Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.02 @ 17:51:26 Player: Catalyst Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (365) 1825 Value Destroyed (16945) 16945 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (4907) 4907 TOTAL SCORE: 32937 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3931 Follower Combat Kills 637 Met Zhirov 300 Friendly Fire -461 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Experimental Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Improved Antigrav System Advanced Heat Sink Power Sword Lance Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Experimental Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System Force Field > --- WEAPON ----------- Gamma Rifle Enhanced Nova Cannon Heavy Gauss Cannon Powered Hammer Power Sword Heavy Pick > --- INVENTORY -------- Improved Antigrav System Antigrav Array Advanced Heat Sink Advanced Heat Sink Advanced Reaction Control System Heavy Armor Plating Layered Light Armor Plating Lance [Rating: 171] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Compact Particle Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Antigrav Array Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Machine Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . 1 . . . . 1 2 . . . . 1 . . Utility 7 | . . . 1 . 1 1 . . 1 1 . . . . . . . 2 Weapon 4 | . . . . . . 1 . . 1 . . . . . . . 2 . Parts Attached 387 | . 13 6 40 16 23 10 9 . 35 55 51 5 3 10 1 10 62 38 Power 30 | . 3 . 2 1 3 1 2 . 3 3 5 . . . . 3 4 . Engine 12 | . 3 . . 1 1 1 2 . 2 . 1 . . . . 1 . . Core 7 | . . . 2 . 2 . . . . 3 . . . . . . . . Reactor 11 | . . . . . . . . . 1 . 4 . . . . 2 4 . Propulsion 130 | . 2 3 14 2 9 . . . 10 20 24 3 1 3 . 3 22 14 Treads 4 | . . . . . . . . . . . 1 2 . . . . 1 . Leg 78 | . 2 3 14 1 9 . . . 10 19 19 . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 47 | . . . . . . . . . . 1 4 1 1 3 . 3 20 14 Flight 1 | . . . . 1 . . . . . . . . . . . . . . Utility 91 | . 3 . 7 1 4 5 . . 9 13 4 1 2 4 1 2 21 14 Device 41 | . 1 . 5 . 1 1 . . 1 7 3 . 1 1 . 2 12 6 Storage 6 | . 1 . . . . . . . . 1 . . . 1 . . 3 . Processor 15 | . 1 . 1 1 1 1 . . 3 2 . 1 . . . . 3 1 Hackware 2 | . . . . . . . . . . 1 . . . . 1 . . . Protection 27 | . . . 1 . 2 3 . . 5 2 1 . 1 2 . . 3 7 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 136 | . 5 3 17 12 7 4 7 . 13 19 18 1 . 3 . 2 15 10 Energy Gun 33 | . 4 2 7 . 1 . . . . 3 6 . . . . . 6 4 Energy Cannon 6 | . . . . 1 . . . . 1 1 . . . . . 1 1 1 Ballistic Gun 49 | . 1 1 10 6 4 3 3 . 6 8 4 . . . . . 3 . Ballistic Cannon 18 | . . . . 1 . . 1 . 3 3 3 1 . 2 . 1 2 1 Launcher 13 | . . . . 1 1 . 1 . 3 1 3 . . . . . 2 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Impact Weapon 7 | . . . . 3 1 . 1 . . . 1 . . . . . . 1 Slashing Weapon 5 | . . . . . . . 1 . . 3 . . . . . . . 1 Piercing Weapon 4 | . . . . . . 1 . . . . 1 . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 2 1 . . . 3 1 . . . 3 . . 1 2 Parts Lost 138 | . 2 3 8 1 5 . 2 . 2 18 34 . 5 . 6 3 17 32 Power 12 | . . . 1 . 1 . . . . 1 4 . . . 1 1 1 2 Propulsion 54 | . . 1 1 . 3 . 2 . 1 6 16 . 4 . 3 2 4 11 Utility 22 | . . . . 1 . . . . 1 4 2 . 1 . 1 . 4 8 Weapon 50 | . 2 2 6 . 1 . . . . 7 12 . . . 1 . 8 11 Highest Loss Streak 21 | . 1 2 2 1 2 . 1 . 1 9 14 . 4 . 4 1 6 21 Average Slot Usage (%) 92 | . 99 100 99 99 97 100 89 84 93 94 82 92 87 74 92 79 82 83 Engine 3 | . 14 14 . 10 3 2 7 7 5 . 1 5 5 5 4 3 . . Core 2 | . . . 10 . 5 4 . . . 2 1 . . . . . . . Reactor 1 | . . . . . . . . . . 2 1 . . . . 4 7 7 Leg 23 | . 28 28 32 33 34 30 20 15 21 27 23 26 22 15 10 2 1 . Hover 3 | . . . . . . . . . . . 2 1 . 11 18 17 19 22 Device 7 | . . . 11 16 6 6 7 7 7 7 5 . . 5 5 4 6 13 Storage 8 | . 14 14 11 11 9 7 7 7 6 6 10 10 10 10 10 9 6 3 Processor 11 | . 13 14 8 5 9 7 7 7 11 11 13 14 15 15 15 14 10 12 Protection 4 | . . . 1 . 11 15 15 15 11 4 1 5 4 4 3 . 1 3 Energy Gun 3 | . 17 21 6 . . . . . . 1 2 . . . . . 6 4 Ballistic Gun 11 | . 10 7 15 17 16 23 16 7 22 9 7 5 5 . . . 4 . Ballistic Cannon 2 | . . . . 2 . . . . . 6 1 9 10 . 9 4 6 2 Piercing Weapon 1 | . . . . . . . . . . . 3 5 5 5 5 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 11 41 41 51 52 56 67 68 68 89 90 97 94 94 82 80 91 109 106 Greatest Support 165 | 20 20 20 39 39 60 58 58 28 60 80 165 120 120 75 91 139 150 134 Greatest Overweight (x) 4 | . 2 2 1 1 1 1 2 2 2 4 3 3 3 3 1 2 1 2 Average Overweight (x) . | . 1 1 . 1 . . 1 2 1 . . 1 1 . . . . . Largest Inventory Capacity 16 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 16 10 Average Capacity 11 | 6 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 10 9 Most Carried 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 10 Average Carried 11 | 6 11 11 11 12 11 11 12 12 11 11 10 11 11 11 11 9 9 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 10 4 Final Carried 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 11 11 11 12 10 4 Class Distribution -------------------- 31% | Mutant 26% | Scavenger-Gunner 22% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Executioner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 9736 | 200 204 60 764 399 594 154 371 . 946 1622 1116 107 518 151 121 65 1432 912 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 17721 | . 772 206 1684 529 1011 283 239 . 1558 2222 2797 239 716 232 309 65 2417 2442 Parts 836 | . 42 10 109 36 50 15 22 . 68 115 126 11 21 1 4 . 121 85 Haulers Intercepted 15 | . 2 . 3 1 2 . . . 2 2 . . . . . . 1 2 Recyclers Shooed 5 | . 1 . 1 . . 1 . . . 2 . . . . . . . . Parts Field Recycled 3 | . . . . . . . . . . . . . . . . . . 3 Retrieved Matter 101 | . . . . . . . . . . . . . . . . . . 101 Parts Self-Destructed 52 | . . . . . . . 21 1 . . . 9 18 . 3 . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 297 | . 12 4 45 11 17 7 5 . 19 46 44 4 13 . 1 1 29 39 Melee 50 | . . . . . . . . . 2 5 21 . 2 . 1 . 7 12 Guns 159 | . 12 4 45 9 15 7 4 . 12 18 14 2 6 . . . 8 3 Cannons 52 | . . . . 2 . . . . . 16 7 2 5 . . 1 12 7 AOE 34 | . . . . . 2 . . . 5 7 1 . . . . . 2 17 Classes Destroyed 18 | . 5 . 1 . 4 1 1 . 1 . 2 . . . 1 . 2 . Worker 10 | . . . . . . . . . 2 2 5 . . . . . 1 . Builder 14 | . . . . . 1 . . . . 2 3 . . . . . 3 5 Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . Hauler 15 | . 2 . 3 1 2 . . . 2 2 . . . . . . 1 2 Recycler 7 | . 1 . . . 2 . . . 2 . 1 . . . . . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 17 | . 3 . 4 . 1 . . . 3 . . . . . . . 5 1 Swarmer 44 | . 3 . 15 1 . 4 . . . 8 7 . 6 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 133 | . 9 4 21 2 7 1 . . 10 21 15 . 3 . . . 10 30 Brawler 9 | . . . . . 3 . . . . . 2 1 1 . . . 1 1 Duelist 8 | . . . . . 1 . . . . 1 1 . . . . . 2 3 Protector 2 | . . . . . . . . . . . 1 . . . . . . 1 Sentry 43 | . . . 9 8 3 1 . . 4 3 5 1 2 . . 1 5 1 Hunter 19 | . . . . . 3 . 3 . 1 7 3 . . . . . 2 . Programmer 37 | . . . . . . 1 1 . 4 6 10 2 1 . . . 9 3 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . Thug 2 | . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 11 | . 3 3 7 2 5 5 3 . 4 10 11 2 4 . 1 1 7 9 Combat Bots Only 9 | . 3 3 7 2 5 5 3 . 4 7 5 2 4 . 1 1 4 9 Max Kills in Single Turn 5 | . 1 1 2 1 2 2 1 . 3 3 5 1 2 . 1 1 2 5 Gunslinging 1 | . . . 1 . 1 1 . . . . . . . . . . . 1 Exploded 3 | . . . . . 2 . . . 3 3 1 . . . . . 1 3 Melee 1 | . . . . . . . . . 1 1 1 . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 24027 | . 469 373 1398 525 725 257 730 . 965 3341 5567 104 711 . 768 180 3053 4861 Core 3622 | . 28 92 279 58 76 9 80 . 166 220 754 . 28 . 34 . 188 1610 Absorbed by Shields 799 | . . . 27 12 . . . . . . . . . . . . 108 652 Core Remaining (%) 71 | 100 . 52 . 15 86 . . 87 80 78 . . . . 27 100 87 . Volleys Fired 671 | . 51 16 145 43 54 12 18 . 44 95 64 6 22 3 2 3 55 38 Largest 5 | . 2 2 2 2 2 3 3 . 4 4 4 3 3 1 2 2 5 5 Hottest 359 | . 90 80 105 62 55 71 78 . 143 215 213 163 163 30 130 175 359 326 Shots Fired 1676 | . 102 32 282 73 109 36 45 . 163 256 173 17 60 4 6 6 227 85 Gun 1291 | . 102 32 282 63 108 36 44 . 155 152 143 6 22 . . . 108 38 Cannon 335 | . . . . 9 . . . . 1 93 26 11 38 1 6 6 117 27 Launcher 47 | . . . . 1 1 . 1 . 7 11 4 . . . . . 2 20 Special 3 | . . . . . . . . . . . . . . 3 . . . . Kinetic 1201 | . 50 2 166 72 108 36 44 . 156 190 120 17 60 1 6 3 146 24 Thermal 270 | . 8 2 116 . . . . . . 26 28 . . . . 3 60 27 Explosive 47 | . . . . 1 1 . 1 . 7 11 4 . . . . . 2 20 Electromagnetic 155 | . 44 28 . . . . . . . 29 21 . . . . . 19 14 Robot Hit Streak 85 | . 20 13 40 17 27 28 53 . 29 85 37 9 12 13 19 24 38 35 Robot Miss Streak 5 | . 3 2 3 2 2 1 1 . 1 5 2 1 2 . . . 4 1 Penetration Max 1 | . . . . . . . . . . 1 1 . 1 . . . 1 1 Secondary Targets 10 | . . . 2 . 2 1 1 . 1 . 2 . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . 1 . 1 . . . . . . 1 Shots Hit Robots 1568 | . 78 25 232 55 94 32 41 . 129 211 215 11 44 9 18 6 216 152 Core Hits 804 | . 33 10 85 21 51 12 15 . 64 144 114 7 20 2 9 3 95 119 Critical Hits 53 | . 1 . . 2 . 1 . . . 5 6 2 8 2 1 . 19 6 Critical Kills 20 | . . . . . . . . . . 4 3 1 3 . . . 7 2 Critical Parts Destroyed 26 | . 1 . . 2 . 1 . . . . 2 1 4 1 1 . 11 2 Melee Attacks 289 | . . . . 5 . . 3 . 7 23 88 . 4 6 12 2 45 94 Impact 30 | . . . . 5 . . 2 . 1 . 5 . . . . . . 17 Slashing 56 | . . . . . . . 1 . 6 23 . . . . . . . 26 Piercing 203 | . . . . . . . . . . . 83 . 4 6 12 2 45 51 Sneak Attacks 8 | . . . . . . . . . 1 . . . 1 . . . 5 1 Combat Hostiles 2 | . . . . . . . . . 1 . . . . . . . 1 . Follow-up Attacks 19 | . . . . . . . 1 . 1 . 2 . . . . . . 15 Damage Inflicted 48835 | . 998 303 3050 821 1706 542 744 . 4346 6730 7320 348 1606 618 1116 225 7645 10717 Guns 19538 | . 952 303 3044 673 1628 540 628 . 2932 2590 2279 106 499 . . . 2445 919 Cannons 8582 | . . . . 140 . . . . . 2141 730 242 865 . 209 186 3031 1038 Explosions 10487 | . 46 . . . 78 . 39 . 1080 1401 1642 . . . . . 507 5694 Melee 10004 | . . . . . . . 77 . 320 580 2625 . 242 618 832 39 1631 3040 Ramming 224 | . . . 6 8 . 2 . . 14 18 44 . . . 75 . 31 26 Kinetic 20068 | . 285 29 1614 813 1628 540 628 . 2932 3487 1901 348 1364 . 209 107 3438 745 Thermal 6814 | . 133 . 1430 . . . . . 185 592 1736 . . . . 79 1747 912 Explosive 9088 | . . . . . 78 . 39 . 773 1401 596 . . . . . 507 5694 Electromagnetic 2637 | . 580 274 . . . . . . 122 652 418 . . . . . 291 300 Impact 452 | . . . . . . . 38 . 22 . 96 . . . . . . 296 Slashing 1962 | . . . . . . . 39 . 298 580 . . . . . . . 1045 Piercing 7590 | . . . . . . . . . . . 2529 . 242 618 832 39 1631 1699 Highest Corruption 18 | . . . . . 9 . 2 2 3 13 16 16 17 17 17 . 15 18 Average Corruption 8 | . . . . . 6 . 1 2 2 10 8 16 16 17 17 . 9 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 376 | . . . . . 19 . 8 1 19 81 63 48 36 23 13 . 39 26 Message Errors 64 | . . . . . 5 . 3 . 2 17 4 13 6 2 1 . 6 5 Matter Fused 66 | . . . . . 2 . . . 5 8 14 6 5 9 5 . 7 5 Heat Flow Errors 37 | . . . . . 2 . 2 . 2 6 9 4 3 1 1 . 2 5 Energy Discharges 26 | . . . . . 2 . 1 1 3 3 3 2 5 . 1 . 4 1 Parts Rejected 2 | . . . . . 1 . . . . 1 . . . . . . . . Data Loss (minor) 26 | . . . . . 2 . . . . 3 8 3 3 2 1 . 2 2 Data Loss (major) 10 | . . . . . . . . . . 1 2 5 . . . . 2 . Misfires 7 | . . . . . 1 . . . . . 2 . . 1 2 . 1 . Alerts 2 | . . . . . . . . . . 1 1 . . . . . . . Misdirections 34 | . . . . . . . . . . 6 . 13 2 7 . . 5 1 Targeting Errors 90 | . . . . . 4 . 2 . 7 29 17 1 11 1 2 . 10 6 Weapon Failures 12 | . . . . . . . . . . 6 3 1 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1589 | . . . . . . . 16 . 57 82 459 . 51 101 243 . 127 453 Projectiles 303 | . . . . . . . . . . 56 20 . 51 . 26 . 91 59 Explosions 820 | . . . . . . . . . 57 26 389 . . . . . 30 318 Melee 466 | . . . . . . . 16 . . . 50 . . 101 217 . 6 76 Knockbacks 75 | . . . . 1 . . . . . 39 3 2 1 . 3 . 19 7 Impact 3 | . . . . . . . . . . . . . . . . . 1 2 Kinetic 61 | . . . . 1 . . . . . 32 3 2 1 . 3 . 15 4 Secondary 11 | . . . . . . . . . . 7 . . . . . . 3 1 Self-Inflicted Damage 413 | . . . 2 44 . . . . 157 10 96 . . . 37 . 56 11 Shots 8 | . . . . 1 . . . . 3 1 2 . . . . . 1 . Rammed 17 | . . . 1 . . . . . 1 2 2 . . . 2 . 1 8 Targets Rammed 27 | . . . 2 1 . 1 . . 1 5 6 . . . 2 . 1 8 Kicked 10 | . . . 1 1 . 1 . . . 3 4 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 609 | . 108 288 251 . 261 81 269 . 210 380 411 262 394 214 90 4 609 211 Average Temperature 90 | . 36 116 56 . 90 31 95 . 68 88 110 88 125 109 54 4 167 70 Received Heat Transfer 4774 | . 216 252 554 204 234 75 84 . 333 777 933 18 132 . 51 45 300 566 Effects 20 | . . 1 1 . . . . . . . 2 . 6 . . . 10 . Shutdowns 5 | . . . . . . . . . . . 1 . 1 . . . 3 . Energy Bleed 5 | . . 1 1 . . . . . . . 1 . 2 . . . . . Interference 6 | . . . . . . . . . . . . . 3 . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . Parts Fried 8 | . 2 1 . . . . 1 . . 1 3 . . . . . . . Impact Corruptions 5 | . . . . . . . 1 . . . 1 . . . . . 1 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . 1 . 11 . . . . . . . 4 . . . . . 4 2 Heat Transferred 8807 | . 309 . 3412 . . . . . 100 629 1620 . . . . 50 1817 870 Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1714 | . 202 125 713 364 467 338 . . 366 554 1107 . . . . 155 862 1714 Initial 452 | . . 10 40 177 102 182 . . . 27 234 . . . . 62 75 452 Average 415 | . 75 49 471 243 294 194 . . 200 235 706 . . . . 92 517 1339 Maximum Alert Level 5 | . 1 . 3 1 2 1 . . 1 2 4 . . . . . 3 5 Low Security (%) 32 | 100 95 100 12 22 25 40 . . 55 47 . . . . . 100 10 . Level 1 24 | . 4 . 7 77 51 59 . . 44 24 17 . . . . . 10 . Level 2 27 | . . . 77 . 22 . . . . 28 22 . . . . . 61 7 Level 3 10 | . . . 3 . . . . . . . 57 . . . . . 17 18 Level 4 3 | . . . . . . . . . . . 3 . . . . . . 46 Level 5 . | . . . . . . . . . . . . . . . . . . 8 High Security 1 | . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 2 . 10 4 4 1 . . 7 10 14 . 1 . 1 . 4 11 Investigation 18 | . 2 . 6 1 2 . . . 2 1 2 . . . . . 1 1 Extermination 13 | . . . . . . 1 . . 3 2 4 . . . . . 2 1 Reinforcement 20 | . . . 4 1 1 . . . 2 7 2 . . . . . . 3 Assault 10 | . . . . . . . . . . . 2 . 1 . 1 . 1 5 Garrison 8 | . . . . 2 1 . . . . . 4 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . . 1 2 1 . . . . . . 3 Haulers Reinforced 3 | . . . . . . . . . 1 2 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 23 | . 2 . 1 3 2 2 . . 1 5 1 . . . . . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 506 | . 22 12 66 23 23 10 5 . 37 60 62 5 13 . 17 5 54 92 Peak Tracking Total 27 | . 6 6 6 7 4 5 3 . 5 9 6 3 9 . 15 3 6 27 Tactical Retreats 30 | . . 1 6 1 . 2 . . . 1 2 2 2 . 2 1 4 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 14 | . 2 . 1 2 . . . . 3 3 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . 1 . 3 . . . . . . 4 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 2 . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 45 | . . . 1 4 . . . . 8 1 27 . 1 . . . 1 2 Max in Single Turn 20 | . . . 1 1 . . . . 4 1 20 . 1 . . . 1 1 Garrison Access 7 | . . . . . 1 1 . . 1 1 1 . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 73 | . 9 . 9 6 6 6 . . 8 7 6 . . 3 . 3 5 5 Terminals 50 | . 8 . 7 5 4 2 . . 4 6 3 . . . . 2 5 4 Fabricators 3 | . . . . . . 1 . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Units 8 | . 1 . 2 1 1 2 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 1 . . 1 1 2 . . . . 1 . 1 Total Hacks 233 | . 38 . 43 23 17 14 . . 22 18 13 . . 9 . 13 15 8 Successful 129 | . 31 . 25 11 10 6 . . 11 9 5 . . 9 . 5 5 2 Failed 104 | . 7 . 18 12 7 8 . . 11 9 8 . . . . 8 10 6 Catastrophic 23 | . . . 3 2 2 2 . . 5 1 3 . . . . . 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 129 | . 17 . 38 8 12 1 . . 17 10 5 . . . . 8 10 3 Terminals 184 | . 37 . 39 18 13 5 . . 15 17 7 . . . . 11 15 7 Fabricators 5 | . . . . . . 1 . . 4 . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . Recycling Units 21 | . 1 . 4 5 3 6 . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 2 . . 1 1 4 . . . . 2 . 1 Terminal Hacks 81 | . 28 . 15 5 4 1 . . 5 6 1 . . 9 . 3 3 1 Record 9 | . 1 . . . . . . . 1 1 . . . 1 . 2 2 1 Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . Robot Analysis 6 | . 2 . 1 1 . . . . . 1 . . . . . . 1 . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . 4 . . . . Level Access Points 6 | . 1 . 1 . 1 . . . 1 . 1 . . . . 1 . . Branch Access Points 5 | . 1 . 2 . 1 . . . . 1 . . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 18 | . 11 . 5 2 . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . 3 . . . . . . . . . Locate Traps 5 | . 2 . 2 . . . . . . 1 . . . . . . . . Reprogram Traps 3 | . 1 . 1 . . . . . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . Security Status 2 | . 1 . . . 1 . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . Coupling Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 3 | . 2 . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . 2 . 2 . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 . . . . . . . . . Build 2 | . . . . . . 1 . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 7 | . . . 1 1 1 3 . . . . 1 . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Components 6 | . . . 1 1 1 2 . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 1 . . 1 1 1 . . . . 1 . 1 Seal Access 7 | . . . . . 1 1 . . 1 1 1 . . . . 1 . 1 Unauthorized Hacks 31 | . 3 . 9 5 4 . . . 3 2 2 . . . . 1 2 . Terminals 25 | . 2 . 7 4 4 . . . 2 2 1 . . . . 1 2 . Assimilate 3 | . . . 2 . . . . . . . . . . . . . 1 . Botnet 17 | . 1 . 4 3 3 . . . 1 2 1 . . . . 1 1 . Disrupt 5 | . 1 . 1 1 1 . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . Siphon 1 | . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 1 . . . . . . . . . . . . . . Recyclers 4 | . 1 . 2 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 8 . 8 6 5 5 . . 7 6 4 . . . . 3 5 4 Full Trace Events 25 | . 4 . 7 4 3 . . . 2 1 2 . . . . . 1 1 Feedback Events 4 | . . . . . 2 . . . . . 1 . . . . . . 1 Corruption 4 | . . . . . 2 . . . . . 1 . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . Parts Built 4 | . . . . . . 2 . . 2 . . . . . . . . . Matter 424 | . . . . . . 190 . . 234 . . . . . . . . . Time 212 | . . . . . . 95 . . 117 . . . . . . . . . Total Part Build Rating 24 | . . . . . . 10 . . 14 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . . . 1 9 10 6 . . . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . 3 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . 3 . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . 3 . . . . parse_system 3 | . . . . . . . . . . . . . . 3 . . . . Relay Couplers Released 6 | . . . . . . . . . . . 6 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 18 | . . . 1 10 . . . . 6 . 1 . . . . . . . Largest Group 10 | . . . 1 10 . . . . 3 1 1 . . . . . . . Highest-Rated Group 93 | . . . 10 88 . . . . 93 31 91 . . . . . . . Highest-Rated Ally 91 | . . . 10 16 . . . . 31 31 91 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 127 | . . . . 41 . . . . 79 3 4 . . . . . . . Total Damage 1752 | . . . . 391 . . . . 1185 64 112 . . . . . . . Kills 22 | . . . . 7 . . . . 14 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . 2 . 1 1 . . . . . 1 . . . . . . 1 . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 15979 | 2 1097 303 2389 892 631 693 856 119 1574 1892 1570 805 494 310 236 149 992 975 Spaces Moved 9167 | 2 568 136 1154 415 321 367 475 67 773 978 724 438 256 217 230 237 906 903 Core 83 | . . . . . . . . . . . . . . . . . . 83 Treads 327 | . . . . . . . . . . . . 251 76 . . . . . Legs 6629 | 2 568 136 1154 415 321 367 475 67 773 978 720 187 180 211 75 . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 2128 | . . . . . . . . . . . 4 . . 6 155 237 906 820 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 26 | 120 120 150 120 150 120 120 150 180 150 120 120 120 120 60 37 30 30 26 Average Speed 123 | 120 157 160 149 150 121 145 164 180 157 134 127 177 159 120 82 48 46 47 Slowest Speed 250 | 120 180 180 150 150 150 150 180 180 180 240 250 220 220 230 150 156 115 150 Overloaded Moves 490 | . . . . . . . . . . . . . . 4 155 121 210 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . 1 . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 39 | 2 86 37 90 68 30 14 66 12 19 24 18 58 45 60 50 10 23 29 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 . . . 1 . . . . . 1 1 . . Unknown Exits Taken 10 | 1 . . . . . 1 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . 1 . . . . 3 . . . . . 2 . . . . . Spaces Dug 22 | . . . . 10 . . . . . 5 . . . . . 1 . 6 Terrain Destroyed 547 | . 4 . . 10 1 . 12 . 89 42 88 6 12 1 . 2 76 204 Melee 12 | . . . . . . . . . . 5 . . . . . 1 . 6 Projectile 78 | . . . . . . . . . 5 13 6 6 12 1 . 1 34 . AOE 457 | . 4 . . 10 1 . 12 . 84 24 82 . . . . . 42 198 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 11979 | 1 686 191 1556 599 468 501 512 66 1035 1330 1046 451 286 248 247 258 1247 1251 Wait 1133 | . 27 28 169 107 41 99 4 . 135 144 95 . . . . . 121 163 Move 9150 | 1 567 135 1153 414 320 367 474 66 772 977 723 437 255 216 229 236 905 903 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 102 | . 13 3 12 1 9 4 . . 9 10 12 2 1 2 1 4 16 3 Fast Attach 180 | . 2 . 12 7 11 6 3 . 17 21 27 2 2 11 . 6 35 18 Attach 72 | . 2 3 9 . 3 2 . . . 11 14 3 1 1 1 3 9 10 Detach 24 | . 1 . 4 . 2 1 . . 2 3 1 1 . 1 . . 4 4 Swap 138 | . 9 3 19 9 10 2 6 . 18 23 10 . . . . 1 18 10 Drop 215 | . 14 3 31 8 18 8 5 . 30 18 8 . 1 8 . 3 38 22 Fire 671 | . 51 16 145 43 54 12 18 . 44 95 64 6 22 3 2 3 55 38 Melee 263 | . . . . 5 . . 2 . 6 23 86 . 4 6 12 2 45 72 Ram 11 | . . . . . . . . . . . . . . . 2 . 1 8 Kick 15 | . . . 2 1 . . . . 1 5 6 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . 3 . . . . . . . . . . . . . . Rewire 2 | . . . . 1 . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 5 exits: Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Build established: Scavenger-Mutant 839 | -10/Materials | Discovered new exit (range 10) 848 | -10/Materials | Identified exit to Materials 848 | -10/Materials | Identified exit to Mines 1098 | -10/Materials | Build established: Mutant 1100 | -10/Materials | Entered Mines 1110 | -10/Mines | Met a Derelict bent on vengeance 1319 | -10/Mines | Discovered exit to Materials (range 14) 1403 | -10/Mines | Entered Materials 1403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1778 | -9/Materials | Destroyed 7 combat bots 2348 | -9/Materials | Discovered new exit (range 11) 2353 | -9/Materials | Core integrity fell below 50% 2450 | -9/Materials | Discovered new exit (range 10) 2548 | -9/Materials | Discovered new exit (range 15) 2714 | -9/Materials | Identified exit to Mines 2714 | -9/Materials | Identified exit to Storage 2865 | -9/Materials | Identified exit to Materials 3792 | -9/Materials | Entered Storage 4142 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4346 | -9/Storage | Core integrity fell below 20% 4467 | -9/Storage | Discovered exit to Materials (range 14) 4504 | -9/Storage | Learned location of Armory (-4) 4544 | -9/Storage | Garrison activated, responded to threat 4684 | -9/Storage | Entered Materials 4684 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4965 | -8/Materials | Identified exit to Factory 5193 | -8/Materials | Garrison activated, responded to threat 5315 | -8/Materials | Entered Factory 5315 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5474 | -7/Factory | Fabricated Hvy. Flak Cannon (x2) 5548 | -7/Factory | Build established: Gunner 5941 | -7/Factory | Discovered new exit (range 16) 6008 | -7/Factory | Entered Lower Caves 6153 | -7/Lower Caves | Spotted B-75 Beast 6443 | -7/Lower Caves | Destroyed B-75 Beast 6774 | -7/Lower Caves | Discovered new exit (range 13) 6864 | -7/Lower Caves | Entered another Lower Caves area 6914 | -7/Lower Caves | Build established: Mutant 6971 | -7/Lower Caves | Discovered new exit (range 8) 6983 | -7/Lower Caves | Entered Factory 6983 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6984 | -6/Factory | Identified exit to Lower Caves 7370 | -6/Factory | Allied Derelicts emerged from ambush trap array 7378 | -6/Factory | Build established: Gunner 7456 | -6/Factory | Found Prototype Processor 7456 | -6/Factory | Identified Exp. Targeting Computer 7461 | -6/Factory | Found Exp. Targeting Computer 7670 | -6/Factory | Fabricated Centrium Wheel (x2) 7757 | -6/Factory | Build established: Scavenger-Gunner 8266 | -6/Factory | Allied Derelicts emerged from ambush trap array 8291 | -6/Factory | Identified exit to Factory 8557 | -6/Factory | Entered another Factory area 8557 | -5/Factory | Accompanied by 1 ally 8557 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9380 | -5/Factory | Lost 4 parts (1p2u1w) 9551 | -5/Factory | Destroyed 7 combat bots 9601 | -5/Factory | System corruption reached 10% 9702 | -5/Factory | Lost 9 parts (4n1u4w) 10333 | -5/Factory | Discovered new exit (range 6) 10394 | -5/Factory | Identified exit to Upper Caves 10449 | -5/Factory | Entered another Factory area 10449 | -4/Factory | Evolved 2 slots: Propulsion x2 10711 | -4/Factory | Garrison activated, responded to threat 10921 | -4/Factory | Lost 14 parts (1p7n1u5w) 11011 | -4/Factory | Lost 3 parts (1p2w) 11100 | -4/Factory | Lost 3 parts (2n1w) 11146 | -4/Factory | Identified exit to Research 11199 | -4/Factory | First assault squad dispatched 11296 | -4/Factory | Build established: Scavenger-Mutant 11320 | -4/Factory | Garrison activated, responded to threat 11427 | -4/Factory | Core integrity fell below 50% 11507 | -4/Factory | System corruption reached 10% 11568 | -4/Factory | Lost 8 parts (2p4n2w) 11882 | -4/Factory | Discovered new exit (range 4) 12019 | -4/Factory | Entered Upper Caves 12034 | -4/Upper Caves | Learned Research non-interactive machine intel 12162 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12213 | -4/Upper Caves | Build established: Scavenger-Gunner 12253 | -4/Upper Caves | Learned Research terminal intel 12800 | -4/Upper Caves | Discovered new exit (range 10) 12824 | -4/Upper Caves | Entered another Upper Caves area 13142 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13194 | -4/Upper Caves | Lost 4 parts (3n1u) 13243 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13273 | -4/Upper Caves | Discovered new exit (range 4) 13318 | -4/Upper Caves | Entered Zhirov 13318 | -4/Zhirov | Discovered new exit (range 3) 13343 | -4/Zhirov | Met Zhirov 13376 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13397 | -4/Zhirov | Found Alien Artifact 13397 | -4/Zhirov | Identified Transdimensional Reconstructor 13397 | -4/Zhirov | Warped through subspace 13473 | -4/Zhirov | Found Alien Artifact 13473 | -4/Zhirov | Identified Integrated Dissipator 13473 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13619 | -4/Zhirov | Build established: Scavenger-Mutant 13628 | -4/Zhirov | Entered Proximity Caves 13768 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13831 | -3/Proximity Caves | Lost 4 parts (3n1u) 13859 | -3/Proximity Caves | Discovered exit to Research (range 13) 13864 | -3/Proximity Caves | Entered Research 13864 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 13865 | -3/Research | Loaded intel: 64 non-interactive machine locations 13866 | -3/Research | Loaded intel: 18 terminal locations 13963 | -3/Research | Identified exit to Research 14013 | -3/Research | Entered another Research area 14013 | -2/Research | Evolved 2 slots: Weapon x2 14344 | -2/Research | Lost 6 parts (1p1n1u3w) 14421 | -2/Research | Lost 4 parts (1n1u2w) 14561 | -2/Research | System corruption reached 10% 14679 | -2/Research | Lost 3 parts (1n1u1w) 14791 | -2/Research | First assault squad dispatched 14824 | -2/Research | Discovered new exit (range 16) 15005 | -2/Research | Entered Access 15005 | -1/Access | Evolved 2 slots: Utility x2 15048 | -1/Access | Garrison activated, responded to threat 15100 | -1/Access | Destroyed 9 combat bots 15108 | -1/Access | Lost 3 parts (3w) 15505 | -1/Access | First assault squad dispatched 15746 | -1/Access | Found Prototype Processor 15746 | -1/Access | Identified Exp. Core Analyzer 15799 | -1/Access | High security lockdown imminent 15852 | -1/Access | Lost 3 parts (1u2w) 15858 | -1/Access | System corruption reached 10% 15879 | -1/Access | High security lockdown engaged 15941 | -1/Access | Core integrity fell below 50% 15959 | -1/Access | Core integrity fell below 20% 15976 | -1/Access | Lost 21 parts (2p9n7u3w) 15980 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 15937_ Slug penetrates Wall. 15938_ Slammed into G-73 Enforcer. 15938_ Destabilizing: System corrupted (+2). 15940_ YTCV|CVKR 4N>GEUC4G9&RGF4Y4AL&Y 15943_ C-30 ARC bursts open, deploying its payload. 15943_ S-43 Plague unfolds itself. 15945_ Adv. Visual Processing Unit destroyed. 15953_ C-30 ARC bursts open, deploying its payload. 15953_ G-73 Enforcer unfolds itself. 15953_ L-61 Swordsman unfolds itself. 15953_ G-73 Enforcer unfolds itself. 15953_ E-15 Imp unfolds itself. 15955_ E-15 Imp destroyed. 15959_ System corrupted: Heat flow error (+281). 15974_ %SQCF&N7>IYHJ&LHD,2ZE6,21FGNT3R 15979_ Slug penetrates Wall. 15979_ Penetrated by Slug. 15980_ Slug penetrates Wall. 15980_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????#########??########## | | ?????????????????????????????# #??#! | | ?????????????????????????????# #??# | | ?????????????????????????????#!== #### | | ?????????????????????????????# + ## ! | | ??????????????????#########??# # ## | | ??????????????????# ########+## ########### | | ??????????????????# # ########## | | ??????????????????# # | | ??????????????????# " # ########## | | ??????????????????# """ # ##+########### | | ??????????????????# """ + ## | | ??????????????????# " # ## | | ????? ????????????# # ## | | ????? ????????????# + ## | | ????? ????##+##???########## ## """"" | | ????? #?? ????????????# ## """"" | | ????? ? ???########### ## """"" | | ????? ? @ ## """"" | | ????? Y ## """"" | | ????? h tkh ## """"" | | ????? ?? ############ A ## | | ######/##?? ???????????????# ## | | #??????????????????# p##+#####/##### | | ! #??????????????????# | | #??????????????????# | | #??????????????????# | | ! #??????????????????# ^ | | #??????????????????# | | ! ######?????????????? | | ## #?????????????? | | = ## ###########???? | | +######+## # #???? " | | ###### ## # #????? """" | | # ## ## # ! " #????? """"" | | # # ## # """ #????? """" | | ## ## # """ #?????? """" | | ### ###+# " #??????### ####! " | | # ?????????# #??# | | ### ### #?? ???????????# #??# | | ####?# #####+############## #??# | | #????# #??# " | | #????# ##### #????# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 50 Energy Generation 43 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Thermal Conversion 30 Reclamation Efficiency 10 Phase Shifting 15 Evasion (%) 73 Targeting Accuracy 16 Launcher Accuracy 30 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Flak Cannon | x2 | -7/Factory | Preloaded Centrium Wheel | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Gun Specialist Oh No You Don't! Preemptive Strike Short-term Sacrifices Tester root@ Challenges ------------ None Game ------ Seed HugeUtilityElectrolaser Manual? 0 Play Time 03:30:43 Cumulative 49.0 hours Start 2021.05.02 @ 11:51:48 End 2021.05.02 @ 17:51:26 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 1 Adventurer 20 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3392115-8ace-4420-808f-4c7181e93f1d