Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 21:43:06 Player: QR-TZ Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1447) 1447 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5292 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Microactuators System Shield Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Seismic Detector Improved Melee Analysis Suite System Shield > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Micro Nuclear Core Airjet Airjet Improved Terrain Scanner Microactuators System Shield Gatling Laser Phase Cannon Gauss Rifle Advanced EMP Blaster [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Greatsword Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 . 1 . 1 1 Weapon 2 | . . . . . . 1 1 Parts Attached 65 | 7 8 3 8 3 11 12 13 Power 10 | 1 1 1 1 . 2 3 1 Engine 8 | 1 1 1 1 . 2 1 1 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 17 | 2 2 1 3 . 4 2 3 Treads . | . . . . . . . . Leg 9 | 2 2 1 3 . 1 . . Wheel . | . . . . . . . . Hover 8 | . . . . . 3 2 3 Flight . | . . . . . . . . Utility 18 | 2 2 1 . 2 1 6 4 Device 9 | 1 1 . . 1 . 4 2 Storage 2 | 1 . . . . . 1 . Processor 2 | . . . . 1 . . 1 Hackware 2 | . . . . . . 1 1 Protection 3 | . 1 1 . . 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 3 . 4 1 4 1 5 Energy Gun 5 | 2 . . . . 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . 1 . 1 1 . . 3 Ballistic Cannon 2 | . 1 . 1 . . . . Launcher 2 | . . . 1 . 1 . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 1 4 1 1 Corrupted Parts 2 | . . . . . 1 . 1 System Corruption 17 | . . . . . 8 . 9 Parts Lost 36 | . 5 1 . 2 9 . 19 Power 7 | . 1 1 . 1 2 . 2 Propulsion 13 | . 2 . . . 4 . 7 Utility 9 | . 1 . . 1 2 . 5 Weapon 7 | . 1 . . . 1 . 5 Highest Loss Streak 15 | . 5 1 . 1 4 . 15 To Critical Strikes . | . . . . . . . . Average Backups 7 | 2 6 7 7 7 7 6 8 Power . | . . . . . . . . Propulsion 1 | . 2 1 1 2 2 . 1 Utility 2 | . 2 3 2 2 1 1 2 Weapon 3 | 1 1 1 3 3 3 4 3 Tool/Special . | . . . . . . . . Unused Backups 18 | 1 1 1 . 2 1 1 11 Power . | . . . . . . . . Propulsion 5 | 1 1 1 . 1 1 . . Utility 4 | . . . . . . . 4 Weapon 9 | . . . . 1 . 1 7 Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 95 93 100 84 77 73 76 Engine 6 | . 14 10 11 5 3 4 2 Core 1 | . . . . . . . 3 Leg 15 | . 27 29 33 27 26 . . Hover 9 | . . . . . . 23 19 Device 10 | . 7 11 11 9 7 15 11 Storage 9 | . 14 11 11 9 9 7 6 Processor 6 | . . . . 6 9 7 11 Hackware 2 | . . . . . . . 7 Protection 3 | . 2 7 11 8 5 . . Energy Gun 5 | . 24 11 . . 1 . . Ballistic Gun 4 | . . . 10 9 6 7 2 Ballistic Cannon 3 | . 2 11 7 6 5 . . Impact Weapon 1 | . . . 3 2 2 2 . Slashing Weapon 3 | . . . . . . 3 7 Peak Build Rating 59 | 7 7 10 15 21 25 44 59 Average Rating 26 | 5 6 9 11 18 20 28 50 On Entrance 15 | . 7 7 10 15 20 19 44 Avg Prop Armor Cover (%) 4 | . . . . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 35 | 12 14 17 26 26 28 26 35 Greatest Support 40 | 20 20 30 30 30 40 33 37 Greatest Overweight (x) 5 | . 1 . . . 2 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 9 10 Most Carried 10 | 5 8 8 8 8 8 10 10 Average Carried 7 | 2 6 7 7 7 7 7 8 Final Capacity 10 | 8 8 8 8 8 8 10 10 Final Carried 10 | 5 8 7 8 8 5 10 5 Class Distribution -------------------- 55% | Mutant 23% | Gladiator 14% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 1390 | 270 101 68 180 6 300 278 187 Remotely . | . . . . . . . . Salvage Created 2102 | 103 352 162 306 6 349 147 677 Parts 118 | 3 18 10 19 2 16 8 42 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 5 | 1 1 . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 34 | . 8 4 6 . 5 1 10 Melee 6 | . . . . . . 1 5 Guns 11 | . 5 1 2 . 3 . . Cannons 7 | . 1 3 1 . 2 . . AOE 10 | . 2 . 3 . . . 5 Classes Destroyed 13 | 2 6 1 . 1 1 1 1 Worker 7 | . 1 . . . 2 1 3 Builder 1 | . 1 . . . . . . Tunneler 3 | 1 . . 1 . . . 1 Hauler 1 | . 1 . . . . . . Recycler 7 | 1 . . 2 . 1 1 2 Mechanic 1 | . . . . . 1 . . Operator 3 | . . . . 1 . . 2 Watcher 4 | . 3 1 . . . . . Swarmer 11 | . 3 . 4 . . . 4 Cutter 3 | . . . . . . . 3 Grunt 12 | . 5 2 2 . 3 . . Sentry 5 | . . 2 . . 2 . 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 8 | 2 8 4 4 1 3 1 3 Combat Bots Only 5 | . 5 3 4 . 2 1 3 Max Kills in Single Turn 5 | 1 5 1 3 1 2 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 3 . . . 3 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 552 | . 60 24 16 4 93 9 346 Missed 188 | . 18 5 2 1 30 3 129 Hits 364 | . 42 19 14 3 63 6 217 Melee 2 | . . . . . . . 2 Projectile 362 | . 42 19 14 3 63 6 215 AOE 3 | . . . . . . . 3 Critical Strikes 14 | . . 3 . . 7 . 4 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4774 | . 499 274 206 140 906 95 2654 Core 1226 | . 104 50 35 . 161 16 860 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 203 | . . . . . . . 203 Core Remaining (%) 80 | 100 58 . 78 . 70 97 . Volleys Fired 95 | 3 29 14 10 5 23 . 11 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 140 | 90 140 80 71 73 111 . 66 Shots Fired 182 | 6 58 28 20 10 45 . 15 Gun 116 | 6 50 14 9 5 23 . 9 Cannon 56 | . 5 14 10 5 22 . . Launcher 7 | . . . 1 . . . 6 Special 3 | . 3 . . . . . . Kinetic 98 | . 5 14 19 10 41 . 9 Thermal 77 | 6 53 14 . . 4 . . Explosive 1 | . . . 1 . . . . Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 15 | 5 15 8 8 4 6 . 7 Robot Miss Streak 3 | 1 3 1 2 2 3 . 1 Penetration Max 1 | . . . 1 1 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 148 | 5 35 22 10 6 34 6 30 Core Hits 74 | 3 18 9 10 2 11 2 19 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 16 | . . . 3 1 11 . 1 Critical Strikes 26 | 1 1 2 3 1 13 1 4 Burn 4 | 1 1 1 . . 1 . . Destroy 18 | . . . 3 1 11 . 3 Blast 1 | . . 1 . . . . . Smash 1 | . . . . . 1 . . Sever 1 | . . . . . . 1 . Impale 1 | . . . . . . . 1 Melee Attacks 85 | . . . 5 1 7 11 61 Impact 15 | . . . 5 1 7 2 . Slashing 62 | . . . . . . 9 53 Piercing 8 | . . . . . . . 8 Sneak Attacks 12 | . . . . . 4 2 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 5255 | 59 909 342 444 87 1077 368 1969 Guns 996 | 59 374 125 103 37 269 . 29 Cannons 926 | . 55 217 155 50 449 . . Explosions 1236 | . 480 . 186 . . . 570 Melee 2087 | . . . . . 359 368 1360 Ramming 10 | . . . . . . . 10 Kinetic 1299 | . 55 217 258 87 653 . 29 Thermal 1153 | 59 854 125 . . 65 . 50 Explosive 449 | . . . 186 . . . 263 Electromagnetic 257 | . . . . . . . 257 Impact 518 | . . . . . 359 159 . Slashing 1462 | . . . . . . 209 1253 Piercing 107 | . . . . . . . 107 Highest Corruption 25 | . . . . . 8 1 25 Average Corruption 10 | . . . . . 8 1 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . . . 11 . 33 Message Errors 11 | . . . . . 2 . 9 Matter Fused 10 | . . . . . 3 . 7 Heat Flow Errors 4 | . . . . . 1 . 3 Energy Discharges 4 | . . . . . 2 . 2 Data Loss (minor) 5 | . . . . . 1 . 4 Data Loss (major) 2 | . . . . . 1 . 1 Misdirections 6 | . . . . . . . 6 Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 716 | . 110 . 22 . 202 40 342 Projectiles 53 | . . . 21 . 32 . . Explosions 175 | . 110 . 1 . . . 64 Melee 488 | . . . . . 170 40 278 Knockbacks 12 | . . 1 2 . 8 1 . Impact 1 | . . . . . . 1 . Kinetic 10 | . . 1 2 . 7 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 290 | . 81 . 40 . . . 169 Shots 9 | . 1 . 1 . . . 7 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 503 | 45 255 213 108 16 503 . 251 Average Temperature 81 | 24 58 91 45 12 125 . 99 Received Heat Transfer 1218 | . 123 174 63 9 513 9 327 Effects 3 | . 1 . . . 2 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 1 2 . Impact Corruptions 7 | . . . . . 5 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 2 2 1 . . . . . Heat Transferred 2353 | 235 1402 444 . . 222 . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 88 | 100 86 100 100 100 100 100 72 Level 1 11 | . 13 . . . . . 27 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 350 | 10 222 104 136 27 89 73 350 Initial 59 | . . 59 36 12 . . 32 Average 83 | . 139 45 48 9 31 12 128 Influence Increases 2137 | 10 429 165 161 38 241 118 975 Destroy 0b10 Robot/C 680 | . 160 80 120 . 100 20 200 Destroy 0b10 Robot/NC 135 | 10 30 5 15 5 20 10 40 Destroy Leader 160 | . 38 32 10 . 20 10 50 Successful Hack 139 | . 19 18 . . 28 . 74 Disable Machine 150 | . 45 . . 30 15 15 45 Destroy Structure 123 | . 47 . 16 3 13 3 41 Partial Spotted 75 | . . . . . . . 75 Lose Combat Pursuer 675 | . 90 30 . . 45 60 450 Influence Decreases 1869 | 10 289 211 222 71 241 50 775 Entered New Map 196 | . . 81 58 21 . . 36 Time Decay 1241 | 10 239 120 164 38 171 50 449 Search Patrol Dispatched 100 | . . . . . . . 100 Lost Part 332 | . 50 10 . 12 70 . 190 Squads Dispatched 12 | . . . 1 . 1 1 9 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . . 1 2 Reinforcement 5 | . . . 1 . 1 . 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 9 | . 2 . . 1 2 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 17 12 7 2 21 5 58 Peak Tracking Total 13 | . 7 5 4 2 10 2 13 Tactical Retreats 21 | . 2 1 . . 3 3 12 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 6 | . . . . 1 . . 5 Indirectly 3 | . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 10 | . 3 . . 2 1 1 3 Max in Single Turn 3 | . 3 . . 1 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 22 | . 4 3 . 1 2 1 11 Terminals 15 | . 3 2 . 1 2 1 6 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . . . 2 Recycling Units 2 | . . . . . . . 2 Scanalyzers 2 | . . 1 . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 44 | . 8 8 . 1 3 1 23 Successful 19 | . 3 5 . . 2 . 9 Failed 25 | . 5 3 . 1 1 1 14 Catastrophic 9 | . 1 1 . 1 1 . 5 Database Lockouts . | . . . . . . . . Manual 12 | . 4 . . 1 1 1 5 Terminals 25 | . 5 5 . 1 3 1 10 Fabricators . | . . . . . . . . Repair Stations 7 | . 3 . . . . . 4 Recycling Units 6 | . . . . . . . 6 Scanalyzers 6 | . . 3 . . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 3 . . 2 . 2 Branch Access Points 3 | . 1 1 . . . . 1 Terminal Index 2 | . . 1 . . 1 . . Repair Station Index 1 | . . . . . . . 1 Locate Traps 1 | . . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 1 . . . . . 4 Scan Component 2 | . . . . . . . 2 Repair 2 | . . . . . . . 2 Refit 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 Report Inventory 2 | . . . . . . . 2 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 Used . | . . . . . . . . Hacking Detections 19 | . 4 3 . 1 2 1 8 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Active Infowar (turns) 2952 | 64 330 241 446 125 325 314 1107 Sensors 1599 | . . . . 111 325 60 1103 Terrain 4 | . . . . . . . 4 Structural 909 | . 204 241 446 18 . . . Seismic 1353 | 64 126 . . . . 314 849 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 3494 | 115 611 241 446 125 420 326 1210 Spaces Moved 3161 | 78 366 155 318 78 223 253 1690 Core 17 | 6 . . . . 2 . 9 Treads . | . . . . . . . . Legs 1186 | 72 366 155 318 78 197 . . Wheels . | . . . . . . . . Hover 1958 | . . . . . 24 253 1681 Flight . | . . . . . . . . Fastest Speed 45 | 50 120 120 120 120 48 45 45 Average Speed 76 | 114 120 120 120 120 113 49 50 Slowest Speed 300 | 120 190 120 120 120 150 56 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 58 20 66 11 49 9 41 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 4 | . . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug 25 | . 2 . 2 . 1 3 17 Terrain Destroyed 136 | . 59 . 16 3 9 3 46 Melee 23 | . . . 2 . 1 3 17 Projectile 17 | . 2 . 4 3 8 . . AOE 96 | . 57 . 10 . . . 29 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 3900 | 95 470 185 358 98 338 433 1923 Wait 388 | . 54 8 5 2 65 137 117 Move 3154 | 77 365 154 317 77 222 252 1690 Hop . | . . . . . . . . Pick Up 50 | 7 9 4 5 3 2 8 12 Fast Attach 33 | 6 . . . 3 6 9 9 Attach 24 | 1 4 3 . . 4 2 10 Detach 3 | . . . . . 1 1 1 Swap 27 | . 7 . 8 2 4 4 2 Drop 47 | 1 2 2 8 5 4 9 16 Fire 95 | 3 29 14 10 5 23 . 11 Melee 76 | . . . 5 1 7 11 52 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 285 | -10/Materials | Lost 5 parts (1p2n1u1w) 306 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Discovered new exit (range 8) 688 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Identified exit to Mines 727 | -10/Materials | Entered another Materials area 727 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 961 | -9/Materials | Identified exit to Mines 968 | -9/Materials | Entered Mines 998 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1082 | -9/Mines | Discovered new exit (range 4) 1170 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1208 | -9/Mines | Learned location of Storage (-8) 1262 | -9/Mines | Learned Materials security intel 1357 | -9/Mines | Learned 2 Materials zone layouts 1363 | -9/Mines | Discovered new exit (range 11) 1414 | -9/Mines | Entered Materials 1414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1489 | -8/Materials | Build established: Scavenger-Mutant 1533 | -8/Materials | Discovered new exit (range 5) 1538 | -8/Materials | Identified exit to Storage 1539 | -8/Materials | Entered Storage 1913 | -8/Storage | Lost 4 parts (1p1n2u) 1950 | -8/Storage | Discovered new exit (range 15) 1958 | -8/Storage | Identified exit to Factory 1959 | -8/Storage | Entered Factory 1959 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1970 | -7/Factory | Lost 4 parts (3n1w) 2187 | -7/Factory | Build established: Mutant 2203 | -7/Factory | Discovered new exit (range 14) 2265 | -7/Factory | Identified exit to Factory 2285 | -7/Factory | Entered another Factory area 2285 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2496 | -6/Factory | Repaired Gravmag System 2605 | -6/Factory | Build established: Gladiator 2777 | -6/Factory | Identified exit to Lower Caves 2996 | -6/Factory | System corruption reached 10% 3036 | -6/Factory | Allied Derelicts emerged from ambush trap array 3103 | -6/Factory | Cargo convoy interrupted 3299 | -6/Factory | Repaired Gravmag Array 3335 | -6/Factory | Search patrols dispatched 3454 | -6/Factory | Core integrity fell below 50% 3483 | -6/Factory | Core integrity fell below 20% 3495 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03400_ Dropped Hyp. Gauss Rifle. 03402_ Gravmag Array destroyed. 03408_ Slammed into P-60 Hacker. 03422_ Hover Unit destroyed. 03430_ System corrupted: Heat flow error (+229). 03430_ Acquired Spear. 03442_ TF Node disabled. 03449_ Imp. Terrain Scanner destroyed. 03450_ L75K4/YEB/DTXM#D9ZIBU: 03460_ Mic. Nuclear Core destroyed. 03462_ Y-54 Guardian suffers critical hit (Impale). 03462_ Y-54 Guardian destroyed. 03470_ Imp. Gravmag System destroyed. 03472_ >NOCVCWW:8KAS#1XWYY/NXS 03474_ Imp. Signal Interpreter destroyed. 03477_ Spear destroyed. 03482_ Manufacturing Mainframe disabled. 03492_ System corrupted: Matter fused (-8). 03494_ Hacking Suite destroyed. 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"????" # """ # # "" | | ???????????????? ???? # """ # # """ | | ????????????????" "????" # # # "R | | ???????????????"" "??""" ! # """ # # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 56 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gravmag System | 2% | -6/Factory Gravmag Array | 11% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Fitting Room For Emergencies Only Ghost 'Em Heavy Suspicion Jackpot Overwhelming Suspicious There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed VisualAlertBay Manual? 0 Play Time 01:29:37 Cumulative 56.3 hours Start 2026.02.23 @ 20:07:30 End 2026.02.23 @ 21:43:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bee64c4-fcd8-4baa-a8f5-622cb83b5990