Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 18:00:27 Player: CrossedViper Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (378) 1890 Value Destroyed (17184) 17184 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (8528) 8528 TOTAL SCORE: 37402 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5559 Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Acquired SGEMP 2000 Friendly Fire -366 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 53/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Machine Analyzer Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer Layered Heavy Armor Plating Graphene Brace Experimental Hacking Suite > --- WEAPON ----------- Quantum Rifle Firepult Enhanced Force Lance > --- INVENTORY -------- Layered Heavy Armor Plating Gamma Rifle Heavy Linear Accelerator [Rating: 173] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Cooled Antigrav System Flight Unit Flying Fortress v7 Utility Graphene Brace Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Proton Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Tri-rail Accelerator Launcher Mini Grenade Launcher Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . . . . . 1 . 1 . . . . . 2 . . 1 . . Utility 8 | . . . 2 . . . . . 1 . . 1 . 2 . 1 . 1 . . Weapon 4 | . . . . . . . 1 . . . . . . . . 1 . . . 2 Parts Attached 344 | 6 2 . 20 9 1 . 33 23 21 1 . 2 26 46 22 7 50 55 5 15 Power 35 | 1 . . 2 . . . 2 3 2 . . . 3 6 4 . 6 4 2 . Engine 11 | 1 . . 2 . . . 2 3 2 . . . . 1 . . . . . . Core 11 | . . . . . . . . . . . . . 3 5 3 . . . . . Reactor 13 | . . . . . . . . . . . . . . . 1 . 6 4 2 . Propulsion 92 | 2 . . 4 2 . . 13 7 9 1 . 1 2 7 5 3 14 18 . 4 Treads 69 | 2 . . 4 2 . . 13 5 9 1 . 1 1 2 4 3 3 15 . 4 Leg 18 | . . . . . . . . . . . . . . 5 . . 10 3 . . Wheel 1 | . . . . . . . . . . . . . . . 1 . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . Flight 3 | . . . . . . . . 2 . . . . 1 . . . . . . . Utility 98 | 1 2 . 7 2 1 . 8 2 5 . . 1 9 17 8 1 19 12 2 1 Device 33 | . . . 2 1 . . 3 1 2 . . 1 1 3 6 . 9 3 . 1 Storage 5 | 1 1 . . . 1 . . . . . . . . . . . . 2 . . Processor 18 | . 1 . 1 1 . . 2 . 1 . . . . 6 1 . 3 1 1 . Hackware 10 | . . . . . . . . . . . . . 6 1 . . 2 . 1 . Protection 32 | . . . 4 . . . 3 1 2 . . . 2 7 1 1 5 6 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 . . 7 5 . . 10 11 5 . . . 12 16 5 3 11 21 1 10 Energy Gun 30 | . . . 1 1 . . 1 3 4 . . . 7 1 . . 1 6 . 5 Energy Cannon 19 | . . . . . . . 1 . . . . . . . . . 5 7 1 5 Ballistic Gun 51 | 2 . . 6 3 . . 6 6 1 . . . 4 13 5 3 2 . . . Ballistic Cannon 7 | . . . . . . . . . . . . . 1 . . . . 6 . . Launcher 7 | . . . . 1 . . 2 2 . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 1 . . . 1 9 . . . . 1 1 2 . 18 4 1 . Corrupted Parts 4 | . . . . . . . . . . . . . . 3 . . 1 . . . System Corruption 20 | . . . . . . . . . . . . . . 15 . . 5 . . . Parts Lost 104 | . . . 6 . . . 4 1 1 1 . . 6 18 6 . 16 25 1 19 Power 18 | . . . 1 . . . 1 . . . . . 1 3 1 . 4 5 . 2 Propulsion 35 | . . . 2 . . . 1 . 1 1 . . 2 2 3 . 6 10 . 7 Utility 26 | . . . 2 . . . 1 . . . . . 1 8 2 . 2 5 . 5 Weapon 25 | . . . 1 . . . 1 1 . . . . 2 5 . . 4 5 1 5 Highest Loss Streak 16 | . . . 4 . . . 1 1 1 1 . . 6 16 3 . 7 3 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 92 100 100 100 97 99 98 99 100 93 72 66 86 76 89 77 65 46 Engine 5 | . 14 14 7 11 11 11 8 8 7 7 7 6 . 1 . . . . . . Core 1 | . . . . . . . . . . . . . 7 8 9 4 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 6 7 3 3 Treads 18 | . 28 28 21 22 22 22 27 26 29 29 30 26 6 3 13 11 6 11 17 10 Leg 3 | . . . . . . . . . . . . . . 2 3 . 15 8 . . Device 10 | . . . 6 4 11 11 1 13 7 15 15 20 17 10 21 19 17 10 13 5 Storage 5 | . 14 14 11 11 11 11 9 9 7 7 7 6 2 . . . . 1 8 4 Processor 15 | . 13 14 17 19 22 22 17 9 13 15 15 13 6 13 12 14 16 15 15 16 Protection 4 | . . . 5 9 . . 8 4 6 . . . 4 5 3 3 3 4 . . Energy Gun 5 | . . . . . . . 6 9 19 23 23 20 15 1 . . . 4 . 2 Ballistic Gun 12 | . 28 28 21 21 22 22 18 16 2 . . . 2 11 15 18 12 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 11 16 16 32 32 57 57 62 66 69 58 58 59 63 65 71 51 66 111 79 69 Greatest Support 224 | 40 40 40 40 40 40 40 60 63 88 98 98 98 98 140 139 170 198 224 160 160 Greatest Overweight (x) 7 | . . . . . 1 1 1 1 1 . . . 1 1 3 3 1 2 . 7 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 20 5 5 5 5 15 15 15 Average Capacity 12 | 7 9 10 10 10 18 20 20 20 20 20 20 20 11 5 5 5 5 6 15 11 Most Carried 20 | 5 10 10 10 10 20 20 20 20 20 20 20 19 19 5 5 5 5 8 8 8 Average Carried 10 | 3 7 9 9 9 14 19 19 19 19 19 20 19 9 4 4 4 4 4 7 5 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 20 20 20 20 5 5 5 5 5 15 15 5 Final Carried 20 | 5 10 10 10 10 19 20 19 20 20 20 20 19 5 5 5 5 2 8 8 2 Class Distribution -------------------- 37% | Scavenger-Mutant 31% | Scavenger-Gunner 13% | Scavenger-Tank 10% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/DSF Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Matter Collected 9548 | 300 120 24 504 210 56 102 1059 673 307 20 . . 335 873 1038 149 1480 2057 134 107 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 20435 | 127 415 69 994 232 . 192 1693 2099 884 204 70 . 355 1502 2265 149 2656 5195 281 1053 Parts 906 | 12 32 10 74 8 . 9 98 106 42 14 6 . 21 91 97 5 132 125 10 14 Haulers Intercepted 17 | . 1 . 2 . . . 4 4 1 . . . . . 1 . . 4 . . Recyclers Shooed 17 | . 1 . 2 . . . 1 . . . . . . 2 3 . 1 4 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 13 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 275 | . 3 3 20 2 . 3 23 30 14 5 3 . 7 20 25 1 32 71 3 10 Melee 5 | . . . . . . . . . . . . . . . . . 1 4 . . Guns 173 | . 3 3 20 2 . 3 21 20 11 5 3 . 7 19 23 1 24 2 . 6 Cannons 42 | . . . . . . . . . . . . . . . . . 2 40 . . AOE 16 | . . . . . . . 2 8 1 . . . . 1 2 . . 2 . . Classes Destroyed 22 | 2 5 1 3 . . . 3 1 1 1 . . . 1 . . 2 2 . . Worker 28 | . 2 . 2 . . 1 3 2 . . . . . . 3 . 6 9 . . Builder 13 | . 1 1 1 . . . . 3 . . . . . 1 . . 2 2 1 1 Tunneler 5 | 3 1 . . . . . . . . . . . . . . 1 . . . . Hauler 17 | . 1 . 2 . . . 4 4 1 . . . . . 1 . . 4 . . Recycler 22 | 1 1 . 1 . . . 2 4 2 . . . . 1 3 . 1 4 . 2 Operator 11 | . . . . . . . 2 1 1 . . . . 2 1 . 1 1 2 . Watcher 14 | . 1 . 2 . . . 5 . 1 . . . . . . 1 . 2 2 . Swarmer 39 | . . 3 7 . . . 3 3 3 4 3 . 3 4 3 . 3 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . 2 . . Grunt 102 | . 3 . 7 1 . 2 9 14 6 . . . 2 1 12 . 11 29 . 5 Brawler 9 | . . . 1 . . 1 1 1 . . . . . 3 . . . 2 . . Duelist 6 | . . . 1 1 . . 1 1 . . . . . 1 1 . . . . . Protector 3 | . . . . . . . . 1 . . . . . . . . . 2 . . Sentry 41 | . . . 4 . . . 7 10 3 . . . . 1 7 1 6 1 . 1 Specialist 5 | . . . . . . . . . . . . . . 2 . . 1 2 . . Hunter 30 | . . . . . . . 1 . 1 . . . 1 6 . . 5 12 . 4 Programmer 26 | . . . . . . . . . 1 . . . . 2 2 . 2 16 3 . Heavy 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . Behemoth 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Striker 4 | . . . . . . . . . . . . . . . . . 2 2 . . Executioner 1 | . . . . . . . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . 1 . . . Thug 2 | . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 23 | 3 4 3 6 2 . 3 12 19 4 4 3 . 3 4 11 1 13 23 3 5 Combat Bots Only 13 | . 2 3 3 2 . 2 3 13 4 4 3 . 3 3 5 1 6 11 3 4 Max Kills in Single Turn 7 | 1 2 2 2 1 . 1 3 4 1 2 1 . 1 2 7 1 3 3 1 3 Gunslinging 1 | . . . 1 . . . . . . 1 . . . . . . 1 . . . Exploded 2 | . . . . . . . 2 2 1 . . . . 1 2 . . 1 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Damage Taken 36991 | . 106 99 1121 85 . 299 1439 889 989 429 82 . 913 5122 2160 484 5268 10534 381 6591 Core 4219 | . 23 25 122 . . 90 139 105 64 64 . . 18 516 162 23 474 715 25 1654 Absorbed by Shields 24 | . . . . . . . . . . . . . . . 24 . . . . . Reduced by Siege Mode 945 | . . . . . . . . . . . . . . 91 52 . 454 71 . 277 Redirected to Shielding 260 | . . . . . . . . . . . . . 16 121 . . 123 . . . Regen/Repaired (Parts) 281 | . . . . . . . 63 172 46 . . . . . . . . . . . Core Remaining (%) 70 | 100 . 80 . . . 47 . 55 . . 81 . 97 48 85 . 61 . 48 . Volleys Fired 871 | 10 25 7 84 15 1 16 87 75 41 10 3 . 25 75 60 6 90 179 12 50 Largest 4 | 2 2 2 2 2 2 2 3 3 3 3 3 . 3 3 3 4 4 3 1 2 Hottest 370 | 40 40 40 46 98 46 46 128 150 183 183 183 . 183 155 105 140 153 370 250 250 Shots Fired 1942 | 20 50 14 159 29 2 32 247 185 123 30 9 . 64 173 166 24 271 281 11 52 Gun 1648 | 20 50 14 159 28 2 32 244 178 123 30 9 . 61 166 166 24 241 55 . 46 Cannon 276 | . . . . . . . . . . . . . 3 . . . 30 226 11 6 Launcher 18 | . . . . 1 . . 3 7 . . . . . 7 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1414 | 20 50 14 159 23 2 32 203 109 21 . . . 19 149 166 24 241 173 9 . Thermal 458 | . . . . 5 . . 41 69 102 30 9 . 45 12 . . . 91 2 52 Explosive 4 | . . . . 1 . . 3 . . . . . . . . . . . . . Electromagnetic 66 | . . . . . . . . 7 . . . . . 12 . . 30 17 . . Robot Hit Streak 25 | 5 7 7 13 5 . 13 15 14 15 15 6 . 13 21 25 9 19 24 10 21 Robot Miss Streak 5 | 2 3 4 5 1 2 3 5 2 4 1 1 . 2 4 3 4 4 4 4 2 Penetration Max 1 | . . . . . . . 1 1 . . . . . 1 1 . 1 . . . Secondary Targets 32 | . . 1 2 . . . 4 4 3 1 . . 1 1 7 . 8 . . . Max Gunslinging Chain 2 | . . 1 1 . . . 1 1 1 1 . . 1 1 1 . 2 . . . Shots Hit Robots 1363 | 12 32 6 102 19 . 25 146 114 85 23 5 . 41 114 128 14 207 240 7 43 Core Hits 732 | 5 19 6 44 7 . 8 72 62 31 9 3 . 15 55 64 8 78 196 11 39 Critical Kills 41 | . 2 . . . . . . . . . . . . 6 16 1 15 1 . . Critical Parts Destroyed 51 | . 1 . 2 . . . . 3 . . . . . 8 15 2 19 . . 1 Critical Strikes 152 | . 3 . 2 . . . 4 6 6 3 1 . 2 15 34 3 42 23 3 5 Burn 23 | . . . . . . . 4 3 6 3 1 . 2 . . . . . . 4 Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 . . Destroy 99 | . 3 . 2 . . . . 3 . . . . . 15 34 3 38 . . 1 Blast 23 | . . . . . . . . . . . . . . . . . . 20 3 . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 . . . Impale 4 | . . . . . . . . . . . . . . . . . 2 2 . . Melee Attacks 30 | . . . . . . . . . . . . . . . . . 14 16 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . 1 1 . . Piercing 28 | . . . . . . . . . . . . . . . . . 13 15 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . 1 1 . . Damage Inflicted 44518 | 125 344 96 1348 331 . 361 2978 3298 1756 516 100 . 832 3184 4115 451 7006 15134 845 1698 Guns 24750 | 125 344 95 1345 331 . 361 2739 2287 1620 516 100 . 832 2748 3189 389 5419 1317 . 993 Cannons 12316 | . . . . . . . . . . . . . . . . . 907 10907 436 66 Explosions 6148 | . . . . . . . 236 991 136 . . . . 432 912 . 156 2280 377 628 Melee 1085 | . . . . . . . . . . . . . . . . . 520 565 . . Ramming 219 | . . 1 3 . . . 3 20 . . . . . 4 14 62 4 65 32 11 Kinetic 27475 | 125 344 95 1345 288 . 361 2104 1320 238 . . . 252 2607 3189 389 5419 9050 349 . Thermal 12368 | . . . . 43 . . 635 1183 1518 516 100 . 580 120 682 . 156 4684 464 1687 Explosive 623 | . . . . . . . 236 . . . . . . . 157 . . 230 . . Electromagnetic 2748 | . . . . . . . . 775 . . . . . 453 73 . 907 540 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . . . . . . . . 37 . . Piercing 1048 | . . . . . . . . . . . . . . . . . 520 528 . . Highest Corruption 55 | . . . . . . . . . . . . . . 55 3 . 7 22 27 17 Average Corruption 13 | . . . . . . . . . . . . . . 20 2 . 4 13 22 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 133 | . . . . . . . . . . . . . . 32 3 . 13 65 17 3 Message Errors 32 | . . . . . . . . . . . . . . 5 . . 4 17 6 . Matter Fused 25 | . . . . . . . . . . . . . . 6 1 . 3 8 6 1 Heat Flow Errors 12 | . . . . . . . . . . . . . . 2 1 . 2 6 1 . Energy Discharges 11 | . . . . . . . . . . . . . . 4 . . 3 3 1 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Data Loss (minor) 15 | . . . . . . . . . . . . . . 5 . . . 8 2 . Data Loss (major) 9 | . . . . . . . . . . . . . . 3 1 . 1 4 . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Misdirections 10 | . . . . . . . . . . . . . . 3 . . . 5 . 2 Weapon Failures 14 | . . . . . . . . . . . . . . 2 . . . 11 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 737 | . . . . . . . 25 15 131 . . . . . 39 . 32 471 24 . Projectiles 431 | . . . . . . . . . . . . . . . . . 4 427 . . Explosions 282 | . . . . . . . 25 15 131 . . . . . 39 . 21 27 24 . Melee 24 | . . . . . . . . . . . . . . . . . 7 17 . . Knockbacks 53 | . . . . . . . . . . . . . . . . 1 . 47 5 . Impact 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Kinetic 45 | . . . . . . . . . . . . . . . . . . 41 4 . Secondary 6 | . . . . . . . . . . . . . . . . . . 6 . . Self-Inflicted Damage 564 | . . . . . . . 68 10 65 . . . . 35 73 . 93 . 147 73 Shots 23 | . . . . . . . 3 1 1 . . . . 2 1 . 1 . 8 6 Rammed 32 | . . 1 2 . . . 1 1 . . . . . 1 5 6 1 7 2 5 Targets Rammed 33 | . . 1 2 . . . 1 1 . . . . . 1 5 6 1 8 2 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 532 | . 9 . 296 312 . 35 352 230 156 184 49 . 216 359 184 7 195 464 222 532 Average Temperature 83 | . 5 . 36 103 . 14 73 64 51 79 26 . 55 129 50 4 36 105 129 162 Received Heat Transfer 5406 | . 60 . 273 48 . 180 495 405 231 48 . . 279 789 381 132 645 1053 . 387 Effects 14 | . . . . . . . 4 . . . . . . 3 . . . 4 . 3 Shutdowns 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Interference 6 | . . . . . . . 2 . . . . . . 2 . . . 2 . . Matter Decay 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 17 | . . . . . . . . . . . . . . 1 4 . 6 4 . 2 Total Turns 314 | . . . . . . . . . . . . . . 28 48 . 117 93 . 28 Longest Duration 69 | . . . . . . . . . . . . . . 28 14 . 29 69 . 20 Robots Corrupted 9 | . . . . . . . . 2 . . . . . . . . 5 2 . . Combat Hostiles 8 | . . . . . . . . 2 . . . . . . . . 5 1 . . Parts Fried 18 | . . . . . . . . 7 . . . . . 2 . . 5 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 33 | . . . . . . . . . 2 . . . . . . . . 23 3 5 Combat Hostiles 31 | . . . . . . . . . 2 . . . . . . . . 22 3 4 Parts Melted 153 | . . . . . . . 1 1 12 3 . . 1 2 . . 4 88 16 25 Heat Transferred 31816 | . . . . 74 . . 1406 2300 3010 1110 259 . 1221 222 450 . 100 14571 1600 5493 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 5 . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Peak Influence 1919 | 20 201 153 506 230 . 75 458 694 401 . . 131 233 887 1281 690 831 1919 1207 885 Initial 1100 | . 13 78 59 153 . . 29 117 170 . . 126 91 121 360 614 387 342 1100 680 Average 471 | 8 98 89 310 181 . 18 271 285 229 . . 126 129 561 691 655 622 862 1159 783 Maximum Alert Level 5 | . 1 . 2 1 . . 2 2 2 . . . 1 3 4 2 3 5 4 3 Low Security (%) 23 | 100 97 100 17 49 . 100 33 27 22 . . 100 90 12 . . . . . . Level 1 31 | . 2 . 53 50 . . 51 60 75 . . . 9 16 30 . . 25 . . Level 2 26 | . . . 28 . . . 14 11 1 . . . . 40 25 100 73 30 . 26 Level 3 11 | . . . . . . . . . . . . . . 30 16 . 26 16 12 73 Level 4 5 | . . . . . . . . . . . . . . . 27 . . 9 87 . Level 5 1 | . . . . . . . . . . . . . . . . . . 7 . . High Security 1 | . . . . . . . . . . . . . . . . . . 10 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 1 . 3 . . . 4 5 2 . . . 1 7 5 1 4 21 2 3 Investigation 9 | . 1 . 2 . . . 2 2 . . . . . . 1 . 1 . . . Extermination 11 | . . . . . . . . . 1 . . . . . 2 . 1 5 1 1 Reinforcement 19 | . . . 1 . . . 2 . 1 . . . 1 3 . . 2 8 . 1 Assault 16 | . . . . . . . . 2 . . . . . 2 2 1 . 8 1 . Garrison 4 | . . . . . . . . 1 . . . . . 2 . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Distress Signals 19 | . . . 2 . . . 2 3 1 . . . . 1 1 . 5 4 . . Communications Jammed 19 | . . . . . . . . 1 . . . . . . 5 . 13 . . . Distress Signals 17 | . . . . . . . . 1 . . . . . . 3 . 13 . . . Times Spotted 453 | . 6 3 36 2 1 3 38 37 16 4 3 . 8 51 35 4 45 121 14 26 Peak Tracking Total 19 | . 3 2 5 2 2 3 6 13 4 3 3 . 3 12 8 3 7 19 5 10 Tactical Retreats 25 | . . . 3 . . . . 5 . . . . 1 8 2 . 2 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Traps Triggered 17 | . . . 2 . . . 1 1 3 . . 1 2 3 1 . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Machines Disabled 53 | . . . . . . . 2 5 7 . . . 1 5 25 . 2 3 2 1 Max in Single Turn 24 | . . . . . . . 1 1 5 . . . 1 1 24 . 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Machines Accessed 52 | . 3 1 2 . 2 . 5 7 6 . . 1 . 5 7 3 7 1 2 . Terminals 41 | . 2 1 2 . . . 4 5 5 . . 1 . 4 7 3 5 1 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 4 | . . . . . . . 1 2 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 . Total Hacks 124 | . 10 3 6 . 2 . 16 22 12 . . 1 . 11 16 6 14 1 4 . Successful 58 | . 5 3 2 . 2 . 7 13 4 . . 1 . 3 7 3 5 . 3 . Failed 66 | . 5 . 4 . . . 9 9 8 . . . . 8 9 3 9 1 1 . Catastrophic 11 | . . . 1 . . . 2 1 2 . . . . 1 2 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 10 . 6 . 1 . 9 7 6 . . . . 6 8 3 4 . . . Terminals 105 | . 9 3 6 . . . 14 16 10 . . 1 . 9 16 6 12 1 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 10 | . . . . . . . 2 6 2 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 2 . . 1 . 2 . Terminal Hacks 37 | . 4 3 2 . 2 . 5 5 1 . . 1 . 2 5 2 3 . 2 . Record 4 | . . 3 . . 1 . . . . . . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . . . . . . . . 1 1 . . . Open Door 2 | . . . . . . . . 2 . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Branch Access Points 3 | . . . . . . . 1 . . . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 4 | . . . 1 . . . 1 . . . . . . . 1 . . . 1 . Alert Level 3 | . . . . . . . 2 . . . . . . . 1 . . . . . Unreport Threat 7 | . . . . . . . 1 3 . . . . . . 1 . 1 . 1 . Transport Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . 2 5 2 . . . . . . . . . . . Scan Component 5 | . . . . . . . 1 3 1 . . . . . . . . . . . Repair 4 | . . . . . . . 1 2 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 10 | . 1 . . . . . . 3 1 . . . . 1 2 1 1 . . . Terminals 9 | . . . . . . . . 3 1 . . . . 1 2 1 1 . . . Track 2 | . . . . . . . . 1 . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . Botnet 5 | . . . . . . . . 1 1 . . . . . 1 1 1 . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . . . . 1 1 1 . . . . 2 1 . 1 . . . Used 2 | . . . . . . . . . . . . . . 1 1 . . . . . Hacking Detections 43 | . 2 1 2 . . . 5 5 5 . . 1 . 5 6 2 6 1 2 . Full Trace Events 4 | . . . 1 . . . 1 1 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 1 2 1 . . . . . . . . . . . Time 185 | . . . . . . . 44 91 50 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . 2 . . . 4 . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Total Allies 3 | . . . . . . . . 2 . . . . . . 1 . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . . 1 . . . . . Highest-Rated Group 62 | . . . . . . . . 62 . . . . . . 10 . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . 10 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . . . . . . . . . . . Total Damage 126 | . . . . . . . . 126 . . . . . . . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Turns Passed 13949 | 130 367 308 931 391 1099 251 1480 1010 1120 562 30 45 308 821 859 368 1429 1748 320 372 Spaces Moved 6997 | 61 172 178 407 208 479 85 569 361 545 323 13 27 244 723 431 224 815 710 177 245 Core 189 | 8 . . . . . . . . . . . . . 16 . . . . . 165 Treads 4893 | 53 172 178 407 208 479 85 569 361 545 323 13 27 18 86 318 142 165 487 177 80 Legs 1030 | . . . . . . . . . . . . . . 93 64 . 650 223 . . Wheels 131 | . . . . . . . . . . . . . . . 49 82 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 754 | . . . . . . . . . . . . . 226 528 . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 160 160 163 162 162 162 50 50 90 130 100 106 160 50 Average Speed 148 | 145 160 160 160 160 227 240 189 203 168 163 162 162 59 68 146 148 121 142 160 87 Slowest Speed 400 | 160 160 160 160 160 240 240 240 245 250 165 162 162 162 160 160 155 180 260 160 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . . . . . 15 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 40 57 61 43 87 35 51 58 18 56 3 1 92 25 18 9 90 30 25 10 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 . . . 1 . . . 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . . 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . . . . . . 2 . . . . . . . . . . Spaces Dug 53 | . . . . 13 . . 25 9 . . . . 3 . . . . 3 . . Terrain Destroyed 329 | . . . . 13 . . 31 14 32 . . . 4 18 74 2 47 91 1 2 Melee 2 | . . . . . . . . . . . . . . . . . . 2 . . Projectile 144 | . . . . . . . 1 1 . . . . 4 18 23 2 36 58 1 . AOE 181 | . . . . 13 . . 30 13 32 . . . . . 49 . 11 31 . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Fac Fac Res Tes Res Qua Acc Total 8964 | 81 220 189 553 237 490 101 782 510 658 335 15 28 364 875 566 246 1071 1096 199 348 Wait 345 | . 9 . 14 . . . 58 23 24 . . . 1 20 23 . 61 82 3 27 Move 6947 | 60 171 177 406 207 478 84 568 360 544 322 12 26 243 692 430 223 814 709 176 245 Hop 15 | . . . . . . . . . . . . . . 15 . . . . . . Pick Up 118 | 5 9 2 14 2 7 1 14 10 12 1 . . 9 5 7 1 7 12 . . Fast Attach 199 | 6 . . 3 . . . 6 10 9 1 . 1 12 35 17 4 42 42 4 7 Attach 73 | . 1 . 11 . . . 8 1 5 . . 1 8 7 2 1 6 13 1 8 Detach 20 | . . . 1 . . . 1 1 . . . . 2 1 . . . 8 1 5 Swap 72 | . 1 . 6 9 1 . 19 12 7 . . . 6 4 3 2 2 . . . Drop 211 | . 4 2 12 4 3 . 20 17 16 1 . . 29 19 17 3 35 28 . 1 Fire 871 | 10 25 7 84 15 1 16 87 75 41 10 3 . 25 75 60 6 90 179 12 50 Melee 28 | . . . . . . . . . . . . . . . . . 13 15 . . Ram 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 31 | . . 1 2 . . . 1 1 . . . . . 1 5 6 1 8 2 3 Escape Stasis 29 | . . . . . . . . . . . . . 29 . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 4) 478 | -10/Materials | Discovered new exit (range 8) 498 | -10/Materials | Entered Mines 577 | -10/Mines | Discovered new exit (range 12) 751 | -10/Mines | Discovered new exit (range 10) 806 | -10/Mines | Entered Materials 806 | -9/Materials | Evolved 2 slots: Utility x2 1055 | -9/Materials | Lost 4 parts (1p1n1u1w) 1159 | -9/Materials | Discovered new exit (range 11) 1417 | -9/Materials | Build established: Scavenger-Mutant 1737 | -9/Materials | Entered Mines 1782 | -9/Mines | Learned Materials emergency access door positions 1808 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1965 | -9/Mines | Discovered new exit (range 12) 2014 | -9/Mines | Learned Materials stockpile data 2022 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2122 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2122 | -9/Mines | Discovered new exit (range 5) 2128 | -9/Mines | Entered Exiles 2167 | -9/Exiles | Met 8R-AWN 2194 | -9/Exiles | Met EX-HEX 2315 | -9/Exiles | Met EX-DEC 2496 | -9/Exiles | Learned location of Zion (-7) 2539 | -9/Exiles | Met EX-BIN 2636 | -9/Exiles | Visited The Gauntlet 2906 | -9/Exiles | Aligned with FarCom system 2908 | -9/Exiles | Given EX-Vault access code 2964 | -9/Exiles | Opened EX-Vault 2983 | -9/Exiles | Found Modified TNC 2989 | -9/Exiles | Found Flying Fortress v7 3000 | -9/Exiles | Found Firepult 3054 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3065 | -9/Exiles | Exiles lab attacked by MAIN.C 3198 | -9/Exiles | Discovered new exit (range 14) 3225 | -9/Exiles | Attacked by the Exiles 3227 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Modified TNC, Firepult 3227 | -9/Exiles | Entered Mines 3418 | -8/Mines | Discovered new exit (range 15) 3432 | -8/Mines | Core integrity fell below 50% 3478 | -8/Mines | Entered Materials 3478 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3823 | -8/Materials | Discovered new exit (range 3) 4181 | -8/Materials | Build established: Scavenger-Tank 4234 | -8/Materials | Identified exit to Factory 4304 | -8/Materials | Repaired Gauss Rifle 4462 | -8/Materials | Identified exit to Storage 4958 | -8/Materials | Entered Storage 5009 | -8/Storage | Repaired Arm. Treads 5063 | -8/Storage | Repaired Broken Arm. Treads? 5238 | -8/Storage | Met a pair of Derelict thieves 5369 | -8/Storage | Destroyed 13 combat bots 5634 | -8/Storage | Build established: Scavenger-Gunner 5753 | -8/Storage | Discovered exit to Factory (range 6) 5863 | -8/Storage | Garrison activated, responded to threat 5968 | -8/Storage | Entered Factory 5968 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6326 | -7/Factory | Repaired Adv. Heat Sink 6725 | -7/Factory | Build established: Gunner 6948 | -7/Factory | Discovered new exit (range 16) 7088 | -7/Factory | Entered Lower Caves 7102 | -7/Lower Caves | Learned 4 Factory zone layouts 7239 | -7/Lower Caves | Encountered a Warlord checkpoint 7287 | -7/Lower Caves | Build established: Scavenger-Gunner 7308 | -7/Lower Caves | Spotted B-75 Beast 7331 | -7/Lower Caves | Destroyed B-75 Beast 7624 | -7/Lower Caves | Discovered new exit (range 7) 7650 | -7/Lower Caves | Entered another Lower Caves area 7659 | -7/Lower Caves | Discovered new exit (range 7) 7680 | -7/Lower Caves | Entered Factory 7680 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7723 | -6/Factory | Identified exit to DSF 7725 | -6/Factory | Entered DSF 7764 | -6/DSF | Additional patrols routed to DSF 7809 | -6/DSF | Discovered new exit (range 14) 7811 | -6/DSF | Lost 6 parts (1p2n1u2w) 8033 | -6/DSF | Entered Factory 8033 | -5/Factory | Evolved 2 slots: Utility x2 8189 | -5/Factory | Identified exit to Upper Caves 8303 | -5/Factory | Spotted B-75 Beast 8507 | -5/Factory | System corruption reached 10% 8511 | -5/Factory | Garrison activated, responded to threat 8633 | -5/Factory | First assault squad dispatched 8690 | -5/Factory | System corruption reached 30% 8708 | -5/Factory | Core integrity fell below 50% 8743 | -5/Factory | Lost 16 parts (2p2n7u5w) 8831 | -5/Factory | Discovered new exit (range 8) 8854 | -5/Factory | Entered another Factory area 8854 | -4/Factory | Evolved 2 slots: Propulsion x2 9354 | -4/Factory | First assault squad dispatched 9660 | -4/Factory | Lost 3 parts (1p1n1u) 9697 | -4/Factory | Discovered new exit (range 12) 9713 | -4/Factory | Entered Research 9713 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9895 | -3/Research | Identified exit to Armory 9895 | -3/Research | Identified exit to Testing 9963 | -3/Research | First assault squad dispatched 10081 | -3/Research | Entered Testing 10408 | -3/Testing | Spotted PX-NL2PTL9ZYJ 10429 | -3/Testing | Destroyed PX-NL2PTL9ZYJ 10455 | -3/Testing | Found Prototype Processor 10455 | -3/Testing | Identified Exp. Targeting Computer 10460 | -3/Testing | Lost 4 parts (2p2n) 10481 | -3/Testing | Found Prototype Device 10481 | -3/Testing | Identified Exp. Thermal Shield 10515 | -3/Testing | Found Prototype Device 10515 | -3/Testing | Identified Exp. Transmission Jammer 10800 | -3/Testing | Discovered new exit (range 15) 10921 | -3/Testing | Found Prototype Device 10921 | -3/Testing | Identified Exp. Focal Shield 11073 | -3/Testing | Found Prototype Hackware 11073 | -3/Testing | Identified Exp. Hacking Suite 11177 | -3/Testing | Spotted Striker 11183 | -3/Testing | Spotted Striker 11218 | -3/Testing | Found Enh. Force Lance 11235 | -3/Testing | Destroyed Striker 11236 | -3/Testing | Spotted Alpha 7 11249 | -3/Testing | Destroyed Striker 11278 | -3/Testing | Build established: Scavenger-Mutant 11302 | -3/Testing | Destroyed Alpha 7 11332 | -3/Testing | Lost 7 parts (2n2u3w) 11345 | -3/Testing | Stole the SGEMP Prototype 11510 | -3/Testing | Entered Research 11510 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11659 | -2/Research | Spotted B-90 Cyclops 12529 | -2/Research | System corruption reached 10% 12545 | -2/Research | First assault squad dispatched 12624 | -2/Research | Lost 3 parts (1n1u1w) 12625 | -2/Research | Found Prototype Device 12625 | -2/Research | Identified Exp. Thermal Defense Suite 12682 | -2/Research | Lost 3 parts (2p1n) 12685 | -2/Research | Destroyed 10 combat bots 12749 | -2/Research | Spotted Striker 12749 | -2/Research | Spotted Executioner 12750 | -2/Research | Cargo convoy interrupted 12758 | -2/Research | Spotted Striker 12761 | -2/Research | Destroyed Striker 12762 | -2/Research | Destroyed Executioner 12772 | -2/Research | Destroyed Striker 12803 | -2/Research | Destroyed 11 combat bots 12864 | -2/Research | Lost 3 parts (2n1u) 12893 | -2/Research | Spotted B-90 Cyclops 12897 | -2/Research | Destroyed 11 combat bots 12920 | -2/Research | Destroyed B-90 Cyclops 12950 | -2/Research | Lost 3 parts (3n) 13007 | -2/Research | Build established: Scavenger-Tank 13072 | -2/Research | High security lockdown imminent 13093 | -2/Research | Destroyed 7 combat bots 13152 | -2/Research | High security lockdown engaged 13252 | -2/Research | Discovered new exit (range 5) 13258 | -2/Research | Entered Quarantine 13335 | -2/Quarantine | Build established: Scavenger-Mutant 13516 | -2/Quarantine | Core integrity fell below 50% 13535 | -2/Quarantine | Discovered new exit (range 14) 13558 | -2/Quarantine | First assault squad dispatched 13578 | -2/Quarantine | Entered Access 13578 | -1/Access | Evolved 2 slots: Weapon x2 13683 | -1/Access | Garrison activated, responded to threat 13833 | -1/Access | Lost 12 parts (2p5n2u3w) 13895 | -1/Access | Core integrity fell below 50% 13905 | -1/Access | System corruption reached 10% 13935 | -1/Access | Core integrity fell below 20% 13944 | -1/Access | Energy Cycler disabled 13950 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 13920_ System corrupted: Matter fused (-10). 13920_ P-80 Master resets P-80 Master, system corruption cleaned. 13922_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13929_ Knocked back. 13930_ Acquired Biometal Medium Treads. 13932_ Acquired 3 matter. 13933_ Knocked back. 13934_ The unstable cave ceiling collapses. 13934_ Knocked back. 13934_ Graphene Brace destroyed. 13934_ Slammed into C-57 Dissector. 13935_ P-80 Master resets P-80 Master, system corruption cleaned. 13938_ Biometal Medium Treads severed. 13938_ Hacking Suite severed. 13940_ P-80 Master resets C-57 Dissector, system corruption cleaned. 13944_ ALERT: Power surge detected, dispatching additional patrols. 13944_ Energy Cycler explodes. 13950_ Penetrated by Slug. 13950_ Firepult destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######?????????????????????????????????? | | ??????????# ####??????????????????????????????? | | ?????????## #??????????????????????????????? | | ?????????# ##?????????????????????????????? | | ????????## #?????????????????????????????? | | ????????# ##?????????????????????????????? | | ????????# #?????????????????????????????? | | ????????# ##?????????????????????????????? | | ????????# % #?????????????????????????????? | | ###+###?#### ##??####+##################????? | | # ###### ###???# #????? | | # #????# #????? | | # ## ### ##????# #????? | | # ## #?## ##????# +????? | | # ! ## #?# ! #????# #????? | | ### ####+#?# =###### #????? | | ??# #??????+ / p ###### | | ??# #??????# ########cc########## | | ??# #??????# H ; c @% #?????# | | ??# #??????### ### #?????# | | ??# #????????# "?# #?????# | | ??# #??????### "## #?????# | | ??# #??????# # ;#????# | | ??# ######## # ##????# | | ??# + ##########+### | | ###/######## # ; # | | # [ #???# # ; " ^ | | # #???###+### # # | | # ! #?????????# # # | | # / ????????# # ?" = ?# | | # # ??????##############? """" ??# | | # # "F ??????????????????? """" ???# | | ########? """""????????????????? """" ???# | | ??????????""""" ???????????????? ?"""" ????# | | ??????????? ????????????????????""""?????+ | | ???????????? ??????????????????? ""??????# | | ?????????????###?????????????????? ""??????# | | ??????????????????????????????????##???????# | | ?????????????????????????????????????############# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ! | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 22 Power Amplification 30 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 60 Targeting Accuracy 12 Melee Accuracy 24 Target Analysis 12 Recoil Reduction 7 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 16 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantDamperPod Manual? 0 Play Time 02:08:50 Cumulative 560.4 hours Start 2022.03.18 @ 15:41:39 End 2022.03.18 @ 18:00:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 386 Adventurer 0 Explorer 7 Win Type - Total 32 Types 9/4/12/2/0/1/2/1/1 Lore% 81 Gallery% 89 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5581ff22-d281-4030-9117-16a5b72ea610