Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 16:16:26 Player: Mojosoup Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (435) 2175 Value Destroyed (21177) 21177 Prototype IDs (66) 1320 Alien Tech Used (2) 400 Bonus (8089) 8089 TOTAL SCORE: 42861 Bonus ------- High Alert Combat Kills 5262 Follower Combat Kills 1918 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -291 Cogmind --------- Core Integrity 0/1600 Matter 281/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Siege Treads Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Active Sensor Suite Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Core Analyzer > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Heavy Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Heavy Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Shield Leg Advanced ECM Suite Advanced Phase Shifter Layered Heavy Armor Plating Helical Railgun Bore Cannon Enhanced Hardcell Cannon Gamma Bomb Array Fusion Bomb Launcher Kinetic Spear [Rating: 174] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Wheel Utility Advanced Targeting Computer Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Gun Armor Weapon Coil Gun Energy Gun High-powered Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Slots Evolved 18 | . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 . Utility 12 | . . . 4 . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 1 1 . Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Parts Attached 286 | 6 3 14 16 15 16 . 1 . 1 9 4 2 6 2 28 . . 4 5 30 5 . 37 36 18 28 Power 23 | 1 . 4 2 3 1 . . . . 2 . . . . 3 . . 1 . . 1 . 2 1 1 1 Engine 7 | 1 . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . Core 9 | . . 1 2 1 . . . . . 2 . . . . 3 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 1 1 1 Propulsion 54 | 2 . 5 3 . 4 . . . . 2 1 . . 1 4 . . 2 . 8 1 . 6 7 4 4 Treads 32 | . . . . . 4 . . . . 2 1 . . 1 4 . . 2 . 3 . . 1 6 4 4 Leg 12 | . . . . . . . . . . . . . . . . . . . . 5 1 . 5 1 . . Wheel 10 | 2 . 5 3 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 125 | 1 2 . 6 6 7 . . . . 5 1 . 5 . 10 . . 1 2 14 3 . 18 20 8 16 Device 49 | . . . 2 1 3 . . . . 2 . . 2 . 4 . . . 2 9 2 . 8 4 2 8 Storage 8 | 1 1 . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 1 Processor 31 | . 1 . . 1 1 . . . . . 1 . 1 . 2 . . . . 2 . . 7 7 3 5 Hackware 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 3 . . Protection 32 | . . . 3 4 2 . . . . 2 . . 2 . 4 . . . . 2 1 . 2 6 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 1 5 5 6 4 . 1 . 1 . 2 2 1 1 11 . . . 3 8 . . 11 8 5 7 Energy Gun 16 | 1 . . 4 1 1 . . . . . 2 1 . . . . . . . 3 . . 3 . . . Energy Cannon 9 | . . 1 1 . . . . . . . . . . . . . . . . 1 . . 6 . . . Ballistic Gun 41 | 1 . 4 . 5 2 . 1 . 1 . . 1 1 1 3 . . . 2 2 . . 2 6 3 6 Ballistic Cannon 11 | . 1 . . . 1 . . . . . . . . . 4 . . . . 2 . . . 1 1 1 Launcher 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 2 2 1 . . . . . 1 . 1 . 8 . . 3 . 3 . . 5 3 1 2 Parts Lost 111 | . . 7 3 6 4 . . . 1 2 1 2 . . 3 . 1 . 1 9 9 . 18 7 7 30 Power 10 | . . 1 1 2 1 . . . . 1 . . . . . . . . . . 2 . 1 . . 1 Propulsion 22 | . . 2 1 1 . . . . . . 1 . . . 1 . . . . 1 2 . 5 1 1 6 Utility 48 | . . . . 2 2 . . . . 1 . . . . 2 . 1 . 1 8 2 . 6 5 4 14 Weapon 31 | . . 4 1 1 1 . . . 1 . . 2 . . . . . . . . 3 . 6 1 2 9 Highest Loss Streak 20 | . . 2 2 3 3 . . . 1 1 1 1 . . 1 . 1 . 1 2 5 . 7 2 6 20 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Average Backups 17 | 3 7 11 14 17 17 18 17 19 17 19 18 18 19 19 19 18 18 19 18 19 14 13 16 15 14 15 Power 1 | . 1 1 1 1 2 2 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . 2 2 3 2 Propulsion 2 | 2 3 1 5 4 1 4 3 1 1 1 1 1 2 2 1 2 2 1 1 1 2 1 1 4 2 3 Utility 6 | . 1 4 2 6 7 6 6 8 8 7 8 8 8 8 9 10 8 7 8 7 5 5 6 3 2 2 Weapon 6 | . 1 4 4 5 5 6 6 9 7 7 8 7 8 8 7 5 6 8 6 7 5 6 4 5 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 73 | . 5 1 1 11 7 . 4 . . 4 3 . . . 6 . . 1 4 6 1 . 5 10 . 4 Power 12 | . . . . 1 1 . 1 . . 2 1 . . . . . . 1 1 1 . . . 1 . 2 Propulsion 30 | . 4 1 . 9 . . 2 . . . . . . . 1 . . . 1 1 . . 2 8 . 1 Utility 14 | . . . . 1 3 . . . . 1 2 . . . 3 . . . . 2 . . 2 . . . Weapon 17 | . 1 . 1 . 3 . 1 . . 1 . . . . 2 . . . 2 2 1 . 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 93 98 92 99 99 100 100 86 99 96 93 92 95 100 90 81 81 70 86 91 87 73 89 86 81 81 Engine 1 | . 14 11 1 2 6 6 6 6 6 . . . . . . . . . . . . . . . . . Core 2 | . . 2 7 6 . . . . . 5 6 6 6 6 5 5 5 3 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 5 5 3 . 3 4 4 3 Treads 12 | . . . . . 19 20 20 20 20 19 20 20 20 20 16 11 11 12 17 9 6 . . 12 11 11 Leg 2 | . . . . . . . . . . . . . . . . . . . . 3 10 15 18 . . . Wheel 3 | . 28 27 18 17 . . . . . . . . . . . . . . . . . . . . . . Device 12 | . . . 17 15 10 13 13 13 13 15 13 13 13 13 17 17 17 15 16 16 19 15 13 11 5 10 Storage 6 | . 14 14 9 9 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 4 5 Processor 19 | . 7 14 9 11 13 13 13 13 13 12 19 20 20 20 16 17 17 17 17 23 21 21 27 27 36 29 Hackware 1 | . . . . . . . . . . 3 . . . . . . . . . 4 5 5 4 4 . . Protection 7 | . . . 12 17 15 13 13 13 13 8 6 6 8 13 8 5 9 11 11 5 2 . 3 3 3 4 Energy Gun 1 | . 1 . 16 6 . . . . . . 4 6 3 . . . . . 1 1 6 5 1 . . . Ballistic Gun 12 | . 14 14 . 10 25 20 20 13 22 22 15 12 15 20 10 2 8 . 7 4 1 . 4 14 11 14 Ballistic Cannon 2 | . 12 8 . . . 6 6 . . . . . . . 5 14 3 . . 7 . . . . 3 . Peak Build Rating 174 | 6 8 17 29 30 61 59 62 53 60 70 66 65 72 63 98 96 97 76 93 115 106 79 143 156 173 174 Average Rating 81 | 4 7 11 25 26 53 59 59 53 57 66 64 64 64 63 86 95 89 72 82 104 94 79 124 146 161 154 On Entrance 66 | . 6 8 16 27 30 59 59 53 53 56 66 64 65 63 63 96 96 76 67 93 98 79 79 121 151 157 Avg Prop Armor Cover (%) 11 | . . . 3 . . . . . . . . . . . . . . . . 3 . . 15 7 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 11 48 65 83 68 75 69 71 60 68 92 81 81 81 79 107 102 101 82 106 109 85 55 106 106 123 119 Greatest Support 225 | 20 20 40 36 26 64 64 64 64 64 72 72 70 70 70 140 140 140 140 121 121 107 73 133 194 215 225 Greatest Overweight (x) 6 | . 2 2 6 3 2 1 1 . 1 1 1 1 1 1 . . . . . 3 . . 1 . . . Average Overweight (x) . | . . 1 2 2 1 1 . . 1 1 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 18 20 20 20 20 20 19 18 20 20 20 20 20 20 19 20 20 20 20 19 14 20 20 20 20 Average Carried 18 | 3 7 15 16 18 18 20 19 19 17 19 18 18 19 19 19 18 18 19 18 19 14 13 17 18 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 17 19 20 20 20 19 19 17 20 18 20 19 20 19 18 20 20 19 20 13 14 19 18 18 2 Class Distribution -------------------- 42% | Gunner 18% | Scavenger-Gunner 15% | Mutant 7% | Derelict-Gunner 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Gunner | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Matter Collected 14310 | 233 159 418 180 617 702 42 174 . 296 358 403 224 56 85 1560 597 400 . 654 1544 100 . 972 2304 992 1240 Remotely 4254 | . . . . . . . . . . . . . . . 160 597 400 . 604 1209 . . . 1284 . . Salvage Created 22359 | . 105 100 1384 900 1076 38 224 . 323 422 431 352 . 103 1830 245 166 . 596 2205 545 . 1912 5010 1672 2720 Parts 1112 | . 8 8 56 52 65 2 7 . 19 32 19 13 . 8 81 16 11 . 37 101 26 . 100 193 88 170 Haulers Intercepted 9 | . . . 1 1 . . . . . . . . . . 3 . . . . 1 . . . 2 1 . Recyclers Shooed 8 | . . . 2 1 1 . . . . . . . . . 1 . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . 6 . . . 6 10 . 19 . 17 11 3 15 . 8 10 . 21 . 13 . . . . . Prevented 21 | . . . . . . 1 . . . . 2 2 . . . . . . . . 16 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Combat Hostiles Destroyed 367 | . 5 3 24 20 23 1 5 . 8 9 10 9 . 3 30 9 3 . 20 38 10 . 32 54 21 30 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guns 243 | . . . 17 19 19 . 4 . 8 9 10 9 . 3 18 . 3 . 5 7 2 . 21 48 11 30 Cannons 68 | . 5 3 1 . . 1 1 . . . . . . . 11 8 . . . 20 4 . 8 1 5 . AOE 44 | . . . 4 1 4 . . . . . . . . . 1 . . . 15 9 . . . 5 5 . Classes Destroyed 23 | . 3 1 6 . 3 . 1 . 1 . . . . . 1 1 . . . . . . 1 2 1 2 Worker 17 | . . . 2 . 2 . . . . . . . . . 1 . . . . 2 . . 1 4 3 2 Builder 16 | . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 8 4 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 9 | . . . 1 1 . . . . . . . . . . 3 . . . . 1 . . . 2 1 . Recycler 6 | . . . 1 . 1 . . . . . . . . . . . . . . 2 . . . 2 . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Operator 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Drone 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Watcher 12 | . 1 . 2 1 1 . . . . 1 . . . . . . . . . 1 . . . 2 2 1 Swarmer 107 | . 2 . 6 8 2 . 1 . 2 3 5 6 . . 6 4 . . 15 12 5 . 13 10 7 . Grunt 108 | . 3 . 15 4 14 . 2 . 2 2 4 3 . . 10 . . . 3 9 1 . 2 23 1 10 Brawler 5 | . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . 2 . . Duelist 7 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . 4 . . Protector 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Sentry 34 | . . . 2 8 2 . 1 . 1 1 1 . . . 4 . 1 . . 3 1 . 3 1 3 2 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 35 | . . . . . . . . . . . . . . . 4 . 2 . 2 5 3 . 2 7 5 5 Programmer 51 | . . . . . 3 1 . . . 3 . . . 2 4 . . . . 8 . . 12 5 4 9 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Subdweller 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 15 | . 2 1 9 4 10 1 3 . 4 4 6 4 . 2 4 4 1 . 5 8 4 . 6 15 8 6 Combat Bots Only 10 | . 2 1 7 4 7 1 3 . 4 3 6 4 . 2 4 4 1 . 5 5 4 . 5 10 7 5 Max Kills in Single Turn 7 | . 1 1 3 1 7 1 1 . 2 2 2 2 . 1 2 1 1 . 3 5 1 . 2 3 3 2 Gunslinging 1 | . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . 1 1 . Exploded 4 | . . . 2 1 4 . . . . . . . . . 1 . . . 3 4 . . . 3 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Hostile Shots Fired 2552 | . 26 52 76 72 118 2 40 . 28 37 100 43 . 4 121 44 41 . 93 236 147 . 242 235 269 526 Missed 758 | . 12 20 20 24 34 1 14 . 9 17 36 7 . 1 39 9 9 . 23 86 65 . 70 71 78 113 Hits 1794 | . 14 32 56 48 84 1 26 . 19 20 64 36 . 3 82 35 32 . 70 150 82 . 172 164 191 413 Melee 30 | . . . 1 . 1 . . . 1 . . . . . . 4 . . . . . . . 12 . 11 Projectile 1764 | . 14 32 55 48 83 1 26 . 18 20 64 36 . 3 82 31 32 . 70 150 82 . 172 152 191 402 AOE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Critical Strikes 100 | . 1 1 3 2 1 . 2 . . 1 1 . . . 10 3 2 . 5 6 4 . 12 10 7 29 Actively Blocked 22 | . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . 18 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Damage Taken 36154 | . 128 858 1025 598 1210 12 274 . 204 282 796 596 . 116 1889 757 505 . 898 2660 1295 . 3869 4135 4084 9963 Core 3337 | . 39 189 157 79 80 . 21 . 15 23 38 34 . . 59 . 66 . 8 316 102 . 300 201 125 1485 Absorbed by Shields 364 | . . . . . . . . . . . . . . . . . . . 126 150 . . . . . 88 Reduced by Siege Mode 2032 | . . . . . . . . . . . . . . . . . . . . 25 . . 24 446 237 1300 Redirected to Shielding 408 | . . . . . . . . . . . . . . . 108 . . . . 163 . . 77 60 . . Ignored by Resistances 538 | . . . 8 7 6 3 . . . 3 . . . . . . 104 . 206 . . . 98 . . 103 Regen/Repaired (Parts) 261 | . . . . 66 . . . . . . . . . . . . . . . 195 . . . . . . Core Remaining (%) 71 | 100 . 8 . 57 . . . . 83 . . . . 88 . . . . 86 . . 63 76 79 . . Volleys Fired 1058 | . 26 66 67 72 38 1 9 . 15 23 28 22 . 5 90 28 16 . 30 119 39 . 119 100 51 94 Largest 4 | . 2 2 2 2 4 4 4 . 4 4 3 3 . 3 3 3 3 . 3 3 3 . 3 4 4 4 Hottest 223 | . 50 110 120 100 123 115 115 . 105 110 115 118 . 83 153 149 112 . 145 145 175 . 223 207 151 179 Shots Fired 2560 | . 29 102 115 121 145 5 36 . 59 85 72 66 . 16 257 63 50 . 68 201 70 . 217 358 134 291 Gun 1999 | . 3 52 111 121 145 4 27 . 59 85 72 66 . 16 164 . 34 . 58 81 46 . 142 340 105 268 Cannon 536 | . 26 50 4 . . 1 9 . . . . . . . 92 63 16 . . 116 24 . 75 16 23 21 Launcher 25 | . . . . . . . . . . . . . . . 1 . . . 10 4 . . . 2 6 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2062 | . 29 73 . 75 141 5 36 . 59 85 65 44 . 16 251 63 50 . 50 162 . . 91 350 128 289 Thermal 189 | . . 29 5 1 . . . . . . . . . . . . . . 8 7 47 . 88 4 . . Explosive 19 | . . . . . . . . . . . . . . . 1 . . . 10 4 . . . . 4 . Electromagnetic 290 | . . . 110 45 4 . . . . . 7 22 . . 5 . . . . 28 23 . 38 4 2 2 Robot Hit Streak 34 | . 10 11 14 12 11 11 4 . 11 8 17 23 . 6 34 15 20 . 11 20 8 . 12 27 29 29 Robot Miss Streak 5 | . 4 3 3 4 3 . 2 . 3 2 1 3 . 3 2 3 3 . 3 3 3 . 4 5 2 3 Penetration Max 2 | . . . . . . . . . . 1 . 1 . . 1 . . . 1 1 . . 1 2 1 1 Secondary Targets 49 | . . . 2 . . . . . 3 2 4 . . 1 1 . . . 1 1 . . 5 17 4 8 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 1 1 . . 1 1 . . . 1 1 . . 1 1 1 1 Shots Hit Robots 1792 | . 16 49 84 74 84 4 20 . 36 48 65 52 . 12 195 49 33 . 42 143 48 . 154 258 107 219 Core Hits 943 | . 7 10 58 40 52 2 10 . 16 23 20 35 . 13 93 18 8 . 36 87 15 . 67 163 70 100 Critical Kills 99 | . . . . . 1 . . . . . 1 . . . 14 4 1 . 2 15 . . 8 36 3 14 Critical Parts Destroyed 135 | . . 1 . . 1 . . . . . 2 . . . 21 10 2 . 3 18 . . 11 37 13 16 Critical Strikes 268 | . 2 2 . . 2 . 1 . . . 3 . . . 35 17 6 . 5 46 4 . 21 74 20 30 Destroy 241 | . . 1 . . 2 . . . . . 3 . . . 35 16 6 . 5 33 . . 19 74 17 30 Blast 17 | . 2 1 . . . . 1 . . . . . . . . 1 . . . 9 . . . . 3 . Corrupt 10 | . . . . . . . . . . . . . . . . . . . . 4 4 . 2 . . . Melee Attacks 7 | . . . . . . . . . . . . . . . 1 . . . 6 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48330 | . 304 840 2255 1390 2161 105 403 . 621 1095 1256 948 . 274 4322 1084 715 . 1802 4537 1317 . 5321 7015 5200 5365 Guns 32472 | . 13 433 1667 1307 1380 69 295 . 621 1090 1236 948 . 274 2840 . 382 . 737 1459 736 . 3104 6102 2577 5202 Cannons 10017 | . 291 407 93 . . 36 108 . . . . . . . 1283 1074 333 . . 2121 578 . 2202 459 916 116 Explosions 5493 | . . . 495 83 755 . . . . . . . . . 152 . . . 1065 868 . . . 384 1655 36 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 348 | . . . . . 26 . . . . 5 20 . . . 47 10 . . . 89 3 . 15 70 52 11 Kinetic 33852 | . 304 589 . 688 1373 105 403 . 621 1090 1167 706 . 274 4002 1074 715 . 594 2898 . . 2095 6343 3493 5318 Thermal 5809 | . . 251 505 83 690 . . . . . . . . . . . . . 143 209 925 . 2565 351 87 . Explosive 3017 | . . . . . . . . . . . . . . . 152 . . . 1065 503 . . . . 1297 . Electromagnetic 5304 | . . . 1750 619 72 . . . . . 69 242 . . 121 . . . . 838 389 . 646 251 271 36 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . 1 1 2 2 2 2 2 . . . . 2 5 5 5 5 5 2 1 1 6 . 7 13 Average Corruption 3 | . . . 1 1 1 2 2 2 2 . . . . 1 3 5 5 5 5 1 1 1 5 . 6 6 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 10 Corruption Blocked 18 | . . . . . . . . . . . . . . . . . . . . . . . 12 6 . . Effects 273 | . . . 2 9 7 3 8 1 15 . . . . 5 50 14 15 4 22 1 3 3 50 . 23 38 Message Errors 61 | . . . 1 3 1 1 1 . . . . . . 1 12 3 4 1 5 . . . 15 . 5 8 Matter Fused 69 | . . . . 2 1 . 3 . 7 . . . . . 10 4 1 2 9 1 2 1 10 . 7 9 Heat Flow Errors 31 | . . . . . 1 . 1 . 4 . . . . . 3 2 2 . 2 . . 1 8 . 3 4 Energy Discharges 32 | . . . . 4 1 . 1 1 2 . . . . 1 7 2 3 1 1 . 1 . 4 . 1 2 Parts Rejected 4 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 Parts Fused 4 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 . Data Loss (minor) 32 | . . . 1 . 2 . 1 . 1 . . . . 2 4 3 1 . 2 . . 1 4 . 3 7 Data Loss (major) 16 | . . . . . 1 . . . 1 . . . . . 6 . 1 . 1 . . . 2 . 2 2 Misfires 9 | . . . . . . 1 . . . . . . . 1 2 . 2 . 2 . . . 1 . . . Alerts 6 | . . . . . . 1 1 . . . . . . . . . 1 . . . . . 1 . . 2 Weapon Failures 9 | . . . . . . . . . . . . . . . 2 . . . . . . . 3 . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 689 | . . . 25 3 161 . . . . . 9 . . . 14 6 . . 48 78 . . 189 30 126 . Projectiles 362 | . . . . . . . . . . . . . . . 14 6 . . . 72 . . 189 30 51 . Explosions 318 | . . . 25 3 161 . . . . . . . . . . . . . 48 6 . . . . 75 . Melee 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . . Knockbacks 60 | . 5 3 . . . . 1 . . . 1 . . . 15 4 2 . . 25 . . . 1 3 . Impact 4 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 . . Kinetic 56 | . 5 3 . . . . 1 . . . . . . . 15 4 2 . . 23 . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 452 | . . . 188 23 . . . . . . . . . . . . . . 61 118 . . . . 62 . Shots 14 | . . . 4 1 . . . . . . . . . . . . . . 3 4 . . . . 2 . Rammed 32 | . . . . . 3 . . . . 1 . . . . 6 1 . . . 10 . . . 4 4 3 Targets Rammed 42 | . . . . . 4 . . . . 1 1 . . . 6 2 . . . 11 1 . 1 7 5 3 Kicked 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Crushed 7 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 3 1 . Highest Temperature 742 | . 22 219 96 25 286 42 213 . 237 134 52 119 . 142 289 270 213 . 364 415 . . 288 742 226 172 Average Temperature 77 | . 11 44 37 10 61 24 89 . 78 38 19 50 . 70 66 119 52 . 147 155 . . 106 174 59 36 Received Heat Transfer 4830 | . 39 442 450 171 336 . 120 . 51 42 273 120 . 12 244 105 63 . 213 228 57 . 151 1266 27 420 Effects 23 | . . . . . 3 . . . . . . . . . 4 1 . . 6 6 . . 1 2 . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Energy Bleed 6 | . . . . . . . . . . . . . . . 1 1 . . 1 1 . . . 2 . . Interference 12 | . . . . . 3 . . . . . . . . . 3 . . . 4 1 . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Siege Activations 37 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 15 7 12 Total Turns 742 | . . . . . . . . . . . . . . . . . . . . 42 . . 19 347 96 238 Longest Duration 64 | . . . . . . . . . . . . . . . . . . . . 28 . . 19 64 30 32 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 5 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . Combat Hostiles 5 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . Robots Corrupted 8 | . . . 2 . . . . . . . . . . . . . . . . 2 3 . 1 . . . Combat Hostiles 8 | . . . 2 . . . . . . . . . . . . . . . . 2 3 . 1 . . . Parts Fried 31 | . . . 10 3 . . . . . . . . . . 1 . . . . 5 3 . 3 5 1 . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Parts Melted 18 | . . . . . . . . . . . . . . . . . . . . . 4 . 14 . . . Heat Transferred 6050 | . . 333 475 100 475 . . . . . . . . . . . . . 222 198 1418 . 2481 298 50 . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 5 2 1 . . . . . . . . . . . . . . 1 . . . 1 . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Maximum Alert Level 5 | . . . 1 1 1 . . . . . . . . . 2 . . . . 3 . . 2 5 4 4 Low Security (%) 46 | 100 100 . 84 70 59 . . . . 100 . . . . 33 . . . . 27 . . 60 15 . . Level 1 13 | . . . 15 29 40 . . . . . . . . . 7 . . . . 20 . . 16 9 . . Level 2 15 | . . . . . . . . . . . . . . . 59 . . . . 17 . . 22 9 . . Level 3 11 | . . . . . . . . . . . . . . . . . . . . 35 . . . 12 28 60 Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . 29 71 39 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . 23 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1715 | . 90 . 380 339 332 . . . . 150 . . . . 671 . . . . 957 . . 498 1715 1491 1256 Initial 1026 | . . . . 157 145 . . . . 150 . . . . . . . . . 61 . . 210 268 1026 886 Average 435 | . 30 . 120 179 155 . . . . 39 . . . . 355 . . . . 430 . . 202 1017 1275 1054 Influence Increases 12681 | . 195 45 776 628 702 30 110 . 140 464 220 240 . 105 1296 120 70 . 450 1564 250 . 1214 2285 845 932 Destroy 0b10 Robot/C 7940 | . 100 . 480 400 440 20 100 . 120 180 200 180 . 60 880 100 60 . 400 940 200 . 780 1280 420 600 Destroy 0b10 Robot/NC 380 | . 5 . 35 10 30 . . . 10 5 . . . 10 35 . . . . 30 . . 15 115 60 20 Destroy Leader 1512 | . 32 . 86 104 82 10 10 . 10 62 20 30 . 20 168 20 10 . 50 164 20 . 150 236 106 122 Allied During Kill 345 | . . . . . . . . . . . . . . 15 54 . . . . 46 . . 101 129 . . Successful Hack 153 | . 13 . 20 27 14 . . . . 5 . . . . 17 . . . . 47 . . 3 . 7 . Disable Machine 570 | . 15 . 45 45 75 . . . . 60 . . . . . . . . . 135 . . 30 105 15 45 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . . Destroy Structure 676 | . . . 35 12 31 . . . . 2 . . . . 82 . . . . 142 . . 30 165 147 30 Advance Influence 150 | . . . . . . . . . . 150 . . . . . . . . . . . . . . . . Lose Combat Pursuer 705 | . 30 45 75 30 30 . . . . . . 30 . . 60 . . . . 60 30 . 105 105 90 15 Active Sensor Use 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Influence Decreases 11633 | . 195 45 402 681 724 307 132 . 140 464 220 240 . 105 629 526 299 32 352 709 729 161 1049 1052 1171 1269 Entered New Map 2818 | . . . . 217 176 111 5 . . . . . . . . 248 51 32 . 37 353 91 103 210 685 499 Time Decay 7372 | . 195 45 372 404 538 196 127 . 130 444 210 220 . 105 479 278 238 . 342 547 286 70 618 642 416 470 Lost Part 1003 | . . . 30 60 10 . . . 10 20 10 20 . . 30 . 10 . 10 85 90 . 178 70 70 300 Lost Ally 440 | . . . . . . . . . . . . . . . 120 . . . . 40 . . 150 130 . . Squads Dispatched 89 | . 1 . 2 4 6 . . . . 3 . . . . 13 . . . . 7 . . 9 23 13 8 Investigation 6 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 Extermination 32 | . . . . . 4 . . . . 2 . . . . 4 . . . . 6 . . 7 5 2 2 Reinforcement 19 | . 1 . 1 1 . . . . . 1 . . . . 7 . . . . . . . 1 4 1 2 Assault 23 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . 11 6 3 Garrison 9 | . . . . 3 . . . . . . . . . . . . . . . . . . . 3 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . . . . . . . . . . . . . . 6 2 4 Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Distress Signals 31 | . . . 4 1 1 . . . 1 . . . . . 6 . . . . 2 . . 4 8 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 577 | . 12 25 36 27 31 1 7 . 8 11 10 11 . 3 56 9 3 . 19 57 13 . 75 88 31 44 Peak Tracking Total 11 | . 3 7 7 4 8 . 3 . 4 3 7 4 . 2 5 4 2 . 5 6 5 . 10 10 5 11 Tactical Retreats 36 | . 1 1 3 1 2 . . . . . . 1 . . 4 . . . . 3 1 . 12 4 2 1 ECM-based Alert Blocks 19 | . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Traps Triggered 19 | . . 2 2 4 1 . . . . . . . . . . . . . . 2 . . . . 1 7 Indirectly 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Machines Disabled 41 | . 1 1 3 3 5 . . . . 4 . . . . . . . . . 9 . . 2 8 1 4 Max in Single Turn 4 | . 1 1 1 1 4 . . . . 2 . . . . . . . . . 2 . . 1 1 1 1 Garrison Access 6 | . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Machines Accessed 70 | . 4 2 5 7 4 . 1 4 . 8 . . . . 6 . . 9 . 10 1 . 3 2 2 2 Terminals 23 | . 3 . 3 5 2 . . . . 5 . . . . 1 . . . . . 1 . 1 . 1 1 Fabricators 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Repair Stations 6 | . . . 1 1 . . . . . . . . . . . . . . . 2 . . . 1 1 . Recycling Units 8 | . 1 . . . 1 . . . . . . . . . 1 . . . . 3 . . 1 . . 1 Scanalyzers 5 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . 1 . . Garrison Access 9 | . . . 1 1 1 . . . . 2 . . . . 1 . . . . 3 . . . . . . Total Hacks 208 | . 15 12 16 17 10 . 1 29 . 15 . . . . 10 . . 48 . 20 1 . 4 5 2 3 Successful 148 | . 7 12 8 12 4 . 1 29 . 5 . . . . 6 . . 48 . 10 1 . 2 2 1 . Failed 58 | . 7 . 8 5 6 . . . . 10 . . . . 4 . . . . 10 . . 2 2 1 3 Catastrophic 11 | . . . . 2 1 . . . . 4 . . . . 1 . . . . 1 . . . . . 2 Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 51 | . 7 1 1 . . . . . . 1 . . . . 10 . . . . 6 . . 9 9 . 7 Terminals 58 | . 13 . 11 14 6 . . . . 8 . . . . 1 . . . . . 1 . 1 . 1 2 Fabricators 5 | . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . Repair Stations 11 | . . . 2 2 . . . . . . . . . . . . . . . 4 . . . 2 1 . Recycling Units 16 | . 2 . . . 2 . . . . . . . . . 3 . . . . 6 . . 2 . . 1 Scanalyzers 12 | . . . . . . . . . . . . . . . 3 . . . . 6 . . . 3 . . Garrison Access 16 | . . . 3 1 2 . . . . 5 . . . . 1 . . . . 4 . . . . . . Terminal Hacks 123 | . 7 12 7 10 2 . 1 29 . 3 . . . . 1 . . 48 . . 1 . 1 . 1 . Record 63 | . 2 11 1 . 1 . . 11 . . . . . . . . . 36 . . 1 . . . . . Part Schematic 16 | . . . . . . . . 12 . . . . . . . . . 4 . . . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . . . . . 1 . . 3 . 1 . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . Open DSF 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 . . . . . . . . . . . . . . . 4 . . . 1 . . Scan Component 4 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 . . Repair 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 6 | . . . . . 2 . . . . . . . . . 1 . . . . 2 . . 1 . . . Report Inventory 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . 1 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Study 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Garrison Access Hacks 4 | . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Seal Access 4 | . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . 5 6 4 . . . . 6 . . . . 4 . . . . 7 . . 2 2 1 2 Full Trace Events 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . 134 . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . . . . . 16 . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 12 . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Parts Repaired 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Time 138 | . . . . 60 . . . . . . . . . . . . . . . 78 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . . . . . . . . . . . . . . . 20 . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Total Allies 31 | . . . . . . . . . . . . . 6 . 6 . . . . 2 . . 10 7 . . Largest Group 7 | . . . . . . . . . . . . . 6 6 4 . . . . 2 . . 7 3 . . Highest-Rated Group 373 | . . . . . . . . . . . . . 199 199 170 . . . . 206 . . 373 244 . . Highest-Rated Ally 122 | . . . . . . . . . . . . . 40 40 85 . . . . 103 . . 81 122 . . Zionite Dispatches 8 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 3 . . Heavy 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . AID 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 198 | . . . . . . . . . . . . . . 33 39 . . . . 22 . . 51 53 . . Total Damage 7239 | . . . . . . . . . . . . . . 328 1727 . . . . 1193 . . 912 3079 . . Kills 47 | . . . . . . . . . . . . . . 3 15 . . . . 9 . . 7 13 . . Allies Corrupted 5 | . . . . . . . . . . . . . . 1 1 . . . . . . . 1 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Active Infowar (turns) 6164 | . . . 922 672 . . . . . 768 121 . . . . . . . . . . . 1358 1712 388 223 Optics 216 | . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Sensors 4710 | . . . 922 672 . . . . . . . . . . . . . . . . . . 1017 1712 387 . A.S.S. 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Triangulation 889 | . . . . . . . . . . 768 121 . . . . . . . . . . . . . . . ECM 344 | . . . . . . . . . . . . . . . . . . . . . . . 343 . 1 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 1 1 . 2 . . . . 1 . . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Turns Passed 31157 | 62 615 1643 925 968 1838 456 753 117 960 2092 932 943 2710 1074 2821 617 518 267 825 2509 635 153 2237 2303 1000 1184 Spaces Moved 15442 | 61 560 1262 470 504 710 195 308 77 396 838 349 352 1096 425 1467 329 279 159 436 1323 376 132 1526 957 444 411 Core 9 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Treads 10381 | . . . . . 708 195 308 77 396 838 349 352 1096 425 1467 329 279 159 436 1024 131 . 9 952 444 407 Legs 2198 | . . . . . . . . . . . . . . . . . . . . 299 245 132 1517 5 . . Wheels 2854 | 56 560 1262 470 504 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 107 107 110 120 233 153 153 233 233 238 246 246 246 160 160 160 160 160 116 116 116 103 113 158 50 Average Speed 168 | 77 88 112 119 116 232 233 232 153 233 236 243 246 246 246 162 160 160 160 160 151 129 116 112 157 163 168 Slowest Speed 330 | 80 110 120 170 125 233 233 233 153 233 238 246 246 246 246 167 160 160 160 160 330 153 116 270 162 170 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 5 76 88 35 83 21 46 51 68 61 22 60 47 90 58 33 51 50 62 64 34 53 24 32 25 16 18 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 10 | . . 2 . . . 1 1 1 1 . . . 1 . . . . 3 . . . . . . . . Known Exits Taken 21 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . Scrap Searched 28 | . . 5 . . . 1 2 . . . 2 2 5 3 . 2 1 . 2 . 2 1 . . . . Spaces Dug 18 | . . 2 . . . . . . . . . . . . 1 . . . 3 2 . . . 10 . . Terrain Destroyed 463 | . . 6 44 10 24 . 1 . 1 2 2 4 . . 28 7 23 . 79 61 6 . 16 47 88 14 Melee 4 | . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . Projectile 199 | . . 6 . . . . 1 . 1 2 2 4 . . 27 7 23 . 19 28 6 . 16 36 7 14 AOE 255 | . . . 44 10 24 . . . . . . . . . . . . . 57 32 . . . 9 79 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Com Total 18824 | 72 651 1384 719 771 838 196 338 76 417 918 390 391 1110 449 1781 379 324 173 517 1671 458 132 1843 1516 612 698 Wait 1368 | . 50 17 135 112 34 1 9 . 5 21 . 12 7 15 116 19 22 . 10 123 24 . 80 352 77 127 Move 15417 | 60 559 1261 469 503 709 194 307 76 395 837 348 351 1095 424 1467 328 278 158 435 1322 375 131 1525 956 443 411 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 224 | 6 6 15 17 24 16 . 4 . . 11 3 4 . 1 25 . 2 3 7 22 3 1 23 17 5 9 Fast Attach 115 | 6 2 1 1 6 2 . . . . 1 1 . 1 . 10 . . 3 1 13 1 . 19 25 8 14 Attach 137 | . . 6 9 6 8 . . . 2 4 1 2 2 . 10 1 2 2 11 15 6 . 19 11 8 12 Detach 60 | . 1 1 . . . . 2 . . 1 . . 1 . 4 . 3 1 7 10 . . 12 9 4 4 Swap 161 | . 1 11 9 19 12 . 1 . . 8 3 . 3 2 21 1 . 1 5 16 5 . 18 10 6 9 Drop 216 | . 6 6 10 21 14 . 6 . . 11 5 . 1 2 32 . 1 5 5 20 4 . 19 29 5 14 Fire 1058 | . 26 66 67 72 38 1 9 . 15 23 28 22 . 5 90 28 16 . 30 119 39 . 119 100 51 94 Melee 7 | . . . . . . . . . . . . . . . 1 . . . 6 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Crush 38 | . . . . . 4 . . . . 1 1 . . . 5 2 . . . 10 . . . 7 5 3 Escape Stasis 9 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . 1 Rewire 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Trap 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 9) 348 | -10/Materials | Identified exit to Materials 375 | -10/Materials | Central database locked down 391 | -10/Materials | Discovered new exit (range 6) 395 | -10/Materials | Identified exit to Mines 470 | -10/Materials | Discovered exit to Materials (range 10) 662 | -10/Materials | Discovered new exit (range 15) 677 | -10/Materials | Identified exit to Subcaves 678 | -10/Materials | Entered Subcaves 701 | -10/Subcaves | Discovered new exit (range 11) 702 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 714 | -10/Subcaves | Identified exit to Materials 737 | -10/Subcaves | Visited Clippyterm 741 | -10/Subcaves | Learned location of Section 7 (-2) 750 | -10/Subcaves | Ambushed by swarm of Subdwellers 1139 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1151 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1252 | -10/Subcaves | Learned 4 Materials zone layouts 1340 | -10/Subcaves | Learned location of Zion (-6) 1340 | -10/Subcaves | Met a Zionite searching for "candidates" 1603 | -10/Subcaves | Discovered new exit (range 9) 1604 | -10/Subcaves | Core integrity fell below 50% 1658 | -10/Subcaves | Identified exit to Recycling 1700 | -10/Subcaves | Discovered exit to Materials (range 5) 1871 | -10/Subcaves | Visited 4L-MR0's lab 1883 | -10/Subcaves | Found Gun Armor 2164 | -10/Subcaves | Ambushed by Subdweller buried in earth 2180 | -10/Subcaves | Core integrity fell below 20% 2321 | -10/Subcaves | Entered Materials 2321 | -8/Materials | Evolved 4 slots: Utility x4 2322 | -8/Materials | Identified exit to Factory 2485 | -8/Materials | Identified exit to Storage 3150 | -8/Materials | Destroyed 7 combat bots 3246 | -8/Materials | Entered Storage 3406 | -8/Storage | Build established: Scavenger-Mutant 3479 | -8/Storage | Lost 3 parts (2p1u) 3895 | -8/Storage | Garrison activated, responded to threat 4013 | -8/Storage | Repaired Hvy. EM Shotgun 4120 | -8/Storage | Discovered exit to Factory (range 16) 4183 | -8/Storage | Met 01-MTF 4214 | -8/Storage | Entered Factory 4214 | -7/Factory | Accompanied by 1 ally (01-MTF) 4214 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4217 | -7/Factory | 01-MTF left 4222 | -7/Factory | Attached Gun Armor, gained temporary slots: Weapon x2 4652 | -7/Factory | Build established: Tank 5242 | -7/Factory | Build established: Gunner 5335 | -7/Factory | Lost 3 parts (2u1w) 5344 | -7/Factory | Destroyed 7 combat bots 5560 | -7/Factory | Discovered new exit (range 6) 5572 | -7/Factory | Identified exit to Factory 6038 | -7/Factory | Discovered new exit (range 6) 6050 | -7/Factory | Identified exit to Lower Caves 6052 | -7/Factory | Entered Lower Caves 6128 | -7/Lower Caves | Encountered a Warlord checkpoint 6467 | -7/Lower Caves | Discovered new exit (range 13) 6505 | -7/Lower Caves | Identified exit to Lower Caves 6508 | -7/Lower Caves | Entered another Lower Caves area 6509 | -7/Lower Caves | Encountered a Warlord checkpoint 6646 | -7/Lower Caves | Discovered exit to Factory (range 9) 6963 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7173 | -7/Lower Caves | Discovered new exit (range 12) 7196 | -7/Lower Caves | Identified exit to Data Miner 7261 | -7/Lower Caves | Entered Data Miner 7261 | -7/Data Miner | Discovered new exit (range 6) 7291 | -7/Data Miner | Met Data Miner 7318 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7343 | -7/Data Miner | Received God Mode back door access code from Data Miner 7376 | -7/Data Miner | Identified exit to Proximity Caves 7378 | -7/Data Miner | Entered Proximity Caves 7469 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7586 | -6/Proximity Caves | Spotter reported a threat 8000 | -6/Proximity Caves | Learned Factory trap positions 8263 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8338 | -6/Proximity Caves | Entered Factory 8338 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8339 | -6/Factory | Loaded intel: 80 trap records 9186 | -6/Factory | Discovered new exit (range 12) 9420 | -6/Factory | Identified exit to Lower Caves 10185 | -6/Factory | Discovered new exit (range 11) 10211 | -6/Factory | Identified exit to Factory 10430 | -6/Factory | Entered Lower Caves 10677 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11034 | -6/Lower Caves | Discovered new exit (range 14) 11059 | -6/Lower Caves | Identified exit to Lower Caves 11362 | -6/Lower Caves | Entered another Lower Caves area 12229 | -6/Lower Caves | Discovered new exit (range 10) 12253 | -6/Lower Caves | Identified exit to Zion 12305 | -6/Lower Caves | Entered Zion 12549 | -6/Zion | Gained Derelict followers 12615 | -6/Zion | Discovered new exit (range 12) 12638 | -6/Zion | Received a hallucinogenic algorithm 12898 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13230 | -6/Zion | Learned location of Quarantine (-2) 13980 | -6/Zion | Found Prototype Device 13980 | -6/Zion | Identified Phasing AFG 14086 | -6/Zion | Met Imprinter 14130 | -6/Zion | Imprinted 14132 | -6/Zion | Declared Zion's savior 14482 | -6/Zion | Given A8's code to call for help 15003 | -6/Zion | Identified exit to Proximity Caves 15015 | -6/Zion | Entered Proximity Caves 15015 | -5/Proximity Caves | Accompanied by 6 allies 15601 | -5/Proximity Caves | Learned Factory garrison access intel 15631 | -5/Proximity Caves | Build established: Derelict-Gunner 15778 | -5/Proximity Caves | Lost 4 allies 16025 | -5/Proximity Caves | Discovered exit to Factory (range 10) 16089 | -5/Proximity Caves | Entered Factory 16089 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16090 | -5/Factory | Loaded intel: 4 garrison access locations 16133 | -5/Factory | Identified exit to DSF 16183 | -5/Factory | Discovered new exit (range 10) 16198 | -5/Factory | Identified exit to Factory 16349 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16423 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16424 | -5/Factory | Zion Heavy squad teleported in 16946 | -5/Factory | Found Prototype Protection 16948 | -5/Factory | Found Prototype Protection 16975 | -5/Factory | Identified Zio. Heavy Carapace 17173 | -5/Factory | Identified Zio. Weapon Casing 17382 | -5/Factory | Found Prototype Processor 17382 | -5/Factory | Identified Exp. Targeting Computer 17647 | -5/Factory | Terminal network hard line cut 17927 | -5/Factory | Fabricated S-27 Virus (x4) 18118 | -5/Factory | Lost 4 allies 18147 | -5/Factory | P-70 Sage assimilated allied 9B-BPF(g) 18515 | -5/Factory | Build established: Gunner 18789 | -5/Factory | First assault squad dispatched 18886 | -5/Factory | Discovered new exit (range 12) 18904 | -5/Factory | Identified exit to Upper Caves 18910 | -5/Factory | Entered Upper Caves 19241 | -5/Upper Caves | Spotted B-75 Beast 19321 | -5/Upper Caves | Destroyed B-75 Beast 19353 | -5/Upper Caves | Ambushed by wild Derelicts 19511 | -5/Upper Caves | Discovered new exit (range 6) 19521 | -5/Upper Caves | Identified exit to Upper Caves 19527 | -5/Upper Caves | Entered another Upper Caves area 19574 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19751 | -5/Upper Caves | Learned Factory emergency access door positions 20035 | -5/Upper Caves | Discovered new exit (range 5) 20041 | -5/Upper Caves | Identified exit to Zhirov 20045 | -5/Upper Caves | Entered Zhirov 20045 | -5/Zhirov | Discovered new exit (range 3) 20074 | -5/Zhirov | Met Zhirov 20103 | -5/Zhirov | Learned location of Testing (-3) 20103 | -5/Zhirov | Learned location of Command (-1) 20140 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20171 | -5/Zhirov | Found Alien Artifact 20171 | -5/Zhirov | Identified Integrated Reactor 20171 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20198 | -5/Zhirov | Found Alien Artifact 20216 | -5/Zhirov | Build established: Mutant 20309 | -5/Zhirov | Identified exit to Proximity Caves 20312 | -5/Zhirov | Entered Proximity Caves 21120 | -4/Proximity Caves | Discovered exit to Factory (range 11) 21137 | -4/Proximity Caves | Entered Factory 21137 | -4/Factory | Evolved 2 slots: Utility x2 21427 | -4/Factory | Build established: Scavenger-Tank 21804 | -4/Factory | Zion Heavy squad teleported in 21826 | -4/Factory | Repaired Hyp. Gauss Cannon+? 21862 | -4/Factory | Build established: Gunner 22248 | -4/Factory | Build established: Scavenger-Gunner 22410 | -4/Factory | Terminal network hard line cut 22846 | -4/Factory | Repaired Weapon Cycler 23295 | -4/Factory | Discovered new exit (range 7) 23389 | -4/Factory | Build established: Gunner 23646 | -4/Factory | Entered Upper Caves 23726 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23942 | -4/Upper Caves | Lost 3 parts (1p1n1w) 24090 | -4/Upper Caves | Learned Research trap positions 24170 | -4/Upper Caves | Lost 5 parts (1p1n2u1w) 24207 | -4/Upper Caves | Build established: Scavenger-Mutant 24233 | -4/Upper Caves | Discovered new exit (range 9) 24281 | -4/Upper Caves | Entered another Upper Caves area 24386 | -4/Upper Caves | Discovered new exit (range 10) 24388 | -4/Upper Caves | Encountered a Warlord checkpoint 24434 | -4/Upper Caves | Entered Research 24434 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 24435 | -3/Research | Loaded intel: 106 trap records 24731 | -3/Research | Zion Resource Resupply teleported in 24735 | -3/Research | Build established: Scavenger-Gunner 25215 | -3/Research | Retrieved Zion intel report: Main Access 25215 | -3/Research | Identified exit to Research 25216 | -3/Research | Zion Fire squad teleported in 25556 | -3/Research | Zion Hacker squad teleported in 25735 | -3/Research | Terminal network hard line cut 26176 | -3/Research | Lost 5 parts (1n1u3w) 26261 | -3/Research | Lost 7 parts (1p2n3u1w) 26671 | -3/Research | Entered another Research area 26671 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 26779 | -2/Research | Spotted B-90 Cyclops 26813 | -2/Research | Identified Transdimensional Reconstructor 26813 | -2/Research | Warped through subspace 26834 | -2/Research | Central database locked down 26872 | -2/Research | Zion Kinetic Resupply teleported in 26938 | -2/Research | Enhanced Grunt warped into view, answering call for help 26945 | -2/Research | Enhanced Grunt warped into view, answering call for help 27180 | -2/Research | Build established: Hacker-Gunner 27244 | -2/Research | Incoming assault squad redirected 27275 | -2/Research | Destroyed 7 combat bots 27319 | -2/Research | Zion Hacker squad teleported in 27340 | -2/Research | Incoming assault squad redirected 27370 | -2/Research | Lost 3 allies 27408 | -2/Research | Destroyed 10 combat bots 27421 | -2/Research | First assault squad dispatched 27522 | -2/Research | Garrison activated, responded to threat 27696 | -2/Research | Incoming assault squad redirected 27854 | -2/Research | Zion Heavy squad teleported in 27895 | -2/Research | Found Gamma Bomb Array 28015 | -2/Research | Cargo convoy interrupted 28030 | -2/Research | Incoming assault squad redirected 28101 | -2/Research | Terminal network hard line cut 28134 | -2/Research | Build established: Scavenger-Gunner 28331 | -2/Research | Found Fusion Bomb Launcher 28695 | -2/Research | Incoming assault squad redirected 28908 | -2/Research | Discovered new exit (range 15) 28951 | -2/Research | Incoming assault squad redirected 28967 | -2/Research | Identified exit to Access 28974 | -2/Research | Entered Access 28974 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 29224 | -1/Access | First assault squad dispatched 29229 | -1/Access | Garrison activated, responded to threat 29272 | -1/Access | Spotted B-99 Colossus 29301 | -1/Access | Destroyed 7 combat bots 29340 | -1/Access | Destroyed B-99 Colossus 29358 | -1/Access | Lost 6 parts (1n3u2w) 29746 | -1/Access | Incoming assault squad redirected 29828 | -1/Access | Energy Cycler disabled 29837 | -1/Access | Incoming investigation squad redirected 29961 | -1/Access | Discovered new exit (range 9) 29974 | -1/Access | Entered Command 30268 | -1/Command | System corruption reached 10% 30457 | -1/Command | Retrieved Zion intel report: Main Access 30457 | -1/Command | Identified exit to Surface 30474 | -1/Command | First assault squad dispatched 30497 | -1/Command | Incoming assault squad redirected 30504 | -1/Command | Incoming assault squad redirected 30877 | -1/Command | Lost 6 parts (1p1n3u1w) 30885 | -1/Command | Found Prototype Device 30885 | -1/Command | Identified Active Sensor Suite 30912 | -1/Command | Incoming investigation squad redirected 31000 | -1/Command | Incoming assault squad redirected 31073 | -1/Command | Spotted Executioner 31075 | -1/Command | Spotted Alpha 7 31075 | -1/Command | Spotted Striker 31075 | -1/Command | Spotted Executioner 31080 | -1/Command | Spotted B-99 Colossus 31085 | -1/Command | Spotted Alpha 7 31088 | -1/Command | Spotted Striker 31088 | -1/Command | Spotted Executioner 31088 | -1/Command | Spotted Executioner 31095 | -1/Command | Destroyed Striker 31108 | -1/Command | Spotted B-99 Colossus 31131 | -1/Command | Destroyed Striker 31138 | -1/Command | Core integrity fell below 50% 31155 | -1/Command | Core integrity fell below 20% 31158 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 31152_ A bubble of rippling energy engulfs the area. 31152_ Field strength at 94. 31152_ Field strength at 82. 31154_ Penetrated by Slug. 31154_ Slug penetrates Wall. 31154_ HV Slug penetrates Access Shell. 31154_ Penetrated by Slug. 31154_ Slug penetrates Wall. 31154_ Penetrated by Slug. 31154_ Slug penetrates Wall. 31156_ Penetrated by Slug. 31156_ Stasis field depleted. 31156_ Penetrated by Slug. 31156_ Slug penetrates Wall. 31156_ HV Slug penetrates B-99 Colossus. 31157_ M-36 Artificer repairs Alpha 7. 31157_ Bore Cannon destroyed. 31157_ Penetrated by Slug. 31157_ Slug penetrates Wall. 31158_ Penetrated by Slug. 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