Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 09:10:21 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1137) 1137 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3407 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 246/400 Matter 281/300 Energy 100/100 System Corruption 4% Temperature Cool (30) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit Seismic Detector Hardened Light Armor Plating > --- WEAPON (3) ------- Scythe > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Compact Wheel Heat Sink Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Grenade Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON ----------- Heavy Assault Rifle Shotgun Scythe > --- INVENTORY -------- Aluminum Leg Aluminum Leg Compact Wheel Heat Sink Cooling System Cooling System Cooling System Signal Interpreter Hardened Light Armor Plating Grenade Launcher [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 44 | 8 10 14 10 2 . Power 4 | 1 1 . 2 . . Engine 3 | 1 1 . 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 14 | 3 5 3 1 2 . Treads 5 | . . 2 1 2 . Leg 7 | 1 5 1 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 5 2 . . Device 3 | 1 . 2 . . . Storage 3 | 1 1 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 16 | 2 3 6 5 . . Energy Gun 6 | 1 2 1 2 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 3 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 7 1 2 . 3 Power 3 | . 1 . 1 . 1 Propulsion 3 | . 3 . . . . Utility 1 | . 1 . . . . Weapon 6 | . 2 1 1 . 2 Highest Loss Streak 4 | . 4 1 2 . 3 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 97 | . 89 98 95 100 99 Engine 4 | . 13 11 2 . . Core 5 | . . . 5 11 10 Treads 15 | . . 7 22 22 22 Leg 6 | . 18 14 . . . Device 10 | . 6 11 11 11 11 Storage 11 | . 14 11 11 11 11 Protection 8 | . . 10 6 11 11 Energy Gun 5 | . 11 13 3 . . Ballistic Gun 20 | . 16 17 22 22 21 Slashing Weapon 5 | . . . 5 11 11 Peak Build Rating 18 | 7 8 14 18 18 17 Average Rating 13 | 4 6 12 15 17 16 On Entrance 10 | . 7 7 14 18 17 Naked Turns . | . . . . . . Heaviest Build 30 | 14 24 28 30 29 29 Greatest Support 43 | 26 26 43 43 43 40 Greatest Overweight (x) 1 | 1 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 Most Carried 10 | 2 6 10 10 10 10 Average Carried 8 | . 4 7 9 10 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 5 10 10 10 9 Class Distribution -------------------- 59% | Mutant 14% | Tank 11% | Scavenger-Tank 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 1441 | 279 269 491 317 85 . Remotely . | . . . . . . Salvage Created 1511 | 59 297 452 370 333 . Parts 113 | 13 27 26 30 17 . Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | 1 1 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 34 | . 9 14 9 2 . Guns 31 | . 9 11 9 2 . AOE 3 | . . 3 . . . Classes Destroyed 9 | 1 3 3 1 1 . Worker 2 | . . . 2 . . Builder 1 | . . 1 . . . Tunneler 4 | 4 . . . . . Recycler 2 | . . . . 2 . Operator 1 | . 1 . . . . Watcher 2 | . . 1 1 . . Swarmer 10 | . 3 4 3 . . Grunt 17 | . 6 8 3 . . Sentry 7 | . . 2 3 2 . Best Kill Streak 4 | 2 3 4 3 2 . Combat Bots Only 3 | . 3 3 2 1 . Max Kills in Single Turn 2 | 1 2 2 2 1 . Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 236 | . 106 55 41 8 26 Missed 74 | . 39 16 10 2 7 Damage Taken 2027 | 1 752 404 409 86 375 Core 375 | . 221 87 41 14 12 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . . 3 . . . Core Remaining (%) 55 | 100 11 . . . . Volleys Fired 133 | 17 48 29 32 5 2 Largest 3 | 2 2 3 3 2 1 Hottest 128 | 60 105 128 102 46 23 Shots Fired 262 | 19 85 75 71 10 2 Gun 258 | 19 85 72 70 10 2 Cannon . | . . . . . . Launcher 4 | . . 3 1 . . Special . | . . . . . . Kinetic 177 | 2 79 34 50 10 2 Thermal 81 | 17 6 38 20 . . Explosive 4 | . . 3 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 5 9 8 9 4 . Robot Miss Streak 6 | 2 4 3 4 6 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 157 | 13 53 42 39 10 . Core Hits 78 | 4 21 25 21 7 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 2 | . . . 2 . . Destroy 2 | . . . 2 . . Melee Attacks 8 | . . . 3 5 . Impact . | . . . . . . Slashing 8 | . . . 3 5 . Piercing . | . . . . . . Sneak Attacks 5 | . . . 2 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2712 | 154 555 843 748 412 . Guns 1959 | 150 554 597 555 103 . Cannons . | . . . . . . Explosions 221 | . . 214 7 . . Melee 469 | . . . 160 309 . Ramming 63 | 4 1 32 26 . . Kinetic 1281 | 12 504 265 397 103 . Thermal 678 | 138 50 332 158 . . Explosive 221 | . . 214 7 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 469 | . . . 160 309 . Piercing . | . . . . . . Highest Corruption 4 | . . . 3 3 4 Average Corruption 2 | . . . 2 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . . . 13 12 22 Message Errors 14 | . . . 2 4 8 Matter Fused 14 | . . . 6 4 4 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 7 | . . . 1 . 6 Data Loss (minor) 4 | . . . 1 2 1 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . 1 . 1 Alerts 2 | . . . 2 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 30 | . . . . 30 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 30 | . . . . 30 . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 29 | 1 . . 28 . . Shots 1 | . . . 1 . . Rammed 9 | 2 . 3 4 . . Targets Rammed 16 | 3 1 8 4 . . Kicked 7 | 1 1 5 . . . Crushed . | . . . . . . Highest Temperature 283 | 20 66 283 111 163 110 Average Temperature 59 | 20 15 95 34 52 40 Received Heat Transfer 848 | . 366 129 114 45 194 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 . 1 . . . Heat Transferred 1573 | 300 112 754 407 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Peak Influence 231 | 15 173 146 231 66 . Initial 31 | . 3 1 24 31 . Average 55 | 3 87 62 79 23 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 92 100 . Level 1 1 | . . . 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 10 19 11 2 5 Peak Tracking Total 7 | . 3 4 3 1 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 5 | . 1 . 2 . 2 Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 2 . 2 . 4 Successful 8 | . 2 . 2 . 4 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 1 . 4 Record 3 | . . . . . 3 Open Door 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 5750 | 467 513 1528 1090 925 1227 Spaces Moved 3605 | 477 312 894 601 560 761 Core 171 | 171 . . . . . Treads 2218 | . . 296 601 560 761 Legs 879 | 57 224 598 . . . Wheels 337 | 249 88 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 160 160 160 Average Speed 145 | 85 117 155 160 160 160 Slowest Speed 190 | 190 190 190 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 9 30 28 42 75 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . 21 4 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 25 | . . 21 4 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 3858 | 513 378 965 660 572 770 Wait 6 | 1 3 . 2 . . Move 3600 | 476 311 893 600 559 761 Hop . | . . . . . . Pick Up 30 | 8 3 12 4 . 3 Fast Attach 12 | 1 5 4 2 . . Attach 14 | 6 3 4 1 . . Detach 3 | . 2 1 . . . Swap 18 | 1 2 6 7 2 . Drop 17 | . . 7 5 1 4 Fire 133 | 17 48 29 32 5 2 Melee 8 | . . . 3 5 . Ram 2 | 2 . . . . . Kick 7 | 1 1 5 . . . Crush 7 | . . 3 4 . . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 468 | -11/Scrapyard | Entered Materials 469 | -10/Materials | Build established: Mutant 720 | -10/Materials | Core integrity fell below 50% 780 | -10/Materials | Core integrity fell below 20% 823 | -10/Materials | Lost 4 parts (1p1n2w) 927 | -10/Materials | Discovered new exit (range 20) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1773 | -9/Materials | Build established: Scavenger-Tank 2287 | -9/Materials | Build established: Tank 2488 | -9/Materials | Discovered new exit (range 10) 2509 | -9/Materials | Entered Storage 3385 | -9/Storage | Build established: Mutant 3586 | -9/Storage | Used back door to open Recycling access 3586 | -9/Storage | Discovered new exit (range 4) 3599 | -9/Storage | Entered Recycling 4465 | -9/Recycling | Scanned before Scraplab entrance 4502 | -9/Recycling | Entered Scraplab 4520 | -9/Recycling | Discovered new exit (range 3) 4524 | -9/Recycling | Entered Scraptown 4564 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4824 | -9/Scraptown | Visited Cave Peace 4950 | -9/Scraptown | Visited UFD Registry 4950 | -9/Scraptown | Registered with UFD as "Smoothmech" 5054 | -9/Scraptown | Visited Science Guys 5198 | -9/Scraptown | Visited Research Penetration Think Tank 5395 | -9/Scraptown | Discovered new exit (range 5) 5497 | -9/Scraptown | Found Scrap Suit 5554 | -9/Scraptown | Visited Derelict Rescue Squad 5577 | -9/Scraptown | Found DRS Beacon 5600 | -9/Scraptown | Found DRS Beacon 5630 | -9/Scraptown | Visited Scrap Suit Storage 5717 | -9/Scraptown | Visited Infowarlord's Domain 5737 | -9/Scraptown | Attacked by Scraptown defenders 5751 | -9/Scraptown | Self-destructed Last Messages --------------- required tight integration with other systems also means it cannot be easily removed without effectively destroying the suit itself. 05698_ MXPNP1YH/ADTP#D 05717_ LOCAL NARROWCAST: Infowarlord's Domain. 05737_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 05737_ System corrupted: Hvy. Assault Rifle misfires. 05737_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 05737_ Machine disabled. 05737_ Critical hit (Burn: +50). 05740_ Lgt. Nuclear Core destroyed. 05745_ Hvy. Assault Rifle destroyed. 05747_ System corrupted: Shotgun jammed. 05749_ Critical hit (Burn: +50). 05750_ Chain reaction triggered in Lgt. Ion Engine. 05750_ Shotgun destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????? | | #???????????????????????????? | | #????????? ?????????????? | | #????????" ?????????????? | | #???????#" ?????????????? | | #???????" "???????????????"""""""""""" | | #???????" ""????????????????"""""""""" | | #??????"" ""??????????????????######"" | | #??????"" ""#??????????????????????#"" | | #??????"" ""#??????????????????????#"" | | ###?#?""" ""#??????????????????????#"" | | ""#"#??"" ""# "?????????????????###"" | | """"#???" ""# " ?? ?????######## #"" | | ""###???#" "" ? 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"##!! ##""|## | | #???????????????????????????????????#"???#"""?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed CoordinationEtherialStripper Manual? 0 Play Time 00:55:56 Cumulative 44.0 hours Start 2025.04.19 @ 14:55:57 End 2025.04.22 @ 09:10:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 28 Adventurer 9 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x49 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a5dbece6-352b-4aa8-a4d6-8e6f7be46519