Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 22:57:20 Player: Sionnis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (200) 1000 Value Destroyed (6271) 6271 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1213) 1213 TOTAL SCORE: 12244 Bonus ------- High Alert Combat Kills 918 Follower Combat Kills 53 Aligned with FarCom 300 Friendly Fire -58 Cogmind --------- Core Integrity 603/850 Matter 176/300 Energy 22/100 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (3) ------- Cooled Pulse Rifle Flak Gun > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Light Angular Momentum Engine Heavy Laser Gauss Rifle Gauss Rifle Heavy Missile Launcher Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Flak Gun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Angular Momentum Engine Heavy Laser Cooled Pulse Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Missile Launcher Improved Datajack Scythe [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Spread Laser Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . 1 Utility 4 | . . 1 . . . 1 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 179 | 3 10 14 6 . 3 33 49 61 Power 17 | 1 . 5 1 . . 2 3 5 Engine 14 | 1 . 5 1 . . 1 3 3 Core 3 | . . . . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 29 | 2 5 2 . . 1 6 3 10 Treads 20 | 2 5 2 . . 1 6 3 1 Leg 9 | . . . . . . . . 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 74 | . 3 5 3 . 2 18 21 22 Device 36 | . . . 1 . 2 6 11 16 Storage 3 | . 2 1 . . . . . . Processor 1 | . 1 . . . . . . . Hackware 3 | . . 1 . . . 2 . . Protection 31 | . . 3 2 . . 10 10 6 Artifact . | . . . . . . . . . Weapon 59 | . 2 2 2 . . 7 22 24 Energy Gun 7 | . . 1 . . . 1 3 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 31 | . 2 1 2 . . 4 9 13 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 17 | . . . . . . 2 6 9 Unidentified Prototypes 4 | . . 2 . . . . 1 1 Parts Lost 38 | . . . . . 1 . 9 28 Power 7 | . . . . . . . 2 5 Propulsion 10 | . . . . . . . 1 9 Utility 14 | . . . . . 1 . 4 9 Weapon 7 | . . . . . . . 2 5 Highest Loss Streak 8 | . . . . . 1 . 2 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 95 98 100 100 100 99 98 88 Engine 8 | . 14 11 11 11 11 7 6 6 Core 1 | . . . . . . 1 . 3 Treads 22 | . 27 22 22 22 22 27 22 14 Leg 1 | . . . . . . . . 7 Device 11 | . . . . . 6 11 19 19 Storage 8 | . 12 11 11 11 11 9 7 6 Processor 1 | . 13 3 . . . . . . Hackware 1 | . . 8 . . . 4 . . Protection 12 | . . 8 21 22 15 11 17 8 Energy Gun 7 | . . 10 11 11 11 9 6 5 Ballistic Gun 16 | . 26 22 22 22 22 17 12 10 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 3 29 51 53 53 53 55 71 73 Greatest Support 70 | 40 40 40 40 40 40 60 68 70 Greatest Overweight (x) 3 | . . 1 1 1 1 . 1 3 Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 Most Carried 15 | 1 15 15 15 15 15 15 15 15 Average Carried 13 | . 11 14 14 15 14 14 13 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 15 | 1 15 15 15 15 15 15 11 11 Class Distribution -------------------- 51% | Tank 17% | Mutant 14% | Scavenger-Skirmisher 7% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 5551 | 179 367 381 388 . 277 974 1628 1357 Remotely . | . . . . . . . . . Salvage Created 6389 | . 506 604 271 . 505 1156 1604 1743 Parts 332 | . 44 38 16 . 25 78 82 49 Haulers Intercepted 10 | . 2 1 . . . 4 1 2 Recyclers Shooed 8 | . . 2 . . . 1 . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 147 | . 11 9 9 . 16 31 45 26 Guns 146 | . 11 9 9 . 16 30 45 26 Classes Destroyed 18 | . 8 2 2 . . 1 4 1 Worker 5 | . . . 1 . . 1 2 1 Builder 6 | . 2 . 1 . . . 2 1 Tunneler 3 | . 1 . . . 1 . 1 . Hauler 10 | . 2 1 . . . 4 1 2 Recycler 14 | . 1 2 1 . 1 3 1 5 Mechanic 1 | . . . . . . . 1 . Operator 5 | . 2 2 . . . 1 . . Watcher 9 | . 1 2 . . . 1 3 2 Swarmer 34 | . 6 . 5 . 7 13 3 . Saboteur 1 | . . . . . . . . 1 Grunt 72 | . 5 6 3 . 8 11 23 16 Brawler 7 | . . . 1 . 1 . 3 2 Duelist 5 | . . 1 . . . . 4 . Protector 2 | . . . . . . . 1 1 Sentry 14 | . . 2 . . . 5 5 2 Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . . . . . 2 1 Programmer 7 | . . . . . . . 4 3 Best Kill Streak 11 | . 7 4 4 . 11 7 7 6 Combat Bots Only 6 | . 6 3 4 . 6 5 4 5 Max Kills in Single Turn 3 | . 2 1 1 . 2 3 2 1 Gunslinging 1 | . 1 . . . 1 1 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 797 | . 23 13 33 . 70 98 268 292 Missed 236 | . 5 2 9 . 20 24 82 94 Damage Taken 7840 | . 161 131 234 . 658 783 2577 3296 Core 621 | . 27 23 7 . 52 114 151 247 Absorbed by Shields 445 | . . . . . . 36 220 189 Regen/Repaired (Parts) 248 | . 110 10 . . . 128 . . Core Remaining (%) 85 | 100 89 . . . 79 79 78 . Volleys Fired 366 | . 33 24 16 . 28 63 111 91 Largest 3 | . 2 3 3 . 3 3 3 3 Hottest 136 | . 46 111 116 . 116 121 121 136 Shots Fired 1021 | . 66 72 46 . 78 183 312 264 Gun 1019 | . 66 72 46 . 78 183 310 264 Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 2 . Special . | . . . . . . . . . Kinetic 715 | . 66 48 31 . 56 124 208 182 Thermal 304 | . . 24 15 . 22 59 102 82 Explosive 2 | . . . . . . . 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 10 8 7 . 9 12 16 19 Robot Miss Streak 14 | . 5 9 10 . 14 12 12 7 Penetration Max . | . . . . . . . . . Secondary Targets 27 | . 3 . 4 . 7 3 8 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 1 Shots Hit Robots 837 | . 48 51 32 . 65 150 275 216 Core Hits 985 | . 32 45 32 . 76 173 384 243 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . Destroy 1 | . . . . . . 1 . . Melee Attacks 10 | . . . . . . 1 6 3 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . 2 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 3 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14783 | . 769 724 408 . 1046 2325 5257 4254 Guns 14253 | . 769 724 408 . 1046 2318 4741 4247 Cannons . | . . . . . . . . . Explosions 511 | . . . . . . . 511 . Melee . | . . . . . . . . . Ramming 19 | . . . . . . 7 5 7 Kinetic 9708 | . 769 453 241 . 742 1579 3264 2660 Thermal 4545 | . . 271 167 . 304 739 1477 1587 Explosive 511 | . . . . . . . 511 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 1 7 6 Average Corruption 3 | . . . . . . 1 3 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 77 | . . . . . . 2 46 29 Message Errors 14 | . . . . . . . 7 7 Matter Fused 17 | . . . . . . 1 9 7 Heat Flow Errors 11 | . . . . . . . 6 5 Energy Discharges 6 | . . . . . . . 5 1 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 11 | . . . . . . . 10 1 Data Loss (major) 4 | . . . . . . 1 2 1 Misfires 6 | . . . . . . . 4 2 Weapon Failures 6 | . . . . . . . 3 3 Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . . . . 2 . Projectiles . | . . . . . . . . . Explosions 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 4 | . . . . . . 2 2 . Targets Rammed 6 | . . . . . . 3 2 1 Kicked 1 | . . . . . . . . 1 Crushed 1 | . . . . . . 1 . . Highest Temperature 368 | . 1 355 189 . 368 33 178 194 Average Temperature 77 | . 1 60 62 . 156 12 43 87 Received Heat Transfer 2548 | . 54 63 24 . 279 243 847 1038 Effects 4 | . . . . . 4 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 2 . 1 . . 1 Heat Transferred 6829 | . . 335 195 . 375 900 1742 3282 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 952 | . 229 228 262 . 267 728 952 623 Initial 466 | . . 42 66 . . 59 331 466 Average 325 | . 108 127 160 . 107 293 499 474 Maximum Alert Level 3 | . 1 1 1 . 1 3 3 2 Low Security (%) 35 | 100 79 83 70 . 81 42 . . Level 1 24 | . 20 16 29 . 18 25 36 10 Level 2 34 | . . . . . . 25 44 89 Level 3 6 | . . . . . . 6 19 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 38 | . 3 2 1 . . 4 19 9 Investigation 7 | . 1 . 1 . . 2 3 . Extermination 10 | . . . . . . . 6 4 Reinforcement 8 | . 2 2 . . . 1 2 1 Assault 7 | . . . . . . 1 2 4 Garrison 6 | . . . . . . . 6 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 8 | . 2 1 . . . 4 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 244 | . 20 14 14 . 16 63 61 56 Peak Tracking Total 9 | . 4 2 3 . 4 9 6 6 Tactical Retreats 17 | . . 1 . . . 7 4 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 199 | . . . . . . 14 80 105 Triggered . | . . . . . . . . . Disarmed 4 | . . . . . . 1 1 2 Reprogrammed 36 | . . . . . . 12 11 13 Reused 31 | . . . . . . 12 8 11 Traps Extracted 34 | . . . . . . 12 12 10 Installed 34 | . . . . . . 12 12 10 Triggered 31 | . . . . . . 12 8 11 Most Traps Carried 6 | . . . . . . 6 3 3 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 26 | . 4 5 2 1 . 10 3 1 Terminals 16 | . 2 4 . . . 9 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 . . . 1 1 . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 72 | . 16 12 2 4 . 30 7 1 Successful 37 | . 7 6 2 4 . 16 1 1 Failed 34 | . 9 6 . . . 13 6 . Catastrophic 3 | . 1 1 . . . . 1 . Database Lockouts 1 | . . . . . . 1 . . Manual 45 | . 7 11 . . . 27 . . Terminals 47 | . 7 10 . . . 28 2 . Fabricators . | . . . . . . . . . Repair Stations 12 | . 5 2 . . . 2 3 . Recycling Units 5 | . 4 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 17 | . 1 2 2 4 . 8 . . Record 4 | . . . . 4 . . . . Robot Analysis 7 | . 1 2 . . . 4 . . Prototype ID Bank 2 | . . . . . . 2 . . Open Door 2 | . . . 2 . . . . . Reprogram Traps 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . 4 2 . . . 2 1 . Scan Component 5 | . 2 1 . . . 1 1 . Repair 4 | . 2 1 . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 2 2 . . . 6 . . Terminals 10 | . 2 2 . . . 6 . . Assimilate 3 | . . . . . . 3 . . Botnet 7 | . 2 2 . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 5 . . . 8 3 . Full Trace Events 5 | . . . . . . 3 2 . Feedback Events 2 | . . . . . . 1 1 . Corruption 2 | . . . . . . 1 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 2 1 . . . 1 . . Time 108 | . 26 38 . . . 44 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 6 | . . . . . . 1 3 2 Non-combat 5 | . . . . . . 1 2 2 Combat 1 | . . . . . . . 1 . Robot Hacks Applied 8 | . . . . . . 1 4 3 parse_system 3 | . . . . . . 1 1 1 no_distress 3 | . . . . . . . 1 2 find_chute 2 | . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 6 | . . . 4 . . 2 . . Largest Group 3 | . . . 3 2 1 2 . . Highest-Rated Group 40 | . . . 40 23 16 20 . . Highest-Rated Ally 31 | . . . 31 16 16 10 . . Total Orders 2 | . . . 2 . . . . . STAY 1 | . . . 1 . . . . . FOLLOW 1 | . . . 1 . . . . . Ally Attacks 33 | . . . 23 . 10 . . . Total Damage 390 | . . . 289 . 101 . . . Kills 5 | . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total 7 | . 1 2 . . . 4 . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 10243 | 57 988 796 745 379 620 2263 2534 1861 Spaces Moved 4116 | 37 510 351 275 158 198 1008 868 711 Core 6 | 6 . . . . . . . . Treads 3903 | 31 510 351 275 158 198 1008 868 504 Legs 207 | . . . . . . . . 207 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 160 163 120 Average Speed 182 | 142 160 172 240 240 240 165 198 159 Slowest Speed 400 | 160 160 240 240 240 240 170 250 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 68 31 70 53 50 65 20 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 14 | . . . . . . . 14 . Melee 1 | . . . . . . . 1 . Projectile . | . . . . . . . . . AOE 13 | . . . . . . . 13 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 5997 | 40 611 490 329 159 283 1459 1418 1208 Wait 949 | . 46 74 17 2 52 284 271 203 Move 4108 | 36 509 350 274 157 197 1007 867 711 Hop . | . . . . . . . . . Pick Up 68 | 1 13 12 5 . 1 16 9 11 Fast Attach 51 | 3 6 6 4 . . 6 8 18 Attach 29 | . . 1 . . 1 2 11 14 Detach 5 | . . . 1 . . . 2 2 Swap 99 | . 4 7 2 . 2 25 30 29 Drop 73 | . . 16 10 . 2 26 9 10 Fire 366 | . 33 24 16 . 28 63 111 91 Melee 10 | . . . . . . 1 6 3 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 5 | . . . . . . 3 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 233 | . . . . . . 26 92 115 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 905 | -10/Materials | Repaired Lgt. Treads 920 | -10/Materials | Repaired Lgt. Treads 1022 | -10/Materials | Discovered new exit (range 12) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1621 | -9/Materials | Build established: Tank 1736 | -9/Materials | Discovered new exit (range 7) 1819 | -9/Materials | Repaired Katana 1842 | -9/Materials | Entered Mines 1845 | -9/Mines | Received a Mining Laser from a helpful Derelict 1988 | -9/Mines | Learned location of Storage (-9) 2041 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2183 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2325 | -9/Mines | Met a Derelict shopkeep closing up shop 2567 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2567 | -9/Mines | Discovered new exit (range 5) 2587 | -9/Mines | Entered Exiles 2587 | -9/Exiles | Accompanied by 2 allies 2643 | -9/Exiles | Met 8R-AWN 2686 | -9/Exiles | Met EX-HEX 2753 | -9/Exiles | Met EX-BIN 2779 | -9/Exiles | Aligned with FarCom system 2782 | -9/Exiles | Given EX-Vault access code 2861 | -9/Exiles | Met EX-DEC 2863 | -9/Exiles | Learned location of Zion (-6) 2940 | -9/Exiles | Discovered new exit (range 10) 2966 | -9/Exiles | Entered Mines 2966 | -8/Mines | Accompanied by 2 allies 3525 | -8/Mines | Discovered new exit (range 13) 3560 | -8/Mines | Build established: Scavenger-Skirmisher 3586 | -8/Mines | Entered Materials 3586 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4057 | -8/Materials | Discovered new exit (range 4) 4260 | -8/Materials | Repaired Flak Gun 4489 | -8/Materials | Central database locked down 4934 | -8/Materials | Build established: Tank 5586 | -8/Materials | First assault squad dispatched 5791 | -8/Materials | Discovered new exit (range 16) 5849 | -8/Materials | Entered Factory 5849 | -7/Factory | Evolved 2 slots: Utility x2 5945 | -7/Factory | Discovered new exit (range 15) 6581 | -7/Factory | Garrison activated, responded to threat 7224 | -7/Factory | Discovered new exit (range 16) 7236 | -7/Factory | Garrison activated, responded to threat 7890 | -7/Factory | First assault squad dispatched 8383 | -7/Factory | Entered another Factory area 8383 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8566 | -6/Factory | Discovered new exit (range 10) 9083 | -6/Factory | First assault squad dispatched 9948 | -6/Factory | Lost 8 parts (2p2n3u1w) 10190 | -6/Factory | Lost 3 parts (1p2u) 10244 | -6/Factory | Self-destructed Last Messages --------------- 10217_ Critical hit (Burn: +37). 10218_ M-28 Smith repairs G-67 Veteran. 10219_ M-28 Smith fits Backup Power III on L-41 Fighter. 10221_ YZ6T> SNY3NLK%P7B Z:VVHJLNHI0K6AL 10221_ M-28 Smith fits Backup Propulsion III on L-41 Fighter. 10221_ M-28 Smith repairs M-28 Smith. 10223_ M-28 Smith fits Backup Propulsion III on L-41 Fighter. 10223_ M-28 Smith fits Backup Propulsion III on M-28 Smith. 10225_ Gauss Rifle destroyed. 10235_ G-50 Soldier triggered Blade Trap. [Achievement: Guerrilla Style] 10235_ Massive razor-sharp blades shoot up from within the floor. 10235_ Hvy. Laser severed. 10235_ Carbon-fiber Leg severed. 10243_ Acquired 23 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########################################???????? | | = ?????? | | /=* % ?????? | | %^[[ % ?????? | | =[= l ?????? | | == ??????? | | g ??????? | | ^ ??????? | | #########################@########+#######???????? | | ????????????########### # ## #???????? | | ??????####### ## #%## #???????? | | ??????""""" + #### ## #???????? | | ??????""""" # ! ####%## +???????? | | ??????""""" # + [ ## #???????# | | ???????"""" # # ## #???????# | | ???????? # # ## #???????# | | ????????? # "" / %%+ #???????# | | ????????? # """ #% ## #???????# | | ?????????? # # ## #???????# | | ?????????? ####+### # ## #???????# | | ###########+## ### ######################## | | ! ### #?????????# ! = # | | % ##????????# # | | ### # #######??# # | | ##### ######## #?# # < #??# # | | ????# ########## ###?# # #??# """" """ # | | ???## ## """ # #####+### #### """" """ # | | #### # """ # # | [[+ + """" """ # | | + """ # # != # # """" # | | #### # # # """"" # # """" # | | ???##### + # """"" # + """" + | | ???????# ### """ # ####### """" # | | ???????# #?# # #?????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Guerrilla Style Minesweeper Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 01:19:43 Cumulative 170.9 hours Start 2024.06.14 @ 21:33:52 End 2024.06.14 @ 22:57:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 10 Types 9/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77dd8bc7-3800-4050-8e53-2f8c2e60c9f8