Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.21 @ 12:18:25 Player: MolePlayingNice Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (145) 725 Value Destroyed (4797) 4797 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1128) 1128 TOTAL SCORE: 11210 Bonus ------- High Alert Combat Kills 128 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced System Shield A0-MCA's Component Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Hacking Suite Cooled Particle Cannon CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Armored Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery Improved Sensor Array Core Analyzer ECM Suite Improved Medium Armor Plating Advanced Shield Generator Advanced Shield Generator Makeshift Hacking Suite A0-MCA's Component Scanner Long-range Proton Cannon Cooled Particle Cannon Heavy Phase Cannon Enhanced Gauss Cannon Missile Launcher Missile Launcher CPS Tube CPS Tube CPS Tube [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Slots Evolved 10 | . . 2 2 2 . . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . 1 1 1 . . . 2 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 96 | . 10 23 29 8 5 4 7 10 . Power 8 | . 1 2 2 . . . 1 2 . Engine 7 | . 1 2 2 . . . 1 1 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 25 | . 3 5 7 2 1 2 3 2 . Treads 23 | . 3 5 7 2 1 2 2 1 . Leg . | . . . . . . . . . . Wheel 2 | . . . . . . . 1 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | . 3 9 10 3 1 2 1 4 . Device 12 | . 1 2 5 2 1 1 . . . Storage 4 | . 2 1 . 1 . . . . . Processor 3 | . . . . . . . . 3 . Hackware 4 | . . 2 1 . . . . 1 . Protection 10 | . . 4 4 . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 30 | . 3 7 10 3 3 . 2 2 . Energy Gun 5 | . 1 . 2 . 2 . . . . Energy Cannon 11 | . 1 4 1 3 1 . . 1 . Ballistic Gun 5 | . 1 . 4 . . . . . . Ballistic Cannon 3 | . . . 1 . . . 1 1 . Launcher 5 | . . 3 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 3 1 . 3 . 1 . . Parts Lost 33 | . 2 1 9 . 1 . . 19 1 Power 3 | . 1 . . . . . . 2 . Propulsion 11 | . . . 4 . 1 . . 6 . Utility 11 | . . . 2 . . . . 8 1 Weapon 8 | . 1 1 3 . . . . 3 . Highest Loss Streak 19 | . 1 1 2 . 1 . . 19 1 To Critical Strikes 2 | . . . . . . . . 2 . Average Backups 22 | . 11 22 23 24 24 25 24 23 3 Power 1 | . 1 2 2 3 3 2 1 . . Propulsion 2 | . 2 1 2 4 2 2 2 2 . Utility 10 | . 3 10 10 8 10 11 12 11 1 Weapon 7 | . 2 7 8 8 7 8 7 5 1 Tool/Special . | . . . . . . . . . . Unused Backups 62 | . 10 16 8 2 . 3 8 13 2 Power 6 | . . 3 . . . 1 2 . . Propulsion 10 | . 6 1 1 . . 1 1 . . Utility 23 | . 2 5 5 . . 1 3 7 . Weapon 17 | . 2 6 2 2 . . 1 3 1 Tool/Special 6 | . . 1 . . . . 1 3 1 Average Slot Usage (%) 94 | . 88 98 99 99 99 96 91 90 16 Engine 8 | . 14 11 9 7 7 7 7 4 . Treads 27 | . 20 32 26 30 30 30 29 21 . Device 13 | . 3 8 19 14 22 16 15 16 . Storage 8 | . 14 11 9 7 7 7 7 4 . Protection 6 | . . 6 7 15 7 10 7 4 . Energy Gun 1 | . 5 . 1 . . . . . . Energy Cannon 18 | . 5 21 17 3 22 23 23 21 . Ballistic Gun 4 | . 17 . 7 19 . . . . . Peak Build Rating 72 | . 8 25 38 49 49 50 53 72 19 Average Rating 38 | . 6 20 32 44 48 49 50 68 18 On Entrance 29 | 6 6 8 23 38 49 49 48 53 19 Avg Prop Armor Cover (%) 12 | . . . . . . . 12 . . Naked Turns . | . . . . . . . . . . Heaviest Build 168 | 13 30 102 116 137 137 143 143 168 . Greatest Support 93 | 20 40 69 69 82 82 82 93 93 3 Greatest Overweight (x) 8 | . 1 1 1 1 1 1 8 1 . Average Overweight (x) . | . . . 1 1 1 1 1 . . Largest Inventory Capacity 25 | . 15 25 25 25 25 25 25 25 5 Average Capacity 23 | . 14 22 25 25 25 25 25 24 5 Most Carried 25 | . 15 25 25 25 25 25 25 25 3 Average Carried 22 | . 11 22 23 24 24 25 24 23 3 Final Capacity 25 | 8 15 25 25 25 25 25 25 5 5 Final Carried 25 | 6 15 25 25 25 25 25 25 3 3 Class Distribution -------------------- 29% | Commander-Tank 28% | Scavenger-Tank 23% | Mutant 4% | Commander-Skirmisher 3% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -7/Recycling Commander-Tank | -7/Scraptown Commander-Skirmisher | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Matter Collected 2498 | 200 401 321 767 175 53 333 120 128 . Remotely . | . . . . . . . . . . Salvage Created 5221 | . 641 964 2085 263 53 671 87 457 . Parts 273 | . 36 77 108 8 2 19 7 16 . Haulers Intercepted 4 | . . 2 2 . . . . . . Recyclers Shooed 6 | . . . 1 . . 3 . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Combat Hostiles Destroyed 114 | . 16 27 43 8 1 5 2 12 . Guns 35 | . 13 . 18 4 . . . . . Cannons 43 | . 3 14 16 1 1 4 2 2 . AOE 32 | . . 13 9 3 . . . 7 . Classes Destroyed 18 | . 2 6 6 2 . . 1 1 . Worker 8 | . . 2 4 1 . . . 1 . Builder 3 | . . 1 1 . . . . 1 . Tunneler 1 | . . . 1 . . . . . . Hauler 4 | . . 2 2 . . . . . . Recycler 8 | . . . 2 . . 6 . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 5 | . 1 2 2 . . . . . . Swarmer 22 | . . 8 10 4 . . . . . Saboteur 1 | . . . . . . . . 1 . Grunt 55 | . 16 13 21 2 1 1 . 1 . Brawler 2 | . . . 2 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 14 | . . 6 5 . . 3 . . . Specialist 7 | . . . 4 . . . . 3 . Hunter 6 | . . . . 1 . . . 5 . Programmer 4 | . . . . 1 . 1 . 2 . Ranger 2 | . . . . . . . 2 . . Best Kill Streak 12 | . 3 10 7 4 1 4 2 12 . Combat Bots Only 10 | . 3 9 7 4 1 2 2 10 . Max Kills in Single Turn 6 | . 1 6 3 2 1 1 1 3 . Gunslinging . | . . . . . . . . . . Exploded 5 | . . 5 3 2 . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Hostile Shots Fired 767 | . 97 54 243 61 4 31 . 242 35 Missed 242 | . 27 16 80 15 1 16 . 65 22 Hits 525 | . 70 38 163 46 3 15 . 177 13 Melee 7 | . . . 7 . . . . . . Projectile 518 | . 70 38 156 46 3 15 . 177 13 Critical Strikes 18 | . 1 1 5 1 . . . 10 . Damage Taken 8147 | . 823 511 2313 676 45 110 . 3373 296 Core 1563 | . 199 48 227 81 . . . 735 273 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 20 88 58 . . . 88 . . Volleys Fired 311 | . 87 41 113 33 4 16 2 15 . Largest 4 | . 2 2 3 3 3 3 3 4 . Hottest 360 | . 80 136 196 270 270 270 270 360 . Shots Fired 747 | . 174 74 315 91 8 38 6 41 . Gun 375 | . 158 3 138 76 . . . . . Cannon 352 | . 16 66 170 12 8 38 6 36 . Launcher 20 | . . 5 7 3 . . . 5 . Special . | . . . . . . . . . . Kinetic 311 | . 121 3 104 76 . . . 7 . Thermal 397 | . 34 66 204 12 8 38 6 29 . Explosive 20 | . . 5 7 3 . . . 5 . Electromagnetic 19 | . 19 . . . . . . . . Robot Hit Streak 12 | . 12 8 9 9 10 12 3 12 . Robot Miss Streak 5 | . 3 3 4 5 . 3 . 1 . Penetration Max 1 | . . . 1 1 . . . . . Secondary Targets 3 | . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 455 | . 118 38 196 49 1 22 2 29 . Core Hits 242 | . 43 40 92 19 1 12 2 33 . Critical Kills 4 | . . 1 . . . 1 . 2 . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 7 | . 1 1 1 . . 1 . 3 . Meltdown 4 | . . 1 . . . 1 . 2 . Destroy 1 | . . . 1 . . . . . . Blast 1 | . . . . . . . . 1 . Corrupt 1 | . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13454 | . 1266 2118 5017 1519 41 791 64 2638 . Guns 3631 | . 975 7 1814 835 . . . . . Cannons 5059 | . 227 734 2089 191 33 752 64 969 . Explosions 4647 | . 47 1369 1083 493 . . . 1655 . Melee . | . . . . . . . . . . Ramming 117 | . 17 8 31 . 8 39 . 14 . Kinetic 3064 | . 683 7 1360 835 . . . 179 . Thermal 5542 | . 435 734 2543 191 33 752 64 790 . Explosive 4600 | . . 1369 1083 493 . . . 1655 . Electromagnetic 131 | . 131 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 1 . 1 1 1 . 9 9 Average Corruption 1 | . . 1 . 1 1 1 . 1 9 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . 4 4 . 1 2 Message Errors 4 | . . . . . 1 2 . . 1 Matter Fused 5 | . . . . . 3 1 . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 158 | . 5 10 36 10 . 10 . 87 . Projectiles 117 | . 5 7 17 . . 10 . 78 . Explosions 41 | . . 3 19 10 . . . 9 . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 328 | . . 92 . 37 . . . 199 . Shots 8 | . . 2 . 2 . . . 4 . Rammed 18 | . 3 3 7 . 1 1 . 3 . Targets Rammed 18 | . 3 3 7 . 1 1 . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 439 | . 280 300 355 234 72 192 96 439 . Average Temperature 68 | . 58 73 62 46 38 71 58 153 . Received Heat Transfer 1761 | . 474 147 711 90 18 18 . 240 63 Effects 1 | . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . 1 . . . 2 . 3 . Combat Hostiles 4 | . . . . . . 1 . 3 . Parts Melted 23 | . 3 3 8 . . 3 . 6 . Heat Transferred 9747 | . 906 1406 4810 300 50 1150 100 1025 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 77 | . 100 52 69 . 100 100 . 100 100 Level 1 17 | . . 47 7 100 . . . . . Level 2 5 | . . . 23 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 690 | . 159 294 690 379 157 63 . 138 160 Initial 306 | . . 33 57 306 142 . . . 60 Average 115 | . 67 166 189 306 72 14 . 10 90 Influence Increases 3734 | . 503 882 1252 237 57 335 . 368 100 Destroy 0b10 Robot/C 2240 | . 320 540 860 160 20 100 . 240 . Destroy 0b10 Robot/NC 155 | . 5 40 65 5 . 30 . 10 . Destroy Leader 508 | . 82 148 188 40 . . . 50 . Allied During Kill 5 | . . . . . . 5 . . . Successful Hack 90 | . 15 14 4 . 16 37 . 4 . Select Force Hacks 240 | . 60 30 . . . 150 . . . Disable Machine 90 | . . 15 45 15 15 . . . . Anti-Garrison Action 100 | . . . . . . . . . 100 Destroy Structure 201 | . 6 50 45 17 6 13 . 64 . Lose Combat Pursuer 105 | . 15 45 45 . . . . . . Influence Decreases 3584 | . 422 826 715 598 370 335 . 282 36 Entered New Map 693 | . . 48 80 368 171 . . . 26 Time Decay 2311 | . 402 538 545 230 189 335 . 72 . Lost Part 330 | . 20 10 90 . 10 . . 190 10 Lost Ally 20 | . . . . . . . . 20 . Purge Threat 230 | . . 230 . . . . . . . Squads Dispatched 29 | . 7 5 9 3 . . . 5 . Investigation 8 | . 5 2 . . . . . 1 . Extermination 2 | . . . . 1 . . . 1 . Reinforcement 13 | . 2 3 5 1 . . . 2 . Assault 1 | . . . 1 . . . . . . Garrison 5 | . . . 3 1 . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Distress Signals 14 | . 1 5 5 1 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 191 | . 24 40 68 11 3 4 4 31 6 Peak Tracking Total 18 | . 4 7 7 6 3 1 3 18 6 Tactical Retreats 5 | . 1 1 3 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Traps Triggered 4 | . 1 2 . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Machines Disabled 7 | . 1 1 3 1 1 . . . . Max in Single Turn 1 | . 1 1 1 1 1 . . . . Garrison Access 2 | . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Machines Accessed 39 | . 8 7 4 . 2 11 3 4 . Terminals 22 | . 6 5 2 . 2 6 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 2 1 . . . 5 . 1 . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 3 | . . . 1 . . . . 2 . Total Hacks 117 | . 21 27 11 . 4 29 19 6 . Successful 70 | . 8 20 5 . 1 14 19 3 . Failed 45 | . 13 6 5 . 3 15 . 3 . Catastrophic 8 | . 1 1 1 . 1 3 . 1 . Database Lockouts 2 | . . 1 1 . . . . . . Manual 72 | . 21 16 2 . 1 29 . 3 . Terminals 74 | . 19 22 6 . 4 21 . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 12 | . 2 1 . . . 8 . 1 . Scanalyzers 7 | . . 4 3 . . . . . . Garrison Access 5 | . . . 2 . . . . 3 . Terminal Hacks 37 | . 1 10 3 . 1 3 19 . . Record 12 | . . . . . . . 12 . . Robot Analysis 7 | . . . . . . . 7 . . Prototype ID Bank 2 | . . 1 . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . Terminal Index 2 | . . 1 . . . 1 . . . Recycling Unit Index 3 | . 1 1 . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 3 | . . 3 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . 3 1 . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 2 | . . 1 1 . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . 2 . Unlock Access 1 | . . . . . . . . 1 . Seal Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks 26 | . 7 7 . . . 11 . 1 . Terminals 17 | . 5 6 . . . 6 . . . Botnet 2 | . . 1 . . . 1 . . . Skim 15 | . 5 5 . . . 5 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 2 1 . . . 5 . 1 . Tunnel 8 | . 2 1 . . . 5 . . . Scrapoids 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 6 4 3 . 2 8 . 1 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Total Allies 7 | . . . . . . 7 . . . Largest Group 7 | . . . . . . 7 6 6 . Highest-Rated Group 92 | . . . . . . 92 72 73 . Highest-Rated Ally 20 | . . . . . . 20 16 16 . Total Orders 4 | . . . . . . . 2 2 . STAY 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . TUNNEL 1 | . . . . . . . . 1 . PICKUP 1 | . . . . . . . . 1 . Ally Attacks 7 | . . . . . . . 3 4 . Total Damage 115 | . . . . . . . 30 85 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Active Infowar (turns) 2326 | . . . 542 353 388 271 . 772 . Sensors 2326 | . . . 542 353 388 271 . 772 . Robot Analysis Total 7 | . . . . . . . 7 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Turns Passed 11409 | . 1437 1673 2039 487 392 1477 2989 870 45 Spaces Moved 4154 | 1 515 533 626 157 139 559 1250 314 60 Core 89 | . . . . . . . . 29 60 Treads 3885 | . 349 533 626 157 139 559 1237 285 . Legs 167 | 1 166 . . . . . . . . Wheels 13 | . . . . . . . 13 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 160 240 238 238 236 220 50 50 Average Speed 221 | 120 167 213 240 238 238 237 236 218 50 Slowest Speed 315 | 120 190 240 243 242 238 238 315 236 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 2 78 52 55 6 21 89 85 11 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 13 | . 3 3 . . . 7 . . . Known Exits Taken 7 | . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . Scrap Searched 10 | . . . . . . . 10 . . Spaces Dug 28 | . . . 12 12 4 . . . . Terrain Destroyed 172 | . 5 47 50 21 6 15 4 24 . Melee . | . . . . . . . . . . Projectile 42 | . . . 3 6 6 15 4 8 . AOE 130 | . 5 47 47 15 . . . 16 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Gar Total 5810 | . 940 1014 930 220 194 683 1290 464 75 Wait 876 | . 297 339 108 5 28 13 . 86 . Move 4146 | . 514 532 625 156 138 558 1249 314 60 Hop . | . . . . . . . . . . Pick Up 112 | . 18 36 20 8 4 5 10 11 . Fast Attach 29 | . 3 5 4 . 6 4 4 3 . Attach 31 | . 2 2 13 2 1 . . 11 . Detach 4 | . 1 . 2 . . 1 . . . Swap 73 | . 5 21 19 9 2 2 7 8 . Drop 122 | . 10 35 19 7 10 10 18 13 . Fire 311 | . 87 41 113 33 4 16 2 15 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 18 | . 3 3 7 . 1 1 . 3 . Escape Stasis 15 | . . . . . . . . . 15 Rewire 73 | . . . . . . 73 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -7/Recycling (discovered 2 exits: Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Fac / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 511 | -10/Materials | Core integrity fell below 50% 582 | -10/Materials | Discovered new exit (range 16) 821 | -10/Materials | Discovered new exit (range 10) 1119 | -10/Materials | Loaded intel: 42 machine locations 1282 | -10/Materials | Identified exit to Materials 1282 | -10/Materials | Identified exit to Subcaves 1294 | -10/Materials | Learned Storage trap positions 1317 | -10/Materials | Learned location of 2 exits from Materials 1348 | -10/Materials | Learned 4 Recycling zone layouts 1391 | -10/Materials | Learned Materials emergency access door positions 1438 | -10/Materials | Entered another Materials area 1438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1439 | -9/Materials | Identified exit to Materials 1439 | -9/Materials | Identified exit to Mines 1725 | -9/Materials | Central database locked down 1740 | -9/Materials | Discovered exit to Materials (range 15) 2295 | -9/Materials | Build established: Hacker-Mutant 2464 | -9/Materials | Destroyed 9 combat bots 2712 | -9/Materials | Build established: Mutant 2761 | -9/Materials | Learned location of Mines (-9) 2813 | -9/Materials | Loaded intel: 15 trap records 2888 | -9/Materials | Learned 2 Storage zone layouts 2924 | -9/Materials | Learned location of Zion (-6) 2937 | -9/Materials | Learned Storage stockpile data 2991 | -9/Materials | Learned Materials emergency access door positions 3111 | -9/Materials | Entered another Materials area 3111 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3499 | -8/Materials | Central database locked down 3622 | -8/Materials | Build established: Skirmisher 4484 | -8/Materials | Garrison activated, responded to threat 4551 | -8/Materials | Destroyed 7 combat bots 4626 | -8/Materials | Build established: Scavenger-Tank 4711 | -8/Materials | First assault squad dispatched 5058 | -8/Materials | Discovered new exit (range 16) 5150 | -8/Materials | Entered Factory 5150 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5151 | -7/Factory | Identified exit to Storage 5475 | -7/Factory | Garrison activated, responded to threat 5637 | -7/Factory | Entered Storage 5638 | -7/Storage | Identified exit to Recycling 5639 | -7/Storage | Loaded intel: 14 trap records 6019 | -7/Storage | Used back door to open Recycling access 6029 | -7/Storage | Entered Recycling 6030 | -7/Recycling | Identified exit to Scraptown 6030 | -7/Recycling | Identified exit to Factory 7073 | -7/Recycling | Learned 2 Extension zone layouts 7130 | -7/Recycling | Learned Hub_04(d) emergency access door positions 7177 | -7/Recycling | Learned location of 1 exit from Extension 7263 | -7/Recycling | Learned location of 1 exit from Proximity Caves 7304 | -7/Recycling | Learned Extension emergency access door positions 7384 | -7/Recycling | Learned location of 1 exit from Proximity Caves 7446 | -7/Recycling | Scanned before Scraplab entrance 7479 | -7/Recycling | Build established: Commander-Tank 7479 | -7/Recycling | Entered Scraplab 7506 | -7/Recycling | Entered Scraptown 7506 | -7/Scraptown | Accompanied by 6 allies 8193 | -7/Scraptown | Visited Bundlers 8342 | -7/Scraptown | Visited Fellowship of the Rings 8394 | -7/Scraptown | Visited Awakened 8443 | -7/Scraptown | Visited Spacefarers 8476 | -7/Scraptown | Visited UFD Registry 8476 | -7/Scraptown | Registered with UFD as "Bulletbrain" 8611 | -7/Scraptown | Visited DA-N13 Charitable Foundation 8632 | -7/Scraptown | Found DCF Scrap (31 items) 8692 | -7/Scraptown | Visited Sword Containment 8756 | -7/Scraptown | Visited Supply Room 8792 | -7/Scraptown | Visited Junk Repository 8846 | -7/Scraptown | Visited Analyses Database 8898 | -7/Scraptown | Visited Scrapoid Pod Storage 8940 | -7/Scraptown | Visited Scrapoid Research Area 8978 | -7/Scraptown | Visited A0-MCA Data Center 8992 | -7/Scraptown | Given a B rating by A0-MCA 9000 | -7/Scraptown | Found A0-MCA's Component Scanner 9112 | -7/Scraptown | Visited CPS Storage 9169 | -7/Scraptown | Visited Cave Peace 10284 | -7/Scraptown | Met Optimus 10284 | -7/Scraptown | Accepted into 0bPrime 10395 | -7/Scraptown | Found Scrapoid Pod 10468 | -7/Scraptown | Civil war broke out across Scraptown 10495 | -7/Scraptown | Entered Factory 10495 | -5/Factory | Accompanied by 6 allies 10495 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 10496 | -5/Factory | Identified exit to Factory 10803 | -5/Factory | Build established: Commander-Skirmisher 11067 | -5/Factory | Lost 4 allies 11294 | -5/Factory | Cargo convoy interrupted 11300 | -5/Factory | Garrison activated, responded to threat 11353 | -5/Factory | Core integrity fell below 50% 11361 | -5/Factory | Destroyed 10 combat bots 11365 | -5/Factory | Identified exit to Garrison 11365 | -5/Factory | Entered Garrison 11368 | -5/Garrison | Core integrity fell below 20% 11373 | -5/Garrison | Warlord forces raided the area 11388 | -5/Garrison | Lost 19 parts (2p6n8u3w) 11401 | -5/Garrison | Triggered checkpoint 11410 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11383_ Field strength at 34. 11384_ Field strength at 28. 11385_ Field strength at 22. 11386_ Field strength at 16. 11387_ Field strength at 10. 11388_ Field strength at 4. 11389_ Stasis field depleted. 11391_ Slug penetrates Wall. 11397_ ALERT: Garrison interior compromised. 11400_ Slug penetrates Wall. 11401_ Beams of light sweep through the air. An alarm sounds. 11401_ System corrupted: Matter fused (-10). 11402_ Penetrated by Slug. 11405_ ALERT: Dispatching investigation squad to Factory. 11407_ Slug penetrates Wall. 11409_ Imp. Signal Interpreter destroyed. 11409_ Slug penetrates Wall. 11409_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ??#"# #?????????????????????????????????????????? | | ??#" #?????????????????????????????????????????? | | ??#" #?????????????????????????????????????????? | | ???" #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# ####################################??????? | | ????# g #???? | | ????# g YYY@ ^ #???? | | ????##### ############ ###########""??????????? | | ????????# #??????????# #??????????????????????? | | ????????#####?########## #########??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ?????????????## #??????????????? | | ?????????????# #??????????????? | | ?????????????# #??????????????? | | ?????????????# #??????????????? | | ?????????????## #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????########## #########??????????????? | | ???????????????????????? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorSmartCalibrator Manual? 0 Play Time 01:04:15 Cumulative 303.5 hours Start 2025.10.21 @ 11:03:10 End 2025.10.21 @ 12:18:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/3/0/0/0/0/0/0/1 Lore% 75 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f72fdf0-f941-47db-bd4d-2426758da3af