Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 11:15:34 Player: FALKE Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (701) 701 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1020) 1020 TOTAL SCORE: 4656 Bonus ------- Follower Combat Kills 220 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 148/150 System Corruption 38% Temperature Cool (10) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Heavy Flail Heavy Flail > --- INVENTORY (5) ---- Thermal Defense Suite Improved Field Recycling Unit (68) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Overtuned Titanium Leg VSS Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Scrap Suit Medium Storage Unit Makeshift ECM Suite Improved Shield Generator Improved Field Recycling Unit > --- WEAPON ----------- Heavy Particle Cannon Light Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Particle Charger Light Assault Rifle CPS Tube Makeshift Spear DRS Beacon [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Field Recycling Unit Storage Medium Storage Unit Processor Enhanced Optical Array Weapon Light Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon CPS Tube Impact Weapon Heavy Flail Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 41 | 6 . . 9 26 Power 6 | 1 . . 1 4 Engine 5 | 1 . . 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . . 3 4 Treads . | . . . . . Leg 7 | 2 . . 3 2 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 . . 3 10 Device 9 | . . . 1 8 Storage 2 | 1 . . 1 . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 . . 2 8 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 2 | . . . 1 1 Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . . . 2 System Corruption 23 | . . . . 23 Parts Lost 22 | . . . 1 21 Power 2 | . . . . 2 Propulsion 6 | . . . 1 5 Utility 9 | . . . . 9 Weapon 5 | . . . . 5 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Backups 6 | 3 7 7 7 4 Power . | 1 2 2 1 . Propulsion 1 | 1 4 4 2 . Utility 1 | . . . . 2 Weapon 1 | 1 1 1 1 1 Tool/Special . | . . . . . Unused Backups 13 | . . . 9 4 Power 3 | . . . 2 1 Propulsion 5 | . . . 3 2 Utility 1 | . . . 1 . Weapon 3 | . . . 2 1 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 82 | . 85 85 99 67 Engine 10 | . 14 14 14 7 Leg 15 | . 28 28 27 4 Wheel 3 | . . . . 7 Device 11 | . . . 5 16 Storage 9 | . 14 14 14 5 Processor 7 | . . . 8 7 Energy Cannon 1 | . . . . 2 Ballistic Gun 15 | . 28 28 27 3 Impact Weapon 2 | . . . . 4 Piercing Weapon 2 | . . . . 4 Peak Build Rating 42 | 6 6 6 19 42 Average Rating 20 | 4 6 6 10 32 On Entrance 7 | . 6 6 6 19 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 60 | 11 11 11 28 60 Greatest Support 32 | 20 20 20 31 32 Greatest Overweight (x) 19 | 1 . . 2 19 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 7 8 8 9 9 Most Carried 10 | 7 7 7 10 9 Average Carried 6 | 3 7 7 8 5 Final Capacity 10 | 8 8 8 10 5 Final Carried 10 | 7 7 7 10 3 Scrap Suit Usage (%) 14 | . . . . 29 Class Distribution -------------------- 59% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 627 | 280 . . 34 313 Remotely . | . . . . . Salvage Created 1033 | 100 . . 70 863 Parts 38 | 2 . . 5 31 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 12 | . . . 5 7 Retrieved Matter 182 | . . . 41 141 Parts Self-Destructed 4 | . . . 4 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 12 | . . . 1 11 Melee 4 | . . . . 4 Guns 1 | . . . 1 . Cannons 3 | . . . . 3 Classes Destroyed 9 | 1 . . 1 7 Worker 3 | . . . . 3 Builder 1 | . . . . 1 Recycler 3 | 1 . . . 2 Grunt 5 | . . . . 5 Brawler 1 | . . . . 1 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Scrapper 1 | . . . 1 . Best Kill Streak 5 | 1 . . 1 5 Combat Bots Only 2 | . . . 1 2 Max Kills in Single Turn 1 | 1 . . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 200 | . . . 6 194 Missed 51 | . . . . 51 Hits 149 | . . . 6 143 Melee 7 | . . . 2 5 Projectile 142 | . . . 4 138 Critical Strikes 8 | . . . . 8 Damage Taken 3174 | . . . 389 2785 Core 968 | . . . 108 860 Absorbed by Shields 106 | . . . . 106 Ignored by Resistances 60 | . . . . 60 Core Remaining (%) 78 | 100 . . 56 . Volleys Fired 50 | 5 . . 8 37 Largest 3 | 2 . . 2 3 Hottest 125 | 40 . . 40 125 Shots Fired 78 | 10 . . 10 58 Gun 40 | 10 . . 8 22 Cannon 34 | . . . . 34 Launcher . | . . . . . Special 4 | . . . 2 2 Kinetic 60 | 10 . . 8 42 Thermal 14 | . . . . 14 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | 2 . . 5 19 Robot Miss Streak 4 | 4 . . 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 89 | 4 . . 8 77 Core Hits 25 | 2 . . 3 20 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 7 | . . . 1 6 Destroy 1 | . . . 1 . Smash 6 | . . . . 6 Melee Attacks 126 | . . . . 126 Impact 70 | . . . . 70 Slashing . | . . . . . Piercing 56 | . . . . 56 Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 2603 | 46 . . 67 2490 Guns 285 | 46 . . 67 172 Cannons 682 | . . . . 682 Explosions . | . . . . . Melee 1636 | . . . . 1636 Ramming . | . . . . . Kinetic 642 | 46 . . 67 529 Thermal 325 | . . . . 325 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1370 | . . . . 1370 Slashing . | . . . . . Piercing 266 | . . . . 266 Highest Corruption 38 | . . . . 38 Average Corruption 18 | . . . . 18 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 389 | . . . . 389 Projectiles 25 | . . . . 25 Explosions . | . . . . . Melee 364 | . . . . 364 Knockbacks 13 | . . . . 13 Impact 9 | . . . . 9 Kinetic 3 | . . . . 3 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 231 | . . . 33 231 Average Temperature 64 | . . . 13 75 Received Heat Transfer 739 | . . . 48 691 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . . . 5 Combat Hostiles 4 | . . . . 4 Parts Fried 8 | . . . . 8 Impact Corruptions 14 | . . . . 14 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 481 | . . . . 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 151 | . . . . 151 Initial . | . . . . . Average 12 | . . . . 13 Influence Increases 502 | 5 . . . 497 Destroy 0b10 Robot/C 240 | . . . . 240 Destroy 0b10 Robot/NC 35 | 5 . . . 30 Destroy Leader 80 | . . . . 80 Allied During Kill 12 | . . . . 12 Successful Hack 16 | . . . . 16 Disable Machine 15 | . . . . 15 Destroy Structure 14 | . . . . 14 Lose Combat Pursuer 90 | . . . . 90 Influence Decreases 355 | 5 . . . 350 Time Decay 177 | 5 . . . 172 Lost Part 146 | . . . . 146 Lost Ally 32 | . . . . 32 Squads Dispatched 8 | . . . . 8 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . . . 16 36 Peak Tracking Total 6 | . . . 3 6 Tactical Retreats 8 | . . . . 8 ECM-based Alert Blocks 12 | . . . . 12 Traps | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 10 | . . . 5 5 Terminals 3 | . . . . 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 47 | . . . 38 9 Successful 40 | . . . 38 2 Failed 7 | . . . . 7 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 6 | . . . . 6 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 38 | . . . 38 . Record 38 | . . . 38 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . . 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 3 | . . . . 3 Authchips . | . . . . . Time 67 | . . . . 67 Total Robot Build Rating 12 | . . . . 12 Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies 4 | . . . 1 3 Largest Group 4 | . . . 1 4 Highest-Rated Group 90 | . . . 31 90 Highest-Rated Ally 31 | . . . 31 30 Initial UFD Resources 23 | . . . . 23 Total Orders . | . . . . . Ally Attacks 22 | . . . 13 9 Total Damage 1473 | . . . 1339 134 Kills 12 | . . . 11 1 Allies Corrupted . | . . . . . Allies Melted 1 | . . . 1 . Intel | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 1312 | . . . . 1312 Optics 947 | . . . . 947 Terrain 634 | . . . . 634 ECM 1171 | . . . . 1171 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 3427 | 112 69 14 1532 1700 Spaces Moved 1550 | 71 10 9 945 515 Core 36 | 20 . . . 16 Treads . | . . . . . Legs 1253 | 51 10 9 945 238 Wheels 261 | . . . . 261 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 95 100 Average Speed 141 | 110 120 120 136 156 Slowest Speed 1000 | 120 120 120 260 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 36 | . . . . 36 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 14 | 4 3 1 55 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 46 | . . . . 46 Terrain Destroyed 46 | . . . . 46 Melee 46 | . . . . 46 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Total 2576 | 96 67 12 1182 1219 Wait 744 | . 58 4 179 503 Move 1545 | 70 9 8 944 514 Hop . | . . . . . Pick Up 53 | 14 . . 20 19 Fast Attach 3 | . . . 3 . Attach 28 | 6 . . . 22 Detach 1 | . . . . 1 Swap 13 | . . . 7 6 Drop 25 | 1 . . 18 6 Fire 50 | 5 . . 8 37 Melee 110 | . . . . 110 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire 3 | . . . 3 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Scraptown -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 5) 182 | -10/Materials | Entered Subcaves 183 | -10/Subcaves | Approached by a straggling Scientist 196 | -10/Subcaves | Entered Scraptown 311 | -9/Scraptown | Build established: Mutant 385 | -9/Scraptown | Visited Symbiants 448 | -9/Scraptown | Visited UFD Registry 448 | -9/Scraptown | Registered with UFD as "Chainspawn" 491 | -9/Scraptown | Visited Observation Area 577 | -9/Scraptown | Visited Botcube Research 587 | -9/Scraptown | Found Botcube 600 | -9/Scraptown | Botcube activated 612 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 1 gun, 1 launcher. 665 | -9/Scraptown | Visited Scrapoid Research Area 696 | -9/Scraptown | Received an X-ray algorithm 755 | -9/Scraptown | Visited Supply Room 797 | -9/Scraptown | Visited Curators Association 1060 | -9/Scraptown | Visited Derelict Rescue Squad 1076 | -9/Scraptown | Found DRS Beacon 1098 | -9/Scraptown | Visited Supply Room 1147 | -9/Scraptown | Visited Abandonware Association 1337 | -9/Scraptown | Found DRS Beacon 1475 | -9/Scraptown | Met Optimus 1475 | -9/Scraptown | Accepted into 0bPrime 1606 | -9/Scraptown | Discovered new exit (range 5) 1611 | -9/Scraptown | Civil war broke out across Scraptown 1664 | -9/Scraptown | Attached CPS modules to 8Y-B7E(x). 1666 | -9/Scraptown | Attached CPS modules to 8Y-B7E(x). 1699 | -9/Scraptown | Lost 7 allies 1700 | -9/Scraptown | Found Scrap Suit 1728 | -9/Scraptown | Entered Factory 1728 | -6/Factory | Accompanied by 1 ally 1728 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 1732 | -6/Factory | Discovered new exit (range 12) 1975 | -6/Factory | Fabricated B-48 Gladiator (x3) 2036 | -6/Factory | Build established: Scavenger-Mutant 2223 | -6/Factory | Lost 3 allies 2349 | -6/Factory | Lost 4 parts (1n2u1w) 3083 | -6/Factory | Attached CPS modules to U-05 Engineer. 3085 | -6/Factory | Attached CPS modules to U-05 Engineer. 3156 | -6/Factory | Crushed by falling debris 3217 | -6/Factory | Core integrity fell below 50% 3291 | -6/Factory | Core integrity fell below 20% 3303 | -6/Factory | System corruption reached 10% 3310 | -6/Factory | Lost 9 parts (1p1n4u3w) 3348 | -6/Factory | System corruption reached 30% 3411 | -6/Factory | Lost 4 parts (1n3u) 3428 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03370_ Destroyed Carbon-fiber Leg. 03370_ Destroyed Lgt. Angular Momentum Engine. 03370_ G-50 Soldier system corrupted by crushing effect. 03371_ G-50 Soldier system terminally corrupted. 03371_ Carbon-fiber Leg fried. 03371_ Hvy. Laser fried. 03371_ K-01 Serf cleans the Terminal. 03372_ Acquired 15 matter. 03375_ R-10 Processor collects Corrupted Imp. Heat Sink. 03379_ R-10 Processor collects Corrupted Hvy. Laser. 03380_ Carbon-fiber Leg destroyed. 03390_ System corrupted: Matter fused (-6). 03394_ K-01 Serf cleans the Construction Platform. 03395_ Destroyed Gravmag System. 03395_ P-60 Hacker system corrupted by crushing effect. 03395_ P-60 Hacker knocked back. 03397_ K-01 Serf cleans the Construction Platform. 03405_ System corrupted: Energy discharge (-46). 03421_ #C#E1/7S=PBYS5VW>=9AA 7>HC5NBOM 03422_ ALERT: Security rotation in progress. 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"""" #???????????????## | | ???????# """" #???????????????## | | ???????# @k#???????????????## | | ???????# #???????????????## | | ???????+ #???????????????## | | ???????# +????????????????# | | ???????# #????????????????# | | ???????##### A#????????????????# | | ???????????# ###??????????????# / | | ???????????# #??????????????# | | ???????????# #??????????????# / | | ???????????# #??????????????# | | ???????????# #?#######??????# % | | ???????????# #?# ############/ | | ???????????# ### % | | ???????????# < | | ?????????###+############ | | ?????????# #???????# ##+########## | | ?????????# """#????######+### | | ?????????# """#????# # " " | | ?????????# """#????#"""" # " " | | ?????????# #????#"""" # " " | | ?????????# #????#"""" # " " | | ?????????########????#"""" # " " | | ?????????????????????# # " " | | ?????????????????????# "" "" # " " | | ?????????????????????# ""F"" # " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frankenstein Link The Feds My Command Is Your Wish Part-time Excavator Sprinter This Is My Hole Uncivil War Challenges ------------ None Game ------ Seed FieldOmegaShockpuncher Manual? 0 Play Time 00:55:50 Cumulative 10.2 hours Start 2026.04.07 @ 08:20:07 End 2026.04.07 @ 11:15:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 15 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 32% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21ba1415-c97f-4c79-b740-5d586f025186