Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 19:19:32 Player: Baxter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (761) 761 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2701 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 240/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (10) --- Light Nuclear Core High-capacity Matter Pod (200) High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Terrain Scan Processor Seismic Detector Light Armor Plating Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Makeshift Sword > --- INVENTORY -------- Light Ion Engine High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Terrain Scan Processor Seismic Detector Assault Rifle Autogun Rocket Launcher [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 40 | 7 10 10 13 . Power 6 | 1 1 2 2 . Engine 5 | 1 1 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 4 1 7 . Treads 1 | . . . 1 . Leg 12 | 2 4 . 6 . Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 4 5 2 . Device 7 | 1 4 2 . . Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 2 2 . Artifact . | . . . . . Weapon 7 | 2 1 2 2 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 1 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . 3 1 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . 2 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 95 90 . Engine 13 | . 14 13 8 . Leg 29 | . 28 27 35 . Device 7 | . 14 6 . . Storage 13 | . 14 14 11 . Protection 4 | . . 3 11 . Energy Gun 1 | . 4 . . . Ballistic Gun 23 | . 23 28 6 . Slashing Weapon 1 | . . . 8 . Naked Turns . | . . . . . Heaviest Build 26 | 14 14 25 26 . Greatest Support 40 | 20 20 20 40 . Greatest Overweight (x) 2 | 2 . 2 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 . Average Capacity 8 | 7 8 8 10 . Most Carried 10 | 8 8 10 10 . Average Carried 8 | 4 7 8 9 . Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 8 8 9 10 10 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1069 | 242 336 406 85 . Remotely . | . . . . . Salvage Created 1095 | 110 383 216 386 . Parts 61 | 11 15 22 13 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 25 | . 7 9 9 . Melee 9 | . . . 9 . Guns 16 | . 7 9 . . Classes Destroyed 9 | 2 3 3 1 . Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 5 | . . 5 . . Grunt 14 | . 7 . 7 . Brawler 1 | . . . 1 . Sentry 3 | . . 2 1 . Assembled 2 | . . 2 . . Best Kill Streak 3 | 1 3 3 3 . Combat Bots Only 3 | . 2 3 3 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 129 | . 47 50 32 . Missed 33 | . 17 11 5 . Damage Taken 1208 | . 387 495 326 . Core 195 | . 68 83 44 . Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 39 89 . Volleys Fired 78 | 4 39 33 2 . Largest 2 | 2 2 2 2 . Hottest 60 | 60 40 43 43 . Shots Fired 156 | 8 78 66 4 . Gun 156 | 8 78 66 4 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 152 | 4 78 66 4 . Thermal 4 | 4 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | 7 14 24 3 . Robot Miss Streak 5 | . 2 5 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 122 | 7 58 37 20 . Core Hits 50 | 4 21 16 9 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 1 5 . Destroy 1 | . . 1 . . Sever 5 | . . . 5 . Melee Attacks 32 | . . . 32 . Impact . | . . . . . Slashing 32 | . . . 32 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 1776 | 86 592 422 676 . Guns 1126 | 86 592 422 26 . Cannons . | . . . . . Explosions . | . . . . . Melee 650 | . . . 650 . Ramming . | . . . . . Kinetic 1083 | 43 592 422 26 . Thermal 43 | 43 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 650 | . . . 650 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . . 4 . Projectiles . | . . . . . Explosions . | . . . . . Melee 4 | . . . 4 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 18 | 2 12 18 . . Average Temperature 6 | 2 7 4 . . Received Heat Transfer 480 | . 216 114 150 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | 100 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 288 | 15 153 66 288 . Initial 121 | . 9 31 23 121 Average 49 | 8 53 23 160 . Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 58 . Level 1 6 | . . . 41 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 3 . 1 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 14 10 19 . Peak Tracking Total 5 | . 4 3 5 . Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 2 . 1 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 8 . 3 . Successful 2 | . 1 . 1 . Failed 9 | . 7 . 2 . Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 11 | . 8 . 3 . Terminals 11 | . 8 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2334 | 130 511 1343 350 . Spaces Moved 1022 | 82 266 479 195 . Core 14 | 14 . . . . Treads . | . . . . . Legs 975 | 68 266 459 182 . Wheels 33 | . . 20 13 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 110 110 . Average Speed 132 | 120 120 147 119 . Slowest Speed 190 | 150 120 190 120 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 36 69 19 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1829 | 102 390 1058 279 . Wait 609 | . 65 521 23 . Move 1018 | 81 265 478 194 . Hop . | . . . . . Pick Up 22 | 9 2 7 4 . Fast Attach 15 | 7 1 2 5 . Attach 3 | . . 2 1 . Detach 1 | . . 1 . . Swap 22 | . 9 6 7 . Drop 29 | 1 9 8 11 . Fire 78 | 4 39 33 2 . Melee 32 | . . . 32 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 7) 642 | -10/Materials | Entered Mines 647 | -10/Mines | Assembled infested the area 670 | -10/Mines | Core integrity fell below 50% 997 | -10/Mines | Build established: Scavenger-Mutant 1405 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1456 | -10/Mines | Learned location of Recycling (-7) 1547 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1940 | -10/Mines | Discovered new exit (range 5) 1985 | -10/Mines | Entered Materials 1985 | -9/Materials | Evolved 2 slots: Propulsion x2 2322 | -9/Materials | Discovered new exit (range 12) 2335 | -9/Materials | Entered another Materials area 2335 | -8/Materials | Evolved 2 slots: Utility x2 2335 | -8/Materials | Self-destructed Last Messages --------------- 02297_ Connecting with Terminal... 02297_ Current location identified: Materials >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 02297_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. 02322_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????###??????????????????????????? | | ??????????????# ###+####???????????????? | | ??????????????# #???????????????? | | ??????????????# @ #???????????????? | | ??????????????# #???????????????? | | ??????????????# ########???????????????? | | ??????????????###??????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedActiveShifter Manual? 0 Play Time 00:16:54 Cumulative 43.1 hours Start 2024.03.15 @ 19:02:43 End 2024.03.15 @ 19:19:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3f344047-a533-482e-8a5a-9b8813f10112