Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 22:45:54 Player: Minty Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (162) 810 Value Destroyed (7843) 7843 Prototype IDs (225) 4500 Alien Tech Used (4) 800 Bonus (7430) 7430 TOTAL SCORE: 28783 Bonus ------- High Alert Combat Kills 2267 Follower Combat Kills 1609 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Friendly Fire -1046 Cogmind --------- Core Integrity 0/1450 Matter 79/300 Energy 89/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (9) ------ 0b10 Decoder Chip [Generic] Improved Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Light Antimatter Reactor Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Antigrav System Antigrav System Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Zionite Weapon Casing System Shield Ghost Barrier Combat Drone Bay > --- WEAPON ----------- Zionite Phaser-S Railgun Railgun Tiamat Missile Launcher > --- INVENTORY -------- F-cell Engine Heavy Linear Accelerator Smartbomb Launcher [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Heavy Siege Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Bomb Factory No. 2 Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Ghost Barrier Protection Zionite Weapon Casing Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Particle Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Linear Accelerator Launcher Improved Grenade Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Slots Evolved 16 | . . . 2 . . . 6 . . . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 2 . . . 1 . . 1 . . . Utility 7 | . . . 2 . . . 2 . . . 1 . . . 1 1 . Weapon 4 | . . . . . . . 2 . . . . . . . 1 1 . Parts Attached 192 | . 9 7 17 1 5 1 20 11 14 4 8 7 19 41 14 10 4 Power 19 | . . 1 2 . . . 1 2 . 1 . 1 5 3 3 . . Engine 12 | . . 1 2 . . . 1 1 . . . 1 3 3 . . . Core 5 | . . . . . . . . . . 1 . . 2 . 2 . . Reactor 2 | . . . . . . . . 1 . . . . . . 1 . . Propulsion 34 | . 4 4 3 . . . 2 . 2 . 1 . 6 8 2 1 1 Treads 13 | . 4 2 . . . . 1 . . . . . . 4 2 . . Leg 4 | . . . . . . . . . . . . . . 2 . 1 1 Wheel 5 | . . 2 3 . . . . . . . . . . . . . . Hover 5 | . . . . . . . 1 . 2 . . . . 2 . . . Flight 7 | . . . . . . . . . . . 1 . 6 . . . . Utility 50 | . 3 . 4 1 1 . 3 9 2 . 4 1 4 10 5 3 . Device 26 | . 2 . 1 1 1 . 3 5 1 . 1 . 2 5 2 2 . Storage 4 | . 1 . 1 . . . . . 1 . . . . . 1 . . Processor 7 | . . . 1 . . . . 1 . . 1 . . 3 1 . . Hackware 5 | . . . 1 . . . . . . . 2 1 1 . . . . Protection 8 | . . . . . . . . 3 . . . . 1 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 89 | . 2 2 8 . 4 1 14 . 10 3 3 5 4 20 4 6 3 Energy Gun 29 | . . . 3 . . . 6 . 6 2 . 2 3 5 . 2 . Energy Cannon 8 | . 2 1 . . 2 . 1 . . . . . . . . . 2 Ballistic Gun 6 | . . . 3 . . . . . . . . . . 3 . . . Ballistic Cannon 5 | . . . . . . . . . . . . 2 . 2 . . 1 Launcher 33 | . . 1 2 . 1 1 6 . 3 . 2 1 . 10 4 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 . 1 1 1 . . . . 2 . Piercing Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 . 2 . 4 4 2 . 2 . 1 1 . . 4 Corrupted Parts 6 | . . . . 1 . . . 2 2 . . 1 . . . . . System Corruption 25 | . . . . 3 . . . 8 6 . . 8 . . . . . Parts Lost 70 | . . . 2 . . 1 1 . 7 1 1 7 6 21 7 14 2 Power 9 | . . . . . . . . . 1 . . 1 . 2 3 2 . Propulsion 22 | . . . . . . 1 . . 1 1 . 1 4 8 3 2 1 Utility 20 | . . . 2 . . . . . 3 . . 2 1 7 . 4 1 Weapon 19 | . . . . . . . 1 . 2 . 1 3 1 4 1 6 . Highest Loss Streak 12 | . . . 1 . . 1 1 . 5 1 1 3 2 8 5 12 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 93 100 90 92 93 75 72 90 80 74 82 72 72 57 59 50 23 Engine 5 | . 14 14 10 11 8 . 4 6 5 . . 3 2 4 2 5 . Treads 5 | . 27 14 . . . . 4 6 3 . . . . 1 13 6 . Wheel 7 | . . 13 21 22 22 20 6 6 4 . . . . . . . . Hover 2 | . . . . . . . 6 6 10 16 11 11 . . . . . Flight 1 | . . . . . . . . . . . 1 4 23 3 . . . Device 9 | . 10 14 10 4 11 11 9 20 15 13 11 8 2 6 9 6 . Storage 6 | . 14 14 11 11 11 11 6 6 8 13 11 5 1 . 2 . . Processor 8 | . . . 2 11 11 11 6 8 6 6 5 5 5 11 15 15 12 Hackware 3 | . . . 10 11 6 . . . . . 9 16 20 4 . . . Protection 1 | . . . . . . . . 2 3 . . . 2 2 3 4 . Energy Gun 6 | . 1 . 8 11 2 . 4 26 15 15 15 5 7 6 5 9 . Energy Cannon 5 | . 21 28 3 . 8 11 1 . . . . . . . . . 1 Ballistic Gun 1 | . 3 . 9 11 3 . . . . . . . . 3 . . . Launcher 4 | . . . . . . 10 18 . 4 . 1 . . 4 3 . . Peak Build Rating 101 | . 15 16 23 25 34 31 61 60 61 65 92 97 93 101 97 93 51 Average Rating 49 | . 12 15 19 23 28 29 48 57 53 60 84 84 72 70 82 63 36 On Entrance 41 | 6 6 15 16 22 25 31 28 60 57 52 65 90 66 77 67 50 22 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 13 34 34 38 19 53 49 71 69 41 31 33 32 32 68 54 40 25 Greatest Support 210 | 20 46 46 24 24 24 24 12 12 46 32 32 32 32 70 210 105 60 Greatest Overweight (x) 5 | . 1 1 1 . 2 4 5 5 3 . 1 . 1 3 5 3 3 Average Overweight (x) 1 | . . . . . . 2 4 3 1 . . . . 1 . . . Largest Inventory Capacity 15 | . 15 15 15 8 8 8 8 8 8 8 8 8 8 5 15 5 5 Average Capacity 8 | . 14 15 13 8 8 8 8 8 8 8 8 8 6 5 11 5 5 Most Carried 15 | . 15 15 15 8 8 8 8 8 8 8 8 8 8 5 5 3 5 Average Carried 7 | . 12 14 12 8 7 8 7 7 7 7 7 7 6 4 4 2 3 Final Capacity 15 | 8 15 15 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 15 | 6 15 15 8 8 8 8 8 8 8 7 8 8 4 5 3 2 4 Class Distribution -------------------- 38% | Mutant 16% | Gunner 14% | Scavenger-Gunner 7% | Scavenger-Mutant 7% | Hacker-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Messiah-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Hacker-Mutant | -5/Garrison Wizard-Sprinter | -5/Factory Gunner | -4/Factory Gunner | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Matter Collected 4680 | 185 103 90 267 44 31 223 518 161 135 253 128 371 212 1162 452 345 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6990 | . 547 138 482 99 . 280 453 328 218 343 373 841 338 1334 572 644 . Parts 269 | . 34 5 27 5 . 4 10 19 8 8 16 24 12 52 17 28 . Haulers Intercepted 4 | . 1 . 1 . . . . . . . . . 1 1 . . . Recyclers Shooed 7 | . . 1 1 . . . . . . . 1 . . 1 1 2 . Parts Field Recycled 10 | . . . . . . . . . . . . . . 10 . . . Retrieved Matter 129 | . . . . . . . . . . . . . . 129 . . . Parts Self-Destructed 19 | . . . . . . 5 . 11 . 3 . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Combat Hostiles Destroyed 120 | . 10 4 8 2 . 3 11 2 4 1 8 15 3 29 11 9 . Melee 4 | . . . . . . . . . . . . 3 . . . 1 . Guns 34 | . . . 6 2 . . . 2 . 1 2 3 3 12 . 3 . Cannons 26 | . 10 3 1 . . . 1 . . . . 8 . 3 . . . AOE 55 | . . 1 1 . . 3 9 . 4 . 6 1 . 14 11 5 . Classes Destroyed 21 | . 6 1 3 . . 1 1 3 . 1 1 1 . 3 . . . Worker 13 | . 1 . . . . . 1 . . . 1 . 2 2 2 4 . Builder 4 | . 1 . . . . . 1 . . . . . . . 2 . . Tunneler 2 | . . . . . . . . . . . 1 . . . . 1 . Hauler 4 | . 1 . 1 . . . . . . . . . 1 1 . . . Recycler 4 | . . . . . . . . . . . . . . 1 3 . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . 1 . . . Operator 3 | . 2 . . . . . . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . Watcher 3 | . 2 . . . . . . . . . . . . 1 . . . Swarmer 16 | . . . . . . . . . . . . 3 . 5 8 . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . Grunt 63 | . 10 3 4 2 . 1 10 1 . . 8 12 . 7 1 4 . Brawler 2 | . . . . . . . . . . . . . . 2 . . . Duelist 4 | . . . 1 . . . . . . . . . . 1 . 2 . Sentry 7 | . . . 3 . . . . . . . . . 2 2 . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . 1 . . . . . 1 4 2 2 . Programmer 8 | . . . . . . . . . . 1 . . . 6 . 1 . Behemoth 2 | . . . . . . . . 1 . . . . . 1 . . . Enhanced Grunt 4 | . . . . . . . . . 4 . . . . . . . . Z-Light 3 | . . . . . . . . 2 . . . . . 1 . . . Savage 1 | . . . . . . 1 . . . . . . . . . . . Butcher 1 | . . . . . . 1 . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . 2 . . Best Kill Streak 13 | . 3 2 3 2 . 2 7 1 4 1 6 8 3 13 9 8 . Combat Bots Only 12 | . 3 2 2 2 . 2 7 1 3 1 4 8 2 12 8 4 . Max Kills in Single Turn 6 | . 2 1 1 1 . 1 3 2 1 1 2 1 1 6 5 5 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 1 . . 1 3 . 1 . 2 1 . 3 4 3 . Melee 1 | . . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Hostile Shots Fired 958 | . 29 17 42 7 . 3 82 1 19 4 15 78 21 222 186 141 91 Missed 321 | . 13 4 10 2 . 1 27 1 3 . 11 23 10 80 51 41 44 Damage Taken 13883 | . 184 198 572 76 . 196 623 52 743 78 73 1130 686 3061 2665 2202 1344 Core 2830 | . 70 34 132 13 . 16 67 . 78 19 18 178 239 266 273 810 617 Absorbed by Shields 18 | . . . . . . . . . . . . . . . 18 . . Redirected to Shielding 556 | . . . . . . . . . 184 . . . 25 233 59 55 . Ignored by Resistances 382 | . . . . . . . . . . . . . . 36 . 346 . Regen/Repaired (Parts) 157 | . . . . . . . . . . . . . . . . 157 . Core Remaining (%) 72 | 100 . 58 . . . 59 . . . 80 . . 56 76 79 . . Volleys Fired 315 | . 31 11 38 7 1 23 18 4 15 13 10 25 19 51 24 21 4 Largest 4 | . 2 2 2 2 1 2 4 4 4 3 3 3 3 4 2 4 1 Hottest 305 | . 136 136 136 68 65 101 305 305 273 225 225 225 140 184 95 234 120 Shots Fired 633 | . 62 20 71 14 1 24 35 18 37 26 22 42 40 139 39 39 4 Gun 369 | . . . 61 14 . . 12 18 22 26 14 21 39 93 16 33 . Cannon 151 | . 62 18 8 . 1 14 6 . . . . 18 1 19 . . 4 Launcher 113 | . . 2 2 . . 10 17 . 15 . 8 3 . 27 23 6 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 124 | . . . 32 7 . . . . . . . 18 1 63 . . 3 Thermal 324 | . 62 18 8 . 1 14 18 18 22 26 14 21 20 39 16 26 1 Explosive 113 | . . 2 2 . . 10 17 . 15 . 8 3 . 27 23 6 . Electromagnetic 43 | . . . 29 7 . . . . . . . . . . . 7 . Phasic 29 | . . . . . . . . . . . . . 19 10 . . . Robot Hit Streak 15 | . 8 9 11 4 . 4 13 5 7 10 12 8 14 15 8 14 . Robot Miss Streak 5 | . 4 2 3 2 . 2 1 1 2 2 1 5 3 5 3 2 1 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . Secondary Targets 2 | . . . 1 . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . 1 . . . Autonomous 17 | . . . . . . . . . . . . 17 . . . . . Shots Hit Robots 451 | . 40 16 58 11 . 13 19 10 26 15 18 42 29 85 23 46 . Core Hits 370 | . 18 7 20 4 . 16 29 7 22 7 34 23 12 95 39 37 . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Critical Strikes 14 | . . . . . . . 1 2 1 2 2 1 . 4 . 1 . Burn 9 | . . . . . . . 1 2 1 2 1 . . 2 . . . Destroy 1 | . . . . . . . . . . . 1 . . . . . . Blast 2 | . . . . . . . . . . . . . . 2 . . . Sever 2 | . . . . . . . . . . . . 1 . . . 1 . Melee Attacks 61 | . . . . . . . 3 . 1 . 3 32 3 . . 19 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 58 | . . . . . . . 3 . 1 . 3 32 . . . 19 . Piercing 3 | . . . . . . . . . . . . . 3 . . . . Sneak Attacks 5 | . . . . . . . . . 1 . 2 . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 26695 | . 1096 429 1026 167 . 793 2047 284 1500 396 1576 2585 862 6788 3899 3247 . Guns 5665 | . . . 742 167 . . 78 284 229 396 231 493 709 1724 76 536 . Cannons 3586 | . 882 287 126 . . 190 134 . . . . 1129 . 838 . . . Explosions 15440 | . 209 123 136 . . 603 1787 . 1172 . 1108 148 . 4199 3806 2149 . Melee 1908 | . . . . . . . 48 . 99 . 237 815 153 . . 556 . Ramming 96 | . 5 19 22 . . . . . . . . . . 27 17 6 . Kinetic 3177 | . . . 372 76 . . . . . . . 1129 . 1600 . . . Thermal 6119 | . 1091 287 126 . . 190 212 284 229 396 231 493 208 1224 76 1072 . Explosive 13021 | . . 123 136 . . 603 1787 . 1172 . 867 148 . 3471 3806 908 . Electromagnetic 1585 | . . . 370 91 . . . . . . 241 . . 178 . 705 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1755 | . . . . . . . 48 . 99 . 237 815 . . . 556 . Piercing 153 | . . . . . . . . . . . . . 153 . . . . Phasic 789 | . . . . . . . . . . . . . 501 288 . . . Highest Corruption 16 | . . . 1 4 4 1 . 9 15 15 7 15 16 5 2 4 4 Average Corruption 7 | . . . 1 2 4 1 . 7 10 15 7 13 12 3 1 2 4 Corruption Purged 10 | . . . . . . . . . . . . . 10 . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . 7 . Effects 92 | . . . 3 2 1 2 . 10 11 15 1 17 11 13 1 1 4 Message Errors 28 | . . . . 1 . 1 . 4 5 4 1 5 1 4 . 1 1 Matter Fused 25 | . . . 1 1 1 1 . 2 3 4 . 6 1 2 1 . 2 Heat Flow Errors 4 | . . . . . . . . 1 . 1 . . 1 1 . . . Energy Discharges 9 | . . . . . . . . . 1 1 . 3 2 1 . . 1 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . 1 . . . . 3 . . . . Data Loss (major) 7 | . . . 1 . . . . . 2 . . 1 1 2 . . . Misfires 6 | . . . . . . . . 2 . 1 . 1 2 . . . . Alerts 3 | . . . . . . . . . . 1 . . . 2 . . . Weapon Failures 5 | . . . . . . . . . . 3 . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1309 | . 10 10 . . . 25 13 . 40 . 80 159 100 456 287 129 . Projectiles 160 | . 10 10 . . . 15 . . . . . 36 . 89 . . . Explosions 841 | . . . . . . 10 . . 1 . 9 . 59 367 287 108 . Melee 308 | . . . . . . . 13 . 39 . 71 123 41 . . 21 . Knockbacks 13 | . . 1 . . . . . . . . . 6 . 6 . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . 4 . 6 . . . Secondary 2 | . . . . . . . . . . . . 2 . . . . . Self-Inflicted Damage 823 | . . 16 11 . . 82 30 . . . . 52 275 119 143 95 . Shots 20 | . . 2 . . . 4 1 . . . . 2 4 2 3 2 . Rammed 15 | . 1 2 1 . . . . . . . . . . 2 7 2 . Targets Rammed 18 | . 2 2 1 . . . . . . . . . . 4 7 2 . Kicked 2 | . . . . . . . . . . . . . . 2 . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . Highest Temperature 330 | . 213 162 67 45 . 45 311 244 108 330 54 129 311 314 43 277 . Average Temperature 84 | . 85 74 29 27 . 17 87 90 43 165 27 24 150 101 15 100 . Received Heat Transfer 1789 | . 102 138 129 45 . 18 222 . . . 36 336 27 315 61 315 45 Effects 2 | . 2 . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 3 . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Melted 14 | . 3 . . . . . 3 3 . 3 . . 1 . . 1 . Heat Transferred 9263 | . 1691 518 222 . . 259 370 555 592 703 407 619 555 1188 296 1288 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Peak Influence 1686 | . 263 201 267 168 . . 1163 . . . 348 746 739 1686 1644 1412 727 Initial 924 | . . 96 . 103 . . 312 . . . 18 243 391 361 799 924 679 Average 683 | . 111 122 149 162 . . 920 . . . 192 450 607 986 1205 1105 696 Maximum Alert Level 5 | . 1 1 1 . . . 4 . . . 1 3 3 5 5 4 3 Low Security (%) 19 | . 78 66 62 100 . . . . . . 30 . . . . . . Level 1 17 | . 21 33 37 . . . 5 . . . 69 48 2 15 . . . Level 2 11 | . . . . . . . 4 . . . . 39 70 7 . . 82 Level 3 33 | . . . . . . . 86 . . . . 11 26 40 32 55 17 Level 4 15 | . . . . . . . 3 . . . . . . 29 56 44 . Level 5 2 | . . . . . . . . . . . . . . 6 10 . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 3 . 1 . . . 7 . . . 2 . 4 6 6 6 1 Investigation 10 | . 1 . 1 . . . 2 . . . 2 . . 1 1 2 . Extermination 3 | . . . . . . . 1 . . . . . . 2 . . . Reinforcement 12 | . 2 . . . . . 3 . . . . . 2 1 1 2 1 Assault 8 | . . . . . . . 1 . . . . . 1 2 2 2 . Garrison 1 | . . . . . . . . . . . . . 1 . . . . Intercept 2 | . . . . . . . . . . . . . . . 2 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . 1 . 1 1 . Haulers Reinforced 3 | . . . . . . . 1 . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Distress Signals 9 | . 1 1 . . . . . . . . . . 1 2 2 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 237 | . 16 4 10 1 . 10 22 2 4 1 10 19 10 48 29 32 19 Peak Tracking Total 12 | . 3 2 2 1 . 8 5 1 3 1 4 12 5 9 6 9 8 Tactical Retreats 13 | . 1 . . . . 1 . . . . . 2 . 1 6 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Traps Triggered 6 | . 1 . 1 . . . . . . . 2 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . 6 1 2 . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . . . . . . . . . Fabricated Traps 3 | . . . . . . . 3 . . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . 2 2 1 . . . . . . . . Objects Rigged 2 | . 2 . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Machines Disabled 57 | . 2 . . . . . 6 . . . 6 3 6 28 2 2 2 Max in Single Turn 5 | . 2 . . . . . 2 . . . 4 1 5 5 1 1 1 Garrison Access 3 | . . . . . . . 1 . . . . . . 1 1 . . Garrison Relay 1 | . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Machines Accessed 24 | . 4 . 1 . . . 2 1 4 . 4 . 1 2 2 3 . Terminals 6 | . 3 . 1 . . . . 1 . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . Repair Stations 5 | . . . . . . . . . . . . . 1 1 2 1 . Recycling Units 6 | . 1 . . . . . 2 . . . 1 . . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Total Hacks 77 | . 12 . 3 . . . 6 1 26 . 8 . 3 5 4 9 . Successful 54 | . 9 . 1 . . . 2 1 26 . 6 . 1 1 1 6 . Failed 23 | . 3 . 2 . . . 4 . . . 2 . 2 4 3 3 . Catastrophic 4 | . 1 . . . . . 1 . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 66 | . 4 . 3 . . . 9 6 . . . 3 10 5 7 3 16 Terminals 18 | . 11 . 3 . . . . 1 . . . . . . . 3 . Fabricators 6 | . . . . . . . . . . . 6 . . . . . . Repair Stations 12 | . . . . . . . . . . . . . 3 3 4 2 . Recycling Units 14 | . 1 . . . . . 6 . . . 1 . . 2 . 4 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Terminal Hacks 32 | . 4 . . . . . . 1 26 . . . . . . 1 . Record 12 | . . . . . . . . 1 11 . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . Robot Schematic 2 | . . . . . . . . . 2 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . 1 . 1 1 . Refit 3 | . . . . . . . . . . . . . 1 . 1 1 . Recycling Unit Hacks 8 | . 1 . . . . . 2 . . . 1 . . 1 . 3 . Process 2 | . . . . . . . 1 . . . . . . . . 1 . Report Inventory 5 | . 1 . . . . . 1 . . . 1 . . 1 . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . 4 . 1 . . . . . . . . . . . . 1 . Terminals 5 | . 4 . 1 . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . . . . . . Skim 2 | . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 1 . . . 2 1 . . 2 . . 2 1 1 . Full Trace Events 9 | . . . 1 . . . 2 1 . . 2 . . 1 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . 3 . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . 15 . . . 10 . . . . . . . 9 Parts Built 1 | . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 81 | . . . . . . . 50 . . . . . . . . 31 . Retrieved Matter 31 | . . . . . . . . . . . . . . . . 31 . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . 4 . . 2 . . Machine Destruction 6 | . . . . . . . . . . . . 4 . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Total Allies 35 | . 1 . . . 4 2 8 . . . . 1 8 3 5 3 . Largest Group 11 | . 1 1 . . 4 6 11 10 2 . . 1 5 2 5 3 . Highest-Rated Group 563 | . 10 10 . . 150 183 563 490 128 . . 46 254 162 405 243 . Highest-Rated Ally 85 | . 10 10 . . 40 40 70 70 64 . . 46 85 81 81 81 . Zionite Dispatches 12 | . . . . . . . 4 . . . . . 3 2 2 1 . Heavy 1 | . . . . . . . . . . . . . 1 . . . . Light 3 | . . . . . . . 2 . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . Hacker 4 | . . . . . . . . . . . . . . 1 2 1 . Thermal Resupply 1 | . . . . . . . 1 . . . . . . . . . . Explosive Resupply 2 | . . . . . . . 1 . . . . . . 1 . . . Total Orders 5 | . . . . . . . 2 . . . . . . 3 . . . DROP 3 | . . . . . . . 2 . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . Ally Attacks 250 | . . . . . . 17 74 11 9 . . 4 34 51 29 21 . Total Damage 7631 | . . . . . . 389 1596 207 80 . . 90 971 1365 1576 1357 . Kills 47 | . . . . . . 6 10 . . . . . 6 6 11 8 . Allies Corrupted 3 | . . . . . . 1 . 2 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Robot Analysis Total 145 | . . . . . . . . . 145 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 . . . . 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . Decoded 0b10 Intel 87 | . . . . . . . . . . . 6 12 6 35 13 12 3 Traps 13 | . . . . . . . . . . . . 5 . 5 1 2 . Emergency Access 9 | . . . . . . . . . . . 1 1 . 2 4 . 1 Items 59 | . . . . . . . . . . . 4 6 6 27 7 7 2 Patrols 2 | . . . . . . . . . . . 1 . . 1 . . . Guards 4 | . . . . . . . . . . . . . . . 1 3 . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . 4 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Turns Passed 8677 | . 623 535 337 82 879 745 1096 392 244 293 238 407 328 1330 527 411 210 Spaces Moved 5749 | 1 311 384 186 67 861 337 513 223 160 340 266 337 422 513 350 276 202 Core 415 | . . . . . . . . . . . . . . 44 160 121 90 Treads 788 | . 298 138 . . . . . . . . . . . 7 190 155 . Legs 448 | 1 13 . . . . . . . . . . . . 322 . . 112 Wheels 2521 | . . 246 186 67 861 337 513 223 88 . . . . . . . . Hover 1067 | . . . . . . . . . 72 340 266 337 42 10 . . . Flight 510 | . . . . . . . . . . . . . 380 130 . . . Fastest Speed 27 | 120 120 105 90 90 90 105 150 135 58 66 66 66 27 50 50 50 50 Average Speed 113 | 120 159 124 100 90 96 125 164 144 101 66 66 66 39 203 120 104 89 Slowest Speed 330 | 120 190 160 105 90 120 150 165 165 141 66 126 66 114 330 300 225 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 35 | 2 51 89 15 19 82 60 9 40 78 57 8 44 15 16 12 7 41 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 32 | . . 1 . . 1 . . . 28 . . . . . . . 2 Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . . . . 1 1 1 1 . Scrap Searched 8 | . . 2 . . 4 . . 1 . 1 . . . . . . . Spaces Dug 29 | . . . . . . 15 . . . . 1 12 . 1 . . . Terrain Destroyed 1003 | . 14 22 18 . . 132 170 2 51 . 20 60 35 303 129 46 1 Melee 13 | . . . . . . . . . . . 1 12 . . . . . Projectile 27 | . . . . . . 2 1 2 . . . 6 2 13 . . 1 AOE 963 | . 14 22 18 . . 130 169 . 51 . 19 42 33 290 129 46 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Gar Fac Fac Res Res Qua Total 7199 | . 377 419 265 74 907 634 727 279 206 380 305 434 544 666 415 342 225 Wait 638 | . 5 2 6 . 29 235 166 36 4 23 . 10 67 33 8 12 2 Move 5732 | . 310 383 185 66 860 336 512 222 159 339 266 336 419 513 349 275 202 Hop 1 | . . . . . . . . . . . . . 1 . . . . Pick Up 60 | . 12 7 6 . 4 . 1 1 2 1 6 2 4 8 2 . 4 Fast Attach 93 | . 3 . 3 1 2 . 9 2 10 1 2 2 13 25 7 7 6 Attach 46 | . 3 2 6 . . . 2 . 1 2 4 4 2 7 6 3 4 Detach 25 | . 1 . . . 1 . 2 . 2 . 2 4 1 3 4 3 2 Swap 59 | . 3 5 8 . 3 1 9 9 3 1 2 1 4 9 1 . . Drop 90 | . 7 7 12 . 7 . 4 3 9 . 3 5 11 14 7 . 1 Fire 315 | . 31 11 38 7 1 23 18 4 15 13 10 25 19 51 24 21 4 Melee 61 | . . . . . . . 3 . 1 . 3 32 3 . . 19 . Ram 3 | . . . 1 . . . . . . . . . . 1 . 1 . Kick 2 | . . . . . . . . . . . . . . 2 . . . Crush 12 | . 2 2 . . . . . . . . . . . . 7 1 . Escape Stasis 13 | . . . . . . . . . . . . 13 . . . . . Rewire 40 | . . . . . . 33 . . . . 7 . . . . . . Trap 9 | . . . . . . 6 1 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 3) 276 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 624 | -10/Materials | Entered Mines 624 | -10/Mines | Accompanied by 1 ally 625 | -10/Mines | Assembled infested the area 630 | -10/Mines | Assisted by a Guerilla fighting off Assembled 664 | -10/Mines | Met a Derelict bent on vengeance 883 | -10/Mines | Found a hidden stash of uninstalled traps 909 | -10/Mines | Learned location of Zion (-7) 1015 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1150 | -10/Mines | Discovered new exit (range 9) 1159 | -10/Mines | Entered Materials 1159 | -9/Materials | Evolved 2 slots: Utility x2 1480 | -9/Materials | Discovered new exit (range 7) 1496 | -9/Materials | Entered Mines 1570 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1578 | -9/Mines | Entered Zion 1606 | -7/Zion | System corruption cleaned by Quarantine Array 1823 | -7/Zion | Learned Factory terminal intel 1840 | -7/Zion | Build established: Scavenger-Mutant 1847 | -7/Zion | Found CR-A16's Pointy Stick 1873 | -7/Zion | Met Imprinter 1888 | -7/Zion | Imprinted 1890 | -7/Zion | Declared Zion's savior 1974 | -7/Zion | Learned location of Data Miner (-6) 2125 | -7/Zion | Found Prototype Device 2125 | -7/Zion | Identified Bomb Factory No. 2 2317 | -7/Zion | Discovered new exit (range 11) 2430 | -7/Zion | Build established: Mutant 2457 | -7/Zion | Entered Proximity Caves 2457 | -6/Proximity Caves | Accompanied by 4 allies 2460 | -6/Proximity Caves | Spotter reported a threat 2460 | -6/Proximity Caves | Spotter reported a threat 2489 | -6/Proximity Caves | Attacked by a faux Warlord 2858 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3126 | -6/Proximity Caves | Lost 3 allies 3182 | -6/Proximity Caves | Discovered new exit (range 13) 3202 | -6/Proximity Caves | Entered Factory 3202 | -6/Factory | Accompanied by 3 allies 3202 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3203 | -6/Factory | Identified exit to Lower Caves 3204 | -6/Factory | Loaded intel: 28 terminal locations 3223 | -6/Factory | Zion Explosive Resupply teleported in 3335 | -6/Factory | Destroyed 7 combat bots 3380 | -6/Factory | Discovered new exit (range 11) 3442 | -6/Factory | Zion Light squad teleported in 3762 | -6/Factory | Build established: Scavenger-Gunner 4037 | -6/Factory | Zion Light squad teleported in 4078 | -6/Factory | Zion Thermal Resupply teleported in 4298 | -6/Factory | Entered Lower Caves 4298 | -6/Lower Caves | Accompanied by 10 allies 4371 | -6/Lower Caves | Spotted B-75 Beast 4373 | -6/Lower Caves | Destroyed B-75 Beast 4471 | -6/Lower Caves | Lost 4 allies 4537 | -6/Lower Caves | Found Prototype Protection 4537 | -6/Lower Caves | Identified Zio. Weapon Casing 4639 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4653 | -6/Lower Caves | Identified exit to Data Miner 4690 | -6/Lower Caves | Entered Data Miner 4690 | -6/Data Miner | Accompanied by 2 allies 4690 | -6/Data Miner | Discovered new exit (range 6) 4735 | -6/Data Miner | Met Data Miner 4761 | -6/Data Miner | Learned location of Section 7 (-2) 4761 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4795 | -6/Data Miner | Received God Mode back door access code from Data Miner 4805 | -6/Data Miner | Destroyed Data Miner 4808 | -6/Data Miner | Found Prototype Hackware 4812 | -6/Data Miner | Interfaced with the Data Conduit 4815 | -6/Data Miner | Found Prototype Hackware 4867 | -6/Data Miner | Lost 5 parts (1n3u1w) 4870 | -6/Data Miner | System corruption reached 10% 4933 | -6/Data Miner | Identified exit to Proximity Caves 4934 | -6/Data Miner | Entered Proximity Caves 5056 | -5/Proximity Caves | Learned Factory stockpile data 5219 | -5/Proximity Caves | Discovered new exit (range 11) 5226 | -5/Proximity Caves | Identified exit to Factory 5227 | -5/Proximity Caves | Entered Factory 5227 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5229 | -5/Factory | Loaded intel: 303 machine locations 5256 | -5/Factory | Identified Deep Network Scanner 5257 | -5/Factory | Identified Ghost Barrier 5346 | -5/Factory | Fabricated Combat Drone Bay? 5465 | -5/Factory | Identified exit to Garrison 5465 | -5/Factory | Entered Garrison 5466 | -5/Garrison | Loaded intel: 28 machine locations 5528 | -5/Garrison | System corruption reached 10% 5535 | -5/Garrison | Lost 3 parts (1u2w) 5619 | -5/Garrison | Triggered checkpoint 5664 | -5/Garrison | Garrison Relay disabled 5705 | -5/Garrison | Triggered checkpoint 5731 | -5/Garrison | Discovered new exit (range 8) 5784 | -5/Garrison | Rescued a captive Derelict 5836 | -5/Garrison | Lost 3 parts (1p1u1w) 5842 | -5/Garrison | Destroyed 8 combat bots 5872 | -5/Garrison | Entered Factory 5873 | -5/Factory | Loaded intel: 311 machine locations 5892 | -5/Factory | Zion Heavy squad teleported in 5919 | -5/Factory | Zion Fire squad teleported in 6000 | -5/Factory | Spotted B-75 Beast 6030 | -5/Factory | Found Zio. Weapon Casing 6030 | -5/Factory | Allies destroyed B-75 Beast 6046 | -5/Factory | Zion Light squad teleported in 6060 | -5/Factory | Lost 4 allies 6069 | -5/Factory | Garrison activated, responded to threat 6145 | -5/Factory | Lost 3 allies 6172 | -5/Factory | First assault squad dispatched 6192 | -5/Factory | Discovered new exit (range 9) 6200 | -5/Factory | Entered another Factory area 6200 | -4/Factory | Accompanied by 1 ally 6200 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6201 | -4/Factory | Loaded intel: 268 machine locations 6285 | -4/Factory | Zion Explosive Resupply teleported in 6385 | -4/Factory | Spotted B-86 Titan 6410 | -4/Factory | Allies destroyed B-86 Titan 6418 | -4/Factory | Found Zio. Weapon Casing 6537 | -4/Factory | Destroyed 12 combat bots 6580 | -4/Factory | Lost 8 parts (5n2u1w) 6900 | -4/Factory | Build established: Gunner 6950 | -4/Factory | First assault squad dispatched 7370 | -4/Factory | Zion Hacker squad teleported in 7450 | -4/Factory | Spotted B-86 Titan 7468 | -4/Factory | Destroyed B-86 Titan 7499 | -4/Factory | Lost 5 parts (2p1n2w) 7525 | -4/Factory | Discovered new exit (range 10) 7530 | -4/Factory | Entered Research 7530 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7531 | -3/Research | Loaded intel: 104 machine locations 7617 | -3/Research | Destroyed 8 combat bots 7835 | -3/Research | Spotted B-86 Titan 7893 | -3/Research | Zion Hacker squad teleported in 7899 | -3/Research | Zion Hacker squad teleported in 8010 | -3/Research | Lost 5 allies 8022 | -3/Research | Intercept squad dispatched 8030 | -3/Research | Spotted Tracker 8033 | -3/Research | Lost 5 parts (1p3n1w) 8051 | -3/Research | Discovered new exit (range 14) 8057 | -3/Research | First assault squad dispatched 8057 | -3/Research | Entered another Research area 8057 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8058 | -2/Research | Loaded intel: 120 machine locations 8064 | -2/Research | Zion Hacker squad teleported in 8307 | -2/Research | First assault squad dispatched 8330 | -2/Research | Lost 3 allies 8431 | -2/Research | Lost 12 parts (2p2n3u5w) 8459 | -2/Research | Core integrity fell below 50% 8465 | -2/Research | Discovered new exit (range 8) 8468 | -2/Research | Entered Quarantine 8469 | -2/Quarantine | Loaded intel: 66 machine locations 8522 | -2/Quarantine | Found Alien Artifact 8522 | -2/Quarantine | Identified Terrabomb 8522 | -2/Quarantine | Used Terrabomb 8535 | -2/Quarantine | Found Terrabomb 8580 | -2/Quarantine | Used Terrabomb 8589 | -2/Quarantine | Found Alien Artifact 8592 | -2/Quarantine | Found Alien Artifact 8594 | -2/Quarantine | Found Alien Artifact 8594 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 8594 | -2/Quarantine | Warped through subspace 8598 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 8609 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 8638 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 8640 | -2/Quarantine | Warped through subspace 8649 | -2/Quarantine | Cryocooling Duct disabled 8663 | -2/Quarantine | Retrieved Zion intel report: Branch Access 8664 | -2/Quarantine | Ambient heat levels rising (+20) 8664 | -2/Quarantine | Non-combat units ordered to evacuate 8664 | -2/Quarantine | Identified Transdimensional Reconstructor 8664 | -2/Quarantine | Warped through subspace 8676 | -2/Quarantine | Found Alien Artifact 8676 | -2/Quarantine | Identified Dimensional Node Initializer 8676 | -2/Quarantine | Initialized slip node 8678 | -2/Quarantine | Core destroyed Last Messages --------------- [ 1 : Prototype Stockpiles ] [ 2 : Unaware Schematics ] >>\\ZION-SEEK-1 [ Targeting Prototype Stockpiles... ] 08664_ ALERT: Ambient heat levels +20. 08664_ ALERT: All non-combat units evacuate. 08664_ Identified Transdimensional Reconstructor. 08664_ Warped through subspace. 08664_ Penetrated by Slug. 08665_ Slug penetrates Wall. 08665_ Penetrated by Slug. 08668_ Slug penetrates Potential Refractor. 08668_ Penetrated by Slug. 08676_ Slug penetrates Suspension Chamber. 08676_ Slug penetrates Wall. 08676_ Acquired Alien Artifact. 08676_ Identified Dimensional Node Initializer. 08676_ Initializer activates and latches into the ground. 08678_ Dimensional Slip Node implodes. 08678_ Centrium Leg destroyed. 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A u kk h ??????????? | | ???????????????????#????#;;;;;;;;; ;;#?????????^ | | ???????????????????????? ; g ; ??????????^ | | ???????????????????????? ;gg ##??????????^ | | ????????????????????????###### #######???????????^ | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????^^^????????????????????????????????????"" | | ?????????^^^????????????????????????????????????"" | | ????????????????????????????????????????????????"" | | ?????????????"""?????????????????????????????????? | | ?????????????"R?????????????????????????????????"" | | ??????"""????"""????????????????????????????????"" | | ??????"""???????????????????????????????????????"" | | ??????"""??????"""???????????????????????????????? | | ???????????????"""??????????????????????????????"" | | ???????????????"""??????????????????????????????"" | | ????????????????????????????????????????????????"" | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 34 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Corruption Block 12 Armor Coverage 600 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 39 Defensive Hacking 30 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Imp. Energy Well | -2/Quarantine | Z-intel Hdn. Centrium Heavy Treads | -2/Quarantine | Z-intel Gravity Neutralizer | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Tri-rail Accelerator | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Cld. Plasma Rifle | -2/Quarantine | Z-intel Prc. Phase Gun | -2/Quarantine | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Terrabomb High-powered Transdimensional Reconstructor Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed LightLinearFocus Manual? 0 Play Time 01:09:01 Cumulative 922.0 hours Start 2024.09.06 @ 21:10:28 End 2024.09.06 @ 22:45:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1118 Rogue 838 Adventurer 124 Explorer 156 Win Type - Total 39 Types 28/0/8/1/1/0/0/1/0 Lore% 81 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5395181c-aad8-4f4c-a5ae-d8dfa109350d