Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 18:20:53 Player: urinsekt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (606) 606 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3926 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 131/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Flight Unit VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Disposable Heat Sink Compact Battery Improved Sensor Array Improved Shield Generator Hacking Suite > --- WEAPON ----------- Small Laser Remote Datajack > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Weight Redist. System Seismic Detector [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Hackware Hacking Suite Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 45 | 3 13 8 3 . 5 12 1 . Power 8 | . 3 1 . . 2 2 . . Engine 6 | . 3 . . . 2 1 . . Core 2 | . . 1 . . . 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 3 2 2 . 3 3 1 . Treads 5 | 2 3 . . . . . . . Leg 1 | . . . . . . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 2 2 . 3 3 . . Utility 11 | . 4 1 . . . 6 . . Device 6 | . 2 . . . . 4 . . Storage 4 | . 2 1 . . . 1 . . Processor . | . . . . . . . . . Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 10 | 1 3 4 1 . . 1 . . Energy Gun 3 | 1 1 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . 2 3 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . 1 . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . Parts Lost 20 | . 1 2 . . . 16 . 1 Power 4 | . 1 1 . . . 2 . . Propulsion 7 | . . 1 . . . 6 . . Utility 7 | . . . . . . 6 . 1 Weapon 2 | . . . . . . 2 . . Highest Loss Streak 13 | . 1 2 . . . 13 . 1 To Critical Strikes . | . . . . . . . . . Average Backups 5 | . 6 9 3 5 4 3 1 . Power . | . . . . . . . . . Propulsion 2 | . 3 4 . 1 1 1 . . Utility 1 | . 1 . . . 1 1 1 . Weapon 1 | . 1 2 2 2 . . . . Tool/Special . | . . . . . . . . . Unused Backups 12 | . 4 3 . 1 3 1 . . Power 1 | . . 1 . . . . . . Propulsion 5 | . 3 2 . . . . . . Utility 1 | . . . . . 1 . . . Weapon 3 | . 1 . . 1 1 . . . Tool/Special 2 | . . . . . 1 1 . . Average Slot Usage (%) 86 | . 83 96 94 100 85 88 . 7 Engine 9 | . 10 11 . . 8 12 . . Core 1 | . . 2 11 11 4 . . . Treads 17 | . 28 22 . . . . . . Flight 11 | . . 5 43 44 36 26 . . Device 12 | . 10 14 11 11 9 19 . 7 Storage 7 | . 10 11 . . . 1 . . Hackware 1 | . . . . . . 6 . . Protection 1 | . . . 6 11 9 4 . . Energy Gun 9 | . 14 2 11 11 9 6 . . Ballistic Gun 9 | . 10 25 3 . . . . . Special Weapon 2 | . . . 7 11 9 6 . . Peak Build Rating 38 | 3 8 9 11 11 22 38 8 1 Average Rating 11 | 2 6 7 10 11 19 30 . . On Entrance 7 | . 3 8 8 11 11 22 . . Avg Prop Armor Cover (%) 11 | . 11 . . . . . . . Naked Turns 80 | . . . . . . 16 61 3 Heaviest Build 21 | 2 19 16 9 9 14 21 . 1 Greatest Support 40 | 40 40 40 20 20 21 21 3 3 Greatest Overweight (x) 1 | . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 5 5 5 5 5 5 Average Capacity 7 | 5 8 9 5 5 5 5 5 5 Most Carried 10 | 3 10 10 5 5 5 5 2 . Average Carried 6 | . 6 9 3 4 4 3 1 . Final Capacity 10 | 5 10 5 5 5 5 5 5 5 Final Carried 10 | 1 10 5 5 5 5 1 1 . Class Distribution -------------------- 62% | Mutant 18% | Sprinter 11% | Scavenger-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 569 | 229 146 156 . 38 . . . . Remotely . | . . . . . . . . . Salvage Created 821 | . 610 211 . . . . . . Parts 45 | . 29 16 . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 19 | . 12 7 . . . . . . Guns 19 | . 12 7 . . . . . . Classes Destroyed 7 | . 7 . . . . . . . Worker 1 | . 1 . . . . . . . Tunneler 1 | . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 6 | . 3 3 . . . . . . Grunt 13 | . 9 4 . . . . . . Best Kill Streak 3 | . 3 3 . . . . . . Combat Bots Only 3 | . 3 3 . . . . . . Max Kills in Single Turn 1 | . 1 1 . . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 307 | . 52 42 13 14 2 170 . 14 Missed 116 | . 7 8 6 7 1 85 . 2 Hits 191 | . 45 34 7 7 1 85 . 12 Melee 16 | . . . . . . 16 . . Projectile 175 | . 45 34 7 7 1 69 . 12 AOE 2 | . . . . . . 2 . . Critical Strikes 13 | . 1 . . . . 12 . . Part Disruptions 1 | . 1 . . . . . . . Damage Taken 2524 | . 608 410 78 54 14 1171 . 189 Core 935 | . 163 51 10 8 . 549 . 154 Absorbed by Shields 125 | . . . . . . 125 . . Regen/Repaired (Parts) 53 | . 34 . . . . 19 . . Core Remaining (%) 77 | 100 . 14 . 95 100 . . . Volleys Fired 105 | . 58 27 8 . 2 10 . . Largest 2 | . 2 2 1 . 1 1 . . Hottest 100 | . 90 40 100 . 100 100 . . Shots Fired 182 | . 107 54 8 . 2 11 . . Gun 162 | . 107 54 . . . 1 . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 20 | . . . 8 . 2 10 . . Kinetic 61 | . 7 54 . . . . . . Thermal 117 | . 100 . 8 . 2 7 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 8 11 . . . 2 . . Robot Miss Streak 3 | . 3 2 . . . 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 114 | . 70 42 . . . 2 . . Core Hits 54 | . 35 18 . . . 1 . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . 3 1 . . . . . . Burn 3 | . 3 . . . . . . . Destroy 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1286 | . 937 327 . . . 22 . . Guns 1154 | . 827 327 . . . . . . Cannons . | . . . . . . . . . Explosions 110 | . 110 . . . . . . . Melee . | . . . . . . . . . Ramming 22 | . . . . . . 22 . . Kinetic 360 | . 33 327 . . . . . . Thermal 794 | . 794 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 110 | . 110 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 2 2 . . . 5 13 13 Average Corruption 2 | . 1 2 . . . 3 11 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . 11 10 . . . 2 1 1 Message Errors 8 | . 3 3 . . . 1 1 . Matter Fused 3 | . 2 1 . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . Energy Discharges 5 | . 4 1 . . . . . . Data Loss (minor) 2 | . . 2 . . . . . . Data Loss (major) 2 | . 1 1 . . . . . . Misfires 2 | . 1 . . . . 1 . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 72 | . 61 . . . . 11 . . Shots 2 | . 2 . . . . . . . Rammed 2 | . . . . . . 2 . . Targets Rammed 2 | . . . . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 213 | . 213 121 116 . 40 192 . . Average Temperature 52 | . 59 26 39 . 19 64 . . Received Heat Transfer 651 | . 297 189 24 . 9 114 . 18 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . Heat Transferred 2377 | . 2377 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 100 97 100 100 Level 1 . | . . . . . . 2 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 279 | . 106 70 47 59 42 279 97 46 Initial 97 | . . . . 14 3 14 97 46 Average 25 | . 30 12 5 34 8 31 85 43 Influence Increases 1359 | . 402 170 95 45 69 578 . . Destroy 0b10 Robot/C 380 | . 240 140 . . . . . . Destroy 0b10 Robot/NC 25 | . 25 . . . . . . . Destroy Leader 74 | . 44 30 . . . . . . Trap Triggered on 0b10 10 | . . . . . . 10 . . Successful Hack 108 | . 31 . 12 . 22 43 . . Disable Machine 30 | . 30 . . . . . . . Destroy Structure 12 | . 2 . 8 . 2 . . . Partial Spotted 165 | . . . . 45 45 75 . . Lose Combat Pursuer 555 | . 30 . 75 . . 450 . . Influence Decreases 1323 | . 402 170 58 73 46 331 212 31 Entered New Map 250 | . . . . 23 6 18 182 21 Time Decay 877 | . 392 160 58 50 31 156 30 . Lost Part 170 | . 10 . . . . 150 . 10 Lost Ally 17 | . . 10 . . . 7 . . Purge Threat 9 | . . . . . 9 . . . Squads Dispatched 6 | . 1 . . 1 . 4 . . Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . 1 . . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 6 | . 3 . 1 . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 33 7 14 4 2 38 6 7 Peak Tracking Total 15 | . 5 3 8 4 5 15 6 7 Tactical Retreats 11 | . 2 . 2 . . 7 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 5 | . 1 . . . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 2 | . 2 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 32 | . 8 . 6 1 3 13 . 1 Terminals 18 | . 6 . 3 . 3 5 . 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . 1 . 1 . . 3 . . Recycling Units 4 | . 1 . 1 . . 2 . . Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 72 | . 19 . 14 1 10 26 . 2 Successful 32 | . 10 . 7 1 4 10 . . Failed 40 | . 9 . 7 . 6 16 . 2 Catastrophic 6 | . . . . . . 6 . . Database Lockouts . | . . . . . . . . . Manual 13 | . 3 . 3 . 5 2 . . Terminals 40 | . 13 . 6 . 10 9 . 2 Fabricators 2 | . . . . . . 2 . . Repair Stations 12 | . 2 . 2 . . 8 . . Recycling Units 10 | . 4 . 3 . . 3 . . Scanalyzers 5 | . . . 3 . . 2 . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 14 | . 7 . 1 1 2 3 . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . Recall Reinforcements 2 | . 2 . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 6 | . 2 . 1 . . 3 . . Scan Component 3 | . 1 . . . . 2 . . Repair 2 | . 1 . . . . 1 . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . . . 1 . . 1 . . Retrieve Components 2 | . . . 1 . . 1 . . Scanalyzer 2 | . . . 2 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 1 . 2 . 2 2 . . Terminals 7 | . 1 . 2 . 2 2 . . Assimilate 7 | . 1 . 2 . 2 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 6 . 5 . 2 9 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired 2 | . 1 . . . . 1 . . Time 39 | . 26 . . . . 13 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 2 | . 1 . . . . 1 . . Largest Group 1 | . 1 1 . . . 1 . . Highest-Rated Group 26 | . 10 10 . . . 26 . . Highest-Rated Ally 26 | . 10 10 . . . 26 . . Total Orders 3 | . 2 1 . . . . . . ROAM 2 | . 1 1 . . . . . . FOLLOW 1 | . 1 . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 3190 | . 1171 702 385 106 122 694 . 10 Sensors 241 | . . . . . . 241 . . Seismic 2949 | . 1171 702 385 106 122 453 . 10 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 4296 | 43 2086 702 385 106 122 776 62 14 Spaces Moved 3624 | 26 865 454 368 226 289 1251 119 26 Core 227 | 4 . . . . . 78 119 26 Treads 1158 | 22 865 271 . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2239 | . . 183 368 226 289 1173 . . Fastest Speed 29 | 50 160 37 31 31 29 29 50 50 Average Speed 73 | 143 160 110 31 31 29 31 50 50 Slowest Speed 160 | 160 160 160 31 31 32 120 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 17 | . . . 2 3 . 12 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 95 82 40 58 30 21 72 1 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 10 | . . . 8 . 2 . . . Terrain Destroyed 12 | . 2 . 8 . 2 . . . Melee . | . . . . . . . . . Projectile 10 | . . . 8 . 2 . . . AOE 2 | . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 5049 | 32 1466 614 611 258 322 1598 121 27 Wait 1186 | . 492 112 233 34 14 301 . . Move 3586 | 25 864 453 363 219 288 1230 118 26 Hop 14 | . . . 2 3 . 9 . . Pick Up 49 | 4 23 4 2 1 5 9 1 . Fast Attach 8 | . 4 . . . 3 1 . . Attach 26 | 3 4 3 2 . . 12 1 1 Detach 1 | . . . . . . 1 . . Swap 19 | . 7 5 1 . 2 4 . . Drop 38 | . 14 10 . 1 8 4 1 . Fire 105 | . 58 27 8 . 2 10 . . Melee . | . . . . . . . . . Ram 2 | . . . . . . 2 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 16) 974 | -10/Materials | Discovered new exit (range 3) 1237 | -10/Materials | Core integrity fell below 50% 1265 | -10/Materials | Discovered new exit (range 13) 1428 | -10/Materials | Repaired Lgt. Ion Engine 1847 | -10/Materials | Discovered new exit (range 13) 2130 | -10/Materials | Entered Mines 2130 | -10/Mines | Accompanied by 1 ally 2156 | -10/Mines | Learned location of 1 exit from Materials 2222 | -10/Mines | Discovered new exit (range 15) 2223 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2528 | -10/Mines | Found a hidden stash of uninstalled traps 2700 | -10/Mines | Core integrity fell below 20% 2719 | -10/Mines | Discovered new exit (range 8) 2832 | -10/Mines | Entered Materials 2832 | -9/Materials | Evolved 2 slots: Propulsion x2 2833 | -9/Materials | Identified exit to Materials 3003 | -9/Materials | Discovered exit to Materials (range 3) 3118 | -9/Materials | Build established: Scavenger-Sprinter 3212 | -9/Materials | Discovered new exit (range 16) 3217 | -9/Materials | Entered Mines 3252 | -9/Mines | Met a Derelict shopkeep closing up shop 3318 | -9/Mines | Learned Materials stockpile data 3321 | -9/Mines | Discovered exit to Materials (range 6) 3323 | -9/Mines | Entered Materials 3323 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3417 | -8/Materials | Discovered new exit (range 7) 3445 | -8/Materials | Entered Factory 3445 | -7/Factory | Evolved 2 slots: Utility x2 3610 | -7/Factory | Build established: Sprinter 3827 | -7/Factory | Repaired Seismic Detector 4185 | -7/Factory | Core integrity fell below 50% 4188 | -7/Factory | Lost 13 parts (2p5n4u2w) 4221 | -7/Factory | Sucked down chute 4221 | -7/Factory | Entered Waste 4236 | -7/Waste | EMP discharged 4236 | -7/Waste | System corruption reached 10% 4262 | -7/Waste | Spotted C-40 Crusher 4264 | -7/Waste | Spotted C-40 Crusher 4264 | -7/Waste | Spotted C-40 Crusher 4267 | -7/Waste | Spotted C-40 Crusher 4271 | -7/Waste | Spotted C-40 Crusher 4276 | -7/Waste | Spotted C-40 Crusher 4279 | -7/Waste | Discovered new exit (range 10) 4283 | -7/Waste | Entered Factory 4292 | -7/Factory | Core integrity fell below 20% 4297 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE ALERT: Foreign system detected. Charging EMP. Acquired Prototype Leg. Identified Adv. Myomer Leg. Dropped Broken Adv. Myomer Leg. System corrupted (+8). N%FZ5QAOYJF5RI4O/E:4RKFOXR=,L#SDY2W Corrupted Authchip [R/Combat] crushed. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE T-07 Excavator is excavating. Connecting with DSF Access... Current location identified: Factory Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. ALERT: All DSF locations entering lockdown mode. Seismic Detector destroyed. Map ----- +----------------------------------------------------+ | ??????# # #???????????????????? | | ???????# #???????????????????? | | ???????## #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ???????## #???????????????????? | | ???????# #???????????????????? | | ???????#T #???????????????????? | | ???????## #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????#g #???????????????????? | | ????????# l #???????????????????? | | ????????# #???????????????????? | | ????????# l #???????????????????? | | ????????# #???????????????????? | | ????????# #???????????????????? | | ????????# s###+####????????????? | | ????????# s #????????????? | | ????????# s #????????????? | | ????????# +????????????? | | ????????# s #????????????? | | ????????# @ #????????????? | | ????????# #????????????? | | ????????# #????????????? | | ????????# #????????????? | | ????????/k #????????????? | | ????????# #????????????? | | ????????# #????????????? | | ????????# #????????????? | | ????????######## k #????????????? | | ???????????????? #????????????? | | ????????????????? ????????????? | | ????????????????? ????????????? | | ?????????????????? ??????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 15% | -10/Materials Seismic Detector | 5% | -7/Factory Studied --------- Flight Unit | -9/Materials | Hacked Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Fitting Room True Hacker Challenges ------------ None Game ------ Seed MolecularReactionSlayer Manual? 0 Play Time 01:12:21 Cumulative 30.2 hours Start 2026.07.19 @ 17:05:37 End 2026.07.19 @ 18:20:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 566b49d7-a576-47c9-9997-2d9ac2ed92b9