Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.29 @ 21:21:24 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (879) 879 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 4399 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 774 Aligned with FarCom 300 Cogmind --------- Core Integrity 102/400 Matter 270/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved Treads Transport Network Coupler Improved Targeting Computer Utility Shielding Tractor Beam AWS/Thermal Guided Plasma Cannon Firepult Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Treads Wheel Transport Network Coupler Improved Targeting Computer Utility Shielding AWS/Thermal Guided Plasma Cannon Firepult Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 25] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 39 | 5 11 2 18 3 . . Power 2 | . 1 . 1 . . . Engine 2 | . 1 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 3 . 4 3 . . Treads . | . . . . . . . Leg 12 | 2 3 . 4 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 5 . 1 . . . Device . | . . . . . . . Storage 4 | 1 3 . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 2 12 . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 15 | 2 1 1 11 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 2 | . . 1 1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . 1 1 . . . Highest Loss Streak 1 | . . 1 1 . . . To Critical Strikes . | . . . . . . . Average Backups 12 | 2 7 12 14 15 13 13 Power 1 | . . 1 1 1 1 1 Propulsion 2 | 2 2 2 2 2 1 1 Utility 5 | . 2 5 6 7 4 4 Weapon 3 | . 2 3 3 5 6 7 Tool/Special . | . . . . . . . Unused Backups 17 | . 4 . 2 . 4 7 Power 2 | . . . 1 . . 1 Propulsion 5 | . 2 . 1 . 1 1 Utility 5 | . . . . . 3 2 Weapon 5 | . 2 . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 94 100 94 100 100 100 Engine 11 | . 9 14 11 11 11 11 Leg 24 | . 28 28 22 22 22 22 Storage 12 | . 14 14 11 11 11 11 Processor 10 | . 5 14 11 11 11 11 Protection 1 | . 8 . . . . . Ballistic Gun 36 | . 27 27 38 43 43 41 Peak Build Rating 25 | 5 9 9 21 21 25 25 Average Rating 14 | 3 7 8 13 20 23 24 On Entrance 12 | . 5 9 8 21 20 24 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 43 | 8 30 30 42 43 43 43 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 2 | 2 1 1 2 2 2 2 Average Overweight (x) 1 | . . 1 1 2 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 4 12 13 15 15 15 15 Average Carried 12 | 3 7 12 14 15 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 12 13 15 15 15 15 Class Distribution -------------------- 55% | Gunner 18% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1257 | 213 310 82 448 204 . . Remotely . | . . . . . . . Salvage Created 1642 | . 299 196 738 409 . . Parts 81 | . 22 6 35 18 . . Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 6 | . 3 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 26 | . 7 2 9 8 . . Guns 22 | . 7 1 6 8 . . AOE 4 | . . 1 3 . . . Classes Destroyed 10 | . 5 . 3 2 . . Worker 1 | . . . 1 . . . Hauler 4 | . 1 . 3 . . . Recycler 6 | . 1 1 3 1 . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 9 | . 4 . 5 . . . Grunt 12 | . 3 2 2 5 . . Brawler 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Assembled 2 | . . . . 2 . . Best Kill Streak 3 | . 3 1 3 2 . . Combat Bots Only 3 | . 3 1 3 2 . . Max Kills in Single Turn 2 | . 1 1 2 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 107 | . 39 8 40 20 . . Missed 27 | . 5 3 14 5 . . Hits 80 | . 34 5 26 15 . . Melee 8 | . . . 2 6 . . Projectile 72 | . 34 5 24 9 . . Critical Strikes 5 | . . . 4 1 . . Damage Taken 1191 | . 407 75 469 240 . . Core 262 | . 142 . 73 47 . . Absorbed by Shields . | . . . . . . . Redirected to Shielding 4 | . 4 . . . . . Regen/Repaired (Parts) 66 | . 66 . . . . . Core Remaining (%) 68 | 100 . 36 . . . . Volleys Fired 86 | . 44 6 24 12 . . Largest 4 | . 2 2 4 4 . . Hottest 92 | . 40 40 92 92 . . Shots Fired 224 | . 85 10 81 48 . . Gun 216 | . 82 8 78 48 . . Cannon . | . . . . . . . Launcher 8 | . 3 2 3 . . . Special . | . . . . . . . Kinetic 216 | . 82 8 78 48 . . Thermal . | . . . . . . . Explosive 4 | . 3 1 . . . . Electromagnetic 4 | . . 1 3 . . . Robot Hit Streak 14 | . 14 3 12 11 . . Robot Miss Streak 3 | . 3 3 3 2 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 137 | . 57 5 43 32 . . Core Hits 70 | . 23 5 27 15 . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1935 | . 647 122 674 492 . . Guns 1583 | . 504 36 551 492 . . Cannons . | . . . . . . . Explosions 352 | . 143 86 123 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1583 | . 504 36 551 492 . . Thermal . | . . . . . . . Explosive 198 | . 143 55 . . . . Electromagnetic 154 | . . 31 123 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . 7 . . . . . Projectiles . | . . . . . . . Explosions 7 | . 7 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 92 | . 18 5 47 92 . . Average Temperature 21 | . 9 5 17 32 . . Received Heat Transfer 444 | . 159 42 189 54 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 80 | 100 95 100 57 74 . 100 Level 1 9 | . 4 . 7 25 . . Level 2 10 | . . . 35 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 652 | . 211 173 652 279 . . Initial 237 | . . 42 . 237 . . Average 147 | . 113 59 252 144 . . Influence Increases 2123 | . 442 301 1082 298 . . Destroy 0b10 Robot/C 1120 | . 220 120 580 200 . . Destroy 0b10 Robot/NC 115 | . 35 5 65 10 . . Destroy Leader 254 | . 58 30 136 30 . . Allied During Kill 349 | . 72 37 182 58 . . Successful Hack 36 | . 17 5 14 . . . Disable Machine 165 | . . 90 75 . . . Destroy Structure 69 | . 25 14 30 . . . Lose Combat Pursuer 15 | . 15 . . . . . Influence Decreases 2123 | . 332 411 474 875 31 . Entered New Map 470 | . . 68 . 371 31 . Time Decay 1623 | . 332 333 464 494 . . Lost Part 30 | . . 10 10 10 . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 6 | . 3 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 18 4 30 10 . . Peak Tracking Total 8 | . 8 2 4 3 . . Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 11 | . . 6 5 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 20 | . 9 1 8 . 2 . Terminals 12 | . 6 1 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 53 | . 28 2 21 . 2 . Successful 26 | . 15 1 8 . 2 . Failed 27 | . 13 1 13 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 2 . 1 . Terminals 31 | . 17 2 12 . . . Fabricators . | . . . . . . . Repair Stations 7 | . 7 . . . . . Recycling Units 11 | . 4 . 7 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 9 1 3 . 2 . Record 1 | . . . . . 1 . Prototype ID Bank 3 | . 3 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 4 | . 3 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 1 | . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 5 . . . . . Scan Component 3 | . 3 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 4 | . 1 . 3 . . . Process 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 6 . 7 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 233 | . . . 233 . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 69 | . 59 61 69 69 68 68 Highest-Rated Ally 69 | . 59 61 69 69 68 68 Total Orders . | . . . . . . . Ally Attacks 67 | . 14 6 35 12 . . Total Damage 2566 | . 288 261 1670 347 . . Kills 41 | . 8 4 24 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 6014 | 43 1032 1176 1480 1300 939 44 Spaces Moved 2783 | 34 646 608 648 473 358 16 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 2764 | 15 646 608 648 473 358 16 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 260 260 260 Average Speed 198 | 95 126 190 205 260 260 260 Slowest Speed 260 | 150 190 190 260 260 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 3 91 98 65 82 70 9 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 13 | . 13 . . . . . Terrain Destroyed 33 | . 24 9 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 33 | . 24 9 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 3099 | 42 787 619 751 514 369 17 Wait 113 | . 60 . 32 21 . . Move 2777 | 33 645 607 647 472 357 16 Hop . | . . . . . . . Pick Up 30 | 4 13 2 7 . 4 . Fast Attach 11 | 5 4 . 2 . . . Attach 4 | . 1 1 2 . . . Detach 2 | . 1 . 1 . . . Swap 41 | . 10 3 19 6 2 1 Drop 35 | . 9 . 17 3 6 . Fire 86 | . 44 6 24 12 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 5) 649 | -10/Materials | Core integrity fell below 50% 704 | -10/Materials | Repaired Utility Shielding 731 | -10/Materials | Repaired Aluminum Leg 835 | -10/Materials | Discovered new exit (range 4) 846 | -10/Materials | Identified exit to Mines 1076 | -10/Materials | Entered Mines 1230 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1344 | -10/Mines | Discovered new exit (range 14) 1371 | -10/Mines | Identified exit to Materials 1425 | -10/Mines | Build established: Scavenger-Mutant 1577 | -10/Mines | Discovered exit to Materials (range 6) 2252 | -10/Mines | Entered Materials 2252 | -9/Materials | Evolved 2 slots: Weapon x2 2467 | -9/Materials | Discovered new exit (range 4) 2784 | -9/Materials | Build established: Gunner 2993 | -9/Materials | Discovered new exit (range 3) 3010 | -9/Materials | Identified exit to Materials 3230 | -9/Materials | Discovered new exit (range 15) 3281 | -9/Materials | Identified exit to Mines 3732 | -9/Materials | Entered Mines 3751 | -9/Mines | Learned Materials stockpile data 3948 | -9/Mines | Discovered exit to Materials (range 5) 4093 | -9/Mines | Excavation squad dispatched 4093 | -9/Mines | A large section of the Mines collapsed 4093 | -9/Mines | Core integrity fell below 50% 4211 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4895 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5019 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5019 | -9/Mines | Discovered new exit (range 5) 5032 | -9/Mines | Entered Exiles 5095 | -9/Exiles | Met 8R-AWN 5139 | -9/Exiles | Met EX-HEX 5223 | -9/Exiles | Met EX-BIN 5251 | -9/Exiles | Aligned with FarCom system 5254 | -9/Exiles | Given EX-Vault access code 5334 | -9/Exiles | Opened EX-Vault 5345 | -9/Exiles | Found Prototype Energy Cannon 5357 | -9/Exiles | Found Prototype Energy Gun 5366 | -9/Exiles | Found Prototype Energy Cannon 5372 | -9/Exiles | Identified AWS/Thermal 5372 | -9/Exiles | Identified Gui. Plasma Cannon 5372 | -9/Exiles | Identified Firepult 5439 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5514 | -9/Exiles | Met EX-DEC 5525 | -9/Exiles | Learned location of Zion (-7) 5938 | -9/Exiles | Discovered new exit (range 14) 5971 | -9/Exiles | Stole three prototypes: AWS/Thermal, Gui. Plasma Cannon, Firepult 5971 | -9/Exiles | Entered Mines 6015 | -8/Mines | Self-destructed Last Messages --------------- PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -7/Zion. Player 2: "Look at me, I'm a Gunner!" Player 2: "You and your Imp. Assault Rifle are inseparable..." Player 2: "In case you were wondering, some of my prized inventory items include Imp. Assault Rifle and Adv. Beam Cannon." LA-PSB(z): Why did DEC have to put these flashy spikey things everywhere, they really get in the way, you know? Player 2: "I like my Imp. Assault Rifle." 05938_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05971_ Receiving FarCom transmissions... Player 2: "I've got 2 spare weapons, how about you?" Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????###??????? | | ???????????????????????## #?????? | | ???????????????????????# ###??? | | ???????????????????????# ##?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ????????????????#??????## #?? | | ???????????????## ??????# #?? | | ???????????????# ?????# #?? | | ???????????????# ???## #?? | | ????????????????# ??## ##? | | ?????????????#### ## @ #? | | ???????????# #? | | ????????s??# @ ##? | | ????????s????#### ##?? | | ?????????s?????# ####??? | | ????????s??????# ##?????? | | ???????????????# ##??????? | | ???????????????###### #????????? | | ????????????????????####?????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Utility Shielding | 18% | -10/Materials Aluminum Leg | 72% | -10/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . 2 . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Parts Attached 29 | . 15 2 11 1 . . Parts Lost 1 | . . . . 1 . . Damage Taken 797 | . 74 38 272 413 . . Core 194 | . 6 10 49 129 . . Player 2/Cogmind (%) 42 | . 4 100 40 73 . . Absorbed by Shields . | . . . . . . . Damage Inflicted 2566 | . 288 261 1670 347 . . Player 2/Cogmind (%) 57 | . 30 68 71 41 . . Combat Hostiles Destroyed 32 | . 4 4 20 4 . . Player 2/Cogmind (%) 55 | . 36 66 68 33 . . Game ------ Seed ReinforcedPhysicsGutpuncher Manual? 0 Play Time 00:36:56 Cumulative 0.8 hours Start 2026.03.29 @ 20:43:46 End 2026.03.29 @ 21:21:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 6 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 25x22 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: e2d5a0b2-2b4b-4612-a0ea-abe0806abeb9