Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 02:56:41 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (191) 955 Value Destroyed (5121) 5121 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (5411) 5411 TOTAL SCORE: 20747 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 890 Hunted by Unchained 1000 Met Data Miner 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 1392/1600 Matter 263/300 Energy 396/400 System Corruption 13% Temperature Cool (8) Movement Flying (18) Location -1/Command Parts ------- > --- POWER (2) -------- Micro Fission Core Quantum Reactor > --- PROPULSION (8) --- Cooled VTOL Module Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Machine Analyzer Advanced Visual Processing Unit Experimental Signal Interpreter Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON (2) ------- Advanced Datajack Chainsword > --- INVENTORY (5) ---- Light Ion Engine Advanced Trap Extractor (6/8 EM Surge) Enhanced Hardcell Cannon Ragnarok Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Field Propulsion Array Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Jamming Amplifier Improved Reaction Control System Advanced Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Matter Neutralizer Chainsword > --- INVENTORY -------- Nuclear Pulse Array Advanced Sensor Array Advanced Powered Armor Advanced Trap Extractor Core Reset Matrix Ragnarok Missile Launcher Advanced Datajack Advanced Datajack Powered Hammer [Rating: 157] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Cooled VTOL Module Utility Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Medium Reactive Plating Weapon Improved Datajack Energy Gun Improved Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Slots Evolved 18 | . . . 2 2 2 . 2 . . . 2 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . 1 1 . . 1 . . . 1 . . . 1 . . 1 . Utility 11 | . . . 1 1 2 . 1 . . . . 2 . . 1 . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 222 | 6 15 2 21 22 6 19 34 1 . 2 11 8 . 18 4 4 4 11 34 Power 33 | 1 1 . 3 5 1 3 4 1 . 1 2 . . 3 . . 1 1 6 Engine 14 | 1 1 . 3 4 . 3 1 . . . . . . . . . . . 1 Core 11 | . . . . 1 1 . 3 1 . 1 2 . . 1 . . . . 1 Reactor 8 | . . . . . . . . . . . . . . 2 . . 1 1 4 Propulsion 83 | 2 3 . 9 10 2 8 12 . . . 4 2 . 2 2 2 1 3 21 Treads 22 | 1 1 . 7 7 . 6 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 11 | 1 2 . 2 2 2 2 . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . 6 Flight 44 | . . . . 1 . . 12 . . . 4 2 . 2 2 2 1 3 15 Utility 77 | 1 8 1 4 4 3 8 12 . . . 3 5 . 10 2 . 2 7 7 Device 33 | . 6 1 2 2 2 4 3 . . . 2 4 . 3 . . . 1 3 Storage 4 | 1 1 . . . . . 1 . . . 1 . . . . . . . . Processor 15 | . 1 . 2 . . 1 5 . . . . . . 1 . . 1 3 1 Hackware 18 | . . . . 1 . . 3 . . . . 1 . 6 2 . 1 1 3 Protection 7 | . . . . 1 1 3 . . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 3 1 5 3 . . 6 . . 1 2 1 . 3 . 2 . . . Energy Gun 6 | 1 1 1 2 1 . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 1 . . . 1 . . . . 1 . . . 1 . . . Ballistic Gun 4 | 1 . . 1 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 . 1 . . . . . . 1 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . Slashing Weapon 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 4 | . . . . . . . 2 . . . . . . 1 . 1 . . . Unidentified Prototypes 17 | . . 1 3 1 . . 5 . . . 1 . . 3 1 1 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . . . 10 Parts Lost 39 | . 1 . . 6 . 5 . . 1 . 2 . . 2 2 . 6 5 9 Power 6 | . . . . 2 . 1 . . . . . . . . . . 1 . 2 Propulsion 17 | . . . . 3 . 1 . . 1 . 2 . . 1 1 . 1 2 5 Utility 14 | . 1 . . . . 2 . . . . . . . 1 1 . 4 3 2 Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 . . 2 . 3 . . 1 . 2 . . 1 1 . 3 5 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 3 12 15 14 14 14 14 9 10 9 9 9 8 9 8 8 8 9 8 5 Power . | . 2 1 1 1 1 1 . 1 1 1 . . . . . . . . 1 Propulsion 2 | 1 4 6 5 4 4 4 . 1 . . . 1 2 1 1 1 1 1 . Utility 3 | . 1 2 2 3 3 4 5 5 5 5 5 4 4 4 4 3 3 2 1 Weapon 3 | . 4 5 6 5 5 4 2 3 3 2 2 3 3 3 3 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 8 . 9 3 . 4 2 1 1 1 . . . . . . . . 2 Power 4 | . 3 . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . 2 . . . . 2 . . . . . . . . . . . . . Utility 7 | . . . 1 2 . 1 1 1 1 . . . . . . . . . . Weapon 15 | . 3 . 8 1 . 1 1 . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 98 97 95 98 99 99 99 99 88 93 94 93 90 89 83 74 80 Engine 3 | . 14 14 11 5 5 6 3 1 . . . . . . . . . . 1 Core 3 | . . . . 2 1 . 2 4 6 6 6 10 10 9 4 4 1 . 1 Treads 5 | . 14 14 22 19 15 22 . . . . . . . . . . . . . Wheel 3 | . 14 14 10 13 15 7 . . . . . . . . . . . . . Flight 18 | . . . . 1 . . 32 33 32 33 28 26 26 25 23 23 20 18 19 Device 10 | . 13 14 21 16 13 14 6 6 6 6 5 9 10 7 9 13 11 6 5 Storage 6 | . 14 14 11 9 7 7 5 6 6 6 5 5 5 5 4 4 4 4 1 Processor 8 | . . . . . . . 12 13 13 13 11 10 10 12 9 9 9 15 15 Hackware 15 | . . . . 8 7 7 19 20 20 20 17 21 21 21 22 19 19 16 22 Protection 1 | . . . . 1 11 14 . . . . . . . . . . . 2 . Energy Gun 3 | . 22 28 11 7 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 10 7 . . 2 6 1 3 . 2 2 1 3 2 1 . . Ballistic Gun 1 | . 5 . . 2 15 14 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 2 . 4 5 5 . . 3 . 1 . 1 4 Special Melee Weapon 3 | . . . . . . . 3 6 6 1 4 5 5 5 4 4 4 2 3 Peak Build Rating 157 | 6 11 18 22 30 36 37 72 74 74 75 88 110 108 123 142 143 155 157 139 Average Rating 75 | 4 9 11 20 26 32 36 60 73 69 74 75 106 106 114 137 136 142 145 112 On Entrance 67 | . 6 11 13 22 27 35 33 71 74 69 75 86 105 108 123 133 142 118 106 Avg Prop Armor Cover (%) 11 | 14 13 13 19 16 13 10 . . . . 4 3 . . 3 . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 11 29 29 36 38 42 78 28 25 25 27 32 34 34 37 50 48 52 56 43 Greatest Support 80 | 20 16 12 16 32 22 80 30 28 28 28 35 38 38 38 48 49 52 61 71 Greatest Overweight (x) 7 | . 2 2 2 3 4 7 1 . . . 1 . . . 1 . . . 2 Average Overweight (x) . | . 1 2 2 1 2 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 14 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 6 Most Carried 15 | 5 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 8 Average Carried 10 | 3 12 14 14 14 14 14 9 10 9 9 9 9 10 9 9 9 10 9 5 Final Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 4 15 15 15 15 15 15 10 10 9 10 9 10 10 10 9 10 10 6 5 Class Distribution -------------------- 42% | Hacker-Scout 21% | Scavenger-Mutant 8% | Wizard-Scout 8% | Mutant 7% | Wizard-Sprinter 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Hacker-Scout | -3/Quarantine Wizard-Ninja | -2/Research Hacker-Scout | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Matter Collected 5843 | 264 278 10 332 397 252 1128 736 10 . 85 260 436 . 565 . 71 162 117 740 Remotely 67 | . 67 . . . . . . . . . . . . . . . . . . Salvage Created 8488 | 90 605 86 1120 1541 252 1477 938 . 22 . 204 583 . 339 . . 159 493 579 Parts 375 | 2 47 3 59 84 17 67 35 . 2 . 5 8 . 11 . . 3 4 28 Haulers Intercepted 18 | . 2 . 3 2 . 2 5 . . . . 2 . 1 . . . 1 . Recyclers Shooed 10 | . . . 3 2 . 4 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 19 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Combat Hostiles Destroyed 93 | . 12 2 15 28 4 20 5 . . . . . . . . . 1 . 6 Melee 2 | . . . . . . . 2 . . . . . . . . . . . . Guns 46 | . 9 2 5 9 4 17 . . . . . . . . . . . . . Cannons 14 | . . . 6 8 . . . . . . . . . . . . . . . AOE 27 | . 3 . 3 9 . 3 3 . . . . . . . . . . . 6 Classes Destroyed 17 | 1 8 . 2 2 . 2 . . . . . . . . . . 1 . 1 Worker 13 | . 1 . 1 3 . 3 2 . . . . . . 1 . . . . 2 Builder 4 | . 2 . . 1 . . 1 . . . . . . . . . . . . Tunneler 3 | . 1 . . . 1 . . . . . . . . . . . 1 . . Hauler 18 | . 2 . 3 2 . 2 5 . . . . 2 . 1 . . . 1 . Recycler 23 | 1 2 . 6 2 . 2 1 . . . 1 2 . 1 . . 1 2 2 Mechanic 5 | . 1 . . . 1 1 . . . . . 1 . . . . . 1 . Operator 7 | . . . 2 1 . . . . . . 1 . . 1 . . . 1 1 Drone 1 | . . . . . . . . . . . . . . . . . 1 . . Watcher 25 | . 2 . 5 2 . 2 6 . . . 1 2 . 2 . . . 1 2 Swarmer 25 | . 9 . 3 7 . 3 3 . . . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 Grunt 32 | . 3 2 5 14 3 5 . . . . . . . . . . . . . Brawler 2 | . . . . . . 2 . . . . . . . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . . . . . . . . Sentry 18 | . . . 7 5 . 6 . . . . . . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . . . . . . . Programmer 8 | . . . . . . 3 2 . . . . . . . . . . . 3 Best Kill Streak 5 | 1 5 1 5 5 4 4 3 . 1 . 1 2 . 1 . . 3 2 5 Combat Bots Only 5 | . 4 1 3 4 3 4 3 . . . . . . . . . 1 . 5 Max Kills in Single Turn 4 | 1 2 1 3 4 1 2 2 . 1 . 1 1 . 1 . . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 2 3 . 2 2 . . . . . . . . . . . 3 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Hostile Shots Fired 764 | . 47 20 48 93 29 270 10 . 3 . 5 29 . 42 28 6 34 85 15 Missed 314 | . 13 6 17 23 9 110 6 . 2 . 3 18 . 23 14 4 18 42 6 Hits 450 | . 34 14 31 70 20 160 4 . 1 . 2 11 . 19 14 2 16 43 9 Melee 20 | . . . . . . 13 . . . . . . . . . . . 6 1 Projectile 430 | . 34 14 31 70 20 147 4 . 1 . 2 11 . 19 14 2 16 37 8 AOE 3 | . . . . . . 1 . . . . . . . . . . . 1 1 Critical Strikes 21 | . . . 2 2 . 4 . . . . . . . . . . 1 10 2 Damage Taken 7239 | . 346 198 418 1037 238 1723 65 . 46 . 141 312 . 402 157 67 446 1055 588 Core 1012 | . 71 . 46 184 10 134 . . 16 . 22 71 . 98 . 48 104 144 64 Absorbed by Shields 168 | . . . . . 89 79 . . . . . . . . . . . . . Ignored by Resistances 165 | . . . . . . 165 . . . . . . . . . . . . . Regen/Repaired (Parts) 250 | . . . . . . . 38 . . . . . . 96 . . . . 116 Core Remaining (%) 87 | 100 . 71 88 66 . 79 . . . 98 97 . . 85 . 96 92 . . Volleys Fired 572 | 4 55 12 66 75 38 107 46 . . . 4 70 2 40 19 22 4 1 7 Largest 2 | 2 2 2 2 2 2 2 2 . . . 1 1 1 1 1 1 1 1 1 Hottest 133 | 70 90 90 133 124 50 50 85 . . . 85 105 105 105 105 105 105 105 70 Shots Fired 913 | 6 104 24 129 143 76 214 47 . . . 4 71 2 40 19 22 4 1 7 Gun 563 | 6 101 24 69 73 76 212 2 . . . . . . . . . . . . Cannon 326 | . . . 57 63 . . 43 . . . 4 71 2 40 19 22 4 1 . Launcher 24 | . 3 . 3 7 . 2 2 . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 333 | 4 29 . . 10 76 212 2 . . . . . . . . . . . . Thermal 556 | 2 72 24 126 126 . . 43 . . . 4 71 2 40 19 22 4 1 . Explosive 24 | . 3 . 3 7 . 2 2 . . . . . . . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 2 6 7 17 21 6 16 6 . . . . . . 1 . . . . . Robot Miss Streak 6 | 2 3 2 6 3 4 4 . . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . . . 2 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 602 | 3 61 13 98 102 43 154 33 . 2 . 6 12 . 28 3 . 4 7 33 Core Hits 291 | 2 36 5 67 63 13 63 13 . . . 2 1 . 7 . . 1 1 17 Critical Kills 2 | . . . . 2 . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 1 . . . . . . . . . . 1 . Critical Strikes 18 | . 5 . 2 4 . 2 1 . . . . . . 2 . . . 1 1 Burn 9 | . 5 . 2 2 . . . . . . . . . . . . . . . Meltdown 2 | . . . . 2 . . . . . . . . . . . . . . . Destroy 2 | . . . . . . 2 . . . . . . . . . . . . . Smash 2 | . . . . . . . 1 . . . . . . . . . . 1 . Sever 3 | . . . . . . . . . . . . . . 2 . . . . 1 Melee Attacks 283 | . 3 . . . . . 49 . 30 1 20 32 . 67 7 3 9 15 47 Impact 72 | . . . . . . . 34 . . . . 19 . 1 . . 9 9 . Slashing 189 | . 3 . . . . . 14 . 29 1 18 11 . 64 6 3 . 6 34 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 56 | . . . . . . . 10 . 2 . 4 8 . 6 1 . 3 5 17 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . 2 . . . . . . . . . . . . Damage Inflicted 16767 | 27 958 156 2077 2468 716 2872 2010 . 103 . 269 829 . 1298 93 . 378 564 1949 Guns 6104 | 27 689 156 851 991 716 2642 32 . . . . . . . . . . . . Cannons 1936 | . . . 862 947 . . 90 . . . . . . 37 . . . . . Explosions 2513 | . 269 . 364 530 . 230 216 . . . . . . . . . . . 904 Melee 6214 | . . . . . . . 1672 . 103 . 269 829 . 1261 93 . 378 564 1045 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 3621 | 14 132 . . 85 716 2642 32 . . . . . . . . . . . . Thermal 4419 | 13 557 156 1713 1853 . . 90 . . . . . . 37 . . . . . Explosive 2513 | . 269 . 364 530 . 230 216 . . . . . . . . . . . 904 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 2561 | . . . . . . . 1249 . . . . 448 . . . . 378 486 . Slashing 3653 | . . . . . . . 423 . 103 . 269 381 . 1261 93 . . 78 1045 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 2 2 . . . 3 . . . . . 6 11 11 . 1 . 2 13 Average Corruption 4 | . 2 2 . . . 2 . . . . . 5 9 6 . 1 . 2 2 Corruption Purged 7 | . . . . . . . . . . . . . . 5 . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 144 | . 9 4 . . . 10 . . . . . 32 1 71 . 2 . . 15 Message Errors 35 | . 3 1 . . . 3 . . . . . 6 . 18 . 1 . . 3 Matter Fused 30 | . 2 1 . . . 3 . . . . . 3 1 16 . . . . 4 Heat Flow Errors 26 | . 2 2 . . . . . . . . . 6 . 14 . . . . 2 Energy Discharges 16 | . 1 . . . . 1 . . . . . 5 . 6 . . . . 3 Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . . . . . . . 3 . . . . . Data Loss (minor) 19 | . . . . . . 1 . . . . . 6 . 9 . 1 . . 2 Data Loss (major) 4 | . . . . . . . . . . . . 2 . 1 . . . . 1 Misfires 5 | . . . . . . 2 . . . . . 2 . 1 . . . . . Alerts 3 | . . . . . . . . . . . . 1 . 2 . . . . . Weapon Failures 2 | . . . . . . . . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1743 | . 12 . 20 19 . . 395 . 43 . 82 425 . 174 . . 112 240 221 Projectiles 20 | . . . 20 . . . . . . . . . . . . . . . . Explosions 117 | . 12 . . 19 . . . . . . . . . . . . . . 86 Melee 1606 | . . . . . . . 395 . 43 . 82 425 . 174 . . 112 240 135 Knockbacks 11 | . . . . . . . 4 . . . . 2 . . . . 2 3 . Impact 11 | . . . . . . . 4 . . . . 2 . . . . 2 3 . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . . 50 . . . . . . . . . . . . . . 113 Shots 3 | . . . . 2 . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 379 | 40 236 218 42 25 . . 221 . . . 66 298 120 379 241 240 125 42 182 Average Temperature 80 | 23 76 52 11 12 . . 51 . . . 34 73 61 121 93 71 57 21 20 Received Heat Transfer 1472 | . 105 117 177 531 84 363 . . . . 20 30 . . 9 9 9 18 . Effects 4 | . . . . . . . . . . . . . . 4 . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . 3 . . . . . Interference 1 | . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . . 7 . . . . 4 . . . . 2 5 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Fried 23 | . . . . . . . 10 . . . . 2 . . . . 2 9 . Impact Corruptions 31 | . . . . . . . 11 . . . . 8 . . . . 5 7 . Robots Melted 4 | . . . 1 3 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 1 2 . . . . . . . . . . . . . . . Parts Melted 30 | . 3 3 10 14 . . . . . . . . . . . . . . . Heat Transferred 9562 | 37 1928 433 3205 3811 . . 111 . . . . . . 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Maximum Alert Level 3 | . . . . 2 1 . . . . . . . . 1 . . . . 3 Low Security (%) 90 | 100 100 100 100 45 35 100 100 . . . 100 100 100 99 100 100 100 100 44 Level 1 2 | . . . . 12 64 . . . . . . . . . . . . . 2 Level 2 7 | . . . . 42 . . . . . . . . . . . . . . 47 Level 3 . | . . . . . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 748 | 5 89 53 151 488 255 172 158 . . . 48 48 11 206 65 30 76 197 748 Initial 215 | . . 13 . . 215 92 50 . . . . 11 11 . 65 . 3 15 120 Average 82 | . 32 8 44 252 211 99 24 . . . 7 8 7 62 17 5 19 38 363 Influence Increases 7247 | 5 405 50 542 899 140 636 671 . 20 . 198 350 4 595 47 178 172 439 1896 Destroy 0b10 Robot/C 2400 | . 240 40 300 560 80 400 100 . 20 . . . . . . . . . 660 Destroy 0b10 Robot/NC 525 | 5 55 . 85 55 10 50 75 . . . 15 35 . 30 . . 15 30 65 Destroy Leader 684 | . 58 10 116 128 20 138 52 . . . 2 8 . 6 . . . 4 142 Allied During Kill 603 | . . . . . . . . . . . . . . . . . . . 603 Trap Triggered on 0b10 90 | . . . . . . . 40 . . . 30 . . . . 20 . . . Successful Hack 327 | . 22 . 13 3 14 12 76 . . . 42 20 . 22 . . 16 21 66 Disable Machine 120 | . . . . 60 . . . . . . . 15 . . . 30 . . 15 Destroy Structure 848 | . 15 . 28 33 1 21 58 . . . 34 152 4 102 32 38 21 24 285 Partial Spotted 600 | . . . . . . . 45 . . . 30 90 . 240 . 45 60 60 30 Lose Combat Pursuer 1050 | . 15 . . 60 15 15 225 . . . 45 30 . 195 15 45 60 300 30 Influence Decreases 6687 | 5 371 84 542 425 409 730 624 158 20 . 174 340 38 470 172 172 152 276 1525 Entered New Map 692 | . . 21 . . 259 113 61 59 . . . 13 23 . 60 . 3 11 69 Time Decay 4475 | 5 361 63 455 365 150 417 553 99 20 . 144 327 10 360 102 172 99 205 568 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . . . Lost Part 350 | . 10 . . 60 . 50 . . . . 20 . . 10 10 . 50 50 90 Lost Ally 833 | . . . . . . . 10 . . . 10 . 5 . . . . 10 798 Purge Threat 237 | . . . 87 . . 150 . . . . . . . . . . . . . Squads Dispatched 59 | . 1 . 3 2 2 6 8 . . . 5 10 . 8 2 2 1 3 6 Investigation 4 | . . . 1 1 . . 1 . . . . 1 . . . . . . . Extermination 34 | . . . . . 1 2 6 . . . 4 5 . 6 1 1 1 2 5 Reinforcement 18 | . 1 . 2 1 1 1 1 . . . 1 4 . 2 1 1 . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Unchained Authorized 3 | . . . . . . . . . . . . . . . 1 . 1 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . 1 . . . 1 . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Distress Signals 23 | . 1 . 4 4 . 2 3 . . . . 1 . 4 . 1 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 336 | . 23 2 28 33 8 31 30 . 4 . 11 26 6 41 15 5 17 32 24 Peak Tracking Total 15 | . 4 2 6 6 4 4 5 . 4 . 3 6 6 7 9 2 7 15 4 Tactical Retreats 54 | . 1 . . 3 1 1 9 . . . 3 8 . 13 2 3 5 4 1 ECM-based Alert Blocks 47 | . . . . . . . . . . . . 19 . 8 3 1 16 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Traps Triggered 19 | . 1 . 1 1 . 1 2 . . . 2 3 . 1 . 3 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 70 | . . . . . . . 51 . . . . 19 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . . . . . Reprogrammed 16 | . . . . . . . 10 . . . . 6 . . . . . . . Reused 9 | . . . . . . . 4 . . . 3 . . . . 2 . . . Traps Extracted 17 | . . . . . . . 8 . . . . 6 . 3 . . . . . Installed 11 | . . . . . . . 3 . . . 3 . . 3 . 2 . . . Triggered 9 | . . . . . . . 4 . . . 3 . . . . 2 . . . Most Traps Carried 8 | . . . . . . . 6 5 5 5 5 8 8 8 8 8 6 6 6 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Machines Disabled 10 | . 1 . . 4 . . . . 1 . . 1 . . . 2 . . 1 Max in Single Turn 2 | . 1 . . 2 . . . . 1 . . 1 . . . 1 . . 1 Garrison Access 11 | . . . . . . . 2 . . . 2 2 . 2 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Machines Accessed 116 | . 8 . 7 5 3 5 26 . 3 . 11 13 . 15 3 . 3 9 5 Terminals 68 | . 6 . 5 4 1 4 12 . . . 6 7 . 8 2 . 2 7 4 Fabricators 8 | . . . . . . . 4 . . . 1 2 . 1 . . . . . Repair Stations 8 | . . . . . 2 . 3 . . . . . . 2 . . . . 1 Recycling Units 12 | . 2 . 1 . . 1 3 . . . 1 2 . 2 . . . . . Scanalyzers 5 | . . . 1 1 . . 2 . . . 1 . . . . . . . . Garrison Access 12 | . . . . . . . 2 . . . 2 2 . 2 1 . 1 2 . Total Hacks 280 | . 20 . 20 11 8 10 58 . 26 . 23 26 . 32 6 . 9 18 13 Successful 183 | . 11 . 12 9 5 5 40 . 26 . 15 14 . 24 4 . 4 7 7 Failed 94 | . 9 . 7 1 3 5 17 . . . 8 12 . 8 2 . 5 11 6 Catastrophic 13 | . . . 1 . . 1 2 . . . 2 1 . . . . 2 4 . Database Lockouts 3 | . . . 1 1 . . 1 . . . . . . . . . . . . Manual 134 | . 13 . 11 9 6 1 28 . . . 14 16 . 16 3 . 8 7 2 Terminals 164 | . 17 . 16 9 4 8 30 . . . 13 16 . 19 4 . 8 13 7 Fabricators 17 | . . . . . . . 8 . . . 2 5 . 2 . . . . . Repair Stations 22 | . . . . . 4 . 6 . . . . . . 6 . . . . 6 Recycling Units 15 | . 3 . 2 . . 2 3 . . . 1 2 . 2 . . . . . Scanalyzers 14 | . . . 2 2 . . 8 . . . 2 . . . . . . . . Garrison Access 22 | . . . . . . . 3 . . . 5 3 . 3 2 . 1 5 . Terminal Hacks 81 | . 3 . 4 2 2 4 10 . 26 . 4 5 . 10 2 . 2 4 3 Record 6 | . . . . . . . . . 6 . . . . . . . . . . Part Schematic 13 | . . . . . . . 1 . 12 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . Open Door 7 | . . . . . . 3 . . . . . . . . 1 . . 3 . Level Access Points 4 | . . . . . . . . . . . 1 1 . 1 . . 1 . . Branch Access Points 9 | . . . 1 . 1 . 1 . . . 1 1 . 1 1 . 1 1 . Terminal Index 4 | . . . . . 1 . 1 . . . . 1 . 1 . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . 1 . . . . . . . . . . . . . Locate Traps 9 | . 2 . 1 . . . 4 . . . . 1 . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 6 | . . . . . . . 2 . . . 1 1 . 2 . . . . . Zone Layout 7 | . . . . 1 . . . . . . 1 . . 4 . . . . 1 Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 7 | . . . . . . . 4 . . . 1 1 . 1 . . . . . Network Status 4 | . . . . . . . 1 . . . 1 1 . 1 . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 16 | . . . . . 1 . 6 . . . . . . 6 . . . . 3 Scan Component 9 | . . . . . 1 . 3 . . . . . . 3 . . . . 2 Repair 7 | . . . . . . . 3 . . . . . . 3 . . . . 1 Recycling Unit Hacks 12 | . 2 . 1 . . 1 3 . . . 1 2 . 2 . . . . . Retrieve Components 12 | . 2 . 1 . . 1 3 . . . 1 2 . 2 . . . . . Scanalyzer 11 | . . . 1 1 . . 7 . . . 2 . . . . . . . . Retrieve Study 11 | . . . 1 1 . . 7 . . . 2 . . . . . . . . Garrison Access Hacks 11 | . . . . . . . 2 . . . 2 2 . 2 1 . 1 1 . Seal Access 11 | . . . . . . . 2 . . . 2 2 . 2 1 . 1 1 . Unauthorized Hacks 45 | . 6 . 6 6 2 . 8 . . . 5 4 . 3 1 . 1 2 1 Terminals 37 | . 6 . 6 6 2 . 4 . . . 4 2 . 2 1 . 1 2 1 Assimilate 6 | . . . . . . . 1 . . . 2 1 . 1 . . . 1 . Botnet 16 | . . . 1 3 1 . 3 . . . 2 1 . 1 1 . 1 1 1 Skim 15 | . 6 . 5 3 1 . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 4 . . . 1 2 . 1 . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . 1 . . . . . . . Haulers 5 | . . . . . . . 2 . . . 1 1 . 1 . . . . . Recompile 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . . . . . . 1 . . . 1 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 7 . 4 1 2 3 16 . . . 4 7 . 4 . . 1 3 2 Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 1 . 12 . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . . . . Time 33 | . . . . . . . 33 . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . . . . . Part Studies Acquired 11 | . . . 1 1 . . 7 . . . 2 . . . . . . . . Parts Repaired 7 | . . . . . . . 3 . . . . . . 3 . . . . 1 Time 206 | . . . . . . . 93 . . . . . . 91 . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 3 . 1 . . 10 2 . . . 1 3 . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 19 | . . . . . . . . . 1 . 2 2 . 2 1 . . . 11 Non-combat 9 | . . . . . . . . . . . 2 2 . 2 1 . . . 2 Combat 10 | . . . . . . . . . 1 . . . . . . . . . 9 Robot Hacks Applied 20 | . . . . . . . . . 1 . 2 2 . 2 1 . . . 12 parse_system 14 | . . . . . . . . . 1 . . . . 1 . . . . 12 find_chute 3 | . . . . . . . . . . . 1 2 . . . . . . . find_fabricator 3 | . . . . . . . . . . . 1 . . 1 1 . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Total Allies 75 | . . . . . . . 1 . . . 1 1 . 1 . . . 1 70 Largest Group 28 | . . . . . . . 1 . . . 1 1 1 1 . . . 1 28 Highest-Rated Group 601 | . . . . . . . 10 . . . 10 10 10 26 . . . 45 601 Highest-Rated Ally 234 | . . . . . . . 10 . . . 10 10 10 26 . . . 45 234 Total Orders 5 | . . . . . . . 2 . . . 2 . . 1 . . . . . STAY 3 | . . . . . . . 1 . . . 1 . . 1 . . . . . FOLLOW 2 | . . . . . . . 1 . . . 1 . . . . . . . . Ally Attacks 267 | . . . . . . . . . . . . . . . . . . . 267 Total Damage 7227 | . . . . . . . . . . . . . . . . . . . 7227 Kills 33 | . . . . . . . . . . . . . . . . . . . 33 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Active Infowar (turns) 13707 | . 74 2 2 . . 2 3327 404 133 283 860 2251 40 2515 326 852 268 503 1865 Optics 13417 | . . . 2 . . . 3287 404 133 283 860 2251 40 2500 326 852 268 439 1772 Sensors 11452 | . . 2 . . . . 3131 404 17 283 828 2249 40 2515 326 852 268 473 64 IFF 2 | . . . . . . . . . . . . 2 . . . . . . . Terrain 115 | . 1 . . . . . 114 . . . . . . . . . . . . Structural 2 | . 2 . . . . . . . . . . . . . . . . . . Traps 2 | . . . . . . . . . . . . 2 . . . . . . . Seismic 68 | . 68 . . . . . . . . . . . . . . . . . . T.N.C. 1424 | . 1 . . . . . . . . . . . . 1423 . . . . . Machine Analysis 2074 | . . . . . . 2 . . . . . . . . . . . 207 1865 Cloaking 1 | . . . . . . . . . . . . . . 1 . . . . . Jamming 2 | . . . . . . . . . . . . 2 . . . . . . . ECM 1148 | . 2 . . . . . . . . . 2 264 . 418 9 313 140 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Turns Passed 19453 | 90 1159 393 1626 1039 310 1122 3414 404 133 283 860 2251 40 2515 326 852 268 503 1865 Spaces Moved 24115 | 64 744 285 758 588 183 518 4130 440 146 718 1799 4005 92 4203 684 1165 696 1188 1709 Core 6 | 6 . . . . . . . . . . . . . . . . . . . Treads 276 | 11 . . . 4 . 261 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 2858 | 47 744 285 758 584 183 257 . . . . . . . . . . . . . Hover 226 | . . . . . . . . . . . . . . . . . . . 226 Flight 20749 | . . . . . . . 4130 440 146 718 1799 4005 92 4203 684 1165 696 1188 1483 Fastest Speed 13 | 50 100 120 120 80 95 95 25 25 25 25 22 26 26 25 25 25 26 25 13 Average Speed 38 | 105 115 120 126 103 112 141 26 25 25 25 26 26 26 25 25 25 26 29 26 Slowest Speed 400 | 160 120 120 130 240 140 400 104 25 27 25 95 26 26 26 97 26 29 37 178 Overloaded Moves 48 | . . . . . . . . . . . . . . . . . . 48 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 115 | . . . . . . . 11 . . . 6 29 . 29 11 7 12 6 4 Potential Cave-ins 4 | . . . . . . . . . . . . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 97 58 58 41 4 66 68 43 82 74 35 50 94 71 20 96 32 37 38 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 6 | . 2 . 3 . . . . . 1 . . . . . . . . . . Known Exits Taken 15 | . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 4 . 3 . . . . . . . . . Spaces Dug 199 | . 1 . . . . . 31 . . 1 13 63 1 45 12 14 7 7 4 Terrain Destroyed 492 | . 20 . 22 33 . 19 64 . . 1 17 80 2 65 20 21 7 8 113 Melee 83 | . 1 . . . . . 13 . . 1 13 11 . 26 1 3 3 7 4 Projectile 196 | . . . . . . . 40 . . . 4 69 2 39 19 18 4 1 . AOE 213 | . 19 . 22 33 . 19 11 . . . . . . . . . . . 109 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Dat Pro Fac Fac Was Fac Res Qua Res Acc Com Total 32966 | 78 944 315 1311 879 243 750 6334 733 198 820 2145 5055 104 5466 792 1687 740 1310 3062 Wait 7246 | . 76 7 419 163 12 67 1909 289 18 86 285 903 10 1121 82 451 35 85 1228 Move 23875 | 63 743 284 757 587 182 517 4107 439 145 717 1787 3948 91 4147 661 1151 671 1176 1702 Hop 106 | . . . . . . . 11 . . . 5 28 . 25 11 6 12 5 3 Pick Up 110 | 5 22 3 11 5 1 9 24 1 1 4 2 4 . 5 1 1 . 6 5 Fast Attach 149 | 5 10 2 10 12 2 8 16 1 . 3 10 8 . 14 2 3 5 7 31 Attach 41 | 1 . . 1 2 1 1 10 . 1 1 2 2 . 3 2 3 . 7 4 Detach 18 | . 3 . 2 . . 1 4 . . . 1 . . 1 1 2 . . 3 Swap 205 | . 10 1 16 16 3 15 40 . 2 2 15 29 1 25 4 9 3 2 12 Drop 221 | . 22 6 29 19 4 24 38 2 1 6 11 12 . 14 2 4 1 6 20 Fire 572 | 4 55 12 66 75 38 107 46 . . . 4 70 2 40 19 22 4 1 7 Melee 279 | . 3 . . . . . 45 . 30 1 20 32 . 67 7 3 9 15 47 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . 30 . . . . . . 1 . 30 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 81 | . . . . . . . 54 . . . 3 19 . 3 . 2 . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Waste -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access -1/Command History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 12) 512 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Discovered new exit (range 4) 705 | -10/Materials | Discovered new exit (range 16) 898 | -10/Materials | Learned 2 Storage zone layouts 941 | -10/Materials | Learned location of Mines (-9) 1021 | -10/Materials | Learned Storage terminal intel 1022 | -10/Materials | Learned Materials stockpile data 1028 | -10/Materials | Identified exit to Materials 1044 | -10/Materials | Learned location of 2 exits from Mines 1072 | -10/Materials | Learned Materials stockpile data 1250 | -10/Materials | Entered Mines 1252 | -10/Mines | Identified exit to Subcaves 1291 | -10/Mines | Met a Derelict bent on vengeance 1312 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1406 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1414 | -10/Mines | Learned location of 1 exit from Materials 1488 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1493 | -10/Mines | Found Prototype Device 1493 | -10/Mines | Identified Exp. Sensor Array 1643 | -10/Mines | Entered Materials 1643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -9/Materials | Identified exit to Materials 1914 | -9/Materials | Central database locked down 2159 | -9/Materials | Build established: Scavenger-Mutant 2445 | -9/Materials | Discovered new exit (range 15) 3080 | -9/Materials | Learned Materials stockpile data 3127 | -9/Materials | Learned Storage emergency access door positions 3130 | -9/Materials | Identified exit to Mines 3156 | -9/Materials | Learned location of Recycling (-7) 3196 | -9/Materials | Learned location of 2 exits from Materials 3269 | -9/Materials | Entered another Materials area 3269 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3270 | -8/Materials | Identified exit to Factory 3302 | -8/Materials | Central database locked down 4308 | -8/Materials | Entered Factory 4308 | -7/Factory | Evolved 2 slots: Utility x2 4309 | -7/Factory | Identified exit to Storage 4427 | -7/Factory | Identified exit to Lower Caves 4618 | -7/Factory | Entered Storage 4619 | -7/Storage | Identified exit to Recycling 4620 | -7/Storage | Identified exit to Factory 4622 | -7/Storage | Loaded intel: 14 terminal locations 4635 | -7/Storage | Garrison activated, responded to threat 4702 | -7/Storage | Lost 3 parts (1p1u1w) 5740 | -7/Storage | Entered Factory 5740 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6047 | -6/Factory | Build established: Scavenger-Sprinter 6075 | -6/Factory | Discovered new exit (range 5) 6313 | -6/Factory | Identified exit to Lower Caves 6313 | -6/Factory | Identified exit to Extension 6479 | -6/Factory | Discovered new exit (range 16) 6536 | -6/Factory | Repaired Broken Cld. VTOL Module 6557 | -6/Factory | Build established: Hacker-Scout 6761 | -6/Factory | Spotted B-75 Beast 6829 | -6/Factory | Identified exit to Factory 7538 | -6/Factory | Central database locked down 7654 | -6/Factory | Fabricated Cld. VTOL Module (x1) 7938 | -6/Factory | Repaired Imp. Trap Extractor 8338 | -6/Factory | Found Prototype Processor 8338 | -6/Factory | Identified Exp. Targeting Computer 8388 | -6/Factory | Repaired Broken Nuclear Pulse Thruster+ 9076 | -6/Factory | Cargo convoy interrupted 9111 | -6/Factory | Found Prototype Processor 9111 | -6/Factory | Identified Exp. Signal Interpreter 9154 | -6/Factory | Entered Lower Caves 9171 | -6/Lower Caves | Activated DRS Beacon 9555 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9558 | -6/Lower Caves | Identified exit to Data Miner 9558 | -6/Lower Caves | Entered Data Miner 9558 | -6/Data Miner | Discovered new exit (range 6) 9562 | -6/Data Miner | Met Data Miner 9568 | -6/Data Miner | Learned location of Section 7 (-2) 9568 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9572 | -6/Data Miner | Received God Mode back door access code from Data Miner 9585 | -6/Data Miner | Destroyed Data Miner 9588 | -6/Data Miner | Data Conduit disabled 9683 | -6/Data Miner | Found System Mapper 9690 | -6/Data Miner | Identified exit to Proximity Caves 9691 | -6/Data Miner | Entered Proximity Caves 9717 | -5/Proximity Caves | Learned Factory terminal intel 9916 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9974 | -5/Proximity Caves | Entered Factory 9974 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9975 | -5/Factory | Loaded intel: 25 terminal locations 10048 | -5/Factory | Watched by a mysterious "MATRIX" hacker 10137 | -5/Factory | Discovered new exit (range 11) 10139 | -5/Factory | Identified exit to Upper Caves 10364 | -5/Factory | Assembled infested ambush trap array 10724 | -5/Factory | Identified exit to Factory 10781 | -5/Factory | Cargo convoy interrupted 10834 | -5/Factory | Entered another Factory area 10834 | -4/Factory | Evolved 2 slots: Utility x2 10845 | -4/Factory | Identified exit to Upper Caves 11096 | -4/Factory | Spotted B-86 Titan 11506 | -4/Factory | Identified exit to Research 13085 | -4/Factory | Manually triggered Chute Trap 13085 | -4/Factory | Sucked down chute 13085 | -4/Factory | Entered Waste 13088 | -4/Waste | Spotted C-40 Crusher 13089 | -4/Waste | Spotted C-40 Crusher 13097 | -4/Waste | Spotted C-40 Crusher 13100 | -4/Waste | 1 allies followed down the chute 13100 | -4/Waste | EMP discharged 13100 | -4/Waste | System corruption reached 10% 13101 | -4/Waste | Spotted C-40 Crusher 13102 | -4/Waste | Spotted C-40 Crusher 13103 | -4/Waste | Discovered new exit (range 13) 13103 | -4/Waste | Spotted C-40 Crusher 13115 | -4/Waste | Identified exit to Factory 13125 | -4/Waste | Entered Factory 13187 | -4/Factory | Repaired Imp. Reaction Control System 13227 | -4/Factory | Repaired Cld. VTOL Module 13977 | -4/Factory | Spotted B-86 Titan 14370 | -4/Factory | Spotted B-86 Titan 14547 | -4/Factory | Build established: Wizard-Scout 14625 | -4/Factory | Search patrols dispatched 14779 | -4/Factory | Repaired Field Propulsion Array 15551 | -4/Factory | Cargo convoy interrupted 15566 | -4/Factory | Found Prototype Launcher 15566 | -4/Factory | Identified Ragnarok Missile Launcher 15628 | -4/Factory | Lost 4 allies 15640 | -4/Factory | Entered Research 15640 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15852 | -3/Research | Unchained authorized (6S-H0T) 15860 | -3/Research | Identified exit to Armory 15860 | -3/Research | Identified exit to Quarantine 15901 | -3/Research | Spotted B-86 Titan 15947 | -3/Research | Spotted 6S-H0T 15966 | -3/Research | Entered Quarantine 16041 | -3/Quarantine | Cryocooling Duct disabled 16056 | -3/Quarantine | Ambient heat levels rising (+20) 16056 | -3/Quarantine | Non-combat units ordered to evacuate 16178 | -3/Quarantine | Cryocooling Duct disabled 16193 | -3/Quarantine | Ambient heat levels rising (+20) 16193 | -3/Quarantine | Combat units ordered to evacuate 16293 | -3/Quarantine | Quarantine Guard activated 16334 | -3/Quarantine | Spotted Quarantine Guard 16440 | -3/Quarantine | Spotted Quarantine Guard 16443 | -3/Quarantine | Found Alien Artifact 16616 | -3/Quarantine | Spotted Quarantine Guard 16650 | -3/Quarantine | Spotted Quarantine Guard 16685 | -3/Quarantine | Build established: Hacker-Scout 16757 | -3/Quarantine | Spotted Quarantine Guard 16801 | -3/Quarantine | Discovered new exit (range 8) 16801 | -3/Quarantine | Spotted Quarantine Guard 16818 | -3/Quarantine | Identified exit to Research 16818 | -3/Quarantine | Entered Research 16818 | -2/Research | Evolved 2 slots: Utility x2 16906 | -2/Research | Discovered new exit (range 20) 16962 | -2/Research | Spotted B-90 Cyclops 16980 | -2/Research | Unchained authorized (6S-H0T) 17029 | -2/Research | Spotted B-90 Cyclops 17046 | -2/Research | Identified exit to Testing 17046 | -2/Research | Identified exit to Access 17046 | -2/Research | Targeted by mysterious "MATRIX" hacker 17061 | -2/Research | Spotted 6S-H0T 17086 | -2/Research | Entered Access 17086 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17107 | -1/Access | Lost 3 parts (1n2u) 17107 | -1/Access | Found Adv. Powered Armor 17109 | -1/Access | Found Adv. Powered Armor 17357 | -1/Access | Unchained authorized (6S-H0T) 17496 | -1/Access | Identified exit to Command 17499 | -1/Access | Spotted 6S-H0T 17552 | -1/Access | Spotted B-99 Colossus 17554 | -1/Access | Spotted B-99 Colossus 17589 | -1/Access | Entered Command 17611 | -1/Command | Lost 5 parts (2n3u) 17633 | -1/Command | Repaired Impulse Thruster Array 17958 | -1/Command | Identified Core Reset Matrix 17958 | -1/Command | Used Core Reset Matrix 17965 | -1/Command | Disengaged cave seal 17965 | -1/Command | Assembled emerged from the dark tunnel 18066 | -1/Command | Lost 10 allies 18165 | -1/Command | Build established: Wizard-Sprinter 18169 | -1/Command | Assembled emerged from the dark tunnel 18309 | -1/Command | Assembled emerged from the dark tunnel 18684 | -1/Command | Spotted B-99 Colossus 18818 | -1/Command | Lost 5 parts (1p2n2u) 18876 | -1/Command | Disengaged cave seal 18876 | -1/Command | Assembled emerged from the dark tunnel 18920 | -1/Command | Allies destroyed B-99 Colossus 18947 | -1/Command | Lost 7 allies 19004 | -1/Command | Assembled emerged from the dark tunnel 19111 | -1/Command | Assembled emerged from the dark tunnel 19220 | -1/Command | Assembled emerged from the dark tunnel 19311 | -1/Command | Lost 9 allies 19453 | -1/Command | System corruption reached 10% 19454 | -1/Command | Self-destructed Last Messages --------------- 19220_ Assembled emerge from the dark tunnel. 19231_ ALERT: Potential suspicious activity detected, Programmers report to Command Zone 9D. 19236_ Acquired 20 matter. 19237_ Acquired 1 matter. 19251_ Slug penetrates S-43 Plague. 19253_ Acquired 7 matter. 19266_ as-39152 destroyed. 19273_ System corrupted: Matter fused (-6). 19280_ K-01 Serf collects debris. 19335_ System corrupted: Substantial component data lost. 19378_ System corrupted: Energy discharge (-144). 19409_ B #9