Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 09:56:38 Player: Hinzy Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (154) 770 Value Destroyed (6513) 6513 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1846) 1846 TOTAL SCORE: 16249 Bonus ------- High Alert Combat Kills 569 Follower Combat Kills 461 Entered Garrisons 400 Used RIF Installer 500 Registered with UFD 300 Friendly Fire -384 Cogmind --------- Core Integrity 772/1300 Matter 67/300 Energy 11/100 System Corruption 35% Temperature Cool (0) Movement Walking (110) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Myomer Leg Enhanced Biometal Leg Gravmag Array (fused) > --- UTILITY (10) ----- Advanced Cooling System Seismic Detector Advanced Targeting Computer Advanced Melee Analysis Suite Centrium Medium Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Tesla Rifle Hypervelocity Railgun > --- INVENTORY (5) ---- Antimissile System Plasma Rifle Tactical Quantum Warhead Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Improved Carbon-fiber Leg Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Advanced Trap Scanner Improved Launcher Guidance Computer Quantum Capacitor Improved Cloaking Device Focal Shield System Shield > --- WEAPON ----------- Quantum Rifle Tactical Quantum Warhead Phasing Sabre > --- INVENTORY -------- Coolant Injector Compact Battery Railgun [Rating: 125] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Matter Neutralizer Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 . . . . 4 . . 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . 1 . . . . 1 . . . . . . Utility 8 | . . . . 2 1 . . . . 2 . . 1 . . 2 Weapon 1 | . . . . . . . . . . . . . 1 . . . Parts Attached 308 | 2 6 22 6 48 13 8 27 12 8 15 45 9 2 18 8 59 Power 31 | . 1 3 . 9 . 1 5 . . 1 4 2 . . 2 3 Engine 13 | . 1 3 . 5 . . . . . 1 2 . . . 1 . Core 15 | . . . . 4 . 1 4 . . . 2 2 . . 1 1 Reactor 3 | . . . . . . . 1 . . . . . . . . 2 Propulsion 80 | . 2 13 3 13 5 . 8 3 2 4 9 . . 3 . 15 Treads 43 | . 1 12 3 10 2 . 1 . . 3 8 . . . . 3 Leg 28 | . . . . 3 3 . 7 3 2 1 . . . 2 . 7 Wheel 3 | . 1 1 . . . . . . . . . . . 1 . . Hover 6 | . . . . . . . . . . . 1 . . . . 5 Flight . | . . . . . . . . . . . . . . . . . Utility 80 | 2 1 1 . 7 4 . 3 2 1 4 12 3 1 9 4 26 Device 39 | 2 . . . 2 2 . 2 . 1 2 6 1 . 4 2 15 Storage 7 | . 1 . . . . . . 1 . . 3 . . . 1 1 Processor 14 | . . 1 . 2 1 . . . . 2 1 . 1 1 1 4 Hackware 5 | . . . . . . . . . . . . . . 1 . 4 Protection 15 | . . . . 3 1 . 1 1 . . 2 2 . 3 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 117 | . 2 5 3 19 4 7 11 7 5 6 20 4 1 6 2 15 Energy Gun 40 | . 2 . 2 9 3 4 4 . . . 3 2 . 3 1 7 Energy Cannon 10 | . . . . . . . 3 1 . 1 1 1 . 1 . 2 Ballistic Gun 27 | . . 5 . 7 1 1 2 . . . 8 . . 1 . 2 Ballistic Cannon 2 | . . . . . . 1 . . . . 1 . . . . . Launcher 15 | . . . 1 2 . 1 2 . . 2 2 1 . 1 . 3 Special Weapon 9 | . . . . . . . . 2 3 . 3 . 1 . . . Impact Weapon 4 | . . . . . . . . 3 . 1 . . . . . . Slashing Weapon 6 | . . . . 1 . . . 1 . . 2 . . . 1 1 Piercing Weapon 4 | . . . . . . . . . 2 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 3 1 5 . . . 1 . 1 . . . 6 Parts Lost 76 | . . 2 . 6 3 . 9 . . 2 19 1 . 9 . 25 Power 12 | . . 1 . 1 . . . . . 1 2 1 . 2 . 4 Propulsion 27 | . . . . 2 1 . 7 . . . 8 . . 3 . 6 Utility 20 | . . . . . . . 2 . . 1 3 . . 2 . 12 Weapon 17 | . . 1 . 3 2 . . . . . 6 . . 2 . 3 Highest Loss Streak 10 | . . 1 . 4 2 . 3 . . 2 10 1 . 7 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 99 99 97 98 100 86 99 99 86 63 69 69 63 69 82 Engine 3 | . 14 10 11 3 7 1 . . . 1 4 . . . 4 . Core 2 | . . . . 4 . 5 5 . . . 1 10 10 3 3 2 Reactor 2 | . . . . . . . 1 7 7 5 . . . . . 3 Treads 12 | . 13 43 43 32 11 15 2 . . . 13 17 15 5 . 3 Leg 13 | . 1 . . 2 25 23 26 38 38 31 1 . . 5 10 10 Wheel 1 | . 13 . . . . . . . . . . . . 3 5 . Device 10 | . 14 7 . 1 9 15 11 7 11 14 11 11 6 12 18 18 Storage 7 | . 13 11 11 9 7 7 7 7 7 5 5 5 5 2 2 4 Processor 9 | . . 3 11 17 17 15 15 15 10 7 7 3 5 7 10 9 Protection 3 | . . . . 7 2 . 1 7 7 5 2 7 10 6 5 1 Energy Gun 5 | . 17 2 10 6 12 13 5 . . . . 2 5 6 4 4 Energy Cannon 1 | . . . . . . . 2 7 7 4 . 1 5 . . . Ballistic Gun 4 | . 10 19 11 5 1 . 1 . . . 6 2 . . . . Slashing Weapon 1 | . . . . 5 . . . . . . 1 . . . 4 3 Peak Build Rating 125 | 9 9 14 17 34 48 49 56 63 65 76 91 101 108 111 73 125 Average Rating 56 | 8 8 11 15 24 44 48 45 60 61 72 76 95 105 82 69 103 On Entrance 51 | 6 9 8 14 17 34 47 49 54 61 61 75 91 100 105 72 73 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 209 | 13 28 32 32 50 49 45 50 58 60 69 192 205 209 209 53 84 Greatest Support 225 | 20 20 80 80 80 70 55 75 86 93 111 225 220 220 220 36 97 Greatest Overweight (x) 22 | . 2 3 . 2 . . 1 . . . 4 . . 2 1 22 Average Overweight (x) . | . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 15 15 15 15 15 15 15 15 30 30 30 30 10 10 Average Capacity 16 | 7 14 15 15 15 15 15 15 15 15 15 25 30 30 16 7 8 Most Carried 26 | 6 13 15 15 15 14 14 15 15 15 14 24 25 24 26 5 10 Average Carried 12 | 5 9 12 14 14 12 13 14 14 12 9 17 21 23 13 4 5 Final Capacity 30 | 5 15 15 15 15 15 15 15 15 15 15 30 30 30 5 10 5 Final Carried 25 | 5 13 15 15 13 12 14 15 15 10 14 22 25 24 5 5 4 Class Distribution -------------------- 37% | Scavenger-Mutant 33% | Mutant 18% | Commander-Mutant 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -7/Garrison Commander-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Commander-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Matter Collected 5018 | 234 321 256 163 624 49 266 389 249 101 71 962 80 . 419 235 599 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7178 | 117 193 349 161 1048 177 256 915 399 56 355 1429 186 . 311 124 1102 Parts 314 | 5 11 22 10 57 9 17 35 17 4 1 55 11 . 11 6 43 Haulers Intercepted 4 | . . . . 1 . . . 2 . . . . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . . 9 1 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Combat Hostiles Destroyed 124 | . 6 9 3 20 3 7 25 . . 10 16 6 . 5 . 14 Melee 8 | . . . . 3 . . . . . . 2 . . . . 3 Guns 59 | . 6 9 1 12 3 3 14 . . . 2 3 . 3 . 3 Cannons 5 | . . . . . . . . . . 2 . . . 1 . 2 AOE 44 | . . . 2 5 . 4 10 . . 6 12 2 . 1 . 2 Classes Destroyed 22 | 2 3 3 1 5 . 1 1 . . 1 3 . . . 2 . Worker 8 | . 1 . . 3 . . . . . . . . . . . 4 Builder 4 | . . . . . . 2 . 1 . . . . . . . 1 Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . Hauler 4 | . . . . 1 . . . 2 . . . . . . . 1 Recycler 4 | 1 . . 1 . 1 . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . 1 Watcher 2 | . . 1 . . . . . . . . 1 . . . . . Swarmer 25 | . 3 4 . . 3 . 7 . . . 5 3 . . . . Cutter 3 | . . . . . . . . . . . 3 . . . . . Grunt 56 | . 3 2 2 12 . 5 13 . 1 6 3 . . 2 . 7 Brawler 2 | . . . . . . . . . . 1 . . . . . 1 Duelist 2 | . . . 1 . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . Sentry 16 | . . 3 . 3 . 1 3 . . 2 . 1 . 1 . 2 Specialist 2 | . . . . 2 . . . . . . . . . . . . Hunter 8 | . . . . 2 . . 1 . . . 2 2 . . . 1 Programmer 5 | . . . . . . . 1 . . 1 . . . 1 . 2 Heavy 1 | . . . . 1 . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . 2 . . 1 . 1 Samaritan 2 | . . . . . . . . . . . . . . . 2 . Butcher 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | 1 3 5 2 9 3 9 6 1 . 4 12 3 . 2 1 6 Combat Bots Only 12 | . 3 5 2 6 2 7 6 . . 4 12 3 . 2 . 6 Max Kills in Single Turn 9 | 1 1 1 1 3 1 4 4 1 1 2 9 1 . 1 1 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . Exploded 9 | . . . 1 3 . 3 4 . . 2 9 1 . 1 . 1 Melee 1 | . . . . 1 . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Hostile Shots Fired 1208 | . 41 99 9 145 36 12 179 9 . 25 224 63 12 100 . 254 Missed 329 | . 13 20 1 46 8 8 60 1 . 7 51 19 1 20 . 74 Damage Taken 18203 | . 310 848 213 1846 603 65 1517 57 . 594 4778 599 266 1935 . 4572 Core 2305 | . 65 163 . 228 36 . 239 . . 20 896 45 . 85 . 528 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 61 | . . . . . . . . . . . 35 . . . . 26 Ignored by Resistances 250 | . . . . 237 . . . . . . . . . . . 13 Regen/Repaired (Parts) 375 | . . 176 . 169 . . . . . 20 10 . . . . . Core Remaining (%) 63 | 100 74 . 59 58 . . . . 60 . . 3 . . 92 . Volleys Fired 530 | 8 27 36 11 70 16 8 60 5 6 25 114 29 7 60 . 48 Largest 3 | 2 2 2 2 2 2 2 2 1 1 1 2 2 1 2 . 3 Hottest 295 | 70 100 100 79 92 116 123 123 105 . 105 176 178 90 178 . 295 Shots Fired 780 | 16 54 71 20 99 25 14 93 5 6 25 140 38 7 82 . 85 Gun 655 | 16 54 71 18 94 25 11 70 . . . 129 26 . 71 . 70 Cannon 78 | . . . . . . . 14 4 . 20 4 8 7 9 . 12 Launcher 40 | . . . 2 5 . 3 9 . . 5 7 4 . 2 . 3 Special 7 | . . . . . . . . 1 6 . . . . . . . Kinetic 315 | 8 17 46 9 46 1 1 9 . . . 126 12 . 33 . 7 Thermal 395 | 8 37 25 9 48 13 10 75 4 . 20 7 22 7 47 . 63 Explosive 40 | . . . 2 5 . 3 9 . . 5 7 4 . 2 . 3 Electromagnetic 23 | . . . . . 11 . . . . . . . . . . 12 Robot Hit Streak 34 | 5 10 11 3 15 13 6 27 10 4 17 34 13 1 28 . 29 Robot Miss Streak 5 | 2 4 3 2 2 2 1 5 . 2 2 3 4 2 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 2 . . . . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . . 1 Capacitor 12 | . . . . . . . . . . . . . . . . 12 Shots Hit Robots 620 | 11 33 47 11 88 16 12 61 19 5 13 136 15 1 68 5 79 Core Hits 367 | 3 11 16 7 51 7 22 54 5 . 38 87 11 . 13 2 40 Critical Kills 3 | . . . . . . . . . . 2 . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . 1 . . . . . 2 . 2 Critical Strikes 40 | . 5 2 1 4 1 . 6 3 . 2 . . . 5 . 11 Burn 20 | . 5 2 1 1 1 . 6 . . . . . . . . 4 Meltdown 3 | . . . . . . . . . . 2 . . . . . 1 Destroy 7 | . . . . . . . . . . . . . . 5 . 2 Corrupt 1 | . . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . . . 1 . . . . . . . . Sever 8 | . . . . 3 . . . 2 . . . . . . . 3 Melee Attacks 248 | . . . . 19 . . . 18 1 35 60 . . . 5 110 Impact 7 | . . . . . . . . 7 . . . . . . . . Slashing 205 | . . . . 19 . . . 11 . . 60 . . . 5 110 Piercing 36 | . . . . . . . . . 1 35 . . . . . . Sneak Attacks 14 | . . . . 2 . . . 5 1 . . . . . 5 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22703 | 132 419 632 347 2506 346 890 2553 1325 70 1275 5851 728 77 1730 409 3413 Guns 9381 | 132 419 614 163 1290 299 231 1580 . . . 1643 280 . 1419 . 1311 Cannons 1188 | . . . . . . . . 111 . 446 60 . 31 224 . 316 Explosions 5954 | . . . 167 776 47 659 973 . . 818 1239 448 . 87 . 740 Melee 6088 | . . . . 440 . . . 1214 70 . 2909 . . . 409 1046 Ramming 92 | . . 18 17 . . . . . . 11 . . 46 . . . Kinetic 3662 | 57 117 425 76 618 16 . 93 . . . 1570 64 . 585 . 41 Thermal 6658 | 75 302 189 87 757 212 231 1487 111 . 446 133 216 31 1058 . 1323 Explosive 5713 | . . . 167 567 15 659 973 . . 818 1239 448 . 87 . 740 Electromagnetic 490 | . . . . 124 103 . . . . . . . . . . 263 Impact 504 | . . . . . . . . 504 . . . . . . . . Slashing 5514 | . . . . 440 . . . 710 . . 2909 . . . 409 1046 Piercing 70 | . . . . . . . . . 70 . . . . . . . Highest Corruption 35 | . . . . . . 3 4 4 . . 6 6 . . . 35 Average Corruption 6 | . . . . . . 2 3 4 . . 6 6 . . . 15 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 147 | . . . . . . 1 27 21 . . 43 15 . . . 40 Message Errors 28 | . . . . . . . 6 4 . . 9 4 . . . 5 Matter Fused 40 | . . . . . . . 7 6 . . 12 6 . . . 9 Heat Flow Errors 14 | . . . . . . . 3 3 . . 5 . . . . 3 Energy Discharges 20 | . . . . . . 1 5 3 . . 3 2 . . . 6 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . 2 Parts Fused 3 | . . . . . . . . . . . 1 . . . . 2 Data Loss (minor) 19 | . . . . . . . 3 3 . . 4 2 . . . 7 Data Loss (major) 6 | . . . . . . . 1 . . . 4 . . . . 1 Misfires 4 | . . . . . . . 1 . . . 2 1 . . . . Alerts 4 | . . . . . . . . 1 . . 2 . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . 1 . . . 1 . . . . 1 Overload Shots 37 | . . . . . . 4 33 . . . . . . . . . Effects 3 | . . . . . . . 3 . . . . . . . . . Heat Surge 2 | . . . . . . . 2 . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . Overflow Damage 602 | . . . . 12 21 . 5 334 28 . 76 . . . 108 18 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 59 | . . . . 5 21 . 5 . . . 15 . . . . 13 Melee 543 | . . . . 7 . . . 334 28 . 61 . . . 108 5 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 574 | . . . . 31 189 14 218 . . 28 32 . . . . 62 Shots 20 | . . . . 2 3 1 9 . . 2 2 . . . . 1 Rammed 6 | . . 3 2 . . . . . . . . . 1 . . . Targets Rammed 8 | . . 3 3 . . . . . . 1 . . 1 . . . Kicked 1 | . . . . . . . . . . 1 . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . Highest Temperature 452 | 27 312 330 63 168 376 . 242 252 . 92 288 198 84 328 . 452 Average Temperature 89 | 13 100 143 28 57 190 . 63 88 . 38 74 90 35 149 . 126 Received Heat Transfer 3392 | . 105 207 12 480 . 27 369 12 . 114 510 18 48 565 . 925 Effects 6 | . . 2 . . . . . . . . . . . 1 . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . 2 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . 1 . . Siege Activations 2 | . . . . . . . . . . . 1 . . . . 1 Total Turns 29 | . . . . . . . . . . . 20 . . . . 9 Longest Duration 20 | . . . . . . . . . . . 20 . . . . 9 Robots Corrupted 5 | . . 1 . . . . . 2 . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Fried 3 | . . . . 1 . . . . . . . . . . . 2 Impact Corruptions 7 | . . 1 . . . . . 6 . . . . . . . . Robots Melted 6 | . . . . . . . 1 . . 2 . 1 . . . 2 Combat Hostiles 6 | . . . . . . . 1 . . 2 . 1 . . . 2 Parts Melted 27 | . 2 3 . 1 . . 8 . . 3 . . . . . 10 Heat Transferred 12122 | 222 1258 703 296 1543 457 385 2734 111 . 407 185 296 50 1460 . 2015 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Peak Influence 1064 | 10 91 266 122 295 364 356 1014 540 . 392 1064 902 373 . . 485 Initial 561 | . 6 8 30 . 128 76 234 456 . . 274 561 346 . . 3 Average 323 | 5 18 119 37 174 175 142 749 394 . 175 692 717 351 . . 127 Maximum Alert Level 3 | . . 1 . 1 1 1 3 2 . 1 3 3 1 . . 2 Low Security (%) 47 | 100 100 78 100 60 82 78 . . . 41 . . . . . 74 Level 1 18 | . . 21 . 39 17 21 9 57 . 58 4 . 100 . . 23 Level 2 15 | . . . . . . . 21 42 . . 49 40 . . . 2 Level 3 17 | . . . . . . . 68 . . . 46 59 . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 2 1 4 1 1 . . . 6 . 4 1 . . 11 Investigation 10 | . 1 1 1 1 1 . . . . . . 2 . . . 3 Extermination 4 | . . . . . . . . . . 1 . 1 . . . 2 Reinforcement 16 | . 1 1 . 3 . . . . . 3 . 1 1 . . 6 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 1 . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 . 1 1 . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Distress Signals 12 | . . 3 . 2 . . . . . 2 . 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 203 | . 12 26 3 30 7 8 26 4 . 15 21 8 2 5 . 36 Peak Tracking Total 10 | . 3 6 3 8 4 4 5 1 . 4 10 3 2 3 . 10 Tactical Retreats 14 | . . 1 . 2 2 . 1 . . . 1 . . . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Traps Triggered 6 | . . 1 . . . 2 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Machines Disabled 18 | . . . . 3 6 1 . . . 4 2 1 . . . 1 Max in Single Turn 5 | . . . . 2 5 1 . . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Machines Accessed 38 | . 2 2 1 2 2 3 3 7 3 1 1 3 . 1 . 7 Terminals 20 | . 2 1 . 1 1 2 3 4 . . 1 1 . . . 4 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . 1 . 1 . . . . . . . 1 . . . 1 Recycling Units 4 | . . . . . 1 . . 3 . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 . . . 1 Garrison Access 3 | . . . . . . 1 . . . 1 . . . . . 1 Total Hacks 96 | . 7 10 1 11 3 5 3 14 14 1 2 8 . 1 . 16 Successful 57 | . 4 8 1 7 . 2 2 5 14 1 . 6 . 1 . 6 Failed 39 | . 3 2 . 4 3 3 1 9 . . 2 2 . . . 10 Catastrophic 11 | . . 1 . 1 1 1 1 3 . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . 4 1 . . . 2 1 1 . . 2 1 . . . 7 Terminals 42 | . 7 4 . 4 1 3 3 7 . . 2 1 . . . 10 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 16 | . . 6 . 7 . . . . . . . 2 . . . 1 Recycling Units 9 | . . . . . 2 . . 7 . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . 5 . . . 3 Garrison Access 5 | . . . . . . 2 . . . 1 . . . . . 2 Terminal Hacks 31 | . 3 2 1 1 . 1 2 3 14 . . . . 1 . 3 Record 16 | . . . . . . . . . 14 . . . . . . 2 Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . . . . Open Door 4 | . . . 1 . . 1 1 . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . 1 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . . . . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . 6 . 6 . . . . . . . 1 . . . . Scan Component 7 | . . 3 . 3 . . . . . . . 1 . . . . Repair 6 | . . 3 . 3 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . 1 . . . . . 2 Unlock Access 2 | . . . . . . 1 . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . 1 . . . . . . . . . . 1 . . . 1 Terminals 2 | . 1 . . . . . . . . . . 1 . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 2 . 2 2 2 2 7 . . 1 2 . . . 7 Full Trace Events 7 | . 1 1 . 1 1 . . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 2 . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . 3 . 3 . . . . . . . . . . . . Time 168 | . . 84 . 84 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . Parts Damaged 2 | . . . . . . . . . . . . 2 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Used RIF Installer 1 | . . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 3 . . . 4 . . . . . Machine Destruction 4 | . . . . . . . . . . . 4 . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . 10 . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Total Allies 15 | . . . . . . . 2 10 1 . 2 . . . . . Largest Group 10 | . . . . . . . 2 10 8 7 2 1 . . . . Highest-Rated Group 296 | . . . . . . . 64 260 241 191 296 148 . . . . Highest-Rated Ally 148 | . . . . . . . 39 34 50 34 148 148 . . . . Total Orders 7 | . . . . . . . . . . 2 2 1 . . . 2 STAY 1 | . . . . . . . . . . 1 . . . . . . ROAM 3 | . . . . . . . . . . 1 1 1 . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 Ally Attacks 64 | . . . . . . . 10 17 . 14 12 11 . . . . Total Damage 2508 | . . . . . . . 96 397 . 1286 396 333 . . . . Kills 21 | . . . . . . . 1 4 . 9 4 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 3 . . . . . . . . . . 1 1 . Drone Launches 5 | . . . . . . . . . . . . . . . . 5 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Turns Passed 16433 | 66 1514 776 1218 1040 465 185 1396 950 1940 696 2226 511 114 1386 210 1740 Spaces Moved 8269 | 32 359 327 730 395 305 103 874 550 1532 338 651 241 57 733 108 934 Core 72 | . . . . . . . . . . . 71 . . . . 1 Treads 2632 | . 134 313 730 354 . . . . . . 502 241 57 268 . 33 Legs 4903 | 32 32 . . 41 305 103 874 550 1532 338 50 . . 464 108 474 Wheels 305 | . 193 14 . . . . . . . . . . . 1 . 97 Hover 357 | . . . . . . . . . . . 28 . . . . 329 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 110 125 160 120 120 126 112 114 116 120 40 160 160 110 120 65 Average Speed 135 | 120 159 158 160 161 124 126 127 115 117 120 151 160 160 137 164 121 Slowest Speed 1150 | 120 240 240 160 260 126 126 195 116 120 120 250 160 160 240 190 1150 Overloaded Moves 51 | . . . . . . . . . . . . . . . . 51 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . 2 . . . . 3 Exploration Rate (%) 39 | 3 48 25 100 35 8 22 74 80 80 11 46 7 3 82 15 32 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . . . . Known Exits Taken 5 | . . . . . 1 1 . 1 1 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . 1 1 1 1 . Scrap Searched 14 | . . . 3 . . . . . 6 . . . . 3 2 . Spaces Dug 160 | . . . . 5 . . 7 4 . 23 31 8 2 . . 80 Terrain Destroyed 652 | . . . 13 33 60 55 78 4 . 53 83 38 6 16 . 213 Melee 122 | . . . . 5 . . . 3 . 17 17 . . . . 80 Projectile 55 | . . . . . . . 9 1 . 9 14 8 6 4 . 4 AOE 475 | . . . 13 28 60 55 69 . . 27 52 30 . 12 . 129 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Gar Rec Scr Fac Gar Fac Fac Upp Upp Res Total 12368 | 43 1244 512 758 676 366 139 1050 829 1671 542 1677 328 73 1035 132 1293 Wait 2563 | . 844 102 . 86 19 12 68 152 66 116 743 42 5 198 7 103 Move 8249 | 31 358 326 729 394 304 103 870 549 1531 338 648 240 57 732 107 932 Hop . | . . . . . . . . . . . . . . . . . Pick Up 134 | . 7 10 4 18 4 3 10 2 25 7 19 3 1 11 2 8 Fast Attach 136 | 2 1 3 3 18 5 4 8 4 4 5 23 4 . 7 4 41 Attach 60 | . . 5 . 5 5 . 5 . 1 3 12 . 2 8 2 12 Detach 27 | . . 1 . 3 2 . 1 . . . 7 1 . 4 . 8 Swap 114 | . 5 14 3 25 4 4 14 8 3 7 11 5 . 3 2 6 Drop 190 | 2 2 12 5 38 7 5 11 7 34 6 18 4 1 12 3 23 Fire 530 | 8 27 36 11 70 16 8 60 5 6 25 114 29 7 60 . 48 Melee 248 | . . . . 19 . . . 18 1 35 60 . . . 5 110 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 6 | . . 3 3 . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . 3 . . . 2 . . . . 2 Rewire 104 | . . . . . . . . 84 . . 20 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -7/Garrison (discovered 3 exits: *Rec x3) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 67 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 16) 1200 | -10/Materials | Discovered new exit (range 6) 1556 | -10/Materials | Discovered new exit (range 3) 1581 | -10/Materials | Entered another Materials area 1581 | -9/Materials | Evolved 2 slots: Propulsion x2 1777 | -9/Materials | Repaired Lgt. Treads 1804 | -9/Materials | Repaired Lgt. Treads 1915 | -9/Materials | Repaired Rocket Launcher 2252 | -9/Materials | Discovered new exit (range 16) 2357 | -9/Materials | Entered Mines 2417 | -9/Mines | Discovered new exit (range 9) 2447 | -9/Mines | Discovered new exit (range 12) 2703 | -9/Mines | Learned Materials terminal intel 3055 | -9/Mines | Met a Derelict shopkeep closing up shop 3575 | -9/Mines | Entered Materials 3575 | -8/Materials | Evolved 2 slots: Utility x2 3576 | -8/Materials | Loaded intel: 12 terminal locations 3634 | -8/Materials | Repaired Hvy. Assault Rifle 3661 | -8/Materials | Repaired Lgt. Treads 3689 | -8/Materials | Repaired Lgt. Treads 4497 | -8/Materials | Lost 4 parts (1p2n1w) 4589 | -8/Materials | Discovered new exit (range 7) 4615 | -8/Materials | Entered Factory 4615 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4616 | -7/Factory | Identified exit to Storage 4789 | -7/Factory | Build established: Scavenger-Mutant 5080 | -7/Factory | Entered Storage 5107 | -7/Storage | Found Prototype Launcher 5224 | -7/Storage | Identified Rocket Array 5225 | -7/Storage | Garrison activated, responded to threat 5265 | -7/Storage | Identified exit to Garrison 5265 | -7/Storage | Entered Garrison 5271 | -7/Garrison | Destroyed 7 combat bots 5323 | -7/Garrison | Triggered checkpoint 5330 | -7/Garrison | Rescued a captive Derelict 5340 | -7/Garrison | Rescued a captive Derelict 5396 | -7/Garrison | Build established: Mutant 5495 | -7/Garrison | Triggered checkpoint 5502 | -7/Garrison | Triggered checkpoint 5699 | -7/Garrison | Triggered checkpoint 5734 | -7/Garrison | Discovered new exit (range 14) 5743 | -7/Garrison | Lost 3 parts (3n) 5750 | -7/Garrison | Identified exit to Recycling 5752 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5801 | -7/Garrison | Triggered checkpoint 5815 | -7/Garrison | Build established: Scavenger-Mutant 5841 | -7/Garrison | Triggered checkpoint 6123 | -7/Garrison | Spotted B-75 Beast 6160 | -7/Garrison | Discovered exit to Recycling (range 10) 6172 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6528 | -7/Garrison | Triggered checkpoint 6650 | -7/Garrison | Discovered exit to Recycling (range 10) 6661 | -7/Garrison | Entered Recycling 7116 | -7/Recycling | Build established: Commander-Mutant 7425 | -7/Recycling | Discovered new exit (range 9) 7435 | -7/Recycling | Identified exit to Factory 7522 | -7/Recycling | Scanned before Scraplab entrance 7539 | -7/Recycling | Entered Scraplab 7548 | -7/Recycling | Discovered new exit (range 4) 7551 | -7/Recycling | Identified exit to Scraptown 7611 | -7/Recycling | Entered Scraptown 7611 | -7/Scraptown | Accompanied by 8 allies 7611 | -7/Scraptown | System corruption cleaned by C-Scrubber 7786 | -7/Scraptown | Visited UFD Registry 7786 | -7/Scraptown | Registered with UFD as "Shadowbot" 7794 | -7/Scraptown | Visited CPS Storage 7820 | -7/Scraptown | Visited Cyclists 7829 | -7/Scraptown | Entered Cyclist Reading Room 7834 | -7/Scraptown | Learned location of Zion (-6) 7884 | -7/Scraptown | Visited TADAMA 7932 | -7/Scraptown | Discovered exit to Factory (range 11) 8236 | -7/Scraptown | Visited Assassins FH 8305 | -7/Scraptown | Visited Botcube Research 8314 | -7/Scraptown | Found Botcube 8351 | -7/Scraptown | Visited Abandonware Association 8360 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8365 | -7/Scraptown | Learned abandonware demo "KABOOM.EXE" 8365 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 8417 | -7/Scraptown | Visited Scrap Suit Storage 8446 | -7/Scraptown | Visited Junk Repository 8476 | -7/Scraptown | Visited DA-N13 Charitable Foundation 8489 | -7/Scraptown | Found DCF Scrap (27 items) 8622 | -7/Scraptown | Visited Junk Repository 8933 | -7/Scraptown | Found Scrap Suit 8997 | -7/Scraptown | Visited Scrapoid Pod Storage 9018 | -7/Scraptown | Visited Chapter 10 9350 | -7/Scraptown | Botcube activated 9364 | -7/Scraptown | Botcube completed mutation into core form, armed with 1 gun, 1 cannon. 9450 | -7/Scraptown | Discovered exit to Factory (range 3) 9513 | -7/Scraptown | Found Scrap Suit 9551 | -7/Scraptown | Entered Factory 9551 | -5/Factory | Accompanied by 7 allies 9551 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9787 | -5/Factory | Lost 3 allies 10176 | -5/Factory | Found Launcher Loader 10245 | -5/Factory | Identified exit to Garrison 10247 | -5/Factory | Entered Garrison 10251 | -5/Garrison | Build established: Mutant 10298 | -5/Garrison | Spotted B-75 Beast 10329 | -5/Garrison | Triggered checkpoint 10332 | -5/Garrison | Triggered checkpoint 10363 | -5/Garrison | Destroyed 12 combat bots 10406 | -5/Garrison | Lost 10 parts (1p6n2u1w) 10438 | -5/Garrison | Core integrity fell below 50% 10492 | -5/Garrison | Spotted B-86 Titan 10562 | -5/Garrison | Garrison Relay disabled 10848 | -5/Garrison | Crushed by falling debris 10883 | -5/Garrison | Crushed by falling debris 10926 | -5/Garrison | Build established: Scavenger-Mutant 10962 | -5/Garrison | Core integrity fell below 20% 10980 | -5/Garrison | Destroyed B-75 Beast 11014 | -5/Garrison | Lost 3 parts (1p2w) 11029 | -5/Garrison | Destroyed B-86 Titan 11090 | -5/Garrison | Found Quantum Capacitor 11093 | -5/Garrison | Found Quantum Capacitor 11123 | -5/Garrison | Rewired B-90 Cyclops 11144 | -5/Garrison | Rewired B-90 Cyclops 12061 | -5/Garrison | Installed Relay Interface Framework 12151 | -5/Garrison | Triggered checkpoint 12228 | -5/Garrison | Discovered new exit (range 12) 12473 | -5/Garrison | Entered Factory 12473 | -5/Factory | Accompanied by 1 ally 12976 | -5/Factory | Discovered new exit (range 6) 12984 | -5/Factory | Entered another Factory area 12984 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13086 | -4/Factory | Discovered new exit (range 5) 13098 | -4/Factory | Entered Upper Caves 13155 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13282 | -4/Upper Caves | Build established: Scavenger-Tank 13453 | -4/Upper Caves | Learned Research terminal intel 13554 | -4/Upper Caves | Spotted B-86 Titan 13701 | -4/Upper Caves | Lost 7 parts (2p2n2u1w) 13732 | -4/Upper Caves | Destroyed B-86 Titan 14221 | -4/Upper Caves | Build established: Scavenger-Gunner 14418 | -4/Upper Caves | Discovered new exit (range 11) 14484 | -4/Upper Caves | Entered another Upper Caves area 14612 | -4/Upper Caves | Discovered new exit (range 10) 14694 | -4/Upper Caves | Entered Research 14694 | -3/Research | Evolved 2 slots: Utility x2 14695 | -3/Research | Loaded intel: 22 terminal locations 14814 | -3/Research | Build established: Scavenger-Mutant 14843 | -3/Research | Found Prototype Launcher 14843 | -3/Research | Identified Tactical Quantum Warhead 14861 | -3/Research | Spotted B-86 Titan 14897 | -3/Research | Destroyed B-86 Titan 14921 | -3/Research | Lost 7 parts (1p2n4u) 15118 | -3/Research | Lost 4 parts (1p2u1w) 15542 | -3/Research | Crushed by falling debris 15650 | -3/Research | System corruption reached 10% 15690 | -3/Research | Lost 4 parts (2n1u1w) 15850 | -3/Research | Cargo convoy interrupted 15938 | -3/Research | Spotted B-86 Titan 15954 | -3/Research | Discovered new exit (range 28) 16340 | -3/Research | Crushed by falling debris 16341 | -3/Research | Crushed by falling debris 16342 | -3/Research | System corruption reached 30% 16372 | -3/Research | Lost 6 parts (1p1n3u1w) 16434 | -3/Research | Self-destructed Last Messages --------------- 16403_ G-67 Veteran suffers critical hit (Destroy). 16403_ Destroyed Lgt. Antimatter Reactor. 16403_ HV Slug penetrates Wall. 16404_ FGK1M58 = 4I6 1ZGP :,WF|/EA D2F 16404_ G-67 Veteran system terminally corrupted. 16404_ Adv. Heat Sink fried. 16407_ Drone sends a signal. 16411_ Ended siege mode. 16411_ Particle Reactor destroyed. 16411_ Critical hit (Burn: +50). 16415_ G-73 Enforcer system terminally corrupted. 16415_ Adv. Heat Sink fried. 16416_ Acquired 64 matter. 16420_ System corrupted: Matter fused (-5). 16420_ Penetrated by Slug. 16423_ Slug penetrates Earth. 16423_ Penetrated by Slug. 16423_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? #???????? | | ???????????????????????????????????? +???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ???????????????????????????????????## #???????? | | ???????????????????????????????????? #???????? | | ???????????????????????????########## #???????? | | ???????????????????????????? # #???????? | | ???????????????????????????? # #???????? | | ????????????????????????????" """ # #???????? | | ???????????????????????????"" """ # ####????? | | ???????????????????????????"" """ =# #????? | | ??????????????????????????""" """ / #????? | | ??????????????????????????""" """ # #????? | | ???????????????????????#??""" """ # #????? | | ???????????????????????# """ """ # ######### | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????# # + """"" | | ???????????????????????############# # """"" | | ????????????????????????######## ### """"" | | ????????????????????????# g g | | ????????????????????????# g | | ????????????????????????# """ ## | | ????????????????????????#@ """ # | | ????????????????????????# """ | | ????????????????????????# ? | | ????????????????????????# # ?? | | ????????????????????????######### p ? | | ???????????????????????????????? u #? | | ???????????????????????????????? # [?? | | ???????????????""?????????????? # # ?? | | ???????????????""?????????????? + ??? | | ???????????????"T?????????????? #? # ?????? | | ???????????????""??????????????""" #? #???????? | | ???????????????""???????????????"" #?? ?????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????"""??????????????????????????????????????? | | ???????""T""?????????????????????????????????????? | | ???????""?""?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 65 Energy Generation 39 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 20 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 16 Launcher Accuracy 30 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 22 Relay Coupler Types 1 Relay Coupler Value 31 Authchip Count 1 Item Schematics ----------------- Thunder Hammer | -5/Factory | Scanalyzed Imp. Heavy Treads | -5/Factory | Scanalyzed Matter Compressor | -3/Research | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed GunThrusterBlade Manual? 0 Play Time 03:41:07 Cumulative 81.1 hours Start 2024.11.18 @ 19:40:04 End 2024.11.19 @ 09:56:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fab94e48-475c-4cd5-a11c-41cadd7e9c9c