ???????# ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ????????!????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          21
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ArcWeightVibroblade
  Manual?         0
Play Time         00:35:29
  Cumulative      2.8 hours
  Start           2025.02.07 @ 17:06:05
  End             2025.02.08 @ 10:22:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           12
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c40b8bb9-6150-4449-9233-db2b0a6ad057