Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 22:18:18 Player: SALT Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (147) 735 Value Destroyed (6876) 6876 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (5084) 5084 TOTAL SCORE: 21795 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1398 Follower Combat Kills 1941 Entered Garrisons 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Friendly Fire -355 Cogmind --------- Core Integrity 0/1300 Matter 294/300 Energy 340/340 System Corruption 6% Temperature Cool (12) Movement Core (650) Ox12 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Corruption Screen > --- WEAPON (5) ------- Quantum Rifle Compact HERF Cannon Enhanced Force Lance > --- INVENTORY (5) ---- Neutrino Core Phase Redirector Relay Coupler [Sentry] (29) Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Targeting Computer Targeting Computer Improved Kinecellerator Advanced Transmission Jammer > --- WEAPON ----------- Plasma Rifle Zionite Laser-S Wave Gun Zionite Laser-M Zionite Phaser-M > --- INVENTORY -------- Advanced Medium Treads Myomer Leg Improved Component Analysis Suite Advanced Recalibrator Makeshift Axe [Rating: 129] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Impulse Thruster Array Utility Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Artifact Phase Redirector Weapon Minigun Energy Gun Cooled Pulse Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Mace Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Slots Evolved 14 | . . . 2 2 . 2 . . . . . . . . 2 . . . . 2 . 2 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Utility 8 | . . . 1 1 . 2 . . . . . . . . . . . . . 1 . 1 2 . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Parts Attached 179 | 7 2 2 4 10 6 5 . 13 3 1 . 1 3 3 1 12 6 . 12 13 15 14 23 11 12 Power 16 | 1 . . 1 . 2 . . 1 . . . . . . . 1 2 . 1 1 3 . 2 . 1 Engine 7 | 1 . . 1 . 2 . . 1 . . . . . . . 1 1 . . . . . . . . Core 6 | . . . . . . . . . . . . . . . . . 1 . 1 1 3 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Propulsion 48 | 3 . . . 4 3 3 . 3 2 . . . 1 . . 4 . . 2 3 4 5 7 2 2 Treads 12 | . . . . 2 3 . . . . . . . . . . 4 . . . . . . . 2 1 Leg 28 | 2 . . . . . 3 . 3 2 . . . 1 . . . . . 2 . 4 5 6 . . Wheel 6 | 1 . . . 2 . . . . . . . . . . . . . . . 2 . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 60 | 1 1 . 2 4 . 2 . 6 . 1 . 1 2 2 1 2 1 . 5 6 5 2 5 6 5 Device 29 | . 1 . 1 . . 1 . 3 . 1 . . 1 1 1 1 . . 1 4 4 1 4 3 1 Storage 5 | 1 . . . . . . . 1 . . . . . . . . . . 3 . . . . . . Processor 14 | . . . . 1 . 1 . 1 . . . 1 . 1 . . . . . 2 1 . 1 3 2 Hackware 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Protection 9 | . . . . 3 . . . 1 . . . . . . . 1 1 . 1 . . 1 . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 55 | 2 1 2 1 2 1 . . 3 1 . . . . 1 . 5 3 . 4 3 3 7 9 3 4 Energy Gun 25 | 1 . . . 1 . . . 1 . . . . . . . 3 2 . 1 . 2 6 5 2 1 Energy Cannon 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 12 | 1 1 . 1 1 . . . 1 . . . . . . . 1 . . 2 2 . . 1 1 . Ballistic Cannon 5 | . . 1 . . . . . . 1 . . . . . . . . . . 1 1 1 . . . Launcher 6 | . . 1 . . . . . 1 . . . . . 1 . 1 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . 1 . . . . 1 . 1 . . . . . 1 3 3 . 1 Parts Lost 75 | . . . . 3 . . 5 . . . . 1 . 2 . 4 2 . 11 4 . 5 17 14 7 Power 6 | . . . . . . . . . . . . . . . . 1 . . 2 . . . 2 1 . Propulsion 18 | . . . . 2 . . 2 . . . . . . 1 . . . . 4 1 . . 1 5 2 Utility 23 | . . . . . . . 1 . . . . 1 . 1 . 1 1 . 3 2 . 1 4 4 4 Weapon 28 | . . . . 1 . . 2 . . . . . . . . 2 1 . 2 1 . 4 10 4 1 Highest Loss Streak 13 | . . . . 3 . . 5 . . . . 1 . 2 . 4 1 . 6 4 . 3 13 8 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 3 7 8 6 7 7 6 5 3 5 5 5 3 3 3 2 5 4 5 4 2 5 4 4 3 4 Power . | . 1 1 1 1 1 1 1 . 1 1 1 . . . . . . 1 . . . . . . 1 Propulsion . | 1 4 3 3 2 1 1 1 . . 1 1 . . . . . . . . . . . 1 . . Utility 1 | . . 1 . . 4 2 2 2 2 2 1 . . 1 1 2 2 2 1 2 3 3 2 2 2 Weapon . | . 2 3 2 2 1 1 1 . 1 1 1 1 . . . 1 . 1 . . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . . . . 1 4 2 1 . 1 . 1 . . . . . . . 2 . . 2 . 2 2 Power 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 Propulsion 6 | . . . . . 3 2 . . . . . . . . . . . . 1 . . . . . . Utility 7 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . 2 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 86 | . 97 98 99 86 99 99 61 71 100 100 100 99 100 96 68 77 84 86 71 85 98 95 87 51 55 Engine 6 | . 14 14 11 9 9 7 4 6 7 7 7 7 7 7 6 5 11 13 12 . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . 8 11 10 3 . . Treads 7 | . . . . 4 26 11 . . . . . . . . . 23 26 26 12 . . . . 3 3 Leg 11 | . 28 28 22 8 . 11 13 7 23 23 23 23 23 19 13 1 . . . 11 20 21 18 3 . Device 12 | . 11 14 11 9 9 15 8 14 15 15 15 15 17 18 8 8 6 6 5 19 23 19 21 10 1 Storage 2 | . 14 14 11 9 9 7 5 3 7 7 7 2 . . . . . . . 12 . . . . . Processor 11 | . . . . 2 . 6 4 5 7 7 7 11 15 16 20 13 13 13 8 5 16 15 19 20 37 Hackware 3 | . . . 11 9 9 7 7 7 7 7 7 7 7 3 . . . . . . . . . . . Protection 5 | . . . . 4 9 7 2 5 7 7 7 7 4 5 . 3 5 6 9 . . 5 1 . . Energy Gun 7 | . 14 12 . 4 9 7 2 5 7 7 7 7 7 7 6 8 12 13 7 10 6 16 12 4 . Ballistic Gun 5 | . 14 14 21 13 9 7 4 4 7 7 7 7 7 7 6 4 . . 7 . 9 1 . 1 . Ballistic Cannon 3 | . . . 11 9 2 . . . 3 7 7 7 7 5 . . . . . 3 5 5 2 . . Launcher 1 | . . . . . . . . 6 3 . . . . 1 6 4 6 6 2 . . . . . . Peak Build Rating 129 | 6 8 9 14 27 33 39 39 46 46 44 44 45 49 49 58 68 72 71 71 67 80 104 129 87 99 Average Rating 55 | 4 6 8 11 19 31 38 23 33 44 44 44 44 47 45 54 64 69 71 59 57 69 96 106 61 68 On Entrance 42 | . 6 8 8 14 27 33 39 4 46 44 44 44 45 49 45 58 68 71 71 37 59 78 97 66 38 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 14 15 16 21 29 36 37 37 46 46 44 44 44 43 49 34 47 61 60 61 50 50 66 72 25 51 Greatest Support 96 | 20 20 20 20 40 66 66 45 50 50 45 45 50 55 55 35 96 96 96 96 30 79 94 93 30 23 Greatest Overweight (x) 13 | . . . 1 2 1 2 . 2 1 . . . . 1 . 1 . . 12 4 4 . 2 7 13 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 7 8 6 7 7 6 5 3 5 5 4 4 4 5 3 4 4 5 4 2 4 4 4 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 . 5 5 5 5 5 4 Class Distribution -------------------- 25% | Scavenger-Gunner 18% | Skirmisher 16% | Scavenger-Skirmisher 9% | Mutant 6% | Derelict-Mutant 6% | Gunner 6% | Tank 4% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Extension Messiah-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Garrison Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Matter Collected 6400 | 226 68 27 39 119 380 114 . 41 367 . 128 149 57 142 75 948 708 . 910 176 692 301 357 191 185 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6974 | . 86 36 36 109 659 515 . 59 277 . . 342 . 236 . 634 271 . 550 37 807 550 1168 405 197 Parts 300 | . 3 2 6 4 38 21 . 4 13 . . 13 . 10 . 29 15 . 30 5 20 20 49 7 11 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 2 . . . . . . . . . . . . . . 1 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . . . . . 16 5 14 . 11 8 . 23 . . . . . . Prevented 38 | . . . . . . . . . . . . . . 3 . 16 13 . 6 . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Combat Hostiles Destroyed 125 | . . 2 2 3 13 9 . 1 6 . . 9 . 4 . 9 6 . 15 1 7 14 15 6 3 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 Guns 69 | . . 2 2 2 4 3 . 1 6 . . 5 . 4 . 7 4 . 8 1 6 5 7 2 . Cannons 27 | . . . . 1 9 6 . . . . . 4 . . . . . . . . . 3 4 . . AOE 18 | . . . . . . . . . . . . . . . . 2 2 . 7 . . 6 . . 1 Classes Destroyed 16 | . 2 1 1 2 4 2 . . . . . . . . . 1 1 . 1 . . . 1 . . Worker 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . Builder 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Recycler 8 | . 1 . . . 1 1 . . . . . . . . . . . . . . 3 . 2 . . Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 5 | . . . 1 . 2 . . 1 . . . . . . . . . . . . 1 . . . . Swarmer 39 | . . 2 2 . 4 1 . . . . . 3 . . . 1 4 . 11 1 . 7 3 . . Grunt 50 | . . . . 2 4 5 . . 5 . . 5 . 4 . 6 2 . 2 . 2 3 5 3 2 Brawler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Sentry 16 | . . . . . 4 . . . . . . 1 . . . 1 . . 1 . 3 4 1 1 . Hunter 5 | . . . . . 1 . . 1 1 . . . . . . . . . . . . . 1 1 . Programmer 6 | . . . . . . 2 . . . . . . . . . . . . . . . . 4 . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Best Kill Streak 8 | . 1 1 2 2 6 8 . 1 3 . . 4 . 3 . 3 4 . 5 1 3 7 4 2 3 Combat Bots Only 7 | . . 1 2 2 4 6 . 1 3 . . 4 . 3 . 3 4 . 5 1 2 7 4 2 3 Max Kills in Single Turn 7 | . 1 1 1 1 3 2 . 1 1 . . 2 . 1 . 2 2 . 3 1 2 7 2 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Exploded 6 | . . . . . . . . . . . . . . . . 1 1 . 3 . . 6 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Hostile Shots Fired 1073 | . . 25 13 51 34 34 5 4 18 . . 50 . 20 . 81 51 . 136 51 25 73 204 151 47 Missed 362 | . . 7 7 17 9 13 . 2 6 . . 13 . 6 . 37 18 . 38 19 8 25 79 44 14 Deflected 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Hits 711 | . . 18 6 34 25 21 5 2 12 . . 37 . 14 . 44 33 . 98 32 17 48 125 107 33 Melee 20 | . . . . . . . 5 . . . . . . . . 2 . . . . . . . 6 7 Projectile 691 | . . 18 6 34 25 21 . 2 12 . . 37 . 14 . 42 33 . 98 32 17 48 125 101 26 Critical Strikes 43 | . . . . 3 2 2 3 1 . . . . . 2 . 3 3 . 3 . 1 1 6 9 4 Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage Taken 14339 | . 31 151 44 846 407 328 203 61 180 . . 461 . 309 5 916 647 . 1782 541 433 982 2959 2140 913 Core 2323 | . . 43 16 167 79 43 121 . 32 . . 35 . 20 . 89 39 . 158 65 24 89 303 791 209 Absorbed by Shields 43 | . . . . . . . . . . . . . . . . . . . . . . . . 43 . Ignored by Resistances 132 | . . . . . . . . 10 . . . 18 . . . . . . . . 55 49 . . . Regen/Repaired (Parts) 41 | . . . . . . . . . . . . . . . . . . . . . . . . . 41 Core Remaining (%) 80 | 100 . 82 96 . 55 . . . . . . . . 64 . . . . 66 . 91 92 . . . Volleys Fired 367 | . 2 9 6 18 27 23 5 5 14 3 . 17 . 14 7 31 16 . 30 12 28 28 47 19 6 Largest 5 | . 2 2 3 3 3 3 3 2 3 1 . 3 . 3 2 3 3 . 3 3 4 5 5 2 3 Hottest 404 | . 60 60 70 106 176 176 176 45 78 33 . 78 . 78 45 139 122 . 140 196 232 326 404 182 237 Shots Fired 967 | . 4 18 18 54 73 69 15 7 34 3 . 51 . 42 8 55 31 1 65 29 107 104 139 30 10 Gun 733 | . 4 18 12 36 47 46 10 5 28 2 . 33 . 28 8 49 22 1 56 19 80 76 120 30 3 Cannon 207 | . . . 6 18 26 23 5 . 6 1 . 18 . 14 . . . . . 10 27 28 19 . 6 Launcher 27 | . . . . . . . . 2 . . . . . . . 6 9 . 9 . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 419 | . 2 9 18 38 36 23 5 2 20 1 . 35 . 28 1 22 10 . 25 10 68 30 30 6 . Thermal 426 | . . . . 16 37 46 10 3 14 2 . 16 . 14 7 11 1 1 12 19 39 57 94 24 3 Explosive 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Electromagnetic 89 | . 2 9 . . . . . . . . . . . . . 22 20 . 28 . . . 2 . 6 Phasic 30 | . . . . . . . . . . . . . . . . . . . . . . 17 13 . . Robot Hit Streak 28 | . 3 2 4 10 7 7 4 4 26 . . 12 . 10 18 10 8 . 14 9 18 7 12 28 9 Robot Miss Streak 9 | . . 5 7 3 3 7 2 1 1 . . 2 . 2 . 3 9 . 5 5 4 2 3 5 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Secondary Targets 3 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Shots Hit Robots 662 | . 3 6 8 35 42 38 12 4 24 . . 33 . 26 8 43 17 . 46 22 70 73 106 38 8 Core Hits 309 | . 3 2 4 10 26 23 1 3 12 . . 16 . 12 2 24 14 . 34 4 23 28 53 6 9 Critical Kills 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 3 . Critical Strikes 36 | . . . 1 1 1 3 . . 1 . . 1 . . . . . . . 2 8 2 10 4 2 Burn 15 | . . . . 1 . 3 . . 1 . . . . . . . . . . . 3 1 5 1 . Destroy 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . Blast 9 | . . . . . . . . . . . . 1 . . . . . . . 2 5 1 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 44 | . . . . . . . . . . . . . . . . . . . . 6 . . 13 22 3 Impact 23 | . . . . . . . . . . . . . . . . . . . . . . . 1 22 . Slashing 18 | . . . . . . . . . . . . . . . . . . . . 6 . . 12 . . Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18205 | . 74 67 107 574 909 1137 319 114 446 . . 656 . 532 153 1088 704 . 1149 698 1793 2608 3204 1135 738 Guns 10451 | . 45 67 76 340 390 383 89 48 386 . . 421 . 364 153 681 215 . 704 262 1195 1462 2417 667 86 Cannons 4063 | . . . 31 234 519 754 230 . 60 . . 235 . 168 . . . . . 121 581 595 465 . 70 Explosions 2448 | . 25 . . . . . . 66 . . . . . . . 407 489 . 445 . . 551 . . 465 Melee 1219 | . . . . . . . . . . . . . . . . . . . . 315 . . 319 468 117 Ramming 24 | . 4 . . . . . . . . . . . . . . . . . . . 17 . 3 . . Kinetic 5609 | . 15 46 107 429 386 174 45 12 193 . . 431 . 362 20 349 121 . 346 121 1050 611 681 110 . Thermal 8304 | . 25 . . 145 523 963 274 36 253 . . 225 . 170 133 315 . . 320 262 726 1535 1756 557 86 Explosive 531 | . . . . . . . . 66 . . . . . . . . . . . . . . . . 465 Electromagnetic 1676 | . 30 21 . . . . . . . . . . . . . 424 583 . 483 . . . 65 . 70 Impact 523 | . . . . . . . . . . . . . . . . . . . . . . . 55 468 . Slashing 579 | . . . . . . . . . . . . . . . . . . . . 315 . . 264 . . Piercing 117 | . . . . . . . . . . . . . . . . . . . . . . . . . 117 Phasic 842 | . . . . . . . . . . . . . . . . . . . . . . 462 380 . . Highest Corruption 6 | . . . . . 1 1 6 6 2 2 2 2 2 . . 3 4 4 4 . 1 . 6 6 6 Average Corruption 3 | . . . . . 1 1 5 2 2 2 2 2 2 . . 3 3 4 4 . 1 . 2 6 6 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 178 | . . . . . 1 3 4 10 5 4 4 19 3 . . 8 25 4 49 . 2 . 10 18 9 Message Errors 43 | . . . . . . . . 2 2 3 1 7 . . . 3 5 . 10 . 1 . 3 5 1 Matter Fused 47 | . . . . . . 3 1 1 2 . 2 3 2 . . 1 5 1 16 . 1 . 2 4 3 Heat Flow Errors 22 | . . . . . . . . 1 1 1 1 3 . . . 1 5 . 6 . . . 2 . 1 Energy Discharges 21 | . . . . . . . . 1 . . . . 1 . . 2 3 2 5 . . . 2 5 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fused 4 | . . . . . . . 1 . . . . . . . . 1 1 . 1 . . . . . . Data Loss (minor) 25 | . . . . . . . 2 4 . . . 2 . . . . 4 . 6 . . . 1 3 3 Data Loss (major) 6 | . . . . . . . . . . . . 2 . . . . 1 . 3 . . . . . . Misfires 5 | . . . . . . . . . . . . 1 . . . . 1 1 1 . . . . 1 . Alerts 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 479 | . . . . . 17 . . . . . . . . 2 . . 8 . 34 92 53 . 25 157 91 Projectiles 72 | . . . . . 17 . . . . . . . . 2 . . . . . . 53 . . . . Explosions 62 | . . . . . . . . . . . . . . . . . 8 . 34 . . . . . 20 Melee 345 | . . . . . . . . . . . . . . . . . . . . 92 . . 25 157 71 Knockbacks 21 | . . . 2 3 . . . . 2 . . 2 . 3 . . . . . 3 2 . 4 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 16 | . . . 1 3 . . . . 2 . . 2 . 2 . . . . . 2 2 . 2 . . Secondary 4 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . . 1 . . Self-Inflicted Damage 303 | . 31 . . . . . . 40 . . . . . . . 25 67 . 54 . . . . . 86 Shots 10 | . 1 . . . . . . 1 . . . . . . . 1 3 . 3 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 3 . . Kicked 5 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 3 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 466 | . 2 . . 17 108 81 60 266 217 208 138 235 . 126 . 168 250 56 390 90 466 206 345 . 166 Average Temperature 90 | . 2 . . 11 35 31 26 142 57 109 69 80 . 42 . 63 82 33 148 37 74 91 83 . 55 Received Heat Transfer 2941 | . . . . 234 126 108 . . 108 . . 231 . 141 . 198 96 . 414 . 447 183 349 150 156 Effects 6 | . . . . . . . . 1 . . . . . . . . . . 5 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Turns 49 | . . . . . . . . . . . . . . . . . . . . . . 24 . 25 . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . 24 . 25 . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Parts Fried 14 | . . . . . . . . . . . . . . . . 2 3 . 3 . . . 4 2 . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 6 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 26 | . . . . 1 1 4 . . 1 . . 2 . . . . . . 1 . 2 5 7 2 . Heat Transferred 13340 | . 50 . . 444 881 1590 386 74 555 . . 444 . 333 259 359 . . 550 559 1369 1954 2663 814 56 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . . . . . . . 2 . . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Maximum Alert Level 5 | . . . . . 1 1 . . 1 . . . . . . . . . . . 2 5 4 3 2 Low Security (%) 59 | 100 100 100 100 100 94 89 100 100 84 100 . . . . 100 . . . . 100 52 . . . . Level 1 4 | . . . . . 5 10 . . 15 . . . . . . . . . . . 16 19 . . . Level 2 8 | . . . . . . . . . . . . . . . . . . . . . 30 5 . . 100 Level 3 13 | . . . . . . . . . . . . . . . . . . . . . . 8 37 100 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . 8 62 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . 58 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1783 | . 5 60 70 50 277 229 66 40 216 113 . . . . 45 . . . . 154 657 1783 1234 1030 551 Initial 1100 | . . . 19 . 3 21 66 . 22 113 . . . . 45 . . . . 30 67 313 1100 920 551 Average 394 | . . 38 30 16 56 67 26 5 104 53 . . . . 19 . . . . 21 283 1274 1128 979 490 Influence Increases 6949 | . 14 80 87 123 469 324 . 115 194 17 . 200 . 371 39 256 140 . 416 231 840 1780 869 200 184 Destroy 0b10 Robot/C 3560 | . . 40 40 60 280 220 . 20 120 . . 180 . 220 20 200 120 . 340 140 300 680 420 120 40 Destroy 0b10 Robot/NC 180 | . 10 . 5 . 30 25 . 5 . . . . . . . . . . . 30 35 15 20 . 5 Destroy Leader 570 | . . 10 12 20 84 30 . 12 10 . . 20 . 30 10 20 20 . 40 26 24 102 80 10 10 Allied During Kill 1217 | . . . . . 5 33 . . . . . . . 91 9 6 . . 6 16 351 652 48 . . Successful Hack 158 | . . . . 28 24 . . 50 14 2 . . . . . . . . . . . . 14 . 26 Disable Machine 225 | . . . . . 30 15 . 15 . 15 . . . . . . . . . 15 15 45 15 . 60 Anti-Garrison Action 250 | . . . . . . . . . 50 . . . . . . . . . . . . 150 . 50 . Destroy Structure 294 | . 4 . . . 1 1 . 13 . . . . . . . . . . . 4 70 136 32 5 28 Lose Combat Pursuer 495 | . . 30 30 15 15 . . . . . . . . 30 . 30 . . 30 . 45 . 240 15 15 Influence Decreases 6628 | . 14 30 137 113 431 183 189 83 10 233 . 188 12 298 112 256 140 . 368 141 337 638 1589 447 679 Entered New Map 2341 | . . . 31 . 7 27 123 . 10 103 . . 12 . 28 . . . . 18 71 328 847 307 429 Time Decay 3000 | . 14 30 106 88 274 96 30 83 . 130 . 178 . 258 84 200 120 . 318 93 246 80 392 . 180 Lost Part 645 | . . . . 25 . . 36 . . . . 10 . 20 . 24 20 . 50 30 . 50 170 140 70 Lost Ally 492 | . . . . . . 60 . . . . . . . 20 . 32 . . . . 20 180 180 . . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . 1 7 2 . 1 . 1 . . . . . . . . . . . 13 6 . 1 Investigation 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Reinforcement 7 | . . . . 1 . 2 . 1 . . . . . . . . . . . . . 2 1 . . Assault 16 | . . . . . 2 . . . . . . . . . . . . . . . . 10 3 . 1 Garrison 4 | . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Distress Signals 8 | . . . . . 1 2 . . . . . . . . . . . . . 1 . 1 2 . 1 Communications Jammed 124 | . . . . . . . . . . . . . . . . . . . . 12 6 1 105 . . Distress Signals 121 | . . . . . . . . . . . . . . . . . . . . 10 6 1 104 . . Times Spotted 242 | . 1 5 6 4 15 19 6 3 6 3 3 9 . 11 1 13 7 . 19 10 15 18 48 10 10 Peak Tracking Total 12 | . 1 3 4 3 3 7 6 1 2 2 3 4 . 5 1 5 4 . 5 5 4 4 12 4 6 Tactical Retreats 16 | . . 1 1 1 1 . . . . . . . . 1 . 2 . . 1 . 1 . 5 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Traps Triggered 7 | . . . . . 1 2 . 1 . . . . . . . . . . . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Machines Disabled 21 | . 1 . . . 2 1 . 1 2 1 . . . . . . . . . 1 2 4 1 1 4 Max in Single Turn 2 | . 1 . . . 1 . . 1 1 1 . . . . . . . . . 1 1 2 . 1 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Relay 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Machines Accessed 33 | . . . 1 1 9 1 . 3 2 4 . 2 . . . . . 4 . . . 1 4 . 1 Terminals 21 | . . . 1 1 9 . . 1 2 4 . 1 . . . . . . . . . 1 1 . . Fabricators 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Total Hacks 87 | . . . 3 3 22 2 . 7 3 8 . 2 . . . . . 28 . . . 1 5 . 3 Successful 63 | . . . 1 2 14 1 . 4 1 5 . 2 . . . . . 28 . . . . 3 . 2 Failed 24 | . . . 2 1 8 1 . 3 2 3 . . . . . . . . . . . 1 2 . 1 Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . . . . 2 15 . . 2 . 1 . 1 4 . . . . . . . 19 4 6 9 . Terminals 45 | . . . 3 3 22 . . 3 3 8 . 1 . . . . . . . . . 1 1 . . Fabricators 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . Terminal Hacks 49 | . . . 1 1 10 . . 1 1 4 . 2 . . . . . 28 . . . . 1 . . Record 13 | . . . 1 . . . . . . . . 1 . . . . . 11 . . . . . . . Part Schematic 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 5 | . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Unlock Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 7 | . . . . 1 4 . . 1 . 1 . . . . . . . . . . . . . . . Terminals 7 | . . . . 1 4 . . 1 . 1 . . . . . . . . . . . . . . . Track 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . Detonate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . 1 1 7 . . 3 1 3 . 1 . . . . . . . . . . 2 . 1 Full Trace Events 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 119 | . . . . . . 81 . 38 . . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Time 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . 4 . . . . . . . . . . . . 1 . 5 . Machine Destruction 10 | . . . . . . . . . 4 . . . . . . . . . . . . 1 . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Total Allies 36 | . . . . . 2 1 . 2 . 1 . . 4 . . 1 . . 1 . 15 . 9 . . Largest Group 15 | . . . . . 2 3 . 2 1 1 1 1 5 5 4 4 . . 1 1 15 12 4 . . Highest-Rated Group 829 | . . . . . 62 74 . 26 13 10 10 10 164 164 125 120 . . 99 99 829 625 288 . . Highest-Rated Ally 103 | . . . . . 31 31 . 13 13 10 10 10 41 41 41 38 . . 99 99 99 96 103 . . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Initial Warlord ECA Mod 4 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . 2 . . . 2 1 . . . . . . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Ally Attacks 320 | . . . . . 1 48 . . . . . . . 30 4 16 . . 4 12 47 121 37 . . Total Damage 9258 | . . . . . 20 672 . . . . . . . 1134 98 160 . . 226 581 2563 2219 1585 . . Kills 71 | . . . . . 1 4 . . . . . . . 7 1 1 . . 2 11 11 26 7 . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Active Infowar (turns) 11165 | . . . . . . 328 80 485 322 317 223 1305 1874 667 192 955 1047 129 865 420 535 427 790 56 148 Sensors 6377 | . . . . . . 328 80 395 322 317 223 1305 1874 667 34 . . . . . . . 684 . 148 Decoding 3300 | . . . . . . . . . . . . . . 159 192 955 1047 129 818 . . . . . . Jamming 7501 | . . . . . . . . 485 322 317 223 1305 1874 667 33 . . . 47 420 535 427 790 56 . Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . 1 1 . . . 1 1 . 1 . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . 2 3 . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Items 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Turns Passed 14895 | 86 152 77 227 266 796 328 103 489 322 317 223 1305 1874 667 192 955 1047 129 2131 420 535 427 922 534 371 Spaces Moved 8890 | 65 115 38 153 130 287 156 97 217 220 256 185 962 1440 450 79 465 597 79 851 231 328 264 723 325 177 Core 440 | 4 . . . . . . 46 . . . . . . . . . . . 4 . . . 187 155 44 Treads 2399 | . . . . 2 270 96 . . . . . . . . . 433 597 79 790 . . . . 17 115 Legs 5734 | 48 115 38 153 60 . 60 51 217 220 256 185 962 1440 450 79 32 . . 57 179 274 264 488 106 . Wheels 222 | 13 . . . 68 17 . . . . . . . . . . . . . . 52 54 . . . 18 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 95 | . . . . . . . . . . . . . . . . . . . . . . . 48 47 . Fastest Speed 50 | 50 120 120 120 90 90 120 50 123 120 120 120 120 123 125 125 125 163 165 120 110 117 117 50 50 50 Average Speed 142 | 107 120 120 129 140 142 136 86 209 121 120 120 121 128 137 125 163 164 165 236 147 123 117 98 108 171 Slowest Speed 700 | 120 120 120 190 260 225 260 120 270 190 120 120 123 130 195 125 240 165 165 650 190 260 122 150 400 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 18 10 15 8 66 8 95 8 29 8 47 90 90 60 2 70 51 68 81 5 42 9 19 42 19 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 4 | . . . . . . . . . . . 1 1 1 . . . . 1 . . . . . . . Known Exits Taken 11 | . . . . . . . . 1 . 1 1 1 1 1 1 . . . . 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . . . . . . . 1 1 1 1 . . . . . . Scrap Searched 14 | . . . . . . . . . . . 3 . 2 2 . 2 4 . 1 . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Terrain Destroyed 105 | . 3 . . . . . . 14 . . . . . . . 9 3 . 8 4 11 29 10 1 13 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Projectile 38 | . . . . . . . . . . . . . . . . 1 3 . . 4 11 9 9 1 . AOE 66 | . 3 . . . . . . 14 . . . . . . . 8 . . 8 . . 20 . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Fac Res Gar Qua Total 10343 | 78 125 51 169 171 617 209 101 239 249 263 186 1066 1457 469 166 606 632 78 908 272 405 324 842 435 225 Wait 645 | . . 2 3 1 284 16 . . 8 3 . 81 9 . 74 78 5 . 6 3 1 5 11 34 21 Move 8866 | 64 114 37 152 129 286 156 96 216 219 255 184 961 1439 449 78 464 596 78 850 230 327 263 722 324 177 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 70 | 7 4 . 2 5 5 2 . 4 2 . 1 1 1 . 3 1 3 . 2 5 3 4 6 7 2 Fast Attach 116 | 5 1 1 . 4 4 3 . 8 1 . . 1 2 3 . 10 3 . 8 11 9 8 13 10 11 Attach 43 | 1 . . 2 4 . 2 . 5 . . . 2 . . 1 1 2 . 6 1 . 1 6 6 3 Detach 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Swap 43 | 1 1 1 2 4 2 . . 1 2 1 . . 2 1 . 2 2 . 1 1 7 5 6 1 . Drop 103 | . 2 1 2 6 9 5 . . 3 1 1 2 4 2 3 5 5 . 4 2 17 10 15 3 1 Fire 367 | . 2 9 6 18 27 23 5 5 14 3 . 17 . 14 7 31 16 . 30 12 28 28 47 19 6 Melee 44 | . . . . . . . . . . . . . . . . . . . . 6 . . 13 22 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 3 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . 8 . . 8 . Rewire 21 | . . . . . . 2 . . . . . 1 . . . 14 . . . . 4 . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension -4/Factory -3/Research -3/Garrison -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Entered Mines 286 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 302 | -10/Mines | Discovered new exit (range 10) 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 472 | -9/Materials | Discovered new exit (range 16) 543 | -9/Materials | Entered another Materials area 543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -8/Materials | Build established: Gunner 641 | -8/Materials | Discovered new exit (range 15) 725 | -8/Materials | Lost 3 parts (2n1w) 809 | -8/Materials | Entered Storage 960 | -8/Storage | Build established: Tank 1015 | -8/Storage | Garrison activated, responded to threat 1571 | -8/Storage | Discovered new exit (range 16) 1576 | -8/Storage | Met a pair of Derelict thieves 1605 | -8/Storage | Entered Factory 1605 | -7/Factory | Accompanied by 2 allies 1605 | -7/Factory | Evolved 2 slots: Utility x2 1898 | -7/Factory | Build established: Skirmisher 1933 | -7/Factory | Sucked down chute 1933 | -7/Factory | Entered Waste 1945 | -7/Waste | Spotted C-40 Crusher 1948 | -7/Waste | EMP discharged 1962 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1965 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1974 | -7/Waste | Spotted C-40 Crusher 1980 | -7/Waste | Spotted C-40 Crusher 1985 | -7/Waste | Spotted C-40 Crusher 1995 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1996 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1997 | -7/Waste | Spotted C-40 Crusher 2005 | -7/Waste | Spotted C-40 Crusher 2013 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2031 | -7/Waste | Discovered new exit (range 11) 2036 | -7/Waste | Entered Factory 2044 | -7/Factory | Lost 5 parts (2n1u2w) 2321 | -7/Factory | Fabricated W-25 Informer? 2523 | -7/Factory | Identified exit to Garrison 2525 | -7/Factory | Entered Garrison 2525 | -7/Garrison | Accompanied by 1 ally 2631 | -7/Garrison | Triggered checkpoint 2704 | -7/Garrison | Discovered new exit (range 12) 2716 | -7/Garrison | Identified exit to Factory 2751 | -7/Garrison | Triggered checkpoint 2788 | -7/Garrison | Learned Factory security intel 2797 | -7/Garrison | Garrison Relay disabled 2815 | -7/Garrison | Build established: Scavenger-Skirmisher 2847 | -7/Garrison | Entered Factory 2867 | -7/Factory | Identified exit to DSF 2989 | -7/Factory | Identified exit to Lower Caves 3164 | -7/Factory | Entered Lower Caves 3164 | -7/Lower Caves | Accompanied by 1 ally 3170 | -7/Lower Caves | Met a Warlord Commander 3171 | -7/Lower Caves | Learned location of Warlord (-4) 3172 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3172 | -7/Lower Caves | Identified exit to Lower Caves 3176 | -7/Lower Caves | Found Encrypted Comm Array 3315 | -7/Lower Caves | Encountered a Warlord checkpoint 3385 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3387 | -7/Lower Caves | Entered another Lower Caves area 3387 | -7/Lower Caves | Accompanied by 1 ally 3490 | -7/Lower Caves | Encountered a Warlord checkpoint 3540 | -7/Lower Caves | Learned location of Zion (-7) 3883 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4092 | -7/Lower Caves | Found Prototype Device 4557 | -7/Lower Caves | Discovered new exit (range 7) 4563 | -7/Lower Caves | Identified exit to Zion 4692 | -7/Lower Caves | Entered Zion 4692 | -7/Zion | Accompanied by 1 ally 4742 | -7/Zion | System corruption cleaned by Quarantine Array 5260 | -7/Zion | Build established: Skirmisher 5484 | -7/Zion | Received a hallucinogenic algorithm 5484 | -7/Zion | Ran a hallucination algorithm 5567 | -7/Zion | Met Imprinter 5594 | -7/Zion | Imprinted 5597 | -7/Zion | Declared Zion's savior 5968 | -7/Zion | Found Prototype Device 5969 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6118 | -7/Zion | Ran a hallucination algorithm 6442 | -7/Zion | Discovered new exit (range 12) 6446 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6492 | -7/Zion | Given A8's code to call for help 6553 | -7/Zion | Identified exit to Proximity Caves 6566 | -7/Zion | Entered Proximity Caves 6566 | -6/Proximity Caves | Accompanied by 5 allies 7187 | -6/Proximity Caves | Discovered new exit (range 9) 7226 | -6/Proximity Caves | Identified exit to Factory 7233 | -6/Proximity Caves | Entered Factory 7233 | -6/Factory | Accompanied by 4 allies 7233 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7266 | -6/Factory | Build established: Gunner 7268 | -6/Factory | Identified Heart of Steel 7333 | -6/Factory | Identified exit to Lower Caves 7425 | -6/Factory | Entered Lower Caves 7425 | -6/Lower Caves | Accompanied by 4 allies 7437 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7500 | -6/Lower Caves | Lost 3 allies 7508 | -6/Lower Caves | Lost 4 parts (1p1u2w) 7798 | -6/Lower Caves | Build established: Scavenger-Gunner 8362 | -6/Lower Caves | Discovered new exit (range 9) 8368 | -6/Lower Caves | Learned Factory emergency access door positions 8380 | -6/Lower Caves | Entered another Lower Caves area 8505 | -6/Lower Caves | Learned 4 Factory zone layouts 8582 | -6/Lower Caves | Found DCF Scrap (13 items) 9147 | -6/Lower Caves | Discovered new exit (range 14) 9427 | -6/Lower Caves | Entered Data Miner 9427 | -6/Data Miner | Discovered new exit (range 7) 9459 | -6/Data Miner | Met Data Miner 9489 | -6/Data Miner | Learned location of Section 7 (-2) 9489 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9515 | -6/Data Miner | Received God Mode back door access code from Data Miner 9556 | -6/Data Miner | Entered Proximity Caves 9952 | -5/Proximity Caves | Learned Factory stockpile data 10000 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10269 | -5/Proximity Caves | Spotted B-75 Beast 10415 | -5/Proximity Caves | Destroyed B-75 Beast 10663 | -5/Proximity Caves | Build established: Derelict-Mutant 11598 | -5/Proximity Caves | Heart of Steel transformed into Warbot 11636 | -5/Proximity Caves | Lost 6 parts (2p1n2u1w) 11656 | -5/Proximity Caves | Discovered new exit (range 15) 11687 | -5/Proximity Caves | Entered Factory 11687 | -5/Factory | Accompanied by 1 ally (Warbot) 11687 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12090 | -5/Factory | Lost 4 parts (1n2u1w) 12090 | -5/Factory | Discovered new exit (range 10) 12103 | -5/Factory | Identified exit to Extension 12107 | -5/Factory | Entered Extension 12107 | -5/Extension | Accompanied by 1 ally (Warbot) 12136 | -5/Extension | Enhanced Grunt warped into view, answering call for help 12137 | -5/Extension | Enhanced Grunt warped into view, answering call for help 12142 | -5/Extension | Zion Heavy squad teleported in 12169 | -5/Extension | Ran a hallucination algorithm 12180 | -5/Extension | Retrieved Zion intel report: Trap Installations 12181 | -5/Extension | Zion Heavy squad teleported in 12367 | -5/Extension | Build established: Scavenger-Gunner 12374 | -5/Extension | Rescued a captive Derelict 12431 | -5/Extension | Rescued a captive Derelict 12432 | -5/Extension | Rescued a captive Derelict 12460 | -5/Extension | Rescued a captive Derelict 12462 | -5/Extension | Rescued a captive Derelict 12501 | -5/Extension | Rescued a captive Derelict 12502 | -5/Extension | Rescued a captive Derelict 12525 | -5/Extension | Spotted B-75 Beast 12553 | -5/Extension | Spotted B-75 Beast 12557 | -5/Extension | Disrupted transfer network 12557 | -5/Extension | Destroyed B-75 Beast 12564 | -5/Extension | Destroyed B-75 Beast 12635 | -5/Extension | Discovered new exit (range 3) 12636 | -5/Extension | Identified exit to Factory 12642 | -5/Extension | Entered Factory 12642 | -4/Factory | Accompanied by 12 allies 12642 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12718 | -4/Factory | Garrison activated, responded to threat 12799 | -4/Factory | Destroyed 7 combat bots 12819 | -4/Factory | High security lockdown imminent 12899 | -4/Factory | High security lockdown engaged 12987 | -4/Factory | Discovered new exit (range 8) 13013 | -4/Factory | Build established: Messiah-Gunner 13048 | -4/Factory | Lost 3 parts (1u2w) 13066 | -4/Factory | Identified exit to Research 13069 | -4/Factory | Entered Research 13069 | -3/Research | Evolved 2 slots: Utility x2 13196 | -3/Research | Zion Light squad teleported in 13232 | -3/Research | Identified exit to DSF 13319 | -3/Research | First assault squad dispatched 13336 | -3/Research | Incoming assault squad redirected 13337 | -3/Research | Build established: Scavenger-Gunner 13478 | -3/Research | Zion Heavy squad teleported in 13521 | -3/Research | Spotted B-86 Titan 13577 | -3/Research | Zion Fire squad teleported in 13819 | -3/Research | Incoming assault squad redirected 13870 | -3/Research | Lost 13 parts (2p1n4u6w) 13991 | -3/Research | Identified exit to Garrison 13991 | -3/Research | Entered Garrison 14090 | -3/Garrison | Build established: Mutant 14091 | -3/Garrison | Triggered checkpoint 14161 | -3/Garrison | Garrison Relay disabled 14328 | -3/Garrison | Lost 8 parts (3n2u3w) 14444 | -3/Garrison | Spotted B-86 Titan 14452 | -3/Garrison | Core integrity fell below 50% 14457 | -3/Garrison | Triggered checkpoint 14460 | -3/Garrison | Ran a hallucination algorithm 14460 | -3/Garrison | Triggered checkpoint 14460 | -3/Garrison | Triggered checkpoint 14460 | -3/Garrison | Triggered checkpoint 14500 | -3/Garrison | Discovered new exit (range 13) 14506 | -3/Garrison | Identified exit to Quarantine 14508 | -3/Garrison | Lost 5 parts (2n2u1w) 14525 | -3/Garrison | Core integrity fell below 20% 14525 | -3/Garrison | Entered Quarantine 14672 | -3/Quarantine | Found Alien Artifact 14672 | -3/Quarantine | Identified Phase Redirector 14775 | -3/Quarantine | First assault squad dispatched 14797 | -3/Quarantine | Incoming assault squad redirected 14846 | -3/Quarantine | Repaired Imp. Treads 14879 | -3/Quarantine | Incoming assault squad redirected 14896 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 60 matter. Imp. Treads destroyed. U-05 Engineer builds a Wall. G-73 Enforcer suffers critical hit (Impale). Destroyed Adv. Heat Sink. G-73 Enforcer destroyed. Acquired 1 matter. U-05 Engineer lays Concrete. Backup Plating III destroyed. Com. Wheel destroyed. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer builds a Wall. K-01 Serf cleans the Biostasis Chamber. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ??????? ?????????????????? | | ??????? #???????????????? | | ??????# #???????????????? | | ?????## ##??????????????? | | ????? #??????????????? | | ?????? #??????????????? | | ?????? #??????????????? | | ??????# ###+###????????? | | ####### ????????? | | # # #??????????? | | # """ # #??????????? | | [[!!!# #??????????? | | *!! # """ #??????????? | | *!*%%#u! """ #??????????? | | # @=/gu k""" #??????????? | | # [=!%w #??????????? | | ! uA #??????????? | | # #/##### #??????????? | | """ # ## #??????????? | | # # ## #??????????? | | # # ## #????####### | | ####### "" ## #????# | | ??????# S"" ## ###### | | ??????# "" ## + " | | ??????######### ###### "" | | ??????????????# #????# "" | | ??????????????# #????# "" | | ??????????????# #????# " | | ??????????????# #????# "" | | ?????######?### ###??# "" | | ?????# # #??# "" | | ?????# """ # #### " | | ?????# """" + / | | ?????# """" # ########+# | | ?????# """ # #??????# | | ?????# ?## ##??????# | | ?????######??# #???????# | | ?????????????# #???????# | | ???########### #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 39 Energy Capacity 775 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Corruption Block 20 Armor Coverage 375 Resistance: KI 30 Resistance: TH 25 Resistance: EX 25 Evasion (%) 57 Targeting Accuracy 10 Launcher Accuracy 120 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Offensive Hacking 21 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Treads | 73% | -3/Quarantine Alien Tech Used ----------------- Phase Redirector Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed UtilityChromaticCorpse Manual? 0 Play Time 02:51:58 Cumulative 69.5 hours Start 2025.06.05 @ 19:24:33 End 2025.06.05 @ 22:18:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 822eaf25-da09-4f87-b8b5-f3a6478da3da