Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 20:55:18

Player: naththebg

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (347)     1735
Value Destroyed (15437)    15437
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (6106)               6106
              TOTAL SCORE: 31758

 Bonus
-------
High Alert Combat Kills    3870
Follower Combat Kills      1643
Met Data Miner             300
Met R17 at Cetus           500
Friendly Fire              -207

 Cogmind 
---------
Core Integrity             0/1450
Matter                     33/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Phase Shifter
  Advanced Force Field
  Advanced Force Field
  Advanced Force Field
           Quantum Rifle

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
          Heavy Treads
        Armored Heavy Treads
       Advanced Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
                Energy Well
        Layered Medium Armor Plating
       Advanced Force Field
>               --- WEAPON -----------
                Variable Charge Gun
       Advanced Variable Charge Gun
       Advanced Variable Charge Gun
        Compact Tesla Bomb Launcher
        Compact Tesla Bomb Launcher
        Compact Tesla Bomb Launcher
>               --- INVENTORY --------
                Antimatter Reactor
          Light Antimatter Reactor
          Light Quantum Reactor
          Heavy Treads
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Phase Shifter
       Advanced Force Field
       Advanced Force Field
       Advanced Force Field
                Variable Charge Gun
        Compact HERF Cannon
                Hardcell Cannon
                Hardcell Cannon
[Rating: 155]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Q-thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Railgun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Compact Tesla Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Res Arm Res 
Slots Evolved              16   | .   .   2   2   2   .   .   .   2   .   .   .   .   2   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  7    | .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   1   .   2   
  Weapon                   4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             380  | 6   6   26  28  38  1   .   1   9   10  3   2   14  14  47  13  64  49  37  12  
  Power                    44   | 1   1   3   3   5   .   .   .   .   .   .   .   1   1   6   1   8   6   6   2   
    Engine                 13   | 1   1   2   3   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   9    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   .   3   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   5   6   6   2   
  Propulsion               92   | 2   .   12  9   9   .   .   1   2   4   .   .   3   1   14  .   15  12  4   4   
    Treads                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   .   
    Leg                    63   | 2   .   12  9   9   .   .   1   2   4   .   .   3   1   14  .   3   1   .   2   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   
    Flight                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   .   .   
  Utility                  116  | 1   3   6   2   5   1   .   .   3   3   1   .   3   9   16  4   22  21  14  2   
    Device                 84   | .   1   2   2   3   1   .   .   1   3   1   .   3   9   15  3   18  11  9   2   
    Storage                11   | 1   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   2   .   
    Processor              7    | .   1   2   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   7   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   128  | 2   2   5   14  19  .   .   .   4   3   2   2   7   3   11  8   19  10  13  4   
    Energy Gun             104  | 2   .   2   13  17  .   .   .   4   3   2   2   7   3   11  7   18  5   5   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Ballistic Gun          5    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Cannon       6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Launcher               11   | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   1   3   2   .   .   .   .   .   .   .   .   .   1   3   1   6   .   .   
Parts Lost                 142  | .   3   2   3   13  .   .   1   3   5   .   .   5   1   11  4   41  10  35  5   
  Power                    18   | .   1   1   .   2   .   .   .   .   .   .   .   .   .   1   .   5   .   7   1   
  Propulsion               41   | .   .   .   .   4   .   .   1   1   4   .   .   1   .   5   2   14  1   6   2   
  Utility                  32   | .   .   .   1   3   .   .   .   1   .   .   .   1   .   1   .   6   7   12  .   
  Weapon                   51   | .   2   1   2   4   .   .   .   1   1   .   .   3   1   4   2   16  2   10  2   
  Highest Loss Streak      15   | .   1   1   1   5   .   .   1   2   3   .   .   3   1   9   3   13  3   15  4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Average Slot Usage (%)     87   | .   83  98  96  95  100 100 99  99  90  100 100 97  93  95  91  74  78  56  4   
  Engine                   4    | .   13  9   8   6   7   7   7   6   6   6   6   2   .   .   .   .   .   .   .   
  Core                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   5   3   .   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   5   4   8   6   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  7   .   
  Leg                      20   | .   28  33  27  28  30  30  29  25  17  26  26  24  22  26  21  7   .   .   .   
  Device                   15   | .   8   11  12  11  15  15  15  18  19  20  20  20  23  22  23  18  12  13  1   
  Storage                  6    | .   14  11  9   7   7   7   7   6   6   6   6   6   5   5   5   4   5   6   .   
  Processor                5    | .   1   11  5   8   7   7   7   6   6   6   6   6   5   5   5   5   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   .   
  Energy Gun               23   | .   5   17  32  28  30  30  30  33  32  33  33  32  28  27  28  20  10  5   .   
  Ballistic Cannon         1    | .   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   
Peak Build Rating          155  | 6   7   18  37  47  49  49  49  60  62  63  62  75  85  97  102 100 153 155 29  
  Average Rating           61   | 4   5   14  25  41  48  49  48  56  55  61  61  65  82  88  91  78  127 96  10  
  On Entrance              51   | .   6   7   16  37  47  49  49  49  60  62  61  61  75  85  93  90  34  136 3   
Naked Turns                156  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   8   142 
Heaviest Build             158  | 14  19  35  46  49  49  49  49  54  54  54  55  61  69  74  74  79  158 153 15  
  Greatest Support         201  | 20  20  30  45  58  58  58  58  65  55  55  55  75  75  110 88  48  201 200 50  
  Greatest Overweight (x)  23   | .   .   1   1   2   .   .   .   .   2   .   .   1   .   4   1   23  1   12  3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  5   
  Average Capacity         14   | 7   8   11  15  15  15  15  15  15  15  15  15  15  15  15  15  14  16  19  5   
  Most Carried             20   | 6   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  5   
  Average Carried          12   | 2   6   11  14  12  15  15  14  14  14  15  14  14  14  14  14  12  9   12  4   
  Final Capacity           20   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   20  5   5   
  Final Carried            20   | 6   10  15  14  15  15  15  14  15  15  15  15  15  15  15  15  5   20  5   5   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 21% | Gunner
 12% | Mutant
  8% | Scavenger-Mutant
  8% | Commander-Gunner
  7% | Scavenger-Executioner

 Dominant Class 
----------------
                Mutant | -10/Materials
      Scavenger-Mutant | -9/Materials
      Scavenger-Gunner | -8/Materials
                Gunner | -7/Factory
                Gunner | -7/Lower Caves
                Gunner | -7/Data Miner
                Gunner | -6/Proximity Caves
                Gunner | -6/Factory
      Scavenger-Gunner | -6/Lower Caves
      Scavenger-Gunner | -6/Lower Caves
      Scavenger-Gunner | -6/Zion
      Scavenger-Gunner | -5/Proximity Caves
      Scavenger-Gunner | -5/Factory
      Commander-Gunner | -5/Extension
      Scavenger-Gunner | -5/Cetus
      Scavenger-Gunner | -4/Factory
 Scavenger-Executioner | -3/Research
        Scavenger-Tank | -3/Armory
                Mutant | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Arm  Res  
Matter Collected           4889  | 253  142  357  345  344  27   .    10   55   110  30   20   135  117  435  173  451  1222 663  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16494 | .    223  1277 1529 1357 284  .    148  442  703  126  .    657  252  1633 238  3779 1621 2125 100  
  Parts                    616   | .    17   69   72   59   8    .    1    19   20   11   .    23   11   56   6    120  33   85   6    
Haulers Intercepted        19    | .    1    5    5    3    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    
Recyclers Shooed           10    | .    .    1    1    1    .    .    .    1    .    .    .    1    .    1    .    3    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      68    | .    .    .    .    .    8    .    1    .    14   11   .    34   .    .    .    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    3    .    .    .    .    8    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Res Arm Res 
Combat Hostiles Destroyed  261  | .   7   32  24  17  5   .   3   9   14  4   .   9   3   19  3   50  25  36  1   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Guns                     182  | .   4   28  23  13  5   .   3   7   11  4   .   8   1   17  2   31  11  13  1   
  Cannons                  23   | .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   9   .   
  AOE                      21   | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   10  .   7   .   
Classes Destroyed          23   | .   3   5   4   2   .   .   .   .   1   .   .   2   .   2   .   1   2   1   .   
  Worker                   10   | .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   5   .   .   .   
  Builder                  8    | .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler                   19   | .   1   5   5   3   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   
  Recycler                 19   | .   .   2   4   3   .   .   .   .   .   .   .   1   .   2   .   5   2   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Operator                 4    | .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  19   | .   .   4   4   3   .   .   .   1   .   .   .   1   .   1   1   3   .   1   .   
  Swarmer                  49   | .   3   7   4   .   4   .   .   3   6   3   .   .   .   .   .   11  4   4   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    89   | .   4   16  12  4   1   .   3   .   .   .   .   3   .   10  .   22  6   7   1   
  Brawler                  7    | .   .   2   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   
  Duelist                  7    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Sentry                   39   | .   .   7   5   7   .   .   .   4   1   1   .   1   1   5   .   4   .   3   .   
  Demolisher               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   7   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   
  Hunter                   14   | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   9   2   .   
  Programmer               20   | .   .   .   .   3   .   .   .   .   .   .   .   1   2   .   .   8   .   6   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Thug                     5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   2   7   8   5   5   .   3   4   6   3   .   3   3   5   3   11  6   6   1   
  Combat Bots Only         10   | .   2   5   7   3   5   .   3   3   6   3   .   2   2   5   2   10  6   6   1   
Max Kills in Single Turn   10   | .   1   1   3   3   1   .   1   2   2   3   .   2   2   2   1   10  2   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   1   1   .   1   .   1   .   1   1   .   .   
  Exploded                 7    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   7   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -3    -3    -2    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Fac   Res   Arm   Res   
Hostile Shots Fired        2046  | .     73    93    54    207   13    .     6     54    51    19    .     56    10    129   43    317   334   457   130   
  Missed                   594   | .     22    33    11    67    3     .     3     25    16    7     .     12    4     43    14    92    89    116   37    
Damage Taken               27697 | .     478   758   705   1801  155   .     58    271   555   105   .     849   109   1954  768   4306  4054  8605  2166  
  Core                     4644  | .     89    187   121   222   14    .     .     36    61    6     .     152   21    268   178   633   323   862   1471  
  Absorbed by Shields      1983  | .     .     .     .     .     .     .     .     .     .     .     .     .     22    142   .     .     986   833   .     
  Reduced by Siege Mode    1240  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     205   1035  .     
  Ignored by Resistances   454   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     268   .     186   .     
  Regen/Repaired (Parts)   132   | .     .     .     .     57    .     .     .     .     .     .     .     .     .     75    .     .     .     .     .     
Core Remaining (%)         59    | 100   64    53    78    .     .     .     66    .     .     .     .     70    .     .     53    44    .     8     .     
Volleys Fired              678   | .     35    94    63    51    9     .     4     14    15    7     1     21    9     35    17    97    99    96    11    
  Largest                  6     | .     2     2     4     4     4     .     4     5     5     5     1     5     5     5     5     5     6     6     1     
  Hottest                  568   | .     90    130   251   320   320   .     320   400   400   400   75    400   400   419   419   568   503   465   65    
Shots Fired                2034  | .     51    163   225   182   36    .     16    70    71    35    1     94    43    157   54    357   234   234   11    
  Gun                      1717  | .     30    138   224   179   36    .     16    70    71    35    1     94    43    157   54    332   91    135   11    
  Cannon                   276   | .     21    18    .     .     .     .     .     .     .     .     .     .     .     .     .     25    139   73    .     
  Launcher                 41    | .     .     7     1     3     .     .     .     .     .     .     .     .     .     .     .     .     4     26    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  215   | .     25    18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    73    1     
  Thermal                  1758  | .     20    138   223   179   36    .     16    70    71    35    1     94    43    157   54    344   132   135   10    
  Explosive                11    | .     .     7     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          50    | .     6     .     1     .     .     .     .     .     .     .     .     .     .     .     .     13    4     26    .     
  Robot Hit Streak         40    | .     4     21    13    37    14    .     11    40    34    6     .     18    9     18    18    31    26    33    6     
  Robot Miss Streak        10    | .     4     10    8     4     6     .     3     4     7     3     .     2     3     3     2     3     6     2     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        41    | .     .     1     3     1     .     .     2     1     5     1     .     2     .     8     1     12    2     2     .     
    Max Gunslinging Chain  2     | .     .     1     1     1     .     .     1     1     2     1     .     1     .     1     1     2     1     1     .     
Shots Hit Robots           1389  | .     27    130   154   110   22    .     13    40    53    11    .     72    19    108   45    238   166   173   8     
  Core Hits                932   | .     10    172   150   63    15    .     14    39    43    12    .     41    6     48    14    117   88    93    7     
  Critical Kills           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     3     .     .     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     1     .     .     .     .     
  Critical Strikes         65    | .     1     .     5     7     .     .     .     .     .     .     .     1     4     12    6     10    13    6     .     
    Burn                   34    | .     .     .     5     7     .     .     .     .     .     .     .     1     3     4     4     10    .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Destroy                11    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     2     .     .     .     .     
    Blast                  17    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    6     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           40674 | .     372   2481  2678  2766  418   .     330   1090  1409  251   .     1855  530   2867  1437  8642  5715  7510  323   
  Guns                     28866 | .     166   1709  2619  2306  418   .     330   1090  1409  251   .     1855  530   2861  1437  5766  2538  3331  250   
  Cannons                  5646  | .     197   234   .     .     .     .     .     .     .     .     .     .     .     .     .     368   3037  1810  .     
  Explosions               5842  | .     .     498   59    457   .     .     .     .     .     .     .     .     .     .     .     2494  125   2209  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  320   | .     9     40    .     3     .     .     .     .     .     .     .     .     .     6     .     14    15    160   73    
  Kinetic                  4235  | .     233   234   .     .     .     .     .     .     .     .     .     .     .     .     .     .     1958  1810  .     
  Thermal                  31492 | .     98    1709  2630  2306  418   .     330   1090  1409  251   .     1855  530   2861  1437  7311  3617  3390  250   
  Explosive                2012  | .     .     498   .     457   .     .     .     .     .     .     .     .     .     .     .     1057  .     .     .     
  Electromagnetic          2615  | .     32    .     48    .     .     .     .     .     .     .     .     .     .     .     .     260   125   2150  .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         20    | .     1     2     .     .     .     .     .     .     .     .     .     2     2     3     3     9     .     20    .     
  Average Corruption       2     | .     1     2     .     .     .     .     .     .     .     .     .     1     1     2     3     2     .     10    .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  88    | .     3     23    .     .     .     .     .     .     .     .     .     1     6     18    13    6     .     18    .     
    Message Errors         24    | .     1     7     .     .     .     .     .     .     .     .     .     .     .     9     .     2     .     5     .     
    Matter Fused           18    | .     1     6     .     .     .     .     .     .     .     .     .     .     1     2     5     2     .     1     .     
    Heat Flow Errors       4     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Energy Discharges      14    | .     .     4     .     .     .     .     .     .     .     .     .     .     1     3     4     1     .     1     .     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     
    Data Loss (minor)      7     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     2     .     
    Data Loss (major)      6     | .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     2     .     
    Misfires               4     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     
    Alerts                 2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        4     | .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     
Overload Shots             20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     11    .     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Heat Surge             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Overflow Damage            546   | .     .     31    .     47    .     .     .     .     .     .     .     .     .     .     .     381   3     84    .     
  Projectiles              82    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     81    .     
  Explosions               462   | .     .     31    .     47    .     .     .     .     .     .     .     .     .     .     .     381   2     1     .     
  Melee                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Knockbacks                 43    | .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    14    2     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  39    | .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    14    .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Self-Inflicted Damage      458   | .     .     .     41    44    .     .     .     .     .     .     .     .     .     .     .     52    14    277   30    
  Shots                    20    | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     2     1     15    .     
  Rammed                   51    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     26    22    
Targets Rammed             76    | .     3     9     .     1     .     .     .     .     .     .     .     .     .     1     .     3     1     30    28    
  Kicked                   21    | .     3     9     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     6     
  Crushed                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Highest Temperature        504   | .     294   198   347   330   192   .     237   152   199   164   .     249   192   504   197   337   448   354   10    
  Average Temperature      107   | .     170   39    108   90    70    .     127   57    114   65    .     73    96    115   117   92    156   77    3     
  Received Heat Transfer   3940  | .     156   291   369   312   .     .     45    18    123   30    .     42    .     351   18    973   455   253   504   
  Effects                  15    | .     4     .     1     3     .     .     .     .     .     .     .     .     .     2     .     1     4     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     
    Energy Bleed           4     | .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Interference           8     | .     2     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    10    .     
  Total Turns              484   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     255   229   .     
  Longest Duration         89    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    89    .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
  Parts Fried              8     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     5     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              28    | .     .     .     1     2     .     .     .     2     3     .     .     1     2     2     1     9     3     2     .     
  Combat Hostiles          28    | .     .     .     1     2     .     .     .     2     3     .     .     1     2     2     1     9     3     2     .     
  Parts Melted             149   | .     .     3     5     15    1     .     1     12    7     1     .     11    10    12    9     48    5     9     .     
  Heat Transferred         53733 | .     296   2105  4837  5077  950   .     750   2475  3225  575   .     3978  1156  4674  2035  11674 5065  4565  296   
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Arm  Res  
Peak Influence             1344 | .    151  694  704  444  .    .    .    230  .    .    .    .    397  1056 641  1344 1064 1048 625  
  Initial                  705  | .    .    32   293  310  .    .    .    40   .    .    .    .    172  120  591  252  705  558  490  
  Average                  506  | .    59   345  494  346  .    .    .    94   .    .    .    .    266  464  548  768  884  774  551  
Maximum Alert Level        4    | .    .    2    3    2    .    .    .    1    .    .    .    .    1    3    2    4    3    3    2    
  Low Security (%)         17   | 100  100  35   .    .    .    .    .    87   .    .    .    .    15   22   .    .    .    .    .    
  Level 1                  24   | .    .    15   21   89   .    .    .    12   .    .    .    .    84   32   .    13   .    .    .    
  Level 2                  31   | .    .    48   78   10   .    .    .    .    .    .    .    .    .    25   100  32   .    20   100  
  Level 3                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    40   99   79   .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    2    4    2    7    .    .    .    2    .    .    .    1    .    3    .    13   11   6    1    
  Investigation            14   | .    2    1    1    1    .    .    .    1    .    .    .    1    .    1    .    1    5    .    .    
  Extermination            9    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    
  Reinforcement            16   | .    .    2    1    .    .    .    .    .    .    .    .    .    .    1    .    3    6    2    1    
  Assault                  8    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    1    .    
  Garrison                 5    | .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
Construction Impeded       3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Res Arm Res 
Distress Signals           23   | .   .   2   2   1   .   .   .   .   .   .   .   2   .   1   2   1   9   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              426  | .   12  45  33  22  8   .   8   11  14  4   .   23  7   40  10  67  43  62  17  
  Peak Tracking Total      14   | .   4   9   8   4   5   .   4   3   6   3   .   4   2   10  5   9   7   14  7   
  Tactical Retreats        29   | .   2   3   1   .   1   .   1   .   .   .   .   .   .   4   .   5   2   7   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Res Arm Res 
Traps Triggered            13   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   .   3   3   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Res Arm Res 
Machines Disabled          45   | .   1   1   5   2   .   .   .   .   .   .   .   2   2   1   .   26  2   2   1   
  Max in Single Turn       7    | .   1   1   1   2   .   .   .   .   .   .   .   1   1   1   .   7   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Res Arm Res 
Machines Accessed          54   | .   4   5   6   9   .   4   .   5   .   1   .   2   1   5   2   4   2   4   .   
  Terminals                35   | .   4   5   5   5   .   .   .   2   .   .   .   .   1   4   2   3   1   3   .   
  Fabricators              7    | .   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   1   1   1   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                151  | .   16  18  11  20  .   28  .   12  .   1   .   5   2   12  5   9   6   6   .   
  Successful               72   | .   6   5   3   9   .   28  .   3   .   1   .   .   2   5   2   5   1   2   .   
  Failed                   79   | .   10  13  8   11  .   .   .   9   .   .   .   5   .   7   3   4   5   4   .   
    Catastrophic           21   | .   2   1   1   5   .   .   .   4   .   .   .   1   .   1   .   .   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   9   7   2   9   .   .   .   1   .   .   .   .   .   3   .   1   .   3   .   
  Terminals                90   | .   16  18  9   12  .   .   .   3   .   .   .   .   2   10  5   7   3   5   .   
  Fabricators              17   | .   .   .   .   2   .   .   .   6   .   .   .   3   .   .   .   2   3   1   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   2   2   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             59   | .   6   4   3   3   .   28  .   .   .   1   .   .   2   4   2   4   .   2   .   
  Record                   20   | .   .   .   .   1   .   11  .   .   .   .   .   .   2   3   1   2   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Locate Traps             4    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                4    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 4    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   4   5   6   8   .   .   .   4   .   .   .   2   .   4   1   3   2   4   .   
  Full Trace Events        7    | .   2   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   
  Feedback Events          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   8   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Res Arm Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             28   | .   .   .   .   .   .   .   .   .   2   .   .   11  1   14  .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Arm  Res  
Total Allies               36   | .    .    .    .    .    .    .    .    .    2    .    2    11   1    20   .    .    .    .    .    
  Largest Group            17   | .    .    .    .    .    .    .    .    .    2    2    4    10   11   17   13   3    .    .    .    
  Highest-Rated Group      659  | .    .    .    .    .    .    .    .    .    50   50   129  346  411  659  391  129  .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    25   25   51   51   65   159  49   49   .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               333  | .    .    .    .    .    .    .    .    .    .    2    .    111  16   131  62   11   .    .    .    
  Total Damage             6978 | .    .    .    .    .    .    .    .    .    .    30   .    1882 457  3059 1268 282  .    .    .    
  Kills                    42   | .    .    .    .    .    .    .    .    .    .    .    .    15   3    15   7    2    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Fac Res Arm Res 
Robot Analysis Total       3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Arm  Res  
Turns Passed               16586 | 76   387  1692 1364 1629 275  95   320  960  672  421  1001 694  549  1180 637  1851 1352 1093 338  
Spaces Moved               9643  | 56   212  884  650  1078 185  80   246  689  377  300  816  343  342  605  307  964  792  323  394  
  Core                     340   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    19   301  
  Treads                   739   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    435  304  .    
  Legs                     7490  | 48   212  884  650  1078 185  80   246  689  377  300  816  343  342  605  307  324  1    .    3    
  Wheels                   483   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    483  .    .    .    
  Hover                    90    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   
  Flight                   501   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    145  356  .    .    
  Fastest Speed            25    | 50   120  120  110  105  120  120  120  120  120  120  120  120  120  110  114  37   25   50   50   
  Average Speed            127   | 110  120  137  158  119  120  120  120  120  142  120  120  140  120  120  162  139  102  195  61   
  Slowest Speed            1200  | 120  120  190  190  260  120  120  120  120  260  120  120  190  120  450  186  1200 232  650  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 5    34   79   55   28   20   70   45   19   50   48   81   50   12   77   78   31   24   19   11   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    .    .    .    .    1    1    .    .    1    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             10    | .    .    .    .    .    3    .    .    .    4    2    1    .    .    .    .    .    .    .    .    
Spaces Dug                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    .    .    
Terrain Destroyed          331   | .    .    76   13   15   .    .    .    .    .    .    .    .    .    4    5    115  39   64   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               90    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    13   39   29   .    
  AOE                      241   | .    .    76   13   15   .    .    .    .    .    .    .    .    .    .    .    102  .    35   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Res  Arm  Res  
Total                      12385 | 67   292  1196 846  1285 209  79   257  768  455  334  837  497  460  985  412  1229 1113 588  476  
  Wait                     1085  | .    31   151  69   81   12   .    7    50   41   24   13   28   78   148  66   69   112  85   20   
  Move                     9614  | 55   211  883  649  1077 184  79   245  688  376  299  815  342  341  604  306  963  781  322  394  
  Hop                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Pick Up                  157   | 6    5    13   11   21   1    .    .    5    4    .    3    6    3    10   2    19   37   8    3    
  Fast Attach              126   | 6    2    3    5    8    .    .    .    1    3    .    .    1    2    13   5    37   17   14   9    
  Attach                   94    | .    1    3    5    12   .    .    1    4    2    .    .    4    2    9    .    15   16   17   3    
  Detach                   12    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    1    .    2    3    1    
  Swap                     160   | .    3    20   18   18   1    .    .    4    5    3    2    9    10   25   8    12   16   6    .    
  Drop                     163   | .    1    20   24   16   2    .    .    2    3    1    3    9    8    20   7    14   19   7    7    
  Fire                     678   | .    35   94   63   51   9    .    4    14   15   7    1    21   9    35   17   97   99   96   11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    22   
  Kick                     21    | .    3    9    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    6    
  Crush                    31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    30   .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    8    .    .    
  Rewire                   202   | .    .    .    .    .    .    .    .    .    6    .    .    77   7    112  .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research
-3/Armory
-2/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    77 | -11/Scrapyard      | Entered Materials
   291 | -10/Materials      | Discovered new exit (range 7)
   329 | -10/Materials      | Build established: Mutant
   464 | -10/Materials      | Entered another Materials area
   464 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   994 | -9/Materials       | Discovered new exit (range 14)
  1185 | -9/Materials       | Discovered new exit (range 10)
  1281 | -9/Materials       | Identified exit to Mines
  1374 | -9/Materials       | Build established: Scavenger-Mutant
  1664 | -9/Materials       | First assault squad dispatched
  2138 | -9/Materials       | Discovered new exit (range 15)
  2156 | -9/Materials       | Entered another Materials area
  2156 | -8/Materials       | Evolved 2 slots: Weapon x2
  2482 | -8/Materials       | Build established: Scavenger-Gunner
  2689 | -8/Materials       | Destroyed 7 combat bots
  2840 | -8/Materials       | Discovered new exit (range 16)
  3434 | -8/Materials       | Discovered new exit (range 15)
  3520 | -8/Materials       | Entered Factory
  3520 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3580 | -7/Factory         | Build established: Gunner
  3768 | -7/Factory         | Lost 4 parts (1p1n2u)
  3911 | -7/Factory         | Garrison activated, responded to threat
  4016 | -7/Factory         | Lost 5 parts (2n3w)
  4658 | -7/Factory         | Discovered new exit (range 7)
  5149 | -7/Factory         | Entered Lower Caves
  5394 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5424 | -7/Lower Caves     | Entered Data Miner
  5424 | -7/Data Miner      | Discovered new exit (range 6)
  5447 | -7/Data Miner      | Met Data Miner
  5472 | -7/Data Miner      | Learned location of Section 7 (-2)
  5472 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5493 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5519 | -7/Data Miner      | Entered Proximity Caves
  5806 | -6/Proximity Caves | Discovered new exit (range 8)
  5839 | -6/Proximity Caves | Entered Factory
  5839 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6197 | -6/Factory         | Garrison activated, responded to threat
  6533 | -6/Factory         | Discovered new exit (range 13)
  6676 | -6/Factory         | Identified exit to Lower Caves
  6799 | -6/Factory         | Entered Lower Caves
  6847 | -6/Lower Caves     | Lost 3 parts (3n)
  6899 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7300 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7325 | -6/Lower Caves     | Learned Factory terminal intel
  7340 | -6/Lower Caves     | Build established: Scavenger-Gunner
  7441 | -6/Lower Caves     | Discovered new exit (range 13)
  7471 | -6/Lower Caves     | Entered another Lower Caves area
  7471 | -6/Lower Caves     | Accompanied by 2 allies
  7473 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7493 | -6/Lower Caves     | Learned location of Extension (-5)
  7756 | -6/Lower Caves     | Learned Factory emergency access door positions
  7778 | -6/Lower Caves     | Discovered new exit (range 10)
  7780 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7892 | -6/Lower Caves     | Entered Zion
  7892 | -6/Zion            | Accompanied by 2 allies
  7945 | -6/Zion            | Found GAL Module
  7969 | -6/Zion            | Discovered new exit (range 16)
  8561 | -6/Zion            | Learned Factory emergency access door positions
  8571 | -6/Zion            | Gained Derelict followers
  8708 | -6/Zion            | Given A8's code to call for help
  8893 | -6/Zion            | Entered Proximity Caves
  8893 | -5/Proximity Caves | Accompanied by 4 allies
  8985 | -5/Proximity Caves | Ambushed by research squad
  9028 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  9237 | -5/Proximity Caves | Spotted B-75 Beast
  9248 | -5/Proximity Caves | Destroyed B-75 Beast
  9278 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
  9457 | -5/Proximity Caves | Discovered new exit (range 16)
  9587 | -5/Proximity Caves | Entered Factory
  9587 | -5/Factory         | Accompanied by 10 allies
  9587 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9589 | -5/Factory         | Loaded intel: 28 terminal locations
  9803 | -5/Factory         | Build established: Commander-Gunner
 10081 | -5/Factory         | Discovered new exit (range 5)
 10136 | -5/Factory         | Entered Extension
 10136 | -5/Extension       | Accompanied by 7 allies
 10161 | -5/Extension       | Build established: Scavenger-Gunner
 10507 | -5/Extension       | Rescued a captive Derelict
 10557 | -5/Extension       | Build established: Commander-Gunner
 10620 | -5/Extension       | Rescued a captive Derelict
 10674 | -5/Extension       | Rescued A7
 10704 | -5/Extension       | Rescued a captive Derelict
 10705 | -5/Extension       | Spotted B-75 Beast
 10717 | -5/Extension       | Spotted B-75 Beast
 10737 | -5/Extension       | Destroyed B-75 Beast
 10779 | -5/Extension       | Lost 9 parts (1p4n1u3w)
 10782 | -5/Extension       | Allies destroyed B-75 Beast
 10802 | -5/Extension       | Lost 3 allies
 11018 | -5/Extension       | Rescued a captive Derelict
 11036 | -5/Extension       | First assault squad dispatched
 11074 | -5/Extension       | Rescued a captive Derelict
 11129 | -5/Extension       | Found Prototype Protection
 11129 | -5/Extension       | Identified Med. Regenerative Plating
 11141 | -5/Extension       | Lost 6 allies
 11232 | -5/Extension       | Rescued a captive Derelict
 11258 | -5/Extension       | Discovered new exit (range 10)
 11259 | -5/Extension       | Discovered new exit (range 6)
 11270 | -5/Extension       | Disrupted transfer network
 11316 | -5/Extension       | Entered Cetus
 11316 | -5/Cetus           | Accompanied by 13 allies
 11358 | -5/Cetus           | Spotted Cetus Guard
 11358 | -5/Cetus           | Spotted Cetus Guard
 11360 | -5/Cetus           | Spotted Cetus Guard
 11360 | -5/Cetus           | Spotted Cetus Guard
 11363 | -5/Cetus           | Allies destroyed Cetus Guard
 11369 | -5/Cetus           | Destroyed Cetus Guard
 11381 | -5/Cetus           | Allies destroyed Cetus Guard
 11384 | -5/Cetus           | Allies destroyed Cetus Guard
 11413 | -5/Cetus           | Lost 8 allies
 11471 | -5/Cetus           | Discovered new exit (range 15)
 11523 | -5/Cetus           | Spotted Cetus Guard
 11523 | -5/Cetus           | Spotted Cetus Guard
 11526 | -5/Cetus           | Spotted Cetus Guard
 11527 | -5/Cetus           | Spotted Cetus Guard
 11538 | -5/Cetus           | Destroyed Cetus Guard
 11547 | -5/Cetus           | Destroyed Cetus Guard
 11555 | -5/Cetus           | Allies destroyed Cetus Guard
 11557 | -5/Cetus           | Allies destroyed Cetus Guard
 11572 | -5/Cetus           | Discovered new exit (range 15)
 11581 | -5/Cetus           | Met Revision 17
 11586 | -5/Cetus           | Lost 3 parts (2n1w)
 11623 | -5/Cetus           | Build established: Scavenger-Gunner
 11953 | -5/Cetus           | Entered Factory
 11953 | -4/Factory         | Accompanied by 3 allies
 11953 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12203 | -4/Factory         | First assault squad dispatched
 12319 | -4/Factory         | Destroyed 10 combat bots
 12319 | -4/Factory         | Lost 13 parts (2p5n2u4w)
 12359 | -4/Factory         | Destroyed 7 combat bots
 12410 | -4/Factory         | Lost 8 parts (2n2u4w)
 12739 | -4/Factory         | Garrison activated, responded to threat
 12791 | -4/Factory         | Spotted B-86 Titan
 12811 | -4/Factory         | Destroyed B-86 Titan
 13002 | -4/Factory         | Incoming assault squad redirected
 13389 | -4/Factory         | Lost 5 parts (1p3n1w)
 13472 | -4/Factory         | Incoming assault squad redirected
 13679 | -4/Factory         | Lost 3 parts (1p2w)
 13728 | -4/Factory         | Released all parts (13)
 13734 | -4/Factory         | Core integrity fell below 50%
 13755 | -4/Factory         | Lost 3 parts (1n1u1w)
 13766 | -4/Factory         | Discovered new exit (range 14)
 13768 | -4/Factory         | Identified exit to Upper Caves
 13804 | -4/Factory         | Entered Research
 13804 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 14004 | -3/Research        | Revision forces began assault on 0b10
 14282 | -3/Research        | Found Prototype Launcher
 14282 | -3/Research        | Identified Com. Tesla Bomb Launcher
 14287 | -3/Research        | Found Com. Tesla Bomb Launcher
 14289 | -3/Research        | Found Com. Tesla Bomb Launcher
 14342 | -3/Research        | Lost 3 parts (2u1w)
 14504 | -3/Research        | Research terminal network offline
 14572 | -3/Research        | Build established: Scavenger-Executioner
 14621 | -3/Research        | Spotted Executioner
 14623 | -3/Research        | Spotted Striker
 14623 | -3/Research        | Destroyed Executioner
 14635 | -3/Research        | Destroyed Striker
 14724 | -3/Research        | Spotted Striker
 14726 | -3/Research        | Spotted Striker
 14735 | -3/Research        | Destroyed Striker
 14955 | -3/Research        | Discovered new exit (range 4)
 15024 | -3/Research        | Spotted Striker
 15028 | -3/Research        | Destroyed Striker
 15031 | -3/Research        | Spotted Executioner
 15046 | -3/Research        | Destroyed Executioner
 15082 | -3/Research        | Found Unknown Protection
 15082 | -3/Research        | Identified Hvy. Reflective Plating
 15156 | -3/Research        | Entered Armory
 15566 | -3/Armory          | Core integrity fell below 50%
 15615 | -3/Armory          | Lost 15 parts (3p3n4u5w)
 15811 | -3/Armory          | Lost 3 parts (1p1n1u)
 15907 | -3/Armory          | System corruption reached 10%
 15964 | -3/Armory          | Lost 6 parts (1p4u1w)
 16191 | -3/Armory          | First assault squad dispatched
 16226 | -3/Armory          | Incoming assault squad redirected
 16229 | -3/Armory          | Core integrity fell below 20%
 16241 | -3/Armory          | Released all parts (4)
 16247 | -3/Armory          | Discovered new exit (range 3)
 16249 | -3/Armory          | Entered Research
 16249 | -2/Research        | Evolved 2 slots: Utility x2
 16271 | -2/Research        | Lost 9 parts (2p2n2u3w)
 16320 | -2/Research        | Spotted B-90 Cyclops
 16478 | -2/Research        | Core integrity fell below 50%
 16542 | -2/Research        | Core integrity fell below 20%
 16560 | -2/Research        | Build established: Mutant
 16577 | -2/Research        | Lost 4 parts (1p2n1w)
 16587 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
16518_ Acquired Lgt. Quantum Reactor.
16520_ Dropped Enh. Quantum Rifle.
16521_ Dropped Lgt. Quantum Reactor.
16522_ Slammed into G-73 Enforcer. <x2>
16524_ Acquired Myomer Leg.
16525_ Kicked G-73 Enforcer.
16525_ Critical hit (Burn: +37).
16526_ Kicked G-73 Enforcer. <x4>
16531_ Kicked G-73 Enforcer out of the way.
16532_ Acquired Myomer Leg.
16535_ Myomer Leg destroyed.
16536_ Acquired Lgt. Quantum Reactor.
16539_ Acquired Enh. Quantum Rifle.
16540_ Lgt. Quantum Reactor destroyed.
16546_ Enh. Quantum Rifle destroyed.
16546_ Myomer Leg destroyed.
16578_ Slammed into K-01 Serf.
16578_ Destabilizing: Core damaged (-29).
16579_ Slammed into K-01 Serf. <x3>
16587_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????#               |
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| ???????????????????????????????????#        *      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Coolant Potential          145
Energy Generation          47
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       200
Corruption Containment     12
Armor Coverage             1350
Resistance: TH             30
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         16
Recoil Reduction           6
Particle Charging          20

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
             Biomechanical Wings | -7/Data Miner | Free
                Imp. Heavy Laser | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
        Med. Armored Exoskeleton | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
                        Wave Gun | -7/Data Miner | Free
               Imp. Trap Scanner | -6/Zion       | Archive
             Adv. Trap Extractor | -6/Zion       | Archive
                       Drone Bay | -6/Zion       | Archive
             Adv. Cooling System | -6/Zion       | Archive
                    Plasma Rifle | -6/Zion       | Archive
        Lyr. Heavy Armor Plating | -6/Zion       | Archive
                    Focal Shield | -6/Zion       | Archive
              Matter Neutralizer | -6/Zion       | Archive
              Imp. Remote Shield | -6/Zion       | Archive
           Lrn. Missile Launcher | -6/Zion       | Archive
               Hyp. Gauss Cannon | -6/Zion       | Archive
  Imp. Dynamic Insulation System | -6/Zion       | Archive
          Imp. Thermal Generator | -6/Zion       | Archive
          Field Propulsion Drive | -6/Zion       | Archive

 Robot Schematics 
------------------
     M-28 Smith | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  A-15 Conveyor | -6/Zion       | Archive
     S-27 Virus | -6/Zion       | Archive
 X-82 Rainmaker | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveIntegratedMegatreads
  Manual?         0
Play Time         03:01:39
  Cumulative      192.6 hours
  Start           2025.01.06 @ 18:38:10
  End             2025.01.10 @ 20:55:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          74
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6cfca551-3bfe-442f-84c3-865c6a6bd673